A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament ; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round.
73-644: The FIDE Grand Swiss Tournament is a Swiss-system chess tournament, forming part of the qualification for the World Chess Championship . The players who qualify for the Candidates Tournament are marked with green background. The players who otherwise qualified for the Candidates Tournament before the start of the Grand Swiss Tournament are marked with blue background. In 2019, Alekseenko emerging third in
146-488: A 1–1 draw is possible and games are usually not extended after 21 is reached in order to maximise the number of played matches. The Swiss system is used in some bridge tournament events, either pairs events or team matches. For teams, in each round, one team plays against another for several hands with the North/South pairs playing against their opponent's East/West pairs. The same hands are played at each table and
219-404: A balance of playing with black pieces and white pieces, so too debate tournaments attempt to provide teams with a balance of places in the speaking order (i.e. Opening Government, Opening Opposition, Closing Government, and Closing Opposition). With four competitors rather than two, significantly greater compromise is required to balance the ideal requirements of, on the one hand, a team not meeting
292-468: A better-weighted score. His suggestion was to add the square of the player's points to the amount calculated as above. In 1887 and 1888 Berger studied Gelbfuhs' system and the suggestion of Sonneborn. This improvement became known as the Sonneborn-Berger system. When the system is used to break ties between equally scoring players, adding in the square of the player's raw score does no good, so
365-433: A game (ex: one point for a chess tournament). The player is reintroduced in the next round and will not receive another bye. Another advantage compared to knockout tournaments is that the final ranking gives some indication of the relative strengths of all contestants, not just of the tournament winner. By contrast, in a knockout tournament the second-best contestant is not necessarily the losing finalist; they could be any of
438-516: A game every week for several weeks. The advantages of the Keizer system are that all players do not have to be present for every round of the tournament: they can enter, leave and re-enter the tournament very easily. The Keizer system also maximises the interest of the games by seeking to pairing opponents of similar playing strength. This system is quite used in chess clubs in Belgium, but especially in
511-469: A long period of time, such as a tournament with one round every week for three months, the Grand Prix system can be used. A player's final score is based on their best results (e.g. best ten results out of the twelve rounds). Players are not required to play in every round; they may enter or drop out of the tournament at any time. Indeed, they may decide to play only one game if they wish to, although once
584-409: A loss, and none for an unplayed game. As a result, if players with no unplayed games tie, the one with fewer draws finishes higher on the tie-break (i.e. a win and a loss is better than two draws). Sonneborn–Berger score considers the strength of opponents each player faced, or the head to head result if the tied players have already played against each other during the tournament. If a player defeated
657-465: A player some advantage as a result of chance. The detailed pairing rules are different in different variations of the Swiss system. As they are quite complicated, and it is undesirable to have a long delay between rounds to decide the pairings, the tournament organizer often uses a computer program to do the pairing. In chess, a specific pairing rule, called "Dutch system" by FIDE , is often implied when
730-578: A player wants to get a prize they need to play more rounds to accumulate points. The tournament therefore includes players who want to go for a prize and play several rounds as well as players who only want to play an odd game. A variant known as the McMahon system tournament is the established way in which European Go tournaments are run. Professional sumo tournaments in Japan also closely approximate this system. This differs mainly in that players have
803-404: A player who scored poorly in the start before subsequently scoring points against weaker opponents. A practical benefit of the cumulative system is that it is simple to track with pen and paper when running a large tournament. Of course in the age of computers and smart phones, instead of accumulating points scored against weak players, we could just calculate who had the toughest schedule as with
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#1732790874404876-436: A second time. Compared to a knockout tournament, a Swiss system has the advantage of not eliminating anyone; a player who enters the tournament knows that they can play in all the rounds, regardless of results. The only exception is that one player is left over when there is an odd number of players. The player left over receives a bye : they do not play that round but are usually awarded the same number of points as for winning
949-456: A skill ranking prior to the start of the tournament which determines their initial pairing in contrast to the basic Swiss-system approach where all players start at the same skill ranking. The McMahon system reduces the probability of a very strong team meeting a very weak team in the initial rounds. It is named for Lee E. McMahon (1931–1989) of Bell Labs . A tournament system in Italy. It
1022-416: A strong player then they get more "credit" for that win or draw. This is done by adding the scores of every opponent the player beats and half of the score of every opponent the player draws. The system was named after William Sonneborn and Johann Berger , but it was invented by Oscar Gelbfuhs . The system is the main tie-breaking system in round robin tournaments , but is also used in Swiss tournaments. It
1095-467: A suitable approach. This pairing system may have some issues with competitive integrity if a tournament where this system is used has qualifiers leading to it. For example, suppose a certain qualifier determines the 5th-8th seeds in an 8-team Swiss-style tournament. If the Dutch system is used, players or teams in the qualifier may be incentivized to not do their best, as doing so might make them play against
1168-447: A tournament with eight players, ranked #1 through #8. Assume that the higher-ranked player always wins. 1: 2-0 2: 2-0 3: 1-1 4: 1-1 5: 1-1 6: 1-1 7: 0-2 8: 0-2 1: 2-0 2: 1-1 3: 1-1 4: 1-1 5: 1-1 6: 1-1 7: 1-1 8: 0-2 Accelerated pairings do not guarantee that fewer players will have a perfect score. In round 2, if #5 and #6 score upset wins against #3 and #4, and there
1241-421: A type of group tournament common in chess and other board games, and in card games such as bridge , use various criteria to break ties between players who have the same total number of points after the last round. This is needed when prizes are indivisible, such as titles, trophies, or qualification for another tournament. Otherwise players often share the tied spots, with cash prizes being divided equally among
1314-450: Is a decisive result between #1 and #2, there will be three players with a perfect 2–0 score. The Danish system works in principle like a Monrad system, only without the restriction that no players can meet for a second time, so it is always #1 vs. #2, #3 vs. #4 etc. Bridge team tournaments, if not played as "Round Robin", usually start with the Swiss system to make sure that the same teams would not play against each other frequently, but in
1387-406: Is a fixed number of rounds. After the last round, players are ranked by their score. If players remain tied, a tie-break score is used, such as the sum of all opponents' scores ( Buchholz chess rating ). Assuming no drawn games, determining a clear winner (and, incidentally, a clear loser) would require the same number of rounds as that of a knockout tournament , which is the binary logarithm of
1460-478: Is also called the Neustadtl score. What we call the Sonneborn-Berger system was not invented by Sonneborn or Berger, and it was not originally designed for tie-breaking. It was invented by Oscar Gelbfuhs about 1873 to be used as a weighted score in round-robin tournaments. It would be used instead of the raw score for final places. In 1886 Sonneborn criticized the system and suggested an improvement that would give
1533-511: Is desired for top-ranked participants to meet in the last rounds, the pattern must start them in different brackets, just the same as is done in seeding of pre-ranked players for a single elimination tournament. In subsequent rounds, competitors are sorted according to their cumulative scores and are assigned opponents with the same or similar score up to that point. The pairing rules have to be quite complicated, as they have to ensure that no two players ever oppose each other twice, and to avoid giving
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#17327908744041606-503: Is done so that matches can begin before all teams have finished the previous round. In later rounds, the pairings are slower but more exact. In the last one or two rounds there may be a switch to the Danish system to make sure that each team plays the final match according to its actual ranking, even if this results in some teams playing against an opponent a second time. At least in the US, this
1679-500: Is extremely rare, usually employed only in small club games with a large number of rounds relative to the number of teams. In chess, each player is paired against another player with an equivalent performance score. In "Round 1" of a chess tournament paired using the Swiss System, players usually are seeded according to their known playing strength, often a rating assigned to them by their local club, their national federation, or
1752-495: Is optional at Scrabble tournaments, as players at smaller tournaments may still have an incentive to win their last game to improve their overall rating. Players may also be "Gibsonized" if they have clinched a spot in the next round, and they may be paired with the highest-ranked player who cannot possibly qualify for the next round. The system is used for the selection of the English national pool team. Sixty-four players start
1825-414: Is similar to the Swiss System, but does not split players based on their score. Before pairing any round, players are listed for decreasing score / decreasing rating, and the opponent of the first player in the list is the player following them by a number of positions equal to the number of remaining rounds, and so on for the other players. As consequence of this, the difference in rating between opponents at
1898-554: Is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties. The Median system is also known as the Harkness System , after its inventor Kenneth Harkness , or the Median-Buchholz System . For each player, this system sums
1971-410: Is then paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to prevent competitors from meeting each other twice, and to balance colors (in chess). For this method to work, the score groups cannot be too small, and thus for smaller overall fields score groups are not
2044-492: Is used and is known either as Monrad or Swiss. Croquet tournaments are frequently run using a Swiss system, often flexibly so that the order of players is not strictly maintained, avoiding players waiting around for long games to finish. Variants include the Burridge Swiss, used as a qualifying stage for a subsequent elimination, in which there is a predetermined threshold of games. Once a player reaches that threshold,
2117-462: Is used. The player with the highest score is ranked number 1 and so on. The player that had the black pieces the most times finishes highest on tie-breaks. The player with the most wins finishes highest on tie-breaks. This is used as the first tie-break rule for individual tournaments in ICCF. Invented by Isaac Kashdan , this system awards four points for a win, two points for a draw, one point for
2190-480: The World Othello Championship uses a formula based on strength of schedule and margin of victory within games; it also allows for byes. (Not relevant in games such as chess without a defined margin of victory.) Among tied players, the player whose first loss came last gets priority. If player A's first loss was in round 4 and player B's first loss was in round 2, player A gets priority. This
2263-558: The World Universities Debating Championship , ranks teams by a modified form of Swiss tournament, usually called a tab . "Tab" also denotes to the software used for scheduling of rounds and tabulation of results. Teams are ranked from first to fourth in each debate and awarded from three down to zero points. Teams with similar points totals are grouped off for each successive round. Just as chess Swiss tournaments are arranged to ensure players have
FIDE Grand Swiss Tournament - Misplaced Pages Continue
2336-678: The 1st seed on the first round, decreasing their chances of having a good score. Conversely, for knockout tournaments, the highest seed is usually paired with the lowest, the 2nd highest with the 2nd lowest, and so on. This incentivizes players or teams to do their best and get a higher seed so that they can play against lower-seeded players/teams. The players are first ranked based on their scores, then on their starting numbers (which can be random or based on seeding). Then #1 meets #2, #3 meets #4, etc., with modifications made to ensure that other rules are adhered to. Players are sorted by scores (not score groups) and original ranks, then each player paired to
2409-480: The Grand Swiss made him eligible for the wild card nomination, which is how he qualified to the Candidates Tournament 2020–2021 . This chess-related article is a stub . You can help Misplaced Pages by expanding it . Swiss-system The Swiss system is used for competitions in which there are too many entrants for a full round-robin (all-play-all) to be feasible, and eliminating any competitors before
2482-595: The Netherlands. The system used in the "league phase" of the UEFA Champions League , UEFA Europa League , and UEFA Conference League starting from the 2024–25 season shares a core characteristic with the Swiss system: The competitors are ranked in a single league of 36 teams while only playing eight games against different opponents in the first two competitions, and six games in the third competition. However, pairings are not determined depending on
2555-490: The Solkoff and median systems. An alternative explanation for the popularity of the cumulative system is that it is easier for coaches, players and the audience to follow the potential scores and prizes, as the point totals don't vary and only need to be added to from round to round. This sums the cumulative scores of the player's opponents. If all the tied players have met each other, the sum of points from these encounters
2628-459: The Sonneborn improvement is omitted. However, the system has retained the Sonneborn-Berger name. This method uses the average performance rating of the player's opponents. The "performance rating" of a player is basically the rating the player would receive if they had started the tournament without a rating. The average rating of the player's opponents. The Brightwell Quotient used in
2701-532: The United States in 1950, but it was used in England prior to that. To calculate this, sum the running score for each round. For example, if a player has (in order) a win, loss, win, draw , and a loss; his round-by-round score will be 1, 1, 2, 2½, 2½. The sum of these numbers is 9. Additionally, one point is subtracted from the sum for each unplayed win, and ½ point is subtracted for each unplayed draw. In
2774-613: The United States to use the Swiss system was in Corpus Christi, Texas in 1945; and the first Chess Olympiad using it was held in Haifa in 1976. In chess, the terms Swiss and Monrad are both used and denote systems with different pairing algorithms. The Monrad pairing system is commonly used in Denmark and Norway, while most of the rest of the world uses one of the Swiss systems defined by FIDE . In most other sports, only one format
2847-503: The beginning of the competition, in a Swiss system the match pairing for each round is done after the previous round has ended and depends on its results. The Swiss system seeks to provide a clear winner with a large number of competitors and a relatively small number of rounds of competition, without a single bad result terminating participation. The system was first employed at a chess tournament in Zürich in 1895 by Julius Müller, hence
2920-418: The bottom half play each other, and losers in the top half play winners in the bottom half (for the most part). After two rounds, about ⅛ of the players will have a perfect score, instead of ¼. After the second round, the standard pairing method is used (without the added point for the players who started in the top half). As a comparison between the standard Swiss system and the accelerated pairings, consider
2993-403: The clock, but must win (i.e. a draw counts as a win for Black). The player who wins the draw of lots may choose which color they play. As a last resort, ties are broken by a random process such as a coin flip. Harry Golombek points out deficiencies in most of the tie-break systems and recommends a playoff if there is time. If not, he recommends Sonneborn-Berger and then the player who has
FIDE Grand Swiss Tournament - Misplaced Pages Continue
3066-408: The contestants defeated by the eventual tournament winner in earlier rounds. In a Swiss-system tournament, sometimes a player has such a great lead that by the last round they are assured of winning the tournament even if they lose the last game. This has some disadvantages. First, a Swiss-system tournament does not always end with the exciting climax of a knockout final. Second, while the outcome of
3139-499: The course of the badminton tournament. The tournaments are meant to promote both the sport and the social aspect of the game, hence its results are not connected to external rankings. Beforehand, players can enroll in three or four categories designed to separate national, regional and recreational players. Players of different clubs are coupled to form doubles and mixed doubles. The starting positions on each ladder (singles, doubles and mixed doubles) are random. Unlike in official matches
3212-420: The effect of reducing the number of players with perfect scores more rapidly (by approximately a factor of 2 after two rounds). For the first two rounds, players who started in the top half have one point added to their score for pairing purposes only. Then the first two rounds are paired normally, taking this added score into account. In effect, in the first round the top quarter plays the second quarter and
3285-472: The end of the tournament is undesirable. In contrast, all-play-all is suitable if there are a small number of competitors; whereas a single-elimination (knockout) tournament rapidly reduces the number of competitors, but the best competitor may not necessarily win, as good competitors might perform poorly in a single match or eliminate and exhaust each other if they meet in early rounds. Unlike group format or other systems in which all pairings are known from
3358-427: The fact that players should meet each other at most once and pairings are chosen dependent on the results, there is a natural upper bound on the number of rounds of a Swiss-system tournament, which is equal to half of the number of players rounded up. Should more than this number of rounds be played, the tournament might run into the situation that there is either no feasible round, or some players have to play each other
3431-474: The final game has no bearing on first place, the first-place player can decide who wins second or third prize. In the 1995 All-Stars Tournament in Scrabble, tournament directors paired David Gibson , who had by then clinched first place, with the highest-ranked player who could not win a prize so that the second- and third-ranked players could compete between themselves for the final placements. The "Gibson Rule"
3504-508: The first round is not so big (as for the accelerated systems), and ideally the "big match" between the first and the second one should occur at the last round, no matter how many players and rounds are in the tournament. A bit like the Amalfi system, the Keizer system aims to offer a more interesting pairing system than the Swiss or round-robin system for tournaments that take place over a long period, for example an internal club championship with
3577-598: The first round the pairs for the second round would be first-ranked team against the second, third against fourth, and so on. In a true Swiss tournament all teams play in one group. However, in a curling arena there are a limited number of curling sheets available at any one time. Therefore, the teams are usually divided into groups, and the groups are rearranged after a round or two. The criteria used for ranking are, in order: British Parliamentary Style debate competitions have four rather than two teams in each debate. The preliminary round for many such competitions, including
3650-432: The first round would require four waves, the next two, and all remaining rounds would consist of a single wave each. Over the same six rounds, only nine waves would occur. Note that the waves format is not strictly necessary, as instead a match could commence as soon as another in the same round ends, but the principle is largely the same. In a Swiss tournament, all the results of a particular round need to be recorded before
3723-463: The last one or two rounds there may be a switch to the Danish system, especially to allow the first two ranked teams to battle against each other for the victory, even if they have met before during the tournament. This would be more common if relatively few teams are involved. In a large field it is usually easy to match high-scoring teams who have not previously met. In a few tournaments which run over
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#17327908744043796-408: The name "Swiss system", and is now used in many games including chess , go , bridge , Scrabble , Pokémon , and Rocket League . During all but the first round, competitors are paired based on approximately how they have performed so far. In the first round, competitors are paired either randomly or according to some pattern that has been found to serve a given game or sport well. If it
3869-407: The next opponent, typically excluding repeats. The Monrad system used in chess in Denmark is quite simple, with players initially ranked at random, and pairings modified only to avoid players meeting each other twice. The Norwegian system has an optional seeding system for the first-round pairings, and within a score group, the pairing algorithm endeavours to give players alternating colors. There
3942-430: The next round may begin. This means that each round will take as long as its slowest match. In a single elimination tournament, any game may commence once the two preceding games that feed into it have been completed. This may result in one branch of the bracket falling behind if it has several slow matches in a row, but it may then catch up if it then has several quick matches. Additionally, each round has fewer matches than
4015-402: The number of players rounded up. Thus, three rounds can handle up to eight players, four rounds can handle up to sixteen players, ten rounds can handle up to one thousand and twenty-four players, and so on. If fewer than this minimum number of rounds are played, two or more players could finish the tournament with a perfect score, having won all their games but never having faced each other. Due to
4088-539: The number of points earned by the player's opponents, excluding the highest and lowest. If there are nine or more rounds, the top two and bottom two scores are discarded. Unplayed games by the opponents count ½ point. Unplayed games by the player count zero points. The Modified Median system is similar to the Median system, except: This system is the same as the Median system, except that no scores are discarded. Ephraim Solkoff did not invent this system. He introduced it to
4161-500: The player will no longer be included in the Swiss and will have qualified. Once a player can no longer reach the threshold, they are eliminated from the Swiss. The number of rounds is about double that of the threshold. Curling uses a variation called the Schenkel system. Like a Swiss tournament, the Schenkel ensures that after the first round teams will play against teams with similar levels of success so far. That means that after
4234-438: The previous example, if the fourth-round draw was instead a ½ point bye, then ½ point would be subtracted and the final sum would be 8½. This system places more weight on games won in the early rounds and the least weight on games won in the final rounds. The rationale for this system is that a player who scored well early in the tournament has most likely faced tougher opponents in later rounds and should therefore be favored over
4307-425: The previous, and the average longest match in a round will more closely match the average match as the number of matches in that round decreases. The method of accelerated pairings also known as accelerated Swiss is used in some large tournaments with more than the optimal number of players for the number of rounds. This method pairs top players more quickly than the standard method in the opening rounds and has
4380-514: The results compared using the International Match Point (IMP) scoring system. The difference between the total IMPs scored in the round is converted to Victory Points (VPs), with typically 20 VPs shared between the teams. In pairs, the initial scoring is by matchpoints which are then converted to VPs. In the first round, teams are usually paired randomly; however, pairings can be based on other criteria. In subsequent rounds,
4453-415: The same (or almost the same) score. No player is paired up against the same opponent twice. The rules for Swiss System chess events also try to ensure that each player plays an equal number of games with white and black. Alternating colors in each round is the most preferable and the same color is never repeated three times in a row. Players with the same score are ideally ranked according to rating. Then
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#17327908744044526-754: The same club in the first round as long as no one club has 40% of the entrants. Overwatch Open Division also made use of the Swiss system, as well as the Hearthstone Global Games tournament. In 2024, the Overwatch Champions Series , the successor to the Overwatch League , also began utilizing the Swiss system in the open qualifier portion of each of the season's four stages. Tie-breaking in Swiss-system tournaments Swiss system tournaments ,
4599-532: The same opponent twice and, on the other hand, a team having a balanced mix of places in the running order. Mind Sports South Africa, the national body for esports in South Africa , uses a Swiss system for all its tournaments. For its Swiss implementations, players receive three points for a win and only one for a draw and no player can play against another player more than once. There is the further provision that no player may play against another player from
4672-677: The standings after the previous rounds. Thus, the system UEFA will be using for Champions League is not a Swiss system but Leandro Shara System, also known as the Pots System. A similar pre-seeded system (with similar mis-attribution to being "Swiss") is used in League A of the CONCACAF Nations League as of the 2023–24 season. International Student Badminton Tournaments depend on the Swiss ladder system to ensure its players get as many challenging matches as possible over
4745-424: The teams are ranked in order of the number of VPs they have accumulated in previous rounds, and the top team plays the second team, the third team plays the fourth team, etc., subject to the proviso that teams do not play each other twice. Software may be employed to do pairings, and in the early rounds it will match teams with approximately the same score but it will not result in a precise 1 vs 2, 3 vs 4, etc. This
4818-402: The term "Swiss" is used. The Monrad system for pairing is commonly used in chess in Denmark and Norway, as well as in other sports worldwide. These two systems are outlined below. The players are divided into groups based on their scores . Within each group with the same or similar score, players are ranked based on ratings or some other criteria. Subject to the other pairing rules, the top half
4891-410: The third quarter plays the fourth quarter. Most of the players in the first and third quarters should win the first round. Assuming this is approximately the case, in effect for the second round the top eighth plays the second eighth, the second quarter plays the third quarter and the seventh eighth plays the bottom eighth. That is, in the second round, winners in the top half play each other, losers in
4964-558: The tied players. Some tiebreakers used in other group tournaments are also used in Swiss-system tournaments, while others exploit the particular features of the Swiss system. If the players are still tied after one tie-break system is used, another system is used, and so on, until the tie is broken. Most of the methods are numerical methods based on the games that have already been played or other objective factors, while some methods require additional games to be played. In chess, where results are simply win/loss or draw, strength of schedule
5037-490: The top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired to play number 5, number 2 is paired to play number 6 and so on. When the tournament, or a section of the tournament, has an odd number of players, one player usually is assigned a "Bye"—e.g. a round where the player is not paired. Modifications are then made to balance colors and prevent players from meeting each other twice. The first national event in
5110-444: The tournament and after six rounds, the top player will qualify as they will be unbeaten. The remaining seven places are decided after a series of round robins and playoffs. Compared with a round-robin tournament , a Swiss tournament can handle many players without requiring an impractical number of rounds. An elimination tournament is better suited to a situation in which only a limited number of games may be simultaneously played in
5183-403: The tournament. For example, if a tennis tournament had sixty-four players, but only eight courts available, then not all matches in a round can be played at the same time. In a Swiss tournament, each round would have to be divided up into four waves of eight matches each. This would result in a total of twenty-four waves over the minimum six rounds. Conversely, for a single elimination tournament,
5256-604: The world chess federation ( FIDE ). In some events, especially when none or few of the players have an official chess rating, the players are paired randomly. Once play begins, players who win receive a point, those who draw receive one-half of a point, and those who lose receive no points. Win, lose or draw, all players proceed to the next round where winners are paired against opponents with equal performance scores (e.g. Round 1's winners play each other, Round 1's draws play each other, etc.). In later rounds (typical tournaments have anywhere from 3-9 rounds), players face opponents with
5329-403: Was a tiebreaker used by Pokémon Organized Play in 2004-2005. If a player arrives after the first round is paired, the player loses priority. This tiebreaker is currently used by Pokémon Organized Play . The tie is broken by one or more games played with fast time control , or Fast chess . FIDE rules provide for a single fast decisive game, known as Armageddon . White gets more time on
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