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Final Fantasy IV

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A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster -infested wilderness or dungeon —with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like Dragon Quest , Pokémon , and the Final Fantasy series.

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177-575: Final Fantasy IV , titled Final Fantasy II in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix ) for the Super Nintendo Entertainment System . The fourth main installment of the Final Fantasy series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying

354-476: A Formula One race and seeing racers pass each other at different speeds. This gave him the idea of different speed values for the individual characters. The system was developed by Kazuhiko Aoki , Ito and Akihiko Matsui . As the game's lead designer, Tokita wrote the scenario and contributed pixel art. He said that there was a lot of pressure and that the project would not have been completed if he did not work diligently on it. According to Tokita, Final Fantasy IV

531-488: A 7. They gave the game an award for 1991's Best RPG Video Game , stating that the "Mode 7 is great here and Square does a spectacular job in using it to zoom in and away from the planet" and that the "quest is huge and also one of the most difficult ever attempted in a video game". GamePro rated it a perfect 5.0 out of 5 in all five categories (graphics, sound, control, fun factor, and challenge) in its March 1992 issue. The reviewer Monty Haul stated that it "truly redefines

708-602: A Paladin, while Tellah learns the secret of Meteor. Upon reaching Baron, the party discovers an amnesiac Yang and return him to his senses. The party then confronts the King, only to discover that he is an imposter and one of Golbez's minions, Cagnazzo. After defeating him, Cid arrives and takes them to one of his airships, the Enterprise . On the way, the party enters a room booby-trapped by Cagnazzo, where Palom and Porom sacrifice themselves to save Cecil, Tellah, Cid, and Yang. On

885-402: A battle, and it featured some of the most exciting villains to date". Reviewers have praised the game for its graphics, gameplay and score, and have noted that Final Fantasy IV was one of the first role-playing games to feature a complex, involving plot. However, some retrospective reviews have criticized the game's original English-language translation. It has been included in various lists of

1062-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over

1239-402: A dangerous area. Random encounters were incorporated into early role-playing video games and have been common throughout the genre. Placed and random encounters were both used in 1981s Wizardry and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as Dragon Warrior , Final Fantasy , and The Bard's Tale . Random encounters happen when

1416-455: A feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a random encounter table . The tables are usually based on terrain (and/or time/weather), and have a chance for differing encounters with different numbers or types of creatures. The results may be modified by other tables, such as whether

1593-485: A few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting. Final Fantasy IV has been ported to several other platforms with varying differences. A remake, also called Final Fantasy IV , with 3D graphics was released for the Nintendo DS in 2007 and 2008. The game was re-titled Final Fantasy II during its initial release outside Japan as

1770-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning

1947-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after

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2124-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular

2301-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)

2478-443: A large cast of characters and completes quests to advance the story. Characters move and interact with people and objects on a field map, which may represent a variety of settings, such as towers, caves, and forests. Travel between areas occurs on the overworld . The player can use towns to replenish strength, buy equipment, and discover clues about their next destination. Conversely, the player fights monsters at random intervals on

2655-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in

2832-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than

3009-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to

3186-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble

3363-604: A new translation, although certain translated lines from the previous localization by Kaoru Moriyama, such as "You spoony bard!", were kept, as they had become fan favorites. A remake for the WonderSwan Color , with few changes from the PlayStation version, was released in Japan on March 28, 2002. Character sprites and backgrounds were graphically enhanced through heightened details and color shading. Final Fantasy IV

3540-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses

3717-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if

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3894-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let

4071-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring

4248-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience

4425-520: A quest unequalled in a video game", concluding that it "makes use of all the Super NES has to offer" and is "the best made to date!" Ken Williams (as Sushi-X), who gave it an 8, said that it is "a totally awesome RPG", the "storyline is actually coherent and the plot moves along with a combination of speaking sequences and battles". On the other hand, Martin Alessi, who disliked role-playing games, gave it

4602-443: A reader poll in 2006 ranking it as the sixth best game ever made. It was also listed among the best games of all time by Electronic Gaming Monthly in 2001 and 2006, Game Informer in 2001 and 2009, GameSpot in 2005, and GameFAQs in 2005, 2009 and 2014. Weekly Famitsu gave Final Fantasy Collection a score of 54 out of 60 points, scored by a panel of six reviewers. The Game Boy Advance version, Final Fantasy IV Advance ,

4779-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII

4956-803: A second time in Japan in March 1999 as part of the Final Fantasy Collection package, which also included the PlayStation versions of Final Fantasy V and VI . Fifty-thousand limited edition copies of the collection were also released and included a Final Fantasy -themed alarm clock. The PlayStation port was later released with Chrono Trigger in North America as part of Final Fantasy Chronicles in 2001 and with Final Fantasy V in Europe and Australia as part of Final Fantasy Anthology in 2002. The English localizations feature

5133-869: A selection of tracks from the game, arranged and performed by Celtic musician Máire Breatnach . Lastly, Final Fantasy IV Piano Collections , an arrangement of tracks for solo piano performed by Toshiyuki Mori, was released on April 21, 1992, and began the Piano Collections trend for each successive Final Fantasy game. Several tracks have appeared on Final Fantasy compilation albums produced by Square, including The Black Mages and Final Fantasy: Pray . Independent but officially licensed releases of Final Fantasy IV music have been orchestrated by such groups as Project Majestic Mix, which focuses on arranging video game music. Selections also appear on Japanese remix albums, called dōjin music , and on English remixing websites such as OverClocked ReMix . Because

5310-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require

5487-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in

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5664-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying

5841-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting

6018-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of

6195-439: A strong magic user may have low defense, while a physical fighter may have low agility. Like other Final Fantasy games, characters gain new, more powerful abilities with battle experience. Magic is classified as either "White" for healing and support; "Black" for offense; or "Summon" (or "call") for summoning monsters to attack or carry out specialized tasks. A fourth type, " Ninjutsu ", consists of support and offensive magic and

6372-561: A themed face plate featuring artwork of Cecil and Kain. The enhanced graphics from the WonderSwan Color port were further improved, and minor changes were made to the music. The localization team revised the English translation, improving the flow of the story, and restoring plot details absent from the original. The abilities that were removed from the original North American release were re-added, while spells were renamed to follow

6549-522: A trap set by Golbez, the party flees the underworld aboard the Enterprise , with Cid sacrificing himself to reseal the passage between the two worlds and to prevent the Red Wings from continuing their pursuit. The party, now joined by Edge, the prince of Eblan, travels back to the Tower of Babil in order to take back the stolen crystals and revenge himself upon Rubicante the last of the fiends. Upon reaching

6726-436: A warrior monk serviced to the kingdom and the protection of the crystal. The Red Wings attack Fabul, and Kain reappears as one of Golbez's servants. He attacks and defeats Cecil; when Rosa intervenes, Golbez kidnaps her and Kain takes the crystal. On the way back to Baron, the party is attacked by Leviathan and separated. Cecil awakes alone near Mysidia. When he enters the town, he finds that its residents deeply resent him for

6903-481: A year later, no doubt because audiences were hoping for more of the same. The Super Famicom version of Final Fantasy IV went on to sell 1.44 million copies in Japan. The PlayStation version sold an additional 261,000 copies in Japan in 1997. By March 2003, the game, including the PlayStation and WonderSwan Color remakes, had shipped 2.16 million copies worldwide, with 1.82 million of those copies being shipped in Japan and 340,000 abroad. The Game Boy Advance version of

7080-489: Is a popular trick in speedruns to skip time-consuming or dangerous battles or it can be used to ensure that each battle results in a rare or valuable encounter. Random encounters have become less popular in video games with the passage of time, as gamers often complain that they are annoying, repetitive or discouraging to exploration. The Final Fantasy and Tales series have abandoned random encounter systems with successive games, while relatively newer franchises such as

7257-456: Is available to only one character. Magic users, who account for eight of the twelve playable characters, gain magic spells at preprogrammed experience levels or fixed story events. The game includes balanced point gains, items, and rewards to eliminate long sessions of grinding . Due to the Super NES' greater processing power, Final Fantasy IV contains improved graphics when compared to previous Final Fantasy titles, all of which were released on

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7434-508: Is identical to the original game, although minor tweaks introduced in the Easy Type are present. The most notable changes in the PlayStation release are the inclusion of a full motion video opening and ending sequence, the ability to move quickly in dungeons and towns by holding the Cancel button, and the option of performing a "memo" save anywhere on the world map. This version was released

7611-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or

7788-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired

7965-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls

8142-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance

8319-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player

8496-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating

8673-623: The Chrono series and Kingdom Hearts have never used them. A more commonly used tactic in later RPGs (used in Final Fantasy XII , Radiata Stories , Fallout and Fallout 2 (although the Fallout games have unlimited random encounters on the world map)), like Legend of Legaia and all Kingdom Hearts games have a finite number of enemies in a given area. This cuts down on grinding and does not discourage exploration to

8850-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume

9027-593: The Dwarves . An artificial moon orbits the planet, upon which the Lunarians live. The Lunarians are a race of beings originally from a world which was destroyed, becoming the asteroid belt surrounding the Blue Planet, and are identified by a moon-shape crest on their foreheads. They created the artificial moon, resting until a time when they believe their kind can co-exist with humans. A second, natural moon orbits

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9204-455: The NES . The game employs the Super NES' Mode 7 technology to give enhanced magic spell visuals and to make airship travel more dramatic by scaling and tilting the ground for a bird's eye view. Most of Final Fantasy IV takes place on Earth, also known as the Blue Planet, which consists of a surface world (or Overworld ), inhabited by humans, and an underground world (or Underworld), inhabited by

9381-484: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in

9558-616: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until

9735-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used

9912-639: The Wii Shop Channel on June 1, 2009. In 2011, both Final Fantasy IV and The After Years were released for the PlayStation Portable as part of the compilation Final Fantasy IV: The Complete Collection , which also included a new game, set between the two; Final Fantasy IV: Interlude . Ports of the Nintendo DS remake were released for iOS in 2012, for Android in 2013 and for Windows in 2014. Another enhanced port of FFIV

10089-405: The artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world

10266-413: The best games of all time , by IGN (at #9 in 2003) as the highest-ranking RPG, as well as Famitsu in 2006 reader poll among the best games ever made. It also appeared in various rankings for Best Games of All Time for Electronic Gaming Monthly in 2001 and 2006, Game Informer in 2001 and 2009, GameSpot in 2005, and GameFAQs in 2005, 2009 and 2014. In Final Fantasy IV , the player controls

10443-487: The best games of all time . Nintendo Power included it in the "100 Greatest Nintendo Games" lists, placing it ninth in 1997's issue 100, and twenty-eighth in 2005's issue 200. IGN included it in its top 100 lists of the greatest games of all time, ranking it #9 in 2003, as the highest-ranking RPG, and at #26 in 2005, as the highest rated Final Fantasy title on the list. In 2007, it was ranked at #55, behind Final Fantasy VI and Final Fantasy Tactics . Famitsu released

10620-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including

10797-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than

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10974-403: The "story, graphics, play and sound will keep fans riveted". Electronic Gaming Monthly ' panel of four reviewers gave it ratings of 8, 9, 7, and 8, out of 10, adding up to 32 out of 40 overall. In its December 1991 issue, Ed Semrad, who gave it a 9, wrote that "Square has just redefined what the ultimate RPG should be like", noting the "spectacular Mode 7 effects, outstanding graphics and

11151-480: The "stylized" combat system and the graphics as "inferior" to Zelda , but praised how every "spell has a different on-screen effect" and the difficulty for being "just about right" where bosses "nearly beat you every time" unlike other RPGs such as Ultima where enough "adventuring" makes it possible to "trash" enemies "with ease". He praised the "great" music, preferring it over Zelda , stating what it "lacks in graphics, it more than makes up for in sound". He praised

11328-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome

11505-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of

11682-478: The 31st best selling release of that year in Japan. Final Fantasy IV: The After Years , the sequel to Final Fantasy IV , is set seventeen years after the events of the original. The first two chapters of the game were released in Japan in February 2008 for NTT DoCoMo FOMA 903i series phones, and for au WIN BREW series phones in spring. The game revolves around Ceodore, the son of Cecil and Rosa, with most of

11859-429: The Blue Planet as well, although it is never visited in the game. Final Fantasy IV offers twelve playable characters, each with a unique, unchangeable character class . During the game, the player can have a total of five, or fewer, characters in the party at any given time. The main character, Cecil Harvey , is a dark knight and the captain of the Red Wings, an elite air force unit of the kingdom of Baron. He serves

12036-561: The Eidolons. However, the party ultimately fails to prevent Golbez from stealing the Dwarves' crystal. With the help of the Dwarves, they enter the Tower of Babil in order to obtain the crystals Golbez has stored there, only to find that they have been moved to a surface portion of the tower. Yang later sacrifices himself in order to stop the tower's cannons from firing on the Dwarves (though he's later revealed to have survived). After escaping

12213-544: The Famicom game and continued development of the Super Famicom version, retitled Final Fantasy IV . A mock-up screenshot of the cancelled title was produced for a Japanese magazine, but little other information exists about it. Series creator and director Hironobu Sakaguchi has stated that the Famicom version was approximately 80% complete and certain ideas were reused for the Super Famicom version. Final Fantasy IV

12390-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which

12567-625: The Ravager and Menzoberranzan , transferred the AD&;D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for

12744-579: The Red Wings, questions the king's motives, he is stripped of his rank and sent with Kain, his friend and Captain of the Dragoons, to deliver a ring to the Village of Mist. There, Kain and Cecil watch in horror as monsters burst forth from inside the ring and lay waste to the village. A young girl, Rydia, is the only survivor and summons a monster named Titan in anger. This monster causes an earthquake, separating Cecil and Kain. Cecil awakens afterward and takes

12921-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on

13098-541: The airship, Kain appears and demands Cecil retrieve the final crystal in exchange for Rosa's life, which the party obtains with assistance from a bedridden Edward. Kain then leads the party to the Tower of Zot, where Rosa is imprisoned. At the tower's summit, Golbez takes the crystal and attempts to flee. Tellah casts Meteor to stop Golbez, sacrificing his own life in the process, but the spell only weakens Golbez, ending his mind control of Kain. Kain helps Cecil rescue Rosa, and defeat Barbariccia another fiend before Rosa teleports

13275-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout

13452-411: The attack powers of weapons have been enhanced, while the protective abilities of certain spells and pieces of armor are amplified. The American release is partially based on Easy Type . A PlayStation port debuted in Japan on March 21, 1997. Ported by Tose and published by Square, it was designed and directed by Kazuhiko Aoki , supervised by Fumiaki Fukaya, and produced by Akihiro Imai. This version

13629-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using

13806-448: The character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on

13983-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;

14160-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By

14337-629: The characters' HP captioned below the main battle screen. Attacks reduce remaining HP until none are left, at which point the character faints or the monster dies. If all characters are defeated, the game must be restored from a saved game file. The player can restore the characters' hit points by having them sleep in an inn or use items in the party's inventory, such as potions, as well as using healing magic spells. Equipment (such as swords and armor) bought in towns or found in dungeons can be used to increase damage inflicted on monsters or minimize damage received. The player can choose whether characters appear on

14514-504: The compilation Final Fantasy IV: The Complete Collection . This version used updated 2D graphics , as opposed to the 3D graphics seen in the DS remake. The collection also includes a new episode called Final Fantasy IV: Interlude , which takes place between the original game and The After Years . Masashi Hamauzu arranged the main theme for the game. It was released worldwide in April 2011, with

14691-490: The course of the game. The translation was changed in accordance with Nintendo of America's censorship policies (at a time before the formation of the ESRB and its rating system). In addition to its original release, Final Fantasy IV has been remade into many different versions. The first of these was Final Fantasy IV Easy Type , a modified version of the game which was released for the Super Famicom in Japan. In this version,

14868-484: The crystal room, however, the party falls through a trap door to the underworld. Meeting with the Dwarves once again and finding Cid to be alive, the party sets out to retrieve the eighth crystal before Golbez can. When the crystal is obtained, Golbez appears and reveals he still has control over Kain, while taking the crystal for himself. After learning of the Lunar Whale , a ship designed to take travelers to and from

15045-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that

15222-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,

15399-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and

15576-456: The embodiment of all of Zemus' hatred and rage. Back on Earth, the Elder of Mysidia entreats all of Cecil's allies and friends to pray for the party, which gives Cecil and his allies the strength to fight and destroy Zeromus. Following the battle, Fusoya and Golbez opt to leave Earth with the moon. Cecil, at last accepting the truth, acknowledges Golbez as his brother, and bids him farewell. During

15753-418: The encounter is friendly, neutral or hostile. GMs are often encouraged to make their own tables. Specific adventures often have specific tables for locations, like a temple's hallways. Wandering monsters are often used to wear down player characters and force them to use up consumable resources, such as hit points , magic spells and healing potions , as a way of punishing them for spending too much time in

15930-565: The epilogue, most of the cast reunites to celebrate Cecil and Rosa's wedding and their coronation as Baron's new king and queen, while Kain is seen atop Mount Ordeals, having vowed to atone for his misdeeds. After completing Final Fantasy III in 1990, Square planned to develop two Final Fantasy games—one for the Famicom and the other for the forthcoming Super Famicom , to be known as Final Fantasy IV and V respectively. Due to financial and scheduling constraints, Square dropped plans for

16107-651: The exception of Japan in March. The PlayStation port was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package in December 2012. In December 2012, the Nintendo DS version of Final Fantasy IV was released for the iOS and Android (June 2013) mobile platforms, introducing an optional easier difficulty level. Final Fantasy IV was also released for Windows in September 2014, with no prior advertisement. The PlayStation version

16284-605: The forces of the two worlds attack the Giant, including Palom and Porom, who have been revived. After the party breaks the robot, Golbez and Kain confront them, only to have Fusoya break Zemus' control over Golbez, in turn releasing Kain. Cecil learns that Golbez is his older brother. Golbez and Fusoya head to the core of the Moon to defeat Zemus, and Cecil's party follows. In the Moon's core, the party witnesses Golbez and Fusoya kill Zemus, but then quickly fall to an evil spirit named Zeromus,

16461-407: The frequency of random encounters, even to eliminate them outright, or increase the odds of having a particular encounter. Random encounters often occur more frequently in dungeons , caves , forests , deserts , and swamps than in open plains . The simplest sort of random encounter algorithm would be as follows: The problem with this algorithm is that random encounters occur "too" randomly for

16638-498: The front line of a battle or in the back. A character's placement impacts damage received and inflicted depending on the type of attack. Final Fantasy IV introduced Square's Active Time Battle (ATB) system, which differed from the turn-based designs of previous RPGs. The ATB system centers on the player inputting orders for the characters in real time during battles. The system was used in many subsequent Square games. Each character has certain strengths and weaknesses; for instance,

16815-539: The game sold over 219,000 copies in Japan by the end of 2006. As of 2007, just before the release of the Nintendo DS version, nearly 3 million copies of the game had been sold around the world. By May 2009, the DS version of the game had sold 1.1 million copies worldwide. According to Steam Spy , another 190,000 copies of the PC version were sold by April 2018. In addition, Final Fantasy Collection , which includes Final Fantasy IV , sold over 400,000 copies in 1999. This makes it

16992-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when

17169-565: The game's complexity due to not having played the previous two entries, so decreased the overall depth considerably. Other changes include the removal of overt Judeo-Christian religious references and certain potentially objectionable graphics. For example, the magic spell "Holy" was renamed "White", and all references to prayer were eliminated; the Tower of Prayers in Mysidia was renamed the Tower of Wishes. Direct references to death were also omitted, although several characters clearly die during

17346-473: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great

17523-491: The game. He is a Lunarian who wishes to destroy the human race so that his people can populate the earth. He uses Golbez to do this by controlling him and Kain with his psychic powers to activate the Giant of Babil, a huge machine created to carry out the genocide and take over the world. The Red Wings attack the city of Mysidia to steal their Water Crystal, and return to the Kingdom of Baron. Afterwards, when Cecil, Captain of

17700-448: The genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by

17877-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu

18054-479: The highest scores it awarded to any game in 1991, second only to The Legend of Zelda: A Link to the Past . In its November 1991 issue, Nintendo Power proclaimed it set a "new standard of excellence" for role-playing games. They praised the battles as being "more interesting than in previous RPGs" because the player "must make snap decisions" and the "enemies don't wait for you to make up your mind" and concluded that

18231-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie

18408-536: The king alongside his childhood friend Kain Highwind , the commander of the Dragoons . Rosa Farrell is a white mage and archer, as well as Cecil's love interest. The Red Wings' airships were constructed by Cecil's friend, the engineer Cid Pollendina . During his quest, Cecil is joined by others, including Rydia , a young summoner from the village of Mist; Tellah , a legendary sage ; Edward Chris von Muir ,

18585-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until

18762-399: The large and diverse cast, and the idea that "brute strength alone isn't power". Tokita feels that Final Fantasy IV is the first game in the series to really pick up on drama, and the first Japanese RPG to feature deep characters and plot. The game's script had to be reduced to one fourth of its original length due to cartridge storage limits, but Tokita made sure only "unnecessary dialogue"

18939-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at

19116-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by

19293-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit

19470-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,

19647-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of

19824-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of

20001-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all

20178-412: The moon, the party return to Mysidia where the town's Elder and mages summon the ship. Arriving on the Moon, the party meets the sage Fusoya, who explains that Cecil's father was a Lunarian. Fusoya also explains that a Lunarian named Zemus plans to destroy life on the Blue Planet so that the Lunarians can take over, using Golbez to summon the Giant of Babil, a colossal robot. The party returns to Earth and

20355-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of

20532-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in

20709-421: The music curriculum. Uematsu continues to perform certain pieces in his Final Fantasy concert series. Three albums of music from Final Fantasy IV have been released in Japan. The first album, Final Fantasy IV: Original Sound Version , was released on June 14, 1991, and contains 44 tracks from the game. The second album, Final Fantasy IV: Celtic Moon , was released on October 24 the same year, and contains

20886-463: The naming conventions of the Japanese version, changing "Bolt2" to "Thundara" for example. A new cave at Mt. Ordeals was added featuring powerful armor and stronger weapons for five additional characters, as was the Lunar Ruins, a dungeon accessible only at the end of the game. The game was remade with 3D graphics for the Nintendo DS as part of the Final Fantasy series' 20th anniversary, and

21063-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at

21240-419: The occurrence of the event is based on factors such as programmed probabilities ; Pseudo-random number generators create the sequence of numbers used to determine if an encounter will happen. The form and frequency can vary depending on a number of factors, such as where the player is located in the game world and the statistics of the player character . In some games, items can be found to increase or decrease

21417-447: The original II and III had not been released outside Japan at the time. All later localizations of Final Fantasy IV , which began to appear after Final Fantasy VII (released worldwide under that title), used the original title. The various incarnations of the game have sold more than four million copies worldwide. A sequel, Final Fantasy IV: The After Years , was released for Japanese mobile phones in 2008, and worldwide via

21594-408: The original Final Fantasy II and III on various platforms. The game has since gone under the title Final Fantasy IV in all subsequent ports. The English localization of Final Fantasy IV retains the storyline, graphics, and sound of the original, but the developers significantly reduced the difficulty for beginning gamers. Square was worried that western fans would find it difficult to adjust to

21771-488: The original cast members returning, some of whom are featured in more prominent roles than before, among other new characters. After the mobile release, The After Years was released outside Japan, for Wii 's WiiWare service. The first two chapters were released in June 2009, in North America and PAL territories, with the additional chapters being released in the following months. A two-volume novelization of Final Fantasy IV

21948-527: The original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer and Hiroyuki Ito as battle designer. Animator Yoshinori Kanada storyboarded the new cutscenes . The original version of the game was released on the Wii Virtual Console in Japan on August 4, 2009, and in PAL regions on June 11, 2010. An enhanced port for i-mode compatible phones

22125-437: The other. A more elaborate random encounter algorithm (and similar to those used in many games) would be the following: This ensures that, in any terrain, the player will not experience more than one random encounter every eight steps. A game with this type of system can sometimes be taken advantage of by initiating some action that will reset the counter (pausing, opening a menu, saving), especially when using an emulator . This

22302-410: The overworld and in dungeons. In battle, the player has the option to fight, use magic or an item, retreat, change character positions, parry, or pause. Certain characters have special abilities. The game was the first in the series to allow the player to control up to five characters in their party; previous games had limited the party to four. Player characters and monsters have hit points (HP), with

22479-456: The party "than in any other computer game". Retrospectively, major reviewers have called Final Fantasy IV one of the greatest video games of all time, noting that it pioneered many now common console role-playing game features, including the concept of dramatic storytelling in an RPG. In a 1997 retrospective, GamePro credited it as "the first game where a turn-based combat system allowed you to change weapons, cast spells, and use items during

22656-466: The party out of the collapsing tower to Baron. In Baron, Kain reveals that Golbez must also obtain four subterranean "Dark Crystals" to achieve his goal of reaching the Moon. The party travels to the underworld and encounter the Dwarves, who are currently fighting the Red Wings. They defeat Golbez thanks to a sudden appearance by Rydia, now a young woman due to her time spent in the Feymarch, the home of

22833-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in

23010-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that

23187-547: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with

23364-415: The player is traversing the game world (often through the use of a "world map" or overworld ). Most often, the player encounters enemies to battle, but occasionally friendly or neutral characters can appear, with whom the player might interact differently than with enemies. Random encounters are random in the respect that players cannot anticipate the exact moment of encounter or what will be encountered, as

23541-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to

23718-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed

23895-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of

24072-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates

24249-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to

24426-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot

24603-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of

24780-402: The previous two installments of the Final Fantasy series had not been localized and released in North America at the time, Final Fantasy IV was distributed as Final Fantasy II to maintain naming continuity. This remained the norm until the release of Final Fantasy VII in North America (after the release of Final Fantasy VI under the title of Final Fantasy III ) and subsequent releases of

24957-408: The prince of Damcyan who is a bard as well as the husband of Tellah's daughter Anna; Yang Fang Leiden , the head of the monks of Fabul; Palom and Porom , a black mage and a white mage, twin apprentices from the magical village of Mysidia; Edward "Edge" Geraldine , the ninja prince of Eblan; and Fusoya , the guardian of the Lunarians during their long sleep. Zemus is the main antagonist of

25134-584: The prince of Damcyan, who is also a spoony bard, explains that the Red Wings' new commander, Golbez, did this to steal the Fire Crystal for Baron as they had stolen the Water Crystal from Mysidia. Tellah leaves the party to exact revenge on Golbez for Anna's death. After finding a cure for Rosa, the party decides to go to Fabul to protect the Wind Crystal. On the way there they meet Master Yang,

25311-483: The prior attack on their town. Through the Elder of Mysidia , he learns that to defeat Golbez, he must climb Mt. Ordeals and become a Paladin . Before embarking on his journey, he is joined by the twin mages, Palom and Porom. On the mountain he encounters Tellah, who is searching for the forbidden spell Meteor to defeat Golbez. After defeating the fiend Scarmiglione and casting aside the darkness within himself, Cecil becomes

25488-540: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Random encounter Random encounters—sometimes called wandering monsters —were

25665-457: The process of composing was excruciating, involving trial and error and requiring the sound staff to spend several nights in sleeping bags at Square's headquarters. His liner notes were humorously signed as being written at 1:30 AM "in the office, naturally". The score was well received; reviewers have praised the quality of the composition despite the limited medium. The track "Theme of Love" has even been taught to Japanese school children as part of

25842-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of

26019-488: The same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of

26196-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring

26373-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that

26550-424: The same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called a party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of

26727-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as

26904-479: The standards for fantasy adventure games", proclaiming that "one-dimensional characters, needless hack 'em combat, and linear gameplay will be things of the past if other RPGs learn a lesson or two from this cart", concluding that it "is one small step for Square Soft, and one giant leap for SNES role-playing games". In the November 1993 issue of Dragon , Sandy Petersen gave it an "Excellent" rating. He criticized

27081-598: The story in particular, noting that, in a departure from other RPGs where the party always "sticks together through thick and thin", the characters have their own motives for joining and leaving the group, with one that "even betrays" them. He said that it is like "following the storyline of a fantasy novel ", comparing it to The Lord of the Rings and Man in the Iron Mask , concluding that, because "the characters often spoke up for themselves", he "got much more attached" to

27258-532: The story were "unclear" or were not "looked at in depth" until later ports and remakes. One of the ideas not included, due to time and space constraints, was a dungeon near the end of the game where each character would have to progress on their own—this dungeon would only be included in the Game Boy Advance version of the game, as the Lunar Ruins. The score of Final Fantasy IV was written by longtime series composer Nobuo Uematsu . Uematsu has noted that

27435-506: The tastes of most players, as there will be "droughts" and "floods" in their distribution. Random encounters in rapid succession are considered undesirable as they lead to the player's perception of getting "bogged down", but with the simple algorithm, it is possible to have an encounter from taking only one step after an encounter. The early games in the Dragon Quest series, for example, allow random encounters to occur one step after

27612-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into

27789-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,

27966-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As

28143-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of

28320-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since

28497-409: The world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its " Active Time Battle " system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at

28674-428: The wounded Rydia to a nearby inn. Baron soldiers come for Rydia but Cecil defends her, and she joins him on his journey. It is revealed that Rosa, Cecil's love interest, had followed him and is extremely ill with a fever. Soon after this, Cecil and Rydia meet Tellah, who is going to Damcyan Castle to retrieve his eloping daughter, Anna . However, Anna is killed when the Red Wings bomb the castle. Edward, Anna's lover and

28851-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in

29028-451: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing

29205-424: Was codenamed " Chrono Trigger " during development. The development team of Final Fantasy IV contained 14 people in total, and the game was completed in roughly one year. Initial ideas were contributed by Sakaguchi, including the entire story and the name of Baron's royal air force, the "Red Wings". The Active Time Battle (ATB) system was conceived and designed by Hiroyuki Ito when he was inspired while watching

29382-409: Was cut, rather than actual story elements. As the graphical capacities of the Super Famicom allowed regular series character designer Yoshitaka Amano to make more elaborate character designs than in the previous installments, with the characters' personalities already evident from the images, Tokita felt the reduced script length improved the pacing of the game. Still, he acknowledges that some parts of

29559-408: Was designed with the best parts of the previous three installments in mind: the job system of Final Fantasy III , the focus on story of the second game , and the four elemental bosses acting as "symbols for the game" as in the first installment . Other influences include Dragon Quest II . The themes of the game were to go "from darkness to light" with Cecil, a focus on family and friendship among

29736-444: Was lead designer Takashi Tokita 's first project at Square as a full-time employee. Before this, Tokita wanted a career as a theater actor, but working on the game made him decide to become a "great creator" of video games. Initially Hiromichi Tanaka , the main designer of Final Fantasy III , was also involved in the development of the game. However, Tanaka wanted to create a seamless battle system that had no separate battle screen and

29913-652: Was met with praise from reviewers, although a few noted the game's graphics do not hold up well to current games, especially when compared to Final Fantasy VI . Reviewers noted that some fans may still nitpick certain errors in the new translation. The Nintendo DS version of the game was praised for its visuals, gameplay changes and new cutscenes. It was a nominee for Best RPG on the Nintendo DS in IGN 's 2008 video game awards. Upon release in Japan, Final Fantasy IV sold about 200,000 cartridges on its first day, about 4.5 times less than what Final Fantasy V sold on its first day

30090-431: Was not menu-driven, and since Final Fantasy IV was not going in that direction, he changed development teams to work on the action RPG Secret of Mana instead. According to Tanaka, he originally wanted the title to have a "more action-based, dynamic overworld" but it "wound up not being" Final Fantasy IV anymore, instead becoming a separate project that eventually became Seiken Densetsu 2 ( Secret of Mana ), which

30267-553: Was ported again by Tose for the Game Boy Advance and published as Final Fantasy IV Advance ( ファイナルファンタジーIVアドバンス , Fainaru Fantajī Fō Adobansu ) . It was released in North America by Nintendo of America on December 12, 2005; in Japan by Square Enix on December 15; in Australia on February 23, 2006; and in Europe on June 2. In Japan, a special version was available which included a limited edition Game Boy Micro with

30444-484: Was released as Final Fantasy IV in Japan on December 20, 2007, in North America on July 22, 2008, and in Europe on September 5. The remake adds a number of features not present in the original, such as voice acting, minigames, and some changes to the basic gameplay. The game was developed by Matrix Software , the same team responsible for the Final Fantasy III DS remake, and was supervised by members of

30621-535: Was released as a PSOne Classic in Japan on June 27, 2012, compatible with PlayStation 3, PlayStation Vita and PlayStation Portable. The Super Famicom version was released on the Wii U Virtual Console in Japan on February 19, 2014, while the Game Boy Advance version was released on April 13, 2016. The game received positive reviews upon release. Famitsu ' s panel of four reviewers gave it ratings of 9, 9, 10, and 8, adding up to an overall score of 36 out of 40, one of

30798-567: Was released as part of the Final Fantasy Pixel Remaster compilation series for iOS, Android and Windows in 2021, for Nintendo Switch and PlayStation 4 in 2023, and for Xbox Series X/S in 2024. Retrospectively, Final Fantasy IV is often regarded as one of the greatest video games of all time , noting that it pioneered many now common console role-playing game features, including the concept of dramatic storytelling in an RPG. It has been included in various lists of

30975-496: Was released in Japan on December 25, 2008. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG ) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of

31152-542: Was released in Japan on October 5, 2009. It retains features introduced in the Wonderswan Color and Game Boy Advance ports, while incorporating enhanced character graphics on par with those found in The After Years , as well as an exclusive "extra dungeon" available after completing the game. Along with Final Fantasy IV: The After Years , the game was released for the PlayStation Portable as part of

31329-486: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize

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