Zumba Fitness is a video game developed by Pipeworks Software and published by Majesco Entertainment based on the Zumba program. It is available for Wii , PlayStation 3 with PlayStation Move , and Xbox 360 with Kinect . The Wii and PS3 versions come with a Zumba Belt where the Wii Remote or Move controller is inserted into on the right hip. The game was released in November 2010.
12-485: Zumba Fitness may refer to: Video games [ edit ] Zumba Fitness (video game) , a video game Zumba Fitness 2 , a video game Zumba Fitness Core , a video game Zumba Fitness: World Party , a video game Zumba Kids , a video game Other uses [ edit ] Zumba AKA Zumba Fitness, physical exercise movement created by dancer and choreographer Beto Perez Zumba Fitness Dance Party ,
24-457: A calorie tracker, revamped gameplay and graphical representations of the instructors. The game uses licensed tracks for its soundtrack, which includes " Pause " by Pitbull as the game's theme song. Other songs for the game include a Zumba version of " Poison " by Nicole Scherzinger , and " We No Speak Americano " by Yolanda Be Cool & DCUP . "Pause" is featured uncut on the Wii version, with
36-541: A compilation album of dance hits See also [ edit ] Zumba (disambiguation) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Zumba Fitness . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Zumba_Fitness&oldid=781830930 " Category : Disambiguation pages Hidden categories: Short description
48-494: A complete workout . The interactivity was overall low, and was one of the main critiques from the gaming industry. Many users and critics argue you could get the same level workout by simply viewing a dance video and following along . Seven months after its release the Zumba Fitness game stayed at number one on the charts for four weeks in a row, proving a level of success for the game and heavy interest in home fitness from
60-455: A whole. Pieces of the game that is most enjoyed are the interactivity and entertainment aspects that keep users engaged . Other critics have positively reported it provides a sufficient method of exercise and a variety of lengthy, exciting routines for users to choose from . The routines were designed by a variety of professional Zumba instructors, so critics praise that they feel genuine and challenging when done correctly . For its time in 2010,
72-418: Is different from Wikidata All article disambiguation pages All disambiguation pages Zumba Fitness (video game) The game supports up to four players on Wii and PlayStation Move , up to two players on Kinect , locally, and up to eight players online on PlayStation Move and Kinect . After its release in 2010, Zumba Fitness faced mixed reviews from users and the fitness industry as
84-955: The Zumba Fitness Instructors. Gina for the Beginner Level, Tanya for the Intermediate Levels, and Beto for the Expert Levels and the Zumbathon. This sports game -related article is a stub . You can help Misplaced Pages by expanding it . Zumba Fitness 2 Zumba Fitness 2 is the second video game in the installment of the Fitness series, based on the Zumba program. It is also the sequel to Zumba Fitness (2010), later followed by Zumba Fitness Core (2012). Developed by Zoë Mode , it
96-470: The ability to play with up to four players made the game exciting and allowed for the ability to play with friends. However there were many parts of the game and its interactivity that created poor reception . On the other side of users and critics opinion, the game faced lots of harsh feedback. Critics claim the faulty movement detection from the Xbox Kinect hindered the experience and made the results of
108-399: The game far from accurate . Even when using the other option for the game, the Wii remote, critics claim that even the slightest movement too far caused them to select the wrong dance or time, and completely disrupted the experience . Users did not enjoy the lack of instruction for the movements and the fast pace for many of the dances, which led them to fall behind the movements and not achieve
120-435: The world . With that, the game was a positive influence for the fitness industry as it allowed those who did not enjoy typical exercise to find a fun source of movement. Differing from the typical gaming audience, Zumba was most successful with the over 25 year old age demographic . Zumba was well received with an older audience and led to high use from particularly the female demographic . A piece where Zumba’s positive reception
132-498: Was especially impactful was the influence it had on users who did not consider themselves frequent exercisers. Users who did not frequently exercise reported to have the best reception to the game and considered it a sound exercise option . Due to successful sales of the game, Majesco has scheduled a second game for the Wii which was released on November 15, 2011. The second game adds music tracks by popular artists such as Pitbull and Nicole Scherzinger . Gina, Tanya and Beto are
SECTION 10
#1732787207842144-716: Was published by Majesco Entertainment . It was released first on the Wii in November 2011 and then on Kinect for Xbox 360 in February 2012 under the title Zumba Fitness Rush . Players can learn and perfect nine different dance styles: reggaeton , merengue , salsa , cumbia , hip hop , mambo , rumba , flamenco and calypso as well as new routines including the axé , Indian, Latin pop , bellydance and pasodoble . led by Zumba creator Beto and celebrity instructors Gina Grant and Tanya Beardsley . New features include
#841158