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166-676: The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles , it is the successor to the successful Genesis . The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games. Development of

332-411: A television , and an external power source as to play video games . While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges , optical discs , or through digital distribution to internal storage. There have been numerous home video game consoles since

498-460: A 1994 acquisition of Sega developers, Namco released Tekken for the System 11 and PlayStation. Directed by former Virtua Fighter designer Seiichi Ishii , Tekken was intended to be fundamentally similar, with the addition of detailed textures and twice the frame rate . Tekken surpassed Virtua Fighter in popularity due to its superior graphics and nearly arcade-perfect console port, becoming

664-464: A 3D console and damage to Sega's reputation caused by poorly supported Genesis add-ons are considered major factors allowing Sony's establishment in the video game market. Featuring eight processors, the Saturn's central processing units are two Hitachi SH-2 microprocessors clocked at 28.6  MHz and capable of 56 MIPS . It uses a Motorola 68EC000 running at 11.3 MHz as a sound controller;

830-417: A 3D world." Although the Saturn's design was largely finished before the end of 1993, reports in early 1994 of the technical capabilities of Sony 's upcoming PlayStation console prompted Sega to include another video display processor (VDP) to improve 2D performance and 3D texture mapping. Sega considered making CD-ROM-based and cartridge-only versions of the Saturn, but discarded the idea due to concerns over

996-469: A 54.8% decline in consumer product sales (including a 75.4% decline overseas), the company reported a net loss of ¥43.3 billion ( $ 327.8 million ) and a consolidated net loss of ¥35.6 billion ( $ 269.8 million ). Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor. Only 7 Saturn games were released in North America in 1998 ( Magic Knight Rayearth

1162-664: A 70 percent share of the market when it decided to pull the plug on the format in 2010. Sony still develops magnetic tape storage technologies along with IBM , and are one of only two manufacturers of Linear Tape-Open (LTO) cartridges. In 1998, Sony launched the Memory Stick format, the flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products, with Secure Digital cards (SD) commanding considerably greater popularity. Sony has made updates to

1328-453: A Super Famicom with a built-in CD-ROM drive, named the "Play Station" (also known as SNES-CD ). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology. The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between

1494-562: A Western release due to Sega of America's policy of not localizing RPGs and other Japanese games that might have damaged the system's reputation in North America. Some games that launched on Saturn, such as Dead or Alive , Grandia , and Lunar: Silver Star Story Complete only had a Western release on the PlayStation. Working Designs localized several Japanese Saturn games before a public feud between Sega of America's Bernie Stolar and Working Designs president Victor Ireland resulted in

1660-422: A battery or battery pack. Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips, packaged onto circuit boards and cases. Over time, home console design has converged to a degree with personal computers , using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking

1826-522: A character in a series of TV advertisements starting in 1997; the character eventually starred in a Saturn game. Temporarily abandoning arcade development, Sega AM2 head Yu Suzuki began developing several Saturn-exclusive games, including a role-playing game in the Virtua Fighter series. Initially conceived as an obscure prototype, "The Old Man and the Peach Tree", and intended to address

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1992-654: A co-processor of the main SH-2 CPU, has an internal DSP running at 14.3 MHz. It features a cartridge slot that allows memory expansion, 16  Mbit of work random-access memory (RAM), 12 Mbit of video RAM , 4 Mbit of RAM for sound functions, 4 Mbit of CD buffer RAM and 256  Kbit (32 KB) of battery backup RAM. Its RCA video output displays at resolutions from 320×224 to 704×224 pixels , with up to 16.78 million colors . The Saturn measures 260 mm × 230 mm × 83 mm (10.2 in × 9.1 in × 3.3 in). It

2158-456: A competitor into 1997. However, the Saturn failed to take the lead. After the launch of the Nintendo 64 in 1996, sales of the Saturn and its games were sharply reduced, and the PlayStation outsold the Saturn by three-to-one in the U.S. in 1997. The 1997 release of Final Fantasy VII significantly increased the PlayStation's popularity in Japan. The game helped push PlayStation sales ahead of

2324-783: A completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD ) In 2021, the WIPO 's annual review of the World Intellectual Property Indicators report ranked Sony's as ninth in the world for the number of patent applications published under the PCT System . 1,793 patent applications were published by Sony during 2020. This position

2490-611: A custom sound processor with an integrated Yamaha FH1 DSP running at 22.6 MHz capable of up to 32 sound channels with both FM synthesis and 16-bit 44.1 kHz pulse-code modulation ; and two video display processors : the VDP1 (which handles sprites and polygons ) and the VDP2 (which handles backgrounds). Its double-speed CD-ROM drive is controlled by a dedicated Hitachi SH-1 processor to reduce load time. The System Control Unit (SCU), which controls all buses and functions as

2656-624: A department store building in the Nihonbashi area of Tokyo . The company started with a capital of ¥190,000 and a total of eight employees. On 7 May 1946, Ibuka was joined by Akio Morita to establish a company called Tokyo Tsushin Kogyo ( 東京通信工業 , Tōkyō Tsūshin Kōgyō , Tokyo Telecommunications Engineering Corporation) . The company built Japan's first tape recorder , called the Type-G. In 1958,

2822-399: A different design, based entirely on 3D triangle-based polygonal rendering, with no direct 2D support. As a result, several analysts described the Saturn as an "essentially" 2D system. For example, Steven L. Kent stated: "Although Nintendo and Sony had true 3D game machines, Sega had a 2D console that did a good job with 3D objects but wasn't optimized for 3D environments." The Saturn hardware

2988-457: A focus on reducing the major losses from the television business. In February 2014, Sony announced the sale of its Vaio PC division to a new corporation owned by investment fund Japan Industrial Partners and spinning its TV division into its own corporation as to make it more nimble to turn the unit around from past losses totaling $ 7.8 billion over a decade. Later that month, they announced that they would be closing 20 stores. In April,

3154-513: A format war with DVD-Audio . Still, neither gained a major foothold with the general public. CDs had been preferred by consumers because of the ubiquitous presence of CD drives in consumer devices until the early 2000s when the iPod and streaming services became available. In 2015, Sony introduced LDAC , a proprietary audio coding technology which allows streaming high-resolution audio over Bluetooth connections at up to 990 kbit/s at 32 bit/96 kHz. Sony also contributed it as part of

3320-432: A joint "Sega/Sony hardware system", which never materialized due to Sega's desire to create hardware for both 2D and 3D visuals and Sony's competing notion of focusing on 3D technology. Publicly, Kalinske defended the Saturn's design: "Our people feel that they need the multiprocessing to be able to bring to the home what we're doing next year in the arcades." In 1993, Sega restructured its internal studios in preparation for

3486-419: A much wider console development community with fresh ideas about gameplay and structure". Pulp365 reviews editor Matt Paprocki concluded that "the Saturn is a relic, but an important one, which represents the harshness of progress and what it can leave in its wake". Home video game console A home video game console is a video game console that is designed to be connected to a display device, such as

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3652-480: A name such as Sony Electronic Industries, or Sony Teletech. Akio Morita was firm, however, as he did not want the company name tied to any particular industry. Eventually, both Ibuka and Mitsui Bank's chairman gave their approval. According to Schiffer, Sony's TR-63 radio "cracked open the U.S. market and launched the new industry of consumer microelectronics." By the mid-1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel

3818-667: A part of any traditional keiretsu , Sony has a weak tie to the Sumitomo Mitsui Financial Group (SMFG), which traces its roots to the Mitsui zaibatsu . This connection dates back to the 1950s when it was the only bank the company dealt with. Sony is listed on the Tokyo Stock Exchange (in which it is a constituent of the Nikkei 225 and TOPIX Core30 indeces) with an additional listing in

3984-516: A presence in the game development and licensing space. Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch . Within the home video game console market, the leading consoles have often been grouped into generations, consoles that were major competitors in

4150-522: A series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete. This list does not include other types of video game consoles such as handheld game consoles , which are usually of lower computational power than home consoles due to their smaller size; microconsoles , which are usually low-cost Android-based devices that rely on downloading; retro style consoles ; or dedicated consoles past

4316-411: A similar policy for the Saturn, although he later sought to distance himself from his actions. These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the "Sega!" scream and holding press events for the education industry. Marketing for the Saturn in Japan also changed with the introduction of Segata Sanshiro (played by Hiroshi Fujioka ),

4482-709: A single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles . 128-bit (SIMD) 128-bit (SIMD) 128-bit extensions Sony Sony Group Corporation (formerly Tokyo Tsushin Kogyo K.K. and Sony Corporation ) is a Japanese multinational conglomerate headquartered in Minato, Tokyo , Japan. The Sony Group comprises entities such as Sony Corporation , Sony Semiconductor Solutions , Sony Entertainment (including Sony Pictures and Sony Music Group ), Sony Interactive Entertainment , Sony Financial Group , and others. Sony

4648-731: A slogan known as "make.believe" in 2009. Despite some successes, the company faced continued struggles in the mid- to late-2000s. In 2012, Kazuo Hirai was promoted to president and CEO, replacing Stringer. Shortly thereafter, Hirai outlined his company-wide initiative, named "One Sony" to revive Sony from years of financial losses and bureaucratic management structure, which proved difficult for former CEO Stringer to accomplish, partly due to differences in business culture and native languages between Stringer and some of Sony's Japanese divisions and subsidiaries. Hirai outlined three major areas of focus for Sony's electronics business, which include imaging technology, gaming and mobile technology, as well as

4814-411: A speed increase of two to five times above higher-level languages such as C . Sega responded to complaints about the difficulty of programming for the Saturn by writing new graphics libraries which were claimed to make development easier. Sega of America purchased a United Kingdom-based development firm, Cross Products, to produce the Saturn's development system. Treasure CEO Masato Maegawa stated that

4980-421: A subsequent increase in Saturn sales during the 1995 holiday season, the games were not enough to reverse the PlayStation's decisive lead. By 1996, the PlayStation had a considerably larger library than the Saturn, although Sega hoped to generate interest with upcoming exclusives such as Nights into Dreams . An informal survey of retailers showed that the Saturn and PlayStation sold in roughly equal numbers during

5146-662: A testing ground for upcoming Saturn software. The Titan was criticized for its comparatively weak performance compared to the Sega Model 2 arcade system by Yu Suzuki, and it was overproduced by Sega's arcade division. Because Sega already had the Die Hard license, members of Sega AM1 working at the Sega Technical Institute developed Die Hard Arcade for the Titan to clear excess inventory. Die Hard became

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5312-570: A wholly owned subsidiary through a takeover bid. On 1 April 2021, Sony Corporation was renamed Sony Group Corporation. On the same day, Sony Mobile Communications Inc. absorbed Sony Electronics Corporation, Sony Imaging Products & Solutions Inc., and Sony Home Entertainment & Sound Products Inc. and changed its trade name to Sony Corporation. Sony has historically been notable for creating its own in-house standards for new recording and storage technologies, instead of adopting those of other manufacturers and standards bodies, while its success in

5478-408: Is a predesigned piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers . This differs from a handheld game console which will have a built-in screen, controller buttons/features, and a power supply like

5644-462: Is extremely difficult to emulate . Several Saturn models were produced in Japan. An updated model in a recolored light gray (officially white) was released at ¥20,000 to reduce the system's cost and raise its appeal among women and younger children. Two models were released by third parties: Hitachi released the Hi-Saturn (a smaller model equipped with a car navigation function), and JVC released

5810-505: Is largely offered in two forms, either chips embedded in smartphones or plastic cards with chips embedded in them. Sony plans to implement this technology in train systems across Asia. In 2019, Sony launched the ELTRES, the company's proprietary low-power wide-area wireless communication ( LPWAN ) standard. Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as

5976-645: Is mixed due to its complex hardware design and limited third-party support; Sega's management has been criticized for its decisions during the Saturn's development and discontinuation. In the early 1990s, Sega had success with the Genesis (known as the Mega Drive in most countries outside of North America), backed by aggressive advertising campaigns and the popularity of its Sonic the Hedgehog series. Sega also had success with arcade games ; in 1992 and 1993,

6142-443: Is organized into the following business segments: Game & Network Services (G&NS), Music, Pictures, Electronics Products & Solutions (EP&S), Imaging & Sensing Solutions (I&SS), Financial Services, and Others. Usually, each business segment has a handful of corresponding intermediate holding companies under which all the related businesses are folded into, such as Columbia Records being part of Sony Music Group ,

6308-444: Is the final official release), compared to 119 in 1996. The Saturn lasted longer in Japan, with Irimajiri announcing in early 1998 that Sega would continue supporting the Saturn in Japan after its successor was released. Between June 1996 and August 1998, a further 1,103,468 consoles and 29,685,781 games were sold in Japan, giving the Saturn a Japanese attach rate of 16.71 games per console, the highest of that generation. Rumors about

6474-573: Is up from their previous ranking as 13th in 2019 with 1,566 applications. Best known for its electronic products, Sony offers a wide variety of product lines in many areas. At its peak, it was dubbed as a "corporate octopus", for its sprawling ventures from private insurance to chemicals to cosmetics to home shopping to a Tokyo-based French food joint, in addition its core businesses such as electronics and entertainment. Even after it has unwound many business units including Sony Chemicals and Vaio PC, Sony still runs diverse businesses. As of 2020, Sony

6640-579: The ATRAC brand, against the more widely used MP3. Until late 2004, Sony's Network Walkman line of digital portable music players did not support the MP3 standard natively. In 2004, Sony built upon the MiniDisc format by releasing Hi-MD . Hi-MD allows the playback and recording of audio on newly introduced 1 GB Hi-MD discs in addition to playback and recording on regular MiniDiscs. In addition to saving audio on

6806-824: The Android Open Source Project starting from Android 8.0 " Oreo ", enabling every OEM to integrate this standard into their own Android devices freely. However the decoder library is proprietary , so receiving devices require licenses. On 17 September 2019, the Japan Audio Society (JAS) certified LDAC with their Hi-Res Audio Wireless certification. Currently the only codecs with the Hi-Res Audio Wireless certification are LDAC and LHDC , another competing standard. Sony demonstrated an optical digital audio disc in 1977 and soon joined hands with Philips, another major contender for

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6972-635: The Crystal LED Display. Sony used the Compact Cassette format in many of its tape recorders and players, including the Walkman , the world's first portable music player. Sony introduced the MiniDisc format in 1992 as an alternative to Philips DCC or Digital Compact Cassette and as a successor to the Compact Cassette. Since the introduction of MiniDisc, Sony has attempted to promote its own audio compression technologies under

7138-450: The TR-55 transistor radio , appeared in 1955, but the company name did not change to Sony until January 1958. At the time of the change, it was extremely unusual for a Japanese company to use Roman letters to spell its name instead of writing it in kanji . The move was not without opposition: TTK's principal bank at the time, Mitsui , had strong feelings about the name. They pushed for

7304-535: The Video8 format . Video8 and the follow-on hi-band Hi8 format became popular in the consumer camcorder market. In 1987 Sony launched the 4 mm DAT or Digital Audio Tape as a new digital audio tape standard. Sony held a patent for its proprietary Trinitron until 1996. Sony introduced the Triluminos Display, the company's proprietary color reproduction enhancing technology, in 2004, featured in

7470-418: The engine created for its boss battles, the developers were forced to work between 16 and 20 hours a day to meet their December 1996 deadline. Weeks of development were wasted after Stolar rescinded STI's access to Sonic Team's Nights into Dreams engine following an ultimatum by Nights programmer Yuji Naka . After programmer Ofer Alon quit and designers Chris Senn and Chris Coffin became ill, Sonic X-Treme

7636-588: The 4 KB of cache memory in each CPU was critical to maintaining performance. For example, Virtua Fighter used one CPU for each character, while Nights used one CPU for 3D environments and the other for 2D objects. The Visual Display Processor 2 (VDP2), which can generate and manipulate backgrounds, has also been cited as one of the system's most important features. The Saturn's design elicited mixed commentary among game developers and journalists. Developers quoted by Next Generation in December 1995 described

7802-517: The Genesis, the Saturn had an Internet-based gaming service. The Sega NetLink is a 28.8k modem for the cartridge slot for direct dial multiplayer games Daytona USA , Duke Nukem 3D , Saturn Bomberman , Sega Rally , and Virtual On: Cyber Troopers . In Japan, a pay-to-play service was used. It can be used for web browsing , email , and online chat . Because the NetLink was released before

7968-523: The Memory Stick format with Memory Stick Duo and Memory Stick Micro . The company has also released USB flash drive products, branded under the Micro Vault line. Sony introduced FeliCa , a contactless IC card technology primarily used in contactless payment , as a result of the company's joint development and commercialization of Near-Field Communication (NFC) with Philips. The standard

8134-454: The Nintendo 64 was more difficult to develop for than the Saturn. Traveller's Tales founder Jon Burton said that though the PlayStation was easier "to get started on [...] you quickly reach [its] limits", whereas the Saturn's "complicated [hardware could] improve the speed and look of a game when all used together correctly". A major criticism was the Saturn's use of 2D sprites to generate polygons and simulate 3D space. The PlayStation has

8300-415: The PlayStation outsold the Saturn by two to one in 1996, and Sega's 16-bit sales declined markedly. By the end of 1996, the PlayStation had 2.9 million units sold in the U.S., more than twice the 1.2 million Saturn units sold. The Christmas 1996 "Three Free" pack, which bundled the Saturn with Daytona USA , Virtua Fighter 2 , and Virtua Cop , drove sales dramatically and ensured the Saturn remained

8466-519: The PlayStation's early success, and garnered favorable media in comparison to the Saturn version of Sega's Daytona USA , which was considered inferior to its arcade counterpart. Namco, a longtime arcade competitor with Sega, also unveiled the Namco System 11 arcade board, based on raw PlayStation hardware. Although the System 11 is technically inferior to Sega's Model 2 arcade board, its lower price made it attractive to smaller arcades. Following

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8632-495: The Saturn and Dreamcast eras is something that we simply do not see outside of the indie scene today." Necrosoft Games director Brandon Sheffield said that "the Saturn was a landing point for games that were too 'adult' in content for other systems, as it was the only one that allowed an 18+ rating for content in Japan ;[...] some games, like Enemy Zero used it to take body horror to new levels, an important step toward

8798-432: The Saturn and its games. Sony subsequently unveiled the retail price for the PlayStation; Olaf Olafsson, the head of Sony Computer Entertainment America (SCEA), summoned Steve Race to the stage, who uttered "$ 299", and then walked away to applause. The Saturn's release in Europe also came before the previously announced North American date, on July 8, 1995, at £ 399.99. European retailers and press did not have time to promote

8964-444: The Saturn as "a 'What if...' situation on a par with the dinosaurs not becoming extinct". IGN ' s Travis Fahs called X-treme "the turning point not only for Sega's mascot and their 32-bit console, but for the entire company [and] an empty vessel for Sega's ambitions and the hopes of their fans". Dave Zdyrko, who operated a prominent Saturn fan website during the system's lifespan, said: "I don't know if [ X-treme ] could've saved

9130-439: The Saturn as "a real coder's machine [for] those who love to get their teeth into assembly and really hack the hardware [with] more flexibility [and] more calculating power than the PlayStation". The sound board was widely praised. Lobotomy Software programmer Ezra Dreisbach described the Saturn as significantly slower than the PlayStation, whereas Kenji Eno of WARP observed little difference. In particular, Dreisbach criticized

9296-434: The Saturn as the most advanced console available; Lynch praised the double-speed CD-ROM drive and "intense surround-sound capabilities" and Kim cited Panzer Dragoon as a "lyrical and exhilarating epic" demonstrating the ability of new technology to "transform" the industry. In December 1995, Next Generation gave the Saturn three and a half stars out of five, highlighting Sega's marketing and arcade background as strengths but

9462-528: The Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi . Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony 's forthcoming PlayStation . The Saturn was initially successful in Japan but not in the United States, where it

9628-485: The Saturn in 2009. As a result of Sega's deteriorating financial situation, Nakayama resigned as president in January 1998 in favor of Irimajiri. Stolar subsequently acceded to president of Sega of America. Following five years of generally declining profits, in the fiscal year ending March 31, 1998, Sega suffered its first parent and consolidated financial losses since its 1988 listing on the Tokyo Stock Exchange . Due to

9794-424: The Saturn in Japan, after the PlayStation and Saturn had been very close in Japan prior to the game's release. As of August 1997, Sony controlled 47% of the console market, Nintendo 40%, and Sega only 12%. Neither price cuts nor high-profile game releases proved helpful. Reflecting decreased demand for the system, worldwide Saturn shipments during March to September 1997 declined from 2.35 million to 600,000 versus

9960-450: The Saturn in sales during 1995. Sony attracted many third-party developers to the PlayStation with a liberal $ 10 licensing fee, excellent development tools, and the introduction of a 7- to 10-day order system that allowed publishers to meet demand more efficiently than the 10- to 12-week lead times for cartridges that had previously been standard in the Japanese video game industry. In March 1995, Sega of America CEO Tom Kalinske announced

10126-489: The Saturn is considered a commercial failure , although its install base in Japan, where it did better than the West, surpassed the Nintendo 64's 5.54 million, where it became Sega's highest-selling home console. Lack of distribution has been cited as a significant factor of the Saturn's failure, because the system's surprise launch had damaged Sega's reputation with key retailers. Conversely, Nintendo's long delay in releasing

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10292-452: The Saturn made him a villain to many Sega fans, but [...] it was better to regroup than to enter the next fight battered and bruised. Dreamcast would be Stolar's redemption." Stolar defended his decision, saying, "I felt Saturn was hurting the company more than helping it. That was a battle that we weren't going to win." Sheffield said that the Saturn's quadrilaterals undermined third-party support, but because " nVidia invested in quads" at

10458-423: The Saturn over the Genesis, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation. Due to long-standing disagreements with Sega of Japan, Kalinske lost interest in his work as CEO of Sega of America. By early 1996, rumors were circulating that Kalinske planned to leave Sega, and a July 13 article in the press reported speculation that Sega of Japan

10624-543: The Saturn rather than arcades, combined characters from Fighting Vipers and Virtua Fighter to positive reviews. Highly rated Saturn exclusives include Panzer Dragoon Saga , Dragon Force , Guardian Heroes , Nights , Panzer Dragoon II Zwei , and Shining Force III . PlayStation games such as Castlevania: Symphony of the Night , Resident Evil , and Wipeout 2097 received Saturn ports with mixed results. The first-person shooter PowerSlave featured some of

10790-490: The Saturn's early timing. Within two days of its September 9, 1995, launch in North America, the PlayStation (backed by a large marketing campaign) had more units sold than the Saturn had in the five months following its surprise launch, with almost all of the initial shipment of 100,000 units being sold in advance, and the rest selling out across the U.S. A high-quality port of the Namco arcade game Ridge Racer contributed to

10956-461: The Saturn's launch in the U.S. on "Saturnday" (Saturday), September 2, 1995. However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation. At the first Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of $ 399 (including a copy of Virtua Fighter ), and described

11122-402: The Saturn's launch price. After the holiday season, however, interest in the 32X rapidly declined. Half a million Saturn units were sold in Japan by the end of 1994 (compared to 300,000 PlayStation units), and sales exceeded 1 million within the following six months. There were conflicting reports that the PlayStation had a higher sell-through rate, and the system gradually began to overtake

11288-548: The Saturn's launch. To ensure high-quality 3D games would be available early in the Saturn's life, and to create a more energetic working environment, developers from Sega's arcade division were asked to create console games. New teams, such as the Panzer Dragoon developer Team Andromeda , were formed during this time. In early 1994, the Sega Titan Video arcade system was announced as an arcade counterpart to

11454-484: The Saturn's lifespan and criticized for its short length. Many of the system's well-regarded titles were exclusive to Japan. Some of the biggest killer apps for the Saturn in Japan were the Sakura Wars series. Co-developed by Sega and Red Entertainment , Sakura Wars mixes elements of tactical RPGs, anime cutscenes, and visual novels. That and Grandia helped popularize the Saturn in its homeland, but never had

11620-528: The Saturn's use of quadrilaterals as its basic geometric primitive , in contrast to the triangles rendered by the PlayStation and the Nintendo 64. Ken Humphries of Time Warner Interactive remarked that compared to the PlayStation, the Saturn was worse at generating polygons but better at sprites. Third-party development was initially hindered by the lack of useful software libraries and development tools , requiring developers to use assembly language . During early Saturn development, programming in assembly had

11786-511: The Saturn, but [...] Sonic helped make the Genesis and it made absolutely no sense why there wasn't a great new Sonic title ready at or near the launch of the [Saturn]." In a 2007 retrospective, producer Mike Wallis maintained that X-treme "definitely would have been competitive" with Nintendo's Super Mario 64 . Next Generation reported in late 1996 that X-treme would have harmed Sega's reputation if it did not compare well to contemporary competition. Naka said he had been relieved by

11952-410: The Saturn. —Yu Suzuki reflecting on Saturn Virtua Fighter development The Saturn had technically impressive hardware at the time of its release, but its complexity made harnessing this power difficult for developers accustomed to conventional programming. The greatest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of

12118-433: The Saturn. In April 1994, Acclaim Entertainment announced it would be the first American publisher to produce software for the Titan. In January 1994, Sega began to develop the 32X add-on for the Genesis, as a less expensive entry into the 32-bit era . The 32X was approved by Sega CEO Hayao Nakayama and widely supported by Sega of America employees. According to the former Sega of America producer Scot Bayless, Nakayama

12284-535: The U.S. market. The NES helped to revive the console market and gave Nintendo dominance during the late 1980s. Sega took advantage of the newfound U.S. growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so-called "console wars" and emphasized the notion of " bits " as a major selling point for consumers. The consumer adoption of optical discs with larger storage capacity in

12450-406: The U.S.-based Sega Technical Institute (STI) with developing the first fully 3D entry in its popular Sonic the Hedgehog series. The game, Sonic X-treme , was moved to the Saturn after several prototypes for other hardware (including the 32X) were discarded. It featured a fisheye lens camera system that rotated levels with Sonic 's movement. After Nakayama ordered the game be reworked around

12616-457: The V-Saturn. Saturn controllers have various complementary color schemes. The system also supports several accessories. A wireless controller powered by AA batteries uses infrared signal to connect. Designed to work with Nights , the Saturn 3D Pad includes both a control pad and an analog stick for directional input. Sega also released several versions of arcade sticks as peripherals, including

12782-932: The Virtua Stick, the Virtua Stick Pro, the Mission Analog Stick, and the Twin Stick. Sega created a light gun peripheral, the Virtua Gun, for shooting games such as Virtua Cop , and the Arcade Racer, a wheel for racing games. The Play Cable connects two Saturn consoles for multiplayer gaming across two screens, and a multitap connects up to six players to the same console. One console with two multitaps can support up to 12 players. Other accessories include RAM expansion cartridges, keyboard, mouse, floppy disk drive, and movie card. Like

12948-474: The ability to connect and interface with a particular handheld game system, which certain games can leverage to provide alternate control schemes, second screen gameplay elements, exclusive unlockable content or the ability to transfer certain game data. The first commercial video game console was the Magnavox Odyssey , developed by a team led by Ralph H. Baer and released commercially in 1972. It

13114-412: The board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music ,

13280-466: The brand as a mix of two words: one was the Latin word " sonus ", which is the root of sonic and sound, and the other was " sonny ", a common slang term used in 1950s America to call a young boy. In 1950s Japan, "sonny boys" was a loan word in Japanese, which connoted smart and presentable young men, which Akio Morita and Masaru Ibuka considered themselves to be. The first Sony-branded product,

13446-411: The broader then-decline of the Japanese gaming industry: "They thought they were invincible, and that structure and hierarchy were necessary for their survival, but more flexibility, and a greater participation with the West could have saved them." According to Stuart, Sega "didn't see [...] the roots of a prevailing trend, away from arcade conversions and traditional role-playing adventures and toward

13612-489: The cancellation of Sonic X-treme , the Saturn lacks an exclusive Sonic the Hedgehog platformer; instead it received a graphically enhanced port of the Genesis game Sonic 3D Blast , the compilation Sonic Jam , and a racing game, Sonic R . The platformer Bug! received attention for its eponymous main character being a potential mascot for the Saturn, but it failed to catch on as the Sonic series had. Considered one of

13778-421: The cancellation, because the game was not promising. From 1993 to early 1996, although Sega's revenue declined as part of an industry-wide slowdown, the company retained control of 38% of the U.S. video game market (compared to Nintendo's 30% and Sony's 24%). Eight hundred thousand PlayStation units were sold in the U.S. by the end of 1995, compared to 400,000 Saturn units. In part due to an aggressive price war ,

13944-572: The company announced that they would be selling 9.5 million shares in Square Enix (roughly 8.2 percent of the game company's total shares) in a deal worth approximately $ 48 million. In May 2014 the company announced it was forming two joint ventures with Shanghai Oriental Pearl Group to manufacture and market Sony's PlayStation game consoles and associated software in China. In 2015, Sony purchased Toshiba's image sensor business. It

14110-430: The company changed its name to "Sony". Tokyo Tsushin Kogyo founders Morita and Ibuka realized that to achieve success and grow, their business had to expand to the global market, which required labeling their products with a short and easy brand name. While looking for a romanized name, they at first strongly considered using their initials, TTK. The primary reason they did not is that the railway company Tokyo Kyuko

14276-424: The company switching their support to the PlayStation. According to the review aggregator GameRankings , Panzer Dragoon Saga is the most acclaimed Saturn game; it was praised for its cinematic presentation, evocative plot, and unique battle system. However, Sega released fewer than 20,000 retail copies in North America in what IGN 's Levi Buchanan characterized as an example of the Saturn's "ignominious send-off" in

14442-425: The company's struggling media businesses, encouraging blockbusters such as Spider-Man while cutting 9,000 jobs. He hoped to sell off peripheral business and focus the company again on electronics. Furthermore, he aimed to increase cooperation between business units, which he described as "silos" operating in isolation from one another. In a bid to provide a unified brand for its global operations, Sony introduced

14608-496: The company. Bernie Stolar , a former executive at Sony Computer Entertainment of America, was named Sega of America's executive vice president in charge of product development and third-party relations. Stolar, who had arranged a six-month PlayStation exclusivity deal for Mortal Kombat 3 and helped build close relations with Electronic Arts while at Sony, was perceived as a major asset by Sega officials. Finally, Sega of America made plans to expand its PC software business. Stolar

14774-490: The creation of the "SuperH RISC Engine" (or SH-2 ) later that year. The Saturn was designed around a dual-SH2 configuration. According to Kazuhiro Hamada, Sega's section chief for Saturn development during the system's conception, "the SH-2 was chosen for reasons of cost and efficiency. The chip has a calculation system similar to a DSP [ digital signal processor ], but we realized that a single CPU would not be enough to calculate

14940-562: The customization options that personal computer components have, and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing, while lowering costs with reduced storage and memory configurations. Home video game consoles typically can play a multitude of games, offered either as game cartridges (or ROM cartridges), on optical media like CD-ROM or DVD, or obtained by digital distribution . Early consoles, also considered dedicated consoles, had games that were fixed in

15106-469: The discs, Hi-MD allows the storage of computer files such as documents, videos and photos. In 1993, Sony challenged the industry standard Dolby Digital 5.1 surround sound format with a newer and more advanced proprietary motion picture digital audio format called SDDS (Sony Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at

15272-511: The dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" ( sixth generation ) was the final era in which this practice was widespread. This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they are not individually listed here. The list also includes unreleased systems. If

15438-487: The early years owes to a smooth capitalization on the Digital Compact Cassette standard introduced by Philips , with which Sony went on to enjoy a decades-long technological relationship in various areas. Sony (either alone or with partners) has introduced several of the most popular recording formats, including the 3.5-inch floppy disk , compact disc and Blu-ray disc. Sony introduced U-matic ,

15604-480: The electronic circuitry of the hardware. Some facets may be controlled by switching external controls on the console but the games could not be changed themselves. Most home consoles require a separate game controller, and may support multiple controllers for multiplayer games. Some console games can only be played with special, unconventional game controllers, such as light guns for rail shooters and guitar controllers for music games . Some consoles also possess

15770-401: The expansion of games and who they served." Sewart praised the Saturn's first-party games as "Sega's shining moment as a game developer", with Sonic Team demonstrating its creative range and AM2 producing numerous technically impressive arcade ports. He also commented on the many Japan-exclusive Saturn releases, which he connected with a subsequent boom in the game import market. IGN's Travis Fahs

15936-482: The failure of the Saturn as the major reason for Sega's downfall as a hardware manufacturer, but USgamer's Jeremy Parish described it as "more a symptom [...] than a cause" of the decline, which began with add-ons for the Genesis that fragmented the market and continued with Sega of America's and Sega of Japan's competing designs for the Dreamcast. Sheffield portrayed Sega's mistakes with the Saturn as emblematic of

16102-424: The features of the console. Kalinske also revealed that, due to "high consumer demand", Sega had already shipped 30,000 Saturns to Toys "R" Us , Babbage's , Electronics Boutique , and Software Etc. for immediate release. The announcement upset retailers who were not informed of the surprise release, including Best Buy and Walmart ; KB Toys , which was not part of the early launch, responded by refusing to carry

16268-523: The film studio. According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, & gaming businesses by the end of its fiscal year in March of the following year (2017). In 2017, Sony sold its lithium-ion battery business to Murata Manufacturing . In 2019, Sony merged its mobile, TV and camera businesses. On 1 April 2020, Sony Electronics Corporation

16434-519: The first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2024, there have been nine console generations, with the current leading manufacturers being Sony , Microsoft , and Nintendo , colloquially known as the "Big 3." Past console manufacturers have included Atari , Fairchild , Mattel , Coleco , Sega , NEC , 3DO , Fujitsu and SNK . A home video game console

16600-399: The first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own. The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles , those that were generally game consoles for

16766-420: The first million-selling PlayStation game. On October 2, Sega announced a Saturn price reduction to $ 299. High-quality Saturn ports of the Sega Model 2 arcade hits Sega Rally Championship , Virtua Cop , and Virtua Fighter 2 (running at 60 frames per second at a high resolution) were available by the end of the year and were generally regarded as superior to competitors on the PlayStation. Notwithstanding

16932-544: The first quarter of 1996. Within its first year, the PlayStation secured over 20% of the entire U.S. video game market. On the first day of the May 1996 E3 show, Sony announced a PlayStation price reduction to $ 199, a reaction to the release of the Model 2 Saturn in Japan at a price roughly equivalent to $ 199. On the second day, Sega announced it would match this price, though Saturn hardware was more expensive to manufacture. I thought

17098-516: The first time". In GamesRadar , Justin Towell wrote that the Saturn's 3D Pad "set the template for every successful controller that followed, with analog shoulder triggers and left thumbstick [...] I don't see any three-pronged controllers around the office these days." Douglass C. Perry of Gamasutra noted that, from its surprise launch to its ultimate failure, the Saturn "soured many gamers on Sega products". Sewart and IGN's Levi Buchanan cited

17264-416: The fiscal year ending March 1999 and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce. Worldwide Saturn sales include at least the following amounts in each territory: More than 6 million in Japan (surpassing Genesis sales of 3.58 million there), 1.8 million in the United States, 1 million in Europe, and 530,000 elsewhere. With lifetime sales of 9.26 million units,

17430-502: The flaws of contemporary Japanese RPGs (such as poor non-player character artificial intelligence routines), Virtua Fighter RPG evolved into a planned 11-part, 45-hour "revenge epic in the tradition of Chinese cinema ", which Suzuki hoped would become the Saturn's killer app . The game was eventually released as Shenmue for the Saturn's successor, the Dreamcast . As Sonic Team was working on Nights into Dreams , Sega tasked

17596-560: The fledgling industry from an estimated 100,000 units in 1955 to 5 million units by the end of 1968. Sony co-founder Akio Morita founded Sony Corporation of America in 1960. In the process, he was struck by the mobility of employees between American companies, which was unheard of in Japan at that time. When he returned to Japan, he encouraged experienced, middle-aged employees of other companies to reevaluate their careers and consider joining Sony. The company filled many positions in this manner, and inspired other Japanese companies to do

17762-619: The form of American depositary receipts listed in the New York Stock Exchange (traded since 1961, making it one of the oldest Japanese company to be listed on an American exchange), and was ranked 88th on the 2021 Fortune Global 500 list. In 2023, the company was ranked 57th in the Forbes Global 2000 . Sony began in the wake of World War II. In 1946, Masaru Ibuka started an electronics shop in Shirokiya,

17928-434: The fully 3D environments of Nintendo's Super Mario 64 , the emphasis by Nights on unfettered movement and graceful acrobatic techniques showcased the intuitive potential of analog control. Sonic Team's Burning Rangers , a fully 3D action-adventure game involving a team of outer-space firefighters , garnered praise for its transparency effects and distinctive art direction, but was released in limited quantities late in

18094-399: The home video game console PlayStation in 1994, which was the first of the eponymous brand . In Japan, Sony expanded into the financial sector. In 2021, Sony transformed into a holding company, handing over the name Sony Corporation to its subsidiary as the electronics company. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors,

18260-472: The keyboard, Sega produced a series of CDs containing hundreds of website addresses so that Saturn owners could browse with the joypad. In 1995, Sega announced a variant of the Saturn featuring a built-in NetLink modem codenamed Pluto, but it was never released. Sega developed a Saturn-based arcade board, the Sega ST-V (or Titan), intended as an affordable alternative to Sega's Model 2 arcade board and as

18426-586: The lower quality and higher price of cartridge games. According to president Tom Kalinske , Sega of America "fought against the architecture of Saturn for quite some time". Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics , but Sega of Japan rejected the proposal. Silicon Graphics subsequently collaborated with Nintendo on the Nintendo 64 . Kalinske, Sony Electronic Publishing's Olaf Olafsson , and Sony America's Micky Schulhof had discussed development of

18592-520: The marketbase and became the worldwide standard for consumer VCRs. Betamax is, for all practical purposes, an obsolete format. Sony's professional-oriented component video format called Betacam , which was derived from Betamax, was used until 2016 when Sony announced it was stopping production of all remaining 1/2-inch video tape recorders and players, including the Digital Betacam format. In 1985, Sony launched their Handycam products and

18758-460: The marketplace. There have been nine generations of consoles since the 1970s, with a new generation appearing about every five years. There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 103 home video game consoles were released between the second and current generation, 15 were canceled. This list is divided into console generations which are named based on

18924-481: The mid-1995 led many console manufactures to move away from cartridges to CD-ROMs and later to DVDs and other formats, with Sony's PlayStation line introducing even more features that gave it an advantage in the market; the PlayStation 2 , released in 2000, remains the best-selling console to date with over 155 million units sold. Microsoft, fearing that the PlayStation 2 was threatening the competitive edge of

19090-547: The most important Saturn releases, Sonic Team developed Nights into Dreams , a score attack game that attempted to simulate both the joy of flying and the fleeting sensation of dreams. The gameplay of Nights involves steering the imp -like androgynous protagonist, Nights, as it flies on a mostly 2D plane across surreal stages broken into four segments each. The levels repeat for as long as an in-game time limit allows, while flying over or looping around various objects in rapid succession earns additional points. Although it lacked

19256-468: The most impressive 3D graphics on the system, leading Sega to contract its developers, Lobotomy Software , to produce Saturn ports of Duke Nukem 3D and Quake . While Electronic Arts's limited support for the Saturn and Sega's failure to develop a football game for late 1995 gave Sony the lead in the sports genre, "Sega Sports" published Saturn sports games including the well-regarded World Series Baseball and Sega Worldwide Soccer series. Due to

19422-769: The most successful Sega arcade game produced in the United States at that point. Other games released for the Titan include Golden Axe: The Duel and Virtua Fighter Kids . Much of the Saturn's library is Sega's arcade ports, including Daytona USA , The House of the Dead , Last Bronx , Sega Rally Championship , the Virtua Cop series, the Virtua Fighter series, and Virtual-On . Saturn ports of 2D Capcom fighting games including Darkstalkers 3 , Marvel Super Heroes vs. Street Fighter , and Street Fighter Alpha 3 were noted for their faithfulness to their arcade counterparts. Fighters Megamix , developed by Sega AM2 for

19588-468: The new Sega Model 1 arcade system board showcased Sega AM2 's Virtua Racing and Virtua Fighter (the first 3D fighting game ), crucial to popularizing 3D polygonal graphics. The Model 1 was expensive, so several alternatives helped bring Sega's newest arcade games to Genesis, such as the Virtua Processor chip used for Virtua Racing , and the 32X add-on. Development of the Saturn

19754-400: The next". Retrospective feedback of the Saturn is mixed, but generally praises its game library. According to Greg Sewart of 1UP.com , "the Saturn will go down in history as one of the most troubled, and greatest, systems of all time". In 2009, IGN named the Saturn the 18th-best console of all time, praising its unique game library. According to the reviewers, "While the Saturn ended up losing

19920-555: The only other first-party game available at launch was Wan Chai Connection . Boosted by the popularity of Virtua Fighter , Sega's initial shipment of 200,000 Saturn units sold out on the first day. Sega waited until the December 3 launch of the PlayStation to ship more units; when both were sold side by side, the Saturn proved more popular. Meanwhile, Sega released the 32X on November 21, 1994, in North America, December 3, 1994, in Japan, and January 1995 in PAL territories, at less than half of

20086-403: The personal computer, entered the console space with its Xbox line in 2001. Internet connectivity had become commonplace by the mid-2000s, and nearly all home consoles supported digital distribution and online service offerings by the 2010s. With Sony and Microsoft's dominance in hardware capabilities, most other major manufacturers have since dropped out of the hardware business, but maintain

20252-479: The popularity contest to both Sony and Nintendo [...] Nights into Dreams , the Virtua Fighter and Panzer Dragoon series are all examples of exclusive titles that made the console a fan favorite." Edge noted that "hardened loyalists continue to reminisce about the console that brought forth games like Burning Rangers , Guardian Heroes , Dragon Force and Panzer Dragoon Saga ". In 2015, The Guardian ' s Keith Stuart wrote that "the Saturn has perhaps

20418-417: The position of president over to his co-founder Akio Morita. Sony began a life insurance company in 1979, one of its many peripheral businesses. Amid a global recession in the early 1980s, electronics sales dropped and the company was forced to cut prices. Sony's profits fell sharply. "It's over for Sony", one analyst concluded. "The company's best days are behind it." Around that time, Norio Ohga took up

20584-847: The region. Similarly, only the first of three installments of Shining Force III was released outside Japan. The Saturn's library also garnered criticism for its lack of sequels to high-profile Genesis-era Sega franchises, with Sega of Japan's cancellation of a planned third installment in Sega of America's popular Eternal Champions series cited as a significant source of controversy. Later ports of Saturn games including Guardian Heroes , Nights , and Shin Megami Tensei: Devil Summoner: Soul Hackers continued to garner positive reviews. Partly due to rarity, Saturn games such as Panzer Dragoon Saga and Radiant Silvergun are noted for their cult following . Due to

20750-491: The rising popularity of the personal computer and the economic recession of the early 1980s, led to the video game crash of 1983 in the U.S. market. Nintendo , which had released its Family Computer console in Japan that year, took several cautionary steps to limit game production to only licensed games, and was able to introduce it, rebranded as the Nintendo Entertainment System (NES) in 1985 into

20916-493: The role of president. He encouraged the development of the compact disc (CD) in the 1970s and 1980s, and of the PlayStation in the early 1990s. Ohga went on to purchase CBS Records in 1988 and Columbia Pictures in 1989, greatly expanding Sony's media presence. Ohga would succeed Morita as chief executive officer in 1989. Under the vision of co-founder Akio Morita and his successors, the company had aggressively expanded into new businesses. Part of its motivation for doing so

21082-415: The same period in 1996; shipments in North America declined from 800,000 to 50,000. Due to the Saturn's poor performance in North America, 60 of Sega of America's 200 employees were laid off in late 1997. I thought the Saturn was a mistake as far as hardware was concerned. The games were obviously terrific, but the hardware just wasn't there. —Bernie Stolar, former president of Sega of America, assessed

21248-461: The same system architecture as the Saturn. This was justified by Sega's statement that both platforms would run at the same time, and that the 32X would be aimed at players who could not afford the more expensive Saturn. According to Sega of America research and development head Joe Miller, the 32X familiarized development teams with the dual SH-2 architecture also used in the Saturn. Because the machines share many parts and were prepared to launch around

21414-461: The same time, tensions emerged between Sega of America and Sega of Japan when the Saturn was given priority. Sega released the Saturn in Japan on November 22, 1994, at a price of ¥ 44,800. Virtua Fighter , a faithful port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn console at launch and was crucial to the system's early success in Japan. Though Sega had wanted to launch with Clockwork Knight and Panzer Dragoon ,

21580-447: The same time, there had been "a remote possibility" they could have "become the standard instead of triangles [...] if somehow, magically, the Saturn were the most popular console of that era." Speaking more positively, former Working Designs president Victor Ireland described the Saturn as "the start of the future of console gaming" because it "got the better developers thinking and designing with parallel-processing architecture in mind for

21746-525: The same. Moreover, Sony played a major role in the development of Japan as a powerful exporter during the 1960s, 1970s and 1980s, supplying the U.S. Military with bomb parts used in the Vietnam War . It also helped to significantly improve American perceptions of "made in Japan" products. Known for its production quality, Sony was able to charge above-market prices for its consumer electronics and resisted lowering prices. In 1971, Masaru Ibuka handed

21912-471: The second generation and led to a second boom in the video game industry in the United States and around the globe. During this time, Atari Inc. had been sold to Warner Communications , and several programmers left the company and founded Activision , becoming the first third-party developer. Activision's success led to a rush of new developers creating games without any publishing controls for these systems. The market became flooded with games, and combined with

22078-410: The second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for a television of at least 55 inches (140 centimeters) with a price higher than $ 2,500 as well as second largest TV brand by market share and, as of 2020, the third largest television manufacturer in the world by annual sales figures. Although not being

22244-662: The sound chip for the Super Famicom from Nintendo , and operated a video game studio, Sony Imagesoft . As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom, though Nintendo denied the existence of the Sony deal as late as March 1991. At the Consumer Electronics Show in June 1991, Sony revealed

22410-598: The specific use of archival data storage, in 1986 and 1988 respectively. In the early 1990s, two high-density optical storage standards were being developed: one was the MultiMedia Compact Disc (MMCD), backed by Philips and Sony, and the other was the Super Density Disc (SD), supported by Toshiba and many others. Philips and Sony abandoned their MMCD format and agreed upon Toshiba's SD format with only one modification. The unified disc format

22576-572: The storage technology, to establish a worldwide standard. In 1983, the two company jointly announced the Compact Disc (CD). In 1984, Sony launched the Discman series, an expansion of the Walkman brand to portable CD players. Sony began to improve performance and capacity of the novel format. It launched write-once optical discs (WO) and magneto-optical discs which were around 125MB size for

22742-504: The strongest line-up of 2D shooters and fighting games in console history". Retro Gamer ' s Damien McFerran wrote: "Even today, despite the widespread availability of sequels and re-releases on other formats, the Sega Saturn is still a worthwhile investment for those who appreciate the unique gameplay styles of the companies that supported it." IGN's Adam Redsell wrote "[Sega's] devil-may-care attitude towards game development in

22908-556: The system or its games, harming sales. The PlayStation launched in Europe on September 29, 1995; by November, it had already outsold the Saturn by a factor of three in the United Kingdom, where Sony had allocated £20 million of marketing during the holiday season compared to Sega's £4 million. The Saturn's U.S. launch was accompanied by a reported $ 50 million advertising campaign including coverage in publications such as Wired and Playboy . Early advertising for

23074-437: The system was targeted at a more mature, adult audience than the Genesis ads. The early rescheduling yielded only six launch games (all published by Sega) because most third-party games were scheduled around the original launch date. Virtua Fighter ' s relative lack of popularity in the West, combined with a release schedule of only two games between the surprise launch and September 1995, prevented Sega from capitalizing on

23240-498: The system's commercial failure and hardware limitations, Saturn projects such as Resident Evil 2 , Shenmue , Sonic Adventure , and Virtua Fighter 3 were cancelled and moved to the Dreamcast. At the time of the Saturn's release, Famicom Tsūshin awarded it 24 out of 40, higher than the PlayStation's 19 out of 40. In June 1995, Dennis Lynch of the Chicago Tribune and Albert Kim of Entertainment Weekly praised

23406-576: The system's complexity as a weakness. Four critics in Electronic Gaming Monthly ' s December 1996 Buyer's Guide rated the Saturn 8, 6, 7, and 8 out of 10 and the PlayStation 9, 10, 9, and 9. By December 1998, EGM ' s reviews were more mixed, with reviewers citing the lack of games as a major problem. According to EGM reviewer Crispin Boyer, "the Saturn is the only system that can thrill me one month and totally disappoint me

23572-505: The technologies developed for the company's optical disc products. In 1983, Sony introduced 90 mm micro diskettes, better known as 3.5-inch (89 mm) floppy disks , which it had developed at a time when there were 4" floppy disks, and many variations from different companies, to replace the then on-going 5.25" floppy disks. Sony had great success and the format became dominant. 3.5" floppy disks gradually became obsolete as they were replaced by current media formats. Sony held more than

23738-515: The time. Ultimately, SDDS has been vastly overshadowed by the preferred DTS ( Digital Theatre System ) and Dolby Digital standards in the motion picture industry. SDDS was solely developed for use in the theatre circuit; Sony never intended to develop a home theatre version of SDDS. Sony and Philips jointly developed the Sony-Philips digital interface format ( S/PDIF ) and the high-fidelity audio system SACD . The latter became entrenched in

23904-431: The two companies. The breaking of the partnership infuriated Sony President Norio Ohga , who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who

24070-456: The upcoming Dreamcast, spread mainly by Sega, were leaked to the public before the last Saturn games were released. The Dreamcast was released on November 27, 1998, in Japan and on September 9, 1999, in North America. The decision to abandon the Saturn effectively left the Western market without Sega games for over one year. Sega suffered an additional ¥42.881 billion consolidated net loss in

24236-491: The video game market in 1995. Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand. Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2 million Genesis units in 1995, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe." Nakayama's decision to focus on

24402-445: The world of [Hayao] Nakayama because of his love of software. We spoke about building a new hardware platform that I would be very, very involved with, shape the direction of this platform, and hire a new team of people and restructure Sega. That, to me, was a great opportunity. —Bernie Stolar on joining Sega of America After the launch of the PlayStation and Saturn, sales of 16-bit games and consoles continued to account for 64% of

24568-455: The world's first LED-backlit LCD televisions. It was widely used in other Sony's products as well, including computer monitors, laptops, and smartphones. In 2013, Sony released a new line of televisions with an improved version of the technology, which incorporated quantum dots in the backlight system. It was the first commercial use of quantum dots. In 2012, the company revealed a prototype of an ultrafine RGB LED display, which it calls

24734-518: The world's first videocassette format, in 1971, but the standard was unpopular for domestic use due to the high price. The company subsequently launched the Betamax format in 1975. Sony was involved in the videotape format war of the early 1980s, when they were marketing the Betamax system for video cassette recorders against the VHS format developed by JVC . In the end, VHS gained critical mass in

24900-525: Was called DVD and was introduced in 1997. Sony was one of the leading developers of the Blu-ray optical disc format, the newest standard for disc-based content delivery. The first Blu-ray players became commercially available in 2006. The format emerged as the standard for HD media over the competing format, Toshiba's HD DVD , after a two-year-long high-definition optical disc format war . Sony's laser communication devices for small satellites rely on

25066-442: Was cancelled in early 1997. Sonic Team started work on an original 3D Sonic game for the Saturn, but development shifted to the Dreamcast as Sonic Adventure . STI was disbanded in 1996 as a result of changes in management at Sega of America. Journalists and fans have speculated about the impact a completed X-treme might have had on the market. David Houghton of GamesRadar described the prospect of "a good 3D Sonic game" on

25232-435: Was critical of the Saturn library's lack of "fresh ideas" and "precious few high-profile franchises", in contrast to what he described as Sega's more creative Dreamcast output. Sega has been criticized for its management of the Saturn. McFerran said its management staff had "fallen out of touch with both the demands of the market and the industry". Stolar has also been criticized; according to Fahs, "Stolar's decision to abandon

25398-477: Was established as an intermediate holding company to own and oversee its electronics and IT solutions businesses. On 19 May 2020, the company announced that it would change its name to Sony Group Corporation as of 1 April 2021. Subsequently, Sony Electronics Corporation would be renamed to Sony Corporation. On the same day the company announced that it would turn Sony Financial Holdings (currently Sony Financial Group), of which Sony already owns 65.06% of shares, to

25564-442: Was established in 1946 as Tokyo Tsushin Kogyo by Masaru Ibuka and Akio Morita . This electronics company, known for creating products such as the transistor radio TR-55 , the home video tape recorder CV-2000 , the portable audio player Walkman , and the compact disc player CDP-101 , embarked on diverse business ventures. In 1988, Sony acquired CBS Records , and in 1989, it acquired Columbia Pictures . The company also introduced

25730-497: Was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to

25896-425: Was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Nintendo 64 in late 1996, the Saturn rapidly lost market share in the U.S., where it was discontinued in 1998. The Saturn is considered a commercial failure ; this was affected by the cancellation of Sonic X-treme , planned as the first 3D entry in Sega's popular Sonic the Hedgehog series. The Saturn

26062-411: Was known as TTK. The company occasionally used the syllabic acronym "Totsuko" in Japan, but during his visit to the United States, Morita discovered that Americans had trouble pronouncing that name. Another early name that was tried out for a while was "Tokyo Teletech" until Akio Morita discovered that there was an American company already using Teletech as a brand name. The name "Sony" was chosen for

26228-510: Was not supportive of the Saturn, deciding it was poorly designed, and publicly announced at E3 1997 that "the Saturn is not our future". Though Stolar had "no interest in lying to people" about the Saturn's prospects, he continued to emphasize quality games for the system, and later said that "we tried to wind it down as cleanly as we could for the consumer". At Sony, Stolar had opposed the localization of Japanese games that he decided would not represent PlayStation well in North America, and advocated

26394-439: Was packaged with an instruction manual, control pad, stereo AV cable, and 100 V AC power supply consuming approximately 15 W. One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2 . I think that only 1 in 100 programmers are good enough to get this kind of speed [double] out of

26560-501: Was planning significant changes to Sega of America's management. On July 16, 1996, Sega announced that Kalinske would leave Sega after September 30, and that Shoichiro Irimajiri had been appointed chairman and CEO of Sega of America. A former Honda executive, Irimajiri had been involved with Sega of America since joining Sega in 1993. Sega also announced that David Rosen and Nakayama had resigned from their positions as chairman and co-chairman of Sega of America, though both remained with

26726-427: Was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV & film business, Sony Pictures Entertainment, with its gaming business, Sony Interactive Entertainment. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of

26892-497: Was shortly followed by the release of the home version of Pong by Atari Inc. in 1975 based on the arcade game. A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this. The Fairchild Channel F , released in 1976, was the first console to use game cartridges , which was then used by the Atari VCS and several other consoles of

27058-477: Was succeeded in 1998 by the Dreamcast having sold 9.26 million units sold worldwide, of which more than 6 million were sold in Japan. The Saturn has several well-regarded games, including Nights into Dreams , the Panzer Dragoon series, and the Virtua Fighter series, although much of its library was confined to the Japanese market where the system fared better than the West. The Saturn's reception

27224-464: Was supervised by Hideki Sato, Sega's director and deputy general manager of research and development . According to project manager Hideki Okamura, the project codenamed Saturn started over two years before announcement at the Tokyo Toy Show in June 1994. In 1993, Sega and the Japanese electronics company Hitachi formed a joint venture to develop a new CPU for the Saturn, which resulted in

27390-492: Was the pursuit of "convergence", linking film, music and digital electronics via the Internet. This expansion proved unrewarding and unprofitable, threatening Sony's ability to charge a premium on its products as well as its brand name. In 2005, Howard Stringer replaced Nobuyuki Idei as chief executive officer, marking the first time that a foreigner had run a major Japanese electronics firm. Stringer helped to reinvigorate

27556-404: Was worried that the Saturn would not be available until after 1994 and that the recently released Atari Jaguar would reduce Sega's hardware sales. As a result, Nakayama ordered his engineers to have the system ready for launch by the end of the year. The 32X would not be compatible with the Saturn, but Sega executive Richard Brudvik-Lindner pointed out that the 32X would play Genesis games, and had

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