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BarrysWorld was a British multiplayer gaming website which hosted servers for various video game titles. It collapsed late in 2001.

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47-480: Originally run by a volunteer organisation, during the late 1990s and early 2000s it ran a multitude of servers for popular multiplayer games of the time including: Counter-Strike , Half-Life , Quake , Quake II , Quake III , Starsiege: Tribes , Team Fortress and Unreal Tournament . The website and its multiplayer servers were launched in March 1998, having evolved from several ' clan ' servers previously operated by

94-400: A 3D game engine developed by Valve . It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source , Counter-Strike: Source , and Half-Life 2 . Other notable third-party games using Source include Vampire: The Masquerade – Bloodlines , Dear Esther , and The Stanley Parable . Valve released incremental updates to the engine during its lifetime. Source

141-410: A displacement allowing for more natural shapes such as hills to be created. Scenery objects or complex geometry can be imported as separate 3D models from the game directory. These models can also be used as physics objects or interactive props. The editor also features an in-depth logic I/O system that can be used to create complex interactive elements. Signals to trigger different responses or change

188-494: A framework on top of SRCDS for custom modification of gameplay on existing titles. Source Filmmaker (SFM) is a 3D animation application that was built from within the Source engine. Developed by Valve, the tool was originally used to create movies for Day of Defeat: Source and Team Fortress 2 . It was also used to create some trailers for Source Engine games. SFM was released to the public in 2012. In June 2016, Valve released

235-523: A full upgrade of the Source engine for the release of The Orange Box . An artist-driven, threaded particle system replaced previously hard-coded effects for all of the games within. An in- process tools framework was created to support it, which also supported the initial builds of Source Filmmaker . In addition, the facial animation system was made hardware-accelerated on modern video cards for "feature film and broadcast television" quality. The release of The Orange Box on multiple platforms allowed for

282-471: A further £2m would be forthcoming. The company GAME.net bought the website and its assets soon after, and for the next couple of years ran the website and multiplayer service in a similar manner, hoping the multiplayer service would promote its products. In 2003 the original creators of Barrysworld parted ways from the GAME.net company and relaunched the service supported by a volunteer based organisation using

329-506: A large code refactoring , which let the Source engine take advantage of multiple CPU cores. However, support on the PC was experimental and unstable until the release of Left 4 Dead . Multiprocessor support was later backported to Team Fortress 2 and Day of Defeat: Source . Valve created the Xbox 360 release of The Orange Box in-house, and support for the console is fully integrated into

376-665: A new website http://www.freddyshouse.com . The name Barrysworld is a reference to the character Barry the Time Sprout in novels by Robert Rankin Counter-Strike Counter-Strike ( CS ) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with

423-430: A variety of different purposes, including development. Developers may use the program to view models and their corresponding animations, attachment points, bones, and so on. Face Poser is the tool used to access facial animations and choreography systems. This tool allows one to edit facial expressions , gestures and movements for characters, lip sync speech, and sequence expressions and other acting cues and preview what

470-503: A week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both /$ Goldsrc and /$ Src . Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to

517-428: Is a Japanese arcade adaptation of Counter-Strike published by Namco for Linux -based machines. The game is set in a futuristic version of Counter-Strike , with characters featuring anime-like designs. A selection of single-player missions, mini-games, and seasonal events were added to prolong the players' interest on the game. Counter-Strike Online is a free-to-play spin-off available in much of eastern Asia. It

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564-479: Is an overhaul of many aspects of the Source engine through the development of the Left 4 Dead series . Multiprocessor support was further expanded, allowing for features like split screen multiplayer, additional post-processing effects, event scripting with Squirrel , and the highly-dynamic AI Director . The menu interface was re-implemented with a new layout designed to be more console-oriented. This branch later fueled

611-517: Is backwards compatible on the Xbox One console. On March 22, 2023, Valve announced Counter-Strike 2 , which utilizes the Source 2 game engine . It was originally announced as a free upgrade to Global Offensive with a summer 2023 release date. On September 1, 2023, it was released as a limited beta, and the game replaced Global Offensive on September 27. Counter-Strike Neo (stylized NEO)

658-573: The Counter-Strike franchise has sold over 25 million units. Because of its popularity, Counter-Strike has attracted considerable academic attention. Researchers have used data from Counter-Strike , among others, to examine the mood of players, performance of obese players, or performance changes since the start of the Russian invasion in Ukraine. Source (engine) Source is

705-456: The GoldSrc game engine. On September 23, 2014, an open beta was released on Steam. The game launched on October 7, 2014, featuring 50 maps and 20 game modes. The game features both player versus player modes such as team deathmatch , hostage rescue, and bomb defusal, alongside player versus environment modes such as cooperative campaign missions and base defending. Reception from critics

752-481: The Half-Life GoldSrc engine, similarly to its predecessor. Besides the multiplayer mode, it also included a single-player mode with a "full" campaign and bonus levels. The game received mixed reviews in contrast to its predecessor and was quickly followed with a further entry to the series titled Counter-Strike: Source . Counter-Strike: Source was the first game publicly released by Valve to run on

799-449: The backward compatibility -breaking "version jumps" of its competitors. Different systems within Source are represented by separate modules which can be updated independently. With Steam , Valve can distribute these updates automatically among its many users. In practice, however, there have been occasional breaks in this chain of compatibility. The release of Half-Life 2: Episode One and The Orange Box both introduced new versions of

846-822: The Destinations Workshop Tools, a set of free virtual reality (VR) creation tools running using the Source 2 SDK. In June 2005, Valve opened the Valve Developer Community wiki . It replaced Valve's static Source SDK documentation with a full MediaWiki -powered community site. Valve staff have occasionally produced professional and/or academic papers for various events and publications, including SIGGRAPH , Game Developer Magazine and Game Developers Conference , explaining various aspects of Source engine's development. Titanfall , Titanfall 2 , and Apex Legends are not included because their engines, while originally based on

893-482: The Source engine. Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero and to those who had bought ATI Radeon video cards bundled with a Half-Life 2 voucher. While the original release only included a version for Microsoft Windows,

940-475: The asset pipeline, as well as a few GUI-based programs designed for handling more complex functions. Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build. After Team Fortress 2 became free-to-play, Source SDK

987-508: The codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3 , it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck. Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining

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1034-519: The development team was hired by Valve in 2000, when the company acquired the rights to Counter-Strike . The game received a port to Xbox in 2003. It was also ported to OS X and Linux in the form of a beta in January 2013. A full release was published in April 2013. Counter-Strike was followed up with Counter-Strike: Condition Zero , developed by Turtle Rock Studios and released in 2004. It used

1081-404: The end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing and completing objectives such as killing enemy players gives cash bonuses. Uncooperative actions, such as killing teammates , result in a penalty. Originally a modification for Half-Life ,

1128-488: The engine that could not be used to run older games or mods without the developers performing upgrades to code and, in some cases, content. Both cases required markedly less work to update its version than competing engines. The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One . HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source , which required

1175-632: The engine's shaders to be rewritten. The former, along with developer commentary tracks, were showcased in Half-Life 2: Lost Coast . Episode One introduced Phong shading and other smaller features. Image-based rendering technology had been in development for Half-Life 2 , but was cut from the engine before its release. It was mentioned again by Gabe Newell in 2006 as a piece of technology he would like to add to Source to implement support for much larger scenes that are impossible with strictly polygonal objects. The Source 2007 branch represented

1222-460: The game eventually received a port to OS X on June 23, 2010, with a Linux port afterwards in 2013. Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and

1269-631: The largest tournaments for the Counter-Strike series up to 2007. Since 2013, the Valve-sponsored Counter-Strike: Global Offensive Major Championships have become the most prestigious tournaments in the franchise's history, featuring prize pools of around $ 1,000,000. Counter-Strike is considered one of the most influential first person shooters in history. The series has a large competitive community and has become synonymous with first person shooters. As of August 2011 ,

1316-424: The main engine codeline. It includes asset converters, cross-platform play and Xbox Live integration. Program code can be ported from PC to Xbox 360 simply by recompiling it. The PlayStation 3 release was outsourced to Electronic Arts , and was plagued with issues throughout the process. Gabe Newell cited these issues when criticizing the console during the release of The Orange Box . The Left 4 Dead branch

1363-485: The main series, Counter-Strike: Global Offensive , was released by Valve in 2012 for Windows, OS X , Xbox 360 , and PlayStation 3 . Hidden Path Entertainment , who worked on Counter-Strike: Source post-release, helped to develop the game alongside Valve. Counter-Strike 2 was announced in March 2023 and publicly released on September 27, 2023, as a replacement for Global Offensive . There have been several third-party spin-off titles created for Asian markets over

1410-411: The organisation behind the website struggled at times to find funds for the hardware and bandwidth required to support such a service. As cheap flat-rate narrow-band and broadband services from more mainstream ISPs became popular and the dot com crash made venture capitalists apprehensive about funding such organizations, Barrysworld once again struggled to find funds to support its activities. While

1457-469: The organisation tried to support the service by offering game servers and (non-compulsory) subscriptions, by 2001 the funding crisis had forced the organisation, which by now had 35 staff, into voluntary liquidation . It is not about the failure of anyone here […] the stock market has tarnished anything that's vaguely internet or game-related as a dead loss. Ade Brownlow The venture capital company 3i had provided £1m, and guaranteed that

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1504-628: The process of porting, Valve rearranged most of the games released up to The Orange Box into separate, but parallel "singleplayer" and "multiplayer" branches. The game code to these branches was made public to mod developers in 2013, and they serve as the current stable release of Source designated for mods. Support for Valve's internal Steam Pipe distribution system as well as the Oculus Rift are included. In May 2014, Nvidia released ports of Portal and Half-Life 2 to their Tegra 4 -based Android handheld game console Nvidia Shield . Source 2

1551-435: The reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Older versions of Source use Bink Video for video playback, however more recent releases of the Source engine use WebM videos for menu backgrounds, Full Motion Videos , and splash screens. . Source was created to evolve incrementally with new technology, as opposed to

1598-647: The release of the Steam client on the same platform. Valve announced that all their future games would be released simultaneously for Windows and Mac. The first of Valve's games to support Linux was Team Fortress 2 , the port released in October 2012 along with the closed beta of the Linux version of Steam. Both the OS X and Linux ports of the engine take advantage of OpenGL and are powered by Simple DirectMedia Layer . During

1645-409: The release of the first game, Counter-Strike . It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve , the developers of Half-Life , who then turned Counter-Strike into a retail product released in 2000. The original Counter-Strike

1692-464: The releases of Alien Swarm and Portal 2 , the former released with source code outlining many of the changes made since the branch began. Portal 2 , in addition, served as the result of Valve taking the problem of porting to PlayStation 3 in-house, and in combination with Steamworks integration creating what they called "the best console version of the game". In April 2010, Valve released all of their major Source games on OS X , coinciding with

1739-499: The scene will look like in the game engine. The Hammer Editor, the engine's official level editor , uses rendering and compiling tools included in the SDK to create maps using the binary space partitioning (BSP) method. Level geometry is created with 3D polygons called brushes ; each face can be assigned a texture which also defines the properties of the surface such as the sounds used for footsteps. Faces can also be converted into

1786-455: The state of an entity can be sent between entities such as buttons, NPCs , intangible trigger brushes, and map props. The Source Dedicated Server (SRCDS) is a standalone launcher for the Source engine that runs multiplayer game sessions without requiring a client. It can be launched through Windows or Linux and can allow for custom levels and assets. Most third-party servers additionally run Metamod :Source and SourceMod, which together provide

1833-454: The website's creators. Around the year 1999, it started offering a pay-per-use modem dial-up service and along with supporting the free multi-player services and website, propelled Barrysworld to being the 4th largest internet service provider (ISP) in the UK (based on call minutes per month). While the website and free multiplayer servers proved popular, with a claimed 300,000 registered users,

1880-610: The years. These include the Counter-Strike Online series, Counter-Strike Neo , and Counter-Strike Nexon: Studio . Counter-Strike is an objective-based, multiplayer tactical first-person shooter . Two opposing teams—the Terrorists and the Counter Terrorists—compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages. At

1927-576: Was announced by Valve as the successor to Source at the Game Developers Conference in March 2015. There, Valve stated that it would be free to use for developers, with support for the Vulkan graphical API , as well as using a new in-house physics engine called Rubikon. In June 2015, Valve announced that Dota 2 , originally made in the Source engine, would be ported over to Source 2 in an update called Dota 2 Reborn . Reborn

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1974-545: Was developed by Nexon , with oversight from Valve . It uses a micropayment model that is managed by a custom version of the Steam back-end . Announced in 2012 and aimed at the Asian gaming market, a sequel titled Counter-Strike Online 2 was developed by Nexon on the Source game engine and released in 2013. In August 2014, Nexon announced Counter-Strike Nexon: Zombies , a free-to-play, zombie-themed spin-off, developed on

2021-488: Was effectively made open to all Steam users. When some Source games were updated to Source 2013, the older Source SDKs were phased out. The three applications mentioned below are now included in the install of each game. There are three applications packaged in the Source SDK: Hammer Editor, Model Viewer, and Face Poser. The Model Viewer is a program that allows users to view models and can be used for

2068-528: Was first released to the public as an opt-in beta update that same month before officially replacing the original client in September 2015, making it the first game to use the engine. The engine had succeeded Source by the late 2010s. Source SDK is the software development kit for the Source engine, and contains many of the tools used by Valve to develop assets for their games. It comes with several command-line programs designed for special functions within

2115-468: Was followed by Counter-Strike: Condition Zero , developed by Turtle Rock Studios and released in March 2004. A previous version of Condition Zero that was developed by Ritual Entertainment was released alongside it as Condition Zero: Deleted Scenes . Eight months later, Valve released Counter-Strike: Source , a remake of the original Counter-Strike and the first in the series to run on Valve's then-newly created Source engine . The fourth game in

2162-583: Was generally negative, with criticism aimed at the game's poor user interface, microtransactions, and dated graphics. On October 30, 2019, Counter-Strike Nexon: Zombies was renamed to Counter-Strike Nexon: Studio . Counter-Strike has over 20 years of competitive play beginning with the original Counter-Strike . The first major tournament was hosted in 2001 at the Cyberathlete Professional League which, along with World Cyber Games and Electronic Sports World Cup , were among

2209-698: Was succeeded in 2015 by the release of Source 2 . Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack 's Quake engine with some code from the Quake II engine . Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2 ". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: When we were getting very close to releasing Half-Life (less than

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