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A media franchise , also known as a multimedia franchise , is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film , a work of literature , a television program , or a video game . Bob Iger , chief executive of the Walt Disney Company , defined the word franchise as "something that creates value across multiple businesses and across multiple territories over a long period of time.”

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65-520: My Little Pony ( MLP ) is a toy line and media franchise developed by American toy company Hasbro . The first toys were developed by Bonnie Zacherle , Charles Muenchinger, and Steve D'Aguanno, and were produced in 1981. The ponies feature colorful bodies, manes and a unique symbol on one or both sides of their flanks . Such symbols are referred to in the three most recent incarnations as "cutie marks". My Little Pony has been revamped several times with new and more modern looks to continue its appeal to

130-576: A 3D CG-animated film (produced by Entertainment One and animated by Boulder Media ) and a follow-up television series. Unlike previous generation changes which have generally featured a completely new set of characters, Generation Five will build upon the world and stories established in Generation Four from Friendship Is Magic , but will include a time jump as to introduce new characters and themes. According to Hasbro's Emily Thompson, vice president of global brand management for Entertainment One,

195-600: A character or fictional world becoming popular in one medium, and then expanding to others through licensing agreements , with respect to intellectual property in the franchise's characters and settings. As one author explains, "For the studios, a home-run is a film from which a multimedia 'franchise' can be generated; the colossally expensive creation of cross-media conglomerates predicated on synergistic rewards provides an obvious imperative to develop such products." The trend later developed wherein franchises would be launched in multiple forms of media simultaneously; for instance,

260-504: A direct response to the "touching". Long-term interactivity includes action that affects the pet's growth, behavior or life span. For example, training a pet may have a good effect on the pet's behavior. Long-term interactivity is quite important for a sense of reality as the user would think that he has some lasting influence on the pet. Two kinds of interactivity are often combined. Training (long-term interaction) may happen through continuing short-term interaction. Similarly, playing with

325-496: A fifth generation of toys and associated media starting September 24, 2021. My Pretty Pony is a pony figurine introduced by Hasbro in 1981 that was created by illustrator Bonnie Zacherle and sculptor Charles Muenchinger. My Pretty Pony is a ten-inch-tall hard plastic figurine that can wiggle its ears, swish its tail, and wink one eye. The original My Pretty Pony was followed by My Pretty Pony and Beautiful Baby , which came with an additional smaller "baby" pony figure. This

390-485: A franchise can even be created, which ultimately leads to the creation of brand worlds. Since the creation of Disneyland in 1955, bringing fictional media franchises to life through the theme parks slowly became increasingly popular as the way to perfectly blend tourism and real-life involvement with media itself. Similar to transmedia, the concept of bringing fictional media into a non-fictional space where fans can immerse themselves in real-life versions of elements from

455-473: A franchise known as Petz . The digital pets were further popularized when Tamagotchi and Digimon were introduced in 1996 and 1997. Digital pets like Tamagotchi and Digimon were a massive fad across Japan , the United States and United Kingdom during the late 1990s. Today, there are also "Digital Pets" which have physical robotic bodies, known as Ludobots or entertainment robots . From

520-570: A gun being held to a real dog's head and the line, "If you don't buy this magazine, we'll kill this dog." There is research concerning the relationship between digital pets and their owners, and their impact on the emotions of people. For example, Furby affects the way people think about their identity, and many children think that Furby is alive in a "Furby kind of way" in Sherry Turkle 's research. There are many common features between different digital pets, some of them are used to give

585-424: A modeling agency, several television shows ( Playboy's Penthouse , in 1959), and even its own television channel . Twenty-five years later, Playboy released private clubs and restaurants, movie theaters, a radio show , direct to video films, music and book publishing (including original works in addition to its anthologies of cartoons, photographs, recipes, advice, articles or fiction that had originally appeared in

650-496: A more popular revival in 2003 with toys that more closely resembled the original toy line, which sold approximately 100 million pony toys globally by 2010. Hasbro launched the fourth incarnation of the franchise in 2010 , which started with the animated series My Little Pony: Friendship Is Magic , which ended on October 12, 2019. The brand grossed over $ 650   million in retail sales in 2013, and over $ 1   billion annually in retail sales in 2014 and 2015. Hasbro launched

715-630: A nationwide concert tour, an American Idol book that made the bestseller list and the film From Justin to Kelly . A transmedia franchise however is often referred to by the simpler term "media franchise". The term media franchise is often used to describe the popular adaptation of a work into films, like the popular Twilight book series that was adapted into the five films of The Twilight Saga . Other neologisms exist to describe various franchise types including metaseries , which can be used to describe works such as Isaac Asimov 's Foundation series . Multimedia franchises usually develop through

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780-409: A pet's behavior seem natural, rather than calculated, and fosters a feeling of a relationship between user and digital pet. To give a sense of reality to users, most digital pets have certain level of autonomy and unpredictability. The user can interact with the pet and this process of personalizing can make the pet more distinctive. Personalizing increases the feeling of responsibility for the pet to

845-417: A positive view on the franchise; psychologist John Rosemond described My Little Pony toys as "great, soothing, quiet-time toys", having none of the violence or sexuality of other toy franchises. The first animated series is often given as the worst example of a Saturday-morning cartoon , despite never airing on Saturday mornings. Even though no My Little Pony adaptation was airing on television for much of

910-436: A problematic aspect of the fandom, fearing it might taint the fandom's reputation. Media franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create

975-479: A sense of reality to the user (such as the pet responding to "touch"), and some for enhancing playability (such as training). With advanced video gaming technology, most modern digital pets do not show a message box nor icon to display the pet's internal variable, health state or emotion like earlier generations (such as Tamagotchi). Instead, users can only understand the pet by interpreting their actions, body language , facial expressions , etc. This helps to make

1040-497: A target of derision, regardless of its other qualities. Ellen Seiter, professor of media studies, observed that girl's television shows are a ghettoization of girl culture, and the attacks on these shows is often aimed at their femininity. My Little Pony has been perceived as an icon of femininity and "girlie-girls", particularly in the United Kingdom. The franchise has alternately been described as asexual and too sexual by

1105-400: A webpage and use for role-playing in chat rooms . They often require the adoptee to have a page ready for their pet. Sometimes they have a setup for breeding one's pets and then adopting them out. There are many video games that focus on the care, raising, breeding or exhibition of simulated animals. Such games are described as a sub-class of life simulation game . Since the computing power

1170-498: Is a virtual pet game developed by Artech Studios and published by Hasbro Interactive . The third incarnation of My Little Pony , which is often unofficially referred to as "Generation Three" or "G3" by collectors, began in 2003. The revamped line of dolls was targeted to a younger audience than the previous lines. Before the generation's end in 2009, there were at least two minor revamps. A series of direct-to-video animated films (mostly produced by SD Entertainment ) accompanied

1235-472: Is a type of artificial human companion . They are usually kept for companionship or enjoyment, or as an alternative to a real pet . Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with

1300-461: Is more powerful than with webpage or gadget based digital pets, these are usually able to achieve a higher level of visual effects and interactivity. Pet-raising simulations often lack a victory condition or challenge, and can be classified as software toys . The pet may be capable of learning to do a variety of tasks. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but

1365-484: Is the Japanese term for a transmedia franchise. The term media mix gained its circulation in late 1980s and is first used to describe adaptations of Sakyo Komatsu 's Japan Sinks , but the origins of the strategy can be traced back to the 1960s with the proliferation of anime , with its interconnection of media and commodity goods. Some of the earlier popular Japanese franchises such as Vampire Hunter D in

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1430-489: The My Little Pony: Friendship Is Magic television series generated an unexpected fandom , with many male fans between 13 and 35 creating a large fanbase and a multitude of creative works, fan sites, and conventions. The fanbase has adopted the name "brony", a blend of "bro" and "pony", to describe themselves. The older fanbase had come as a surprise to Hasbro and staff members involved with

1495-491: The fantasy and science fiction genres. Similarly, fantasy, science fiction films and television shows are frequently adapted into animated television series , video games, or both. A media franchise does not have to include the same characters or theme, as the brand identity can be the franchise, like Square Enix 's Final Fantasy or the National Lampoon series , and can suffer from critical failures even if

1560-557: The "Generation One" or "G1" of My Little Pony among collectors. This incarnation ended in 1992 in the United States, but was marketed internationally until 1995. Animations from mid-1980s ( My Little Pony animated special , My Little Pony: Escape from Catrina , My Little Pony: The Movie and My Little Pony segment within My Little Pony 'n Friends anthology series) and My Little Pony Tales from 1992 accompanied

1625-423: The 1980s and Pokémon in the late 1990s, acted as benchmarks in the country's transmedia dominance. The latter in particular began as a video game available on Nintendo 's Game Boy , and crossed through the media of television, film, news, and other non-media related realms, such trading cards, merchandise, and more. A number of Japanese media franchises have gained considerable global popularity, and are among

1690-636: The 1990s and no toys were being produced, it was still often brought up as a contemporary example of aggressive marketing through television. Connelly contends that My Little Pony is singled out not because the franchise's business methods or content standards are particularly different from other franchises', but because it is overtly girly. Replying to criticism that My Little Pony is "junk" while Star Wars stems from "integrity and creative vision", cartoonist Craig McCracken noted that both franchises can have integrity or be junk, depending on how they're produced. Character designer Chris Battle pointed out that

1755-515: The UK media. The aforementioned fandom is known for its numerous pornographic and erotic fan works, collectively termed as clop . It includes art, fan fiction, and games. The term clop , based on the onomatopoeic hoofbeat sound, also means masturbation in this context. Clop content emerged on the web around 2012 and typically focuses more on character romance. A study suggests about 19% of these fans, have engaged in " clopping ". Critics view it as

1820-568: The United States about television advertising targeted at children. Relaxed regulation in the 1980s on cross-referencing between programming and commercials led to toy-based shows, such as Mattel 's He-Man and the Masters of the Universe , Hasbro's Transformers , G. I. Joe , and later My Little Pony 'n' Friends . While He-Man initially drew the most controversy, My Little Pony remained controversial for many decades later, even when it

1885-492: The United States and to 1995 globally, and two animated specials, an animated feature-length film and two animated television series produced during the period up until 1992. The first incarnation's popularity peaked in 1990, but the following year Hasbro decided to discontinue the toy line due to increased competition. One hundred fifty million ponies were sold in the 1980s. The toy line was revived in 1997, but these toys proved unpopular and were discontinued in 1999. The brand saw

1950-545: The attendees. When updating the toy line, Hasbro reassured collectors that it will produce My Little Pony editions for collectors. Over 4,000 My Little Pony objects are on display until 2025 in Croydon, London in the Come As You Really Are exhibition. Despite Hasbro's target demographic of young girls and their parents, the fourth incarnation of the franchise became a cultural and Internet phenomenon as

2015-584: The baby ponies were sold in the United States. In Europe, the main location was renamed Ponyland instead of Friendship Gardens, and were discontinued with the inception of the "G3" toyline in 2003. Many ponies released in the last years of the line are considered rare. A number of playsets were introduced, including a mansion and a castle. Some of the licensed merchandise released in Europe included beanbag plushes, magazines, clothing, perfume, wrapping paper and coloring books. A CD-ROM game for PC, Friendship Gardens ,

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2080-460: The current line-up. This era generated a fandom among grown-ups with the success of the television series. My Little Pony: Equestria Girls , the anthropomorphic spin-off, was launched in 2013. My Little Pony: Pony Life , a spin-off comedy series, launched in 2020 featuring a new, animation style. Hasbro announced the start of the current "Generation Five" toy line in February 2021, with

2145-413: The day-in-the-life episodes of the many different Real Housewives series. Documentaries and docuseries are other highlights of the non-fiction branch of media franchises, such as the popular Planet Earth series, which serves as both a film and television transmedia franchise. Digital pet A virtual pet (also known as a digital pet , artificial pet , or pet-raising simulation )

2210-407: The different media, regardless of the fact that they are being presented in sometimes completely different ways, such as the shared, interweaving storylines and elements of Spider-Man films, television shows, comics and video games. Espen Aarseth describes the financial logic of cost-recovery for expensive productions by identifying that a single medium launch is a lost opportunity, the timeliness of

2275-725: The fictional worlds they love, adds to the overall narrative the franchise creates through its other media. Marvel's Avenger's Campus park is one of the many franchise-based theme parks created in recent times, following the creation of The Wizarding World of Harry Potter at Universal Studio's Islands of Adventure and Star Wars' Galaxy's Edge at Disneyland and Disney World . Media franchises tend to cross over from their original media to other forms. Literary franchises are often transported to film, such as Nancy Drew , Miss Marple , and other popular detectives , as well as popular comic book superheroes . Television and film franchises are often expanded upon in novels , particularly those in

2340-470: The film The Matrix Reloaded and the video game Enter the Matrix were produced at the same time, using the same actors on the same sets, and released on the same day. Transmedia franchises occasionally release content through certain media that is not canon to the main or greater story that the franchise is built around, meaning that the elements of said content do not truly exist in the main timeline of

2405-607: The focus on the content of the commodity to "overlapping the commodity image with the character image". The book Anime's Media Mix: Franchising Toys and Characters in Japan, by Marc Steinberg, details the evolution of the media mix in Japan. Long-running franchises were common in the early studio era, when Hollywood studios had actors and directors under long-term contract. In such cases, even lead actors are often replaced as they age, lose interest, or their characters are killed. Spin-offs and adaptations of popular pieces of media within

2470-429: The franchise's fandom , which is the community of fans that indulge in many of its media and are committed to interacting with and keeping up with other consumers. Large franchise-based fandoms have grown to be even more popular in recent years with the rise of social media platforms, as many fans seek to interact with one another for discussion, debate and even to create their own fan-made pieces of media revolving around

2535-405: The franchise, on websites like tumblr , Reddit and Fandom . In the case of successful transmedia franchises, each different medium should expand the target demographic and fandom, build the interest of the consumers and add to the overarching story and narrative of the franchise itself. A connection between the characters, settings, and other elements of the media franchise do still exist within

2600-415: The franchise. Canon content often times breaks continuity, leading fans to speculate or seek to confirm which media are canon and which are not, which can get confusing if the franchise does not provide an answer themselves since entire media can be non-canon to the greater story, with a popular example occurring. On the other hand, specific episodes, volumes or parts of a series can be canon while others in

2665-406: The late 1990s to the early 2000s, virtual pets specialized to be official mascots of personal websites known as "cyber pets" (or "cyberpets") could be especially seen in websites hosted with GeoCities , Tripod, or Angelfire . There were also webpages which allowed users to "adopt" cyber pets for their websites. The popularity of virtual pets in the United States, and the constant need for attention

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2730-406: The line-up. The 1997 incarnation was marketed by Hasbro as "Friendship Garden" and designated "Generation 2" by collectors. They were manufactured in redesigned poses with jewel eyes and turning heads and are smaller, slimmer, and longer-legged than their 1982 counterparts. The line was not successful in the U.S. and was discontinued in 1999, although it continued overseas for several years. Since

2795-443: The line-up. The next incarnation of My Little Pony , unofficially known as the "Generation Four", was launched in 2010. It is set in a fictional location named Equestria , and the main characters include Twilight Sparkle, Spike, Rainbow Dash, Pinkie Pie, Applejack, Rarity and Fluttershy. Television series My Little Pony: Friendship Is Magic , theatrical film My Little Pony: The Movie , as well as other related media accompany

2860-473: The magazine), footwear, clothing of every kind, jewelry, housewares (lamps, clocks, bedding, glassware), guitars and gambling, playing cards, pinball machines and pet accessories, billiard balls, bedroom appurtenances, enhancements, plus countless other items of merchandise. Non-fiction media franchises also exist in the television and film media, with reality TV being one of the most well-known examples; ranging from competition shows like The Amazing Race to

2925-452: The market, with each new look called a "generation" by the show's collectors and fans. The franchise is mainly targeted at young girls, although in the 2010s, it gained a cult following by an unintended audience of adult, mostly male fans . Following the original My Pretty Pony toy that was introduced in 1981, My Little Pony was launched in 1982 and the line became popular during the 1980s. The original toy line ran from 1982 to 1992 in

2990-481: The media adaptation of My Little Pony is seen as less valid because it is aimed at girls. Director Lauren Faust , who was creative developer of the relaunch of the My Little Pony franchise in 2010, wrote that she expected people who have not even watched the animated series "to instantly label it girly, stupid, cheap, for babies or an evil corporate commercial." Faust feels that the show's femininity makes it

3055-400: The media fictional material is unrelated. Non-fiction literary franchises include the ...For Dummies and The Complete Idiot's Guide to... reference books . An enduring and comprehensive example of a media franchise is Playboy Enterprises , which began expanding well beyond its successful magazine, Playboy , within a few years after its first publication, into such enterprises as

3120-456: The new line is aimed at Generation Alpha , which "has a higher emotional intelligence, and they expect a lot more from their entertainment"; to that end, the themes of the show will be aimed around diversity and inclusion but will still include nods and Easter eggs to the prior generation. The film and series takes place sometime after the end of Friendship Is Magic , where "friendship and harmony have been replaced by paranoia and mistrust" and

3185-433: The pet as if you were picking it up. Most screen mates are free to download and used for entertainment purposes. The first-known virtual pet was a screen-cursor chasing cat called Neko . It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz , followed by Catz in the spring of 1996, eventually becoming

3250-480: The pet does not usually reproduce. Virtual pet sites are usually free to play for all who sign up. They can be accessed through web browsers and often include a virtual community, such as Neopia in Neopets . In these worlds, a user can play games to earn virtual money which is usually spent on items and food for pets. One large branch of virtual pet games are sim horse games . Some sites adopt out pets to put on

3315-522: The pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations ,

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3380-515: The pets required, led to them being banned from schools across the country, a move that hastened the virtual pet's decline from popularity. A Mad cover on regular issue #362, October 1997 shows a gun being pointed at a virtual pet with Alfred E. Neuman 's face and the line "If you don't buy this magazine, we'll kill this virtual pet!" Illustrated by Mark Fredrickson. The cover parodies the January 1973 issue of National Lampoon which depicted

3445-480: The population as a whole develops emergent properties ". For artificial pets, their behaviors are typically "preprogrammed and are not truly emergent". A screen mate is a downloadable virtual pet that creates a small animation that walks around a computer desktop and over open screens unpredictably. Each pet is a small animation of an animal (such as a sheep or a frog, or in some cases a human or bottle cap) that can be interacted by clicking on or dragging, which lifts

3510-423: The production and release is more important than its integrity, the releases should raise brand awareness and the cross-ability of the work is critical for its success. American Idol was a transmedia franchise from its beginnings, with the first season winner Kelly Clarkson signing with RCA Records and having the release of A Moment Like This becoming a #1 hit on Billboard Hot 100. The success resulted in

3575-525: The same medium are not, such as the fact that only some of the Battlestar Galactica comics are canon, with a large amount of them breaking the continuity of the main story. In Japanese culture and entertainment, media mix ( wasei-eigo : メディアミックス , mediamikkusu ) is a strategy to disperse content across multiple representations: different broadcast media , gaming technologies, cell phones, toys, amusement parks , and other methods. It

3640-536: The second generation was more popular in Western Europe, Hasbro continued to produce and sell them in Western Europe after 1998. Most were Earth Ponies, but a few unicorns were made internationally. Although no Pegasus Ponies were made, some adults had clip-on wings. In the early 2000s, several unicorns with clip-on wings (called the Magic Unicorns) were made. Two baby ponies were introduced, and none of

3705-401: The show. They have appreciated and embraced the fandom, adding nods to the fans within the show and the toys. Sherilyn Connelly and others have noted that bronies alienate other fans of the franchise by focusing on the fandom itself rather than the show. My Little Pony is often derided for promoting consumerism. When the media adaptations of the franchise debuted, there was much controversy in

3770-405: The user. For example, if a Tamagotchi is unattended for long enough, it will "die". To increase user's personal attachment to the pet, the pet interacts with the user. Interactivity can be classified into two categories: Short-term and long-term. Short-term interactivity includes direct interaction or action to reaction from the pet. Example: "touch" a pet with mouse cursor and the pet will give

3835-481: The various pony species have segregated into their own tribes. The main characters of Generation Five includes Sunny Starscout (a female earth pony), Izzy Moonbow (a female unicorn) and Hitch Trailblazer, (a male earth pony), alongside Pegasus siblings Pipp Petals and Zipp Storm. The film was originally slated for theatrical release by Paramount Pictures , but the release was canceled due to the COVID-19 pandemic . It

3900-477: The world's highest-grossing media franchises . For example, Pokémon 's penetration into the American market of the franchise along with others of Japanese origin, such as Yu-Gi-Oh! , gave rise to the recognition of what is variously called transmedia storytelling , crossmedia, transmediation , media synergy, etc. Researchers argue that the 1963 Tetsuwan Atomu marked a shift in Japanese marketing from

3965-554: Was also released, which involved taking care of a pony and playing games along the way. Some "Generation Two" ponies were sold as detachable key chains, including Morning Glory, Sundance, Light Heart and Ivy. Each pony comes with a comb attached to her neck by a string. The back of the package says, "My Little Pony Logo and Pony Names are Trademarks of Hasbro Inc. Copyright 1998." They were produced under license by Fun-4-All Corporation and made in China. My Little Pony: Friendship Gardens

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4030-528: Was followed by pink and yellow versions of the original that have the now-hallmark symbol on the ponies' backsides, which preceded the My Little Pony figurines. After the relative lack of success of the My Pretty Pony toy line, Hasbro introduced six smaller and colorful versions of the toy in 1982, sold under the title My Little Pony . The toy line led to many more merchandise under the My Little Pony brand, which later became unofficially known as

4095-535: Was not being produced; the criticism is much more harsh and enduring than similar franchises with toy lines. Sherilyn Connelly cites examples from authors and journalists who single out My Little Pony for being tied to toys and merchandise, often putting it "first against the wall" while sparing such criticism from the aforementioned Hasbro franchises, or franchises such as Star Wars , Toy Story , and Lego . Connelly notes that professionals who work with children, for example psychologists and librarians, often have

4160-643: Was released in June 2023. The final episodes of the Make Your Mark were released on November 23, 2023, alongside the special Secrets of Starlight . A Tell Your Tale special, The Blockywockys was released on April 4, 2024. My Little Pony toys drew the attention of collectors from their initial release. Media coverage in the 2000s reported on collectors' conventions, finding it odd that adult women are interested in My Little Pony . The 2004 My Little Pony Collectors' Convention reportedly had only one man among

4225-784: Was sold to Netflix , with the film's release date being set on September 24, 2021. Netflix also greenlit its follow-up CG-animated series, which will also debut on the streaming service. The film was succeeded by a special and streaming television series titled My Little Pony: Make Your Mark in May and September 2022 respectively, and a Christmas -themed special, titled My Little Pony: Winter Wishday in November, on Netflix. A YouTube exclusive series titled, My Little Pony: Tell Your Tale premiered in April 2022. The second season of Make Your Mark , alongside its 44-minute special Bridlewoodstock ,

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