Heat Project ( Korean : 히트프로젝트 ) is a FPS (First Person Shooter) game based on realistic weapons and places including Alcatraz Island , Mong Kok and the National Palace Museum .
9-515: Scoring kills earns the player in-game money to buy weapons, like guns and grenades. Using game points (GASH for Hong Kong and Taiwan), players can also buy more weapons, for example, the SACR ( Steyr ACR ) can be only bought with game points. In 2020, the Cinor Empire was invading other countries and became a large empire. They used ruthless ways to invade other countries, causing patriots to form
18-610: A rebellion called Kronoc. The Kronoc rebels hired bio-engineered mercenaries from a wealthy company called Asin, forming the Kronoc Army. The Cinor Empire also hired bio-engineered mercenaries to counterattack the rebel army. Heat Project uses a rank system, players can upgrade their characters with experience points into different ranks, including Private to General . When players are promoted to another rank, they can gain "technique points", which they can use it to learn some special techniques. Experience points are calculated by
27-418: A standard feature. The Steyr employed a unique system to cycle through ammunition: instead of driving rounds forward into the chamber and being held in place by a locking bolt, the entire chamber traveled vertically the width of the round. After firing the gases "blew" the chamber vertically downward, where a new round was forced into the chamber from the rear, forcing the old round out an ejection port ahead of
36-403: A telescoped arrangement with propellant packed around the projectile. The case of the ammunition was a cylinder 45 mm long and 10.4 mm diameter made of a lightweight translucent plastic with a grooved aluminium ring at the rear end into which the priming mixture was pressed. The flechette itself weighs 0.66 g and is approximately 1.6 mm diameter and 41.25 mm long with a roughened surface to ensure
45-568: The Steyr AUG , although it is rounder and the barrel is covered for almost its entire length, as opposed to the AUG where much of the barrel was exposed. Like the AUG, the ACR is a bullpup design with the 24-round magazine located quite close to the buttstock of the gun. The stock was "split" from the magazine forward to a location just below the sights to open for cleaning. An optical sight was included as
54-431: The magazine. Springs then raised the chamber back into position where it was locked into a fixed block. The firing pin was fixed above the chamber, entering through a small hole and striking the ring of primer to fire. The chamber was normally held in the "down" position, the trigger releasing it to allow the springs to drive it upward and fire. The Steyr ACR's rounds consist of a saboted carbon steel flechette packaged in
63-782: The players numbers of kills, deaths and how many rounds did they win and lose. When defeating opponents with more high level than the player, they will gain more experience points. There are several ways to customize the player's character, for example, players can change their clothes to other uniforms, for example, Christmas suits, camouflage suits and police uniforms are available. Players can also customize their hair color and character's size. (big and small) Source: Most maps in Heat Project are based on realistic places, for example, Alcatraz Island , Mong Kok , National Palace Museum are in this game. There are 4 localized versions released for now. Steyr ACR The Steyr ACR
72-464: The sabot and flechette stay together during shot travel. The sabot is a four-part spindle sabot made of liquid crystal polymer held together with a plastic boot. The sum cartridge weight comes to 5.1g making the rounds less than half the weight of traditional brass-cased 5.56×45mm NATO ammunition. During testing the weapon performed well, and only two problems were identified. One was that the plastic cases had varying strengths, which has some effect on
81-561: Was a prototype flechette -firing assault rifle built for the US Army 's Advanced Combat Rifle program of 1989/90. Although the Steyr design proved effective, as did most of the weapons submitted, the entire ACR program ended with none of the entrants achieving performance 100% better than the M16A2 , the baseline for a successful ACR weapon. The Steyr ACR has some superficial resemblance to
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