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77-408: HowStuffWorks is an American commercial infotainment website founded by professor and author Marshall Brain , to provide its target audience an insight into the way many things work. The site uses various media to explain complex concepts, terminology, and mechanisms—including photographs, diagrams, videos, animations, and articles. The website was acquired by Discovery Communications in 2007, but

154-507: A 2008 study conducted by the U.S Department of Education , during the 2006–2007 academic year about 66% of postsecondary public and private schools participating in student financial aid programs offered some distance learning courses; records show 77% of enrollment in for-credit courses with an online component. In 2008, the Council of Europe passed a statement endorsing e-learning's potential to drive equality and education improvements across

231-837: A 2012 rename to Blucora, the InfoSpace business unit was sold to data management company OpenMail. The company was founded in March 1996 by Naveen Jain after he left Microsoft . The company started with six employees, and Jain served as CEO until 2000. InfoSpace provided content and services, such as phone directories, maps, games and information on the stock market, to websites and mobile device manufacturers. The company grew at low cost without funding using co-branding strategies. Rather than try to get traffic to an InfoSpace website, sites like Lycos , Excite and Playboy embedded InfoSpace's features and content into their site and added an InfoSpace icon to it. InfoSpace then earned money by taking

308-659: A China-based company. In March 2007, HSW International launched its Portuguese website with headquarters in São Paulo, Brazil . The Portuguese name of the site is Como Tudo Funciona ("how everything works"). In June 2008, the Chinese site was launched with new headquarters in Beijing, China . The URL roughly translates to "Knowledge Information Web". On October 15, 2007, Discovery Communications announced it had bought HowStuffWorks for $ 250 million. The company later chose to use

385-587: A chance to exist in the same room as, and share a dialogue with researchers, politicians, and activists. This is because it vaporizes the geographical barriers that would otherwise separate people. Simplified, social media gives students a reach that provides them with opportunities and conversations that allow them to grow as communicators. Social technologies like Twitter can provide students with an archive of free data that goes back multiple decades. Many classrooms and educators are already taking advantage of this free resource—for example, researchers and educators at

462-511: A class with younger students. Students have access to various enrichment courses in online learning, still participate in college courses, internships, sports, or work, and still graduate with their classes. Computer-based training (CBT) refers to self-paced learning activities delivered on a computer or handheld devices such as a tablet or smartphone. CBT initially delivered content via CD-ROM, and typically presented content linearly, much like reading an online book or manual. For this reason, CBT

539-511: A constructivist perspective may emphasize an active learning environment that may incorporate learner-centered problem-based learning , project-based learning , and inquiry-based learning , ideally involving real-world scenarios, in which students are actively engaged in critical thinking activities. An illustrative discussion and example can be found in the 1980s deployment of constructivist cognitive learning in computer literacy, which involved programming as an instrument of learning. LOGO ,

616-418: A facilitator, providing guidance so that learners can construct their own knowledge. Constructivist educators must make sure that the prior learning experiences are appropriate and related to the concepts being taught. Jonassen (1997) suggests "well-structured" learning environments are useful for novice learners and that "ill-structured" environments are only useful for more advanced learners. Educators utilizing

693-768: A fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. Classroom 2.0 refers to online multi-user virtual environments (MUVEs) that connect schools across geographical frontiers. Known as "eTwinning", computer-supported collaborative learning (CSCL) allows learners in one school to communicate with learners in another that they would not get to know otherwise, enhancing educational outcomes and cultural integration. Further, many researchers distinguish between collaborative and cooperative approaches to group learning. For example, Roschelle and Teasley (1995) argue that "cooperation

770-433: A given context may refer to theoretical, algorithmic or heuristic processes: it does not necessarily imply physical technology. Educational technology is the process of integrating technology into education in a positive manner that promotes a more diverse learning environment and a way for students to learn how to use technology as well as their common assignments. Accordingly, there are several discrete aspects to describing

847-459: A high probability of long-term cost-effectiveness. Improved Internet functionality enabled new schemes of communication with multimedia or webcams . The National Center for Education Statistics estimates the number of K-12 students enrolled in online distance learning programs increased by 65% from 2002 to 2005, with greater flexibility, ease of communication between teacher and student, and quick lecture and assignment feedback. According to

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924-576: A learning system, named Celeration, which was based on behavior analysis but substantially differed from Keller's and Skinner's models. Cognitive science underwent significant change in the 1960s and 1970s to the point that some described the period as a "cognitive revolution", particularly in reaction to behaviorism. While retaining the empirical framework of behaviorism , cognitive psychology theories look beyond behavior to explain brain-based learning by considering how human memory works to promote learning. It refers to learning as "all processes by which

1001-524: A need to further develop educational services across the globe, primarily to developing countries. In 1960, the University of Illinois created a system of linked computer terminals, known as the Intranet, to give students access to recorded lectures and course materials that they could watch or use in their free time. This type of concept, called PLATO (programmed logic for automatic teaching operations),

1078-411: A primary focus on how learners construct their own meaning from new information, as they interact with reality and with other learners who bring different perspectives. Constructivist learning environments require students to use their prior knowledge and experiences to formulate new, related, and/or adaptive concepts in learning (Termos, 2012 ). Under this framework, the role of the teacher becomes that of

1155-468: A programming language, embodied an attempt to integrate Piagetian ideas with computers and technology. Initially there were broad, hopeful claims, including "perhaps the most controversial claim" that it would "improve general problem-solving skills" across disciplines. However, LOGO programming skills did not consistently yield cognitive benefits. It was "not as concrete" as advocates claimed, it privileged "one form of reasoning over all others", and it

1232-517: A prominent role in education. From the early twentieth century, duplicating machines such as the mimeograph and Gestetner stencil devices were used to produce short copy runs (typically 10–50 copies) for classroom or home use. The use of media for instructional purposes is generally traced back to the first decade of the 20th century with the introduction of educational films (the 1900s) and Sidney Pressey's mechanical teaching machines (1920s). The first all multiple choice , large-scale assessment

1309-466: A shareholder lawsuit filed in 2003, a lower court federal judge ruled that former InfoSpace CEO, Naveen Jain, had purchased shares of InfoSpace in violation of six month short swing insider trading rules, and issued a $ 247 million judgment against him, the largest award of its kind at that time. Jain appealed the ruling in 2005, and settled the case for $ 105 million, while denying liability. Jain's attempt to further litigate against his former lawyers for

1386-748: A significant portion, is delivered by the Internet . "Virtual" is used in that broader way to describe a course that is not taught in a classroom face-to-face but "virtually" with people not having to go to the physical classroom to learn. Accordingly, virtual education refers to a form of distance learning in which course content is delivered using various methods such as course management applications , multimedia resources, and videoconferencing . Virtual education and simulated learning opportunities, such as games or dissections, offer opportunities for students to connect classroom content to authentic situations. Educational content, pervasively embedded in objects,

1463-430: A small percentage of licensing, subscription or advertising fees. On December 15, 1998, InfoSpace went public under the ticker INSP, raising $ 75 million in the offering. By April 2000, InfoSpace was working with 1,500 websites, 60 content providers and 20 telecommunications companies. InfoSpace was praised by Wall Street analysts and at its peak its market cap was $ 31 billion. It became the largest internet business in

1540-617: A staff of writers, artists, and editors, content expanded to a larger array of topics. On October 20, 2004, Stuffo.com was created, and HowStuffWorks moved its entertainment section over to the new website. In 2005, the team disbanded Stuffo. The domain HowStuffWorks.com attracted at least 58 million visitors annually by 2008, according to a Compete.com survey. There have been four HowStuffWorks books—two illustrated hardcover coffee table books , HowStuffWorks and More HowStuffWorks , and two un-illustrated paperbacks, How Much Does

1617-447: A variety of media. Major high-tech companies have funded schools to provide them with the ability to teach their students through technology. 2015 was the first year that private nonprofit organizations enrolled more online students than for-profits, although public universities still enrolled the highest number of online students. In the fall of 2015, more than 6 million students enrolled in at least one online course. In 2020, due to

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1694-417: Is a component of the smart city concept. Helping people and children learn in ways that are easier, faster, more accurate, or less expensive can be traced back to the emergence of very early tools, such as paintings on cave walls. Various types of abacus have been used. Writing slates and blackboards have been used for at least a millennium. Since their introduction, books and pamphlets have played

1771-460: Is accomplished by the division of labor among participants, as an activity where each person is responsible for a portion of the problem solving", in contrast with collaboration that involves the "mutual engagement of participants in a coordinated effort to solve the problem together." Social technology, and social media specifically, provides avenues for student learning that would not be available otherwise. For example, it provides ordinary students

1848-428: Is all around the learner, who may not even be conscious of the learning process. The combination of adaptive learning , using an individualized interface and materials, which accommodate to an individual, who thus receives personally differentiated instruction, with ubiquitous access to digital resources and learning opportunities in a range of places and at various times, has been termed smart learning. Smart learning

1925-676: Is descended from those early experiments. Online education originated from the University of Illinois in 1960. Although the internet would not be created for another decade, students were able to access class information with linked computer terminals. Online learning emerged in 1982 when the Western Behavioral Sciences Institute in La Jolla, California, opened its School of Management and Strategic Studies. The school employed computer conferencing through

2002-443: Is not found in its ability to establish a method for distance learning, but rather in its power to make this type of learning process more efficient by providing a medium in which the instructor and their students can virtually interact with one another in real-time. The topic of online education started primarily in the late 1900s when institutions and businesses started to make products to assist students' learning. These groups desired

2079-488: Is often more complex than a subject matter expert or teacher is able to use. The lack of human interaction can limit both the type of content that can be presented and the type of assessment that can be performed and may need supplementation with online discussion or other interactive elements. Computer-supported collaborative learning (CSCL) uses instructional methods designed to encourage or require students to work together on learning tasks, allowing social learning . CSCL

2156-610: Is often used to teach static processes, such as using software or completing mathematical equations. Computer-based training is conceptually similar to web-based training (WBT), which is delivered via Internet using a web browser . Assessing learning in a CBT is often by assessments that can be easily scored by a computer such as multiple-choice questions, drag-and-drop, radio button, simulation, or other interactive means. Assessments are easily scored and recorded via online software, providing immediate end-user feedback and completion status. Users are often able to print completion records in

2233-583: Is online and working collaboratively at the same time. Since students are working collaboratively, synchronized learning helps students become more open-minded because they have to actively listen and learn from their peers. Synchronized learning fosters online awareness and improves many students' writing skills. Asynchronous learning may use technologies such as learning management systems , email , blogs , wikis , and discussion boards , as well as web -supported textbooks, hypertext documents, audio video courses, and social networking using web 2.0 . At

2310-540: Is similar in concept to the terminology, "e-learning 2.0" and "networked collaborative learning" (NCL). With Web 2.0 advances, sharing information between multiple people in a network has become much easier and use has increased. One of the main reasons for its usage states that it is "a breeding ground for creative and engaging educational endeavors." Learning takes place through conversations about content and grounded interaction about problems and actions. This collaborative learning differs from instruction in which

2387-2100: Is someone who is trained in the field of educational technology. Educational technologists try to analyze, design, develop, implement, and evaluate processes and tools to enhance learning. While the term educational technologist is used primarily in the United States, learning technologist is a synonymous term used in the UK as well as Canada. Modern electronic educational technology is an important part of society today. Educational technology encompasses e-learning, instructional technology, information and communication technology (ICT) in education, edtech, learning technology, multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer managed instruction, computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), flexible learning, web-based training (WBT), online education, digital educational collaboration, distributed learning, computer-mediated communication , cyber-learning, and multi-modal instruction, virtual education, personal learning environments, networked learning , virtual learning environments (VLE) (which are also called learning platforms), m-learning , and digital education. Each of these numerous terms has had its advocates, who point up potential distinctive features. However, many terms and concepts in educational technology have been defined nebulously. For example, Singh and Thurman cite over 45 definitions for online learning. Moreover, Moore saw these terminologies as emphasizing particular features such as digitization approaches, components, or delivery methods rather than being fundamentally dissimilar in concept or principle. For example, m-learning emphasizes mobility, which allows for altered timing, location, accessibility, and context of learning; nevertheless, its purpose and conceptual principles are those of educational technology. In practice, as technology has advanced,

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2464-523: Is the combined use of computer hardware, software, and educational theory and practice to facilitate learning . When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age , Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define

2541-555: The COVID-19 pandemic , many schools across the world were forced to close, which left more and more grade-school students participating in online learning, and university-level students enrolling in online courses to enforce distance learning. Organizations such as Unesco have enlisted educational technology solutions to help schools facilitate distance education . The pandemic's extended lockdowns and focus on distance learning has attracted record-breaking amounts of venture capital to

2618-827: The New Jersey Institute of Technology as well as developments at the University of Guelph in Canada. In the UK, the Council for Educational Technology supported the use of educational technology, in particular administering the government's National Development Programme in Computer Aided Learning (1973–1977) and the Microelectronics Education Programme (1980–1986). By the mid-1980s, accessing course content became possible at many college libraries. In computer-based training (CBT) or computer-based learning (CBL),

2695-513: The New Jersey Institute of Technology 's Electronic Information Exchange System (EIES) to deliver a distance education program to business executives. Starting in 1985, Connected Education offered the first totally online master's degree in media studies, through The New School in New York City, also via the EIES computer conferencing system. Subsequent courses were offered in 1986 by

2772-615: The 1950s in educational institutional settings. Cuisenaire rods were devised in the 1920s and saw widespread use from the late 1950s. In the mid-1960s, Stanford University psychology professors, Patrick Suppes and Richard C. Atkinson , experimented with using computers to teach arithmetic and spelling via Teletypes to elementary school students in the Palo Alto Unified School District in California . Stanford's Education Program for Gifted Youth

2849-486: The 1990s, teachers embarked on the method of using emerging technologies to employ multi-object oriented sites, which are text-based online virtual reality systems, to create course websites along with simple sets of instructions for their students. By 1994, the first online high school had been founded. In 1997, Graziadei described criteria for evaluating products and developing technology-based courses that include being portable, replicable, scalable, affordable, and having

2926-591: The American Northwest. InfoSpace may have contributed to the inflated expectations in internet companies during the height of the dot-com bubble . In July 2000, InfoSpace acquired Go2Net. After the merger, Go2Net CEO Russell Horowitz became president of InfoSpace. The same year, InfoSpace used a controversial accounting method to report $ 46 million in profits when in fact it had lost $ 282 million. Company executives skirted SEC trading restrictions to sell large blocks of their personal stock. Jain resumed

3003-547: The EU. Computer-mediated communication (CMC) is between learners and instructors, mediated by the computer. In contrast, CBT/CBL usually means individualized (self-study) learning, while CMC involves educator/tutor facilitation and requires the scalarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. Students growing up in this digital age have extensive exposure to

3080-607: The Earth Weigh? and What If? . HowStuffWorks previously put out an educational magazine, HowStuffWorks Express , for middle-school students. The company has also released a series of HowStuffWorks trivia "LidRock" discs— CD-ROMs sold on fountain drink lids at Regal Theaters . In 2005, HowStuffWorks became the exclusive online publisher for Publications International, Ltd., Consumer Guide and Mobil Travel Guide . Howstuffworks.com spun off its international division when it went public ( Nasdaq:HSWI ) via an acquisition of INTAC,

3157-481: The EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world." In addition to

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3234-712: The Electronic University Network for DOS and Commodore 64 computers. In 2002, MIT began providing online classes free of charge. As of 2009 , approximately 5.5 million students were taking at least one class online. Currently, one out of three college students takes at least one online course while in college. At DeVry University , out of all students that are earning a bachelor's degree, 80% earn two-thirds of their requirements online. Also, in 2014, 2.85 million students out of 5.8 million students that took courses online, took all of their courses online. From this information, it can be concluded that

3311-574: The InfoSpace board. In 2004, InfoSpace acquired online yellow pages service Switchboard. It also moved into the mobile games space, acquiring Atlas Mobile, IOMO and Elkware. InfoSpace reported $ 249 million in revenue that year, up 89 percent from the previous year. In 2007, InfoSpace sold Atlas Mobile studio to Twistbox, Moviso to mobile content tech firm FunMobility, and IOMO re-emerged as FinBlade. InfoSpace's directory services were acquired by Idearc for $ 225 million in September 2007, while

3388-477: The United States and Canada in 2008–2009. Disadvantages of this form of educational technology are readily apparent: image and sound quality are often grainy or pixelated; videoconferencing requires setting up a type of mini-television studio within the museum for broadcast; space becomes an issue; and specialized equipment is required for both the provider and the participant. The Open University in Britain and

3465-533: The University of British Columbia (where Web CT, now incorporated into Blackboard Inc., was first developed) began a revolution of using the Internet to deliver learning, making heavy use of web-based training, online distance learning, and online discussion between students. Practitioners such as Harasim (1995) put heavy emphasis on the use of learning networks. With the advent of the World Wide Web in

3542-500: The University of Central Florida in 2011 used Tweets posted relating to emergencies like Hurricane Irene as data points, in order to teach their students how to code data. Social media technologies also allow instructors the ability to show students how professional networks facilitate work on a technical level. This is an instructional strategy where the majority of the initial learning occurs first at home using technology. Then, students will engage with higher-order learning tasks in

3619-448: The best ways to learn something is to teach it to others. Social networks have been used to foster online learning communities around subjects as diverse as test preparation and language education . Mobile-assisted language learning (MALL) is the use of handheld computers or cell phones to assist in language learning. Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide

3696-434: The classroom with the teacher. Often, online tools are used for the individual at-home learning, such as: educational videos, learning management systems, interactive tools, and other web-based resources. Some advantages of flipped learning include improved learning performance, enhanced student satisfaction and engagement, flexibility in learning, and increased interaction opportunities between students and instructors. On

3773-552: The ed-tech sector. In 2020, in the United States alone, ed-tech startups raised $ 1.78 billion in venture capital spanning 265 deals, compared to $ 1.32 billion in 2019. Various pedagogical perspectives or learning theories may be considered in designing and interacting with educational technology. E-learning theory examines these approaches. These theoretical perspectives are grouped into three main theoretical schools or philosophical frameworks: behaviorism , cognitivism , and constructivism . This theoretical framework

3850-554: The extent to which technology is used. For example, "hybrid learning" or " blended learning " may refer to classroom aids and laptops, or may refer to approaches in which traditional classroom time is reduced but not eliminated, and is replaced with some online learning. "Distributed learning" may describe either the e-learning component of a hybrid approach, or fully online distance learning environments. E-learning may either be synchronous or asynchronous . Synchronous learning occurs in real-time, with all participants interacting at

3927-417: The field of computer science. Another major influence on the field of cognitive science is Noam Chomsky . Today researchers are concentrating on topics like cognitive load , information processing , and media psychology . These theoretical perspectives influence instructional design . There are two separate schools of cognitivism, and these are the cognitivist and social cognitivist. The former focuses on

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4004-454: The form of certificates. CBTs provide learning stimulus beyond traditional learning methodology from textbook, manual, or classroom-based instruction. CBTs can be a good alternative to printed learning materials since rich media, including videos or animations, can be embedded to enhance learning. However, CBTs pose some learning challenges. Typically, the creation of effective CBTs requires enormous resources. The software for developing CBTs

4081-544: The instructor is the principal source of knowledge and skills. The neologism "e-learning 1.0" refers to direct instruction used in early computer-based learning and training systems (CBL). In contrast to that linear delivery of content, often directly from the instructor's material, CSCL uses social software such as blogs , social media, wikis , podcasts , cloud-based document portals, discussion groups and virtual worlds. This phenomenon has been referred to as Long Tail Learning. Advocates of social learning claim that one of

4158-443: The intellectual and technical development of educational technology: Educational technology is an inclusive term for both the material tools and processes, and the theoretical foundations for supporting learning and teaching . Educational technology is not restricted to advanced technology but is anything that enhances classroom learning in the utilization of blended, face-to-face, or online learning . An educational technologist

4235-444: The learning interaction was between the student and computer drills or micro-world simulations. Digitized communication and networking in education started in the mid-1980s. Educational institutions began to take advantage of the new medium by offering distance learning courses using computer networking for information. Early e-learning systems, based on computer-based learning/training often replicated autocratic teaching styles whereby

4312-863: The name HowStuffWorks as the title of a television series on its Discovery Channel . The series, which focuses on commodities , premiered in November 2008 and is similar in style and content to other "how it works" programs, like Modern Marvels . On November 2, 2009, HSW International co-founded Sharecare , developing a social QA platform through which users ask health and wellness-related questions, receiving answers from industry experts. Other co-founders in Sharecare include Jeff Arnold, Dr. Mehmet Oz , Harpo Productions , Discovery Communications, and Sony Pictures Television . On April 21, 2014, Discovery Communications announced that it had sold HowStuffWorks to Blucora for $ 45 million. In July 2016, Blucora announced

4389-466: The number of students taking classes online is on a steady increase. The recent article, "Shift Happens: Online Education as a New Paradigm in Learning", Linda Harasim covers an overview of the history of online education as well as a framework for understanding the type of need it addresses. The concept of distance learning has already been invented for many centuries. The value of online education

4466-474: The other hand, the disadvantages of flipped learning involve challenges related to student motivation, internet accessibility, quality of videos, and increased workload for teachers. Blucora Infospace, Inc. was an American company that offered private label search engine , online directory, and provider of metadata feeds. The company's flagship metasearch site was Dogpile and its other notable consumer brands were WebCrawler and MetaCrawler . After

4543-468: The particular "narrowly defined" terminological aspect that was initially emphasized by name has blended into the general field of educational technology. Initially, "virtual learning" as narrowly defined in a semantic sense implied entering an environmental simulation within a virtual world , for example in treating posttraumatic stress disorder (PTSD). In practice, a "virtual education course" refers to any instructional course in which all, or at least

4620-534: The podcast department of HowStuffWorks as Stuff Media, retaining the HowStuffWorks website. In September 2018, Stuff Media announced its sale to radio broadcaster iHeartMedia for $ 55 million. HowStuffWorks maintained a large number of podcasts , hosted by its staff writers and editors, but now all former HSW podcasts are owned and operated by iHeartRadio . Educational website Educational technology (commonly abbreviated as edutech , or edtech )

4697-1035: The practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory , computer-based training, online learning, and m-learning where mobile technologies are used. The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It denotes instructional technology as "the theory and practice of design , development, utilization, management, and evaluation of processes and resources for learning". As such, educational technology refers to all valid and reliable applied education sciences, such as equipment, as well as processes and procedures that are derived from scientific research , and in

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4774-508: The professional educational level, training may include virtual operating rooms . Asynchronous learning is beneficial for students who have health problems or who have childcare responsibilities. They have the opportunity to complete their work in a low-stress environment and within a more flexible time frame. In asynchronous online courses, students are allowed the freedom to complete work at their own pace. Being non-traditional students, they can manage their daily life and school and still have

4851-976: The remaining portions of InfoSpace Mobile were acquired by Motricity for $ 135 million in October 2007. In February 2009, Jim Voelker resigned as CEO and president but remained chairman. From February 2009 to November 2010, Will Lansing served as president and CEO. Under Lansing's leadership, InfoSpace started an online auction website called haggle.com, but after one year the website was shut down and its remaining assets were sold to BigDeal.com. In January 2012, InfoSpace acquired tax preparation software company TaxAct, and to help differentiate its name from its new purchase, and that of its InfoSpace search unit, it rebranded as Blucora. On April 21, 2014, Discovery Communications announced that they had sold HowStuffWorks to Blucora for $ 45 million. In July 2016, Blucora sold InfoSpace and HowStuffWorks to data analytics and data management company OpenMail for $ 45 million in cash. In

4928-676: The role of CEO in 2001, but was soon forced out by InfoSpace's board in December 2002. By June 2002, the company's stock price, which reached $ 1,305 in March 2000, had dropped sharply to $ 2.67. In December 2002, Jim Voelker assumed Jain's role as chairman, CEO and President of InfoSpace. Voelker shut down or sold many of InfoSpace's 12 businesses to focus on five core segments. In 2003, InfoSpace acquired Moviso from Vivendi Universal Net USA . In early March 2003, InfoSpace sued Jain alleging he violated non-compete agreements in his role at newly founded Intelius . In April 2003, Jain resigned from

5005-486: The role of the e-learning system was assumed to be for transferring knowledge, as opposed to systems developed later based on computer-supported collaborative learning (CSCL), which encouraged the shared development of knowledge. Videoconferencing was an important forerunner to the educational technologies known today. This work was especially popular with museum education . Even in recent years, videoconferencing has risen in popularity to reach over 20,000 students across

5082-528: The sale of its Infospace business, including HowStuffWorks, to OpenMail for $ 45 million. OpenMail was later renamed System1. In 2014, HowStuffWorks moved its headquarters from Buckhead to Ponce City Market , a new mixed-use development in the Old Fourth Ward neighborhood of Atlanta. In June 2017, it announced the hiring of Cracked.com founder and former editor-in-chief Jack O'Brien for its new comedy podcasting division. In 2017, System1 spun off

5159-503: The same time. In contrast, asynchronous learning is self-paced and allows participants to engage in the exchange of ideas or information without the dependency on other participants' involvement at the same time. Synchronous learning refers to exchanging ideas and information with one or more participants during the same period. Examples are face-to-face discussion, online real-time live teacher instruction and feedback, Skype conversations, and chat rooms or virtual classrooms where everyone

5236-477: The sensory input is transformed, reduced, elaborated, stored, recovered, and used" by the human mind. The Atkinson-Shiffrin memory model and Baddeley's working memory model were established as theoretical frameworks. Computer science and information technology have had a major influence on cognitive science theory. The cognitive concepts of working memory (formerly known as short-term memory) and long-term memory have been facilitated by research and technology from

5313-549: The site as a hobby. In 1999, Brain raised venture capital and formed HowStuffWorks, Inc. In March 2002, HowStuffWorks was sold to the Convex Group, an Atlanta-based investment and media company founded by Jeff Arnold, founder and former chief executive officer (CEO) of WebMD . The headquarters moved from Cary, North Carolina , to Atlanta . HowStuffWorks originally focused on science and machines, ranging from submarines to common household gadgets and appliances. After adding

5390-409: The social aspect. Asynchronous collaborations allow the student to reach out for help when needed and provide helpful guidance, depending on how long it takes them to complete the assignment. Many tools used for these courses are but are not limited to: videos, class discussions, and group projects. Through online courses, students can earn their diplomas faster, or repeat failed courses without being in

5467-549: The understanding of the thinking or cognitive processes of an individual while the latter includes social processes as influences in learning besides cognition. These two schools, however, share the view that learning is more than a behavioral change but is rather a mental process used by the learner. Educational psychologists distinguish between several types of constructivism : individual (or psychological) constructivism, such as Piaget's theory of cognitive development , and social constructivism . This form of constructivism has

5544-431: The view of teaching people how to do something with rewards and punishments, it is related to training people. B.F. Skinner wrote extensively on improvements in teaching based on his functional analysis of verbal behavior and wrote "The Technology of Teaching", an attempt to dispel the myths underlying contemporary education as well as promote his system he called programmed instruction . Ogden Lindsley developed

5621-460: Was developed in the early 20th century based on animal learning experiments by Ivan Pavlov , Edward Thorndike , Edward C. Tolman , Clark L. Hull , and B.F. Skinner . Many psychologists used these results to develop theories of human learning, but modern educators generally see behaviorism as one aspect of a holistic synthesis. Teaching in behaviorism has been linked to training, emphasizing animal learning experiments. Since behaviorism consists of

5698-500: Was difficult to apply the thinking activity to non- LOGO -based activities. By the late 1980s, LOGO and other similar programming languages had lost their novelty and dominance and were gradually de-emphasized amid criticisms. The extent to which e-learning assists or replaces other learning and teaching approaches is variable, ranging on a continuum from none to fully online distance learning . A variety of descriptive terms have been employed (somewhat inconsistently) to categorize

5775-450: Was rapidly introduced throughout the globe. Many institutions adopted this similar technique while the internet was in its developmental phase. In 1971, Ivan Illich published a hugely influential book, Deschooling Society , in which he envisioned "learning webs" as a model for people to network the learning they needed. The 1970s and 1980s saw notable contributions in computer-based learning by Murray Turoff and Starr Roxanne Hiltz at

5852-446: Was sold to Blucora in 2014. The site has since expanded out into podcasting , focusing on factual topics. In December 2016, HowStuffWorks, LLC became a subsidiary of OpenMail, LLC, later renamed System1 . In 2018, the podcast division of the company, which had been spun-off by System1 under the name Stuff Media, was acquired by iHeartMedia for $ 55 million. In 1998, North Carolina State University instructor Marshall Brain started

5929-494: Was the Army Alpha , used to assess the intelligence and, more specifically, the aptitudes of World War I military recruits. Further large-scale use of technologies was employed in training soldiers during and after WWII using films and other mediated materials, such as overhead projectors . The concept of hypertext is traced to the description of memex by Vannevar Bush in 1945. Slide projectors were widely used during

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