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Recurring elements in the Final Fantasy series

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163-438: Final Fantasy is a media franchise created by Hironobu Sakaguchi , and developed and owned by Square Enix (formerly Square ). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series , published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in

326-411: A first-person perspective . The class changing systems and multiple types of magic available were also influential on the genre, as were the use of a variety of vehicles. By contrast, IGN has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series". Destructoid ' s Chris Hovermale cited the battle systems of

489-694: A koala with a bat . Other recurring races include common monsters such as the cactus-like Cactuar , the Tonberry, the Malboro, the Behemoth, and the Iron Giant. A human character that has frequently appeared is Cid ( シド , Shido ) . Making his debut in Final Fantasy II , he has appeared in multiple forms as everything from a player character to an antagonist. His most frequent occupation

652-400: A mobile spin-off in 2017. Other spin-offs have taken the form of subseries— Compilation of Final Fantasy VII , Ivalice Alliance , and Fabula Nova Crystallis Final Fantasy . In 2022, Square Enix released an action-role playing title Stranger of Paradise: Final Fantasy Origin developed in collaboration with Team Ninja , which takes place in an alternate, reimagined reality based on

815-532: A radio drama , and Final Fantasy: Unlimited has received a radio drama sequel. A trading card game named Final Fantasy Trading Card Game is produced by Square Enix and Hobby Japan , first released Japan in 2012 with an English version in 2016. The game has been compared to Magic: the Gathering , and a tournament circuit for the game also takes place. Although most Final Fantasy installments are independent, many gameplay elements recur throughout

978-433: A 2008 public poll held by The Game Group plc , Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list. Many Final Fantasy games have been included in various lists of top games. Several games have been listed on multiple IGN "Top Games" lists. Twelve games were listed on Famitsu 's 2006 "Top 100 Favorite Games of All Time", four of which were in

1141-487: A Single Day" ( Final Fantasy X ). The 2009 edition listed two games from the series among the top 50 consoles games: Final Fantasy XII at number 8 and VII at number 20. In 2018, Final Fantasy VII was inducted as a member of the World Video Game Hall of Fame . However, the series has garnered some criticism. IGN has commented that the menu system used by the games is a major detractor for many and

1304-506: A United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series. The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements. In 2003, the Final Fantasy series' first sub-sequel, Final Fantasy X-2 , was released. Final Fantasy XIII was originally intended to stand on its own, but

1467-682: A base for entire structures. The first five games were directed by Sakaguchi, who also provided the original concepts. He drew inspiration for game elements from anime films by Hayao Miyazaki ; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind , respectively. Sakaguchi served as a producer for subsequent games until he left Square in 2001. Yoshinori Kitase took over directing

1630-481: A car dubbed "Regalia" was introduced as both a ground-based transport and later as a vehicle that could be converted to function as an airship. Airships are often unlocked for players fairly late in the game. The battle system of the original Final Fantasy was designed by Akitoshi Kawazu . When creating it, he closely followed the mechanics created in the Western tabletop game Dungeons & Dragons , particularly

1793-517: A central plot due to being given "short shrift in recent games". For Final Fantasy XVI , crystals were included as the equivalent to limited fuel sources, with their fading power triggering the plot's events. In games with universes containing more advanced technology, it is often depicted as predominantly powered by magic. This is specifically called magitek in Final Fantasy VI , XIV , and XV , while other games have similar elements under

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1956-438: A command when their action meter is filled: enemies could attack at any time despite player actions being in progress, adding an element of urgency to battles. The ATB system was designed by Hiroyuki Ito . According to Kawazu, Ito was inspired while watching a Formula One race and seeing racers pass each other at different speeds. This gave him the idea of different speed values for the individual characters. Ito himself described

2119-591: A common mythos surrounding crystals and their associated deities. Fabula Nova Crystallis was originally planned as a platform for the development of multiple games planned out in advance, compared to Final Fantasy producer Shinji Hashimoto to the Star Wars and The Lord of the Rings film franchises. Eventually mixed reactions to the subseries prompted Square Enix to move away from the esoteric and complex storylines it incorporated. A world later incorporated into

2282-438: A darker theme. Nojima also created the original scenario of Final Fantasy XV (2016), then called Final Fantasy Versus XIII . His original scenario was reworked for XV by Saori Itamuro. Another recurring writer is Daisuke Watanabe . His first job on the series was with Final Fantasy X . He worked on Final Fantasy XII (2005) as a scenario writer after original writer Yasumi Matsuno left due to illness. The initial script

2445-722: A different name, such as mako technology in VII and magicite technology in XII . Such magical technology is often used as a metaphor for overreaching, evil ambition, breaking the rules of the world, and stealing its energy no matter the cost. Extremely powerful magitek armor is recurring in various games in the series, such as in VI , XIV , and XV in the form of mecha , and in XV as powered armor . Characters and monsters have made appearances in multiple Final Fantasy games, although they remain unconnected in

2608-514: A feature length direct-to-DVD CGI film, and Last Order: Final Fantasy VII , a non-canon OVA, were released as part of the Compilation of Final Fantasy VII . Advent Children was animated by Visual Works, which helped the company create CG sequences for the games. The film, unlike The Spirits Within , became a commercial success. Last Order , on the other hand, was released in Japan in

2771-535: A fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items. Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies. Character classes , specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in

2934-416: A group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Another staple of the series is the existence of two villains;

3097-418: A group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Twin antagonists, with the second main antagonist being hidden for

3260-492: A manga, and Final Fantasy XI had a novel and manga set in its continuity. Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended. The Final Fantasy X and XIII series have also had novellas and audio dramas released. Final Fantasy Tactics Advance has been adapted into

3423-675: A means of long-distance travel for characters. Moogles are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different roles in games including mail delivery, weaponsmiths , party members, and saving the game . Cactuars are anthropomorphic cacti with haniwa -like faces presented in a running or dashing pose. They usually appear as recurring enemy units, and also as summoned allies or friendly non-player characters in certain titles. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate games. In Final Fantasy games, players command

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3586-567: A mechanic where characters can evoke summoned monsters (summoned beasts ( 召喚獣 , Shoukanjuu ) in Japanese) to aid the party through cinematic actions. The concept of summoning was proposed for the first Final Fantasy but was not implemented until Final Fantasy III . Summons can be either optional acquisitions or tied to story events and particular characters. The names of summons derive from multiple cultures, including Egyptian , Middle-Eastern, Asian, and Classical mythology. As groups within

3749-406: A mix of live-action scenes and Final Fantasy XIV gameplay footage. As of June 2019, Sony Pictures Television is working on a live-action adaptation of the series with Hivemind and Square Enix. Jason F. Brown, Sean Daniel and Dinesh Shamdasani for Hivemind are the producers while Ben Lustig and Jake Thornton were attached as writers and executive producers for the series. Several video games in

3912-477: A more action-based, single-character version that incorporated design elements cut from XIII . Final Fantasy XV used an action-based system that was described as a "realistic" version of those used in the Kingdom Hearts series and spin-off game Final Fantasy Type-0 . Unlike mainline Final Fantasy games up to this point, the players could only control one character out of the four-strong party. While

4075-403: A more dynamic look; the game features full 3D environments, rather than having 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to feature voice acting , occurring throughout the majority of the game, even with many minor characters. This aspect added a whole new dimension of depth to the character's reactions, emotions, and development. Taking

4238-758: A narrative sense. A recurring animal in Final Fantasy is the Chocobo , a galliform bird that regularly acts as a means of transport for characters. The Chocobo was created by Ishii for Final Fantasy II , and have appeared in every mainline Final Fantasy game since then. A second recurring race are the Moogles , whose Japanese name is Mōguri , a portmanteau of the words mogura (mole) and kōmori (bat); while frequently seen running shops or assuming some other background role, they have also appeared as party allies or playable characters. The Moogles were also created by Ishii, originally designed in his school days by combining

4401-493: A new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix 's Dragon Quest , Nintendo's The Legend of Zelda , and Origin Systems 's Ultima series . Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy , stemmed from his feelings at

4564-578: A new setting, a new cast of characters, and an upgraded battle system. Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom 's Dragon Slayer series, with which Square was previously involved as a publisher. The company regularly released new games in the main series, but the time between the releases of XI (2002), XII (2006), and XIII (2009) were much longer than previous games. Following Final Fantasy XIV , Square Enix released Final Fantasy games either annually or biennially. This switch

4727-470: A party of characters as they progress through the game's story by exploring the game world and defeating enemies. Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and XII . The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series,

4890-546: A party of characters, commanding anywhere between three and eight during battles. Players must face a variety of enemies who continually try to damage the player; in battle, the characters can select a variety of commands from a menu, such as "Fight", "Magic", "Item", as well as other special skills such as "Steal", "Throw", or "Summon". The battle is won when all enemies are defeated. Up until Final Fantasy XI , battles were triggered through random encounters: starting with XI and continuing in following games, enemies were visible in

5053-482: A piece of full artwork rather than a simple logo. Since Final Fantasy IV , the current font style was adopted, along with a specially-designed logo by Amano. The emblem relates to a game's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. His work on Final Fantasy brought him international fame. From Final Fantasy VII onward,

Recurring elements in the Final Fantasy series - Misplaced Pages Continue

5216-538: A scientist or engineer, and being tied in some way to an airship the party eventually acquires. Every Cid has at least one of these two traits. Biggs and Wedge , inspired by two Star Wars characters of the same name, appear in numerous games as minor characters, sometimes as comic relief. The later games in the series feature several males with effeminate characteristics. Recurring creatures include Chocobos , Moogles , and Cactuars . Chocobos are large, often flightless birds that appear in several installments as

5379-429: A second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features

5542-412: A similar fashion to other contemporary MMORPGs. Final Fantasy XII used a similar real-time command-based system to XI : dubbed the "Active Dimension Battle" system, characters fought enemies in environments without random encounters, with players acting on commands set by the player. The battle system for Final Fantasy XIII was designed to retain the strategic elements of earlier games while emulating

5705-545: A special DVD bundle package with Advent Children . Last Order sold out quickly and was positively received by Western critics, though fan reaction was mixed over changes to established story scenes. Two animated tie-ins for Final Fantasy XV were released as part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing

5868-443: A standard for RPGs. The series also produced spin-off entries including SaGa and Mana , and in turn influenced later game developers and studios. The Final Fantasy media franchise began with the development of the titular first game in the series. It was developed at Square , later dubbed Square Enix after its 2003 merger with Enix . Final Fantasy was creator Hironobu Sakaguchi 's last-ditch attempt at success within

6031-417: A staple of the series. The ATB system was in use until Final Fantasy X , which switched to a system called the "Conditional Turn-based Battle" system: while reverting to a purely turn-based model, it included additional elements such as in-battle party member switching. Final Fantasy XI , XIV , and its sequel A Realm Reborn used real-time command-based combat systems and removed random encounters, playing in

6194-551: A story unrelated to previous games, so the numbers refer to volumes rather than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles , personal computers (PC), and mobile phones . As of June 2023, the series includes the main installments from Final Fantasy to Final Fantasy XVI , as well as direct sequels and spin-offs , both released and confirmed as being in development. Most of

6357-526: A substantial input into the character stories. While Final Fantasy VII would become Nomura's favorite project, its graphical limitations meant that his art style was limited in turn. For Final Fantasy VIII , he worked with other artists to make the characters more realistic. Nomura returned for Final Fantasy X , designing the main cast and creating a setting influenced by the South Pacific , Thailand , and Japan . For Final Fantasy XV , Nomura created

6520-654: A temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG. Initially released for the PlayStation 2 with a PC port arriving six months later, XI was also released on the Xbox 360 nearly four years after its original release in Japan. This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X , in exchange for more advanced textures and lighting. It also retains

6683-471: A victory fanfare , a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for most installments. Recurring secret bosses such as Gilgamesh are also used as opportunities to revive their musical themes. A theme known as the "Final Fantasy Main Theme" or " March ", originally featured in

Recurring elements in the Final Fantasy series - Misplaced Pages Continue

6846-428: Is Banri Oda. The scenario of Final Fantasy XVI is written by Maehiro. The first game to receive a direct sequel was Final Fantasy X ; X-2 is set in the same fictional world of Spira while using a lighter tone than its predecessor. No sequel to Final Fantasy X was planned initially. Final Fantasy XIII was also intended to be a standalone game, and was later expanded into the series' first official trilogy with

7009-433: Is Gilgamesh; first appearing in Final Fantasy V , he has made cameo appearances in multiple Final Fantasy games since then. Gilgamesh, named after the mythological figure , was created by Sakaguchi, and designed by Tetsuya Nomura and Yoshitaka Amano . Since the series' inception, gameplay in the majority of mainline Final Fantasy games has followed certain conventions of the role-playing genre. Players take control of

7172-673: Is a fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square ). The franchise centers on a series of fantasy role-playing video games . The first game in the series was released in 1987, with 16 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing , action role-playing , massively multiplayer online role-playing , racing , third-person shooter , fighting , and rhythm , as well as branching into other media, including films, anime , manga , and novels . Final Fantasy

7335-432: Is a "significant reason why they haven't touched the series". The site has also heavily criticized the use of random encounters in the series' battle systems. IGN further stated that the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games. In 2007, Edge criticized the series for a number of related games that include

7498-591: Is a Japanese scenario writer , anime director, series organizer and novelist . His more notable works include writing the first three games of the Final Fantasy series. He also worked on Batman: Dark Tomorrow , created the concept for the Sega CD game Dark Wizard , and was the series organizer and main script writer for the Kimagure Orange Road series among other things. Kenji Terada

7661-512: Is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies. Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for traveling short distances, but others include sea and land vessels. Following Final Fantasy VII , more modern and futuristic vehicle designs have been included. For Final Fantasy XV ,

7824-596: Is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice , which was previously featured in Final Fantasy Tactics and Vagrant Story . In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360. It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series and became

7987-616: Is an engineer, and he is commonly associated with the party's airship. Cid was originally created as a character that would appear in multiple forms: his one common attribute was that he was an intelligent and wise figure "like Yoda from the Star Wars series". Two other recurring human characters are Biggs and Wedge, a duo named after characters from the Star Wars franchise who are often used for comic relief. Making their debut in Final Fantasy VI as footsoldiers, they have since appeared in multiple Final Fantasy games. A different character

8150-554: Is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies. Other types of magic frequently appear such as "Time magic", focusing on

8313-464: Is mostly an anthology series with primary installments being stand-alone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from

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8476-415: Is well known for its innovation, visuals, such as the inclusion of full-motion videos and photorealistic character models, and music by Nobuo Uematsu . It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan . The first installment of the series was released in Japan on December 18, 1987. Subsequent games are numbered and given

8639-474: The Crystal Chronicles spin-off series, Lightning Returns: Final Fantasy XIII , and the mobile game Mobius Final Fantasy . A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from Final Fantasy to VI . She also did work on Final Fantasy Dimensions . A notable outside collaborator was Hiromu Takahara, lead designer for Japanese fashion house Roen, who created

8802-516: The Arthurian sword and legendary Japanese swordsmith . A recurring concept within Final Fantasy settings is the use of important magical crystals; in early games, they represented the Japanese classical elements and were instrumental in keeping the world in balance. Due to this, control over the crystals forms part of a chosen games' core narrative. The concept of crystals was introduced into

8965-417: The Final Fantasy series as an example of video games have evolved their combat systems over time. Edge cited the visuals of the series as a reason for its long-standing critical praise. In 1996, Next Generation included the series on a ranking of the best games and series of all time, with one of its points of praise being the narratives. That magazine later cited the "melodramatic storylines" used in

9128-662: The Final Fantasy series is Ivalice , the setting for games within the game collection known as the Ivalice Alliance . Taking place within a single world across a large time period, Ivalice is the setting for Final Fantasy Tactics (1997), Final Fantasy XII , and Vagrant Story (2000). Vagrant Story did not originally take place in Ivalice, being incorporated into the subseries by Square Enix long after its release. The game's references to other Final Fantasy games were originally intended as fan service. Ivalice itself

9291-419: The Final Fantasy series over its existence, the most prominent having worked on the mainline games. The first Final Fantasy writer was Kenji Terada , who was asked on board the project by staff who were fans of his work in anime. He was asked to create a scenario that would make players cry. Terada would provide the scenarios for Final Fantasy II (1988) and III (1990). He later had mixed feelings about

9454-688: The Final Fantasy XIII games: he had a major role in the design of Lightning's new appearance in XIII-2 . He was also involved in the world design of Final Fantasy XV . Naora had a presence within the series since Final Fantasy VII , for which he designed the kanji logo for the antagonistic Shinra Corporation. His involvement in the series has primarily been as an art director for games such as Final Fantasy X and XV , in addition to creating character designs for Final Fantasy XIII-2 and Final Fantasy Type-0 . Other artists have also contributed to

9617-553: The Gaia hypothesis , an apocalypse, and conflicts between advanced technology and nature . The series features a number of recurring character archetypes. Most famously, every game since Final Fantasy II , including subsequent remakes of the original Final Fantasy , features a character named Cid . Cid's appearance, personality, goals, and role in the game (non-playable ally, party member, villain) vary dramatically, but two characteristics many versions of Cid have in common are being

9780-714: The PlayStation 2 . Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a sub-sequel ( Final Fantasy X-2 , published in 2003). The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI , was released on the PS2 and PC in 2002, and later on the Xbox 360 . It introduced real-time battles instead of random encounters . Final Fantasy XII , published in 2006, also includes real-time battles in large, interconnected playfields. The game

9943-513: The PlayStation 3 as well, in 2013. Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016. Originally a XIII spin-off titled Versus XIII , XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers. The sixteenth mainline entry, Final Fantasy XVI ,

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10106-473: The roleplaying gamebook series of the same name , they needed to settle for something else. As the English word "Final" was well known in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the " FF " abbreviation would have done. The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise. Following the success, Square immediately developed

10269-463: The two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics ; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game. It was also the second in the series to be released in Europe, with the first being Final Fantasy Mystic Quest . Final Fantasy VIII

10432-483: The " Active Time Battle " system. Final Fantasy V , released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals . Final Fantasy VI was released in Japan in 1994, titled Final Fantasy III in North America. The PlayStation console saw the release of three main Final Fantasy games. Final Fantasy VII (1997) moved away from

10595-497: The "Active Dimension Battle" system. Final Fantasy XIII ' s combat system, designed by the same man who worked on X , was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children . Final Fantasy XV introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on

10758-761: The Bangaa race that would later appear in Final Fantasy XII . For XII , he designed the main characters. As inspiration for their physical appearances, Yoshida used a variety of influences from multiple cultures. He returned to work on Final Fantasy XIV , where he needed to adjust from working on a static project to designing for the more fluid environment of an MMORPG. He would also contribute designs to A Realm Reborn , and its first expansion Heavensward . Kamikokuryo first did work on Final Fantasy VIII and X , then became art director for XII . He would return to this role for Final Fantasy XII: Revenant Wings , and

10921-504: The Crystals , a sequel to Final Fantasy V . The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within . The film is set on a future Earth invaded by alien life forms. The Spirits Within

11084-523: The Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix. Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb. Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that

11247-758: The Job System in favour of a character class-driven system where equipment determined skills and growth. For the later stages of XIV and later A Realm Reborn , the Job System was reintroduced as a second level to the class system. Many Jobs, such as the Dragoon, the Summoner, the White Mage, the Black Mage, and the Red Mage have become closely identified with the series. A different system is "Summoning",

11410-483: The NES installments, Final Fantasy III , was released in Japan in 1990, but was not released elsewhere until a Nintendo DS remake came out in 2006. The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II . It introduced

11573-541: The Nintendo 64, for seven years. Critics attribute the switch of strong third-party games like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles. The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for

11736-493: The Thief, and variations on magical classes such as White and Black Mages. More original classes have appeared throughout the series, such as Bards, Scholars, and Summoners. Due to the series' popularity, they have become staples of RPGs since their debut. The complexity and scope of the job system, as well as whether or not characters are capable of changing jobs, varies from game to game. The original Final Fantasy XIV did away with

11899-517: The available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it. Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as

12062-455: The background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games. Final Fantasy X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain

12225-629: The backstories of the main cast. Kingsglaive , a CGI film released prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters. In 2019, Square Enix released a short anime, produced by Satelight Inc , called Final Fantasy XV: Episode Ardyn – Prologue on their YouTube channel which acts as the background story for the final piece of DLC for Final Fantasy XV giving insight into Ardyn's past. Square Enix also released Final Fantasy XIV: Dad of Light in 2017, an 8-episode Japanese soap opera based, featuring

12388-424: The battle system based around a more focused approach to story, along with accommodating for character classes being locked to specific characters. In Final Fantasy II , character abilities improved based on the number of times they were used and the number of hit points accumulated during battles: if a character used magic, they would become strong in magic while other attributes would suffer. For Final Fantasy III ,

12551-416: The character artwork for the mobile games Final Fantasy IV: The After Years and Final Fantasy Dimensions . Toshitaka Matsuda's first major work was on Final Fantasy XII: Revenant Wings , and he would later serve as a costume and character designer for Lightning Returns: Final Fantasy XIII . Toshiyuki Itahana first worked on character designs for Final Fantasy IX , then later served as a main artist for

12714-428: The characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Games also explore relationships between characters, ranging from love to rivalry. Other recurring situations that drive the plot include amnesia , a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Magical orbs and crystals are recurring in-game items that are frequently connected to

12877-602: The cinematic action of Final Fantasy VII: Advent Children . While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on Final Fantasy jobs. Final Fantasy XIII-2 continued using the Paradigm system with added gameplay functions based on criticism of the first game, while Lightning Returns changed to

13040-458: The clothing for the main cast of Final Fantasy XV . The Final Fantasy series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The side view perspective with groups of monsters against a group of characters used by the early Final Fantasy games has been frequently imitated, supplanting the prior RPG standard of one-on-one battles against monsters from

13203-491: The demo was of a new Final Fantasy game for the Nintendo 64 console. 1997 saw the release of Final Fantasy VII for the Sony PlayStation. The switch was due to a dispute with Nintendo over its use of faster but more expensive cartridges , as opposed to the slower and cheaper, but much higher capacity compact discs used on rival systems. VII introduced 3D graphics with fully pre-rendered backgrounds. It

13366-478: The designs he recalled was for the summon Bahamut: while the original Bahamut was an aquatic monster, he did not know this at the time, so he designed Bahamut as a "mecha dragon". As of Final Fantasy XV , Amano's artwork has been created fairly early in a game's development based on the basic themes. Amano's most enduring contribution to the series is his logo designs: receiving design documents as primarily text-based requests and descriptions, he treats each logo as

13529-405: The development of XIII-2 (2011) and Lightning Returns (2013). Final Fantasy XV was expanded into a multimedia series to avoid creating a video game series; named the Final Fantasy XV Universe, it is split between pre-release media including a feature film and original net animation , and post-release content including other spin-off games and downloadable content . Final Fantasy VII

13692-475: The fastest-selling game in the franchise, and sold one million units on its first day of sale in Japan. Final Fantasy XIV: A Realm Reborn , in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded, and eventually gaining over one million unique subscribers within two months of its launch. The series has received critical acclaim for the quality of its visuals and soundtracks. In 1996, Next Generation ranked

13855-659: The fictional world of Ivalice , Compilation of Final Fantasy VII , and the Fabula Nova Crystallis mythos. The art design for the series has been associated with multiple artists, the three most prominent being Yoshitaka Amano , Tetsuya Nomura , and Akihiko Yoshida . Amano designed characters up to Final Fantasy VI and continues to design each game's logo, Nomura has designed characters for multiple games since Final Fantasy VII , and Yoshida has been involved in XII , XIV , and games associated with Ivalice. The original gameplay created by Akitoshi Kawazu

14018-580: The field and could be avoided. Like other role-playing games, Final Fantasy most commonly uses an experience point-based leveling system, where each battle awards experience points and gaining levels increases character statistics such as health and magic. Magic is another common role-playing element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which

14181-406: The first Final Fantasy to IV , Amano created his artwork based on specific descriptions from game staff, while for Final Fantasy V and VI it was the game staff that took and adjusted his artwork to suit the games. He returned as a character designer for Final Fantasy IX , working from specifications provided by the game's staff. For Final Fantasy XI , Amano created the game's world map. One of

14344-502: The first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class. Magic

14507-460: The first game, often accompanies the ending credits. Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements. Nobuo Uematsu was the primary composer of the Final Fantasy series until his resignation from Square Enix in November 2004. Other notable composers who have worked on main entries in

14670-976: The first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI , which uses detailed versions for both screens. The NES sprites are 26  pixels high and use a color palette of 4 colors. 6  frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs)

14833-505: The first mainline game to spawn two sub-sequels ( XIII-2 and Lightning Returns ). It was also the first game released in Chinese and high definition along with being released on two consoles at once. Final Fantasy XIV , a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn , this time to

14996-464: The freely rotating camera from XI . Final Fantasy XIII and XIV both make use of Crystal Tools , a middleware engine developed by Square Enix. Final Fantasy games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments. Victories in combat are often accompanied by

15159-489: The game's designer. For Final Fantasy V (1992), the scenario was a collaboration between Sakaguchi and Yoshinori Kitase . Final Fantasy VI (1994) was worked on by a group of four or five different writers, including Kitase. Sakaguchi was responsible for providing the basic story from the original game until Final Fantasy VI . Sakaguchi would also write the scenario draft for Final Fantasy IX (2000), with further contributions Kazuhiko Aoki and Nobuaki Komoto. One of

15322-406: The games have used different battle systems. Prior to Final Fantasy XI , battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito , it injected urgency and excitement into combat by requiring

15485-687: The games until Final Fantasy VIII , and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V ' s " Job System ", Final Fantasy VIII ' s " Junction System " and the Active Time Battle concept, which was used from Final Fantasy IV until IX . In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other. Ito also co-directed Final Fantasy VI with Kitase. Kenji Terada

15648-514: The games, they have been referred to by several names (Espers, Guardian Forces, Aeons, Eidolons, Astrals, Primals, Eikons), and have taken either core roles in the story or less prominent roles as tools for the player characters. The artwork and character designs of the first Final Fantasy were created by Yoshitaka Amano, a noted artist who had worked with Tatsunoko Production on multiple anime series including Science Ninja Team Gatchaman , and also did illustrations for Vampire Hunter D . Amano

15811-419: The highest-selling Final Fantasy game to date. Final Fantasy has become one of Square Enix's major gaming franchises; as of 2016, the series has sold 110 million copies worldwide across 48 video game releases. Final Fantasy series consists of multiple games that, while generally having separate settings and narratives, share common themes and motifs in their worlds and plots. Multiple writers have worked on

15974-435: The history, languages, pop culture , and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps. Final Fantasy has been both critically and commercially successful. Several entries are regarded as some of the greatest video games , with the series selling more than 185 million copies worldwide, making it one of the best-selling video game franchises of all time. The series

16137-498: The image illustrations from Final Fantasy VII onward. Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through X , then came back for XIII , and for the basic design of XV . For Final Fantasy IX character designs were handled by Shukō Murase , Toshiyuki Itahana, and Shin Nagasawa. For Final Fantasy XV , Roberto Ferrari

16300-439: The impact of Final Fantasy on his career, as many only knew him from his video game writing. When Final Fantasy IV (1991) was pushed forward onto the next generation of game hardware, Terada's planned scenario was scrapped by the management and he parted with Square on poor terms. After Terada's departure, scenario work was delegated to Takashi Tokita . Tokita wrote the scenario for Final Fantasy IV (1991), along with being

16463-526: The incorporation of enemy-specific weaknesses that were otherwise missing from Japanese games at the time. He also added elements such as weapon and item abilities based on their successful implementation in Wizardry . This first version of the battle system was a traditional turn-based system with characters appearing on the left-hand side of the screen, a feature later adopted by multiple other role-playing games (RPGs). For Final Fantasy II , Kawazu designed

16626-585: The inspiration as his wish to balance pure turn-based mechanics with real-time battle mechanics, which played into a movement in Formula One where cars were shifting towards using semi-automatic gearboxes. For Final Fantasy V , Ito evolved the system further as he felt the version in IV was incomplete. A mechanic introduced in Final Fantasy VII was Limit Breaks, special cinematic moves that have become

16789-432: The main character designer for the series was Tetsuya Nomura, whose first major contribution had been character and monster designs for Final Fantasy VI . He was chosen by Sakaguchi as the character designer for VII after being amused by his storyboards for VI . His greater involvement was also due to scheduling conflicts with Amano's overseas trips to open exhibitions in Europe and North America. Nomura would end up having

16952-769: The main characters alongside being one of the main creative forces behind its development. A trend with Nomura's characters is their names being related to the weather or the sky ( Cloud , Squall , Tidus , Lightning ). He wanted to break this tradition when designing Noctis Lucis Caelum , but after Final Fantasy XIII ' s Lightning was given a weather-based name, Nomura gave Noctis his current name: Noctis' name translates from Latin to "Night of Light Sky". Other notable artists include Akihiko Yoshida , Isamu Kamikokuryo , and Yusuke Naora . Yoshida's first major games were Final Fantasy Tactics and Vagrant Story , which he worked on together with Hiroshi Minagawa . He also did design work for Final Fantasy Tactics Advance , creating

17115-423: The main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano . The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. The central conflict in many Final Fantasy games focuses on

17278-415: The main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity. The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight. Stories in the series frequently emphasize the internal struggles, passions, and tragedies of

17441-468: The majority of the game, is also a recurring element. Other common plot and setting themes include the Gaia hypothesis , an apocalypse, and conflicts between advanced technology and nature . Most games feature names inspired from various cultures' history, languages, and mythology, including Asian , European , and Middle-Eastern . In-game items such as weapons follow this tradition: the two most notable are Excalibur and Masamune, derived respectively from

17604-472: The notable recurring writers is Kazushige Nojima : he first joined the development team for Final Fantasy VII , and would later write the scenario for Final Fantasy VIII (1999). He was also a major contributor to Final Fantasy X (2001) alongside other writers. He returned to write the scenario for Final Fantasy X-2 (2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. His later supplementary material would return to

17767-560: The older games have been remade or re-released on multiple platforms. Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990. It introduced many concepts to the console RPG genre, and has since been remade on several platforms. Final Fantasy II , released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases. The last of

17930-700: The original game by game designer Koichi Ishii . Based on positive fan feedback, Terada suggested carrying them into future entries. Since then, crystals have taken prominent roles in Final Fantasy III , IV , V , VI , VII , and IX . They took minimal roles in II , VIII , X , and XII . Crystals also took a central role in Final Fantasy XIII and XV , which both used the crystal-based Fabula Nova Crystallis lore. In contrast, overt references such as terminology and branding were removed from XV to help with marketing. Crystals were included in A Realm Reborn as

18093-514: The phrase " Final Fantasy " in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi , the series might be in danger of growing stale. Several individual Final Fantasy games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped GamePro 's "26 Best RPGs of All Time" list, as well as GameFAQs "Best Game Ever" audience polls in 2004 and 2005. Despite

18256-469: The player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama. In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy VI for the then next generation of consoles . The demonstration used Silicon Graphics 's prototype Nintendo 64 workstations to create 3D graphics. Fans believed

18419-429: The player to act before an enemy attacks, and was used until Final Fantasy X , which implemented the "Conditional Turn-Based" (CTB) system. This new system returned to the previous turn-based system, but added nuances to offer players more challenge. Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command. Final Fantasy XII continued this gameplay with

18582-467: The player. The Job Change system was initially proposed by Sakaguchi as he wanted to give players freedom to customize the party members. The Job System has continued to have a strong role in the series, being most prominent in Final Fantasy V with 22 available jobs. Jobs have recurring functions throughout the series. Some of the more traditional classes include the Warrior/Fighter, the Dragoon,

18745-465: The relationships between characters, which range from love to rivalry. Other recurring situations that drive the plot include amnesia , a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Esoteric and mystical elements also take a central role in several games, though later games such as Final Fantasy XV focus on simple narratives and understandable knowledge for its lore. The central conflict in many Final Fantasy games focuses on

18908-412: The remake trilogy, Final Fantasy VII Rebirth , was released on the PlayStation 5 in 2024. Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of

19071-464: The scenario writer for the spin-off series, Kingdom Hearts . Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII , and was the main writer for the XIII games. Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI . Amano also handled title logo designs for all of the main series and

19234-602: The series are separate from each other, they have recurring elements carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements. The Final Fantasy series features recurring thematic elements, including magical crystals and creatures such as the Chocobo and Moogle which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada , Kazushige Nojima , and Yasumi Matsuno . Some settings and specific themes have been used in multiple installments and subseries, including

19397-476: The series as a factor in its longevity. In a review of Final Fantasy VI from 2005, GameSpot cited that game as a genre-defining game with its storyline and emphasis on character development, while Final Fantasy VII has frequently been classed as a game that helped solidify the structure and style of RPGs for many years to follow. Digital Spy said in 2012 that Final Fantasy had "shaped and defined role-playing games across generations of consoles", though felt

19560-454: The series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories. In 1999, Next Generation listed the Final Fantasy series as number 16 on their "Top 50 Games of All Time", commenting that "by pairing state-of-the-art technology with memorable, sometimes shamelessly melodramatic storylines, the series has successfully outlasted its competitors [...] and improved with each new installation". It

19723-454: The series had lost some of its appeal as its more recent installments differed too much from their predecessors, with some fans referring to Final Fantasy X as "the last traditional game in the series". Kawazu would develop the concepts he created for Final Fantasy II into its own series, titled SaGa , and other franchises including The Elder Scrolls would adopt its usage-based skill systems. Ishii's experience working on Final Fantasy

19886-471: The series have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, which was followed by a manga adaptation of Final Fantasy III in 1992. Later years have seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into

20049-408: The series include Masashi Hamauzu , Hitoshi Sakimoto , and Yoko Shimomura . Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world. Once a game's major scenarios were completed, Uematsu would begin writing the music based on

20212-528: The series reached cumulative global physical and digital sales of 185 million units. Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII , VIII , and X respectively. The original Final Fantasy VII has sold over 14.4 million copies worldwide, earning it the position of the best-selling Final Fantasy game. Within two days of Final Fantasy VIII ' s North American release on September 9, 1999, it became

20375-402: The series since the first game, where players chose each character's job from the outset. Kawazu created this system to give players freedom to customize the party. For Final Fantasy IV , jobs were attached to specific characters. Each job in a Final Fantasy game has unique abilities which develop as the player's level increases. In some games, the player can assign a character a specific job at

20538-595: The series. The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square. Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo. Final Fantasy games were absent from Nintendo consoles, specifically

20701-459: The series. Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian , European , and Middle-Eastern . Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima. Beginning with Final Fantasy IV ,

20864-510: The series. Hideo Minaba contributed character designs to Final Fantasy IX , worked as an art director for XII , and would later design characters for XIII-2 . Italian-born artist Roberto Ferrari worked as a secondary character designer for Final Fantasy Type-0 , Final Fantasy XV , and Final Fantasy VII Remake . Yusaku Nakaaki worked with Naora and Nomura to create characters for Final Fantasy Type-0 , and along with Ferrari created secondary characters for Final Fantasy XV . Akira Oguro created

21027-481: The series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII , more modern and futuristic vehicle designs have been included. In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games , and platformers for Nintendo 's Famicom Disk System . In 1987, Square designer Hironobu Sakaguchi chose to create

21190-507: The setting of the original Final Fantasy game, depicting a prequel story that explores the origins of the antagonist Chaos and the emergence of the four Warriors of Light . Enhanced 3D remakes of Final Fantasy III and IV were released in 2006 and 2007 respectively. The first installment of the Final Fantasy VII Remake project was released on the PlayStation 4 in 2020. The second and latest installment of

21353-490: The start of the game, while other games allow characters to combine and learn abilities from a number of jobs. In addition to other abilities, a character's job usually determines the types of weapons and armor that they can use. Final Fantasy III saw the introduction of the Job Change System: through special crystals, the four player characters were granted a variety of jobs that could be switched at any point by

21516-454: The story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about. Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes. It

21679-409: The success of VII , it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides. Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games. A delayed, negative review after

21842-457: The system changed back to a traditional class-based model: Kawazu said that the reason for this was because no-one could fully understand the system he had created for Final Fantasy II . The battle system most closely associated with Final Fantasy is the " Active Time Battle " (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued

22005-554: The system, Square created the shell company The Game Designers Studio and released Final Fantasy Crystal Chronicles , which spawned its own metaseries within the main franchise. Final Fantasy XI ' s lack of an online method of subscription cancellation prompted the creation of legislation in Illinois that requires internet gaming services to provide such a method to the state's residents. Kenji Terada Kenji Terada ( 寺田 憲史 , Terada Kenji , born 11 July 1952)

22168-509: The table below, the lower the number given, the better the game is in the view of the respective publication. By way of comparison, the ratings provided by Famitsu magazine and the review aggregator Metacritic are also given; in these rows, higher numbers indicate better reviews. Note that Metacritic ratings up until Final Fantasy VII largely represent retrospective reviews from online websites years after their initial release, rather than contemporary reviews from video game magazines at

22331-560: The team experimented with multiple character control, it was decided that it presented too many development difficulties. The battle system of Final Fantasy XVI , designed by Capcom veteran Ryota Suzuki, again focused on action with a single protagonist with a focus on switching elemental abilities gained from the world's summons. Battles were also split between standard combat with smaller enemies, and large cinematic battles with their own mechanics. Character classes in Final Fantasy are often referred to as "jobs"; they have been present in

22494-414: The team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy. Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series. It was followed by a prequel in 2011, a sequel in 2015 and

22657-415: The themes of the games' plots. Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force . As such, control over these crystals drives the main conflict. The classical elements are also a recurring theme in the series related to the heroes, villains, and items. Other common plot and setting themes include

22820-408: The themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III . Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic , Hindu , Norse , and Greek cultures. Different means of transportation have appeared through

22983-517: The time of their initial release. Final Fantasy has been influential in the history of video games and game mechanics. Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships. In 1992, Nintendo 's Shigeru Miyamoto noted the impact of Final Fantasy on Japanese role-playing games , stating Final Fantasy ' s "interactive cinematic approach" with an emphasis on "presentation and graphics"

23146-491: The time; had the game not sold well, he would have quit the business and gone back to college. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles. In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to " FF ", which would sound good in Japanese. The name was originally going to be Fighting Fantasy , but due to concerns over trademark conflicts with

23309-510: The top ten, with Final Fantasy X and VII coming first and second, respectively. The series holds seven Guinness World Records in the Guinness World Records Gamer's Edition 2008 , which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of Final Fantasy XII took five years), and the "Fastest-Selling Console RPG in

23472-661: The top-selling video game in the United States, a position it held for more than three weeks. Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG. The MMORPG, Final Fantasy XI , reached over 200,000 active daily players in March 2006 and had reached over half a million subscribers by July 2007. Final Fantasy XII sold more than 1.7 million copies in its first week in Japan. By November 6, 2006—one week after its release— XII had shipped approximately 1.5 million copies in North America. Final Fantasy XIII became

23635-422: The use of Game Boy Advances as controllers was a big detractor. The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception. Various video game publications have created rankings of the mainline Final Fantasy games. In

23798-404: The video game market; Sakaguchi had long wished to create a role-playing game, but the company had denied him the opportunity until then. The first Final Fantasy was released in 1987, and was a commercial and critical success that fueled the development of further games. The series garnered international popularity with the release of Final Fantasy VII (1997) for the PlayStation , which became

23961-478: Was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation. In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda . In

24124-489: Was based around Dungeons & Dragons and Wizardry . Starting with Final Fantasy IV , the Hiroyuki Ito -designed ATB system took prevalence; variations of the ATB system have been used in multiple entries since then. These various elements have been positively received by critics over the series' lifetime, contributing to its overall worldwide success, with the gameplay and narratives frequently cited as setting

24287-405: Was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format. The switch also led to increased production costs and a greater subdivision of the creative staff for VII and subsequent 3D games in the series. Starting with Final Fantasy VIII , the series adopted a more photo-realistic look. Like VII , full motion video (FMV) sequences would have video playing in

24450-624: Was born in Tokyo, Japan. He graduated in 1973 from Waseda University with a degree in European History. During his degree, Terada did illustrations for newspapers and magazines, worked on film sets, and did some work as an animator. In 1978, he became an assistant for artist Osamu Tezuka , and in 1980 he became a freelance writer and director for various projects, including writing the scripts for Baoh , Dirty Pair , and Kimagure Orange Road . He also did some work for Square , writing

24613-420: Was brought on board the first Final Fantasy as general artwork designer, filling that role for II and III . For Final Fantasy IV , Amano was given more freedom to create elaborate character designs. Amano returned as character designer and general artwork for Final Fantasy V . Final Fantasy VI , in addition to featuring work by Amano, also had contributions from other designers including Kaori Tanaka . From

24776-490: Was gradually becoming "the most common style" of Japanese RPG at the time. Final Fantasy VII , having been the first title of the series to be officially released in the PAL territories of Europe and Oceania, is credited as having the largest industry impact of the series, and with allowing console role-playing games to gain global mass-market appeal. VII is considered to be one of the most important and influential video games in

24939-447: Was later expanded into a multimedia series gamed Compilation of Final Fantasy VII , which included video games ( Before Crisis , Dirge of Cerberus , Crisis Core ) and film projects ( Advent Children , Last Order ). A different subseries linked by common elements, and indirectly inspired by the Compilation , is Fabula Nova Crystallis Final Fantasy ; while the subseries' games have unique settings and stories, they all share

25102-459: Was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music. Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold 25 million units by 1999, and reached 100 million units in 2011. By June 2023,

25265-407: Was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music. Final Fantasy IX , released in 2000, returned to the series' roots, by revisiting a more traditional Final Fantasy setting, rather than the more modern worlds of VII and VIII . Three main installments, as well as one online game, were published for

25428-612: Was reflected in his design philosophies for the Mana series, which began life as a Final Fantasy spin-off. Numerous industry developers and studios (including Ubisoft 's Maxime Beland, multiple BioWare staff, Peter Molyneux ) have cited Final Fantasy as an influence on either their general game design or specific games. Several independent developers have drawn on both classic and contemporary Final Fantasy games when developing games, citing examples within their narratives, game design, and visuals. Final Fantasy Final Fantasy

25591-459: Was released in 2023 for PlayStation 5 . Final Fantasy has spawned numerous spin-offs and metaseries . Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series , rebranded The Final Fantasy Legend , and its two sequels, Final Fantasy Legend II and III . Final Fantasy Mystic Quest was specifically developed for

25754-634: Was responsible for the character design. Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII , and Fabula Nova Crystallis: Final Fantasy . Other designers include Nobuyoshi Mihara and Akihiko Yoshida . Mihara was the character designer for Final Fantasy XI , and Yoshida served as character designer for Final Fantasy Tactics , the Square-produced Vagrant Story , and Final Fantasy XII . Because of graphical limitations,

25917-498: Was the creation of Yasumi Matsuno, the main creative force behind Tactics and Vagrant Story . It first appeared in Tactics . Matsuno's work with Ivalice later inspired the scenarios for A Realm Reborn . Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Other aspects explored are

26080-447: Was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews. A 25-episode anime television series, Final Fantasy: Unlimited , was released in 2001 based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo and released in North America by ADV Films . In 2005, Final Fantasy VII: Advent Children ,

26243-481: Was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through VII . Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII , VIII , X , and its sequel X-2 . He also worked as

26406-501: Was to mimic the development cycles of Western games in the Call of Duty , Assassin's Creed and Battlefield series, as well as maintain fan-interest. For the original Final Fantasy , Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into

26569-663: Was written by Miwa Shoda, whose work was fleshed out by Watanabe. Watanabe would later work on the scenarios of Final Fantasy XIII (2009) and its sequels, which would become one of his major projects. The scenario for Final Fantasy XI (2002) was created by Masato Kato , who returned for the expansion Rise of the Zilart . For Final Fantasy XIV (2010), the writer was Yaeko Sato, who also worked on XI and XII ; Sato stayed on as lead writer for Final Fantasy XIV: A Realm Reborn (2013), alongside new writer Kazutoyo Maehiro. The lead writer for expansions beginning with Heavensward

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