Wii Play: Motion is a video game for the Wii console and the sequel to the 2006 game Wii Play . It was released in North America on June 13, 2011; Europe on June 24; Australia on June 30; and Japan on July 7, 2011.
29-565: Unlike the original game, which was developed entirely by Nintendo, Wii Play: Motion' s twelve minigames were developed by several developers alongside Nintendo; these included Prope , Vanpool , and Skip Ltd. , among others. Wii Play: Motion is bundled with a Wii Remote Plus (red in Europe and black in other regions). The game is the final Wii series game released on the Wii. The game received mixed reviews from critics upon release, though it
58-487: A starting capital of 10 million yen, 10% of which came from Sega in exchange for the right of first refusal for publishing Prope games. Prope was founded on May 23, 2006 and began operations on June 1. Prope intended to create games with a graphical style that appealed to both children and adults, and to explore the possibilities of developing both 3D and 2D games. Naka joined Square Enix in January 2018, leaving
87-495: A three-dimensional representation of geometric data (often Cartesian ) that is stored in the computer for the purposes of performing calculations and rendering digital images , usually 2D images but sometimes 3D images . The resulting images may be stored for viewing later (possibly as an animation ) or displayed in real time . 3-D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques,
116-638: A "bad" rating of 4/10, stating that "Even if you need a controller, I still can't recommend this." By July 2012, Wii Play: Motion had sold 1.12 million copies. Prope Prope Ltd. (株式会社プロペ, Kabushiki-gaisha Purope ) is a Japanese video game development studio founded by Sonic Team head Yuji Naka , along with 10 other former Sonic Team staff. The company name means "near" in Latin. As part of Sega 's "support program for independent game creators", Yuji Naka left Sega's Sonic Team studio to start his own studio, joined by ten Sonic Team members. It had
145-495: A 3D model is formed from points called vertices that define the shape and form polygons . A polygon is an area formed from at least three vertices (a triangle). A polygon of n points is an n-gon. The overall integrity of the model and its suitability to use in animation depend on the structure of the polygons. Before rendering into an image, objects must be laid out in a 3D scene . This defines spatial relationships between objects, including location and size . Animation refers to
174-534: A human face and a hand that had originally appeared in the 1971 experimental short A Computer Animated Hand , created by University of Utah students Edwin Catmull and Fred Parke . 3-D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics , a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for
203-456: Is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed. A model can be displayed visually as a two-dimensional image through a process called 3-D rendering , or it can be used in non-graphical computer simulations and calculations. With 3-D printing , models are rendered into an actual 3-D physical representation of themselves, with some limitations as to how accurately
232-426: Is a class of 3-D computer graphics software used to produce 3-D models. Individual programs of this class are called modeling applications or modelers. 3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches. 3-D modelers allow users to create and alter models via their 3-D mesh . Users can add, subtract, stretch and otherwise change
261-1076: Is usually performed using 3-D computer graphics software or a 3-D graphics API . Altering the scene into a suitable form for rendering also involves 3-D projection , which displays a three-dimensional image in two dimensions. Although 3-D modeling and CAD software may perform 3-D rendering as well (e.g., Autodesk 3ds Max or Blender ), exclusive 3-D rendering software also exists (e.g., OTOY's Octane Rendering Engine , Maxon's Redshift) 3-D computer graphics software produces computer-generated imagery (CGI) through 3-D modeling and 3-D rendering or produces 3-D models for analytical, scientific and industrial purposes. There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure. Each file format can be accessed through their respective applications, such as DirectX files, and Quake . Alternatively, files can be accessed through third-party standalone programs, or via manual decompilation. 3-D modeling software
290-610: The Apple II . 3-D computer graphics production workflow falls into three basic phases: The model describes the process of forming the shape of an object. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool , and models scanned into a computer from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools used in 3D modeling). Models can also be produced procedurally or via physical simulation . Basically,
319-578: The Wii MotionPlus accessory. According to an interview on Iwata Asks , Ryusuke Niitani said he wanted to make a game himself if he ever had a chance to, so he created Teeter Targets . According to Cubed3, a total of around 200 staff members (including debug staff) were involved in the creation of Wii Play: Motion . Wii Play: Motion received mixed reviews from critics, receiving an aggregate score of 61.89% on GameRankings as of March 2014. In Joey Davidson's review for CraveOnline , Joey said that
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#1732775604541348-431: The wire-frame model and 2-D computer raster graphics in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as lighting , and similarly, 3-D may use some 2-D rendering techniques. The objects in 3-D computer graphics are often referred to as 3-D models . Unlike the rendered image, a model's data is contained within a graphical data file. A 3-D model
377-400: The controller of the game was "nice", The mini-games were "decent", and the bundle was decent. Nintendo Power rated the game 7.5 out of 10, stating that "although a few activities aren't exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote Plus controller." In contrast, GamePro 's Andrew Hayward gave the game two stars. Hayward said that
406-465: The final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers. Visual artists may also copy or visualize 3D effects and manually render photo-realistic effects without the use of filters. Some video games use 2.5D graphics, involving restricted projections of three-dimensional environments, such as isometric graphics or virtual cameras with fixed angles , either as
435-404: The game "does spotlight a better set of diversions than the original release, but little here will wow or surprise players who have been through the existing gauntlet of Wii mini-game packages." GameSpot reviewer Nathan Meunier awarded the game a 5.5/10, stating that "Greater variety and depth don't save this second round of motion minigames from the bargain bin." IGN 's Jack DeVries gave the game
464-576: The game outside Asia. In 2010, an expanded physical release (in contrast to a digital one) was released for Wii and Nintendo DS , featuring 50 levels (whereas the downloadable version featured 25) as well as original backgrounds and music for each level. In 2011, Prope released Real Ski Jump , which, as of 2014, had been downloaded 4 million times. Published under the iPrope and aPrope label respectively 3D computer graphics 3D computer graphics , sometimes called CGI , 3-D-CGI or three-dimensional computer graphics , are graphics that use
493-626: The iPrope label, Prope's next major game Ivy the Kiwi? was released in November 2009 exclusively for Windows Phone , with Microsoft publishing it. In April 2009, it was ported to WiiWare and DSiWare and published by Bandai Namco in Japan, Xseed Games in America and Rising Star Games in Europe as Prope's parent company Sega refused to publish the game and Bandai Namco decided not to publish
522-404: The mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 3-D modelers can export their models to files , which can then be imported into other applications as long as the metadata are compatible. Many modelers allow importers and exporters to be plugged-in , so they can read and write data in
551-539: The mid-level, or Autodesk Combustion , Digital Fusion , Shake at the high-end. Match moving software is commonly used to match live video with computer-generated video, keeping the two in sync as the camera moves. Use of real-time computer graphics engines to create a cinematic production is called machinima . Not all computer graphics that appear 3D are based on a wireframe model . 2D computer graphics with 3D photorealistic effects are often achieved without wire-frame modeling and are sometimes indistinguishable in
580-402: The native formats of other applications. Most 3-D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes (i.e. animation ). Computer aided design software may employ
609-499: The physical model can match the virtual model. William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing . An early example of interactive 3-D computer graphics was explored in 1963 by the Sketchpad program at Massachusetts Institute of Technology's Lincoln Laboratory . One of the first displays of computer animation was Futureworld (1976), which included an animation of
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#1732775604541638-628: The render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map . It can be also used to deform the model itself using a displacement map . Rendering converts a model into an image either by simulating light transport to get photo-realistic images, or by applying an art style as in non-photorealistic rendering . The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step
667-401: The result is two-dimensional, without visual depth . More often, 3-D graphics are being displayed on 3-D displays , like in virtual reality systems. 3-D graphics stand in contrast to 2-D computer graphics which typically use completely different methods and formats for creation and rendering. 3-D computer graphics rely on many of the same algorithms as 2-D computer vector graphics in
696-432: The same fundamental 3-D modeling techniques that 3-D modeling software use but their goal differs. They are used in computer-aided engineering , computer-aided manufacturing , Finite element analysis , product lifecycle management , 3D printing and computer-aided architectural design . After producing a video, studios then edit or composite the video using programs such as Adobe Premiere Pro or Final Cut Pro at
725-578: The status of Prope uncertain. In March 2019, Naka confirmed that Prope had been reduced to a one-person company since the end of April 2017. Naka released SHOT2048 under the Prope brand in December 2021, his first game following his departure from Square Enix back in April. Previously, the studio had been consistently linked with a sequel to Nights into Dreams... , though Nights: Journey of Dreams
754-405: The temporal description of an object (i.e., how it moves and deforms over time. Popular methods include keyframing , inverse kinematics , and motion-capture ). These techniques are often used in combination. As with animation, physical simulation also specifies motion. Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell
783-528: The twelve being locked and are only accessible after playing the previous minigame. Each developer's minigames are listed in the credits . Wii Play: Motion was announced by Nintendo's official press on April 12, 2011. It was also shown at the E3 convention that same year. The game's development resulted from the combined efforts of several game developers, including Good-Feel and Chunsoft , who were asked by Nintendo to create prototypes of games that utilized
812-702: Was generally considered to be superior to its predecessor. Like its predecessor Wii Play , Wii Play: Motion is a minigame collection that features Miis as playable characters. All the minigames require use of the Wii MotionPlus accessory or Wii Remote Plus controller, which allows Wii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with both single-player and multiplayer modes. Unlike its predecessor, Wii Play: Motion features several minigames that can be played with up to four players. There are 12 minigames in Wii Play: Motion. The game starts with eight of
841-537: Was ultimately developed by Sega Studio USA . Naka has claimed in an interview that he presently has no intention to revisit any of his former Sega properties. Prope's first two titles, the Wii rhythm game Let's Tap , and the WiiWare game Let's Catch , were both released in December 2008. Both games were published by Sega. After a series of simplistic iOS games such as 10 Count Boxer and Fluffy Bear , under
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