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Toom–Cook multiplication

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Toom–Cook , sometimes known as Toom-3 , named after Andrei Toom , who introduced the new algorithm with its low complexity, and Stephen Cook , who cleaned the description of it, is a multiplication algorithm for large integers.

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96-420: Given two large integers, a and b , Toom–Cook splits up a and b into k smaller parts each of length l , and performs operations on the parts. As k grows, one may combine many of the multiplication sub-operations, thus reducing the overall computational complexity of the algorithm. The multiplication sub-operations can then be computed recursively using Toom–Cook multiplication again, and so on. Although

192-415: A multitape Turing machine , since several more realistic models of computation, such as random-access machines are asymptotically equivalent for most problems. It is only for very specific and difficult problems, such as integer multiplication in time O ( n log ⁡ n ) , {\displaystyle O(n\log n),} that the explicit definition of the model of computation

288-534: A system of n polynomial equations of degree d in n indeterminates may have up to d n {\displaystyle d^{n}} complex solutions, if the number of solutions is finite (this is Bézout's theorem ). As these solutions must be written down, the complexity of this problem is Ω ( d n ) . {\displaystyle \Omega (d^{n}).} For this problem, an algorithm of complexity d O ( n ) {\displaystyle d^{O(n)}}

384-530: A bit-wise shift instruction is usually (but not always) faster than a multiply instruction and can be used to multiply (shift left) and divide (shift right) by powers of two. Multiplication by a constant and division by a constant can be implemented using a sequence of shifts and adds or subtracts. For example, there are several ways to multiply by 10 using only bit-shift and addition. In some cases such sequences of shifts and adds or subtracts will outperform hardware multipliers and especially dividers. A division by

480-427: A complexity that is at least linear , that is, using big omega notation , a complexity Ω ( n ) . {\displaystyle \Omega (n).} The solution of some problems, typically in computer algebra and computational algebraic geometry , may be very large. In such a case, the complexity is lower bounded by the maximal size of the output, since the output must be written. For example,

576-500: A constant amount of time on a given computer and change only by a constant factor when run on a different computer. Space complexity is generally expressed as the amount of memory required by an algorithm on an input of size n . The resource that is most commonly considered is time. When "complexity" is used without qualification, this generally means time complexity. The usual units of time (seconds, minutes etc.) are not used in complexity theory because they are too dependent on

672-649: A fast manner. Let x {\displaystyle x} and y {\displaystyle y} be represented as n {\displaystyle n} -digit strings in some base B {\displaystyle B} . For any positive integer m {\displaystyle m} less than n {\displaystyle n} , one can write the two given numbers as where x 0 {\displaystyle x_{0}} and y 0 {\displaystyle y_{0}} are less than B m {\displaystyle B^{m}} . The product

768-477: A few small exceptions, see matrix invertibility requirement in Interpolation ), but in the interest of simplifying the algorithm it's better to choose small integer values like 0, 1, −1, and −2. One unusual point value that is frequently used is infinity, written ∞ or 1/0. To "evaluate" a polynomial p at infinity actually means to take the limit of p ( x )/ x as x goes to infinity. Consequently, p (∞)

864-577: A flood of research into fast multiplication algorithms. This method uses three multiplications rather than four to multiply two two-digit numbers. (A variant of this can also be used to multiply complex numbers quickly.) Done recursively , this has a time complexity of O ( n log 2 ⁡ 3 ) {\displaystyle O(n^{\log _{2}3})} . Splitting numbers into more than two parts results in Toom-Cook multiplication ; for example, using three parts results in

960-408: A group of four decimal digits (in a computer implementation, b would typically be a power of 2 instead). Say the two integers being multiplied are: These are much smaller than would normally be processed with Toom–Cook (grade-school multiplication would be faster) but they will serve to illustrate the algorithm. In Toom- k , we want to split the factors into k parts. The first step is to select

1056-438: A guess by Schönhage and Strassen that this would be the optimal bound, although this remains a conjecture today. Integer multiplication algorithms can also be used to multiply polynomials by means of the method of Kronecker substitution . If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication , sometimes called grade-school multiplication , sometimes called

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1152-546: A hardware multiplier. Charles Putney implemented this for the 6502 . A line of research in theoretical computer science is about the number of single-bit arithmetic operations necessary to multiply two n {\displaystyle n} -bit integers. This is known as the computational complexity of multiplication. Usual algorithms done by hand have asymptotic complexity of O ( n 2 ) {\displaystyle O(n^{2})} , but in 1960 Anatoly Karatsuba discovered that better complexity

1248-447: A list of a few hundreds of entries, such as the bibliography of a book, any algorithm should work well in less than a second. On the other hand, for a list of a million of entries (the phone numbers of a large town, for example), the elementary algorithms that require O ( n 2 ) {\displaystyle O(n^{2})} comparisons would have to do a trillion of comparisons, which would need around three hours at

1344-549: A matrix-vector multiplication, where each row of the matrix contains powers of one of the evaluation points, and the vector contains the coefficients of the polynomial: The dimensions of the matrix are d by k m for p and d by k n for q . The row for infinity is always all zero except for a 1 in the last column. Multipoint evaluation can be obtained faster than with the above formulas. The number of elementary operations (addition/subtraction) can be reduced. The sequence given by Bodrato for Toom-3, executed here over

1440-537: A number of the form 2 n {\displaystyle 2^{n}} or 2 n ± 1 {\displaystyle 2^{n}\pm 1} often can be converted to such a short sequence. In addition to the standard long multiplication, there are several other methods used to perform multiplication by hand. Such algorithms may be devised for speed, ease of calculation, or educational value, particularly when computers or multiplication tables are unavailable. The grid method (or box method)

1536-415: A problem to another problem. More precisely, suppose that one may encode a problem A of size n into a subproblem of size f ( n ) of a problem B , and that the complexity of A is Ω ( g ( n ) ) . {\displaystyle \Omega (g(n)).} Without loss of generality, one may suppose that the function f increases with n and has an inverse function h . Then

1632-439: A quantum computer can also be solved by a Turing machine. However, some problems may theoretically be solved with a much lower time complexity using a quantum computer rather than a classical computer. This is, for the moment, purely theoretical, as no one knows how to build an efficient quantum computer. Quantum complexity theory has been developed to study the complexity classes of problems solved using quantum computers. It

1728-434: A relatively simple multiplication-only stage, before these contributions are then totalled to give the final answer in a separate addition stage. The calculation 34 × 13, for example, could be computed using the grid: followed by addition to obtain 442, either in a single sum (see right), or through forming the row-by-row totals (300 + 40) + (90 + 12) = 340 + 102 = 442. This calculation approach (though not necessarily with

1824-455: A result from another processor. The main complexity problem is thus to design algorithms such that the product of the computation time by the number of processors is as close as possible to the time needed for the same computation on a single processor. A quantum computer is a computer whose model of computation is based on quantum mechanics . The Church–Turing thesis applies to quantum computers; that is, every problem that can be solved by

1920-399: A smaller instance of the original problem. We recursively invoke our multiplication procedure to multiply each pair of evaluated points. In practical implementations, as the operands become smaller, the algorithm will switch to schoolbook long multiplication . Letting r be the product polynomial, in our example we have: As shown, these can also be negative. For large enough numbers, this is

2016-405: A table from 1 to 200000 by Joseph Blater in 1888. Quarter square multipliers were used in analog computers to form an analog signal that was the product of two analog input signals. In this application, the sum and difference of two input voltages are formed using operational amplifiers . The square of each of these is approximated using piecewise linear circuits. Finally the difference of

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2112-592: A technique like Gaussian elimination , but this is too expensive. Instead, we use the fact that, provided the evaluation points were chosen suitably, this matrix is invertible (see also Vandermonde matrix ), and so: All that remains is to compute this matrix-vector product. Although the matrix contains fractions, the resulting coefficients will be integers — so this can all be done with integer arithmetic, just additions, subtractions, and multiplication/division by small constants. A difficult design challenge in Toom–Cook

2208-441: A usefully explicit method to introduce the idea of multiple-digit multiplications; and, in an age when most multiplication calculations are done using a calculator or a spreadsheet, it may in practice be the only multiplication algorithm that some students will ever need. Lattice, or sieve, multiplication is algorithmically equivalent to long multiplication. It requires the preparation of a lattice (a grid drawn on paper) which guides

2304-639: A very similar algorithm to long multiplication in base 2, but modern processors have optimized circuitry for fast multiplications using more efficient algorithms, at the price of a more complex hardware realization. In base two, long multiplication is sometimes called "shift and add" , because the algorithm simplifies and just consists of shifting left (multiplying by powers of two) and adding. Most currently available microprocessors implement this or other similar algorithms (such as Booth encoding ) for various integer and floating-point sizes in hardware multipliers or in microcode . On currently available processors,

2400-511: Is sharp in the sense that the worst-case complexity and the average-case complexity are Ω ( n 2 ) , {\displaystyle \Omega (n^{2}),} which means that there is a constant c l {\displaystyle c_{l}} such that these complexities are larger than c l n 2 . {\displaystyle c_{l}n^{2}.} The radix does not appear in these complexity, as changing of radix changes only

2496-407: Is a simplification of a description of Toom–Cook polynomial multiplication described by Marco Bodrato. The algorithm has five main steps: In a typical large integer implementation, each integer is represented as a sequence of digits in positional notation , with the base or radix set to some (typically large) value b ; for this example we use b  = 10000, so that each digit corresponds to

2592-503: Is also widely used, as a closer counterpart to real computers . When the model of computation is not specified, it is generally assumed to be a multitape Turing machine . For most algorithms, the time complexity is the same on multitape Turing machines as on RAM-machines, although some care may be needed in how data is stored in memory to get this equivalence. In a non-deterministic model of computation , such as non-deterministic Turing machines , some choices may be done at some steps of

2688-425: Is always the value of its highest-degree coefficient (in the example above coefficient m 2 ). In our Toom-3 example, we will use the points 0, 1, −1, −2, and ∞. These choices simplify evaluation, producing the formulas: and analogously for q . In our example, the values we get are: As shown, these values may be negative. For the purpose of later explanation, it will be useful to view this evaluation process as

2784-417: Is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school multiplication , consists of multiplying every digit in the first number by every digit in

2880-468: Is an introductory method for multiple-digit multiplication that is often taught to pupils at primary school or elementary school . It has been a standard part of the national primary school mathematics curriculum in England and Wales since the late 1990s. Both factors are broken up ("partitioned") into their hundreds, tens and units parts, and the products of the parts are then calculated explicitly in

2976-400: Is called analysis of algorithms , while the study of the complexity of problems is called computational complexity theory . Both areas are highly related, as the complexity of an algorithm is always an upper bound on the complexity of the problem solved by this algorithm. Moreover, for designing efficient algorithms, it is often fundamental to compare the complexity of a specific algorithm to

Toom–Cook multiplication - Misplaced Pages Continue

3072-537: Is common to use long multiplication with the base set to 2 , where w is the number of bits in a word, for multiplying relatively small numbers. To multiply two numbers with n digits using this method, one needs about n operations. More formally, multiplying two n -digit numbers using long multiplication requires Θ ( n ) single-digit operations (additions and multiplications). When implemented in software, long multiplication algorithms must deal with overflow during additions, which can be expensive. A typical solution

3168-459: Is conjectured to be the best possible algorithm, but lower bounds of Ω ( n log ⁡ n ) {\displaystyle \Omega (n\log n)} are not known. Karatsuba multiplication is an O( n ) ≈ O( n ) divide and conquer algorithm, that uses recursion to merge together sub calculations. By rewriting the formula, one makes it possible to do sub calculations / recursion. By doing recursion, one can solve this in

3264-434: Is equivalent to Toom-2, where the number is split into two smaller ones. It reduces four multiplications to three and so operates at Θ( n ) ≈ Θ( n ). Although the exponent e can be set arbitrarily close to 1 by increasing k , the constant term in the function grows very rapidly. The growth rate for mixed-level Toom–Cook schemes was still an open research problem in 2005. An implementation described by Donald Knuth achieves

3360-426: Is expressed with big O notation , is also an upper bound on the complexity of the corresponding problem. On the other hand, it is generally hard to obtain nontrivial lower bounds for problem complexity, and there are few methods for obtaining such lower bounds. For solving most problems, it is required to read all input data, which, normally, needs a time proportional to the size of the data. Thus, such problems have

3456-482: Is known, which may thus be considered as asymptotically quasi-optimal. A nonlinear lower bound of Ω ( n log ⁡ n ) {\displaystyle \Omega (n\log n)} is known for the number of comparisons needed for a sorting algorithm . Thus the best sorting algorithms are optimal, as their complexity is O ( n log ⁡ n ) . {\displaystyle O(n\log n).} This lower bound results from

3552-402: Is required for proofs. A deterministic model of computation is a model of computation such that the successive states of the machine and the operations to be performed are completely determined by the preceding state. Historically, the first deterministic models were recursive functions , lambda calculus , and Turing machines . The model of random-access machines (also called RAM-machines)

3648-489: Is specified by two points). The idea is to evaluate p (·) and q (·) at various points. Then multiply their values at these points to get points on the product polynomial. Finally interpolate to find its coefficients. Since deg( pq ) = deg( p ) + deg( q ) , we will need deg( p ) + deg( q ) + 1 = k m + k n − 1 points to determine the final result. Call this d . In the case of Toom-3, d  = 5. The algorithm will work no matter what points are chosen (with

3744-410: Is straightforward since B is a power of b and so the multiplications by powers of B are all shifts by a whole number of digits in base b . In the running example b = 10 and B = b = 10. And this is in fact the product of 1234567890123456789012 and 987654321987654321098. Here we give common interpolation matrices for a few different common small values of k m and k n . Applying formally

3840-408: Is that it takes more steps than long multiplication, so it can be unwieldy for large numbers. On paper, write down in one column the numbers you get when you repeatedly halve the multiplier, ignoring the remainder; in a column beside it repeatedly double the multiplicand. Cross out each row in which the last digit of the first number is even, and add the remaining numbers in the second column to obtain

3936-462: Is the identity matrix: Toom-1.5 ( k m = 2, k n = 1) is still degenerate: it recursively reduces one input by halving its size, but leaves the other input unchanged, hence we can make it into a multiplication algorithm only if we supply a 1 × n multiplication algorithm as a base case (whereas the true Toom–Cook algorithm reduces to constant-size base cases). It requires 2 evaluation points, here chosen to be 0 and ∞. Its interpolation matrix

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4032-586: Is then the identity matrix: The algorithm is essentially equivalent to a form of long multiplication: both coefficients of one factor are multipled by the sole coefficient of the other factor. Toom-2 ( k m = 2, k n = 2) requires 3 evaluation points, here chosen to be 0, 1, and ∞. It is the same as Karatsuba multiplication , with an interpolation matrix of: Toom-2.5 ( k m = 3, k n = 2) requires 4 evaluation points, here chosen to be 0, 1, −1, and ∞. It then has an interpolation matrix of: Computational complexity In computer science ,

4128-502: Is to find an efficient sequence of operations to compute this product; one sequence given by Bodrato for Toom-3 is the following, executed here over the running example: We now know our product polynomial r : If we were using different k m , k n , or evaluation points, the matrix and so our interpolation strategy would change; but it does not depend on the inputs and so can be hard-coded for any given set of parameters. Finally, we evaluate r(B) to obtain our final answer. This

4224-458: Is to represent the number in a small base, b , such that, for example, 8 b is a representable machine integer. Several additions can then be performed before an overflow occurs. When the number becomes too large, we add part of it to the result, or we carry and map the remaining part back to a number that is less than b . This process is called normalization . Richard Brent used this approach in his Fortran package, MP. Computers initially used

4320-457: Is used in post-quantum cryptography , which consists of designing cryptographic protocols that are resistant to attacks by quantum computers. The complexity of a problem is the infimum of the complexities of the algorithms that may solve the problem , including unknown algorithms. Thus the complexity of a problem is not greater than the complexity of any algorithm that solves the problems. It follows that every complexity of an algorithm, that

4416-543: The Knapsack problem , the travelling salesman problem , and the Boolean satisfiability problem are NP-complete. For all these problems, the best known algorithm has exponential complexity. If any one of these problems could be solved in polynomial time on a deterministic machine, then all NP problems could also be solved in polynomial time, and one would have P = NP. As of 2017 it is generally conjectured that P ≠ NP, with

4512-491: The Standard Algorithm : multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results. It requires memorization of the multiplication table for single digits. This is the usual algorithm for multiplying larger numbers by hand in base 10. A person doing long multiplication on paper will write down all the products and then add them together; an abacus -user will sum

4608-1149: The Toom-3 algorithm. Using many parts can set the exponent arbitrarily close to 1, but the constant factor also grows, making it impractical. In 1968, the Schönhage-Strassen algorithm , which makes use of a Fourier transform over a modulus , was discovered. It has a time complexity of O ( n log ⁡ n log ⁡ log ⁡ n ) {\displaystyle O(n\log n\log \log n)} . In 2007, Martin Fürer proposed an algorithm with complexity O ( n log ⁡ n 2 Θ ( log ∗ ⁡ n ) ) {\displaystyle O(n\log n2^{\Theta (\log ^{*}n)})} . In 2014, Harvey, Joris van der Hoeven , and Lecerf proposed one with complexity O ( n log ⁡ n 2 3 log ∗ ⁡ n ) {\displaystyle O(n\log n2^{3\log ^{*}n})} , thus making

4704-532: The average-case complexity is the average of the complexity over all inputs of size n (this makes sense, as the number of possible inputs of a given size is finite). Generally, when "complexity" is used without being further specified, this is the worst-case time complexity that is considered. It is generally difficult to compute precisely the worst-case and the average-case complexity. In addition, these exact values provide little practical application, as any change of computer or of model of computation would change

4800-433: The computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms

4896-442: The implicit constant explicit; this was improved to O ( n log ⁡ n 2 2 log ∗ ⁡ n ) {\displaystyle O(n\log n2^{2\log ^{*}n})} in 2018. Lastly, in 2019, Harvey and van der Hoeven came up with an galactic algorithm with complexity O ( n log ⁡ n ) {\displaystyle O(n\log n)} . This matches

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4992-547: The Ottoman Empire. Napier's bones , or Napier's rods also used this method, as published by Napier in 1617, the year of his death. As shown in the example, the multiplicand and multiplier are written above and to the right of a lattice, or a sieve. It is found in Muhammad ibn Musa al-Khwarizmi 's "Arithmetic", one of Leonardo's sources mentioned by Sigler, author of "Fibonacci's Liber Abaci", 2002. The pictures on

5088-410: The algorithm "Toom-2.5" refers to Toom–Cook with k m  = 3 and k n  = 2. In this case the i in B  =  b is typically chosen by: The Toom–Cook approach to computing the polynomial product p ( x ) q ( x ) is a commonly used one. Note that a polynomial of degree d is uniquely determined by d  + 1 points (for example, a line - polynomial of degree one

5184-467: The arithmetic complexity of the computation of the determinant of a n × n integer matrix is O ( n 3 ) {\displaystyle O(n^{3})} for the usual algorithms ( Gaussian elimination ). The bit complexity of the same algorithms is exponential in n , because the size of the coefficients may grow exponentially during the computation. On the other hand, if these algorithms are coupled with multi-modular arithmetic ,

5280-465: The base B  =  b , such that the number of digits of both m and n in base B is at most k (e.g., 3 in Toom-3). A typical choice for i is given by: In our example we'll be doing Toom-3, so we choose B = b = 10 . We then separate m and n into their base B digits m i , n i : We then use these digits as coefficients in degree- ( k − 1) polynomials p and q , with

5376-495: The basic time constraints an algorithm would place on any computer. This is achieved by counting the number of elementary operations that are executed during the computation. These operations are assumed to take constant time (that is, not affected by the size of the input) on a given machine, and are often called steps . Formally, the bit complexity refers to the number of operations on bits that are needed for running an algorithm. With most models of computation , it equals

5472-404: The bit complexity may be reduced to O ( n ) . In sorting and searching , the resource that is generally considered is the number of entry comparisons. This is generally a good measure of the time complexity if data are suitably organized. It is impossible to count the number of steps of an algorithm on all possible inputs. As the complexity generally increases with the size of the input,

5568-522: The calculation and separates all the multiplications from the additions . It was introduced to Europe in 1202 in Fibonacci 's Liber Abaci . Fibonacci described the operation as mental, using his right and left hands to carry the intermediate calculations. Matrakçı Nasuh presented 6 different variants of this method in this 16th-century book, Umdet-ul Hisab. It was widely used in Enderun schools across

5664-404: The choice of a specific computer and on the evolution of technology. For instance, a computer today can execute an algorithm significantly faster than a computer from the 1960s; however, this is not an intrinsic feature of the algorithm but rather a consequence of technological advances in computer hardware . Complexity theory seeks to quantify the intrinsic time requirements of algorithms, that is,

5760-518: The complexity classes formed by taking "polynomial time" and "non-deterministic polynomial time" as least upper bounds. Simulating an NP-algorithm on a deterministic computer usually takes "exponential time". A problem is in the complexity class NP , if it may be solved in polynomial time on a non-deterministic machine. A problem is NP-complete if, roughly speaking, it is in NP and is not easier than any other NP problem. Many combinatorial problems, such as

5856-515: The complexity is typically expressed as a function n → f ( n ) , where n is the size of the input and f ( n ) is either the worst-case complexity (the maximum of the amount of resources that are needed over all inputs of size n ) or the average-case complexity (the average of the amount of resources over all inputs of size n ). Time complexity is generally expressed as the number of required elementary operations on an input of size n , where elementary operations are assumed to take

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5952-405: The complexity is typically expressed as a function of the size n (in bits ) of the input, and therefore, the complexity is a function of n . However, the complexity of an algorithm may vary dramatically for different inputs of the same size. Therefore, several complexity functions are commonly used. The worst-case complexity is the maximum of the complexity over all inputs of size n , and

6048-506: The complexity of an algorithm is an important part of algorithm design , as this gives useful information on the performance that may be expected. It is a common misconception that the evaluation of the complexity of algorithms will become less important as a result of Moore's law , which posits the exponential growth of the power of modern computers . This is wrong because this power increase allows working with large input data ( big data ). For example, when one wants to sort alphabetically

6144-436: The complexity of the problem B is Ω ( g ( h ( n ) ) ) . {\displaystyle \Omega (g(h(n))).} This is the method that is used to prove that, if P ≠ NP (an unsolved conjecture), the complexity of every NP-complete problem is Ω ( n k ) , {\displaystyle \Omega (n^{k}),} for every positive integer k . Evaluating

6240-400: The complexity of the problem to be solved. Also, in most cases, the only thing that is known about the complexity of a problem is that it is lower than the complexity of the most efficient known algorithms. Therefore, there is a large overlap between analysis of algorithms and complexity theory. As the amount of resources required to run an algorithm generally varies with the size of the input,

6336-460: The complexity somewhat. Moreover, the resource use is not critical for small values of n , and this makes that, for small n , the ease of implementation is generally more interesting than a low complexity. For these reasons, one generally focuses on the behavior of the complexity for large n , that is on its asymptotic behavior when n tends to the infinity. Therefore, the complexity is generally expressed by using big O notation . For example,

6432-407: The computation. In complexity theory, one considers all possible choices simultaneously, and the non-deterministic time complexity is the time needed, when the best choices are always done. In other words, one considers that the computation is done simultaneously on as many (identical) processors as needed, and the non-deterministic computation time is the time spent by the first processor that finishes

6528-411: The computation. This parallelism is partly amenable to quantum computing via superposed entangled states in running specific quantum algorithms , like e.g. Shor's factorization of yet only small integers (as of March 2018 : 21 = 3 × 7). Even when such a computation model is not realistic yet, it has theoretical importance, mostly related to the P = NP problem, which questions the identity of

6624-419: The constants c u {\displaystyle c_{u}} and c l . {\displaystyle c_{l}.} The evaluation of the complexity relies on the choice of a model of computation , which consists in defining the basic operations that are done in a unit of time. When the model of computation is not explicitly specified, it is generally implicitely assumed as being

6720-441: The data transmission between processors is very fast, while, in distributed computing, the data transmission is done through a network and is therefore much slower. The time needed for a computation on N processors is at least the quotient by N of the time needed by a single processor. In fact this theoretically optimal bound can never be reached, because some subtasks cannot be parallelized, and some processors may have to wait

6816-405: The definition, we may consider Toom-1 ( k m = k n = 1). This does not yield a multiplication algorithm, but a recursive algorithm that never halts, as it trivially reduces each input instance to a recursive call with the same instance. The algorithm requires 1 evaluation point, whose value is irrelevant, as it is used only to "evaluate" constant polynomials. Thus, the interpolation matrix

6912-420: The difference of which is 27, which is the product of 9 and 3. In prehistoric time, quarter square multiplication involved floor function ; that some sources attribute to Babylonian mathematics (2000–1600 BC). Antoine Voisin published a table of quarter squares from 1 to 1000 in 1817 as an aid in multiplication. A larger table of quarter squares from 1 to 100000 was published by Samuel Laundy in 1856, and

7008-461: The evaluation of the complexity may allow eliminating many inefficient algorithms before any implementation. This may also be used for tuning complex algorithms without testing all variants. By determining the most costly steps of a complex algorithm, the study of complexity allows also focusing on these steps the effort for improving the efficiency of an implementation. Multiplication algorithm#Long multiplication A multiplication algorithm

7104-405: The explicit grid arrangement) is also known as the partial products algorithm . Its essence is the calculation of the simple multiplications separately, with all addition being left to the final gathering-up stage. The grid method can in principle be applied to factors of any size, although the number of sub-products becomes cumbersome as the number of digits increases. Nevertheless, it is seen as

7200-557: The fact that there are n ! ways of ordering n objects. As each comparison splits in two parts this set of n ! orders, the number of N of comparisons that are needed for distinguishing all orders must verify 2 N > n ! , {\displaystyle 2^{N}>n!,} which implies N = Ω ( n log ⁡ n ) , {\displaystyle N=\Omega (n\log n),} by Stirling's formula . A standard method for getting lower bounds of complexity consists of reducing

7296-412: The first operand (polynomial p ) of the running example is the following: This sequence requires five addition/subtraction operations, one less than the straightforward evaluation. Moreover the multiplication by 4 in the calculation of p (−2) was saved. Unlike multiplying the polynomials p (·) and q (·), multiplying the evaluated values p ( a ) and q ( a ) just involves multiplying integers —

7392-410: The integral part of squares divided by 4 like in the following example. Below is a lookup table of quarter squares with the remainder discarded for the digits 0 through 18; this allows for the multiplication of numbers up to 9×9 . If, for example, you wanted to multiply 9 by 3, you observe that the sum and difference are 12 and 6 respectively. Looking both those values up on the table yields 36 and 9,

7488-529: The left and bottom sides. Then those sums are totaled as shown. The binary method is also known as peasant multiplication, because it has been widely used by people who are classified as peasants and thus have not memorized the multiplication tables required for long multiplication. The algorithm was in use in ancient Egypt. Its main advantages are that it can be taught quickly, requires no memorization, and can be performed using tokens, such as poker chips , if paper and pencil aren't available. The disadvantage

7584-481: The most expensive step, the only step that is not linear in the sizes of m and n . This is the most complex step, the reverse of the evaluation step: given our d points on the product polynomial r (·), we need to determine its coefficients. In other words, we want to solve this matrix equation for the vector on the right-hand side: This matrix is constructed the same way as the one in the evaluation step, except that it's d × d . We could solve this equation with

7680-459: The practical implication that the worst cases of NP problems are intrinsically difficult to solve, i.e., take longer than any reasonable time span (decades!) for interesting lengths of input. Parallel and distributed computing consist of splitting computation on several processors, which work simultaneously. The difference between the different model lies mainly in the way of transmitting information between processors. Typically, in parallel computing

7776-427: The process of above multiplication. It keeps only one row to maintain the sum which finally becomes the result. Note that the '+=' operator is used to denote sum to existing value and store operation (akin to languages such as Java and C) for compactness. Some chips implement long multiplication, in hardware or in microcode , for various integer and floating-point word sizes. In arbitrary-precision arithmetic , it

7872-763: The product. This example uses peasant multiplication to multiply 11 by 3 to arrive at a result of 33. Describing the steps explicitly: The method works because multiplication is distributive , so: A more complicated example, using the figures from the earlier examples (23,958,233 and 5,830): This formula can in some cases be used, to make multiplication tasks easier to complete: In the case where x {\displaystyle x} and y {\displaystyle y} are integers, we have that because x + y {\displaystyle x+y} and x − y {\displaystyle x-y} are either both even or both odd. This means that and it's sufficient to (pre-)compute

7968-432: The products as soon as each one is computed. This example uses long multiplication to multiply 23,958,233 (multiplicand) by 5,830 (multiplier) and arrives at 139,676,498,390 for the result (product). In some countries such as Germany , the above multiplication is depicted similarly but with the original product kept horizontal and computation starting with the first digit of the multiplier: Below pseudocode describes

8064-420: The property that p ( B ) =  m and q ( B ) =  n : The purpose of defining these polynomials is that if we can compute their product r ( x ) = p ( x ) q ( x ) , our answer will be r ( B ) = m × n . In the case where the numbers being multiplied are of different sizes, it's useful to use different values of k for m and n , which we'll call k m and k n . For example,

8160-401: The resource that is of most interest is the communication complexity. It is the necessary amount of communication between the executing parties. The number of arithmetic operations is another resource that is commonly used. In this case, one talks of arithmetic complexity . If one knows an upper bound on the size of the binary representation of the numbers that occur during a computation,

8256-409: The right show how to calculate 345 × 12 using lattice multiplication. As a more complicated example, consider the picture below displaying the computation of 23,958,233 multiplied by 5,830 (multiplier); the result is 139,676,498,390. Notice 23,958,233 is along the top of the lattice and 5,830 is along the right side. The products fill the lattice and the sum of those products (on the diagonal) are along

8352-555: The right. For 8-bit integers the table of quarter squares will have 2 −1=511 entries (one entry for the full range 0..510 of possible sums, the differences using only the first 256 entries in range 0..255) or 2 −1=511 entries (using for negative differences the technique of 2-complements and 9-bit masking, which avoids testing the sign of differences), each entry being 16-bit wide (the entry values are from (0²/4)=0 to (510²/4)=65025). The quarter square multiplier technique has benefited 8-bit systems that do not have any support for

8448-488: The second and adding the results. This has a time complexity of O ( n 2 ) {\displaystyle O(n^{2})} , where n is the number of digits. When done by hand, this may also be reframed as grid method multiplication or lattice multiplication . In software, this may be called "shift and add" due to bitshifts and addition being the only two operations needed. In 1960, Anatoly Karatsuba discovered Karatsuba multiplication , unleashing

8544-456: The speed of 10 million of comparisons per second. On the other hand, the quicksort and merge sort require only n log 2 ⁡ n {\displaystyle n\log _{2}n} comparisons (as average-case complexity for the former, as worst-case complexity for the latter). For n = 1,000,000 , this gives approximately 30,000,000 comparisons, which would only take 3 seconds at 10 million comparisons per second. Thus

8640-471: The terms "Toom-3" and "Toom–Cook" are sometimes incorrectly used interchangeably, Toom-3 is only a single instance of the Toom–Cook algorithm, where k = 3. Toom-3 reduces nine multiplications to five, and runs in Θ( n ) ≈ Θ( n ). In general, Toom- k runs in Θ( c ( k ) n ) , where e = log(2 k − 1) / log( k ) , n is the time spent on sub-multiplications, and c is the time spent on additions and multiplication by small constants. The Karatsuba algorithm

8736-563: The time complexity Θ( n 2 log n ) . Due to its overhead, Toom–Cook is slower than long multiplication with small numbers, and it is therefore typically used for intermediate-size multiplications, before the asymptotically faster Schönhage–Strassen algorithm (with complexity Θ( n log n log log n ) ) becomes practical. Toom first described this algorithm in 1963, and Cook published an improved (asymptotically equivalent) algorithm in his PhD thesis in 1966. This section discusses exactly how to perform Toom- k for any given value of k , and

8832-426: The time complexity is generally the product of the arithmetic complexity by a constant factor. For many algorithms the size of the integers that are used during a computation is not bounded, and it is not realistic to consider that arithmetic operations take a constant time. Therefore, the time complexity, generally called bit complexity in this context, may be much larger than the arithmetic complexity. For example,

8928-474: The time complexity up to a constant factor. On computers , the number of operations on machine words that are needed is also proportional to the bit complexity. So, the time complexity and the bit complexity are equivalent for realistic models of computation. Another important resource is the size of computer memory that is needed for running algorithms. For the class of distributed algorithms that are commonly executed by multiple, interacting parties,

9024-436: The two squares is formed and scaled by a factor of one fourth using yet another operational amplifier. In 1980, Everett L. Johnson proposed using the quarter square method in a digital multiplier. To form the product of two 8-bit integers, for example, the digital device forms the sum and difference, looks both quantities up in a table of squares, takes the difference of the results, and divides by four by shifting two bits to

9120-456: The usual algorithm for integer multiplication has a complexity of O ( n 2 ) , {\displaystyle O(n^{2}),} this means that there is a constant c u {\displaystyle c_{u}} such that the multiplication of two integers of at most n digits may be done in a time less than c u n 2 . {\displaystyle c_{u}n^{2}.} This bound

9216-555: Was possible (with the Karatsuba algorithm ). Currently, the algorithm with the best computational complexity is a 2019 algorithm of David Harvey and Joris van der Hoeven , which uses the strategies of using number-theoretic transforms introduced with the Schönhage–Strassen algorithm to multiply integers using only O ( n log ⁡ n ) {\displaystyle O(n\log n)} operations. This

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