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Xbox Live Arcade (or XBLA ) was a video game digital distribution service that was available for the Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers. Titles on the service ranged from previously released arcade and console games to brand new games designed for the service, and were priced from a range of 5 to 20 US dollars . While originally requiring a disc to gain access to the service on the original Xbox, the Arcade was integrated into the Xbox 360 along with the rest of the Xbox Live Marketplace (later renamed Xbox Games Store) with the launch of the new console.

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93-600: R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the R-Type series . The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version

186-408: A side-scrolling format. Later notable side-scrolling run and gun shooters include Namco's Rolling Thunder (1986), which added cover mechanics to the formula, and Data East's RoboCop (1988). In 1987, Konami created Contra , a side-scrolling coin-op arcade game, and later a NES game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By

279-417: A Friend" messages. The original size limit imposed by Microsoft for Xbox Live Arcade games was 50 MB, in order to ensure any downloaded game could fit on a 64 MB Xbox memory unit . The limit has since been changed to 150 MB, then 350 MB, and now 2 GB, the latter of which is a technical limitation of the system (rather than an arbitrary limit imposed by Microsoft). On September 12, 2012

372-401: A black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies. While earlier shooting games allowed the player to shoot at targets, Space Invaders was the first where multiple enemies fired back at

465-539: A boss at the end of Stage 6, rather than a prolonged wave of enemies as in all other versions. The Xbox Live Arcade game R-Type Dimensions was released on February 4, 2009, by Tozai Games. It is a port of the original R-Type and the sequel R-Type II . It can be played either with the original 2D graphics or with new 3D graphics , and has added co-op gameplay functionality. An analogous version for PS3 has been released in May, 2014. The TurboGrafx-16 version of R-Type

558-706: A game created by three Microsoft interns, TotemBall , a game that can only be played with the Xbox Live Vision camera, Yaris (a Toyota -backed advergame ), and Dash of Destruction , which was released on December 17, 2008, as a Doritos advergame . On November 30, 2007, Microsoft introduced "Xbox Live Arcade Hits", where games are permanently reduced in price (a similar concept to their "Platinum Hits" for regular retail Xbox 360 games). As of July 22, 2008, current Arcade Hits include Lumines Live! , Assault Heroes , Zuma , Doom , Bankshot Billiards 2 , Small Arms , Puzzle Quest: Challenge of

651-567: A more successful attempt to incorporate a 3D perspective into shooter games; Tempest went on to influence several later rail shooters. Sega's Zaxxon (1981) introduced isometric video game graphics to the genre. The term "shmup" is believed to have been coined in 1985 by the British Commodore 64 magazine Zzap!64 . In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer Julian Rignall . 1985 saw

744-638: A prize draw with a grand prize of 100,000 Microsoft Points , 12 Month Xbox Live Gold subscription, and an Xbox 360 Elite console. Another Summer of Arcade began the next year on July 22, 2009. Anyone who purchases all the titles released ( 'Splosion Man , Marvel vs. Capcom 2 , TMNT: Turtles in Time Re-Shelled , Trials HD and Shadow Complex ) will receive an 800-point reward. The next Summer of Arcade began on July 21, 2010, and features Limbo , Hydro Thunder Hurricane , Castlevania: Harmony of Despair , Monday Night Combat and Lara Croft and

837-417: A rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. In 1986, Arsys Software released WiBArm , a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with

930-457: A ray of light, in reference to the many different types of rayed weapons that players use in the series. Development on the Commodore 64 version began when Activision 's Electric Dreams Software subsidiary obtained the rights. David Jolliff was planning on to program the game with James Smart assisting in program help. The original version was shelved, and as a result of the settlement between

1023-478: A ray of light, in reference to the player's raylike weapons used throughout the game. R-Type was commercially successful and celebrated by critics for its graphics and addictive gameplay, but was criticized for its difficulty. It is commonly cited as one of the best shoot 'em up video games, and one of the greatest video games of all time . Its success inspired several sequel and spinoff games, and home ports and releases for digital distribution services. A remake of

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1116-475: A secondary set of guns, which can be fired by the player even if the Force is at a distance from the spacecraft. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact. Game designer AKIBO mentioned the behavior of dung beetles as an inspiration for the Force. The R- in the series title stands for "ray", as in

1209-541: A shoot 'em up, as opposed to an action-adventure game . The success of Commando and Ikari Warriors led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period. Konami 's Green Beret (1985), known as Rush'n Attack in North America, adapted the Commando formula to

1302-526: A shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where

1395-526: A straight line at constant speeds. The player's character can collect " power-ups " which may afford the character's greater protection, an " extra life ", health, shield, or upgraded weaponry. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets. Shoot 'em ups are categorized by their design elements, particularly viewpoint and movement: Fixed shooters restrict

1488-498: A subgenre of shooters that features overwhelming numbers of enemy projectiles , often in visually impressive formations. A "shoot 'em up", also known as a "shmup" or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. Beyond this, critics differ on exactly which design elements constitute

1581-576: A third-person view, and featured the use of force feedback , where the joystick vibrates. Over the course of the 1990s, a new subgenre of shooters evolved, known as " danmaku ( 弾幕 , "barrage") in Japan, and often referred to as "bullet hell" or "manic shooters" in English-speaking regions. These games are characterized by high numbers of enemy projectiles, often in complex "curtain fire" patterns, as well as collision boxes that are smaller than

1674-434: A variety of perspectives. The genre's roots can be traced back to earlier shooting games , including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until Spacewar! (1962). The shoot 'em up genre was established by the hit arcade game Space Invaders , which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre

1767-555: A wrap-around game world, unlike most later games in the genre. The scrolling helped remove design limitations associated with the screen, and it also featured a minimap radar. Scramble , released by Konami in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels . In the early 1980s, Japanese arcade developers began moving away from space shooters towards character action games , whereas American arcade developers continued to focus on space shooters during

1860-482: Is a subgenre of shooters in which the screen becomes crowded with complex "curtain fire" enemy patterns. It is also characterized by collision boxes that are smaller than the sprites themselves, to accommodate maneuvering through these crowded firing patterns. This style of game, also known as "manic shooters" or "maniac shooters", originated in the mid-1990s as an offshoot of scrolling shooters. The DonPachi and Touhou Project series are early titles establishing

1953-410: Is composed by Huelsbeck with Ramiro Vaca. Scrolling shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games . There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and

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2046-464: Is composed of eight levels, with a boss enemy at the end of each. The player controls a small spacecraft and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft has, by default, a weak but rapid-firing main gun; and a more powerful gun called the Wave Cannon, which requires the player to hold their fire to build up power for the cannon. During the game,

2139-477: Is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. R-Type , an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem , employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period. Run and gun games became popular in

2232-864: Is still a single axis of motion, making these a subset of fixed shooters. Rail shooters limit the player to moving around the screen while following a specific route; these games often feature an "into the screen" viewpoint, with which the action is seen from behind the player character , and moves "into the screen", while the player retains control over dodging. Examples include Space Harrier (1985), Captain Skyhawk (1990), Starblade (1991), Star Fox (1993), Star Wars: Rebel Assault (1993), Panzer Dragoon (1995), and Sin and Punishment (2000). Rail shooters that use light guns are called light gun shooters , such as Operation Wolf (1987), Lethal Enforcers (1992), Virtua Cop (1994), Point Blank (1994), Time Crisis (1995), The House of

2325-500: Is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level, usually with a boss battle . In some games, the player's character can withstand some damage or a single hit will result in their destruction. The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and

2418-515: The Geometry Wars series, Space Invaders Extreme , Super Stardust HD , and Resogun . The concept of shooting games existed before video games , dating back to shooting gallery carnival games in the late 19th century and target sports such as archery , bowling and darts . Mechanical target shooting games first appeared in England 's amusement arcades around the turn of

2511-487: The 2 GB limit was raised to an unknown number with two titles, Red Johnson's Chronicles and Double Dragon Neon weighing at 2.68 GB and 2.24 GB, respectively. On July 12, 2006, Microsoft launched the "Xbox Live Arcade Wednesdays" program, which promised a new Arcade game to be launched every Wednesday for the rest of that Summer. When that summer ended, Microsoft announced that new titles for XBLA would also be released on Wednesdays. In order to promote

2604-575: The Front Line tank shooter format with unique rotary joystick controls, which they later combined with Commando -inspired run and gun gameplay to develop Ikari Warriors (1986), which further popularized run and gun shooters. Ikari Warriors also drew inspiration from the action film Rambo: First Blood Part II (1985), which it was originally intended to be an adaptation of. Contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for

2697-669: The Master System was immediately recognized as one of the best games available in the Sega library. A Mean Machines magazine review praised in particular the graphics and the high quality of the challenge offered by the game, awarding it an overall rating of 92%. In 1989, ACE listed it as one of the top five best games available for both the PC Engine and Master System. A 1995 article in Next Generation stated that

2790-533: The Neo Geo , and Technosoft's 1992 title Thunder Force IV for the Sega Genesis . On April 1, 2019, Granzella announced the development of R-Type Final 2 , a sequel to R-Type Final . Chris Huelsbeck composed new title songs for Amiga and Commodore 64 versions which have remained as popular targets for game music remixers. Anthem-like Amiga theme is composed by Huelsbeck alone while C64's faster theme

2883-466: The Xbox 360 , PlayStation 3 and Wii online services, while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. Geometry Wars: Retro Evolved was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service. The PC has also seen its share of dōjin shoot 'em ups like Crimzon Clover , Jamestown: Legend of

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2976-430: The vertical scrolling format later popularized by Capcom 's Commando (1985), which established the standard formula used by later run and gun games. Sega's Ninja Princess (1985), which released slightly before Commando , was a run and gun game that was distinctive for its feudal Japan setting and female ninja protagonist who throws shuriken and knives. SNK 's TNK III , released later in 1985, combined

3069-459: The "PC Engine [TurboGrafx-16] conversion of Irem's arcade smash R-Type is still regarded as the system's definitive contribution to the shoot 'em up genre." The following year they listed both it and the arcade original (but not any other ports of the game) at number 98 in their "Top 100 Games of All Time", praising its art direction, graphics, design innovations, and huge bosses. In a retrospective review, Allgame editor Shawn Sackenheim described

3162-508: The "incredible use of colour" and that it "blows away almost every other shoot'em up on the Spectrum". Crash congratulated Electric Dreams for "retaining the frenetic arcade feel and producing such a brilliant game". Sinclair User praised the weapons system and difficulty curve. C+VG concluded their review by saying "an excellent shoot'em up that's both challenging and addictive. An absolute must for Spectrum blasting fanatics". The game

3255-530: The 20th century, before appearing in America by the 1920s. Shooting gallery games eventually evolved into more sophisticated target shooting electro-mechanical games (EM games) such as Sega 's influential Periscope (1965). Shooting video games have roots in EM shooting games. Video game journalist Brian Ashcraft argues the early mainframe game Spacewar! (1962) was the first shoot 'em up video game. It

3348-511: The Dead (1996) and Elemental Gearbolt (1997). Light-gun games that are "on rails" are usually not considered to be in the shoot-em-up category, but rather their own first-person light-gun shooter category. Cute 'em ups feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with Twinbee and Fantasy Zone first pioneering

3441-461: The Guardian of Light . A "Shopping Spree" promotion ended November 1, 2010, in which anyone who spent over 2400 points during October 2010 received an 800-point reward. By March 10, 2006, three million downloads had been made on the service. By January 30, 2007, that number had grown to 20 million. The service reached 25 million downloads on March 6, 2007 with 45 million downloads projected by

3534-531: The Lost Colony , Xenoslaive Overdrive , and the eXceed series . However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres. Xbox Live Arcade As of October 2016, there had been 719 Xbox Live Arcade titles released for the Xbox 360, with 27 being released for

3627-764: The Night , and Contra . With Xbox One , Microsoft has decided to forgo placing different types of games in different channels. As such, Microsoft has discontinued use of the Arcade moniker, instead grouping all types of games (would-be Arcade titles, retail, and indies) together. Xbox Live Arcade titles range in price from $ 2.50 to $ 20 with the vast majority selling for $ 10 and under. The games are generally aimed towards more casual gamers, striving for "pick up and play" appeal. Several games were temporarily free, including Texas Hold 'em , Carcassonne , and Undertow . Others are permanently free including Aegis Wing ,

3720-528: The PlayStation 4 and 2,000 on the Nintendo Switch. In Japan, Game Machine listed R-Type on their August 1, 1987 issue as being the most-successful table arcade cabinet of the month. It went on to be Japan's highest-grossing table arcade game of 1987 . Later in 1988 , it was the year's third highest-grossing arcade conversion kit and sixth highest overall arcade game. The original R-Type

3813-533: The TurboGrafx-16 version of R-Type as "(the) most accurate home conversion (of the arcade version) of the game", furthermore stating that "it's the shooter that started it all and it's still a thrill ride from beginning to end". The ZX Spectrum version of R-Type was awarded 9/10 in the January 1989 issue of Your Sinclair and was placed at number 6 in their official top 100. The Games Machine praised

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3906-638: The Virtual Console for Japan on May 19, 2009, for North America on November 2, 2009, and for Europe on September 25, 2009; however, due to licensing issues, this version was delisted on September 30, 2011, in North America and Europe and October 18, 2011, in Japan. In 2010, DotEmu developed an iOS port of R-Type , published by Electronic Arts , released also for Android in September 2011. Tozai Games returned in 2018 and re-issued an updated digital-only release of "R-Type Dimensions", now carrying

3999-480: The Warlords , and Marble Blast Ultra . On June 24, 2011 video game website 1UP.com reported that Microsoft was preparing to bring free-to-play games to Xbox Live and said games will include a microtransaction service. The first free-to-play game, Happy Wars , was released on October 12, 2012. In May 2007, Microsoft announced that games older than six months would become eligible for delisting from

4092-634: The closure of Toaplan, the following year, a number of studios formed from former Toaplan staff that would continue to develop this style, including Cave (formed by Batsugun's main creator Tsuneki Ikeda) who released 1995's seminal DonPachi , and Takumi, who would develop the GigaWing series. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players. Games such as Gradius had been more difficult than Space Invaders or Xevious , but bullet hell games were yet more inward-looking and aimed at dedicated fans of

4185-472: The creators of Katakis and Activision, Manfred Trenz of Rainbow Arts had the right to do a port, which was made in six weeks. Hudson Soft developed a fairly accurate port of R-Type that was released for the TurboGrafx-16 (a.k.a. PC Engine) console, although it suffered from a slightly lower resolution, reduced colour palette, sprite flickering and slowdown. Due to the slightly reduced resolution,

4278-629: The early 1980s, up until the end of the arcade golden age. According to Eugene Jarvis , American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender and Robotron: 2084 (1982) as well as Atari's Asteroids (1979). Robotron: 2084

4371-400: The early 1990s and the popularity of 16-bit consoles , the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive Gunstar Heroes (1993) by Treasure . Sega's pseudo-3D rail shooter Buck Rogers: Planet of Zoom demonstrated the potential of 3D shoot 'em up gameplay in 1982. Sega's Space Harrier ,

4464-503: The emergence of one of Sega's forefront series with its game Fantasy Zone . The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's mascot . The game borrowed Defender's device of allowing the player to control the direction of flight and along with the earlier TwinBee (1985), is an early archetype of the "cute 'em up" subgenre. In 1986, Taito released KiKi KaiKai , an overhead multi-directional shooter. The game

4557-421: The end of 2007. On March 27, 2007, Microsoft declared Uno to be the first Xbox Live Arcade game to exceed one million downloads. Nearly 70 percent of Xbox 360 owners connected to Xbox Live have downloaded an Arcade title with the attach rate being 6–7 titles per user. Original games typically receive 350,000 downloads in the first month. Titles have an average 156% financial return over twelve months with

4650-403: The end of the year. Once connected to Xbox Live , customers could purchase additional titles by using a credit card , or download a limited trial version of a game. Prices for the games range from $ 4.99 to $ 14.99. 11 titles were japanese exclusive as download, but released also as physical versions. On November 22, 2005, XBLA was relaunched on the Xbox 360 . The service was integrated into

4743-494: The first games to popularize twin-stick controls was Robotron: 2084 (1982). Space shooters are a thematic variant of involving spacecraft in outer space . Following the success of Space Invaders , space shooters were the dominant subgenre during the late 1970s to early 1980s. These games can overlap with other subgenres as well as space combat games . Tube shooters feature craft flying through an abstract tube, such as Tempest (1981) and Gyruss (1983). There

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4836-510: The first two months of sales accounting for just 35% of total volume. Average conversion rate (from trial download to purchase) across all titles is 18% (a low of 4% and high of 51%). On September 19, 2007, Microsoft announced the top ten Arcade downloads worldwide as Aegis Wing , Uno , Texas Hold 'em , Geometry Wars: Retro Evolved , Bankshot Billiards 2 , Street Fighter II: Hyper Fighting , Teenage Mutant Ninja Turtles 1989 Classic Arcade , Worms , Castlevania: Symphony of

4929-452: The full game. A full version of the game must be purchased to allow the user to upload scores to the leaderboards, unlock achievements, play online multiplayer (with a few exceptions), and download bonus content. Several new features and enhancements have been added through software updates including a friends leaderboard, additional sorting options, faster enumeration of games, an auto-download feature for newly released trial games, and "Tell

5022-457: The game featuring a variety of weapons and equipment. In 1987, Square's 3-D WorldRunner was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel JJ , and the following year by Space Harrier 3-D which used the SegaScope 3-D shutter glasses . That same year, Sega's Thunder Blade switched between both a top-down view and

5115-604: The game was released as R-Type DX for the Game Boy Color in 2000. A 3D remake, R-Type Dimensions , was released for the Xbox 360 in 2009; for the PlayStation 3 in 2014; for the Nintendo Switch , PlayStation 4 , and Windows in 2018; and for iOS in 2019. The game has a generally slower pace than similar shooting games of the time and emphasizes enemy pattern memorization as much as player speed. It

5208-431: The genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as Contra and Metal Slug continued to receive new sequels. Rail shooters have rarely been released in the new millennium, with only Rez and Panzer Dragoon Orta achieving cult recognition. In the early 2000s, the genre achieved recognition through

5301-457: The main Dashboard user interface, and the Xbox 360 hard drives were bundled with a free copy of Hexic HD . Every Arcade title on the Xbox 360 supports leaderboards, has 200 Achievement points, and high-definition 720p graphics. They also have a trial version available for free download. These demos are playable and most of them offer only a fraction of the levels, modes, and content of

5394-420: The mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to Sheriff by Nintendo , released in 1979. SNK 's Sasuke vs. Commander (1980), which had relatively detailed background graphics for its time, pit a samurai against a horde of ninjas , along with boss fights . Taito's Front Line (1982) introduced

5487-432: The mobile game Space Impact , which is considered one of the important games in the history of mobile games . Treasure's shoot 'em up, Radiant Silvergun (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item. Its successor Ikaruga (2001) featured improved graphics and

5580-673: The original Xbox game console. The XBLA software was obtained by ordering it on Microsoft's website. It was sent by mail on a disc that also contained a free version of the Ms. Pac-Man video game. To generate greater publicity for the service, the disc was also distributed with special issues of the Official Xbox Magazine and as part of the Forza Motorsport Xbox console bundle The service launched with six titles and expanded its library to twelve titles by

5673-655: The original Xbox. The release of the Xbox One did not carry the Arcade branding over, and following the closure of the Xbox Live services for the original Xbox in 2010 and the Xbox Games Store in 2024, the Xbox Live Arcade branding is effectively defunct. The Xbox Live Arcade service was officially announced on May 12, 2004, at Microsoft's E3 press conference and launched on November 6, 2004, for

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5766-456: The player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of Breakout (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells ' The War of the Worlds . The hardware was unable to render the movement of aircraft, so the game was set in space, with

5859-401: The player and enemies to a single screen, and the player primarily moves along a single axis, such as back and forth along the bottom of the screen. Examples include Space Invaders (1978), Galaxian (1979), Phoenix (1980), and Galaga (1981). In Pooyan (1982), the fixed axis of movement is vertical, along the right side of the screen. In Centipede (1980) and Gorf (1981),

5952-405: The player can obtain an auxiliary device called a Force. This resembles a glowing orange ball. The Force can be attached to the front or back of the player's spacecraft, or detached to fly freely. When attached, the Force provides one of three different powerful weapons, in addition to the main gun and the Wave Cannon. When detached, these weapons cannot be used, but the Force will instead resort to

6045-574: The player has to memorise their patterns to survive. These games belong to one of the fastest-paced video game genres . Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward with many varieties of weapons. Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no inertia , and projectiles move in

6138-491: The player in a trance-like state. In trance shooters, enemy patterns usually have randomized elements, forcing the player to rely on reflexes rather than pattern memorization. Games of this type usually feature colorful, abstract visuals, and electronic music (often techno music ). Jeff Minter is commonly credited with originating the style with Tempest 2000 (1994) and subsequent games including Space Giraffe , Gridrunner++ , and Polybius (2017). Other examples include

6231-480: The player primarily moves left and right along the bottom, but several inches of vertical motion are also allowed within an invisible box. Multidirectional shooters allow 360-degree movement where the protagonist may rotate and move in any direction such as Asteroids (1979) and Mad Planets (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called twin-stick shooters . One of

6324-415: The player's flying vehicle moving forward, at a fixed rate, through an environment. Examples are Scramble (1981), Xevious (1982), Gradius (1986), Darius (1987), R-Type (1987), Einhänder (1997). In contrast, Defender (1981) allows the player to move left or right at will. Run and gun games have protagonists that move through the world on foot and shoot attackers. Examples include

6417-549: The player. It also introduced the idea of giving the player multiple lives and popularized the concept of achieving a high score . With these elements, Space Invaders set the general template for the shoot 'em up genre. It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original. Most shooting games released since then have followed its "multiple life, progressively difficult level " paradigm, according to Eugene Jarvis . Following

6510-422: The playfield also scrolls slightly in the vertical axis whenever the player's ship approaches the top or bottom of the screen. The Japanese release was split across two game cards (HuCards) titled R-Type I ( アール・タイプI , Āru Taipu Wan ) and R-Type II ( アール・タイプII , Āru Taipu Tsū ) and the later North American release contained the entire game on a single card. The TurboGrafx-16 version of R-Type has

6603-417: The primary design element was shooting as a "shoot 'em up", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s. Shoot 'em ups are a subgenre of action game . These games are usually viewed from a top-down or side-view perspective , and players must use ranged weapons to take action at a distance. The player's avatar

6696-548: The principle of bullet hells. A bullet heaven or reverse bullet hell is a subgenre characterized by the player character collecting or unlocking abilities and attacks whose visuals overlap and clutter the game screen as the game progresses. They also share a feature of many enemy characters, commonly called "hordes", walking toward the player from off-screen. This genre is generally attributed to Vampire Survivors , released in 2022. A small subgenre of shooter games that emphasizes chaotic, reflex-based gameplay designed to put

6789-500: The purchase by Warner Bros. of some assets of Midway Games, including certain rights related to the nine games. Id Software 's Doom was pulled from the catalogue due to Id being purchased by publisher ZeniMax Media , and as such the publishing rights were removed from then publisher Activision . From January 19, 2012, Doom was restored to Xbox Live Arcade under new publisher Bethesda . In 2011, Ubisoft announced that Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled

6882-416: The release of Konami's Gradius , which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. Gradius , with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw

6975-730: The series, has similar themes and gameplay, and was released around the same time as R-Type II . However, before any of these games was Katakis , a 1987 clone produced by Factor 5 for the Commodore 64 and the Amiga . In 1991, Konami released Xexex , a game heavily influenced by R-Type and XMultiply . The game used similar weapons and concepts, such as the "Flint" being a combination of R-Type Force and X Multiply tentacle equipment. Other games similar to R-Type are Rezon , released by Allumer in 1991, Aicom 's Pulstar and Blazing Star (the latter published under Yumekobo ) for

7068-571: The service if they had a Metacritic score below 65 and a conversion rate below 6%. The objective was to "focus the catalogue more on larger, more immersive games and make it much easier to find the games you are looking for." However, Microsoft has never removed a game using this method. In February 2010, it was announced that nine games from Midway Games would no longer be available for purchase, "due to publisher evolving rights and permissions" (even though Sony's PlayStation Store never did as such with its own downloadable Midway games), referring to

7161-426: The service in retail, Microsoft released Xbox Live Arcade Unplugged Volume 1 as a compilation disc of six games. On October 18, 2007, Microsoft announced the Xbox 360 Arcade console SKU which includes full versions of Boom Boom Rocket , Feeding Frenzy , Luxor 2 , Pac-Man Championship Edition , and Uno . On May 22, 2008, Microsoft's general manager of Xbox Live , Marc Whitten, detailed changes for

7254-573: The service that included increasing the size limit of the games to 350MB and "improving" the way digital rights management is handled. Furthermore, Microsoft created an internal games studio to create "high quality digital content" for XBLA. On July 30, 2008, Microsoft announced the XBLA Summer of Arcade. Anyone who downloaded one of the titles released over August, ( Geometry Wars: Retro Evolved 2 , Braid , Bionic Commando Rearmed , Galaga Legions and Castle Crashers ) would be entered into

7347-477: The sprites themselves, allowing the player to fit between the narrow gaps in enemy fire. Bullet hell games were first popularized in Japanese arcades during a time when 3D games and fighting games were eclipsing other games. The flashy firing patterns were intended to grab players attention. Toaplan 's Batsugun (1993) is often considered a pivotal point in the development of this subgenre. After

7440-612: The subgenre, along with Parodius , Cotton , and Harmful Park being additional key games. Some cute 'em ups may employ overtly sexual characters and innuendo. Vertically scrolling shooters present the action from above and scroll up (or occasionally down) the screen. Horizontally scrolling shooters usually present a side-on view and scroll left to right (or less often, right to left). Isometrically scrolling shooters or isometric shooters , such as Sega 's Zaxxon (1982), use an isometric point of view . A popular implementation style of scrolling shooters has

7533-550: The success of Space Invaders , shoot 'em ups became the dominant genre for much of the golden age of arcade video games , from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre. In 1979, Namco 's Galaxian —"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 Gorf brought joystick control and (limited) vertical as well as horizontal movement to

7626-471: The title "R-Type Dimensions EX", now landing on Steam , PlayStation 4 and Nintendo Switch . Strictly Limited Games released physical copies of the PlayStation 4 and Nintendo Switch versions in February 2019. These were limited to 2,000 and 3,000 copies respectively. Collector's Edition variants were also issued which contained a hardcover artbook, dog tags, stickers and cards, once again limited to 1,000 on

7719-472: The vertically scrolling, overhead view games Front Line (1982), Commando (1985), and Ikari Warriors (1986). Side-scrolling run and gun games often combine elements from platform games , such as the ability to jump: Contra (1987), Metal Slug (1996) and Cuphead (2017). Run and gun games may also use isometric viewpoints and may have multidirectional movement. Bullet hell ( 弾幕 , danmaku , literally "barrage" or "bullet curtain")

7812-545: The vertically-oriented fixed-shooter genre, while Space Invaders and Galaxian have only horizontal movement controlled by a pair of buttons. Atari 's Asteroids (1979) was a hit multi-directional shooter, taking from Spacewar! the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction. The Space Invaders format evolved into the vertical scrolling shooter sub-genre. SNK 's debut shoot 'em up Ozma Wars (1979) featured vertical scrolling backgrounds and enemies, and it

7905-530: Was again acclaimed as one of the best games in the genre. Both Radiant Silvergun and Ikaruga were later released on Xbox Live Arcade . The Touhou Project series spans 26 years and 30 games as of 2022 and was listed in the Guinness World Records in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of

7998-421: Was an influential game in the multi-directional shooter subgenre. Some games experimented with pseudo-3D perspectives at the time. Nintendo 's attempt at the genre, Radar Scope (1980), borrowed heavily from Space Invaders and Galaxian , but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's Tempest (1981) was one of the earliest tube shooters and

8091-506: Was developed at the Massachusetts Institute of Technology in 1961, for the developers' amusement, and presents a space battle between two craft. It was remade four times as an arcade video game in the 1970s. Space Invaders (1978) is most frequently cited as the "first" or "original" in the genre. A seminal game created by Tomohiro Nishikado of Japan's Taito , it led to proliferation of shooter games. It pitted

8184-401: Was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed. R-Type was the first game to run on Irem's 16-bit M72 arcade system. The development team drew inspiration from Gradius , Aliens and works by H.R. Giger . The music was composed by Masato Ishizaki, while character designs were by Akio Oyabu. The game's title stems from the word "ray", as in

8277-709: Was one of the first games confirmed for Nintendo 's Virtual Console . The Japanese release for the Wii is split between two downloads, mirroring the original format of the game. The Japanese releases for the Nintendo 3DS and Wii U use the North American version instead of the Japanese one, presenting the game as a single download; however, the game was removed from the Nintendo 3DS and Wii U stores on July 30, 2020. The Master System version became available as well on

8370-620: Was runner-up in the category of Best 8-Bit Coin-Op Conversion of the Year at the Golden Joystick Awards , behind Operation Wolf . The implementation of the music in the C64 version was well received, however this port got average reviews due to performance issues and glitches. Irem has developed a number of sequels and related games, including R-Type II and Armed Police Unit Gallop . Their XMultiply , although not part of

8463-546: Was the first action game to feature a supply of energy, similar to hit points . Namco's Xevious , released in 1982, was one of the first and most influential vertical scrolling shooters. Xevious is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. Defender , introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in

8556-469: Was then further developed by arcade hits such as Asteroids and Galaxian in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. " Bullet hell " games are

8649-460: Was well received by most gaming critics. However, it was also infamous for its relentless difficulty. Clare Edgeley of Computer and Video Games selected R-Type as the "game of the month" in July 1987. The following month, Commodore User magazine gave it a highly positive review and noted that it drew large crowds queuing up at arcades. According to Mega Guide in 1992, R-Type had sold " squillions on hand-held". A successful 1988 port to

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