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Kirby & the Amazing Mirror

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Kirby & The Amazing Mirror is a 2004 action - platform game developed by HAL Laboratory , Flagship and Dimps and published by Nintendo for the Game Boy Advance . The seventh mainline Kirby entry, the game is notable for its unique Metroidvania playstyle and being the first in the genre to support cooperative multiplayer, and follows Kirby as he goes on a journey through the Mirror Dimension to reassemble a mirror after Dark Meta Knight traps Meta Knight inside it.

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130-423: Unlike the other Kirby games, Kirby & The Amazing Mirror features a maze layout, and is traversed in a Metroidvania style. The game map branches out in several directions and, providing Kirby has the proper power at his disposal, he is able to go anywhere in almost any order, excluding the final sequence. The player explores the worlds, solving puzzles, defeating enemies, and collecting items. Occasionally,

260-463: A Kickstarter campaign for Castlevania -influenced Bloodstained: Ritual of the Night (2019), which was the highest-funded video game on Kickstarter at the time. While the word "Metroidvania" is commonly used presently to describe games in this genre, or games that have elements of this genre, the origins of the term are unclear; Igarashi notes that he did not coin the phrase, though is grateful for

390-563: A Wii Party U Wii U Basic Pack bundle in Europe. It features a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both Wii Party U and Nintendo Land . On November 15, Nintendo also released a Skylanders: Swap Force Wii U Basic Set bundle in North America. It contains white Wii U with 8 GB of storage, Activision 's Skylanders Swap Force game,

520-427: A homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games. The Nintendo Web Framework, unveiled in 2013, is a toolset that uses modern web technology ( WebKit , HTML5 , and JavaScript ) to simplify

650-595: A "Latte" graphics chip (GPU), as well as a SEEPROM memory chip. The Espresso CPU, designed by IBM, consists of a PowerPC 750 -based tri-core processor with 3 MB of shared L2 cache memory and clocked at approximately 1.24 GHz. Despite being based on the PowerPC 750, the Espresso also shares some architectural concepts with the POWER7 architecture, such as the use of eDRAM cache and being manufactured at

780-494: A 45 nm node. The Latte graphics chip contains both a "GX2" GPGPU, which runs Wii U applications, and a "GX" GPU, which enables backward compatibility with Wii games. The GX2, designed by AMD, is based on the Radeon R600 / R700 architecture and is clocked at approximately 550 MHz. Its theoretical peak performance is 352 GFLOPS . It contains 32 MB of eDRAM cache memory, which can also act as L3 cache for

910-687: A 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the PlayStation 4 and Xbox One , among children during the holiday season. Following the release of Wii Party U on October 31 in Japan, weekly Wii U sales spiked to 38,802 units sold. On November 29, 2013, Nintendo of France deputy general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch. During

1040-454: A December 2013 article, Chris Suellentrop of The New York Times argued that the Wii U was the only new console with a video game worth playing— Super Mario 3D World —which he described as being "the best Mario game in years". Despite the praise, he noted that "one great game won't save a console", and although other games exist on the Wii U, he admitted that its original lineup "was still pretty thin". Time writer Matt Peckham said that

1170-458: A European launch was cancelled. TVii was discontinued in North America on August 11, 2015 and was discontinued in Japan on November 8, 2017. The Netflix app was discontinued on July 1, 2021. The YouTube app was delisted from the Nintendo eShop on April 27, 2022, and discontinued on October 27, 2022. Wii Street U was an app that used Google Maps and released as a digital download on

1300-431: A Metroidvania featuring "soft locks" – obstacles in the form of boss characters that are difficult but not impossible to defeat when the player-character is starting out, and become much easier to defeat with increased experience and abilities. The third-person action/brawler Batman: Arkham series also uses similar concepts as a Metroidvania, with Batman collecting new gadgets to access new areas. The 2017 title Prey

1430-552: A Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo Land game disc. The bundle was released in Australia and New Zealand on November 21. On November 26, 2013, the Wii U was released in Brazil. However, the system is only available in the black Deluxe Set in the region. On January 10, 2015, Nintendo announced that it would cease selling consoles and games in Brazil due to

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1560-530: A Warp Star simultaneously and enter the Mirror World. It is revealed that the two Meta Knights fought each other until the real Meta Knight was defeated. He was then knocked into the mirror, which was in turn cut into eight fragments by Dark Meta Knight and scattered across the Mirror World, prompting the Kirbys to save Meta Knight and the Mirror World. After collecting all eight mirror fragments, Kirby enters

1690-478: A black or white Wii U console with 32 GB of storage, a black or white Wii U GamePad, New Super Mario Bros. U and Wii Party U preloaded, a black or white Wii Remote , a Wii Sensor Bar , and a 30-day trial of the Wii Karaoke U service. The second bundle included all of the previous one's contents, additionally preloaded with Wii Fit U and including Nintendo's official Fit Meter pedometer (with

1820-482: A limited edition Lego City Undercover Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of the Wii Karaoke U service. Nintendo did not cut the price of the Wii U in Australia or New Zealand nor did it release any of the previous bundles in the regions. On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either

1950-445: A limited edition The Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii U console with 32 GB of storage, a black Wii U GamePad decorated with a golden Triforce and other thematic symbols, a download code for the game and, in North America, a digital copy of The Legend of Zelda: Hyrule Historia , a collector's book about The Legend of Zelda series. In Europe, Nintendo also released

2080-1009: A maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in the Wii . Of this, 1 GB is reserved for the operating system and is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools. The console includes either an 8 GB (Basic) or 32 GB (Deluxe (NA) / Premium (WW) ) internal eMMC flash memory , expandable via SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB. The Nintendo Wii U can also use DVD-RAM for extended storage over USB. The Wii U features 802.11 b/g /n wireless network connectivity and support for Fast Ethernet with an accessory, Bluetooth 4.0 ,

2210-481: A pre-recorded video, the possibility of a new Super Smash Bros. game was teased, and Electronic Arts ' then-CEO John Riccitiello appeared on-stage to discuss the company's prospective plans for products on the Wii U. Prototype hardware and a series of tech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a The Legend of Zelda -themed graphics demo, and New Super Mario Bros. Mii . In

2340-428: A single large, interconnected map, generally with discrete rooms or sections. Not all areas of this map are available at the start, often requiring the player to obtain an item (such as a weapon or key) or a new character ability to remove some obstacle blocking the path forward. Often, this item is protected by a boss character , providing story-driven challenges throughout the game. Maps are non-linear, and often require

2470-477: A small screen to provide game feedback and status messages to players (similar to the VMU for Sega 's Dreamcast ). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project. Public rumors surrounding the console began to appear in 2008, with speculation of an upcoming revision of

2600-520: A sound test mode once the music player item is found, and spray paint, which can be used to recolor the player's Kirby. There are also three minigames accessible from the menu, which support single player and multiplayer: The game also features multiplayer, and the player can call other players or CPU-controlled Kirbys to the location with an in-game cell phone. There are several new powers in The Amazing Mirror , such as Cupid (called Angel in

2730-490: A sub-boss will be encountered, at which point the screen will lock into place until the boss is defeated. Swallowing a sub-boss after defeat usually grants a rare or exclusive copy ability. The player can collect various items to improve in-game performance, such as extra health points and lives, food to replenish health, and batteries for the Cellphone. The game also features two other collectibles: music sheets, which act as

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2860-752: A total of four USB 2.0 ports, and an SD/ SDHC memory card slot. An additional power port is also included to power the Wii Sensor Bar , an auxiliary infrared emitter used by Wii Remote peripherals for motion tracking. Video output options include 1080p , 1080i , 720p , 576i , 480p and 480i , through HDMI 1.4 and component video ( YP B P R , D-Terminal and RGB SCART ) or 576i, 480i anamorphic widescreen through composite video ( S-Video , SCART and D-Terminal) . Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo . The console also supports stereoscopic (3D) images and video. The Wii U GamePad

2990-400: A vein similar to "open world". CBR has also proposed "platform-adventure". An equivalent Japanese term is 探索型アクション or "search-action", which is used alongside the romanised メトロイドヴァニア (Metroidvania). Wii U The Wii U ( / ˌ w iː ˈ j uː / WEE YOO ) is a home video game console developed by Nintendo as the successor to the Wii . Released in late 2012, it

3120-636: A white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged. On August 28, 2013, Nintendo announced that

3250-629: Is compatible with all Wii games and Wii accessories such as the Wii Remote ( Plus ), Wii Nunchuk , and the Wii Balance Board . It is possible to migrate most downloaded software and save files from a Wii to a Wii U. Although Wii games can be displayed on the GamePad's screen, they can only be controlled using a Wii controller, and not the GamePad's controller. The Wii U is not compatible with GameCube discs or accessories, although

3380-480: Is generally considered the most influential game for the Metroidvania genre. Nintendo 's goal for the title was to create a non-linear adventure game to set it apart from other games at the time, requiring the player to retrace their steps while providing permanent power-ups in contrast to how other adventure games only offered power-ups with temporary effects. The series was popular, and future titles refined

3510-406: Is not supported by Wii games. The Wii U is compatible with existing Wii Remote and Wii Remote Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii Remotes with

3640-415: Is one of the first applications to use it. Wii U games could be downloaded digitally through Nintendo eShop , or at retail on physical media. Retail copies of Wii U games are distributed on Wii U Optical Disc , a proprietary high-density optical disc format co-developed with Panasonic . The format is similar in design and specifications to a Blu-ray , with a capacity of 25  GB per layer, but

3770-527: Is primarily focused on gameplay. In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and also expected its interface to be "more compact" and cheaper. Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first. In 2010, Nintendo of America president Reggie Fils-Aimé commented that he felt "confident

3900-407: Is the console's primary controller : its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen , which can be used as a companion to games being played on a television, or as a means of playing games on the GamePad itself without a television. The GamePad is designed to enable a concept referred to by Nintendo as " asymmetric gaming": in multiplayer games, a player using

4030-443: Is the first eighth-generation video game console and competed with Microsoft 's Xbox One and Sony 's PlayStation 4 . The Wii U is the first Nintendo console to support HD graphics . The system's primary controller is the Wii U GamePad , which features an embedded touchscreen , a D-pad , analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play

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4160-537: The 26th-best-selling game for the Game Boy Advance . Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series Metroid and Castlevania , based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of

4290-475: The GameCube and 90% less than the Wii during equivalent time periods. During the month, total worldwide sales of the PlayStation 4 surpassed those of the Wii U. During the first quarter of 2014, Nintendo reported that 310,000 consoles and 2.91 million software units were shipped worldwide. During an annual investors' meeting, Satoru Iwata revealed Nintendo's projection of 3.6 million Wii U unit sales during

4420-499: The Nintendo eShop . The software allows players to use Google Street View using the GamePad. Upon initial release, the software was available for free until October 31, 2013, and the software was ended altogether on January 29, 2016, when it was announced that service for Wii Street U would be discontinued effectively on March 31, 2016. Wii Street U was announced in 2013 as part of Nintendo 's Nintendo Web Framework , and

4550-408: The Wii , such as the general public's perception that the system catered primarily to a casual audience. With the Wii U, Nintendo wished to bring back core gamers . Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the PlayStation 3 and Xbox 360 , the Wii's competitors. It

4680-471: The Wii Balance Board available separately). On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in North America with the intention of replacing the original Wii U Deluxe Set, which included a copy of Nintendo Land . The Mario & Luigi bundle contains both New Super Mario Bros. U and New Super Luigi U packaged as a "2 in 1" disc alongside a black Wii U console with 32 GB of storage and black Wii U GamePad controller. The bundle

4810-449: The high cost of doing business in the country . On May 30, 2014, Nintendo released a Mario Kart 8 Deluxe (U.S.) / Premium (WW) Set bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black Wii U GamePad, a copy of Mario Kart 8 , a Sensor Bar, and special edition red Wii Wheel (North America only). Additionally, registering the game on Club Nintendo before July 31, 2014, presents

4940-528: The 3DS. The game was also released on the Wii U 's Virtual Console on April 3, 2014, in Japan and April 10, 2014, in North America, Europe, and Australia, and on the Nintendo Switch Online + Expansion Pack service on September 29, 2023 and brought online multiplayer to the game. The Amazing Mirror received "generally favorable" reviews according to the review aggregation website Metacritic . In Japan, four critics from Famitsu gave

5070-461: The CPU. The GX, originally designed by ArtX , contains a 1 MB and a 2 MB bank of eSRAM cache memory. The Latte chip also includes a secondary custom ARM9 processor with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is in sleep mode , and dedicated hardware audio DSP module. The console contains 2  GB of DDR3 system memory consisting of four 512 MB DRAM chips with

5200-493: The Deluxe (U.S.) / Premium (WW) 32 GB model would drop in price from US$ 349.99 to US$ 299.99 in North America. The price drop took effect on September 20, 2013. In Europe, Nintendo did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the company reduced the wholesale price of the system to retailers. Coinciding with the system's price cut, Nintendo released

5330-485: The Deluxe (U.S.) / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white Wii U GamePad , stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a Nintendo Network Premium subscription, the Nintendo Land game (except Japan), as well as stands for

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5460-457: The GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users' Miis . The two displays can be switched between the television screen and GamePad. Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as

5590-510: The GamePad may have a different gameplay objective and experience than other players. The GamePad's display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad. The GamePad also supports near field communications ; cards and specially-designed figurines, such as Nintendo's Amiibo line, can be used with the GamePad to interact with games. In Japan, it can also be used for contactless payments from eShop with Suica cards. A new Wii U Pro Controller

5720-549: The Japanese version), which allows Kirby to fly around with wings and a halo and fire arrows; Missile, which turns Kirby into a missile that can be guided in any direction and will explode on contact with a wall or an enemy or when the B button is hit; and Smash, which gives Kirby the abilities he had in Super Smash Bros. Melee . There is a Mirror World that exists in the skies of Dream Land where any wish reflected in

5850-542: The Metroidvania.com site that has attempted to catalog all known Metroidvania games, acknowledges he helped to popularize the term but had learned it from his former co-worker at 1UP.com , Scott Sharkey, who had used the term to describe the games in the Castlevania series that had adopted some elements from the Metroid series. The term 'Metroidvania' is most often used to refer to a platforming game that features

5980-423: The Mirror World and battles Dark Meta Knight. After defeating him, a vortex appears and sucks Kirby in, who is given Meta Knight's sword. Kirby then proceeds to fight Dark Mind, the true mastermind behind the Mirror World's corruption, multiple times. Upon defeat, the Mirror World is saved, and Shadow Kirby (the Mirror World counterpart of Kirby who was believed to be an enemy, but is now an ally) waves his goodbyes to

6110-437: The Night (1997). These games usually feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across

6240-437: The Night distinguished itself from prior non-linear platformers via the incorporation of console role-playing game elements with the means for the player to improve their character's attributes through an experience system . The changes for Symphony of the Night proved popular with players, and most subsequent games in the series would follow this formula. With the releases of Super Metroid and Castlevania: Symphony of

6370-496: The Night , the formula these games presented would form the foundations of what are considered Metroidvanias today. Castlevania: Symphony of the Night had also become a critical and financial success over time, establishing that there was a desire by players for Metroidvania-style games. As this neologism started to be adopted, Igarashi reacted Symphony of the Night was more inspired by Zelda , not Metroid , although he stated that Metroidvania "fits very well". Other figures in

6500-463: The Nintendo console, but not anywhere near as many as we are for PlayStation or Xbox". At E3 2013 , Ubisoft revealed that it was not going to make any more exclusives for the Wii U until sales of the console improved, though it stated shortly thereafter that it was still a "big supporter" of the Wii U, and planned to release as many Wii U games in 2013 as it did in 2012. In July 2013, Bethesda Softworks announced that it had no games in development for

6630-469: The Q2 period, reaching 5.27 million units, a 400% jump on the previous quarter. Nintendo credited the software growth to key first-party releases like Pikmin 3 and The Legend of Zelda: The Wind Waker HD . During the third quarter of 2013, Nintendo reported that 300,000 consoles and 5.27 million software units were shipped worldwide. In October 2013, online retailer Play.com announced that its Wii U sales saw

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6760-612: The US. By comparison, the original Wii sold 435,000 in January 2007, also two months after launch. Initial sales numbers in the U.S. and other territories were lower than expected, resulting in Nintendo cutting sales projections for fiscal year 2013 by 17%, from 5.5 million to 4 million; the system actually ended up selling 3.5 million units. During the first quarter of 2013, Nintendo reported that 390,000 consoles and 1.73 million software units were shipped worldwide. From March to June 2013,

6890-765: The United States, Nintendo sold its entire allotment of over 400,000 units and sold a total of 425,000 units for the month of November, according to the NPD Group . It also sold over 40,000 consoles in the UK in its first weekend. In Japan, over 600,000 Wii U units were sold during December 2012. Nearly 890,000 Wii U units were sold in the United States after 41 days on the market. From the Wii U's launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide. In January 2013, Nintendo sold 57,000 Wii U units in

7020-479: The United States, when comparing the month of June 2013 to the same month in 2014, Wii U software sales were up 373% and console sales were up 233%. The record would be surpassed in November 2014 by Super Smash Bros. for Wii U , which sold 490,000 copies in the United States during its first three days of availability. According to Nintendo of America, December 2014 was Wii U's biggest month in terms of sales in

7150-438: The United States; both figures are the lowest for any Nintendo console. A total of 103.53 million Wii U games have been sold worldwide since September 30, 2022 , with ten games surpassing the million-unit mark. The highest selling game is Mario Kart 8 at 8.46 million units, followed by Super Mario 3D World at 5.88 million units, and New Super Mario Bros. U at 5.82 million units. Super Smash Bros. for Wii U

7280-447: The Wii U a compelling video game system which lacks focus, citing Nintendo Land as "ideas act[ing] in service of the technology". Ben Gilbert of Engadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements,

7410-457: The Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad. The Wii U was originally released in two bundles: the Basic bundle and

7540-435: The Wii U to be an eighth-generation console, with many citing the hardware's processing speed. However, Fils-Aimé has noted that similar comments were made in 2006 when the Wii first launched. Following the launch of other eighth-generation consoles, the PlayStation 4 and Xbox One , in November 2013, some critics suggested that the Wii U would continue to struggle as it lacked the third-party support of its rivals. In

7670-437: The Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backward compatibility with Wii software and peripherals, and price. However, it was criticized for its user interface and functionality, and the GamePad's short battery life. It had low sales , primarily credited to a weak lineup of launch games , limited third-party support, and poor marketing including

7800-709: The Wii U was the system of choice to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup. CNET also noted that the Wii U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start. By December 2019, Nintendo reported life-time sales of 13.56 million Wii U console units and by September 2022 103.53 million software units worldwide. During its first week of release in

7930-531: The Wii U would launch in Japan on December 8, 2012. Later that day, Nintendo announced that the North American launch date would be November 18, 2012. Nintendo of Europe and Nintendo Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with GameSpot the next day, Nintendo of America's Senior Product Marketing Manager Bill Trinen admitted that Nintendo's pre-launch marketing and presentations of

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8060-491: The Wii U's long-term viability had been called into question. In February 2014, Nintendo revealed that the Wii U had improved about 180% in year-over-year sales in the United States due to the launch of Donkey Kong Country: Tropical Freeze , which sold 130,000 copies. By February 26, Wii U sales had surpassed those of the Xbox 360 in Japan. In March 2014, Nintendo sold just over 70,000 Wii U units, tracking it down 50% less than

8190-401: The Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making". This explanation was later refined to being largely due to the hardware. Contrarily, Activision has stated that it will "do everything they can" to support the system. At

8320-494: The Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future. After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology". Later, at an investor's meeting, he disclosed that Nintendo

8450-410: The Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive. However, Nintendo president Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor. Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company

8580-437: The Wii successor would "offer something new for home game systems." He also confirmed that the device would not launch in fiscal year 2012, meaning that it would release after April 2012. In early June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera. Project Café

8710-522: The Wizard (1987), and Adventure Island IV (1994). They argued that such games, while having 2D platforming gameplay and power-up based progression systems, lacked good level design, which at their time had not been well-refined in the industry, and provided little or no information relayed to the player to help them to know where to go next, exemplified by the cryptic clues from Simon's Quest . The three also agreed that as games transitioned from 2D to 3D,

8840-467: The ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch. Similarly, TechRadar praised the system's GamePad functionality and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch games. Some industry figures do not consider

8970-433: The ability to use the GamePad's infrared functionality to tune a set-top box to a particular program. The app also provided integration with IMDb , Rotten Tomatoes , and Misplaced Pages to provide additional information, and social connectivity through Facebook , Twitter , or Miiverse. TVii was made available with the Wii U's release in Japan on December 8, 2012, and in North America on December 20, 2012. Following delays,

9100-518: The aforementioned Shadow Complex , or with Metroid Dread . The exploration and character development concepts of Metroidvanias can be used in other genres, though these games typically are not categorized as Metroidvanias. For example, the Metroid Prime trilogy is a first-person action adventure game that builds on the same style of exploration play as Metroid . Dark Souls is a third-person action role-playing game loosely considered

9230-609: The best-selling downloadable titles on the Xbox 360 service. Due to games like these, the Metroidvania genre began to take off in both publisher-driven and independent games development. Drinkbox Studios ' Guacamelee! (2013), Moon Studios ' Ori and the Blind Forest (2015), and Team Cherry's Hollow Knight (2017) are examples of modern indie Metroidvanias that have reached critical acclaim. The genre's indie renaissance did not go unnoticed by Igarashi. In May 2015, he released

9360-509: The buyer a free Wii U game from a selection of four in North America and ten in Europe. The bundle was released in Australia and New Zealand on May 31. In June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus. Nintendo had planned to diminish production of the Wii U ahead of the release of the Nintendo Switch . Nintendo formally announced

9490-650: The console and controller and the Sensor Bar (except Japan). The Wii U launched in North America priced at US$ 299.99 for the Basic Set and US$ 349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers. The system launched in Japan priced at ¥ 26,250 for the Basic Set and ¥ 31,500 for the Premium Set. On July 13, 2013, Nintendo released

9620-401: The current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo eShop , Miiverse, download manager, a web browser, and the user's friends list. To play Wii games, the user must enter "Wii Mode", a legacy mode that emulates the Wii's system software and Wii Menu interface. Initially, Wii Mode could only be used on

9750-428: The decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD and Blu-ray players that users may already own. The Nintendo TVii service allowed program listings from a user's television provider to be aggregated with online video on demand services into an electronic program guide with recommendations and search functionality, and

9880-878: The discs themselves have a soft, rounded rim. Unlike previous Nintendo consoles, game manuals were only available digitally. The console is region locked ; software purchased in a region can be only played on that region's hardware. New games in Nintendo's flagship franchises (including Super Mario , Donkey Kong and The Legend of Zelda ), as well as several Wii series games (including Wii Sports Club , Wii Fit U and Wii Party U ) have been released, in addition to many original games and third-party-developed games. Nintendo has received third-party support from companies such as Ubisoft , Sega , Warner Bros. Interactive Entertainment , Activision Blizzard , and Capcom , and various independent developers such as Two Tribes . As of late July 2016, there have been 39 first-party and 118 third-party Wii U games physically released in

10010-409: The end of July 2013, Asda , the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would still stock games "on a title by title merit basis". Despite this, many specialist retailers continued to emphasize their support, with Game CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U." Following the system's $ 50 price cut and

10140-512: The end of its production on January 31, 2017. The ability to purchase content through the Nintendo eShop was discontinued on March 27, 2023. Online functionality was discontinued at 00:00 UTC on April 9, 2024, with the servers shutting down at 02:00 UTC that same day. The Wii U uses a custom multi-chip module (MCM) developed by AMD , IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development . The MCM combines an " Espresso " central processing unit (CPU) and

10270-442: The exploration approach while adding more story elements to the title such as with Super Metroid (1994, Super Nintendo Entertainment System ). Super Metroid refined several aspects from the previous Metroid games, including a diverse array of locations and adding many secrets for players to find; these secrets also enabled players to find ways to break the expected sequence that the designers had envisioned players would approach

10400-573: The first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold. After one year in the market, the Wii U had sold approximately 150,000 units in the United Kingdom. According to the NPD Group , Wii U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month. According to several publications, including NPD Group, December 2013

10530-478: The fiscal year ending March 2015  ( March 2015 ) . On May 22, 2014, Nintendo France announced that sales were 50% higher compared to the last year. With Mario Kart 8 being Nintendo's biggest game launch, Wii U console sales reportedly increased by 666% in the United Kingdom, with the Mario Kart 8 console bundle representing 82% of the region's Wii U console sales for the week. NPD Group reported that in

10660-704: The four Kirbys as they all exit the Mirror World one by one. Meta Knight also drops his Master Sword before leaving the Mirror World, marking it as a symbol for the Mirror World's protection. The game is a collaboration between HAL Laboratory , Flagship , and Dimps . Capcom 's subsidiary Flagship was responsible for the main planning. Dimps was in charge of programming , design , and sound , while HAL Laboratory provided artwork and debugging services. The game features soundtrack by Hironobu Inagaki and Atsuyoshi Isemura, but some tracks were reserved from Kirby: Nightmare in Dream Land . Kirby & The Amazing Mirror

10790-426: The framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games. Iwata mentioned that the Wii U GamePad would support NFC , which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to take place wirelessly using credit cards with NFC support. On September 13, 2012, Nintendo announced that

10920-488: The game a total score of 36 out of 40. It received a runner-up position in GameSpot's 2004 "Best Game Boy Advance Game" and "Best Platformer" award categories, losing to Astro Boy: Omega Factor and Ratchet & Clank: Up Your Arsenal , respectively. IGN commented on the level design, stating that discovering the hidden pathways that's the real challenge." GameSpot called the layout "daunting," but commented on

11050-626: The game directly on the GamePad . The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with Wii software and accessories. Games can support any combination of the GamePad, Wii Remote , Nunchuk , Balance Board , or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centered around the Nintendo Network platform and Miiverse , an integrated social networking service which allowed users to share content in game-specific communities. Critical response to

11180-472: The game industry have since used Zeldavania interchangeably, with the Zelda series recognized as following the same formula. The concept of Metroidvanias started to gain more attraction when other parties began to develop games in the same style. Cave Story (2004, Microsoft Windows) was developed by Daisuke Amaya as an homage to Metroid and other classic games; the game was critically praised showing

11310-558: The game, making it a popular title among speedrunners . However, in retrospect, Super Metroid was still considered an example of a highly polished non-linear platformer. During this time, the gothic horror-themed platformer series Castlevania was gaining popularity. The original Castlevania (1986, NES) featured discrete levels that the player completed in a sequential manner. It was followed by Vampire Killer (1986, MSX ) and Castlevania II: Simon's Quest (1987, NES) which experimented with non-linear adventure gameplay, before

11440-583: The genre focuses on exploration of a large world map, and advancement of the player-character abilities over time. Metroidvanias are sometimes referred to as "platform adventure games" due to this scope. Metroidvania is generally associated with game levels/maps that are laid out as two-dimensional side scrollers, with the player character moving left, right, up and down through the level. These games typically are rendered using two-dimensional graphics, but can include 2.5D -rendered games using 3D graphics engines but limiting player movement to two dimensions, such as

11570-426: The genre that draws in players, working off the natural human instincts to explore, and giving the players the sense of discovery and self-control during the game. Donald Mustard of Chair Entertainment, the creators of Shadow Complex , said that a good Metroidvania helps the player come to epiphanies that enables them to progress in the game, describing an example of a ledge that is initially too high to reach, and as

11700-656: The genre. Symphony of the Night 's assistant director, Koji Igarashi , is credited with establishing key principles of Metroidvanias through his work on other Castlevania games. In the 2010s, a resurgence in Metroidvanias came about due to several critically praised, independently developed games . While not the first game of its kind (for example, Below the Root was released in 1984, or Brain Breaker in 1985), Metroid (1986, Nintendo Entertainment System )

11830-402: The genre. These include designing maps that encourage exploration but which still guide the player on a main path through the game and providing means where the player can be aware of where they are in the game world at any time. This can be accomplished by graphical themes through the game's world, visually unique milestones at key game point, overall map and player status information screens, and

11960-414: The invention of the term. Igarashi noted that with Symphony of the Night the goal was to have exploration closer to the top-down Zelda approach, but with the side-scrolling nature, it was compared more to Metroid , and believes this is how the portmanteau came about. A similar portmanteau "Castleroid" is sometimes used as well for describing this genre. Video game journalist Jeremy Parish, who manages

12090-537: The lack of distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii. Production of the Wii U ended on January 31, 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch , which retained and refined concepts introduced with the Wii U. Most of the Wii U's exclusive games were later ported to the Switch. The system was first conceived in 2008 after Nintendo recognized several limitations and challenges with

12220-404: The later parts of the game. Access to new abilities can also open up shortcuts that reduce travel time, as well as discover secrets that help to improve the character's abilities. For example, gaining access to double jump or wall jump abilities can give players more mobility, while obtaining the ability to transform into a smaller object can let the player slip through narrow corridors. As such,

12350-522: The map feature. The graphics and sound were referred to as cute, though not amazing. In the United States, Kirby & The Amazing Mirror sold 620,000 copies and earned $ 19 million by August 2006. During the period between January 2000 and August 2006, it was the 43rd highest-selling game launched for the Game Boy Advance , Nintendo DS , or PlayStation Portable in that country. The game ended up selling 1.47 million copies worldwide, making it

12480-513: The map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player character through role-playing game elements. While early examples were usually two-dimensional side-scrolling platform games, the term has since been applied to top-down and 3D games. The first Metroid game in 1986 established principles of

12610-579: The means of moving around the map quickly. Russ Frushtick from Polygon observed that many modern Metroidvanias not only have these qualities, but also find a means to tell a narrative through the world's environments without necessarily relying on cutscenes or dialog. In a 1UP.com video discussion between Parish, Sharkey, and Chris Kohler of Wired in 2007, the three discussed some older games that had elements associated with Metroidvanias but would not be considered true Metroidvanias, including games like Castlevania II: Simon's Quest (1987), Legacy of

12740-407: The mirror will come true. However, it copies the mind of a mysterious figure one day and creates a reflected world of evil. Meta Knight notices this and flies up to save the Mirror World. Meanwhile, Kirby is taking a walk when Dark Meta Knight appears. Before Kirby can react, Dark Meta Knight slices Kirby in four and Kirby becomes four different colored Kirbys. They chase after Dark Meta Knight on

12870-471: The non-linear platformer that were refined through multiple iterations, with Super Metroid in 1994 considered to have polished the style of gameplay core to Metroidvanias. Castlevania: Symphony of the Night in 1997 is considered the defining Metroidvania game, incorporating role-playing game elements from The Legend of Zelda series with non-linear traversal within the Castlevania series; most subsequent Castlevania games followed its approach and refined

13000-412: The player acquires abilities, will discover how they can reach that ledge on their own. From a developer's standpoint, the Metroidvania genre also provides benefits. The genre encourages tight connection between level design and game story, and can give developers opportunities to create an immersive world for the player. Level design of such games can also be challenging as to make sure the challenge to

13130-443: The player to traverse the map multiple times during the course of the game. Weaker monsters will inhabit other parts of the level, re-spawning when the player revisits those rooms, and often can be defeated to gain health, ammunition, or experience points . Larger games generally feature save points as well as the ability to transport the player quickly between certain rooms on far sides of the map, eliminating tedious backtracking in

13260-513: The player's abilities to be tested more rigorously throughout all of the levels. Ori and the Will of the Wisps executive producer Daniel Smith said: "I don't think people generally consider how difficult it is to make a Metroidvania game. Everything is so interconnected that if you change one aspect of the game, it's just inevitable that it's going to influence the rest". There is some opposition to

13390-423: The players of the game is fair and enjoyable, and achieving this goal can be seen as a sign of a success for a developer. Thomas Mahler of Moon Studios, who developed Ori and the Blind Forest , said that it was important to design a cohesive world with memorable settings for a Metroidvania, since "players remembering the levels is part of the core design". Large-scale development in this genre requires one change in

13520-597: The process of porting games to the Wii U's GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii U. Nintendo also released a custom Unity package to allow game developers to quickly make games on Unity for the Wii U. These tools are no longer available on the Nintendo Developer Portal, however users who have these tools downloaded are still able to use them. John Teti of The A.V. Club ' s Gameological Society considers

13650-446: The release of The Legend of Zelda: The Wind Waker HD on September 20, 2013, Wii U sales in North America saw a 200% rise over August. From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the three months prior. Despite only having sold 460,000 consoles since April, Nintendo maintained its 9 million Wii U sales forecast for the fiscal year through March 2014. Wii U software showed improvement in

13780-407: The scope of what one person could do, and highlighted another take on the Castlevania and Metroid games, as well as vitalizing the 2D platformer genre as a viable indie game format. Shadow Complex (2009, Xbox 360 ) by Chair Entertainment was developed based on the premise that Super Metroid was "the pinnacle of 2D game design". The game received highly positive reviews, and remains one of

13910-408: The screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, and triggers. On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011. Speaking at an investor's conference, Iwata stated

14040-410: The series returned to the more linear style of the original Castlevania . Series lead Koji Igarashi found that as they continued to produce sequels to cater to fans of the series, experienced players would race through the levels, while new players to the series would struggle with some stages. To try to make a title that would be more widely appreciated across play levels and extend the gameplay time of

14170-474: The system sold approximately 160,000 units, which was down 51% from the three months prior. During the second quarter of 2013, Nintendo reported that 160,000 consoles and 1.03 million software units were shipped worldwide. In May 2013, Electronic Arts announced that it was reducing support for the Wii U and had no games in development for it, but then partially reconsidered this decision a few days later, with EA's CFO announcing that "We are building titles for

14300-583: The system's launch date. Key: on launch day In January 2013, Nintendo announced that NES and Super NES games would be made available for the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play on the GamePad. On March 26, 2014, Game Boy Advance games were confirmed and started to appear on the eShop the following month. Nintendo 64 and Nintendo DS games were added in April 2015. The Wii U

14430-456: The system, though some aspects, such as Off-TV Play and the Wii Mode, allow the Wii U GamePad to detect Wii Remotes. The Wii U does not support GameCube controllers – while a USB adapter accessory allows GameCube controllers to be used on the console in Super Smash Bros. for Wii U , it is not compatible with any other software. The Wii U's main menu has two main components: by default,

14560-588: The television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii controllers must be used. The Wii U used the Nintendo Network platform for online services (replacing the friend code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using the GamePad's camera and the Wii U Chat service, and other services. Up to twelve accounts can be created per console. A social networking service known as Miiverse

14690-488: The title, Igarashi and others on his team looked toward the ideas used by The Legend of Zelda series into the development of Castlevania: Symphony of the Night (1997, PlayStation ). With Symphony of the Night , Igarashi introduced new concepts into the Castlevania series from Zelda such as a large open world to explore and the need to acquire key items to enter certain areas, elements already present in non-linear platformers like Super Metroid . However, Symphony of

14820-406: The true meaning of "Metroidvania" had become diluted, as 3D-based games can hide facets of Metroidvanias. The popularity of the Metroidvania genre is stated to be tied to the ease with which platformer games can be learned, while giving the player a character that they can grow over the course of the game. Many developers of independent Metroidvania titles cited the exploration as a core element of

14950-433: The two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote. When asked about whether or not the Wii U was going to support stereographic 3D via 3D televisions , Iwata stated that it

15080-465: The use of the term Metroidvania, as it is derived from specific games rather than being a more direct description of gameplay. Comic Book Resources compared the use of Metroidvania to "Doom clone" in the 1990s, a term which was eventually replaced by "first person shooter" as the medium developed. Game Developer has also suggested that the term is too broad, as it encompasses a wide range of 2D and 3D games, and instead proposed "unlocking world", in

15210-451: Was "not the area we are focusing on." On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the 2012 shopping season in all major regions and that its final specifications would be revealed at E3 2012 . He also stated that the console would feature a unified online system known as Nintendo Network , which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide

15340-432: Was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for [Nintendo's] business to positively surprise people." Fils-Aimé also stated that Nintendo's next home console would likely not feature stereoscopic 3D , based on the 3D technology Nintendo had experimented with. In April 2011, an uncredited source indicated that Nintendo

15470-474: Was clear that a new console would have to be developed to accommodate significant structural changes, but ideas on which direction to take for the new console led to a lot of debate within the company, and the project started over from scratch on several occasions. The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages. Miyamoto and his team wanted to include

15600-484: Was developed as a first-person-perspective immersive sim but using Metroidvania level design concepts to require the player to traverse the setting multiple times as they gain additional tools and abilities. An even earlier attempt at bringing metroidvania gameplay to a first-person shooter was the console versions of the game PowerSlave in 1996 and 1997, as opposed to the more traditionally linear PC version. Igarashi described what he believed were key elements in

15730-547: Was integrated into the Wii U's system software; it allowed players to interact and share content in game-specific communities using their Mii as an avatar. Miiverse allowed users to share accomplishments, screenshots, drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as in Splatoon , where drawn posts can appear as graffiti on walls in its settings). Miiverse

15860-447: Was later released in Europe on November 8. On November 14, Nintendo released a Just Dance 2014 Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both Ubisoft 's Just Dance 2014 and Nintendo Land . The bundle was later released in Europe on November 22. On November 15, Nintendo released

15990-518: Was moderated through software filtering as well as a human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse. The Wii U supported online video services through apps, such as Amazon Video , Crunchyroll , Hulu , Netflix , and YouTube . The Wii U does not support playback of DVDs or Blu-rays ; Iwata explained that

16120-454: Was officially unveiled as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America president Reggie Fils-Aimé ; he explained that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you". The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during the presentation, but several major third-party studios announced games for Wii U in

16250-417: Was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation. Café was claimed to be a high definition console, and to also have backward compatibility with Wii software. Conflicting reports also surrounded the console's new controller, with reports suggesting a tablet -like device with an embedded touchscreen and the ability to stream games from the console directly to

16380-435: Was released alongside the Wii U. The Wii U Pro Controller is an updated version of the Wii's Classic Controller that is designed to appeal to " hardcore " players, with a more traditional GamePad design that resembles those used by the PlayStation and Xbox lines (and in particular, the Xbox 360 's controller ), and a claimed 80-hour battery life. The Wii U Pro Controller is compatible with supported Wii U games, but

16510-424: Was released for the Game Boy Advance in the region of Japan on April 15, 2004, followed by the region of Europe on July 2, 2004, North America on October 18, 2004, and Australia on December 23, 2004. On August 1, 2011, Nintendo announced that Kirby & The Amazing Mirror would be available to limited Nintendo 3DS owners via Virtual Console , along with nine other Game Boy Advance games that were announced; it

16640-476: Was released on December 16, 2011, to join the upcoming Nintendo 3DS price-cut and the Ambassador program starting August 11, 2011. This offer is available in all territories and only to those who became eligible in the Ambassador program (by accessing the Nintendo eShop before the date of the price-cut). Nintendo did not release this game, or any other Game Boy Advance games, to the general public in paid form on

16770-570: Was the best-selling Wii U month in the US since its launch, selling around 481,000 units. Independent estimates put the number of Wii U consoles sold by the end of 2013 between 4.5 and 5.2 million. During the fourth quarter of 2013, Nintendo reported that 1.95 million consoles and 9.96 million software units were shipped worldwide. In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million. In light of this announcement,

16900-412: Was the fastest selling Wii U game as of November 25, 2014 . The Wii U was launched with 29 games in North America, 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were also available on launch day for the Wii U via Nintendo eShop . An additional 30 games were announced for release during the system's launch window, which included the three months after

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