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Speed (card game)

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Speed is a game for two players of the shedding family of card games , in which players try to get rid of all of their cards first. It is a form of competitive patience similar to Spit .

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104-397: Each player is dealt five cards to form a hand and 15 cards face down to the side as a draw pile. With two players, the round begins when the players flip one of the face-down cards in the centre simultaneously. Players must then discard their hand cards any number of cards at once, using only one hand, matching cards so that each card played is either one number above, one number below, or

208-584: A chess championship . On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games present rules for the player to follow. Key components of games are goals, rules , challenge , and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills , serve as

312-407: A controller or a motion sensitive tool ( console games ). More esoteric devices such as paddle controllers have also been used for input. There are many genres of video game; the first commercial video game, Pong , was a simple simulation of table tennis . As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from

416-448: A deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back . Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe . Modern card games usually have bespoke decks, often with

520-414: A lawn ; an area of mowed grass (or alternately, on graded soil) generally smaller than a sports field (pitch). Variations of many games that are traditionally played on a sports field are marketed as "lawn games" for home use in a front or back yard. Common lawn games include horseshoes , sholf , croquet , bocce , and lawn bowls . A tabletop game is a game where the elements of play are confined to

624-507: A tarot deck of 78 cards (used in Europe to play a variety of trick-taking games collectively known as Tarot, Tarock or Tarocchi games), or a deck specific to the individual game (such as Set or 1000 Blank White Cards ). Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with

728-429: A "tableau" of 5 Stock Piles, with the topmost card of each pile turned up. The game starts with each player simultaneously turning over the card in their Spit Pile. Subsequent played cards are placed face up on either of these Spit Piles, in ascending or descending order (with aces fitting next to both kings and twos). In Speed cards are played from the hand, which is replenished from the player's stock pile. In Spit

832-560: A community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues. Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans. Lawn games are outdoor games that can be played on

936-471: A descendant of Noddy , and Whist , a development of English Trump or Ruff ('ruff' then meaning 'rob') in which four players were dealt 12 cards each and the dealer 'robbed' from the remaining stock of 4 cards. Piquet was a two-player, trick-taking game that originated in France, probably in the 16th century and was initially played with 36 cards before, around 1690, the pack reduced to the 32 cards that gives

1040-428: A different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta -rules. Rules generally determine the time-keeping system , the rights and responsibilities of the players, scoring techniques, preset boundaries, and each player's goals. The rules of a game may be distinguished from its aims. For most competitive games,

1144-472: A form of exercise, or otherwise perform an educational, simulational , or psychological role. Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur , Senet , and Mancala are some of the oldest known games. Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game . In his Philosophical Investigations , Wittgenstein argued that

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1248-429: A game. Muggins , Mexican Train , and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game . Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles. Some other games use tiles in place of cards; Rummikub

1352-405: A high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory . Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games. Domino games are similar in many respects to card games, but

1456-627: A large area in which to play them, large amounts of strength or stamina, or specialized equipment other than what comes in a box. This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks , paper football , and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball , billiards , air hockey , foosball , and table hockey require specialized tables or other self-contained modules on which

1560-503: A large number of video games have been created to simulate strategic combat), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games. Some games, such as chess and Go , are entirely deterministic, relying only on

1664-399: A missing link for a long string of moves. This is cheating if both players flip the outside cards onto the center. Players are only allowed to flip once they cannot play anything else, and because the joker is a wild card, it can be played. A joker cannot be the last card a player puts down, because jokers cannot "top" the deck. Once a joker is placed, the player that is quick enough to put down

1768-481: A more elaborate final layout, or to clear the tableau and/or the draw pile or stock by moving all cards to one or more discard or foundation piles . In competitive patiences, two or more players compete to be first to complete a patience or solitaire-like tableau. Some use a common layout; in others each player has a separate layout. Popular examples include Spite and Malice , Racing Demon or Nerts , Spit , Speed and Russian Bank . Game A game

1872-557: A move if possible or desired, and then discard a card to a discard pile . Almost all the games of this group are in the rummy family, but Golf is a non-rummy example. As the name might suggest, players exchange hand cards with a common pool of cards on the table. Examples include Schwimmen , Kemps , James Bond and Whisky Poker. They originated in the old European games of Thirty-One and Commerce . A very old round game played in different forms in different countries. Players are dealt just one card and may try and swap it with

1976-455: A neighbor to avoid having the lowest card or, sometimes, certain penalty cards. The old French game is Coucou and its later English cousin is Ranter Go Round , also called Chase the Ace and Screw Your Neighbour. A family of such games played with special cards includes Italian Cucù , Scandinavian Gnav , Austrian Hexenspiel and German Vogelspiel . Games involving collecting sets of cards,

2080-554: A new sequence. This concept spread to other 17th and 18th century games including Poque , Comete , Emprunt , Manille , Nain Jaune and Lindor , all except Emprunt being still played in some form today. It was the 17th century that saw the second of the two great innovations being introduced into trick-taking games: the concept of bidding. This first emerged in the Spanish game of Ombre , an evolution of Triomphe that "in its time,

2184-408: A new type of equilibrium strategy not found in traditional games. The entanglement of player's choices can have the effect of a contract by preventing players from profiting from what is known as betrayal . Games can take a variety of forms, from competitive sports to board games and video games. Many sports require special equipment and dedicated playing fields, leading to the involvement of

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2288-444: A pawn on a board, play money , or an intangible item such as a point scored. Games such as hide-and-seek or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on

2392-635: A piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase , Taboo , Pictionary , and similar. The genre also includes many game shows such as Win, Lose or Draw , Password and $ 25,000 Pyramid . Video games are computer- or microprocessor -controlled games. Computers can create virtual spaces for

2496-465: A play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six , though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in

2600-495: A player runs out of Spit Cards then the top card in their Spit Pile is left on the table, and the rest are shuffled and used as Spit Cards. The game is won by the first player to get rid of their stock cards (and, in Speed, their hand). (In Speed the actual number of Stock Cards and Spit Cards can vary. The names and positions of the various piles of cards also vary. The terminology in this section follows McLeod.) Strategy in Speed

2704-416: A player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one's likelihood of winning the game, but is not alone sufficient to win the game. An aim identifies a sufficient condition for successful action, whereas the rule identifies a necessary condition for permissible action. For example, the aim of chess is to checkmate, but although it

2808-416: A row of stock piles, usually five, with the top card face up, so all cards in play are visible to both players. Speed: Spit: In both games each player is dealt a set of 10 "Spit Cards", face down, and one card, face down, in their "Spit Pile". (See middle row of the diagrams). In Speed each player is also dealt 10 cards in a "Stock Pile", and a Hand of 5 cards. In Spit each player lays out 15 cards in

2912-424: A small area and require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are played at a table around which the players are seated and on which the game's elements are located. However, many games falling into this category, particularly party games , are more free-form in their play and can involve physical activity such as mime. Still, these games do not require

3016-413: A small selection of cards that have been collected or purchased individually from large available sets. Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of

3120-409: A third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of

3224-461: A true game played for entertainment or a competitive activity describable in principle by mathematical game theory. John Nash proved that games with several players have a stable solution provided that coalitions between players are disallowed. Nash won the Nobel prize for economics for this important result which extended von Neumann's theory of zero-sum games. Nash's stable solution is known as

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3328-494: A vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the board game hobby. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of chance or "imperfect information"—as distinct from games of strategy or perfect information , where

3432-415: A virtual environment is provided in which the player may be free to do whatever they like within the confines of a particular game's universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright 's SimCity as an example of a toy.) Online games have been part of culture from

3536-416: A wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals. A computer or video game uses one or more input devices , typically a button / joystick combination (on arcade games ); a keyboard , mouse or trackball ( computer games ); or

3640-458: A worldwide popularity of ball games such as rugby , basketball , soccer (football) , cricket , tennis , and volleyball . Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards . Other games such as chess may be traced primarily through the development and evolution of its game pieces. Many game tools are tokens, meant to represent other things. A token may be

3744-474: Is François Rabelais , whose fictional character Gargantua played no less than 30 card games, many of which are recognisable. They include: Aluette , Bête , Cent, Coquimbert , Coucou , Flush or Flux, Gé (Pairs), Gleek , Lansquenet , Piquet , Post and Pair , Primero , Ronfa , Triomphe , Sequence, Speculation , Tarot and Trente-et-Un ; possibly Rams , Mouche and Brandeln as well. Girolamo Cardano also provides invaluable information including

3848-491: Is a 2 in the center, a joker can be used as a 3, an ace, or, in Doubles rules, a 2. When a joker is played, it must be treated as the card it was played as. For example, if a joker is played on a 2, the joker can be treated an ace or a three. In any other case, a joker can also be whatever a player wants it to be. It is often prudent to save a joker in one's hand for when one is otherwise out of options or for when it would act as

3952-427: Is a fast-paced shedding card game that has the added bonus of shuffling the deck. The two players sit at opposite sides of a vertical playing surface. The dealer deals half of the cards to each player. The cards are held face down. Every round, each player plays five cards face up vertically in between both players and slightly closer to themselves. Once both players have done this, they look for two or more cards having

4056-626: Is a structured type of play , usually undertaken for entertainment or fun , and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as mahjong , solitaire , or some video games ). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching

4160-514: Is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards . Mahjong is another game very similar to Rummy that uses a set of tiles with card-like values and art. Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each,

4264-410: Is also popular. Most patience or card solitaire games are designed to be played by one player, but some are designed for two or more players to compete. Patience games originated in northern Europe and were designed for a single player, hence its subsequent North American name of solitaire. Most games begin with a specific layout of cards, called a tableau , and the object is then either to construct

Speed (card game) - Misplaced Pages Continue

4368-551: Is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker ). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle. Traditional card games are played with

4472-443: Is based on the idea of a crossword puzzle , and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts , to letter and word games such as Boggle and Scattergories , to solitaire and logic puzzle games such as Sudoku and crossword puzzles . A guessing game has as its core

4576-633: Is considered one of the national card games of Italy. Cassino is the only fishing game to be widely played in English-speaking countries. Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Tablanet (tablić) is a fishing-style game popular in Balkans . The object of a matching (or sometimes "melding") game is to acquire particular groups of matching cards before an opponent can do so. In Rummy , this

4680-413: Is done through drawing and discarding, and the groups are called melds. Mahjong is a very similar game played with tiles instead of cards. Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games Go Fish and Old Maid . In games of the war group, also called "catch and collect games" or "accumulating games", the object is to acquire all cards in

4784-403: Is expected that players will try to checkmate each other, it is not a rule of chess that a player must checkmate the other player whenever possible. Similarly, it is not a rule of football that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following

4888-483: Is first mentioned in a French translation of a 1440 sermon by the Italian, Saint Bernadine , the name actually referring to two different card games: one like Pontoon and one like Commerce . In the 16th century printed documents replace handwritten sources and card games become a popular topic with preachers, autobiographists and writers in general. A key source of the games in vogue in France and Europe at that time

4992-412: Is limited by the fact that players must attempt to play everything they have in their hands, but there are many tricks that can help slow an opponent or speed the process of getting rid of cards. For example, it is usually prudent to arrange cards of adjacent rank together, but it is better to have cards in the order in which they can be played. This is often a consideration to be taken at the beginning of

5096-426: Is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language. Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American (52-card) deck of playing cards (such as for bridge , poker , Rummy , etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat ),

5200-800: Is the case for quicker or more experienced players; with new, slow or young players, it is often appropriate to use only one deck, as this slows the game considerably. It is, of course, possible to have more than four players in a single game, but the playing field quickly becomes confusing and muddled simply because of the distance and amount of action. Also known as Super-spit in Wisconsin, Spit 2 in Texas, Rush in Missouri, and Spit 3 in Kentucky, and Blackie Spit in British Columbia. California Spit

5304-408: Is the game of President , which is probably derived from an Asian game. Card exchange games form another large category in which players exchange a card or cards from their hands with table cards or with other players with the aim, typically, of collecting specific cards or card combinations. Games of the rummy family are the best known. In these games players draw a card from stock , make

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5408-444: Is the winner. This still highly favors whoever runs out of cards first. Speed can be played with more than just two people. With three players, it is unnecessary to have extra cards; cards are dealt by giving each player five 'side pile' cards, placing three cards face down in the centre, and dealing the extra cards evenly as draw piles. With four players, it is often more interesting to use two decks of cards shuffled together. This

5512-478: The Nash equilibrium . If cooperation between players is allowed, then the game becomes more complex; many concepts have been developed to analyze such games. While these have had some partial success in the fields of economics, politics and conflict , no good general theory has yet been developed. In quantum game theory , it has been found that the introduction of quantum information into multiplayer games allows

5616-517: The Piquet pack its name. Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe. In the mid-17th century, a certain game named after Cardinal Mazarin , prime minister to King Louis XIV , became very popular at the French royal court. Called Hoc Mazarin , it had three phases,

5720-399: The track or street course, even with the same cars. Games are often characterized by their tools and rules. While rules are subject to variations and changes , enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs . However, if the players decide to play with only three bases, they are arguably playing

5824-542: The ultimate aim is winning: in this sense, checkmate is the aim of chess. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan ), having the greatest number of tokens at the end of the game (as in Monopoly ), or some relationship of one's game tokens to those of one's opponent (as in chess's checkmate ). There may also be intermediate aims, which are tasks that move

5928-706: The "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive , an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess , although it has no board; the pieces themselves both form the layout and can move within it. Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games ( Scrabble , for instance,

6032-719: The 18th century and is mentioned several times, for example, in Jane Austen 's Pride and Prejudice . The first rules of any game in the German language were those for Rümpffen published in 1608 and later expanded in several subsequent editions. In addition, the first German games compendium, Palamedes Redivivus appeared in 1678, containing the rules for Hoick ( Hoc ), Ombre, Picquet (sic), Rümpffen and Thurnspiel. The evolution of card games continued apace, with notable national games emerging like Briscola and Tressette (Italy), Schafkopf (Bavaria), Jass (Switzerland), Mariage ,

6136-522: The actual cards. In point-trick games, the number of tricks is immaterial; what counts is the value, in points, of the cards captured. Many common Anglo-American games fall into the category of plain-trick games . The usual objective is to take the most tricks, but variations taking all tricks, making as few tricks (or penalty cards) as possible or taking an exact number of tricks. Bridge , Whist and Spades are popular examples. Hearts , Black Lady and Black Maria are examples of reverse games in which

6240-472: The aim is to avoid certain cards. Plain-trick games may be divided into the following 11 groups: Point-trick games are all European or of European origin and include the Tarot card games . Individual cards have specific point values and the objective is usually to amass the majority of points by taking tricks, especially those with higher value cards. There are around nine main groups: In beating games

6344-462: The ancestor of Austria's Schnapsen and Germany's Sixty-Six , and Tapp Tarock , the progenitor of most modern central European Tarot games . Whist spread to the continent becoming very popular in the north and west. In France, Comet appeared, a game that later evolved into Nain Jaune and the Victorian game of Pope Joan . Card games may be classified in different ways: by their objective, by

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6448-440: The best known of which is Happy Families . Highly successful is its German equivalent, Quartett, which may be played with a Skat pack , but is much more commonly played with proprietary packs. Games involving passing cards to your neighbors. The classic game is Old Maid which may, however, be derived from German Black Peter and related to the French game of Vieux Garçon . Pig , with its variations of Donkey and Spoons ,

6552-502: The best strategic move based on the roll of two dice . Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games. Board game groups include race games , roll-and-move games, abstract strategy games , word games , and wargames , as well as trivia and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium

6656-642: The cards they are laying down on the pile. If a player runs out of cards then that player wins. When there are no more groups of cards remaining, each player scoops up the four piles directly in front of them and places them face down on the bottom of his or her deck. That round ends and the next begins. Spit is a similar game in which two players simultaneously put down cards in ascending or descending order, until all of one player's cards are gone. In Speed each player holds up to five cards, and has one stock pile, face down. Two cards can be put down at once. You can not put down more than 2 at once. In Spit each player has

6760-514: The current position is fully visible to all players throughout the game. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their play. Some games that are placed in the card game genre involve a board. The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on

6864-399: The deck. Examples include most War type games, and games involving slapping a discard pile such as Slapjack . Egyptian Ratscrew has both of these features. Climbing games are an Oriental family in which the idea is to play a higher card or combination of cards that the one just played. Alternatively a player must pass or may choose to pass even if able to beat. The sole Western example

6968-478: The dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game. Popular dice games include Yahtzee , Farkle , Bunco , Liar's dice / Perudo , and Poker dice . As dice are, by their very nature, designed to produce apparently random numbers , these games usually involve

7072-475: The draw pile is depleted. When players run out of options for play they simultaneously flip a card from the side piles onto the top of the central piles. If these piles become depleted, the central stacks are shuffled individually and are placed face-down as new side piles from which cards can be flipped. All cards will end up on the table and out of hands of the players if there are no mistakes. Speed can be played with jokers as wild cards. For example, if there

7176-518: The earliest rules of Trappola . Among the most popular were the games of Flusso and Primiera, which originated in Italy and spread throughout Europe, becoming known in England as Flush and Primero . In Britain the earliest known European fishing game was recorded in 1522. Another first was Losing Loadum , noted by Florio in 1591, which is the earliest known English point-trick game . In Scotland,

7280-440: The elements of games, such as play , rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances . As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka , think that Wittgenstein

7384-400: The equipment used (e.g. number of cards and type of suits), by country of origin or by mechanism (how the game is played). Parlett and McLeod predominantly group cards games by mechanism of which there are five categories: outplay, card exchange, hand comparison, layout and a miscellaneous category that includes combat and compendium games. These are described in the following sections. Easily

7488-462: The far more interesting games of Costly Colours and Cribbage . Players play in turn and add the values of the cards as they go. The aim is to reach or avoid certain totals and also to score for certain combinations. In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match. Fishing games are popular in many nations, including China, where there are many diverse fishing games. Scopa

7592-409: The final one of which evolved into a much simpler game called Manille that was renamed Comète on the appearance of Halley's Comet in 1682. In Comète the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. However, there are certain cards known as ' stops ' or hocs : cards that end a sequence and give the one who played it the advantage of being able to start

7696-423: The first sets of rules, those for Piquet appearing in 1632 and Reversis in 1634. The first French games compendium, La Maison Académique , appeared in 1654 and it was followed in 1674 by Charles Cotton 's The Compleat Gamester , although an earlier manuscript of games by Francis Willughby was written sometime between 1665 and 1670. Cotton records the first rules for the classic English games of Cribbage ,

7800-419: The game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose. Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll of

7904-409: The game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such

8008-512: The game must be played individually, this may be a disadvantage to some, however can prove to be advantageous. For example, if a player knows that their opponent has a King, and the card showing is a Jack, it is better for them to play a ten than a Queen, since the Queen would allow the opponent to play. If both options are available, it is best to "explore" the former, by playing a card, then drawing back up to five to see if more moves can be made. On

8112-450: The game of Mawe , testified in the 1550s, evolved from a country game into one played at the royal Scottish court, becoming a favorite of James VI . The ancestor of Cribbage – a game called Noddy – is mentioned for the first time in 1589, "Noddy" being the Knave turned for trump at the start of play. The 17th century saw an upsurge in the number of new games being reported as well as

8216-464: The game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess , leading to simulations of such games that can be played by a single player. In more open-ended video games, such as sandbox games ,

8320-415: The game, since it is often too time-consuming during play. For example, if dealt cards of ranks 4, 5, 5, 6 and 6, it is best to order them 4, 5, 6, 5, 6 rather than in standard ascending numerical order. If by any means it is revealed which cards are in an opponent's hand, it is often possible to 'block' the opponent from playing by not leading up to a point at which their card could be played. Each card in

8424-408: The games are popular as drinking games . In addition, dedicated drinking games such as quarters and beer pong also involve physical coordination and are popular for similar reasons. Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice or cards. Most games that simulate war are board games (though

8528-436: The generic device is instead a set of tiles called dominoes , which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make

8632-430: The idea is to beat the card just played if possible, otherwise it must be picked up, either alone or together with other cards, and added to the hand. In many beating games the objective is to shed all one's cards, in which case they are also "shedding games". Well known examples include Crazy Eights , Mau Mau , Durak , and Skitgubbe . This is a small group whose ancestor is Noddy , now extinct, but which generated

8736-410: The lack of any formidable opposition. Many games described as "single-player" may be termed actually puzzles or recreations . A multiplayer game is a game of several players who may be independent opponents or teams. Games with many independent players are difficult to analyze formally using game theory as the players may form and switch coalitions . The term "game" in this context may mean either

8840-409: The largest category of games in which players have a hand of cards and must play them out to the table. Play ends when players have played all their cards. Trick-taking games are the largest category of outplay games. Players typically receive an equal number of cards and a trick involves each player playing a card face up to the table – the rules of play dictating what cards may be played and who wins

8944-410: The latter being the game played by the aforementioned card cheats. All three are recorded during the 15th century, along with Karnöffel , first mentioned in 1426 and which is still played in several forms today, including Bruus , Knüffeln , Kaiserspiel and Styrivolt . Since the arrival of trick-taking games in Europe in the late 14th century, there have only been two major innovations. The first

9048-418: The next card claims that joker. Players running out of cards says "Speed!" to officially win. If a player fails to do whatever has been agreed on beforehand, that player must take one of the central stacks as a draw pile and resume playing. As a variation, sometimes the rules state that once either player runs out of cards, both players are eligible to hit the stack and say "Speed!" and whichever does it first

9152-749: The notable exceptions of the British Isles , the Iberian Peninsula , and the Balkans . However, we do not know the rules of the early Tarot games; the earliest detailed description in any language being those published by the Abbé de Marolles in Nevers in 1637. The concept of trumps was sufficiently powerful that it was soon transferred to games played with far cheaper ordinary packs of cards, as opposed to expensive Tarot cards. The first of these

9256-490: The other hand, it is sometimes advisable for a player to feed an opponent opportunities, if they will result in the value on the deck moving towards a large run in the player's own hand. This is often the case when a hand contains multiple cards of the same number. A player cannot play a ten if there is a king on a deck. It is common to attempt to distract an opponent by making conversation or announcing one's moves aloud as they are made. Card game#Deal A card game

9360-440: The outcome. Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's. Most other board games combine strategy and luck factors; the game of backgammon requires players to decide

9464-453: The player does". This is often referred to as gameplay . Major key elements identified in this context are tools and rules that define the overall context of game. Games are often classified by the components required to play them (e.g. miniatures , a ball , cards , a board and pieces , or a computer ). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in

9568-428: The players' positions on the board, and use the cards for some secondary purpose. Despite the presence of playing cards in Europe being recorded from around 1370, it is not until 1408 that the first card game is described in a document about the exploits of two card sharps ; although it is evidently very simple, the game is not named. In fact the earliest games to be mentioned by name are Gleek , Ronfa and Condemnade,

9672-1343: The rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills. A game's tools and rules will result in its requiring skill, strategy, luck , or a combination thereof, and are classified accordingly. Games of skill include games of physical skill, such as wrestling , tug of war , hopscotch , target shooting , and stake, and games of mental skill such as checkers and chess . Games of strategy include checkers, chess, Go , arimaa , and tic-tac-toe , and often require special equipment to play them. Games of chance include gambling games ( blackjack , Mahjong , roulette , etc.), as well as snakes and ladders and rock, paper, scissors ; most require equipment such as cards or dice . However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks , poker , and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk , Settlers of Catan , and Carcassonne . Most games require multiple players. However, single-player games are unique in respect to

9776-423: The same number as the two cards on top of the center stacks. This must be done without hesitating to shuffle cards or otherwise delay the game. Only one card can be placed at a time. The ace and two can be placed on top of one another, forming a looping sequence. Whenever the number of cards in a player's hand drops below five, the player has to take more cards from the draw pile to bring it back up to five cards until

9880-415: The same number. When a player finds one, he places another card on top of the cards with that number until all of the cards with the common number are covered. In other words, if there are three fours out then all three cards can get a new card on top of it. If a four is played on top of a four it is called a double, and the player may place a third card on top of it. This requires that players pay attention to

9984-556: The strategy element for their interest. Such games are usually described as having " perfect information "; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by Greg Costikyan , they are not games since there are no decisions to make which affect

10088-406: The trick. There are two main types of trick-taking game with different objectives. Both are based on the play of multiple tricks , in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. In plain-trick games the aim is to win a number of tricks, a specific trick or as many tricks as possible, without regard to

10192-408: The type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to

10296-485: The very earliest days of networked and time-shared computers. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory ; during the 1980s, Xerox PARC was known mainly for Maze War , which

10400-402: The visible cards are played, and the card under it is then turned up. If a stock pile position is empty then a card can be moved from any other stock pile, whose next card is turned face up. (In both games the replenishment of the hand or stock piles is not necessarily done immediately.) If neither player can move, then each turns over a Spit Card onto their Spit Pile and the game restarts. If

10504-506: Was Triomphe , the name simply being the French equivalent of the Italian trionfi . Although not testified before 1538, its first rules were written by a Spaniard who left his native country for Milan in 1509 never to return; thus the game may date to the late 15th century. Others games that may well date to the 15th century are Pochen – the game of Bocken or Boeckels being attested in Strasbourg in 1441 – and Thirty-One , which

10608-568: Was the introduction of trump cards with the power to beat all cards in other suits. Such cards were initially called trionfi and first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Thus games played with Tarot cards appeared very early on and spread to most parts of Europe with

10712-537: Was the most successful card game ever invented." Ombre's origins are unclear and obfuscated by the existence of a game called Homme or Bête in France, ombre and homme being respectively Spanish and French for 'man'. In Ombre, the player who won the bidding became the "Man" and played alone against the other two. The game spread rapidly across Europe, spawning variants for different numbers of players and known as Quadrille , Quintille, Médiateur and Solo . Quadrille went on to become highly fashionable in England during

10816-753: Was wrong and that Bernard Suits' definition is a good answer to the problem. French sociologist Roger Caillois , in his book Les jeux et les hommes (Games and Men) (1961), defined a game as an activity that must have the following characteristics: Game designer Chris Crawford defined the term in the context of computers. Using a series of dichotomies : Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other. Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain. Games can be characterized by "what

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