Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc. , and was first released in 1992. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara , called the Land of Fate . Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates , the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril , the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: Al-Qadim: Arabian Adventures , a sourcebook describing character creation rules, equipment, and spells unique to the setting, and Al-Qadim: Land of Fate , a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the Dungeon Master .
41-848: Jisan may refer to: Jisan , a deity in the Zakharan culture of the Al-Qadim world of the Dungeons & Dragons role-playing game Jisan station , metro station in Daegu, South Korea Jisan Valley Rock Festival , music festival that was held at Jisan Valley Ski Resort in Icheon, South Korea Jisan Bank, in the Numbers South Korean TV series See also [ edit ] Jishan (disambiguation) Jisun Topics referred to by
82-486: A 2016 review of Volo's Guide to Monsters . In 2021, Comic Book Resources counted the firbolg as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "Firbolgs are a blend of strength and magic, making them useful for classes that blend the two. Firbolgs work well as Clerics and Druids, but they can also make for a good Ranger. Your harmony with nature will leave you definitely wanting to have
123-419: A group, they have no other special abilities or immunities. Dwarves have a bonus to their armor class against attacks from creatures of the giant type, due to their experience with fighting these oversized foes. Giants are based both on the giants from mythology and those appearing in J.R.R. Tolkien 's work. Their stone-throwing ability indicates their creative roots in wargaming . Giants were some of
164-453: A lightning-edged greatsword when the battle gets up close and personal". The elder titans, who "stand above giants and possess even more power in terms of their physical and magical capabilities", was ranked among the strongest creatures in the game by Scott Baird from Screen Rant . Bleeding Cool found the firbolg one "of the more distinctive race options in the D&D multiverse" in
205-491: A nature focus, but you'll also stand out in a crowd. As a naturally shy race, be sure to consider that when playing your character. Typically speaking, Firbolgs aren't aggressive." Role-playing game author Graeme Davis considered Dungeons & Dragons a major factor in current perceptions that "giants and trolls are regarded as very different creatures", while the names were used interchangeably in Norse mythology. Giants
246-426: A number of character types. Al-Qadim uses the concept of character kits, a more rigid layer atop the traditional Dungeons & Dragons character classes . These kits are generally available to all characters, with certain restrictions based on the race of the character. All standard races are present, including humans , elves , dwarves , half-elves , gnomes , and halflings , although they do not suffer many of
287-595: A type of creature. Giants appearing in this book include the cloud giant, the fire giant, the frost giant, the hill giant, the stone giant, and the storm giant. The fog giant and the phaerlin giant appear in the Monstrous Compendium: Monsters of Faerûn (2001) for the Forgotten Realms setting. The forest giant, the ocean giant, and the sun giant appear in this edition's Monster Manual II (2002). The Jotunheim frost giant and
328-532: A wide variety of gods , but all recognize the power of Fate, who may cast down the mightiest sultan or raise up the meanest beggar. None can agree on her nature, whether the mother of the gods or an elemental force, but all acknowledge her power. In Dungeons & Dragons game terms, Fate is not given statistics, spells, or priesthoods as are most deities. This pantheon includes Hajama, Hakiyah, Haku, Jauhar, Jisan, Kor, Najm, Selan, and Zann, as well as local deities and demigods such as Bala, Ragarra, and Vataqatal. In
369-470: Is described as an intelligent giant found only in out-of-the-way places. A number of unique giants appear in Supplement IV: Gods, Demi-gods & Heroes (1976), including Antero Vipunen, Hymer, Hyrm, Mimir, Mokkerkalfe, Sterkodder, Surtur, and Vafthrunder, as well as the mist giants of Melniboné . Giants appear in the first edition Monster Manual (1977), including the cloud giant,
410-528: Is different from Wikidata All article disambiguation pages All disambiguation pages Jisan (Al-Qadim) The first Al-Qadim product, Arabian Adventures , was released in 1992. Arabian Adventures presents only the basic rules for playing a D&D game set in a general Arabian setting, much like the Oriental Adventures book. The specific details of the setting are dealt with in later publications. The Al-Qadim setting
451-549: Is made up mainly of humans, but demihumans such as elves and dwarves are present in the setting as well, as well as humanoids such as orcs, goblinoids , and ogres . Unlike most settings, there is practically no racial disharmony in Zakhara: humans, elves, and orcs alike share the same culture, lifestyle, and social status, and races traditionally considered evil savages, such as goblins , are instead valued members of society. The nomadic Al-Badia are predominantly human, whereas
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#1732791864898492-497: The Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type". Giants are humanoid creatures of great strength and size with a self-involved social focus and are usually presented as the "bad guys" in the game. They "often create their own societies away from the other races". All giants have low-light vision. As
533-502: The Dungeons & Dragons Rules Cyclopedia (1991), including the hill giant, the stone giant, the frost giant, the fire giant, the cloud giant, the storm giant, the mountain giant, and the sea giant. The cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giant also appear in the Dungeons & Dragons Game set (1991), and the Classic Dungeons & Dragons Game set (1994). Giants appear throughout
574-506: The ogre race with Vaprak . The storm giant was ranked fourth among the ten best high-level 4th Edition monsters by the authors of Dungeons & Dragons 4th Edition For Dummies . The authors described the storm giant as being "at the top of the giant world, at least as far as the Monster Manual is concerned", as they are encountered with "hurling thunderbolts from afar, using howling winds to scatter enemies, and fighting with
615-708: The "Dragon's Bestiary" column in Dragon #119 (March 1987). "[R]ampaging giants" feature as the eponymous center of the trilogy of adventure modules Steading of the Hill Giant Chief , Glacial Rift of the Frost Giant Jarl , and Hall of the Fire Giant King . This edition of the D&D game includes its own version of giants, in the Dungeons & Dragons Basic Set (1977), including
656-698: The "Scimitars Against the Dark" article in Dragon #198. These include the Priest Defender (Priest) and Sungazer (Wizard). In addition, the Tomb Robber (Rogue) is adapted from the Burglar kit. Al-Qadim had a number of support products released before the line came to an end. These include: Accessories: Boxed sets: Adventure boxes: Adventure module: Giant (Dungeons %26 Dragons) In
697-499: The "true giants" were introduced in Volo's Guide to Monsters , including cloud giant smiling ones, fire giant dreadnoughts, frost giant everlasting ones, mouths of grolantor, stone giant dreamwalkers, and storm giant quintessents. Firbolgs and goliaths were made available as player character races. The adventure Storm King's Thunder centers around giants and details their rune magic. There are six types of classic "true giant" in
738-578: The 2nd edition Monstrous Compendium series. Giants appear first in the Monstrous Compendium Volume One (1989), including the cloud giant, the fire giant, the frost giant, the hill giant, the stone giant, and the storm giant. Giant-kin appear in the Monstrous Compendium Volume Two (1989), including the cyclops , the firbolg, the fomorian, and the verbeeg. Two more giant-kin, the voadkyn and
779-463: The Al-Hadhar possess greater diversity. The nomads and city-dwellers, humans and non-humans alike are all united as a single culture under a single religion (a polytheistic pastiche of Islam ) and as subjects of the caliph ; the entire continent is effectively a single empire, although different regions, city-states, and tribes have unique local cultures. Not all inhabitants of Zakhara belong to
820-627: The Cthonic Apostle. The Monster Vault (2010) reprises the earth, frost, hill, and storm giants for the Essentials line. Giants, within the fifth edition of the Dungeon & Dragons Monster Manual include cloud giants, fire giants, frost giants, hill giants, stone giants, and storm giants. Each race of giants listed is no longer labeled as humanoids , as in the fourth edition, but are labeled as huge giants . Variants of each of
861-578: The Muspelheim fire giant appear in Deities and Demigods (2002) for this edition. Savage Species (2003) presents the fire giant, the frost giant, and the stone giant as both races and playable classes. The bog giant and the shadow giant appear in the Fiend Folio (2003) for this edition. Giants appear in the revised Monster Manual for this edition (2003), including the cloud giant,
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#1732791864898902-526: The classes from the player's handbook except specialty priests (including druids ) and specialist wizards . Kits described in the core campaign setting are as follows: Additional wizard kits are presented in the Complete Sha'ir's handbook, which include the Astrologer, Clockwork Mage, Digitalogist, Ghul Lord, Jackal, Mageweaver, Mystic of Nog, and Spellslayer. Additional kits are presented in
943-563: The core Dungeons & Dragons game: Giant-kin are large humanoids related to the 'true' giants. The mythology of the Forgotten Realms has it that the mother of all giants, Othea, cheated on her unfaithful husband, Annam, the father of giants, with Ulutiu, a minor deity associated with the Great Glacier . Othea and Ulutiu sired the four giant-kin races: Firbolgs, Verbeegs, Voadkyn , and Fomorians . Othea also conceived
984-806: The desert Athasian giant, and the plains Athasian giant were later reprinted in the expanded and revised Dark Sun Campaign Setting (1995) The shadow giant appears in the Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995). The crag giant first appeared in The Wanderers Chronicle: Mind Lords of the Last Sea (1996), and was reprinted in Monstrous Compendium Annual Volume Four (1998). The athach and
1025-519: The distant past, a woman known only as the Loregiver penned the scrolls that clearly laid out the laws of the land, some say guided by the hand of Fate. The wisdom of this Lore was immediately recognized and became the basis of law in Zakhara. The vast majority of Al-Hadhar and most Al-Badia are Enlightened in the way of the Loregiver. Player characters in the Al-Qadim setting can choose from any of
1066-423: The earliest creatures introduced in the D&D game, appearing in the first 1974 edition. Giants were among the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), including the hill giant, the stone giant, the frost giant, the fire giant, and the cloud giant. The storm giant first appears in the original Greyhawk supplement (1975), where it
1107-487: The fire giant, the frost giant and the frost giant jarl, the hill giant, the stone giant, and the storm giant. The hill giant dire wereboar appears as a sample creature under the lycanthrope entry. The death giant, the eldritch giant and eldritch giant confessor, and the sand giant and sand giant champion first appear in Monster Manual III (2004). The frost giant mauler, the frost giant spiritspeaker, and
1148-475: The fire giant, the frost giant, the hill giant, the stone giant, and the storm giant. The stone giant appeared as a character class in White Dwarf #17, by Lewis Pulsipher . The fog giant and the mountain giant are introduced in the first edition Fiend Folio (1981). The fomorian , the firbolg , and the verbeeg appear in the first edition Monster Manual II (1983). The wood giant appears in
1189-403: The fire titan), and storm giants (the storm giant and the storm titan). Giant is no longer a creature type; instead, giants belong to the humanoid type. Giants generally have the natural origin, although death giants and death titans have the shadow origin, and earth, fire and storm titans have the elemental origin. The Dungeons & Dragons 4th edition Player's Handbook 2 included
1230-661: The frost giant tundra scout appear in Frostburn: Mastering the Perils of Ice and Snow (2004). The craa'ghoran giant appears in the Monster Manual IV (2006). Giants appear in the Monster Manual for this edition (2008), including death giants (the death giant and the death titan), earth giants (the hill giant and the earth titan), fire giants (the fire giant, the fire giant forgecaller, and
1271-667: The hephaeston appear in the Monstrous Compendium Mystara Appendix (1994). The book Giantcraft (1995) describes the giants of the Forgotten Realms campaign setting in detail. Several giants for the Dragonlance campaign setting appear in Dragon #256 (February 1999), including the cave lords, the desolation giants, and the earth giants. Giants appear in the Monster Manual for this edition (2000), where they are presented as
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1312-586: The hill giant, the stone giant, the frost giant, the fire giant, the cloud giant, and the storm giant; these same giants also appear in the Expert Set (1981 and 1983), The mountain giant and the sea giant appear in the Dungeons & Dragons Master Rules (1985), in the Master DM's Book . The sea giant is presented as a playable character class in The Sea People (1990). Giants also appear in
1353-505: The playable character race of the Goliaths (originally found in Races of Stone ). These stone-skinned mountain dwellers are larger than regular races, and have giant ancestry. Eldritch, frost, and stone giants appear in the Monster Manual 2 (2009). The verbeeg return in the Monster Manual 3 (2010), along with additional fire, frost and hill giants, and a "giant" keyword creature,
1394-412: The racial prejudices traditional to most Dungeons & Dragons campaign settings. Non-human characters are rarer than they are in other traditional Dungeons & Dragons settings, including the rest of Toril. The City of Delights accessory suggests goblins, hobgoblins, kobolds, lizard men, ogres, half-ogres, orcs, and half-orcs as appropriate PC races as well. Standard classes allowed include all
1435-407: The same term [REDACTED] This disambiguation page lists articles associated with the title Jisan . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Jisan&oldid=1250515405 " Category : Disambiguation pages Hidden categories: Short description
1476-525: The shared culture, however: there are many tribes of pagan human barbarians who reject the Law of the Loregiver and the worship of the Pantheon, and certain monstrous races—including the yuan-ti, the vile yak-men (or yikaria as they call themselves), and most giants —dwell apart in their own societies. The people of Zakhara speak and write a common language called Midani (represented by Arabic ). Zakhara has
1517-720: The spriggan, appear in the Monstrous Compendium Greyhawk Appendix (1990). The spacesea giant appears in the first Monstrous Compendium Spelljammer Appendix (1990). Three Zakharan giants, including the desert giant, the jungle giant, and the reef giant appear in the Monstrous Compendium Al-Qadim Appendix (1992). The fog giant appears in the Monstrous Compendium Fiend Folio Appendix (1992). The firbolg giant-kin and
1558-515: The stone giant, the storm giant, the verbeeg, and the wood giant (voadkyn). The beasthead Athasian giant and the humanoid Athasian giant first appeared in the original Dark Sun Campaign Setting (1991). The beasthead Athasian giant, the desert Athasian giant, and the plains Athasian giant appear in the Monstrous Compendium Dark Sun Appendix: Terrors of Athas (1992). The beasthead Athasian giant,
1599-530: The voadkyn giant-kin are detailed as playable character races in The Complete Book of Humanoids (1993), Many of these giants are reprinted in the Monstrous Manual (1993), including the cloud giant, the cyclops, the desert giant, the ettin , the firbolg, the fire giant, the fog giant, the formorian, the frost giant, the hill giant, the jungle giant, the mountain giant, the reef giant,
1640-418: Was an Oriental Adventures like release, rather than a full-blown campaign – was well received. Grubb would later say that was because they had managed to hide the setting's potential from 'the suits'". There are a number of important concepts to the Zakharan culture including honor, family, social station, purity, piety, and hospitality. Zakharan society is broken into two main divisions: Zakhara's society
1681-448: Was designed with a limited scope, and was intended as a two-year project that was extended one more year beyond that because of its popularity. Shannon Appelcline commented on Al-Qadim's 1992 release as "an Arabic setting that ended up placed in the southern Forgotten Realms. Like the other games of this period it had a strong artistic design, here overseen by Andria Hayday. The 'cultural book' as Grubb called it – trying to suggest that it