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91-664: The WonderSwan is a handheld game console released in Japan by Bandai . It was developed by Gunpei Yokoi 's company Koto Laboratory and Bandai , and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the sixth generation of video game consoles , the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of

182-482: A bullet train , saw a bored businessman playing with an LCD calculator by pressing the buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time. Starting in 1980, Nintendo began to release a series of electronic games designed by Yokoi called the Game & Watch games. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on

273-413: A touchscreen was the Game.com released by Tiger Electronics in 1997. The Nintendo DS , released in 2004, introduced touchscreen controls and wireless online gaming to a wider audience, becoming the best-selling handheld console with over 150 million units sold worldwide. This table describes handheld games consoles by generation, with over 1 million sales. No handheld achieved this prior to

364-561: A USB cable from a PC. The GP32 was redesigned in 2003. A front-lit screen was added and the new version was called GP32 FLU (Front Light Unit). In summer 2004, another redesign, the GP32 BLU, was made, and added a backlit screen. This version of the handheld was planned for release outside South Korea; in Europe, and it was released for example in Spain (VirginPlay was the distributor). While not

455-400: A WonderSwan Color and retain its original grayscale. Several features and accessories were developed for the WonderSwan. The WonderWitch is an official software development kit aimed at amateur programmers that was released by Qute Corporation . It sold at a cost of ¥11,800 and allows for games to be developed in the C programming language . An adapter was created to connect headphones to

546-602: A backlit screen was released in some regions around the same time. Along with the GameCube , the GBA also introduced the concept of "connectivity": using a handheld system as a console controller. A handful of games use this feature, most notably Animal Crossing , Pac-Man Vs. , Final Fantasy Crystal Chronicles , The Legend of Zelda: Four Swords Adventures , The Legend of Zelda: The Wind Waker , Metroid Prime , and Sonic Adventure 2: Battle . As of December 31, 2007,

637-444: A battery life of 40 hours. It also allows players to record their personal information, such as their name, birth date, and blood type, which can then be accessed and used by the game. Its LCD screen is 2.49 inches (6.3 cm) and displays at a resolution of 224 × 144. Its sound capabilities consist of four PCM channels, each of which can play 32-sample, 4-bit sounds at selectable volume and pitch levels. The physical measurements of

728-598: A calculator, using LED (light-emitting diode) technology." The result was the 1976 release of Auto Race . Followed by Football later in 1977, the two games were so successful that according to Katz, "these simple electronic handheld games turned into a '$ 400 million category.'" Mattel would later win the honor of being recognized by the industry for innovation in handheld game device displays. Soon, other manufacturers including Coleco , Parker Brothers , Milton Bradley , Entex , and Bandai began following up with their own tabletop and handheld electronic games. In 1979

819-590: A commercial success on a level with mainstream handhelds (only 30,000 units were sold), it ended up being used mainly as a platform for user-made applications and emulators of other systems, being popular with developers and more technically adept users. Nokia released the N-Gage in 2003. It was designed as a combination MP3 player, cellphone, PDA, radio, and gaming device. The system received much criticism alleging defects in its physical design and layout, including its vertically oriented screen and requirement of removing

910-549: A cost-cutting move rather than hard plastic cases that Japanese and European releases were shipped in may have also hurt US sales. The WonderSwan Color is a handheld game console designed by Bandai . It was released on December 9, 2000, in Japan, Although the WonderSwan Color was slightly larger and heavier (7 mm and 2 g) compared to the original WonderSwan, the color version featured 512  KB of RAM and

1001-471: A dearth of compelling games, and Nintendo's aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a commercial failure . Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for

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1092-421: A design composed from true monochromatic color shades (one hue fading to black), and the colors created from the one hue but faded to all wavelengths (to white). This is not monochromatic in the strictly scientific meaning of the word. In fact, monochrome in the art world can be as complicated or even more complicated than other polychromatic art. In physics, monochromatic light is electromagnetic radiation of

1183-511: A factor in the WonderSwan's diminishing sales in later years. After the discontinuation of the WonderSwan in 2003, several developers ported WonderSwan games to the Game Boy Advance. Selling 3.5 million units, the WonderSwan only picked up 8% of the marketshare in Japan and was ultimately outperformed by Nintendo's Game Boy Advance. Due to its brightly colored screen and deep game library, the Game Boy Advance ensured Nintendo would have

1274-423: A factor. Later that year, Bandai announced the WonderSwan Color which would incorporate a color screen while retaining backward compatibility with the original WonderSwan. It was released on December 9 in Japan and was available in pearl blue, pearl pink, crystal black, crystal blue, and crystal orange. The launch was a moderate success, with the system selling 270,632 units in under a month after its release. Before

1365-655: A flight simulator, included a "head-to-head" dogfight mode that can only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress in mind. The Bitcorp Gamate is one of the first handheld game systems created in response to the Nintendo Game Boy. It was released in Asia in 1990 and distributed worldwide by 1991. Like the Sega Game Gear, it

1456-424: A greater range of contrasting tones that can be used to attract attention, create focus and support legibility. The use of a monochromatic color provides a strong sense of visual cohesion and can help support communication objectives through the use of connotative color. The relative absence of hue contrast can be offset by variations in tone and the addition of texture. Monochromatic in science means consisting of

1547-463: A laptop computer), as well as a frontlit color display and rechargeable battery. Despite the smaller form factor, the screen remained the same size as that of the original. In 2005, the Game Boy Micro was released. This revision sacrifices screen size and backwards compatibility with previous Game Boys for a dramatic reduction in total size and a brighter backlit screen. A new SP model with

1638-475: A larger color LCD screen. In addition, the WonderSwan Color is compatible with the original WonderSwan library of games. Prior to WonderSwan's release, Nintendo had virtually a monopoly in the Japanese video game handheld market. After the release of the WonderSwan Color, Bandai took approximately 8% of the market share in Japan partly due to its low price of 6800 yen (approximately US$ 65). Another reason for

1729-546: A lot of power, they were not battery-friendly like the non-backlit original Game Boy whose monochrome graphics allowed longer battery life. By this point, rechargeable battery technology had not yet matured and so the more advanced game consoles of the time such as the Sega Game Gear and Atari Lynx did not have nearly as much success as the Game Boy. Even though third-party rechargeable batteries were available for

1820-444: A major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. As of March 31, 2005, the Game Boy and Game Boy Color combined to sell 118.69 million units worldwide. The console is capable of displaying up to 56 different colors simultaneously on screen from its palette of 32,768, and can add basic four-color shading to games that had been developed for

1911-634: A major leap in innovation, particularly in the second half with the release of the DS and PSP . In 2001, Nintendo released the Game Boy Advance (GBA or AGB), which added two shoulder buttons, a larger screen, and more computing power than the Game Boy Color. The design was revised two years later when the Game Boy Advance SP (GBA SP), a more compact version, was released. The SP features a " clamshell " design (folding open and closed, like

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2002-600: A million units were sold in the US. As of March 31, 2005, the Game Boy and Game Boy Color combined to sell over 118 million units worldwide. In 1987, Epyx created the Handy Game; a device that would become the Atari Lynx in 1989. It is the first color handheld console ever made, as well as the first with a backlit screen. It also features networking support with up to 17 other players, and advanced hardware that allows

2093-490: A much higher resolution, and can display 64 sprites at once, 16 per scanline, in 512 colors. Although the hardware can only handle 481 simultaneous colors. It has 8 kilobytes of RAM . The Turbo runs the HuC6820 CPU at 1.79 or 7.16  MHz . The optional "TurboVision" TV tuner includes RCA audio/video input, allowing users to use TurboExpress as a video monitor. The "TurboLink" allowed two-player play. Falcon ,

2184-487: A near-monopoly on the handheld console market in Japan until the release of the PlayStation Portable by Sony in 2004. Retrospective feedback to the handheld praises its accomplishments but defines it as a "niche" device that appeals to only certain gamers. Writing for USgamer , Jeremy Parish considers the WonderSwan the ultimate expression of Gunpei Yokoi's design philosophy and notes its modest impact on

2275-404: A palette of 4096, and up to 28 sprites per line. It offers backward compatibility with all previous WonderSwan titles. Its LCD screen is also larger than that of the original WonderSwan, measuring 2.9 inches (7.4 cm). The WonderSwan Color has an approximate battery life of 20 hours. The SwanCrystal improves upon the design of the WonderSwan Color through the use of a TFT LCD monitor, which has

2366-439: A single color, often green, amber , red or white, and often also shades of that color. In film photography, monochrome is typically the use of black-and-white film . Originally, all photography was done in monochrome . Although color photography was possible even in the late 19th century, easily used color films, such as Kodachrome , were not available until the mid-1930s. In digital photography , monochrome images use only

2457-421: A single color, such as green -and-white or green-and-red. It may also refer to sepia displaying tones from light tan to dark brown or cyanotype ("blueprint") images, and early photographic methods such as daguerreotypes , ambrotypes , and tintypes , each of which may be used to produce a monochromatic image. In computing, monochrome has two meanings: A monochrome computer display is able to display only

2548-438: A single wavelength of light or other radiation (lasers, for example, usually produce monochromatic light), or having or appearing to have only one color (in comparison to polychromatic). That means according to science the true monochromatic images can be strictly created only of shades of one color fading to black. However, monochromatic also has another meaning similar to “boring” or “colorless” which sometimes leads to creating

2639-467: A superior response time to the FSTN monitor used in the former system. This helped to reduce motion blur in the handheld's graphics. The unit's case was also redesigned to be more durable. Its approximate battery life is 15 hours. The original WonderSwan's cartridges were solid black, while the WonderSwan Color's cartridges were clear. Games for the original WonderSwan would not display additional coloring on

2730-534: A touch screen and stylus. However, Tiger hoped it would also challenge Nintendo's Game Boy and gain a following among younger gamers too. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges, which would not happen again until the Tapwave Zodiac, the DS and DS Lite, and could be connected to a 14.4 kbit/s modem. Later models had only a single cartridge slot. The Game Boy Color (also referred to as GBC or CGB)

2821-492: A unique library of games, including numerous first-party titles based on licensed anime properties, as well as significant third-party support from developers such as Squaresoft , Namco , Capcom and Banpresto . Overall, the WonderSwan in all its variations combined to sell an estimated 3.5 million units and managed to obtain as much as 8% of the Japanese handheld video game console market before being marginalized by Nintendo's Game Boy Advance . Retrospective feedback praises

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2912-499: A variety of video displays such as LED , VFD , or LCD . In 1978, handheld electronic games were described by Popular Electronics magazine as "nonvideo electronic games" and "non-TV games" as distinct from devices that required use of a television screen. Handheld electronic games, in turn, find their origins in the synthesis of previous handheld and tabletop electro-mechanical devices such as Waco 's Electronic Tic-Tac-Toe (1972) Cragstan's Periscope-Firing Range (1951), and

3003-589: Is Nintendo's successor to the Game Boy and was released on October 21, 1998, in Japan and in November of the same year in the United States. It features a color screen, and is slightly bigger than the Game Boy Pocket . The processor is twice as fast as a Game Boy's and has twice as much memory. It also had an infrared communications port for wireless linking which did not appear in later versions of

3094-401: Is a redesigned version of the original Game Boy having the same features. It was released in 1996. Notably, this variation is smaller and lighter. It comes in seven different colors; red, yellow, green, black, clear, silver, blue, and pink. It has space for two AAA batteries , which provide approximately 10 hours of game play. The screen was changed to a true black-and-white display, rather than

3185-620: Is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place. In 1976, Mattel introduced the first handheld electronic game with the release of Auto Race . Later, several companies—including Coleco and Milton Bradley —made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console

3276-516: Is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochromatic light refers to electromagnetic radiation that contains a narrow band of wavelengths, which is a distinct concept. Of an image , the term monochrome is usually taken to mean the same as black and white or, more likely, grayscale , but may also be used to refer to other combinations containing only tones of

3367-556: The GP2X , use standard alkaline batteries . Because the mAh rating of alkaline batteries has increased since the 1990s, the power needed for handhelds like the GP2X may be supplied by relatively few batteries. Nintendo released the Game Boy on April 21, 1989 (September 1990 for the UK). The design team headed by Gunpei Yokoi had also been responsible for the Game & Watch system, as well as

3458-735: The Master System , which gave Sega the ability to quickly create Game Gear games from its large library of games for the Master System. While never reaching the level of success enjoyed by Nintendo, the Game Gear proved to be a fairly durable competitor, lasting longer than any other Game Boy rivals. While the Game Gear is most frequently seen in black or navy blue, it was also released in a variety of additional colors: red, light blue, yellow, clear, and violet. All of these variations were released in small quantities and frequently only in

3549-579: The Nintendo Entertainment System games Metroid and Kid Icarus . The Game Boy came under scrutiny by Nintendo president Hiroshi Yamauchi , saying that the monochrome screen was too small, and the processing power was inadequate. The design team had felt that low initial cost and battery economy were more important concerns, and when compared to the Microvision, the Game Boy was a huge leap forward. Yokoi recognized that

3640-479: The "pea soup" monochromatic display of the original Game Boy. Although, like its predecessor, the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (mostly eliminating ghosting ). The first model of the Game Boy Pocket did not have an LED to show battery levels, but the feature was added due to public demand. The Game Boy Pocket

3731-517: The Asian market, possibly as late as 1994. The total number of games released for the system remains unknown. Gamate games were designed for stereo sound, but the console is only equipped with a mono speaker. The Game Gear is the third color handheld console, after the Lynx and the TurboExpress; produced by Sega. Released in Japan in 1990 and in North America and Europe in 1991, it is based on

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3822-458: The Asian market. Following Sega's success with the Game Gear, they began development on a successor during the early 1990s, which was intended to feature a touchscreen interface, many years before the Nintendo DS . However, such a technology was very expensive at the time, and the handheld itself was estimated to have cost around $ 289 were it to be released. Sega eventually chose to shelve

3913-541: The GBA, GBA SP, and the Game Boy Micro combined have sold 80.72 million units worldwide. The original GP32 was released in 2001 by the South Korean company Game Park a few months after the launch of the Game Boy Advance. It featured a 32-bit CPU, 133 MHz processor, MP3 and Divx player, and e-book reader. SmartMedia cards were used for storage, and could hold up to 128mb of anything downloaded through

4004-467: The Game Boy Advance. Taito contributed well-received ports such as Space Invaders and Densha de Go! . Bandai augmented these releases with games of its own, including exclusive titles in the Digimon and Gundam franchises. To compete with Tetris , Gunpei Yokoi developed a puzzle game for the system ultimately named Gunpey in his honor. A sequel known as Gunpey EX was a launch title for

4095-412: The Game Boy needed a killer app —at least one game that would define the console, and persuade customers to buy it. In June 1988, Minoru Arakawa , then-CEO of Nintendo of America saw a demonstration of the game Tetris at a trade show. Nintendo purchased the rights for the game, and packaged it with the Game Boy system as a launch title . It was almost an immediate hit. By the end of the year more than

4186-424: The Game Boy, such as the Game Boy Advance. The Game Boy Color was a response to pressure from game developers for a new system, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resulting product was backward compatible, a first for a handheld console system, and leveraged the large library of games and great installed base of the predecessor system. This became

4277-526: The LCD-based Microvision , designed by Smith Engineering and distributed by Milton-Bradley, became the first handheld game console and the first to use interchangeable game cartridges. The Microvision game Cosmic Hunter (1981) also introduced the concept of a directional pad on handheld gaming devices, and is operated by using the thumb to manipulate the on-screen character in any of four directions. In 1979, Gunpei Yokoi , traveling on

4368-539: The Neo Geo Pocket Color was dropped from both the US and European markets, purportedly due to commercial failure. The system seemed well on its way to being a success in the U.S. It was more successful than any Game Boy competitor since Sega 's Game Gear , but was hurt by several factors, such as SNK's infamous lack of communication with third-party developers, and anticipation of the Game Boy Advance. The decision to ship U.S. games in cardboard boxes in

4459-403: The WonderSwan Color are 12.8 by 7.43 by 2.43 centimetres (5.04 in × 2.93 in × 0.96 in), slightly larger than the original WonderSwan, and it weighs 96 grams (3.4 oz). Its CPU is a 3.072 MHz NEC V30 MZ, and it includes 512 kbit of RAM , which is shared between the video RAM and the work RAM. The screen on the WonderSwan Color can display up to 241 colors out of

4550-590: The WonderSwan Color could be released, however, Nintendo announced the Game Boy Advance , which featured superior hardware. The WonderSwan Color still retailed at a lower price point at ¥6,800 compared to the Advance at ¥9,800 , but despite peaking at 8% of the handheld market share in Japan, the WonderSwan's sales never recovered after the Game Boy Advance reached store shelves in March 2001. A redesign of

4641-463: The WonderSwan Color, titled SwanCrystal, was released in Japan on July 12, 2002 for ¥7,800 , ¥1,000 less than the Game Boy Advance. Once again, Bandai held a poll on its website to determine casing colors and released the system in blue violet, wine red, crystal blue, and crystal black. Despite its low price and an improved LCD screen, the SwanCrystal was unable to compete, so Bandai discontinued

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4732-502: The WonderSwan Color. Certain games produced through the WonderWitch kit, such as Judgement Silversword , have also been noted as excellent titles. Support for the WonderSwan has been considered underwhelming. Although some well known third-party developers supported the console, most publishers continued to exclusively support Nintendo's handhelds. The departure of Squaresoft as a developer and its return to Nintendo has been cited as

4823-549: The WonderSwan line in 2003 due to low demand and backed out of producing video game hardware altogether. In all, the handheld sold 3.5 million units, of which 1.55 million were of the original WonderSwan and at least 1.1 million were of the WonderSwan Color. The main CPU of the WonderSwan is a 16-bit NEC V30 MZ , a variant of the Intel 8086 . The original model's screen is capable of displaying up to eight shades of gray, in contrast to

4914-451: The WonderSwan sold 10 million game cartridges in all. In developing games for the WonderSwan, Bandai leveraged the assistance of several developers. Banpresto —part-owned by Bandai at the time—added support by way of anime licenses and licensed titles, while Namco and Capcom also developed titles for the handheld. Squaresoft contributed remakes of Final Fantasy , Final Fantasy II , and Final Fantasy IV , which later also came to

5005-423: The WonderSwan was released outside of Japan. Powered by a 16-bit processor , the WonderSwan took advantage of a low price point and long battery life in comparison to its competition, Nintendo 's Game Boy Color and SNK 's Neo Geo Pocket Color . Later improvements took advantage of quality upgrades to the handheld's screen and added color. The WonderSwan is playable both vertically and horizontally, and features

5096-471: The WonderSwan's success in Japan was the fact that Bandai managed to get a deal with Square to port over the original Famicom Final Fantasy games with improved graphics and controls. However, with the popularity of the Game Boy Advance and the reconciliation between Square and Nintendo, the WonderSwan Color and its successor, the SwanCrystal quickly lost its competitive advantage . The 2000s saw

5187-399: The basis of its battery life and the quality of its game library. With a retail price ¥4,800 , the WonderSwan was also cheaper than its competition. In 2000, Bandai signed an agreement with Mattel to bring the handheld to North America, but ultimately decided against a Western release. The exact reason for this is unknown, but the crowded handheld video game console market has been suggested as

5278-568: The battery to change game cartridges. The most well known of these was " sidetalking ", or the act of placing the phone speaker and receiver on an edge of the device instead of one of the flat sides, causing the user to appear as if they are speaking into a taco . The N-Gage QD was later released to address the design flaws of the original. However, certain features available in the original N-Gage, including MP3 playback, FM radio reception, and USB connectivity were removed. Monochrome A monochrome or monochromatic image, object or palette

5369-446: The battery-hungry alternatives to the Game Boy, these batteries employed a nickel-cadmium process and had to be completely discharged before being recharged to ensure maximum efficiency; lead-acid batteries could be used with automobile circuit limiters (cigarette lighter plug devices); but the batteries had mediocre portability. The later NiMH batteries, which do not share this requirement for maximum efficiency, were not released until

5460-602: The company released the Intellivision in Japan, and in 1985 it became one of the first third-party licensees on the Family Computer . However, the company's greatest success in electronic games, was the Tamagotchi virtual pet first released in 1996. Despite plans for Bandai to merge with Sega to form Sega Bandai Ltd. in 1997, the merger was called off suddenly. Bandai's board of directors decided to oppose

5551-434: The data for brightness captured by the sensor, or by post-processing a color image to present only the perceived brightness by combining the values of multiple channels (usually red, blue, and green). The weighting of individual channels may be selected to achieve a desired artistic effect; if only the red channel is selected by the weighting then the effect will be similar to that of using a red filter on panchromatic film . If

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5642-401: The emerging optoelectronic -display-driven calculator market of the early 1970s. This synthesis happened in 1976, when "Mattel began work on a line of calculator-sized sports games that became the world's first handheld electronic games. The project began when Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of

5733-536: The failure of the Virtual Boy , however, he left the company in 1996 in order to create his own engineering firm, Koto Laboratory. It was then that Bandai approached Yokoi to create the WonderSwan to compete with the Game Boy. Yokoi was involved in development of the new handheld, but died in 1997 in a car accident before it was released. The WonderSwan was officially unveiled in Tokyo on October 8, 1998. Bandai chose

5824-481: The four displayed by the WonderSwan's main competitor, the Game Boy. Similar to the Atari Lynx , the handheld has an extra set of buttons allowing the console to be played at different angles; for the WonderSwan, these buttons were used to allow gamers to play games in both the portrait and landscape orientations. The WonderSwan series are all powered by a single AA battery, with the original monochrome version having

5915-404: The fourth generation of game consoles. This list does not include dedicated consoles , such as LCD games and the Tamagotchi . The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game, they fit in the palm of the hand or on a tabletop, and they may make use of

6006-625: The handheld, as the WonderSwan lacks a headphone port. A remote-controlled robot known as the WonderBorg can be operated through the unit. In addition, the handheld can be connected to a PocketStation , a memory card peripheral for the PlayStation console, through a device known as the WonderWave. The WonderSwan and its later models were also capable of connecting to the internet via a mobile phone network. Koto Laboratories claims that

6097-517: The handheld, including its lack of a headphone and AC port, as well as its poor control scheme for left-handed individuals and inability to play multiplayer link games with the headphone adapter connected. Wild offers some praise for the handheld, however, stating "what [Bandai] managed with the WonderSwan was impressive given the competition. The low price even today makes it more than worthy of consideration". XGP Handheld game console A handheld game console , or simply handheld console ,

6188-546: The idea and instead release the Genesis Nomad , a handheld version of the Genesis , as the successor. The Watara Supervision was released in 1992 in an attempt to compete with the Nintendo Game Boy. The first model was designed very much like a Game Boy, but it is grey in color and has a slightly larger screen. The second model was made with a hinge across the center and can be bent slightly to provide greater comfort for

6279-494: The lack of a WonderSwan release in North America, stating, "given how hard it was to find Neo Geo Pocket systems and games at U.S. retail, it's hard to imagine they were clamoring for yet another niche portable from Japan". Luke Plunkett from Kotaku praised the WonderSwan's challenge to Nintendo, saying that "it tried some pretty unique and interesting things, and put up a much sterner fight than most other handhelds ever managed". Retro Gamer ' s Kim Wild criticizes some aspects of

6370-477: The late 1990s, years after the Game Gear, Atari Lynx, and original Game Boy had been discontinued. During the time when technologically superior handhelds had strict technical limitations, batteries had a very low mAh rating since batteries with heavy power density were not yet available. Modern game systems such as the Nintendo DS and PlayStation Portable have rechargeable Lithium-Ion batteries with proprietary shapes. Other seventh-generation consoles, such as

6461-490: The market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen. For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters. Yokoi also included his directional pad on the NES controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across

6552-402: The market, but blames Bandai for its lack of success: "While WonderSwan ultimately will be remembered as a highly localized blip in the history of handheld games, as a platform it genuinely held its own... the system's obscurity resulted more from poor timing and Bandai's strangely meek strategy, not from any inherent flaws in the design of the machine itself". Parish also goes on to hypothesize on

6643-481: The merger less than a week after approving it, and Sega in turn decided to accept Bandai's actions at an emergency board meeting later that day. Bandai president Makoto Yamashina took responsibility for failing to gain the support of his company for the merger. As a result, Bandai entered the market without outside support. Engineer Gunpei Yokoi is known for creating the Game Boy handheld system at Nintendo . After

6734-553: The metallic and pearl white models being discontinued on July 22 to make room for the special two-tone editions. Despite Nintendo's release of the Game Boy Color five months before, Bandai remained confident that the WonderSwan and its monochromatic screen would perform well because the original black-and-white Game Boy had previously been more successful than its color-screen competitors, the Game Gear and Atari Lynx , on

6825-676: The name of the system to highlight its aesthetics and technical capabilities because the swan is recognized as an elegant bird with powerful legs that aid its graceful swimming. The company promised a 30-hour battery life, a low retail price, and a launch lineup of roughly fifty games. The WonderSwan launched on March 4, 1999 and was available in nine casing colors: pearl white, skeleton green, silver metallic, skeleton pink, blue metallic, skeleton blue, skeleton black, camouflage, and gold. Three limited edition two-tone models were also released in frozen mint, sherbet melon and soda blue. These colors were chosen through an online poll at Bandai’s website, with

6916-596: The original Game Boy. It can also give the sprites and backgrounds separate colors, for a total of more than four colors. The Neo Geo Pocket Color (or NGPC) was released in 1999 in Japan, and later that year in the United States and Europe. It is a 16-bit color handheld game console designed by SNK , the maker of the Neo Geo home console and arcade machine. It came after SNK's original Neo Geo Pocket monochrome handheld, which debuted in 1998 in Japan. In 2000 following SNK's purchase by Japanese Pachinko manufacturer Aruze,

7007-444: The other, for an early 3D effect . In 1983, Takara Tomy 's Tomytronic 3D simulates 3D by having two LCD panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware. The late 1980s and early 1990s saw the beginnings of the modern-day handheld game console industry, after the demise of the Microvision. As backlit LCD game consoles with color graphics consume

7098-483: The potential of the WonderSwan despite its low sales and briefly holding its own against Nintendo in the marketplace. Founded in 1950 by Naoharu Yamashina, Bandai was originally a manufacturer of toy cars and plastic models, but became a major player in the toy industry through the licensing of popular anime characters beginning with Tetsuwan Atomu in 1963. In the 1970s, Bandai manufactured both LCD games based on television programs and dedicated consoles. In 1982,

7189-419: The red channel is eliminated and the green and blue combined then the effect will be similar to that of orthochromatic film or the use of a cyan filter on panchromatic film. The selection of weighting so provides a wide variety of artistic expression in the final monochrome image. For production of an anaglyph image the original color stereogram source may first be reduced to monochrome in order to simplify

7280-660: The rendering of the image. This is sometimes required in cases where a color image would render in a confusing manner given the colors and patterns present in the source image and the selection filters used (typically red and its complement , cyan ). A monochromatic color scheme comprises ( tones, tints, and shades ) of a single hue . Tints are achieved by adding white, thereby increasing lightness ; Shades are achieved by adding black, thereby decreasing lightness; Tones are achieved by adding gray, thereby decreasing colorfulness . Monochromatic color schemes provide opportunities in art and visual communications design as they allow for

7371-605: The system every year until 2004's Winter Games . The TurboExpress is a portable version of the TurboGrafx, released in 1990 for $ 249.99. Its Japanese equivalent is the PC Engine GT . It is the most advanced handheld of its time and can play all the TurboGrafx-16 's games (which are on a small, credit-card sized media called HuCards ). It has a 66 mm (2.6 in.) screen, the same as the original Game Boy, but in

7462-447: The user. While the system did enjoy a modest degree of success, it never impacted the sales of Nintendo or Sega. The Supervision was redesigned a final time as "The Magnum". Released in limited quantities it was roughly equivalent to the Game Boy Pocket . It was available in three colors: yellow, green and grey. Watara designed many of the games themselves, but did receive some third party support, most notably from Sachen . A TV adapter

7553-607: The video game industry since. When Yokoi began designing Nintendo's first handheld game console, he came up with a device that married the elements of his Game & Watch devices and the Famicom console, including both items' D-pad controller. The result was the Nintendo Game Boy. In 1982, the Bandai LCD Solarpower was the first solar-powered gaming device. Some of its games, such as the horror -themed game Terror House , features two LCD panels , one stacked on

7644-419: The zooming and scaling of sprites. The Lynx can also be turned upside down to accommodate left-handed players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx is also very unwieldy, consumes batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages,

7735-492: Was Merlin from 1978, which sold more than 5 million units. The first handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the release of the Game Boy in 1989 and continues to dominate the handheld console market. The first internet -enabled handheld console and the first with

7826-549: Was available in both PAL and NTSC formats that could transfer the Supervision's black-and-white palette to 4 colors, similar in some regards to the Super Game Boy from Nintendo. The Hartung Game Master is an obscure handheld released at an unknown point in the early 1990s. Its graphics fidelity was much lower than most of its contemporaries, displaying just 64x64 pixels. It was available in black, white, and purple, and

7917-557: Was frequently rebranded by its distributors, such as Delplay, Videojet and Systema. The exact number of games released is not known, but is likely around 20. The system most frequently turns up in Europe and Australia. By this time, the lack of significant development in Nintendo 's product line began allowing more advanced systems such as the Neo Geo Pocket Color and the WonderSwan Color to be developed. The Nomad

8008-551: Was horizontal in orientation and like the Game Boy, required 4 AA batteries. Unlike many later Game Boy clones, its internal components were professionally assembled (no "glop-top" chips). Unfortunately the system's fatal flaw is its screen. Even by the standards of the day, its screen is rather difficult to use, suffering from similar ghosting problems that were common complaints with the first generation Game Boys. Likely because of this fact sales were quite poor, and Bitcorp closed by 1992. However, new games continued to be published for

8099-541: Was not a new software platform and played the same software as the original Game Boy model. The Game.com (pronounced in TV commercials as "game com", not "game dot com", and not capitalized in marketing material) is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as

8190-565: Was released in October 1995 in North America only. The release was six years into the market span of the Genesis, with an existing library of more than 500 Genesis games. According to former Sega of America research and development head Joe Miller, the Nomad was not intended to be the Game Gear's replacement; he believed that there was little planning from Sega of Japan for the new handheld. Sega

8281-601: Was supporting five different consoles: Saturn , Genesis, Game Gear , Pico , and the Master System , as well as the Sega CD and 32X add-ons. In Japan, the Mega Drive had never been successful and the Saturn was more successful than Sony's PlayStation , so Sega Enterprises CEO Hayao Nakayama decided to focus on the Saturn. By 1999, the Nomad was being sold at less than a third of its original price. The Game Boy Pocket

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