A graphical user interface , or GUI ( / ˈ ɡ uː i / GOO -ee ), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation . In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard .
78-535: XBoard is a graphical user interface chessboard for chess engines under the X Window System . It is developed and maintained as free software by the GNU project . WinBoard is a port of XBoard to run natively on Microsoft Windows . Originally developed by Tim Mann as a front end for the GNU Chess engine , XBoard eventually came to be described as a graphical user interface for XBoard engines. It also acts as
156-474: A GUI and some level of a CLI, although the GUIs usually receive more attention. GUI wrappers find a way around the command-line interface versions (CLI) of (typically) Linux and Unix-like software applications and their text-based UIs or typed command labels. While command-line or text-based applications allow users to run a program non-interactively, GUI wrappers atop them avoid the steep learning curve of
234-456: A K-factor of 10, which means that the maximum ratings change from a single game is a little less than 10 points. The United States Chess Federation (USCF) uses its own classification of players: The K-factor , in the USCF rating system, can be estimated by dividing 800 by the effective number of games a player's rating is based on ( N e ) plus the number of games the player completed in
312-576: A client for Internet Chess Servers , and e-mail chess , and can allow the user to play through saved games. XBoard/WinBoard remain updated, and the Chess Engine Communication Protocol has been extended to meet the needs of modern engines (which have features such as hash tables, multi-processing and end-game tables, which could not be controlled through the old protocol). XBoard/WinBoard also fully support engines that play chess variants , such as Fairy-Max . This means
390-410: A combination of technologies and devices to provide a platform that users can interact with, for the tasks of gathering and producing information. A series of elements conforming a visual language have evolved to represent information stored in computers. This makes it easier for people with few computer skills to work with and use computer software. The most common combination of such elements in GUIs
468-411: A few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. Players whose ratings are too low or too high should, in the long run, do better or worse correspondingly than the rating system predicts and thus gain or lose rating points until the ratings reflect their true playing strength. Elo ratings are comparative only, and are valid only within
546-446: A floor of at most 150. There are two ways to achieve higher rating floors other than under the standard scheme presented above. If a player has achieved the rating of Original Life Master, their rating floor is set at 2200. The achievement of this title is unique in that no other recognized USCF title will result in a new floor. For players with ratings below 2000, winning a cash prize of $ 2,000 or more raises that player's rating floor to
624-508: A grid of items with rows of text extending sideways from the icon. Multi-row and multi-column layouts commonly found on the web are "shelf" and "waterfall". The former is found on image search engines , where images appear with a fixed height but variable length, and is typically implemented with the CSS property and parameter display: inline-block; . A waterfall layout found on Imgur and TweetDeck with fixed width but variable height per item
702-432: A lower level. If the game ends in a draw, the two players are assumed to have performed at nearly the same level. Elo did not specify exactly how close two performances ought to be to result in a draw as opposed to a win or loss. Actually, there is a probability of a draw that is dependent on the performance differential, so this latter is more of a confidence interval than any deterministic frontier. And while he thought it
780-646: A perception that the ratings are fair. The USCF implemented Elo's suggestions in 1960, and the system quickly gained recognition as being both fairer and more accurate than the Harkness rating system . Elo's system was adopted by the World Chess Federation (FIDE) in 1970. Elo described his work in detail in The Rating of Chessplayers, Past and Present , first published in 1978. Subsequent statistical tests have suggested that chess performance
858-403: A player who won more games than expected would be adjusted upward, while those of a player who won fewer than expected would be adjusted downward. Moreover, that adjustment was to be in linear proportion to the number of wins by which the player had exceeded or fallen short of their expected number. From a modern perspective, Elo's simplifying assumptions are not necessary because computing power
SECTION 10
#1732782723943936-565: A player with an Elo rating of 1000, If you beat two players with Elo ratings of 1000, If you draw, This is a simplification, but it offers an easy way to get an estimate of PR (performance rating). FIDE , however, calculates performance rating by means of the formula performance rating = average of opponents' ratings + d p , {\displaystyle {\text{performance rating}}={\text{average of opponents' ratings}}+d_{p},} where "rating difference" d p {\displaystyle d_{p}}
1014-506: A program was busy. Additionally, it was the first GUI to introduce something resembling Virtual Desktops . Windows 95 , accompanied by an extensive marketing campaign, was a major success in the marketplace at launch and shortly became the most popular desktop operating system. In 2007, with the iPhone and later in 2010 with the introduction of the iPad , Apple popularized the post-WIMP style of interaction for multi-touch screens, and those devices were considered to be milestones in
1092-410: A rating of 1500 and Elo suggested scaling ratings so that a difference of 200 rating points in chess would mean that the stronger player has an expected score of approximately 0.75. A player's expected score is their probability of winning plus half their probability of drawing. Thus, an expected score of 0.75 could represent a 75% chance of winning, 25% chance of losing, and 0% chance of drawing. On
1170-474: A retail store, airline self-ticket and check-in, information kiosks in a public space, like a train station or a museum, and monitors or control screens in an embedded industrial application which employ a real-time operating system (RTOS). Cell phones and handheld game systems also employ application specific touchscreen GUIs. Newer automobiles use GUIs in their navigation systems and multimedia centers, or navigation multimedia center combinations. A GUI uses
1248-414: A short sequence of words and symbols. Custom functions may be used to facilitate access to frequent actions. Command-line interfaces are more lightweight , as they only recall information necessary for a task; for example, no preview thumbnails or graphical rendering of web pages. This allows greater efficiency and productivity once many commands are learned. But reaching this level takes some time because
1326-437: A system based on statistical estimation. Rating systems for many sports award points in accordance with subjective evaluations of the 'greatness' of certain achievements. For example, winning an important golf tournament might be worth an arbitrarily chosen five times as many points as winning a lesser tournament. A statistical endeavor, by contrast, uses a model that relates the game results to underlying variables representing
1404-428: A system or moved about to different places during redesigns. Also, icons and dialog boxes are usually harder for users to script. WIMPs extensively use modes , as the meaning of all keys and clicks on specific positions on the screen are redefined all the time. Command-line interfaces use modes only in limited forms, such as for current directory and environment variables . Most modern operating systems provide both
1482-458: A tournament ( m ). The USCF maintains an absolute rating floor of 100 for all ratings. Thus, no member can have a rating below 100, no matter their performance at USCF-sanctioned events. However, players can have higher individual absolute rating floors, calculated using the following formula: where N W {\displaystyle N_{W}} is the number of rated games won, N D {\displaystyle N_{D}}
1560-457: A unique implementation, and none of them follows Elo's original suggestions precisely. Instead one may refer to the organization granting the rating. For example: "As of April 2018, Tatev Abrahamyan had a FIDE rating of 2366 and a USCF rating of 2473." The Elo ratings of these various organizations are not always directly comparable, since Elo ratings measure the results within a closed pool of players rather than absolute skill. For top players,
1638-421: Is a hypothetical rating that would result from the games of a single event only. Some chess organizations use the "algorithm of 400" to calculate performance rating. According to this algorithm, performance rating for an event is calculated in the following way: Example: 2 wins (opponents w & x ), 2 losses (opponents y & z ) This can be expressed by the following formula: Example: If you beat
SECTION 20
#17327827239431716-674: Is a related technology that promises to deliver the representation benefits of 3D environments without their usability drawbacks of orientation problems and hidden objects. In 2006, Hillcrest Labs introduced the first ZUI for television. Other innovations include the menus on the PlayStation 2 , the menus on the Xbox , Sun's Project Looking Glass , Metisse , which was similar to Project Looking Glass, BumpTop , where users can manipulate documents and windows with realistic movement and physics as if they were physical documents, Croquet OS , which
1794-410: Is almost certainly not distributed as a normal distribution , as weaker players have greater winning chances than Elo's model predicts. In paired comparison data, there is often very little practical difference in whether it is assumed that the differences in players' strengths are normally or logistically distributed. Mathematically, however, the logistic function is more convenient to work with than
1872-426: Is based on a player's tournament percentage score p {\displaystyle p} , which is then used as the key in a lookup table where p {\displaystyle p} is simply the number of points scored divided by the number of games played. Note that, in case of a perfect or no score d p {\displaystyle d_{p}} is 800. FIDE updates its ratings list at
1950-484: Is built for collaboration, and compositing window managers such as Enlightenment and Compiz . Augmented reality and virtual reality also make use of 3D GUI elements. 3D GUIs have appeared in science fiction literature and films , even before certain technologies were feasible or in common use. Elo rating system The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports . It
2028-442: Is calculated by taking the player's peak established rating, subtracting 200 points, and then rounding down to the nearest rating floor. For example, a player who has reached a peak rating of 1464 would have a rating floor of 1464 − 200 = 1264 , which would be rounded down to 1200. Under this scheme, only Class C players and above are capable of having a higher rating floor than their absolute player rating. All other players would have
2106-430: Is defined as 200 points, the standard deviation σ' of the differences in performances becomes σ√2 or 282.84. The z value of a difference then is D / 282.84 . This will then divide the area under the curve into two parts, the larger giving P for the higher rated player and the smaller giving P for the lower rated player. For example, let D = 160 . Then z = 160 / 282.84 = .566 . The table gives .7143 and .2857 as
2184-417: Is especially common with applications designed for Unix-like operating systems. The latter used to be implemented first because it allowed the developers to focus exclusively on their product's functionality without bothering about interface details such as designing icons and placing buttons. Designing programs this way also allows users to run the program in a shell script . Many environments and games use
2262-508: Is inexpensive and widely available. Several people, most notably Mark Glickman , have proposed using more sophisticated statistical machinery to estimate the same variables. On the other hand, the computational simplicity of the Elo system has proven to be one of its greatest assets. With the aid of a pocket calculator, an informed chess competitor can calculate to within one point what their next officially published rating will be, which helps promote
2340-420: Is named after its creator Arpad Elo , a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system , but is also used as a rating system in association football (soccer) , American football , baseball , basketball , pool , various board games and esports , and, more recently, large language models . The difference in
2418-414: Is necessary because chess performance in the above sense is still not measurable. One cannot look at a sequence of moves and derive a number to represent that player's skill. Performance can only be inferred from wins, draws, and losses. Therefore, a player who wins a game is assumed to have performed at a higher level than the opponent for that game. Conversely, a losing player is assumed to have performed at
XBoard - Misplaced Pages Continue
2496-424: Is not measured absolutely; it is inferred from wins, losses, and draws against other players. Players' ratings depend on the ratings of their opponents and the results scored against them. The difference in rating between two players determines an estimate for the expected score between them. Both the average and the spread of ratings can be arbitrarily chosen. The USCF initially aimed for an average club player to have
2574-558: Is often used to mean a player's chess rating as calculated by FIDE. However, this usage may be confusing or misleading because Elo's general ideas have been adopted by many organizations, including the USCF (before FIDE), many other national chess federations, the short-lived Professional Chess Association (PCA), and online chess servers including the Internet Chess Club (ICC), Free Internet Chess Server (FICS), Lichess , Chess.com , and Yahoo! Games. Each organization has
2652-669: Is represented by rotating a cube with faces representing each user's workspace, and window management is represented via a Rolodex -style flipping mechanism in Windows Vista (see Windows Flip 3D ). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows. The GUI is usually WIMP-based, although occasionally other metaphors surface, such as those used in Microsoft Bob , 3dwm, File System Navigator, File System Visualizer , 3D Mailbox, and GopherVR . Zooming (ZUI)
2730-641: Is the Universal Chess Interface (UCI). XBoard/WinBoard supports this protocol (and its dialects USI and UCCI, which are in common use for shogi and Chinese chess) through adapter programs such as Polyglot and UCI2WB. Since 2014 there exists a special version of XBoard that better integrates with Apple's OS X . It is distributed from WinBoard forum as an OS X App, including several engines (for chess and many chess variants), and adapters for running engines in non-natively supported protocols. It also contains supporting software for connecting with
2808-440: Is the windows, icons, text fields, canvases, menus, pointer ( WIMP ) paradigm, especially in personal computers . The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface , most often a mouse , and presents information organized in windows and represented with icons . Available commands are compiled together in menus, and actions are performed making gestures with
2886-421: Is the ability of users to define and use their own custom variant chess pieces for use in games. Fairy-Max was derived from micro-Max (also developed by H.G. Muller), one of the smallest programs to play complete FIDE chess. Therefore, Fairy-Max versioning started with version number 4.8, the version of micro-Max used. The Fairy-Max module is a chess engine only, but is packaged with XBoard, which serves as
2964-417: Is the number of rated games drawn, and N R {\displaystyle N_{R}} is the number of events in which the player completed three or more rated games. Higher rating floors exist for experienced players who have achieved significant ratings. Such higher rating floors exist, starting at ratings of 1200 in 100-point increments up to 2100 (1200, 1300, 1400, ..., 2100). A rating floor
3042-555: Is usually implemented by specifying column-width: . Smaller app mobile devices such as personal digital assistants (PDAs) and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques , collectively termed post-WIMP UIs. As of 2011, some touchscreen-based operating systems such as Apple's iOS ( iPhone ) and Android use
3120-709: The Xerox Star . These early systems spurred many other GUI efforts, including Lisp machines by Symbolics and other manufacturers, the Apple Lisa (which presented the concept of menu bar and window controls ) in 1983, the Apple Macintosh 128K in 1984, and the Atari ST with Digital Research 's GEM , and Commodore Amiga in 1985. Visi On was released in 1983 for the IBM PC compatible computers, but
3198-501: The cursor (or rather pointer ) control: mouse , pointing stick , touchpad , trackball , joystick , virtual keyboards , and head-up displays (translucent information devices at the eye level). There are also actions performed by programs that affect the GUI. For example, there are components like inotify or D-Bus to facilitate communication between computer programs. Ivan Sutherland developed Sketchpad in 1963, widely held as
XBoard - Misplaced Pages Continue
3276-559: The "Live" No. 1 ranking. The unofficial live ratings of players over 2700 were published and maintained by Hans Arild Runde at the Live Rating website until August 2011. Another website, 2700chess.com , has been maintained since May 2011 by Artiom Tsepotan , which covers the top 100 players as well as the top 50 female players. Rating changes can be calculated manually by using the FIDE ratings change calculator. All top players have
3354-627: The 1970s, Engelbart's ideas were further refined and extended to graphics by researchers at Xerox PARC and specifically Alan Kay , who went beyond text-based hyperlinks and used a GUI as the main interface for the Smalltalk programming language , which ran on the Xerox Alto computer , released in 1973. Most modern general-purpose GUIs are derived from this system. The Xerox PARC GUI consisted of graphical elements such as windows , menus , radio buttons , and check boxes . The concept of icons
3432-448: The GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese chess), makruk (Thai chess), Crazyhouse , Capablanca Chess and many other Western variants on boards of various sizes. It offers a Westernized representation for these games, but the almost limitless configurability of XBoard/WinBoard also allows a high-quality representation of non-Western style games. Another computer chess protocol
3510-513: The GUIs advantages, many reviewers questioned the value of the entire concept, citing hardware limits, and problems in finding compatible software. In 1984, Apple released a television commercial which introduced the Apple Macintosh during the telecast of Super Bowl XVIII by CBS , with allusions to George Orwell 's noted novel Nineteen Eighty-Four . The goal of the commercial was to make people think about computers, identifying
3588-635: The Hill , Capablanca Chess , Courier chess , Berolina chess , Seirawan chess and other chess variants. Users are also able to specify their own board sizes, and define custom chess pieces, so that user-defined chess variants can also be played. Chessboards can be defined with a maximum size of 14 files in width, and 16 ranks in depth. The engine's Elo rating fluctuates at around 1900 when playing orthodox chess in CCRL 40/40 chess engine tournament, which roughly corresponds to class A human player . The author of
3666-470: The ability of each player. Elo's central assumption was that the chess performance of each player in each game is a normally distributed random variable . Although a player might perform significantly better or worse from one game to the next, Elo assumed that the mean value of the performances of any given player changes only slowly over time. Elo thought of a player's true skill as the mean of that player's performance random variable. A further assumption
3744-450: The areas of the two portions under the curve. These probabilities are rounded to two figures in table 2.11. The table is actually built with standard deviation 200(10/7) as an approximation for 200√2 . The normal and logistic distributions are, in a way, arbitrary points in a spectrum of distributions which would work well. In practice, both of these distributions work very well for a number of different games. The phrase "Elo rating"
3822-576: The beginning of each month. In contrast, the unofficial "Live ratings" calculate the change in players' ratings after every game. These Live ratings are based on the previously published FIDE ratings, so a player's Live rating is intended to correspond to what the FIDE rating would be if FIDE were to issue a new list that day. Although Live ratings are unofficial, interest arose in Live ratings in August/September 2008 when five different players took
3900-401: The class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse. Human interface devices , for the efficient interaction with a GUI include a computer keyboard , especially used together with keyboard shortcuts , pointing devices for
3978-400: The closest 100-point level that would have disqualified the player for participation in the tournament. For example, if a player won $ 4,000 in a 1750-and-under tournament, they would now have a rating floor of 1800. Pairwise comparisons form the basis of the Elo rating methodology. Elo made references to the papers of Good, David, Trawinski and David, and Buhlman and Huber. Performance
SECTION 50
#17327827239434056-457: The command words may not be easily discoverable or mnemonic . Also, using the command line can become slow and error-prone when users must enter long commands comprising many parameters or several different filenames at once. However, windows, icons, menus, pointer ( WIMP ) interfaces present users with many widgets that represent and can trigger some of the system's available commands. GUIs can be made quite hard when dialogs are buried deep in
4134-413: The command-line, which requires commands to be typed on the keyboard . By starting a GUI wrapper, users can intuitively interact with, start, stop, and change its working parameters, through graphical icons and visual indicators of a desktop environment , for example. Applications may also provide both interfaces, and when they do the GUI is usually a WIMP wrapper around the command-line version. This
4212-571: The designer's work to change the interface as user needs evolve. Good GUI design relates to users more, and to system architecture less. Large widgets, such as windows , usually provide a frame or container for the main presentation content such as a web page, email message, or drawing. Smaller ones usually act as a user-input tool. A GUI may be designed for the requirements of a vertical market as application-specific GUIs. Examples include automated teller machines (ATM), point of sale (POS) touchscreens at restaurants, self-service checkouts used in
4290-485: The development of mobile devices . The GUIs familiar to most people as of the mid-late 2010s are Microsoft Windows , macOS , and the X Window System interfaces for desktop and laptop computers, and Android , Apple's iOS , Symbian , BlackBerry OS , Windows Phone / Windows 10 Mobile , Tizen , WebOS , and Firefox OS for handheld ( smartphone ) devices. Since the commands available in command line interfaces can be many, complex operations can be performed using
4368-435: The display represents a desktop, on which documents and folders of documents can be placed. Window managers and other software combine to simulate the desktop environment with varying degrees of realism. Entries may appear in a list to make space for text and details, or in a grid for compactness and larger icons with little space underneath for text. Variations in between exist, such as a list with multiple columns of items and
4446-611: The first graphical computer-aided design program. It used a light pen to create and manipulate objects in engineering drawings in realtime with coordinated graphics. In the late 1960s, researchers at the Stanford Research Institute , led by Douglas Engelbart , developed the On-Line System (NLS), which used text-based hyperlinks manipulated with a then-new device: the mouse . (A 1968 demonstration of NLS became known as " The Mother of All Demos ".) In
4524-610: The graphical user interface. Users can play against the Fairy-Max engine, or play the engine against other engines. It can also be set up to play two armies against each other, both using the Fairy-Max engine, for the purpose of analyzing chess moves, chess variants, or variant chess pieces. Besides classical FIDE chess , Fairy-Max is provided with a large selection of pre-defined games using fairy chess pieces , including shatranj (ancient Iranian chess), xiangqi (Chinese chess), shogi (Japanese chess), makruk (Thai chess), King of
4602-485: The interface found in current versions of Microsoft Windows, and in various desktop environments for Unix-like operating systems , such as macOS and Linux . Thus most current GUIs have largely common idioms. GUIs were a hot topic in the early 1980s. The Apple Lisa was released in 1983, and various windowing systems existed for DOS operating systems (including PC GEM and PC/GEOS ). Individual applications for many platforms presented their own GUI variants. Despite
4680-413: The kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of users. A model–view–controller allows flexible structures in which the interface is independent of and indirectly linked to application functions, so the GUI can be customized easily. This allows users to select or design a different skin or theme at will, and eases
4758-435: The methods of 3D graphics to project 3D GUI objects onto the screen. The use of 3D graphics has become increasingly common in mainstream operating systems (ex. Windows Aero , and Aqua (MacOS)) to create attractive interfaces, termed eye candy (which includes, for example, the use of drop shadows underneath windows and the cursor ), or for functional purposes only possible using three dimensions. For example, user switching
SECTION 60
#17327827239434836-561: The most important rating is their FIDE rating. FIDE has issued the following lists: The following analysis of the July 2015 FIDE rating list gives a rough impression of what a given FIDE rating means in terms of world ranking: The highest ever FIDE rating was 2882, which Magnus Carlsen had on the May 2014 list. A list of the highest-rated players ever is at Comparison of top chess players throughout history . Performance rating or special rating
4914-517: The normal distribution. FIDE continues to use the rating difference table as proposed by Elo. The development of the Percentage Expectancy Table (table 2.11) is described in more detail by Elo as follows: The normal probabilities may be taken directly from the standard tables of the areas under the normal curve when the difference in rating is expressed as a z score. Since the standard deviation σ of individual performances
4992-442: The other extreme it could represent a 50% chance of winning, 0% chance of losing, and 50% chance of drawing. The probability of drawing, as opposed to having a decisive result, is not specified in the Elo system. Instead, a draw is considered half a win and half a loss. In practice, since the true strength of each player is unknown, the expected scores are calculated using the player's current ratings as follows. If player A has
5070-473: The outcome of rated games played. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. If the higher-rated player wins, then only a few rating points will be taken from the lower-rated player. However, if the lower-rated player scores an upset win , many rating points will be transferred. The lower-rated player will also gain
5148-403: The pointing device. A window manager facilitates the interactions between windows, applications , and the windowing system . The windowing system handles hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers , all these elements are modeled through a desktop metaphor to produce a simulation called a desktop environment in which
5226-406: The popular Internet Chess Servers FICS and ICC for on-line play. XBoard OS X Apps that specifically configure XBoard for oriental-style shogi or xiangqi are also available. WinBoard is a version of XBoard adapted to MS Windows, and is available in a similar package. Fairy-Max is a free and open source chess engine which can play orthodox chess as well as chess variants . Among its features
5304-723: The program has said "the goal of Fairy-Max is to make an entertaining but beatable opponent to play against in all kind of chess variants." Graphical user interface The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls . The term GUI tends not to be applied to other lower- display resolution types of interfaces , such as video games (where head-up displays ( HUDs ) are preferred), or not including flat screens like volumetric displays because
5382-649: The rating pool in which they were calculated, rather than being an absolute measure of a player's strength. While Elo-like systems are widely used in two-player settings, variations have also been applied to multiplayer competitions. Arpad Elo was a chess master and an active participant in the United States Chess Federation (USCF) from its founding in 1939. The USCF used a numerical ratings system devised by Kenneth Harkness to enable members to track their individual progress in terms other than tournament wins and losses. The Harkness system
5460-433: The ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%. A player's Elo rating is a number that may change depending on
5538-517: The system never reached commercial production. The first commercially available computer with a GUI was the 1979 PERQ workstation , manufactured by Three Rivers Computer Corporation. Its design was heavily influenced by the work at Xerox PARC. In 1981, Xerox eventually commercialized the ideas from the Alto in the form of a new and enhanced system – the Xerox 8010 Information System – more commonly known as
5616-505: The term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center . Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human–computer interaction . Its goal is to enhance the efficiency and ease of use for
5694-456: The underlying logical design of a stored program , a design discipline named usability . Methods of user-centered design are used to ensure that the visual language introduced in the design is well-tailored to the tasks. The visible graphical interface features of an application are sometimes referred to as chrome or GUI . Typically, users interact with information by manipulating visual widgets that allow for interactions appropriate to
5772-470: The user-friendly interface as a personal computer which departed from prior business-oriented systems, and becoming a signature representation of Apple products. In 1985, Commodore released the Amiga 1000 , along with Workbench and Kickstart 1.0 (which contained Intuition ). This interface ran as a separate task, meaning it was very responsive and, unlike other GUIs of the time, it didn't freeze up when
5850-399: Was later introduced by David Canfield Smith , who had written a thesis on the subject under the guidance of Kay. The PARC GUI employs a pointing device along with a keyboard. These aspects can be emphasized by using the alternative term and acronym for windows, icons, menus, pointing device ( WIMP ). This effort culminated in the 1973 Xerox Alto , the first computer with a GUI, though
5928-477: Was likely that players might have different standard deviations to their performances, he made a simplifying assumption to the contrary. To simplify computation even further, Elo proposed a straightforward method of estimating the variables in his model (i.e., the true skill of each player). One could calculate relatively easily from tables how many games players would be expected to win based on comparisons of their ratings to those of their opponents. The ratings of
6006-588: Was never popular due to its high hardware demands. Nevertheless, it was a crucial influence on the contemporary development of Microsoft Windows . Apple, Digital Research, IBM and Microsoft used many of Xerox's ideas to develop products, and IBM's Common User Access specifications formed the basis of the GUIs used in Microsoft Windows, IBM OS/2 Presentation Manager , and the Unix Motif toolkit and window manager . These ideas evolved to create
6084-513: Was reasonably fair, but in some circumstances gave rise to ratings many observers considered inaccurate. On behalf of the USCF, Elo devised a new system with a more sound statistical basis. At about the same time, György Karoly and Roger Cook independently developed a system based on the same principles for the New South Wales Chess Association. Elo's system replaced earlier systems of competitive rewards with
#942057