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Super Robot Wars , known in Japan as Super Robot Taisen , is a series of Japanese tactical role-playing video games produced by Bandai Namco Entertainment , formerly Banpresto . Starting out as a spinoff of the Compati Hero series, the main feature of the franchise is having a story that crosses over several popular mecha anime , manga and video games , allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Game Boy on April 20, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only a few games have been released outside Japan, and in English; Super Robot Taisen: Original Generation and its sequel were the first of these in 2006. The franchise celebrated its 25th anniversary in 2016, and its 30th anniversary in 2021, and Super Robot Wars 30 was also released overseas.

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48-574: Namcot Collection , also known as Namco Museum Archives , is a 2020 video game compilation published by Bandai Namco Entertainment . Originally released in Japan for the Nintendo Switch , it was localized for international territories as two separate collections, Namco Museum Archives Vol. 1 and Vol. 2 , for the Switch, Xbox One , PlayStation 4 , and Windows . Namcot Collection includes

96-760: A Super Robot Wars game was released in such a manner. As of April 2014, the Super Robot Wars series has exceeded 16 million copies across all platforms. The debut entry sold a combined 190,000 units and became a best-seller for the Game Boy during its first few weeks on the market. The best-selling entry is Super Robot Wars α on the PlayStation, having sold over 715,000 copies. Super Robot Wars games have become consistent best-sellers for both Banpresto and Bandai Namco, having regularly appeared on top sales charts in Japan as late as 2019. As of 2022,

144-519: A 62/100 and 61/100 on the review aggregator website Metacritic , indicating "mixed or average reviews". As of August 30 2020, 11,850 copies of the physical version of Namcot Collection have been sold in Japan. Critics were particularly disappointed in the Archives releases for their inferiority to the Japanese original. Nintendo Life was critical of their omission of the collector's shelf from

192-524: A Chinese translation. In December 2017, Bandai Namco announced that Super Robot Wars X would be released in English for Southeast Asia market in 2018. In November 2018, Bandai Namco announced that Super Robot Wars T will be released in English for Southeast Asian market in 2019. Super Robot Wars 30 has had a global release on the Steam platform in all regions, marking the first time in about 13 years that

240-555: A free game and has players purchase additional games separately or in packs. A physical version was published the same day that includes the first wave of games. Bandai Namco pulled the digital version from sale the same day after an error was discovered that gave players the incorrect game after purchasing individual games from the store. The game was relisted with the defect corrected on July 8. The localized releases of Namcot Collection drew mixed responses from critics. The PlayStation 4 version of both Archives volumes respectively hold

288-501: A mere mecha anime crossover vehicle, Super Robot Wars has become something else. Not only has it facilitated new generations of gamers to discover brilliant anime from times long past, but also birthed unique games and anime in their own right." USgamer ' s Kat Bailey stated that the series serves as an "extremely faithful tribute" to the mecha genre and its history, writing that it "beautifully [remixes] everything from Mobile Suit Gundam to Voltron ." The games' main influence

336-563: A military base also provides land units with defense bonus but will hinder them from moving freely. In addition to standard mecha and vehicle units, the player often has one or more "Battleships", air- or spacecraft units that in addition to powerful long-ranged attacks, can also dock other units to refill energy, repair damage. Units in-game are generally separated into two categories: " super-type " and " real-type ". Super robots are heavy units with exceptionally high hit points and armor, and powerful, close-range weapons with high energy cost. On

384-463: A more mature-oriented successor, Super Robot Wars , for the Game Boy in 1991. The original game borrowed several concepts from SD Battle Ōzumō , most notably its usage of characters from other Japanese entertainment properties. Its creation was also in part due to the popularity of both the Game Boy and Famicom in Japan, which continued to dominate the Japanese video game market. Banpresto turned

432-417: A single game make for complicated rights and licensing issues releasing it elsewhere. Before Super Robot Wars 30 , only Original Generation games were officially released for the English market by Atlus USA . The titles of the games are given as Super Robot Taisen . The games do not have the licensing problems other games may have since only original creations not from any anime or manga series are used in

480-715: A single grid on the tactical map and has little visual difference in battle animations, a larger unit gains defensive and offensive bonus against smaller units, but carry a disadvantage to evasion and accuracy. In later titles, certain attacks can bypass the size attribute, nullifying the effect of size in combat. Some units have other unique characteristics: for example, Getter Robo can transform into different forms with new weapons and different attributes. Weapons carry various attributes other than range, accuracy modifier and attack power. All weapons can be divided into melee and shooting categories that determine its effectiveness by pilots' status. Other attributes can be affected by terrain or

528-457: A target's defensive ability. In addition, some units make use of "MAP Weapons" which affect multiple squares at once, with some damaging everything in the area and others, such as Cybuster's Cyflash, ignoring allies. Some games feature weapons which inflict status effects on enemies that drain their energy, weaken their armor or damage the pilot's stats. In 1990, Japanese video game developer Banpresto released SD Battle Ōzumō: Heisei Hero Basho ,

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576-435: A toy and prize machine developer. Terada and other Banpresto employees were transferred to Namco Bandai Games, as the company assuming control of the property. In 2011, Banpresoft and BEC (Bandai Entertainment Company) merged to form B.B. Studio , a subsidiary of Namco Bandai Games that would handle further production of the series. Many mecha titles included are released only in Japan and the number of titles involved within

624-485: A wide array of video games published by Namco for the Family Computer and Nintendo Entertainment System , with save states, achievements, and homebrew ports of Pac-Man Championship Edition and Gaplus . Bandai Namco enlisted the help of M2, a company recognized for its high-quality video game re-releases, to develop the game. Assisting M2 was B.B. Studio , a Bandai Namco subsidiary known for its work on

672-461: A wide variety of genres, notably action role-playing , shoot 'em up , and platforming . The collection also presents two homebrew ports of Gaplus (1984) and Pac-Man Championship Edition (2007), which were designed by M2 and are exclusive to the package. Players can save their progress and "rewind" back a few seconds in gameplay to make certain games easier to play. Certain games, such as Sky Kid , feature simultaneous multiplayer. In

720-604: Is a 2 volume series by Masaaki Fujihara tells the background story for the original machines known as the Chokijin . SRWOG Net Radio - Umasugi Wave ( スパロボOGネットラジオ うますぎWAVE , Suparobo Ō Jī Neto Rajio Umasugi Wēbu ) began to air to go along with the release of the Divine Wars anime. The show has been airing since January 2007 with four regular hosts, Tomokazu Sugita , Masaaki Endoh , Mai Aizawa and Rie Saitou. The show often features series' producer Takanobu Terada as

768-766: Is manga series by Tatsunosuke Yatsufusa that tells a similar story but from the ATX Team's perspective. Super Robot Wars OG Chronicle ( スーパーロボット大戦OGクロニクル , Sūpā Robotto Taisen Ō Jī Kuronikuru ) is a series of short stories that take place across the Original Generation timeline, written and drawn by various authors, some of the stories from OG Chronicle were incorporated into the video game Super Robot Wars Original Generation Gaiden . Chokijin RyuKoOh Denki ( 超機人 龍虎王伝奇 , Chōkijin Ryūkoō Denki ) ,

816-718: Is the creation of animated shows influenced by original units and characters created for the games. The best examples are Getter Robo Armageddon , Shin Getter Robo vs Neo Getter Robo and the Mazinkaiser OVA , released in the United States in 2002. Shin Getter Robo first appeared in Ken Ishikawa's manga for Getter Robo Go , then became by its apparition in various Super Robot Wars games until receiving its aforementioned OVAs. Mazinkaiser appeared for

864-595: The Super Robot Wars series. The game was released in Japan as a free digital app and a physical release, the former allowing its users to buy individual games or in select packs; as players began receiving the wrong games after purchasing them individually, Bandai Namco was forced to pull it from the Nintendo eShop temporarily. The localized releases were praised for their emulation quality and game library, particularly Pac-Man Championship Edition , though

912-550: The Japanese Nintendo Switch release, the main menu is designed after a collector's shelf. Players can customize their shelf with boxes, game cartridges, and plastic figurines based on each of the included games. Artwork and manual scans are also included. The way the games are distributed differs from each version: in the Japanese version, players can purchase games either individually or in select packs. Packs that are purchased are indicated by magazine issues on

960-570: The Japanese version, as without it the collections felt very barren of content. The Games Machine agreed, and added the exclusion of artwork scans and other bonus material made it feel inferior to other similar collections already on the market. The Italian division of Eurogamer believed the Archives games, with its exclusion of artwork scans and bonus content, had no reason to bear the Namco Museum name. Bandai Namco's decision to split up Namcot Collection for international territories

1008-507: The White Fang from New Mobile Report Gundam Wing allies with Paptimus Scirocco 's rebellion from Mobile Suit Zeta Gundam , resulting in the two enemy forces working together. The stories play out the events of the anime, albeit altered to make room for characters, settings, and plot elements from other shows. It is said that the events of each game are caused by incursions known as Dimension Quakes that started several years prior with

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1056-715: The arcade game conversions were still fun to play, they generally agreed that they were not as good as their coin-op predecessors, and that they should have been included in addition to their console counterparts. Video game compilation Too Many Requests If you report this error to the Wikimedia System Administrators, please include the details below. Request from 172.68.168.133 via cp1102 cp1102, Varnish XID 550343177 Upstream caches: cp1102 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 05:48:26 GMT Super Robot Wars Most are standalone games, whose background stories may involve

1104-424: The battle animation is played out. If the player unit is not destroyed and successfully damaged the enemy, then the unit gains experience points. All battles are carried out either the terrain of land, air, sea or space, which affects the performance of machines, pilots and weapons in various ways. The battlefield also contains objects which grant various effects. For example, besides providing repair and energy refill,

1152-461: The character's survival. This is likely done in order for the games to appeal to a broader audience. Battles in Super Robot Wars are turn-based. The player usually gets to move their forces first, one at a time, then control switches to the game's AI. When a unit attacks, the target reacts by blocking (increasing defense against the attack), evading (reducing the attack's chance to hit), or countering (striking back with their own attack). Once chosen,

1200-415: The company's existing Namco Museum series of similar collections. Namcot Collection and its Archives localizations were released on June 18, 2020. The former was released exclusively for the Nintendo Switch , while the latter was published on the Switch, Xbox One , PlayStation 4 , and PC via Steam. In Japan, the game was released for free on the Nintendo eShop , which includes Wagan Land as

1248-565: The concept of Super Robot Wars into a franchise following its commercial success, beginning with 2nd Super Robot Wars several months later for the Famicom. Banpresto outsourced development of earlier Super Robot Wars games to Japanese studio Winkysoft . Beginning with Super Robot Wars Complete Box in 1999, the company moved production in-house, with Banpresto's consumer game division Banpresoft handling development of future installments. Sugiura intended for 4th Super Robot Wars to be

1296-403: The debut entry in its Compati Hero series, for the Family Computer (Famicom). A crossover between " super deformed " versions of Kamen Rider , Ultraman , and Mobile Suit Gundam , it was created as a congratulatory gift for Yukimasa Sugiura, who at the time had been promoted president of Banpresto. SD Battle Ōzumō enjoyed a commercial success in Japan, prompting Banpresto to create

1344-461: The explosion of a "dimensional bomb", thereby constantly merging and separating the various universes without anyone knowing, and ensuring canonicity with both the other games and the properties they adapt. One of the most notable recurring changes in the series is the near-complete absence of character death. Whenever the game gets to a point that a character died within their anime, the games will frequently use an element from another series to ensure

1392-445: The final entry, however the franchise's lasting popularity prompted the creation of further sequels to meet demand. The company placed Takanobu Terada in the role of series producer; he at first showed little interest in its super-deformed character designs and gameplay structure. As Super Robot Wars sequels added more original character designs and its scope expanded, Terada showed more appreciation and embraced his role. Sugiura hoped

1440-576: The first original Banpresto mecha in Super Robot Wars into a 26-episode series, featuring characters inspired by the allies of the Cybuster's pilot Masaki Andoh and original characters created for the anime. In May 2005, Banpresto released the animated OVA Super Robot Wars Original Generation: The Animation , a 3-part non-canonical sequel to the second Original Generation game. In 2006, the OVA

1488-597: The first time in Super Robot Wars F Final , released for the Sega Saturn and the Sony PlayStation in 1998, as an upgrade to the original Mazinger Z in order to allow the Mazinger franchise to compete with other super robots such as Shin Getter Robo. Mazinger Z writer and illustrator, Go Nagai, eventually implements it into his manga as the prototype of the other Mazinger machines, and the aforementioned OVA

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1536-408: The game library consists of games developed in-house by Namco, although some were developed by external companies like Game Freak and Atlus . Some of the titles are conversions of popular Namco arcade games, including Pac-Man (1980) and Galaga (1981), while others like Splatterhouse: Wanpaku Graffiti (1989) were created specifically for the Famicom and NES. The included titles encompass

1584-472: The lackluster presentation and Bandai Namco's decision to split the collection in two was the subject of criticism from western fans. The Collection received a physical release in Asian regions only. Namcot Collection is a compilation of video games published by Namcot , the Japanese consumer game division of Namco , for the Family Computer (Famicom) and Nintendo Entertainment System (NES). The majority of

1632-533: The lineup, thus making it the first game in the series to be released outside of the Asian market. Atlus also released Super Robot Taisen OG Saga: Endless Frontier for the Nintendo DS on April 28, 2009. In early 2016, Bandai Namco have announced that Super Robot Wars OG: Moon Dwellers and Super Robot Wars V will be given an English release for the Southeastern Asian version along with

1680-461: The opening theme song and the song played over the closing credits. The series also spawned a set of concerts and albums called "Super Robot Spirits", where veteran vocalists—some of whom would go on to form JAM Project—sing covers of popular mecha anime openings, and in some cases, live versions of songs they themselves originally sang. Masō Kishin Cybuster is a loose adaptation on the story of

1728-479: The other hand, real robots are light units which are faster and more agile, but have less armor and hit points, relying instead on dodging attacks. Their weapons have longer range and better accuracy at the cost of doing less damage per hit. Some units are treated as "support units", regenerating hit points and/or energy to allies, while battleships and carriers serve as transports or to resupply all units, while also providing powerful fire support. Though every unit takes

1776-406: The player's shelf, designed after the front covers of Namco's Community Magazine NG press literature. The international Archives releases omit this decision, with both volumes containing a varied selection of titles. Namcot Collection was developed by M2, a Japanese studio recognized for its high-quality video game collections and re-releases, and published by Bandai Namco Entertainment . M2

1824-520: The plots of the included series, but no other Super Robot Wars titles. However, there are several main continuities existing with a large Multiverse : In most games, the player selects or is given a Banpresto original character and machine, who is connected to the overarching storyline which ties together the events of the constituent anime for the game. Some featured anime also has their plots intertwined: in Super Robot Wars Alpha ,

1872-492: The quality of its conversion, complementing that it made for a nice companion for Galaga . The Games Machine agreed, and felt that the collections hosted a nice selection of quality titles, like Rolling Thunder . However, they argued it would only appeal to players that grew up playing the NES, believing that otherwise they provided little incentive for newcomers to purchase them. Mappy-Land and Dragon Buster were seen as

1920-456: The rights to the hack and provided minor changes, such as altering the soundtrack. Bandai Namco revealed Namcot Collection during a Japanese Nintendo Direct hosted on March 26, 2020. Originally thought to remain exclusive to Japan, it was revealed on June 4 that Namcot Collection would be localized and split into two separate collections titled Namco Museum Archives Vol. 1 and Namco Museum Archives Vol. 2 internationally, retrofitted under

1968-593: The series could help introduce its players to the anime and manga series featured in each installment, commenting that he hoped it would "sell more and more for 20 years". In 2005, Banpresto's parent company Bandai merged with Namco , creating Namco Bandai Holdings and subsequently Namco Bandai Games . Banpresto became a subsidiary of Namco Bandai Holdings in 2006, where it continued to develop Super Robot Wars games in addition to other projects. On April 1, 2008, Banpresto's video game operations were absorbed by Namco Bandai Games, with Banpresto being reorganized into

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2016-410: The series has shipped over 20 million copies worldwide. Ollie Bardner, a writer for Eurogamer , described Super Robot Wars as "one of Japan's most enduring mecha series", showing appreciation towards its turn-based gameplay and large roster of mecha series and characters. Bardner believes part of the franchise's success is introducing its players to older mecha anime series: "Originally intended as

2064-526: The stories of the Super Robot Wars series. Super Robot Wars Divine Wars ( スーパーロボット大戦OG ディバイン・ウォーズ , Sūpā Robotto Taisen Ō Jī Dibain Wōzu ) by Akihiro Kimura tells the story of the Divine Wars anime over 6 volumes published from 2006 to 2009. Meanwhile, Super Robot Wars Divine Wars - Record of ATX ( スーパーロボット大戦OG ディバイン・ウォーズ Record of ATX , Sūpā Robotto Taisen Ō Jī Dibain Wōzu Recōdo Obu Ē Tī Ekkusu )

2112-515: The worst inclusions, with Super Xevious and Pac-Land also being disliked for their quality. 4Gamer.net showed disappointment in Namcot Collection for its library consisting exclusively of NES and Famicom games, and believed the collection could have been more interesting had it included games from systems such as the MSX , PC Engine , and Sega Mega Drive . While critics felt that

2160-514: Was also created. The series was certified by the Guinness World Records for the "most intellectual property licenses used in a role-playing video game series". JAM Project , consisting of veteran anime theme musicians, like Hironobu Kageyama , Rica Matsumoto , Eizo Sakamoto , Masaaki Endoh , Hiroshi Kitadani , Masami Okui and Yoshiki Fukuyama have also contributed to many Super Robot Wars soundtracks, usually providing

2208-408: Was assisted by Bandai Namco subsidiary B.B. Studio , the development group for the modern-day Super Robot Wars games. The included homebrew port of Pac-Man Championship Edition , designed to work on real NES hardware, was originally the creation of a Japanese ROM hacker from 2008, who out of legal concerns chose not to release his work to the public. For Namcot Collection , Bandai Namco acquired

2256-440: Was followed up by Super Robot Wars Original Generation: Divine Wars , a retelling of the plot in the first Original Generation game. A variety of drama CDs , manga and model kits accompany the Original Generation lineup. In Fall 2010, Banpresto followed up with Super Robot Wars Original Generation: The Inspector , which is a retelling of the plot of Original Generation 2. There have been several Manga adaptations that retell

2304-684: Was negatively-received, with critics finding the idea pointless and confusing. Push Square said that both games' usage of the same menu interface and functionalities "raises the uncomfortable question of why these collections had to be separated into two volumes at all." They believed its method of distribution only made them worthwhile for hardcore Namco fans. Most reviewers enjoyed the emulation quality and selection of titles, particularly Pac-Man Championship Edition and Splatterhouse: Wanpaku Graffiti . Nintendo World Report showed admiration towards Mendal Palace , Battle City , and Gaplus for their polished design; they especially praised Gaplus for

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