Roboking (Also known as Hom-Bot) is an automated robotic vacuum cleaner produced by LG . The first version of the Roboking was launched during 2001. It is also sold as Hom-Bot. As of 2011, it is the quietest vacuum cleaner robot on the market, producing 48 decibels (dB).
52-442: The Roboking navigates by performing SLAM ( simultaneous localization and mapping ) to build a map of its environment using ceiling images, while tracking its incremental movement with a downward-facing camera (like an optical mouse). A combination of ultrasound and infrared helps minimize collisions in dynamic environments and optimizes performance by planning the most efficient route. LG claims that these sensors are more effective than
104-449: A microphone array to enable use of Acoustic SLAM, so that DoA features are properly estimated. Acoustic SLAM has paved foundations for further studies in acoustic scene mapping, and can play an important role in human-robot interaction through speech. To map multiple, and occasionally intermittent sound sources, an acoustic SLAM system uses foundations in random finite set theory to handle the varying presence of acoustic landmarks. However,
156-462: A SLAM perspective, these may be viewed as location sensors which likelihoods are so sharp that they completely dominate the inference. However, GPS sensors may occasionally decline or go down entirely, e.g. during times of military conflict, which are of particular interest to some robotics applications. The P ( x t | x t − 1 ) {\displaystyle P(x_{t}|x_{t-1})} term represents
208-440: A map with the location and heading of the robot as some cloud of probability. Mapping is the final depicting of such model, the map is either such depiction or the abstract term for the model. For 2D robots, the kinematics are usually given by a mixture of rotation and "move forward" commands, which are implemented with additional motor noise. Unfortunately the distribution formed by independent noise in angular and linear directions
260-442: A method of environment representation which capture the connectivity (i.e., topology) of the environment rather than creating a geometrically accurate map. Topological SLAM approaches have been used to enforce global consistency in metric SLAM algorithms. In contrast, grid maps use arrays (typically square or hexagonal) of discretized cells to represent a topological world, and make inferences about which cells are occupied. Typically
312-487: A set which encloses the pose of the robot and a set approximation of the map. Bundle adjustment , and more generally maximum a posteriori estimation (MAP), is another popular technique for SLAM using image data, which jointly estimates poses and landmark positions, increasing map fidelity, and is used in commercialized SLAM systems such as Google's ARCore which replaces their prior augmented reality computing platform named Tango, formerly Project Tango . MAP estimators compute
364-596: A similar way to the agent itself. Loop closure is the problem of recognizing a previously-visited location and updating beliefs accordingly. This can be a problem because model or algorithm errors can assign low priors to the location. Typical loop closure methods apply a second algorithm to compute some type of sensor measure similarity, and reset the location priors when a match is detected. For example, this can be done by storing and comparing bag of words vectors of scale-invariant feature transform (SIFT) features from each previously visited location. Active SLAM studies
416-477: A transition function P ( x t | x t − 1 ) {\displaystyle P(x_{t}|x_{t-1})} , Similarly the map can be updated sequentially by Like many inference problems, the solutions to inferring the two variables together can be found, to a local optimum solution, by alternating updates of the two beliefs in a form of an expectation–maximization algorithm . Statistical techniques used to approximate
468-430: A tribute to erratic wireless measures. A kind of SLAM for human pedestrians uses a shoe mounted inertial measurement unit as the main sensor and relies on the fact that pedestrians are able to avoid walls to automatically build floor plans of buildings by an indoor positioning system . For some outdoor applications, the need for SLAM has been almost entirely removed due to high precision differential GPS sensors. From
520-524: Is a class of algorithms which uses the extended Kalman filter (EKF) for SLAM. Typically, EKF SLAM algorithms are feature based, and use the maximum likelihood algorithm for data association. In the 1990s and 2000s, EKF SLAM had been the de facto method for SLAM, until the introduction of FastSLAM . Associated with the EKF is the gaussian noise assumption, which significantly impairs EKF SLAM's ability to deal with uncertainty. With greater amount of uncertainty in
572-462: Is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O( n ) and O( n log n ) may be the difference between days and seconds of computation. The main impetus for
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#1732801607614624-473: Is also known as geometric modelling and computer-aided geometric design (CAGD). Core problems are curve and surface modelling and representation. The most important instruments here are parametric curves and parametric surfaces , such as Bézier curves , spline curves and surfaces. An important non-parametric approach is the level-set method . Application areas of computational geometry include shipbuilding, aircraft, and automotive industries. Below
676-436: Is non-Gaussian, but is often approximated by a Gaussian. An alternative approach is to ignore the kinematic term and read odometry data from robot wheels after each command—such data may then be treated as one of the sensors rather than as kinematics. Non-static environments, such as those containing other vehicles or pedestrians, continue to present research challenges. SLAM with DATMO is a model which tracks moving objects in
728-433: Is the dynamic problems , in which the goal is to find an efficient algorithm for finding a solution repeatedly after each incremental modification of the input data (addition or deletion input geometric elements). Algorithms for problems of this type typically involve dynamic data structures . Any of the computational geometric problems may be converted into a dynamic one, at the cost of increased processing time. For example,
780-716: Is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent 's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter , extended Kalman filter , covariance intersection, and GraphSLAM. SLAM algorithms are based on concepts in computational geometry and computer vision , and are used in robot navigation , robotic mapping and odometry for virtual reality or augmented reality . SLAM algorithms are tailored to
832-455: Is the single biggest issue with this product.". However 2011 year model has ultrasonic sensors to slow down and turns back if it cannot pass the obstacle. The device is also both advertised and described in reviews as comparatively silent. The 2011 year model contains 22 sensors attached on 32 bit microprocessor. The device runs Linux kernel 2.6 and internally uses Bash , BusyBox , U-boot , glibc and OpenSSL . Source code, where required by
884-512: Is to develop efficient algorithms and data structures for solving problems stated in terms of basic geometrical objects: points, line segments, polygons , polyhedra , etc. Some of these problems seem so simple that they were not regarded as problems at all until the advent of computers . Consider, for example, the Closest pair problem : One could compute the distances between all the pairs of points, of which there are n(n-1)/2 , then pick
936-579: Is valuable to use low-power, lightweight equipment such as monocular cameras, or microelectronic microphone arrays. Audio-Visual SLAM can also allow for complimentary function of such sensors, by compensating the narrow field-of-view, feature occlusions, and optical degradations common to lightweight visual sensors with the full field-of-view, and unobstructed feature representations inherent to audio sensors. The susceptibility of audio sensors to reverberation, sound source inactivity, and noise can also be accordingly compensated through fusion of landmark beliefs from
988-506: The Meta Quest 2 and PICO 4 for markerless inside-out tracking. Computational geometry Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry . Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry
1040-481: The hippocampus appears to be involved in SLAM-like computations, giving rise to place cells , and has formed the basis for bio-inspired SLAM systems such as RatSLAM. Collaborative SLAM combines sensors from multiple robots or users to generate 3D maps. This capability was demonstrated by a number of teams in the 2021 DARPA Subterranean Challenge . An extension of the common SLAM problem has been applied to
1092-453: The range searching problem may be converted into the dynamic range searching problem by providing for addition and/or deletion of the points. The dynamic convex hull problem is to keep track of the convex hull, e.g., for the dynamically changing set of points, i.e., while the input points are inserted or deleted. The computational complexity for this class of problems is estimated by: Some problems may be treated as belonging to either of
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#17328016076141144-454: The SLAM problem is to compute an estimate of the agent's state x t {\displaystyle x_{t}} and a map of the environment m t {\displaystyle m_{t}} . All quantities are usually probabilistic, so the objective is to compute Applying Bayes' rule gives a framework for sequentially updating the location posteriors, given a map and
1196-703: The above equations include Kalman filters and particle filters (the algorithm behind Monte Carlo Localization). They provide an estimation of the posterior probability distribution for the pose of the robot and for the parameters of the map. Methods which conservatively approximate the above model using covariance intersection are able to avoid reliance on statistical independence assumptions to reduce algorithmic complexity for large-scale applications. Other approximation methods achieve improved computational efficiency by using simple bounded-region representations of uncertainty. Set-membership techniques are mainly based on interval constraint propagation . They provide
1248-433: The acoustic domain, where environments are represented by the three-dimensional (3D) position of sound sources, termed aSLAM ( A coustic S imultaneous L ocalization and M apping). Early implementations of this technique have used direction-of-arrival (DoA) estimates of the sound source location, and rely on principal techniques of sound localization to determine source locations. An observer, or robot must be equipped with
1300-533: The available resources and are not aimed at perfection but at operational compliance. Published approaches are employed in self-driving cars , unmanned aerial vehicles , autonomous underwater vehicles , planetary rovers , newer domestic robots and even inside the human body. Given a series of controls u t {\displaystyle u_{t}} and sensor observations o t {\displaystyle o_{t}} over discrete time steps t {\displaystyle t} ,
1352-958: The bigger area into cells and cleans each cell separately, only moving to the next cell after the current one is complete. It can also be directly steered with remote control. The 2011 year model VR6180VMNC has the third camera and can stream live images through Wi-Fi . Wi-Fi can also be used to control the cleaner from PC or smartphone. This robot also understands voice commands. As of 2011, 14 models have been released. These models are grouped in three generations. Further models have since been released. LG VR4000 LG VR4200 LG VR5906KL LG VR5906LM LG VR5901KL LG VR5902KL LG VR5903KL LG VR5903KLW LG VR5904KL LG VR5906KL LG VR5907KL LG VR5908KL LG VR1027R LG VR6170LVM LG VR6171LVM LG VR1227R LG VR1128SIL LG VR1126TS LG VR6260LV LG VR6260LVM LG VR6270LVM LG VR6270LVMB LG VR6470LVM LG VR6570LVM Simultaneous localization and mapping Simultaneous localization and mapping ( SLAM )
1404-403: The categories, depending on the context. For example, consider the following problem. In many applications this problem is treated as a single-shot one, i.e., belonging to the first class. For example, in many applications of computer graphics a common problem is to find which area on the screen is clicked by a pointer . However, in some applications, the polygon in question is invariant, while
1456-569: The cells are assumed to be statistically independent to simplify computation. Under such assumption, P ( m t | x t , m t − 1 , o t ) {\displaystyle P(m_{t}|x_{t},m_{t-1},o_{t})} are set to 1 if the new map's cells are consistent with the observation o t {\displaystyle o_{t}} at location x t {\displaystyle x_{t}} and 0 if inconsistent. Modern self driving cars mostly simplify
1508-452: The combined problem of SLAM with deciding where to move next to build the map as efficiently as possible. The need for active exploration is especially pronounced in sparse sensing regimes such as tactile SLAM. Active SLAM is generally performed by approximating the entropy of the map under hypothetical actions. "Multi agent SLAM" extends this problem to the case of multiple robots coordinating themselves to explore optimally. In neuroscience,
1560-708: The details of the code are unknown. There is no camera in this model, and it contains the following sensors: The drive motors also feature a hall-effect sensor, but this is not used in this module, because the pins on the PCB are unused, even though the wiring harness brings the signals from the motor to the main PCB. The device offers several cleaning modes. During the spot cleaning the robot circles around small, highly contaminated area. During Zig Zag cleaning, it attempts to cover all space in long "wall to wall" sections, resulting in faster but possibly less accurate cleaning. During Cell by Cell (or spatial extension) cleaning it divides
1612-980: The development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing ( CAD / CAM ), but many problems in computational geometry are classical in nature, and may come from mathematical visualization . Other important applications of computational geometry include robotics ( motion planning and visibility problems), geographic information systems (GIS) (geometrical location and search, route planning), integrated circuit design (IC geometry design and verification), computer-aided engineering (CAE) (mesh generation), and computer vision ( 3D reconstruction ). The main branches of computational geometry are: Although most algorithms of computational geometry have been developed (and are being developed) for electronic computers, some algorithms were developed for unconventional computers (e.g. optical computers ) The primary goal of research in combinatorial computational geometry
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1664-706: The invention of local features, such as SIFT , there has been intense research into visual SLAM (VSLAM) using primarily visual (camera) sensors, because of the increasing ubiquity of cameras such as those in mobile devices. Follow up research includes. Both visual and lidar sensors are informative enough to allow for landmark extraction in many cases. Other recent forms of SLAM include tactile SLAM (sensing by local touch only), radar SLAM, acoustic SLAM, and Wi-Fi-SLAM (sensing by strengths of nearby Wi-Fi access points). Recent approaches apply quasi-optical wireless ranging for multi-lateration ( real-time locating system (RTLS)) or multi-angulation in conjunction with SLAM as
1716-399: The kinematics of the model, which usually include information about action commands given to a robot. As a part of the model, the kinematics of the robot is included, to improve estimates of sensing under conditions of inherent and ambient noise. The dynamic model balances the contributions from various sensors, various partial error models and finally comprises in a sharp virtual depiction as
1768-404: The licenses, is available from the address, included in the manual. 1900 mAh Lithium-ion polymer battery is sufficient for 75 minutes of cleaning. The cleaning mechanism is relatively well enclosed and the dust bin is fully closed when removed, resulting cleaner and less maintenance. The 5906 models use a simpler design, based around a MicroChip dsPIC33FJ256 microcontroller (See photos), although
1820-665: The map at runtime. SLAM will always use several different types of sensors, and the powers and limits of various sensor types have been a major driver of new algorithms. Statistical independence is the mandatory requirement to cope with metric bias and with noise in measurements. Different types of sensors give rise to different SLAM algorithms which assumptions are most appropriate to the sensors. At one extreme, laser scans or visual features provide details of many points within an area, sometimes rendering SLAM inference unnecessary because shapes in these point clouds can be easily and unambiguously aligned at each step via image registration . At
1872-496: The mapping problem to almost nothing, by making extensive use of highly detailed map data collected in advance. This can include map annotations to the level of marking locations of individual white line segments and curbs on the road. Location-tagged visual data such as Google's StreetView may also be used as part of maps. Essentially such systems simplify the SLAM problem to a simpler localization only task, perhaps allowing for moving objects such as cars and people only to be updated in
1924-408: The more conventional options of bumpers or light sensors. During homing, the robot goes directly to the remembered location of the charging station rather than looking for it with the help of sensors. Remembered path also helps it to clean multiple rooms. Like most of other cleaning robots, Roboking is capable of independent docking with its charging station and of scheduled cleaning that starts after
1976-437: The most likely explanation of the robot poses and the map given the sensor data, rather than trying to estimate the entire posterior probability. New SLAM algorithms remain an active research area, and are often driven by differing requirements and assumptions about the types of maps, sensors and models as detailed below. Many SLAM systems can be viewed as combinations of choices from each of these aspects. Topological maps are
2028-428: The nature of acoustically derived features leaves Acoustic SLAM susceptible to problems of reverberation, inactivity, and noise within an environment. Originally designed for human–robot interaction, Audio-Visual SLAM is a framework that provides the fusion of landmark features obtained from both the acoustic and visual modalities within an environment. Human interaction is characterized by features perceived in not only
2080-412: The opposite extreme, tactile sensors are extremely sparse as they contain only information about points very close to the agent, so they require strong prior models to compensate in purely tactile SLAM. Most practical SLAM tasks fall somewhere between these visual and tactile extremes. Sensor models divide broadly into landmark-based and raw-data approaches. Landmarks are uniquely identifiable objects in
2132-601: The pair with the smallest distance. This brute-force algorithm takes O ( n ) time; i.e. its execution time is proportional to the square of the number of points. A classic result in computational geometry was the formulation of an algorithm that takes O( n log n ). Randomized algorithms that take O( n ) expected time, as well as a deterministic algorithm that takes O( n log log n ) time, have also been discovered. The core problems in computational geometry may be classified in different ways, according to various criteria. The following general classes may be distinguished. In
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2184-637: The paper, "Localization of Autonomous Guided Vehicles" which first appeared in ISR in 1995. The self-driving STANLEY and JUNIOR cars, led by Sebastian Thrun , won the DARPA Grand Challenge and came second in the DARPA Urban Challenge in the 2000s, and included SLAM systems, bringing SLAM to worldwide attention. Mass-market SLAM implementations can now be found in consumer robot vacuum cleaners and virtual reality headsets such as
2236-453: The point represents a query. For example, the input polygon may represent a border of a country and a point is a position of an aircraft, and the problem is to determine whether the aircraft violated the border. Finally, in the previously mentioned example of computer graphics, in CAD applications the changing input data are often stored in dynamic data structures, which may be exploited to speed-up
2288-444: The point-in-polygon queries. In some contexts of query problems there are reasonable expectations on the sequence of the queries, which may be exploited either for efficient data structures or for tighter computational complexity estimates. For example, in some cases it is important to know the worst case for the total time for the whole sequence of N queries, rather than for a single query. See also " amortized analysis ". This branch
2340-405: The posterior, the linearization in the EKF fails. In robotics , GraphSLAM is a SLAM algorithm which uses sparse information matrices produced by generating a factor graph of observation interdependencies (two observations are related if they contain data about the same landmark). It is based on optimization algorithms. A seminal work in SLAM is the research of R.C. Smith and P. Cheeseman on
2392-425: The problems of this category, some input is given and the corresponding output needs to be constructed or found. Some fundamental problems of this type are: The computational complexity for this class of problems is estimated by the time and space (computer memory) required to solve a given problem instance. In geometric query problems , commonly known as geometric search problems , the input consists of two parts:
2444-407: The representation and estimation of spatial uncertainty in 1986. Other pioneering work in this field was conducted by the research group of Hugh F. Durrant-Whyte in the early 1990s. which showed that solutions to SLAM exist in the infinite data limit. This finding motivates the search for algorithms which are computationally tractable and approximate the solution. The acronym SLAM was coined within
2496-470: The search space part and the query part, which varies over the problem instances. The search space typically needs to be preprocessed , in a way that multiple queries can be answered efficiently. Some fundamental geometric query problems are: If the search space is fixed, the computational complexity for this class of problems is usually estimated by: For the case when the search space is allowed to vary, see " Dynamic problems ". Yet another major class
2548-469: The specified number of hours. It cannot be programmed to clean periodically without user interaction and must be serviced after cleanup to empty the dust bin. Remote control provides commands for cleanup, homing, steering and timer setup. It is reported that the lack of bumper sensors causes the Roboking to push up against obstacles without realizing it, possibly moving them. "This pushing against objects
2600-452: The visual modality, but the acoustic modality as well; as such, SLAM algorithms for human-centered robots and machines must account for both sets of features. An Audio-Visual framework estimates and maps positions of human landmarks through use of visual features like human pose, and audio features like human speech, and fuses the beliefs for a more robust map of the environment. For applications in mobile robotics (ex. drones, service robots), it
2652-528: The visual modality. Complimentary function between the audio and visual modalities in an environment can prove valuable for the creation of robotics and machines that fully interact with human speech and human movement. Various SLAM algorithms are implemented in the open-source software Robot Operating System (ROS) libraries, often used together with the Point Cloud Library for 3D maps or visual features from OpenCV . In robotics , EKF SLAM
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#17328016076142704-579: The world which location can be estimated by a sensor, such as Wi-Fi access points or radio beacons. Raw-data approaches make no assumption that landmarks can be identified, and instead model P ( o t | x t ) {\displaystyle P(o_{t}|x_{t})} directly as a function of the location. Optical sensors may be one-dimensional (single beam) or 2D- (sweeping) laser rangefinders , 3D high definition light detection and ranging ( lidar ), 3D flash lidar, 2D or 3D sonar sensors, and one or more 2D cameras . Since
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