The Minor Arcana , sometimes known as the Lesser Arcana , are the suit cards in a cartomantic tarot deck.
52-508: Ordinary tarot cards first appeared in northern Italy in the 1440s and were designed for tarot card games . They typically have four suits each of 10 unillustrated pip cards numbered one ( ace ) to ten, along with 4 court cards (face cards) . Tarot games are still widely played in central and southern Europe and French Tarot is the second most popular card game in France after Belote . By contrast, cartomantic tarot cards emerged in France in
104-470: A King or the Pagat . The usual tarot rules or play and card point values applied. The winner was the one with the most points in tricks and was paid an amount by the losers based on the difference in scores. Tarot card games are played with decks having four ordinary suits, and one additional, longer suit of tarots, which are always trumps . They are characterised by the rule that a player who cannot follow to
156-454: A Queen and two low cards scores 4. A triplet of three low cards scores exactly 1 point. In some games, players may end up with one or two cards over. Two remaining low cards are rounded up to score 1 point; a single low card is rounded down to zero. This is the simplest method but it doesn't work if a player does not have enough low cards for every counter. The second method, popular in Vienna,
208-573: A Queen, Cavalier and Ten are worth 3 + 1 ⁄ 3 + 2 + 1 ⁄ 3 + 1 ⁄ 3 = 6 points, producing the same result as the second method. A variant of this method is used for Tarot Nouveau or French tarot, where low cards are each worth half a point, and are combined with a counting card. The fractional values of each of the cards are as follows: Oudlers and Kings - 4 + 1 ⁄ 2 , Queens - 3 + 1 ⁄ 2 , Cavaliers - 2 + 1 ⁄ 2 , Jacks - 1 + 1 ⁄ 2 and low cards - 1 ⁄ 2 each. The same method
260-561: A general term for trick-taking games, Triomphe in French, Trumpfen in German and Trump in English, and persisted as the name for the trumps in tarot packs even when they had been renamed Tarocchi . Other different games claimed the name without any use of Tarocchi cards. The first basic rules for the game of Tarocco appear in the manuscript of Martiano da Tortona, the next are known from
312-437: A higher bid. Holding is not permitted. The two players raise alternately until one passes whereupon the next player enters the bidding by passing or raising further. This is 'one round, bid and raise' or 'bidding and raising in pairs' with the bidding being conducted by successive pairs of players. In "bidding with delayed hold" players bid, pass or hold in strict rotation and there is usually more than one round of bidding. If
364-408: A player is outbid and wants to hold, they must wait until their turn comes around again before holding. A player who has passed, does not speak again. This is 'multi-round, bid and hold'. In "bidding by escalation" players pass or bid in rotation and there can be more than one round of bidding. However, there is no holding so the bids simply escalate as bidding goes around the table. In effect this
416-526: A similar concept arose in the game of Karnöffel . In this south German game played with an ordinary pack, some cards of the given suit had full trump powers, others were partial trumps and the 7s had a special role. These features are retained in games of the Karnöffel family to the present, but are never seen in tarot games. Suits with these variable powers are called chosen or selected suits to distinguish them from trump suits. The introduction of trumps
468-440: A single low card is worthless. The third method is a new development and the most precise, but also the most complicated and least used: counting in fractions. Cards are given fractional values as follows: Trull cards and Kings – 4 + 1 ⁄ 3 , Queens – 3 + 1 ⁄ 3 , Cavaliers – 2 + 1 ⁄ 3 , Jacks – 1 + 1 ⁄ 3 and low cards – 1 ⁄ 3 each. In this way individual cards can be counted. So
520-503: A trick with a card of the suit led must play a trump to the trick if possible. Tarot games have introduced the concept of trumps to card games. More recent tarot games borrowed features from other games like bidding from Ombre and winning the last trick with the lowest trump from Trappola . Tarot decks did not precede decks having four suits of the same length, and they were invented not for occult purposes but purely for gaming. In 1781, Court de Gébelin published an essay associating
572-897: Is overbidding and usually has negative consequences, often involving the loss of the game. However, overbidding in Bridge may be used as a tactical manoeuvre in order to prevent the opponents playing a high value game. Bidding may be done in successive pairs as in Skat (in the sequence: deal - listen - announce - reply) or Schafkopf , known as bidding and holding, or in strict rotation as in Euchre and Königrufen . Bidding may be limited to one round, or it may be permissible for bidding to go around more than once. Dummett and McLeod defined four common methods of bidding or "bidding procedures", cited below in addition to other methods. In single round bidding, players get one chance either to pass or to name
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#1732780222017624-413: Is 'multi-round, bid and raise'. In some games, players must start with the lowest legal bid and then raise them one step at a time. In jump bidding, players may 'jump' over intermediate contracts straight to a higher one. This may be combined with any of the above methods. Dummett and McLeod note that there are bidding procedures or variations which, for example, mandate that forehand always bids or that
676-470: Is believed to be an intermediary form linking the older tarot games to the Central European ones. The individual Tarock game variants differ too widely from one another to give a general description of play. However, they can be grouped by sub-type: The last group is a family of games that emerged as result of the attempt to play Grosstarock with a normal 36-card German-suited pack. Instead of
728-416: Is often accompanied by the following 'standard' card values: The system by which players work out their scores in almost all Tarot games may appear "eccentric and puzzling", but the rationale to it is that, originally, the cards were each valued at one less point than that shown above (e.g. Kings were worth 4 points and low cards had no point value), but every trick taken scored one point. Dummett argues that
780-542: Is one of only two major innovations to trick-taking games since they were invented, the other being the idea of bidding . Trump cards, initially called trionfi , first appeared with the advent of tarot cards , in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. A basic description first appeared in
832-499: Is the second most popular card game after Belote . In Austria , Tarock games, especially Königrufen , have become widespread and there are several major national and international tournaments each year. Italy, the home of tarot, remains a stronghold. Games of the tarot family are also played in Hungary, Slovenia, Liechtenstein, Czechia, Slovakia, Switzerland, Denmark, south Germany and south Poland. Tarot games have yet to be common in
884-398: Is to make as many points as possible from the cards taken in tricks , the cards having different point values. Those cards which have little or no point value are called various names – Skartins , Ladons or cartes basses depending on the region – but may be referred to as low cards . Cards which have a higher point value may be called counting cards or counters. They usually include
936-517: Is used as above but counting only two cards. For example, a Queen (worth 3 1/2 points) and a low card (1/2 point) would be counted together to make 4. For the purpose of the rules, the numbering of the trumps is all that matters. The symbolic tarot images have no effect in the game itself other than influencing the naming of a few of the cards (Fool, Mond, Pagat, Little Man). The design traditions of these decks evolved independently, and they often bear only numbers and whimsical scenes arbitrarily chosen by
988-578: The Black Forest or the Vosges , and the countries within the boundaries of the former Austro-Hungarian Monarchy , for which even the name 'Tarockania' ( Tarockanien ) has been coined. The Austrian variation of the game and the variations thereof is still widely popular among all classes and generations in Slovenia and Croatia . In Hungary different rules are applied. The Swiss game of Troggu
1040-595: The British Isles or the Iberian Peninsula . The cards of the special suit in these games are variously called Tarocks, tarocs, taroks, tarocchi or tarots . In French Tarot , they are just called the atouts . Dummett classified tarot games into three distinct types: Tarocchi (Italian, singular Tarocco ), and similar names in other languages, is a specific form of playing card deck used for different trick-taking games . An earlier name of
1092-598: The Order of the Golden Dawn , number cards are associated with planets, corresponding to their placement in Kabbalah . [REDACTED] Media related to Minor Arcana at Wikimedia Commons Tarot card games Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits . The games and packs which English-speakers call by
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#17327802220171144-476: The atouts , 21 are numbered from 1 to 21, and a non-numbered card called " Fou " ("Fool", also called " Mat " or " L'Excuse " in play) which "excuses" the player from following suit. Of the atouts , only the Fool and trumps 1 and 21 are considered to be "counting" cards because they are worth more than 1 point. Winning the last trick awards bonuses only if it is won with the lowest trump. Tarot games from Piedmont ,
1196-417: The 18 tricks making a total of 70 points in total; thus, in most cases, a declarer needs 36 points to win. Mayr and Sedlaczek described 3 common systems: The first, easiest and oldest method is counting in threes with low cards. A player gathers the cards won in tricks and groups them into triplets each comprising one counting card and two low cards. Each triplet scores the value of the counter only e.g.
1248-416: The 62 card Tarocco Bolognese deck. These games have four face cards in each suit but dropped some of their pip cards early in their history. Both decks include 21 trumps and The Fool , a suitless card that excuses the player from following suit. The French adopted tarot games after their occupation of Milan in the late 15th century. French tarot , known locally as Jeu de Tarot , is one which uses
1300-507: The 78-card Swiss 1JJ Tarot , another derivative of the Tarot de Marseille. Danish Grosstarok , which focuses on winning the final trick, historically used Animal Tarot decks or decks that replaced the animal motifs with ones featuring Danish architecture, until a dying out of local production and a shift towards exclusively producing stripped 54-card decks among foreign producers of Animal Tarot, resulted in players of this game now also adopting
1352-451: The Fool ( Excuse or Sküs ), the I ( Pagat Petit , Bagatto or Little Man ) and the XXI ( Mond ) plus all the court cards . In such a case, the low cards are the remaining tarots (II to XX) and all the pip cards . Not all games follow this precisely. In some games, other cards are included among the counters. However, the division of counters and low cards described is the most common and
1404-461: The French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages. Tarot cards were invented in northern Italy around 1420 for the purpose of playing cards. With their appearance came the first of the two great innovations in trick-taking games since they arrived in Europe: the concept of trumps. At around the same time or slightly earlier,
1456-511: The Italian region bordering France, are more similar to French tarot than other Italian games. These games use the 78-card Tarocco Piemontese deck which was derived from the Tarot de Marseille. The most common Piedmontese tarot games are Scarto , Mitigati, Chiamare il Re, and Partita which can be found in Pinerolo and Turin. Troccas , a Swiss tarot game, is also related and is played with
1508-819: The Latin suits of Cups, Coins, Clubs, and Swords are common in Italy and Spain, and the French suits of Hearts, Diamonds, Clubs, and Spades are seen in France, Quebec, West Germany and most of the English-speaking world. This trend continues even to non-Tarot decks such as for the German game of Skat, played with a deck of similar-value cards as in the French piquet deck used for Belote . Players in most of western Germany use French suits, while players in Bavaria and eastern Germany use German suits. The 78-card tarot deck contains: The 54-card 'Tarock' deck contains: Due to
1560-483: The Spanish variant of Triomphe ( Triumphus Hispanicus ). Players may raise the bid (by bidding a higher contract or point value) until the highest bidder is determined when the others all say "pass." Naming a higher contract than an earlier player is known as outbidding or overcalling . By contrast, if a player bids higher than allowed by the rules or higher than the strength of his hand can reasonably sustain, this
1612-616: The Tarocco Bolognese. Jeu de Tarot is now the most popular card game in France after Belote and many tournaments are held by the Fédération Française de Tarot. A Tarot Nouveau deck consists of 56 cards of four suits and 22 emblematic cards called atouts (trumps). Each suit consists of fourteen cards: ten pip cards , and four face cards : the Roi (King), Dame (Queen), Cavalier (Knight), and Valet (Jack). Of
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1664-553: The Tarot Nouveau. Tarock games, Dummett's Type III, differ from other forms in the function of the Fool which is now simply the highest trump. Games of this category include Cego , Zwanzigerrufen and Königrufen . These games use the 54 card French suited Cego or Industrie und Glück decks that strip certain pip cards. The games are widely played in the Upper Rhine valley and its surrounding hills such as
1716-407: The antiquity of tarot games, the cards are ordered in an archaic ranking. In the plain suits, Kings are always high. With the exception of modern French tarot and Sicilian tarocchi, the ranking in the Latin round suits (cups and coins) or the French red suits (diamonds and hearts) goes from King (high), Queen, Cavalier, Jack, 1, 2, 3 ... 10 (low). The aim in almost all card games of the Tarot family
1768-474: The bid they wish to play. There is no holding and no raising; it is essentially 'one round, one bid'. In "bidding with immediate hold" there is also only one round of bidding. This time, however, an earlier player must immediately hold or fold if a later player names a higher bid. If the first holds, the second player may raise the bid and this continues until one or other folds. While the pair are alternately bidding and holding, no-one else may bid. Once one of
1820-568: The cards of the Minor Arcana suggest subtleties and details, and signify day-to-day insights. Cartomantic Tarot cards derived from Latin-suited packs typically have a Minor Arcana of 56 cards, with 14 cards in each suit: Wands (alternately batons, clubs, staffs, or staves), Cups (chalices, goblets, or vessels), Swords (or blades), and Pentacles (coins, disks, or rings). The four court cards are commonly: page, knight , queen , and king . Some variations have princess and prince cards replacing
1872-569: The cards with ancient wisdom, the earliest record of this idea, subsequently debunked by Dummett . As a result of the unsupported theories of de Gébelin and other occultists, tarot cards have since been used for cartomancy and divination as well as gaming, although now fortune-tellers tend to use specially-developed tarot decks rather than those used for games. Tarot games are increasingly popular in Europe, especially in France where French tarot
1924-429: The dedicated trump suit, Hearts is chosen as the trump suit or at least as a preference suit . This family includes German Tarok , Württemberg Tarock or Tapp , Bavarian Tarock , Bauerntarock , Frog and Dobbm . They are ace–ten games that incorporate features of Tapp Tarock, but are not true Tarock games. The following true Tarock games are known: A complete Tarot deck such as one for French Tarot contains
1976-410: The engraver. There are still traditional sequences of images in which the common lineage is visible. E.g. the moon that is commonly visible at the bottom left corner of the trump card 21 stems from confusion of the German word Mond , meaning "moon", with Italian mondo and French monde , meaning "world", the usual symbol associated with the trump card 21 on Italian suited tarots. In the denouement of
2028-421: The first volume of Dorothy Dunnett 's Lymond Chronicles , The Game of Kings, the protagonist's life depends on his friend winning a prolonged game of tarocco. Bidding (cards) Bidding is the process in many card games , such as Skat , Pinochle , Binokel , Bridge , Solo Whist , Préférence , L’Hombre , Bauernschnapsen and most types of Tarock , whereby players compete to be able to specify
2080-688: The full 78-card Tarot deck. Originally played with the Italian-suited Tarot de Marseille , the game is now played with the French-suited Tarot Nouveau . The Tarot Nouveau, of Frankfurt origin, has trumps which depict scenes of traditional social activities. This differs from the Renaissance allegorical motifs found in Italian-suited tarot decks such as the Tarot de Marseille, Tarocco Piemontese and
2132-463: The full 78-card complement. It can be used to play any game in the family, with the exception of Minchiate , an extinct game that used 97 cards. Austrian-Hungarian Tarock and Italian Tarocco decks are a smaller subset, of 63, 54, 40, or even 36 cards, suitable only for games of a particular region. Regional tarot decks commonly feature culture-specific suits . The German suits of Hearts, Bells, Acorns and Leaves are used through most of Germanic Europe,
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2184-684: The game Trionfi is first recorded in the diary of Giusto Giusti in September 1440 In other early documents it was called ludus triumphorum or similar. In June 1505, the name Tarochi was first used in Ferrara . In December 1505, the name Taraux appeared in Avignon . The names tarocco, tarocchi and tarot developed in later times beside different writing forms. The poet Francesco Berni mocked this word in his Capitolo del Gioco della Primiera written in 1526. The name Trionfi developed later as
2236-519: The late 18th century popularised by occultists such as Etteilla . The terms "Major" and "Minor Arcana" originate with Jean-Baptiste Pitois (1811–1877), writing under the name Paul Christian. In their contemporary versions, the Minor Arcana are often illustrated—a convention popularized by the Rider–Waite tarot in 1910. Used in a tarot card reading in conjunction with the Major Arcana ,
2288-821: The manuscript of Martiano da Tortona, written before 1425. The games are known in many variations, mostly cultural and regional. Tarot games originated in Italy, and spread to most parts of Europe, notable exceptions being the British Isles, the Iberian peninsula, and the Balkans. The earliest detailed description of rules for a tarot game in any language were published by the Abbé de Marolles in Nevers in 1637. The abbot learnt this variant from Princess Louise-Marie of Gonzague-Nevers , who introduced some rule variations from
2340-454: The normal game. It was played by three players with a 66-card pack, obtained by removing the 3 lowest cards of each suit from a standard 78-card, Italian-suited tarot pack. Two players received 21 cards each. The dealer received 25, from which four were discarded. There were payments for declaring certain card combinations at the start, for playing the Ace of Coins and for taking the last trick with
2392-455: The page and knight cards; the historical Visconti-Sforza Tarot expands the court with two additional cards: the damsel and the mounted lady. While the historical Tarot of Marseilles contains 56 cards, later packs based on the French suits of clubs (♣), hearts ( ♥ ), spades (♠), and diamonds ( ♦ ) have only three court cards per suit, with a jack (also known as a page or knave) in addition to
2444-415: The pair folds, the next player in turn may pass or outbid the survivor and, again, they continue until one drops out. In essence this is 'one round, bid and hold' or 'bidding and holding in pairs' with the bidding being conducted by successive pairs of players. In "bidding with immediate escalation", there is one round of bidding. An earlier player must immediately overcall or pass if a later player names
2496-511: The queen and king. In divinatory, esoteric and occult tarot , the Minor Arcana are believed to represent relatively mundane features of life. The court cards may represent the people whom one meets. Each suit also has distinctive characteristics and connotations commonly held to be as follows: Illustrations from the Rider–Waite tarot, the most popular amongst English speakers, divided by suit and arranged in ascending order of face value . In
2548-476: The tedious work of counting tricks and card points separately led players to fuse the two processes into a single operation. There are several practical methods, but all are designed to achieve the same aim: a quick and relatively simple way of calculating the score. A very common system used in many 54-card Tarock games is counting in packets of three. Under the original scoring scheme, the pack would have been worth 52 points and there would have been 18 points for
2600-520: The type of contract, the trump cards and/or to be able to pick up a set of face-down cards known variously, for example, as the talon , skat, dabb . Bidding is one of only two major innovations to traditional trick-taking games since they were invented; the other being the idea of a trump suit . The concept of bidding comes from the game known in Spain as Tresillo and elsewhere as Ombre or L'Hombre . Ombre emerged in Spain between 1600 and 1650 from
2652-498: The year 1637. Excluding Piedmontese tarocchi, which is more closely related to French tarot , Italian tarocchi are all of Type I, i.e. they have trumps other than the I and XXI that are worth more than one card point. Winning the final trick ( ultimo ) awards a set number of points. Sicilian tarocchi is played in only four towns with 63 cards from the Tarocco Siciliano deck. Tarocchini is confined to Bologna and uses
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#17327802220172704-417: Was developed later: counting in threes with a 2-point deduction. Cards are grouped in threes again, but the composition is irrelevant. Within each triplet the card values are added and then 2 points are deducted from the total. So, for example, a Queen, Cavalier and Ten are worth 4 + 3 + 1 – 2 = 6 points. Players try to ensure that any odd cards left over are low cards. Again, two low cards are worth 1 point and
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