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Nerts

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Nerts (US), or Racing Demon (UK), is a fast-paced multiplayer card game involving multiple decks of playing cards. It is often described as a competitive form of Patience or Solitaire . In the game, players or teams race to get rid of the cards in their "Nerts pile" by playing them in sequences from aces upwards, either into their personal area or in a communal central area. Each player or team uses their own deck of playing cards throughout the game.

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33-751: The number of players or teams that can play in a game is limited only by the number of decks and the amount of space available. The game was invented in England in the 1890s as Racing Demon and is still called by that name in the UK. In the US, it was also called Pounce in the 1930s and, more recently, Nerts, but the name Racing Demon continues to be used. David Parlett says that today it is also known as Pounce internationally. The game also goes under other names including: Peanuts , Racing Canfield , Scramble , Squeal , Scrooge and Nertz . Card game expert David Parlett says

66-521: A formula using the number of cards played into the Lake subtracted by twice the number of cards remaining in the Nerts pile. Awarding 10-point bonuses to players or teams that call Nerts is a fairly common practice. Generally a game is played to a set score like 100 points, in which case players will play as many hands as needed until a winner emerges. Sometimes the endgame condition is when the difference between

99-472: A free update and editor which would allow users to create their own levels which could then be shared to other users, with the best ones being picked out by Zachtronics to be published and these were released on April 29 as the Shareholders' Update . Barth hinted at the prospect of a sequel and also stated that it would be fantastic to have SpaceChem on a future Humble Bundle . The game was included in

132-452: A program to allow educational and non-profit institutions to freely download and use several of his games for educational purposes. With the release of Last Call BBS in July 2022, Zachtronics announced that that would likely be the last game they develop, as they "felt it was time for a change." Barth also said the decision was motivated by the fact that Zachtronics was only making games of

165-564: A similar puzzle nature, keeping them "locked into doing something we didn't feel like doing forever," whereas moving on would allow him and other members of the team to work on other types of games. Zachtronics' games have generally been focused around engineering puzzle games , designing machines or the equivalent to take input and make output; these are generally part of the broader class of programming games . These games, including SpaceChem , Infinifactory , and Opus Magnum , feature multiple puzzles that are open ended in solution; as long as

198-420: A time) in search of cards to play into the Lake or River. The Nerts pile is a 13-card pile that players try to get rid of cards from one at a time, from the top of the pile, into available Lake or River destinations. The first player or team to successfully get rid of their Nerts pile calls or shouts "Nerts". Once "Nerts" is called all play for that hand stops. In a hand, players or teams earn points determined by

231-645: Is a games scholar, historian, and translator from South London, who has studied both card games and board games . He is the president of the British Skat Association . David Sidney Parlett was born in London on 18 May 1939 to Sidney Thomas Parlett and Eleanor May Parlett, née Nunan. He is one of three brothers. During the Second World War , Parlett lived in Barry, Glamorgan . Parlett

264-474: Is the central area, used to score points, which any player or team may use by building suited piles in ascending order without doubles. The River is a 4-columned personal area that a player or team uses by cascading and/or playing cards from columns of alternating color and descending order (like the tableau piles in Solitaire). The Stream is a pile that is continually flipped (usually in groups of three cards at

297-406: Is unaware of any known inventor or specific date of creation for the game, but that it has been around since the 1940s. Today proprietary Racing Demon cards are produced for it, consisting of ordinary 52-card Anglo-American pattern packs with different coloured backs. A game of Nerts is typically played as a series of hands. Between hands, scores are tallied and the cards are sorted and given back to

330-486: The author Barth, it was based on the earlier games Infinifrag , Team Fortress , and Motherload by XGen Studios. Barth wrote Infiniminer in his spare time, with the help of a friend, and released it in steps of incremental updates during April–May 2009. It quickly garnered a following on message boards around the Internet. Infiniminer was originally intended to be played as a team-based competitive game, where

363-433: The business alongside the new responsibilities at Valve. Sometime between the release of TIS-100 and Shenzhen I/O , Barth had come into contact with Alliance Media Holdings who offered to buy the studio and to manage the publishing of the games, while allowing Barth to retain his creative lead and control. Since the studio's acquisition, it has published Shenzhen I/O , Opus Magnum , and Exapunks . In June 2019,

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396-410: The creation of Minecraft . Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading

429-498: The following: Parlett has invented more than 70 original card games that can be played with a standard deck of playing cards. Zachtronics Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games . Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their games include SpaceChem , Infinifactory , TIS-100 , and Shenzhen I/O . Infiniminer (2009) inspired

462-523: The game of Racing Demon is of English origin and was created in the 1890s. It is recorded as Racing Demon in the 1920s and 1930s with accounts soon following in American publications from 1934 onwards under the name Pounce. In 1927, Robert Hülsemann published a description of the game in German under the name Rasender Teufel ("Racing Demon"). Meanwhile, the American "National Nertz Association" blog says it

495-509: The game's storefront, that have also completed that puzzle. This gives a type of competitiveness to the game for players to find ways to optimize their solutions and improve their relative scores. Newer games also feature support for user-created puzzles. Infiniminer is an open source multi-player block-based sandbox building and digging game, in which the player plays as a miner searching for minerals by carving tunnels through procedurally generated maps and building structures. According to

528-409: The goal is to locate and excavate precious metals, and bring the findings to the surface to earn points for the player's team. However, as the game gained popularity, players gravitated towards the emergent gameplay functionality of building in-world objects, instead of the stated design goal of competition. Zachtronics discontinued development of the game less than a month after its first release as

561-468: The highest score and the lowest score exceeds some value, such as 100. On occasion, players keep tallies of games won instead of adding hand scores and then use the tallies to determine a winner. It is also common for players or teams to receive negative hand and game scores. The rules for the similar game Pounce, described by Breen in 1934, may be summarised as follows: Each player has a shuffled pack of cards. The top thirteen are placed face up in front of

594-798: The interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in Albany, New York . In 2008, the team produced Capable Shopper , a shopping simulation game for players with various degrees of disability. Barth's initial games were generally free browser games offered on his website. One of these was Infiniminer , the block-building game which inspired Mojang to create Minecraft . His earlier, non-commercial, games included twenty that were published on his old website and "five good ones" which he transferred over to

627-617: The middle of the table and 10 for 'pounce'. Each loser scores one for every card in the centre, but loses two for each card remaining in the pounce pile. In the USA the National Nertz Association website has published an "Official Nertz Rulebook". Pagat , the leading card game website, has also posted rules for the game of Nerts. Nerts-inspired retail game sets include Ligretto , Dutch Blitz , Solitaire Frenzy , Wackee Six , Nay Jay! and Perpetual Commotion , sharing

660-468: The more academic volumes The Oxford Guide to Card Games and The Oxford History of Board Games , both now out of print. Parlett has also invented many card games and board games. The most successful of these is Hare and Tortoise (1974). Its German edition was awarded Spiel des Jahres (Game of the Year) in 1979. Parlett is a Quaker . Since 1974, David Parlett has published numerous games, including

693-459: The new site. Four of these use Adobe Flash to make them cross-platform , in spite of Flash's development environment. The other one is based on .NET Framework for greater programming convenience. SpaceChem also used .NET, as Barth considers C# to be his favorite programming language. For marketing reasons, Barth decided against Microsoft XNA with its capability to cross-publish to Xbox 360 , and switched to OpenGL , which allowed him to target

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726-454: The player as the 'pounce pile'. Then four cards are placed in a row face up beside it. Players take cards are taken, three at a time, from their remaining stock (the cards left in the hand) and used to build on any Aces in the middle or on the four cards in the row. Cards must be built in alternating colour and descending order. Whoever sheds their pounce pile first wins, announcing this by shouting “Pounce!” The winner scores one for every card in

759-410: The player can make the required output, the game considers that puzzle solved and allows the player to access the next puzzle. Atop their solution, the player is shown statistics related to their solution which relate to some efficiency - how fast their solution completed the puzzle, how few parts they used, and the like. These stats are given with histograms from other players, including their friends via

792-514: The players or teams that played them. After the cards are returned, the decks are shuffled and set up for the next hand and the process is repeated until a player wins. During a hand, players do not take turns: instead, they play simultaneously, and may play cards onto one another's Lake cards. There are four areas that a player or team uses: the Lake, the River, the Stream, and the Nerts pile. The Lake

825-641: The project, as development of the game had become too difficult. The source code of Infiniminer is now available under the MIT License . Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. Infiniminer is the game that initially inspired Minecraft (and subsequently FortressCraft , CraftWorld and Ace of Spades ). The visuals and mechanics of procedural generation and terrain deformation of Minecraft were drawn from Infiniminer . According to Minecraft developer Markus Persson , after he discovered Infiniminer , he "decided it

858-494: The puzzle games that he had previously developed, and turned back to his Flash-based games. Initially he looked to take The Codex of Alchemical Engineering to make it a full commercial release, but instead ended up producing Infinifactory and later TIS-100 . In 2015, Barth joined Valve to work on SteamVR . He worked there for 10 months before departing. Near the time he started to work at Valve, Barth had been considering shutting down Zachtronics due to stress of running

891-470: The result of its source code leak . As Barth had not obfuscated the C# .NET source code of the game, it was decompiled and extracted from the binaries . Hackers modified the code to make mods, but also started making clients that would target vulnerabilities in the game as well as build incompatible game forks that fragmented its user base. Barth, who was making the game for free, then lost interest and dropped

924-554: The same basic elements with some differences. The first known electronic Nerts game was Nertz! The Card Game by John Ronnander and Majicsoft for the Atari ST system and was released for purchase in 1995. In January 2021, Zachtronics released a version of Nerts, NERTS! Online , on Steam, which is based on an internal version developed over the previous year. David Parlett David Parlett (born 18 May 1939 in London)

957-456: The studio published the book Zach-Like that includes design documents and other reference material used by Barth and his team during the development of his games. Zachtronics used Kickstarter to produce physical copies of the book by early 2019, and by June 2019 released the title as a free eBook on Steam along with a bundle of Barth's older titles. The studio launched Zachademics in June 2019,

990-538: The three operating systems required for inclusion in the Humble Indie Bundle . After completing The Codex of Alchemical Engineering and getting positive feedback from it, Barth came up with the idea of making commercial games. The first of these was SpaceChem , which he developed the Zachtronics label for. It was also the first game where he took in a number of collaborators to help. SpaceChem

1023-409: Was critically praised, which led Barth to continue to develop more games under the Zachtronics label. A few ideas failed to come to light, and with expectations for the studio to make another game, he opted to make Ironclad Tactics , which was more a real-time based card game rather than a puzzle game. Ironclad Tactics did not do as well as SpaceChem , and Barth realized there was more a market for

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1056-660: Was educated at Battersea Grammar School and the University College of Wales in Aberystwyth . He has a BA in Modern Languages. Parlett was a technical writer with PR companies and later a freelance writer for Games & Puzzles magazine. He is married to Barbara and they have a son and a daughter. His published works include many popular books on games such as Penguin Book of Card Games , as well as

1089-514: Was the game he wanted to do". In SpaceChem , the player creates chemical pathways similar in style to visual programming . It is one of three games on the recommendation page of Team Fortress creator Robin Walker (the others being Hotline Miami and FTL: Faster Than Light ), with him declaring it as "Pretty much the greatest game ever made". In March 2011, Barth stated the possibility of making expansion packs to SpaceChem and adding

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