In video games , third-person (also spelled third person ) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games . Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar.
12-537: (Redirected from Third Person ) [REDACTED] Look up third-person or third person in Wiktionary, the free dictionary. Third person , or third-person , may refer to: Third person (grammar) , a point of view (in English, he , she , it , and they ) Illeism , the act of referring to oneself in the third person Third-person narrative ,
24-533: A 1990s musical trio formed in New York City Third Person (film) , a 2013 film See also [ edit ] First person (disambiguation) Second person (disambiguation) Third party (disambiguation) Third (disambiguation) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Third person . If an internal link led you here, you may wish to change
36-417: A perspective in plays, storytelling, or movies Third-person view , a point of view in video games where the camera is positioned above the player character or characters Third-person (video games) , a graphical perspective used in video games Third-person shooter , a genre of 3D shooters with a third-person point of view The Third Person , a graphic novel by Emma Grove Third Person (band) ,
48-408: Is different from Wikidata All article disambiguation pages All disambiguation pages Third-person (video games) There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and
60-405: The "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as Crash Bandicoot or Tomb Raider since it is very simple to implement. However, the player is unable to move the camera to resolve occluded views or focus on areas of interest, and may jerk or end up in awkward positions if
72-505: The character is near a wall. Fixed camera systems are defined by the developers during the game creation. The camera views will not change dynamically, so the same place will always be shown under the same set of views. Games that use fixed cameras include Grim Fandango (1998) and the early Resident Evil and God of War games. Such a system allows designers to use the language of film , creating mood through camerawork and selection of shots. Interactive camera systems still track
84-527: The character, but can also be moved by the player. Fully interactive camera systems are often difficult to implement in the right way; GameSpot ' s Jeff Gerstmann argued that much of the Super Mario Sunshine ' s difficulty comes from having to control the camera. Conversely, IGN ' s Matt Casamassina called The Legend of Zelda: The Wind Waker ' s camera system "so smart that it rarely needs manual correction". One of
96-511: The first games to offer an interactive camera system was Super Mario 64 . Many games with fixed cameras use tank controls , whereby players control character movement relative to the position of the player character rather than the camera position; this allows the player to maintain direction when the camera angle changes. On video game consoles , interactive camera systems are often controlled by an analog stick to provide good accuracy, whereas on PC games they are usually controlled by
108-402: The free dictionary. Third person , or third-person , may refer to: Third person (grammar) , a point of view (in English, he , she , it , and they ) Illeism , the act of referring to oneself in the third person Third-person narrative , a perspective in plays, storytelling, or movies Third-person view , a point of view in video games where the camera is positioned above
120-526: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Third_person&oldid=1251443999 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages third-person (Redirected from Third-person ) [REDACTED] Look up third-person or third person in Wiktionary,
132-552: The player character or characters Third-person (video games) , a graphical perspective used in video games Third-person shooter , a genre of 3D shooters with a third-person point of view The Third Person , a graphic novel by Emma Grove Third Person (band) , a 1990s musical trio formed in New York City Third Person (film) , a 2013 film See also [ edit ] First person (disambiguation) Second person (disambiguation) Third party (disambiguation) Third (disambiguation) Topics referred to by
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#1732772083269144-421: The same term [REDACTED] This disambiguation page lists articles associated with the title Third person . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Third_person&oldid=1251443999 " Category : Disambiguation pages Hidden categories: Short description
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