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Crazy Castle

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The Crazy Castle series is a platform game series created by Kemco and released on the Famicom Disk System , Nintendo Entertainment System , Game Boy , Game Boy Color , and Game Boy Advance . It stars different popular cartoon characters, most notably the Warner Bros. cartoon character Bugs Bunny , the Walt Disney cartoon character Mickey Mouse and the Universal cartoon character Woody Woodpecker .

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43-477: Kemco started the franchise after they licensed the rights to produce a Famicom Disk System game based on the film Who Framed Roger Rabbit . When Kemco was planning to release it outside Japan, there was already an NES game based on the same film developed by Rare and published by LJN . Licensing issues occurring in Western markets, as Capcom owned rights to release Disney-based video games outside Japan at

86-443: A battery option is due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television. The Disk System's Disk Cards are somewhat proprietary 71 mm × 76 mm (2.8 × 3 in) 56K-per-side double-sided floppy. They are a slight modification of Mitsumi 's Quick Disk 71 mm 2.8 in square disk format which is used in a handful of Japanese computers and various synthesizer keyboards, along with

129-471: A branch called Disk Original Group , a software label that published Disk System games from Japanese PC software companies. The venture was largely a failure and almost pushed a pre- Final Fantasy Square into bankruptcy. Final Fantasy was to be released for the FDS, but a disagreement over Nintendo's copyright policies caused Square to change its position and release the game as a cartridge. Nintendo released

172-536: A cost-effective and swift release such as the best-selling Super Mario Bros. 2 , and nationwide leaderboards and contests via the in-store Disk Fax kiosks, which are considered to be forerunners of today's online achievement and distribution systems. By 1989, the Famicom Disk System was inevitably obsoleted by the improving semiconductor technology of game cartridges . The Disk System's lifetime sales reached 4.4 million units by 1990, making it

215-655: A device inside the drive bay contains raised protrusions which fit into their recessed counterparts, ostensibly ensuring that only official disks are used. If a disk without these recessed areas is inserted, the protrusions cannot raise, and the system will not allow the game to be loaded. This was combined with technical measures in the way data was stored on the disk to prevent users from physically swapping copied disk media into an official shell. However, both of these measures were defeated by pirate game distributors; in particular, special disks with cutouts alongside simple devices to modify standard Quick Disks were produced to defeat

258-465: A disk version of Super Mario Bros. in addition to the cartridge version. The Western-market Super Mario Bros. 2 originated from a disk-only game called Yume Kōjō: Doki Doki Panic . Nintendo utilized the cheaper and more dynamic disk medium for a Disk Writer exclusive, as an early advergame . Kaettekita Mario Bros. (lit. The Return of Mario Bros.) is a remastered version of Mario Bros. with enhanced jump controls and high score saving, plus

301-544: A few word processors. QuickDisk drives are in a few devices in Europe and North America. Mitsumi already had close relations with Nintendo, as it manufactured the Famicom and NES consoles, and possibly other Nintendo hardware. Modifications to the standard Quick Disk format include the "NINTENDO" moulding along the bottom of each Disk Card. In addition to branding the disk, this acts as a rudimentary form of copy protection -

344-619: A gold-colored Punch-Out!! cartridge. Nintendo of America announced plans to release the Disk System for the Famicom's international counterpart, the Nintendo Entertainment System , and began filing patents simultaneously. However, by the time these were approved in November 1988, Nintendo cancelled their plans to release the system stateside. Despite the Famicom Disk System's success and advantages over

387-504: A level, like keys. Passwords can be used to start at a certain level. Bugs Bunny Collection GamePro gave Bugs Bunny Crazy Castle 2 a fairly positive review, opining that "with smooth animation, good fun, and lively action, Bugs Bunny on the Game Boy is actually better than the NES version." Famicom Disk System The Family Computer Disk System , commonly shortened to

430-440: A new game rewritten onto them for a ¥500 fee; blank disks could also be purchased for ¥2000. Nintendo then decided to make an early form of online gaming; In 1987, they introduced special high-score tournaments for specific Disk System games, where players could submit their scores directly to Nintendo via "Disk Fax" machines found in retail stores. Winners would receive exclusive prizes, including Famicom-branded stationery sets and

473-520: A new slot machine minigame co-branded for the Nagatanien food company. The final FDS game release was Janken Disk Jō in December 1992, a rock paper scissors game featuring the Disk System mascot, Disk-kun. The Famicom Disk System briefly served as an enabling technology for the creation of a new wave of home console video games and a new type of video game experience, mostly due to tripling

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516-481: A side-scrolling platform game format, most of the Crazy Castle games do not have a jump function. By taking different planned routes (for example by stairs, ladders and teleporters) can the character avoid enemies and collect certain items. Some of the levels have weapons or invincibility items that can be used against the enemies in the game. There are also objects that the player must collect in order to complete

559-399: Is an 8KB BIOS ROM. The Disk Cards used are double-sided, with a total capacity of 112 KB per disk. Many games span both sides of a disk and a few span multiple disks, requiring the user to switch at some point during gameplay. The Disk System is capable of running on six C-cell batteries or the supplied AC adapter. Batteries usually last five months with daily game play. The inclusion of

602-506: The Crazy Castle series starred Walter Lantz 's Woody Woodpecker in the role, rather than Bugs Bunny, due to Kemco losing their license to release Warner Bros. properties, while switching to the exclusive rights for releasing Universal Studios properties, because of their release of the Nintendo GameCube title, Universal Studios Theme Parks Adventure , in which Woody was also one of the main characters. While presented in

645-548: The Famicom Disk System , or just Disk System , is a peripheral for Nintendo 's Family Computer home video game console , released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games. Fundamentally, the Disk System serves simply to enhance some aspects already inherent to

688-746: The Super Famicom . It would relaunch the model of games downloadable to rewritable portable media from store kiosks, with the Nintendo Power service in Japan which is based on rewritable flash media cartridges for the Super Famicom and Game Boy from 1997 to 2007. Calling the Disk Writer "one of the coolest things Nintendo ever created", Kotaku says modern " digital distribution could learn from [the Disk Writer]", and that

731-524: The Twin Famicom , a Famicom model that features a built-in Disk System. Widespread copyright violation in Japan's predominantly personal-computer-based game rental market inspired corporations to petition the government to ban the rental of all video games in 1984. With games then being available only via full purchase, demand rose for a new and less expensive way to access more games. In 1986, as video gaming had increasingly expanded from computers into

774-592: The Who Framed Roger Rabbit film being produced by Touchstone Pictures , a studio owned by The Walt Disney Company. Kemco later produced their Mickey Mouse versions in the Crazy Castle series and released most of these versions exclusively in Japan, while continuing their Looney Tunes versions outside Japan; however, some were based on other licenses such as ITE 's Hugo media franchise , Jim Davis 's Garfield comic strip and The Real Ghostbusters animated television series . Prior to

817-477: The most successful console add-on of all time , despite not being sold outside of Japan. Its final game was released in 1992, its software was discontinued in 2003, and Nintendo officially discontinued its technical support in 2007. By January 1985, Nintendo's Family Computer was dominating the Japanese home video game market, selling over three million units within a year and a half. Because of its success,

860-455: The "Disk Card", Nintendo chose to base it on Mitsumi 's Quick Disk media format, a cheaper alternative to floppy disks for Japanese home computers. The Disk Card format presented a number of advantages over cartridges, such as increased storage capacity that allowed for larger games, additional sound channels, and the ability to save player progress. The add-on itself was produced by Masayuki Uemura and Nintendo Research & Development 2 ,

903-466: The Disk System to a standard cartridge; towards the end of development, Square ported Final Fantasy over to the Famicom as a cartridge game, with its own battery backup save feature. Nintendo officially discontinued the Famicom Disk System in 1990, selling around 4.4 million units total. Disk writing services were still kept in operation until September 30, 2003, while technical services were provided up until October 31, 2007. Sharp released

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946-503: The Disk System was released, Capcom released a Famicom conversion of Ghosts 'n Goblins on a 128k cartridge - larger than the Disk Card's 112k capacity - which, as a result, made consumers and developers less impressed with the Disk System's technological features. Retailers disliked the Disk Writer kiosks for taking up too much space and for generally being unprofitable. The Disk System's vague error messages, long loading times, and

989-471: The FDS's additional sound channel. Enabling technology An enabling technology is an invention or innovation that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often in diverse fields. See General purpose technology . Equipment and/or methodology that, solely or in combination with associated technologies, provides

1032-432: The FDS's writable and portable storage technology served as an enabling technology for the innovation of online leaderboards and contests via the in-store Disk Fax kiosks, which are now seen as the earliest forerunners of modern online gaming and distribution . Within its library of 200 original games, some are FDS-exclusive and many were re-released one or two years later on cartridges for Famicom and NES, though without

1075-462: The Famicom itself, it also imposed many problems of its own. Most common was the quality of the Disk Cards; Nintendo removed the shutters on most Disk System games to reduce costs, instead placing them in a wax sleeve and clear plastic shell. The disks themselves are fragile, and the lack of a shutter made them collect dust and fingerprints, eventually rendering them unplayable as a result. Piracy

1118-468: The base Famicom system, with better sound and cheaper games — though with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world , progress-saving adventures of the best-selling The Legend of Zelda (1986) and Metroid (1986), games with

1161-452: The company had difficulty with keeping up demand for new stock, often getting flooded with calls from retailers asking for more systems. Retailers also requested for cheaper games; the cost of chips and semiconductors made cartridges expensive to make, and often cost a lot of money for both stores and consumers to purchase. Chip shortages also created supply issues. To satisfy these requests, Nintendo began thinking of ways to potentially lower

1204-640: The cost of games. Later in July of that year, Hudson Soft approached and pitched them a new add-on for the Famicom that played games using their patented Bee Cards , which was experimented on the MSX computer. Nintendo liked this concept, as it had the ability to store full games and overwrite existing ones. However, as the technology for it was expensive, and that they would have to pay royalties for each card sold, Nintendo instead decided to pass on Hudson Soft's proposal. Continuing their research, Nintendo turned towards

1247-453: The disk to a retailer's Disk Fax kiosk, which collated and transmitted the players' scores via fax to Nintendo. Players participated in a nationwide leaderboard, with unique prizes. The kiosk service was very popular and remained available until 2003. In subsequent console generations, Nintendo would relaunch this online national leaderboard concept with the home satellite-based Satellaview subscription service in Japan from 1995 to 2000 for

1290-403: The end of the year. Nintendo remained confident the Disk System would be a sure-fire success, and ensured that all future first-party releases would be exclusive to the peripheral. Coinciding with the Disk System's release, Nintendo installed several "Disk Writer" kiosks in various toy and electronic stores across the country. These kiosks allowed customers to bring in their disk games and have

1333-434: The home computer market for inspiration; They specifically looked to floppy disks which were quickly becoming the standard for storage media for personal computers. Floppy disks were cheap to produce and rewritable, allowing games to be easily produced during the manufacturing process. Seeing its potential, Nintendo began work on a disk-based peripheral for the Famicom. For its proprietary diskette platform, which they dubbed

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1376-548: The means to increase performance and capabilities of the user, product or process. An enabling technology have capability to radically improve or positively change the status quo. It is in recognition of this potential that the United Nations Sustainable Development Goal 5 targets the use of enabling technology to promote the empowerment of women. The history of enabling technology can be broken down into three different time periods,

1419-655: The physical hardware check, enabling rampant piracy. An advertisement containing a guide for a simple modification to a Quick Disk to allow its use with a Famicom Disk System was printed in at least one magazine. There are about 200 games in the Famicom Disk System's library. Some are FDS exclusives, some are Disk Writer exclusives, and many were re-released years later on the cartridge format such as The Legend of Zelda for NES in 1987, and for Famicom in 1994. The most notable FDS originals include The Legend of Zelda , Zelda II: The Adventure of Link , Kid Icarus , Metroid , and Akumajō Dracula ( Castlevania ). Square had

1462-501: The poor quality of the rubber drive belt that spun the disks are also cited as attributing to its downfall. By 1989, advancements in technology made cartridge games much cheaper and easier to produce, leaving the Famicom Disk System obsolete. Retailers were critical of Nintendo simply abandoning the Disk Writers and leaving stores with large kiosks that took up vital space, while companies began to release or move their games from

1505-590: The price of many new games). Instruction sheets were given by the retailer, or available by mail order for ¥100 . Some game releases, such as Kaette Kita Mario Bros. , were exclusive to these kiosks. In 1987, Disk Writer kiosks in select locations were also provisioned as Disk Fax systems as Nintendo's first online concept. Players could take advantage of the dynamic rewritability of blue floppy disk versions of Disk System games (such as Famicom Grand Prix: F1 Race and Golf Japan Course ) in order to save their high scores at their leisure at home, and then bring

1548-562: The release of Bugs Bunny: Crazy Castle 3 worldwide, Kemco released the compilation Bugs Bunny Collection exclusively in Japan, which was a re-release of Mickey Mouse I and II , but with the Bugs Bunny sprite set and other minor updates (such as the Super Game Boy support). The rest of the games in the Crazy Castle series were released as original titles throughout all territories from this point forward. The fifth entry of

1591-505: The same team that designed the Famicom itself. Following several delays, the Famicom Disk System was released on February 21, 1986, at a retail price of ¥15000 (US$ 80). The same day, Nintendo released The Legend of Zelda as a launch title, alongside disk re-releases of earlier Famicom games. Marketing material for the Disk System featured a yellow mascot character named Diskun, or Mr. Disk. The Famicom Disk System sold over 300,000 units within three months, jumping to over 2 million by

1634-460: The size of cheap game storage compared to affordable cartridge ROMs, and by storing gamers' progress within their vast new adventures. These games include the open world design and enduring series launches of The Legend of Zelda and Metroid (both 1986), with its launch game Zelda becoming very popular and leading to sequels which are considered some of the greatest games of all time. Almost one decade ahead of Nintendo's Satellaview service,

1677-406: The system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM Adapter contains 32  kilobytes (KB) of RAM for temporarily caching program data from disk, 8 KB of RAM for tile and sprite data storage, and an ASIC named the 2C33. The ASIC acts as a disk controller , plus single-cycle wavetable-lookup synthesizer sound hardware. Finally, embedded in the 2C33

1720-417: The system's premise of game rental and achievements would still be innovative in today's retail and online stores. Nintendo Life said it "was truly ground-breaking for its time and could be considered a forerunner of more modern distribution methods [such as] Xbox Live Arcade , PlayStation Network , and Steam ". The device is connected to the Famicom console by plugging its RAM Adapter cartridge into

1763-407: The time, had also been cited as a factor. In order to release the game outside Japan, Kemco bought the rights to Warner Bros. ' Looney Tunes franchise to produce Looney Tunes -based video games. When the promotion of the film Who Framed Roger Rabbit in Japan ended, Kemco lost the rights to produce video games based on the film there, but gained the rights to produce Disney -based ones, due to

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1806-422: The video game console market, Nintendo advertised a promise to install 10,000 Famicom Disk Writer kiosks in toy and hobby stores across Japan within one year. These jukebox style stations allowed users to copy from a rotating stock of the latest games to their disks and keep each one for an unlimited time. To write an existing disk with a new game from the available roster was ¥500 (then about US$ 3.25 and 1/6 of

1849-441: Was also rampant, with disk copying devices and bootleg games becoming commonplace in stores and in magazine advertisements. Third-party developers for the Disk System were also angered towards Nintendo's strict licensing terms, requiring that it receive 50% copyright ownership of any and all software released — this led to several major developers, such as Namco and Hudson Soft , refusing to produce games for it. Four months after

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