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In computer graphics , a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game . Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.

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28-474: (Redirected from MOB ) [REDACTED] Look up mob in Wiktionary, the free dictionary. Mob or MOB may refer to: Behavioral phenomena [ edit ] Crowd Smart mob , a temporary self-structuring social organization, coordinated through telecommunication Crime and law enforcement [ edit ] American Mafia , also known as

56-682: A Swiss railway company Motos Operacionais de Bombeiros , motorcycles used as ambulances in Brazil Others [ edit ] Magyar Olimpiai Bizottság , National Olympic Committee of Hungary Main Operating Base , an overseas, permanently manned, well protected military base Marching Owl Band , the Rice University "marching band" Mobile offshore base , a concept for supporting military operations where conventional land bases are not available MobileCoin ,

84-490: A Swiss railway company Motos Operacionais de Bombeiros , motorcycles used as ambulances in Brazil Others [ edit ] Magyar Olimpiai Bizottság , National Olympic Committee of Hungary Main Operating Base , an overseas, permanently manned, well protected military base Marching Owl Band , the Rice University "marching band" Mobile offshore base , a concept for supporting military operations where conventional land bases are not available MobileCoin ,

112-564: A cryptocurrency Mob (gaming) , a monster or non-player character in a computer game, short for "mobile" Movable object block , used in computer graphics M.O.B.: The Album , a 2008 album by ByrdGang M.O.B. (Project Pat album) , 2017 "M.O.B.", a song by Tupac Shakur from the 2001 album Until the End of Time "M.O.B." (Tkay Maidza song) , 2015 MOB (landmine) , a Russian anti-personnel landmine See also [ edit ] The Mob (disambiguation) Topics referred to by

140-515: A cryptocurrency Mob (gaming) , a monster or non-player character in a computer game, short for "mobile" Movable object block , used in computer graphics M.O.B.: The Album , a 2008 album by ByrdGang M.O.B. (Project Pat album) , 2017 "M.O.B.", a song by Tupac Shakur from the 2001 album Until the End of Time "M.O.B." (Tkay Maidza song) , 2015 MOB (landmine) , a Russian anti-personnel landmine See also [ edit ] The Mob (disambiguation) Topics referred to by

168-558: A family group, clan group or wider Aboriginal community group in Australian Aboriginal English Mob, collective noun for a group of macropods Mob (slamball team) , a SlamBall team based in Chicago Mob (video games) , a term for non-player characters Shigeo Kageyama , nicknamed "Mob", protagonist of the manga and anime Mob Psycho 100 Mob as in a team of 100 contestants playing against

196-410: A family group, clan group or wider Aboriginal community group in Australian Aboriginal English Mob, collective noun for a group of macropods Mob (slamball team) , a SlamBall team based in Chicago Mob (video games) , a term for non-player characters Shigeo Kageyama , nicknamed "Mob", protagonist of the manga and anime Mob Psycho 100 Mob as in a team of 100 contestants playing against

224-572: A single contestant in a game show Eén tegen 100 (also known as 1 vs. 100 ) Mobil , which formerly traded on the New York Stock Exchange under the ticker MOB As an abbreviation [ edit ] Transportation [ edit ] Man overboard , a person who has fallen off a boat or ship and is in need of rescue Mobile Regional Airport (IATA airport code), located in Mobile, Alabama Montreux-Oberland Bernois ,

252-443: A single contestant in a game show Eén tegen 100 (also known as 1 vs. 100 ) Mobil , which formerly traded on the New York Stock Exchange under the ticker MOB As an abbreviation [ edit ] Transportation [ edit ] Man overboard , a person who has fallen off a boat or ship and is in need of rescue Mobile Regional Airport (IATA airport code), located in Mobile, Alabama Montreux-Oberland Bernois ,

280-417: A single row of pixels that are displayed on a scan line . To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next. The 1979 Atari 400 and 800 home computers have similar, but more elaborate, circuitry capable of moving eight single-color objects per scan line: four 8-bit wide players and four 2-bit wide missiles . Each is the full height of

308-829: A solution to the problem: controlling each individual game element with a dedicated transistor . The rockets were essentially hardwired bitmaps that moved around the screen independently of the background, an important innovation for producing screen images more efficiently and providing the basis for sprite graphics. The earliest video games to represent player characters as human player sprites were arcade sports video games , beginning with Taito 's TV Basketball , released in April 1974 and licensed to Midway Manufacturing for release in North America. Designed by Tomohiro Nishikado , he wanted to move beyond simple Pong -style rectangles to character graphics, by rearranging

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336-542: Is called OAM (Object Attribute Memory). This also applies to the Game Boy Advance and Nintendo DS . The use of sprites originated with arcade video games . Nolan Bushnell came up with the original concept when he developed the first arcade video game, Computer Space (1971). Technical limitations made it difficult to adapt the early mainframe game Spacewar! (1962), which performed an entire screen refresh for every little movement, so he came up with

364-502: Is different from Wikidata All article disambiguation pages All disambiguation pages mob [REDACTED] Look up mob in Wiktionary, the free dictionary. Mob or MOB may refer to: Behavioral phenomena [ edit ] Crowd Smart mob , a temporary self-structuring social organization, coordinated through telecommunication Crime and law enforcement [ edit ] American Mafia , also known as

392-621: Is different from Wikidata All article disambiguation pages All disambiguation pages Movable object block Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Famicom (1983), Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in

420-439: Is used in the 1981 TI-99/4A . Sprites remained popular with the rise of 2.5D games (those which recreate a 3D game space from a 2D map) in the late 1980s and early 1990s. A technique called billboarding allows 2.5D games to keep onscreen sprites rotated toward the player view at all times. Some 2.5D games, such as 1993's Doom , allow the same entity to be represented by different sprites depending on its rotation relative to

448-496: The Nintendo Entertainment System . According to Steve Golson from General Computer Corporation , the term "stamp" was used instead of "sprite" at the time. Signetics devised the first chips capable of generating sprite graphics (referred to as objects by Signetics) for home systems. The Signetics 2636 video processors were first used in the 1978 1292 Advanced Programmable Video System and later in

476-403: The 1979 Elektor TV Games Computer . The Atari VCS , released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players , two missiles , and one ball . These each consist of

504-596: The CPU. According to Karl Guttag, one of two engineers for the 1979 Texas Instruments TMS9918 video display processor, this use of the word sprite came from David Ackley, a manager at TI. It was also used by Danny Hillis at Texas Instruments in the late 1970s. The term was derived from the fact that sprites "float" on top of the background image without overwriting it, much like a ghost or mythological sprite . Some hardware manufacturers used different terms, especially before sprite became common: Player/Missile Graphics

532-719: The Mob Irish Mob , a US criminal syndicate A mob, in organized crime MOB, Member of Bloods , a member of the Bloods street gang A group of vigilantes Other criminal organizations sometimes referred to as a "mob" include: Jewish mob Polish mob Japanese mob Russian mob Greek Mob (disambiguation) Black Mafia or Muslim Mob State Line Mob Armenian Mob Albanian mafia or Albanian Mob Serbian mafia or Serbian Mob Romanian mafia or Romanian Mob Bulgarian mafia or Bulgarian Mob Other uses [ edit ] Mob,

560-603: The Mob Irish Mob , a US criminal syndicate A mob, in organized crime MOB, Member of Bloods , a member of the Bloods street gang A group of vigilantes Other criminal organizations sometimes referred to as a "mob" include: Jewish mob Polish mob Japanese mob Russian mob Greek Mob (disambiguation) Black Mafia or Muslim Mob State Line Mob Armenian Mob Albanian mafia or Albanian Mob Serbian mafia or Serbian Mob Romanian mafia or Romanian Mob Bulgarian mafia or Bulgarian Mob Other uses [ edit ] Mob,

588-544: The display—a long, thin strip. DMA from a table in memory automatically sets the graphics pattern registers for each scan line. Hardware registers control the horizontal position of each player and missile. Vertical motion is achieved by moving the bitmap data within a player or missile's strip. The feature was called player/missile graphics by Atari. Texas Instruments developed the TMS9918 chip with sprite support for its 1979 TI-99/4 home computer. An updated version

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616-642: The early 1980s, including Ms. Pac-Man . Movable Object Block , or MOB , was used in MOS Technology 's graphics chip literature. Commodore , the main user of MOS chips and the owner of MOS for most of the chip maker's lifetime, instead used the term sprite for the Commodore 64. OBJ s (short for objects ) is used in the developer manuals for the NES , Super NES , and Game Boy . The region of video RAM used to store sprite attributes and coordinates

644-676: The hardware composition process. The number of sprites which can be displayed per scan line is often lower than the total number of sprites a system supports. For example, the Texas Instruments TMS9918 chip supports 32 sprites, but only four can appear on the same scan line. The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased , partially translucent, very high resolution images in parallel with

672-485: The number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube , without involvement of the main CPU and without the need for a full-screen frame buffer . Sprites can be positioned or altered by setting attributes used during

700-547: The rectangle shapes into objects that look like basketball players and basketball hoops . Ramtek released another sports video game in October 1974, Baseball , which similarly displayed human-like characters. The Namco Galaxian arcade system board , for the 1979 arcade game Galaxian , displays animated, multi-colored sprites over a scrolling background. It became the basis for Nintendo 's Radar Scope and Donkey Kong arcade hardware and home consoles such as

728-403: The same term [REDACTED] This disambiguation page lists articles associated with the title Mob . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Mob&oldid=1211911440 " Category : Disambiguation pages Hidden categories: Short description

756-403: The same term [REDACTED] This disambiguation page lists articles associated with the title Mob . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Mob&oldid=1211911440 " Category : Disambiguation pages Hidden categories: Short description

784-459: Was a term used by Atari, Inc. for hardware sprites in the Atari 8-bit computers (1979) and Atari 5200 console (1982). The term reflects the use for both characters ("players") and smaller associated objects ("missiles") that share the same color. The earlier Atari Video Computer System and some Atari arcade games used player , missile , and ball . Stamp was used in some arcade hardware in

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