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An experience point (often abbreviated as exp or XP ) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character 's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing.

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166-849: Final Fantasy II is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color , the PlayStation , the Game Boy Advance , the PlayStation Portable , iOS , Android and Windows . As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV

332-531: A cyclone summoned by the Emperor. The party calls upon the newly born last wyvern to take them to a castle inside the cyclone, where they confront and kill the Emperor. Everyone celebrates the Empire's defeat until a mortally wounded Fynn soldier arrives and reveals that Leon has taken the throne and plans to destroy the rebels with the imperial army. The party enters the castle of Palamecia and confronts Leon, but

498-422: A "semi-innovation" for its time, but also complained about the gameplay. Both sources praised the graphics, however. GameSpy, while echoing similar complaints about the "quirky and sometimes confusing" leveling system and praises for the graphics, also applauded the supposed decrease in difficulty of the game, which in the reviewers' opinion eliminated the necessity to abuse the leveling system in order to progress in

664-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over

830-419: A character who uses a lot of MP during battle might increase their maximum MP. This experience system had several unintended consequences that allowed characters to gain much more experience than intended, such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively. Final Fantasy II uses the same turn-based battle system seen in

996-459: A combined soundtrack album for the PlayStation versions of the games, was released in 2002 and re-released in 2004. The music of Final Fantasy II has also appeared in various official concerts and live albums, such as 20020220 music from Final Fantasy , a live recording of an orchestra performing music from the series including several pieces from the games. Additionally, several songs from

1162-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning

1328-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after

1494-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular

1660-503: A higher quality so as to utilise the audio capabilities of the PlayStation. Sekito also composed a few new tracks to be used in the new cutscenes . It was published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan); this was the first release of the game outside Japan. The port

1826-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)

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1992-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in

2158-505: A level cap, or a limit of levels available. For example, in the online game RuneScape , no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have a dynamic level cap, where the level cap changes over time depending upon the level of the average player. In some systems, such as the classic tabletop role-playing games Traveller , Call of Cthulhu and Basic Role-Playing , and

2324-426: A level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience. For example, D&D 3rd Edition bases the creation of magical items around a system of experience expenditure (known as burning xp ). The d20 System introduced the concept of prestige classes , sets of mechanics, character developments, and requirements that can be leveled up. Some games have

2490-414: A level-based experience system. In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character . Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management

2656-468: A level-up system while playing a modification of Chainmail , for which Gygax was a co-author. Dungeons & Dragons needed an abbreviation for "experience point", but EP was already in use for "electrum pieces", part of the currency system. One of TSR's first hires, Lawrence Schick, suggested the abbreviation to XP, to help Gygax complete the game manuals before release. Some games use hybrid advancement systems that combine elements from more than one of

2822-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than

2988-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to

3154-477: A massive ship, with a captive princess inside. GameSpy praised the addition of the ability to save the game at any time, calling the feature crucial for a game on a handheld game console , and in contrast to GameSpot , praised the graphics, saying that while they were primitive, they were "well-suited" to the Game Boy Advance. The PSP version was met with generally average reviews. GameSpot described

3320-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble

3486-534: A much more charged meaning. A term intended to describe this style of play without pejorative connotation is optimization , also known as "XP farming". Power-leveling is using the help of another, stronger player to level a character more quickly than is possible alone. Games that allow several characters to participate in a single event (such as battle or quest completion), implement various methods of determining how and when experience gets shared between participants. These methods include: only awarding experience to

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3652-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses

3818-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if

3984-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let

4150-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring

4316-434: A particular type of weapon will become more adept at wielding a weapon of that type, and will also increase in physical strength and accuracy. Attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion. Hit points (HP) and magic points (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP, while

4482-476: A pirate; Minwu ( ミンウ , Min'u , "Mindu" in the PlayStation remake and "Ming-Wu" in the Japanese release and English NES prototype) , who is a White Mage with the rebellion, and Ricard Highwind ( リチャード・ハイウインド , Richādo Haiuindo , "Gareth" in the PlayStation remake, Edward in the English NES prototype and "Richard" in the Japanese release) , who is the first dragoon to appear in the series. Firion and

4648-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience

4814-403: A rebel base in the town of Altair after her kingdom of Fynn was invaded by the Emperor. Hilda denies their request to join the rebel army because they are too young and inexperienced. The three set off for Fynn in search of Leon; there they find a dying Prince Scott of Kashuan, Hilda's fiancé, who informs them that a former nobleman of Kashuan, Borghen, betrayed the rebellion and became a general in

4980-446: A remorted character. The term "remort" comes from MUDs . In some MUDs, players may become immortal characters—administrative staff—simply by advancing to the maximum level. These users are generally expected to distance themselves from gameplay, and interaction with players may be severely limited. When an immortal chooses to vacate this position to resume playing the game—usually from level one just as with any new character—he or she

5146-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII

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5312-480: A set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session. Once experience points are used, they are erased or marked as spent from the character record and cannot be used again. Final Fantasy XIII and Warhammer Fantasy Roleplay are examples of games that use a cash-in advancement system. Since many early role-playing video games are derived from Dungeons & Dragons , most use

5478-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require

5644-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in

5810-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying

5976-482: A special Final Fantasy II edition of the console. It included completely redone graphics in the manner of the 16-bit generation Final Fantasy games and includes larger character sprites, remixed music by Tsuyoshi Sekito , and full graphical backgrounds in battle mode. The PlayStation version featured even more graphical updates over the WonderSwan version, and the soundtrack was again remixed by Tsuyoshi Sekito to

6142-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting

6308-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of

6474-608: A sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics , such as maximum health , magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from Dungeons & Dragons , experience points are used to improve characters in discrete experience levels ; in other games, such as GURPS and

6640-679: A version of Final Fantasy II for three Japanese mobile phone networks. To celebrate the Final Fantasy series' 20th anniversary, the game was released in Japan for the PlayStation Portable in 2007. The remake features improved graphics, the cutscenes and soundtrack from Final Fantasy Origins , and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls . It additionally includes four new dungeons in which more character-specific equipment can be found, alongside powerful enemies and two new bosses. The release for

6806-521: A village in the mirror image of Poft where the citizens are dead victims of the Emperor's conquest, including Cid and Tobul, with the former asking the group to find out where they are and why they have been called here. The four enter the teleporter at the north edge of town and enter what Minwu believes is Pandaemonium. Climbing to the highest floor, the party meets the Light Emperor, who explains that when Firion and his allies killed him, his soul

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6972-423: Is a game mechanic in some role-playing games. Once a character reaches a specified level limit, the player can elect to start over with a new version of the character. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, such as access to different races , avatars , classes , skills, or otherwise inaccessible play areas within the game. A symbol often identifies

7138-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or

7304-403: Is missing for most of the game. Five playable characters temporarily join the party to assist Firion, Maria, and Guy in their missions for the rebellion. These are Gordon ( ゴードン , Gōdon ) , the prince of Kashuan and a member of the rebellion; Josef ( ヨーゼフ , Yōzefu ) , a villager in the town of Salamand; Leila ( レイラ , Reira , "Reila" in the Japanese release and English NES prototype) ,

7470-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired

7636-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls

7802-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance

7968-402: Is referred to as leeching. In games that allow players to gain rewards by kill stealing , this is also considered a form of leeching. Some players of online games use automated programs known as bots to grind or leech for them in order to progress with minimal effort. This practice often violates the terms of service. Bots are also commonly used in commercial operations in order to powerlevel

8134-404: Is said to have remorted, "becoming mortal again". Grinding refers to the process of repeating one specific activity over and over. This is done, for example, by repeatedly participating in challenges, quests, tasks and events which reward experience points for performing repetitive, often menial challenges. This definition can also be used in multi-player games , but it is typically displaced by

8300-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player

8466-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating

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8632-424: Is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent. Some games, particularly MUDs and MMORPGs , place a limit on the experience a character gains from a single encounter or challenge, to reduce

8798-506: The World of Darkness games, experience points are spent on specific abilities or attributes chosen by the player. In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain abilities typically increases. Alternatively, some games keep the number of experience points per level constant but progressively lower

8964-743: The World of Darkness series. It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an archery skill one notch, 10 points to raise overall dexterity by one, or it might cost 20 points to learn a new magic spell . Players are typically free to spend points however they choose. Some games simplify free-form advancement by offering packages or templates of pre-selected ability sets. A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has

9130-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume

9296-627: The Emperor of Palamecia ( パラメキア皇帝 , Paramekia Kōtei ) (named Mateus ( マティウス , Matiusu ) in Kenji Terada's novelization of the game) are the respective hero and villain representing Final Fantasy II in Dissidia Final Fantasy , Dissidia 012 and Dissidia NT , fighting games featuring characters from across the series. Firion is voiced by Hikaru Midorikawa in the Japanese versions and by Johnny Yong Bosch in

9462-543: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in

9628-727: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until

9794-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used

9960-405: The artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world

10126-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including

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10292-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than

10458-512: The "level" system wholesale from tabletop role-playing games and made it a genre staple, but FF2 eliminated levels altogether", but that what "sounds novel at first wound up being a huge mess". The game's re-releases have been more heavily reviewed. Famitsu magazine scored the WonderSwan version of the game a 30 out of 40, and GameSpot noted the Dawn of Souls ' mostly outdated graphics but praised its length and bonus content. IGN noted

10624-479: The "more intriguing" story and "key words" system as "notable" in "the evolution of the series and genre" but called the level up system "chaotic" and noted that unlike previous versions, this was shipped without a version of Final Fantasy I . IGN described the "dialogue and story" as "much more interesting than" its predecessor and the "proficiency system not unlike what's found in The Elder Scrolls " as

10790-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome

10956-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of

11122-472: The Emperor reappears in the throne room in a new demonic form, revealing he has become the ruler of Hell and returned with the intention of destroying the entire world. The party and Leon escape Palamecia Castle with the wyvern as the castle is replaced with the palace of Hell, Pandaemonium. Leon agrees to help the group seal the Emperor away. The party travels to the Jade Passage, an underground passage to

11288-560: The English versions; Mateus is voiced by Kenyu Horiuchi in the Japanese versions and Christopher Corey Smith in the English versions. In the PlayStation's opening FMV of Final Fantasy II , Firion is also voiced by Yukimasa Obi, while Maria is played by Noriko Shitaya , Guy by Kenta Miyake , and Leon by Takayuki Yamaguchi . Firion, Maria, Guy and Leon are attacked by Palamecian Black Knight soldiers and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda, who has established

11454-467: The Imperial army. The party returns to Altair to inform Hilda. She allows the group to join the rebellion and asks them to journey north to find mythril , a metal which could be used to create powerful weapons. The party makes its way north to the occupied village of Salamand, where they save the villagers forced to work in the nearby mines, kill Borghen, and retrieve the mythril. For their next mission,

11620-638: The Japanese Virtual Console for the Wii on June 16, 2009, for the Wii U on December 11, 2013, and for the Nintendo 3DS on February 12, 2014, is identical to the original Famicom release, incorporating none of the updates of the later versions. On February 25, 2010, Square Enix released a port of the PSP version modified with touchscreen controls for the iOS platform. Following this, a touchscreen port

11786-483: The Japanese release and English NES prototype) , a resident of the country of Fynn and the main protagonist; Maria ( マリア ) , a soft-spoken archer and dedicated enemy of the Empire; Guy ( ガイ , Gai , "Gus" in the remake for the PlayStation) , a simple monk who communicates with animals; and Leon ( レオンハルト , Reonharuto , "Leonhart" in the Japanese release and English NES prototype) , a conflicted dark knight who

11952-667: The NES's successor console , led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American players, was retitled Final Fantasy II ). Although a prototype cartridge of the English NES Final Fantasy II was produced, the project was, by Moriyama's own admission, still far from complete: "We had so very limited memory capacity we could use for each game, and it

12118-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which

12284-583: The PlayStation Portable version had shipped 90,000 copies in Japan and 70,000 in North America. Despite these high sales, the game had sold the fewest copies of any of the first ten main games in the Final Fantasy series. Upon release, Famicom Tsūshin (now Famitsu ) gave the original Famicom version a score of 35 out of 40, based on a panel of four reviewers giving it ratings of 9, 9, 9 and 8 out of 10. This made it one of their three highest-rated games of 1988, along with Dragon Quest III (which scored 38/40) and Super Mario Bros. 3 (which scored 35/40). It

12450-625: The Ravager and Menzoberranzan , transferred the AD&;D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for

12616-473: The Sunfire into the airship's engine. Before escaping from the explosion, the party encounters a dark knight whom Maria recognizes as Leon. On his deathbed, the king of Fynn tasks the party to seek the help of the seemingly extinct dragoons of Deist. There the party finds only a mother with her son, learning that all but one of the dragoons are dead, partly as a result of imperial poison. After placing an egg of

12782-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on

12948-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout

13114-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using

13280-448: The character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on

13446-481: The character from the item menu, and certain spells, such as "Cure", spelled "Kearu" (IPA: [kéərɯ]) in the Japanese versions, can be used outside of battle. The player can also save their progress on the overworld. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player characters (NPCs),

13612-411: The character stronger and able to accomplish more difficult tasks, such as safely battling stronger enemies, gaining access to more powerful spells or combat techniques, or resolving more difficult social challenges. Typically, levels are associated with a character class , and many systems allow combinations of classes, allowing a player to customize how their character develops. Some systems that use

13778-586: The character whose hit killed the enemy (as in Fire Emblem series); sharing experience among characters (as in D&;D ); and giving experience based on each character's actions (as in Final Fantasy Tactics ). In some online games (for example Dungeon Defenders ), it is possible to join a group and gain experience while providing little or no contribution to the group. This type of behavior

13944-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;

14110-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By

14276-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that

14442-471: The development of the first installment in the series, Square 's management decided to manufacture 400,000 copies of the game to make a sequel possible, then the original Famicom (NES) version successfully shipped 520,000 copies in Japan. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. Hironobu Sakaguchi , who had previously served as

14608-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,

14774-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and

14940-409: The effectiveness of power-leveling . "Perks" are special bonuses that video game players can add to their characters to gain special abilities. The term refers to the general usage of " perk " as an abbreviation of " perquisite ". Perks are permanent rather than temporary and are progressively unlocked through experience points. The first video game to use the term "perks" to refer to such a mechanic

15106-402: The experience gained for the same tasks as the character's level increases. Thus, as the player character strengthens from gaining experience, they are encouraged to accept new tasks that are commensurate with their improved abilities in order to advance. The term "experience point" was introduced by Gary Gygax and Dave Arneson in the creation of Dungeons & Dragons . Arneson introduced

15272-530: The first Final Fantasy in various collections. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in different areas, including graphics, sound, and specific game elements. Following the successful North American release of the original Final Fantasy by Nintendo in 1990, Square Soft , Square's North American subsidiary, began work on an English language localization of Final Fantasy II , to be called Final Fantasy II: Dark Shadow Over Palakia . Assigned to

15438-413: The first Final Fantasy , and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. Final Fantasy II introduced the chocobo , the signature Final Fantasy mascot, which lets characters ride to a location at great speed without being attacked by enemies. The recurring character Cid

15604-481: The first game's release. In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meikyū (lit. "The Labyrinth of Nightmares"). It was published in Japan exclusively by Kadokawa Shoten . The music for Final Fantasy II was later arranged by Tsuyoshi Sekito for the WonderSwan Color, PlayStation, and Game Boy Advance remakes. Although

15770-493: The first game. Final Fantasy II received little attention from non-Japanese reviewers at its initial release, though its remakes have garnered favorable reviews. Final Fantasy II features gameplay similar to that of its predecessor, Final Fantasy . The player can freely roam an overworld containing several towns and dungeons. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to

15936-428: The following types. In many role-playing games, such as games derived from Dungeons & Dragons ( D&D ), an accumulation of a sufficient number of experience points (XP) increases a character's "level", a number that represents a character's overall skill and experience. To "level" or "level up" means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats increase, making

16102-605: The four are tempted by the offer, apparitions of their loved ones show them a vision of Firion and his allies battling the Dark Emperor in Pandaemonium. Realizing this Emperor is just as evil as the original, the four reject his offer and defeat the Light Emperor just as Firion and his allies vanquish the Dark Emperor. As the rebels in the world of the living celebrate their victory, the four specters watch them and wish them well before fading away into peaceful rest. During

16268-507: The game as the player had to do in the original game. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG ) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of

16434-737: The game were performed as part of a medley by the Royal Stockholm Philharmonic Orchestra for the Distant Worlds – Music from Final Fantasy concert tour, while a different medley of songs from the game were performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series. Final Fantasy II has been remade several times for different platforms, and has frequently been packaged with

16600-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when

16766-521: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great

16932-448: The genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by

17098-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu

17264-577: The great improvement in the translation of the story over Final Fantasy I and the addition of later Final Fantasy features, such as being able to save anywhere in the overworld map without a tent or cabin. The Dawn of Souls release was named the IGN Game Boy "Game of the Month" for March 2004, and the package was rated 76th in Nintendo Power ' s Top 200 Games list. The dialogue system

17430-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie

17596-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until

17762-478: The last wyvern in a cavern, the party returns to Altair and finds the Hilda they rescued is a lamia in disguise. The party slays the imposter and rescues the real Hilda before successfully reclaiming Fynn from the imperial forces. They then travel west in search of a powerful magic item, joining forces with the last surviving dragoon on the way. The party returns to Fynn and sees that many towns have been destroyed by

17928-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at

18094-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by

18260-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit

18426-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,

18592-403: The main planner for Final Fantasy , assumed the role of director to accommodate for the larger development team. Using the experience gained from the first installment, which focused more on fitting story ideas into their new gameplay system and game world, the developers fully crafted the story of Final Fantasy II first. The gameplay was then built around the narrative. The experience system

18758-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of

18924-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of

19090-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all

19256-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of

19422-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in

19588-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at

19754-481: The original Final Fantasy , with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with bows and magical attacks. Final Fantasy II features four playable characters as well as several secondary characters who are only briefly controlled by the player. Primary characters include Firion ( フリオニール , Furionīru , "Frioniel" in

19920-410: The original game was also created prior to the release of Origins , and makes use of an original translation as the existence of the prototype cartridge was not common knowledge at the time. In addition to its original Famicom release, Final Fantasy II was re-released on the WonderSwan Color in 2001, and both singularly and as part of a collection with Final Fantasy I for the PlayStation in 2002. It

20086-416: The original, Final Fantasy II was programmed by Nasir Gebelli . Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there. The game was released one day before the one-year anniversary of

20252-463: The party is sent to the city of Bafsk to prevent the construction of a large airship known as the Dreadnought; however, it takes off just as they arrive. After retrieving the Sunfire, a weapon which can blow up the Dreadnought, they watch helplessly as an airship with Hilda on board is captured by the Dreadnought. When the Dreadnought lands to stock up on supplies, the party rescues Hilda and throws

20418-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in

20584-419: The player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect. Characters and monsters are no longer separated into separate windows in the battle screen as they were in

20750-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that

20916-547: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with

21082-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to

21248-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed

21414-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of

21580-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates

21746-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to

21912-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot

22078-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of

22244-545: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Experience point In many RPGs, characters start as fairly weak and untrained. When

22410-495: The project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV and Secret of Mana (known as Seiken Densetsu 2 in Japan). Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the long development time, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System ,

22576-402: The recurring character Cid . It also eliminated the traditional experience point leveling system of the previous and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being advertised as a sequel to Final Fantasy , the game includes no characters and locations from

22742-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of

22908-451: The role-playing video games Dungeon Master , Final Fantasy II , The Elder Scrolls , the SaGa series, and Grandia series, character progression is based on increasing individual statistics rather than general experience points. Skills and attributes grow through exercised use. Free-form advancement is used by many role-playing systems including GURPS , Hero System or

23074-488: The same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of

23240-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring

23406-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that

23572-424: The same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called a party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of

23738-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as

23904-576: The story of the game. Following his sacrifice to unseal the door guarding the Ultima Tome, Minwu awakens in a new area and sees someone resembling Gordon fight off Imperial soldiers. Minwu assists him, and the man soon explains he is Scott, Gordon's brother. Minwu informs him of the events up to his own demise, and the two surmise they are in the Jade Passage since they both died. They find Josef and subsequently Ricard, eventually emerging in Machanon,

24070-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into

24236-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,

24402-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As

24568-445: The two soundtracks were composed separately, the soundtrack to II has only been released as a combined album with the soundtrack to Final Fantasy I . They were first released as All Sounds of Final Fantasy I•II in 1989, which was then republished in 1994. An arranged album of music from the two soundtracks titled Symphonic Suite Final Fantasy was also released in 1989, while Final Fantasy & Final Fantasy II Original Soundtrack ,

24734-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of

24900-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since

25066-431: The underworld, and finds the portal to Pandaemonium, where they finally defeat the Emperor. Afterwards, Leon chooses to leave in response to the trouble he caused, though Firion assures him that he will be welcomed back if and when he returns. The Dawn of Souls remake of the game for the Game Boy Advance includes an additional storyline that takes place after the game, which follows the four party members who died during

25232-421: The world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. The Game Boy Advance remake adds a bonus story after the game is completed. Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and

25398-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in

25564-543: Was also introduced, and a character of the same name has appeared in every main-series game since. On the overworld and within dungeons, random encounters with enemies can be fought to improve each character's attributes . Unlike the original Final Fantasy , players cannot upgrade their characters' classes. The game is also one of the few games in the series to not use experience-based levels . Instead, each character participating in battle develops depending on what actions they take. For instance, characters who frequently use

25730-521: Was also one of the magazine's five highest-rated games up until 1988, along with Dragon Quest II (which scored 38/40) and Zelda II: The Adventure of Link (which scored 36/40). The 1989 "All Soft Catalog" issue of Famicom Tsūshin included Final Fantasy II in its list of the best games of all time , giving it the Best Scenario award . Retrospectively, G4 described the stat-building system as an "Innovation", noting that "computer RPGs took

25896-402: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing

26062-532: Was brought to Android in 2012 through the Google Play store. According to Square's publicity department, the original Famicom release sold 800,000 copies. As of March 2003, the game, including all re-releases at the time, had shipped 1.28 million copies worldwide, with 1.08 million of those copies being shipped in Japan and 200,000 abroad. Despite having only been released in June of that year, as of September 2007

26228-413: Was designed to be a more realistic advancement system than that of the first game. Several members of the original staff from the first game reprised their jobs for Final Fantasy II . Sakaguchi again created the plot for the title, with the actual scenario written by Kenji Terada . Nobuo Uematsu composed the music, as he had for the first game, while Yoshitaka Amano was again the concept artist. As with

26394-447: Was never really "translating" but chopping up the information and cramming them back in... [Additionally] our boss had no understanding in putting in extra work for the English version at that time". In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins , it was released with new graphics, music, and a brand new translation under the supervision of Akira Kashiwagi. A fan translation of

26560-421: Was originally released in North America as Final Fantasy II , so as not to confuse players. Following enhanced versions for iOS and Android in 2010 and 2012 respectively, the game was re-released again as part of the 2021 Final Fantasy Pixel Remaster series. The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer

26726-493: Was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box package in December 2012. Final Fantasy II was again released in a new format in 2004 for the Game Boy Advance as part of Final Fantasy I & II: Dawn of Souls . The primary change for this version was the addition of a bonus storyline entitled Soul of Rebirth accessible to the player after completing the game. In 2005 and 2006, Square Enix released

26892-484: Was released on the Game Boy Advance in 2004 as part of Final Fantasy I & II: Dawn of Souls , on the PlayStation Portable in 2007, and for the Japanese Wii Virtual Console on June 16, 2009. The Final Fantasy I•II collection included the original game with only minor changes. The WonderSwan Color remake of the game was first released on May 3, 2001, and later included as a bundle with

27058-539: Was split, with the Emperor's "dark half" falling to Hell and acquiring more power, while his light half—the Emperor they now see—ascended to Heaven. He then explains they are in Arubboth, palace of Heaven, and the cave they traveled through was Raqia, the place where fallen angels are cast down to become demons, and that he called them here to ask for forgiveness on the behalf of his dark half, and offers them eternal life with him in Arubboth if they forgive his sins. Though

27224-457: Was the 1997 role-playing video game Fallout . Besides RPGs, perks have been used in various other video games in recent times, including first-person shooters such as Call of Duty 4: Modern Warfare (2007), Call of Duty: Modern Warfare 2 (2009), and Killing Floor (2009), as well as action games such as Metal Gear Online (2008). "Remorting" (also known as "rebirth", "ascending/ascension", "reincarnating", or " new game plus ")

27390-541: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize

27556-407: Was thought to be time consuming and stilted, but was still a milestone for interactivity. The story was considered to be much more involved and deep than the first Final Fantasy , as it involved romance and the death of characters. The game's plot was thought by some reviewers to mirror elements of Star Wars: A New Hope in its use of an orphan joining a rebellion against an empire that was building

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