The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for R eal-time I nteractive V ideo and A nimation accelerator . The "TNT" suffix refers to the chip's ability to work on two texels at once ( T wi N T exel ). Nvidia removed RIVA from the name later in the chip's lifetime.
57-514: The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM , and a process shrink from 0.35 μm to 0.25 μm. It was the process shrink that enabled improved clock speeds (from 90 MHz to 150+ MHz), which is where the substantial performance improvement came from. A low-cost version, known as
114-579: A PCI transaction, the card asserts the PIPE# signal while driving the AGP command, address, and length on the C/BE[3:0], AD[31:3] and AD[2:0] lines, respectively. (If the address is 64 bits, a dual address cycle similar to PCI is used.) For every cycle that PIPE# is asserted, the card sends another request without waiting for acknowledgement from the motherboard, up to the configured maximum queue depth. The last cycle
171-539: A Pro slot. Motherboards equipped with a Universal AGP Pro slot will accept a 1.5 V or 3.3 V card in either the AGP Pro or standard AGP configuration, a Universal AGP card, or a Universal AGP Pro card. Some cards incorrectly have dual notches, and some motherboards incorrectly have fully open slots, allowing a card to be plugged into a slot that does not support the correct signaling voltage, which may damage card or motherboard. Some incorrectly designed older 3.3 V cards have
228-576: A ceiling of the GeForce 7 series . In 2011 DirectX 10-capable AGP cards from AMD vendors (Club 3D, HIS, Sapphire, Jaton, Visiontek, Diamond, etc.) included the Radeon HD 2400, 3450, 3650 , 3850, 4350, 4650, and 4670 . The HD 5000 AGP series mentioned in the AMD Catalyst software was never available. There were many problems with the AMD Catalyst 11.2 - 11.6 AGP hotfix drivers under Windows 7 with
285-477: A different encoding on command lines C/BE[3:0] and are always 8-byte aligned ; their starting address and length are always multiples of 8 bytes (64 bits). The three low-order bits of the address are used instead to communicate the length of the request. Whenever the PCI GNT# signal is asserted, granting the bus to the card, three additional status bits ST[2:0] indicate the type of transfer to be performed next. If
342-425: A universal 1.5V AGP 3.0 motherboard. It makes sense, if you think about it, because if anyone actually shipped a consumer-oriented product which supported only 0.8 volts, they would end up with lots of confused customers and a support nightmare. In the consumer market, you'd have to be crazy to ship a 0.8 volt only product. Actual power supplied by an AGP slot depends upon the card used. The maximum current drawn from
399-495: Is irrelevant and they are usually deasserted.) The C/BE# byte enable lines may be ignored during read responses, but are held asserted (all bytes valid) by the motherboard. The card may also assert the RBF# (read buffer full) signal to indicate that it is temporarily unable to receive more low-priority read responses. The motherboard will refrain from scheduling any more low-priority read responses. The card must still be able to receive
456-450: Is made available using the graphics address remapping table (GART), which apportions main memory as needed for texture storage. The maximum amount of system memory available to AGP is defined as the AGP aperture . The AGP slot first appeared on x86 -compatible system boards based on Socket 7 Intel P5 Pentium and Slot 1 P6 Pentium II processors. Intel introduced AGP support with
513-476: Is marked by deasserting REQ#, and PIPE# is deasserted on the following idle cycle. If side-band addressing is supported and configured, the PIPE# signal is not used. (And the signal is re-used for another purpose in the AGP 3.0 protocol, which requires side-band addressing.) Instead, requests are broken into 16-bit pieces which are sent as two bytes across the SBA bus. There is no need for the card to ask permission from
570-467: Is no limit on the number of low-priority responses which may be delivered while the high-priority request is processed. For each cycle when the GNT# is asserted and the status bits have the value 00p , a read response of the indicated priority is scheduled to be returned. At the next available opportunity (typically the next clock cycle), the motherboard will assert TRDY# (target ready) and begin transferring
627-470: Is not equivalent to real 32-bit output. The postprocessed nature of the effect also meant that framebuffer captures did not display it, which lead to erroneous claims equating TNT2 16-bit quality to Voodoo3 when in many titles of the day Voodoo3 16-bit quality was closer to TNT2 32-bit quality in practice. 32-bit rendering became much more important with heavier use of alphablending and multipass effects in games, however. The Voodoo3 and TNT2 also differ in that
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#1732787845978684-422: Is plugged-into an AGP Universal slot, only the 1.5 V portion of the card is used. Some cards, like Nvidia's GeForce 6 series (except the 6200) or ATI's Radeon X800 series, only have keys for 1.5 V to prevent them from being installed in older mainboards without 1.5 V support. Some of the last modern cards with 3.3 V support were: AGP Pro cards will not fit into standard slots, but standard AGP cards will work in
741-524: Is possible for a request to complete in the middle of a clock cycle. In such a case, the cycle is padded with dummy data transfers (with the C/BE# byte enable lines held deasserted). The AGP connector contains almost all PCI signals, plus several additions. The connector has 66 contacts on each side, although 4 are removed for each keying notch. Pin 1 is closest to the I/O bracket, and the B and A sides are as in
798-821: The 3dfx Voodoo2 , 3dfx Voodoo3 , the Matrox G400 , and the ATI Rage 128 . The main competitor to the TNT2 was the Voodoo3, which compared to the TNT2 lacked 32-bit color output in 3D. This was a distinguishing point for the TNT2, while the Voodoo3 was marketed under the premise of superior speed and game compatibility. The 3dfx Glide API was still popular at this time, and frequently performed faster and with better image quality than non-vendor locked APIs Direct3D and OpenGL . Some games also had exclusive 3D features when used with Glide, including Wing Commander: Prophecy , and
855-540: The Compatibility section. An official extension for cards that required more electrical power, with a longer slot with additional pins for that purpose. AGP Pro cards were usually workstation-class cards used to accelerate professional computer-aided design applications employed in the fields of architecture, machining, engineering, simulations, and similar fields. A 64-bit channel was once proposed as an optional standard for AGP 3.0 in draft documents, but it
912-611: The EPoX P55-VP3 also based on the VIA VP3 chipset which was first to market. Early video chipsets featuring AGP support included the Rendition Vérité V2200, 3dfx Voodoo Banshee , Nvidia RIVA 128 , 3Dlabs PERMEDIA 2, Intel i740 , ATI Rage series , Matrox Millennium II, and S3 ViRGE GX/2 . Some early AGP boards used graphics processors built around PCI and were simply bridged to AGP. This resulted in
969-663: The USB SUPPLEMENT to OSR2 patch. After applying the patch the Windows 95 system became Windows 95 version 4.00.950 B . The first Windows NT-based operating system to receive AGP support was Windows NT 4.0 with Service Pack 3, introduced in 1997. Linux support for AGP enhanced fast data transfers was first added in 1999 with the implementation of the AGPgart kernel module . With the increasing adoption of PCIe, graphics cards manufacturers continued to produce AGP cards as
1026-485: The 1.5 V key. There are some proprietary systems incompatible with standard AGP; for example, Apple Power Macintosh computers with the Apple Display Connector (ADC) have an extra connector which delivers power to the attached display. Some cards designed to work with a specific CPU architecture (e.g., PC, Apple) may not work with others due to firmware issues. Mark Allen of Playtools.com made
1083-531: The 1990s while graphics chipsets firms such as Tseng Labs , S3 Graphics , 3Dfx , nVidia and ATI Technologies became popular, but Hercules sales of graphic cards were still at US$ 20 million in 1998. An acquisition of Hercules by German graphics card maker ELSA fell through in 1998 after the companies could not agree on terms. The Hercules brand was acquired by the French-Canadian based Guillemot Corporation for $ 1.8 million. In 2000 Hercules became
1140-709: The 1990s. The Hercules Graphics Card included a " Centronics compatible " parallel printer port, the same as the IBM Monochrome Display and Printer Adapter board that the card was based on. The company also produced CGA compatible cards, and with the unsuccessful Hercules InColor Card , it tried to go head-to-head with the Enhanced Graphics Adapter (EGA). After low sales with InColor, Hercules stopped making its own graphics core and bought graphics chipsets from other manufacturers. The company name gradually declined through
1197-607: The Glide API, Voodoo2 SLI setups were able to consistently perform faster and offer better image quality than the TNT2. Voodoo2 cards were more than a year old, but, when combined, could still outperform then-current Nvidia technology. Falcon Northwest , a high-end PC company, and Guillemot, an international video card manufacturer, at one point cooperated to create the Falcon Northwest Special Edition Maxi Gamer Xentor 32 SE . It
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#17327878459781254-545: The HD 4000 series AGP video cards; use of 10.12 or 11.1 AGP hotfix drivers is a possible workaround. Several of the vendors listed above make available past versions of the AGP drivers. By 2010, no new motherboard chipsets supported AGP and few new motherboards had AGP slots, however some continued to be produced with older AGP-supporting chipsets. In 2016, Windows 10 version 1607 dropped support for AGP. Possible future removal of support for AGP from open-source Linux kernel drivers
1311-503: The IRDY# and TRDY# signals for each word, data is transferred in blocks of 4 clock cycles (32 words at AGP 8× speed), and pauses are allowed only between blocks. Finally, AGP allows (mandatory only in AGP 3.0) sideband addressing , meaning that the address and data buses are separated, so the address phase does not use the main address/data (AD) lines at all. This is done by adding an extra 8-bit "SideBand Address" bus , over which
1368-585: The TNT2 M64, was produced with the memory interface reduced from 128-bit to 64-bit. Sometimes these were labeled "Vanta", continuing the Vanta name started with a value-oriented RIVA TNT-based product. This chipset outperformed the older RIVA TNT while being less costly to produce. They proved quite popular in the OEM market, as most consumers simply assumed all TNT2 cards were the same. RIVA TNT2's competition included
1425-539: The Voodoo3 has a single dual-texturing pipeline (1x2), while the TNT2 has two single-texturing pipelines (2x1). This means that in games which only put a single texture on a polygon face at once, the TNT2 can be more efficient and faster. However, when TNT2 was launched, single-texturing was no longer used in most new games. One fact that many hardware review sites noted was that the TNT2 could still be outperformed by two 3dfx Voodoo2 running in SLI mode. In games that supported
1482-450: The adjacent table. AGP version 3.5 is only publicly mentioned by Microsoft under Universal Accelerated Graphics Port (UAGP) , which specifies mandatory supports of extra registers once marked optional under AGP 3.0. Upgraded registers include PCISTS, CAPPTR, NCAPID, AGPSTAT, AGPCMD, NISTAT, NICMD. New required registers include APBASELO, APBASEHI, AGPCTRL, APSIZE, NEPG, GARTLO, GARTHI. There are various physical interfaces (connectors); see
1539-445: The bits are 0xx , a previously queued AGP transaction's data is to be transferred; if the three bits are 111 , the card may begin a PCI transaction or (if sideband addressing is not in use) queue a request in-band using PIPE#. Like PCI, each AGP transaction begins with an address phase, communicating an address and 4-bit command code. The possible commands are different from PCI, however: AGP 3.0 dropped high-priority requests and
1596-460: The board arrived with. The Creative 3D Blaster TNT2 Ultra came clocked at the standard 150 MHz core and 183 MHz RAM. However, Creative included a unique software package that allowed the user to run software that used 3dfx 's Glide . This wrapper , named Unified , was not as compatible with Glide games as real 3dfx hardware, but it was also the only card available other than a 3dfx card that could run Glide software. This Glide wrapper
1653-691: The brand name for Guillemot 3D Prophet graphic cards, based on nVIDIA chipsets, switching to ATI Technologies chipsets in 2002. Also in 2000, Guillemot introduced a new sound card, Game Theater XP, with the Hercules brand name, and Hercules gradually became the computer peripherals brand in Guillemot Corporation. In 2004, Guillemot announced it would cease to produce graphics cards. Within the Guillemot group, computer peripherals (audio interfaces, speakers, webcams, networking) are designed by
1710-486: The card is always the AGP master and the motherboard is always the AGP target. The card queues multiple requests which correspond to the PCI address phase, and the motherboard schedules the corresponding data phases later. An important part of initialization is telling the card the maximum number of outstanding AGP requests which may be queued at a given time. AGP requests are similar to PCI memory read and write requests, but use
1767-455: The card to select which bytes should be written to memory. The multiplier in AGP 2×, 4× and 8× indicates the number of data transfers across the bus during each 66 MHz clock cycle. Such transfers use source synchronous clocking with a "strobe" signal (AD_STB[0], AD_STB[1], and SB_STB) generated by the data source. AGP 4× adds complementary strobe signals. Because AGP transactions may be as short as two transfers, at AGP 4× and 8× speeds it
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1824-523: The cards benefiting little from the new bus, with the only improvement used being the 66 MHz bus clock, with its resulting doubled bandwidth over PCI, and bus exclusivity. Intel's i740 was explicitly designed to exploit the new AGP feature set; in fact it was designed to texture only from AGP memory, making PCI versions of the board difficult to implement (local board RAM had to emulate AGP memory.) Microsoft first introduced AGP support into Windows 95 OEM Service Release 2 (OSR2 version 1111 or 950B) via
1881-421: The data portion of the oldest request in the indicated write queue. If the data is longer than four clock cycles, the motherboard will indicate its ability to continue by asserting TRDY# on the third cycle. Unlike reads, there is no provision for the card to delay the write; if it didn't have the data ready to send, it shouldn't have queued the request. The C/BE# lines are used with write data, and may be used by
1938-419: The end of the current response, and the first four-cycle block of the following one if scheduled, plus any high-priority responses it has requested. For each cycle when GNT# is asserted and the status bits have the value 01p , write data is scheduled to be sent across the bus. At the next available opportunity (typically the next clock cycle), the card will assert IRDY# (initiator ready) and begin transferring
1995-406: The following comments regarding Practical AGP Compatibility for AGP 3.0 and AGP 2.0: ... nobody makes AGP 3.0 cards, and nobody makes AGP 3.0 motherboards. At least not any manufacturers I can find. Every single video card I could find which claimed to be an AGP 3.0 card was actually a universal 1.5V AGP 3.0 card. And every motherboard which claimed to be an AGP 3.0 motherboard turned out to be
2052-409: The graphics controller can issue new AGP requests while other AGP data is flowing over the main 32 address/data (AD) lines. This results in improved overall AGP data throughput. This great improvement in memory read performance makes it practical for an AGP card to read textures directly from system RAM, while a PCI graphics card must copy it from system RAM to the card's video memory . System memory
2109-459: The host can process them in order, avoiding any long delays caused by the bus being idle during read operations. Third, PCI bus handshaking is simplified. Unlike PCI bus transactions, whose length is negotiated on a cycle-by-cycle basis using the FRAME# and STOP# signals, AGP transfers are always a multiple of 8 bytes long, with the total length included in the request. Further, rather than using
2166-749: The i 440LX Slot 1 chipset on August 26, 1997, and a flood of products followed from all the major system board vendors. The first Socket 7 chipsets to support AGP were the VIA Apollo VP3 , SiS 5591/5592, and the ALI Aladdin V. Intel never released an AGP-equipped Socket 7 chipset. FIC demonstrated the first Socket 7 AGP system board in November 1997 as the FIC PA-2012 based on the VIA Apollo VP3 chipset, followed very quickly by
2223-441: The long read commands, as they were little used. It also mandated side-band addressing, thus dropping the dual address cycle, leaving only four request types: low-priority read (0000), low-priority write (0100), flush (1010) and fence (1100). To queue a request in-band, the card must request the bus using the standard PCI REQ# signal, and receive GNT# plus bus status ST[2:0] equal to 111 . Then, instead of asserting FRAME# to begin
2280-462: The motherboard; a new request may be sent at any time as long as the number of outstanding requests is within the configured maximum queue depth. The possible values are: Sideband address bytes are sent at the same rate as data transfers, up to 8× the 66 MHz basic bus clock. Sideband addressing has the advantage that it mostly eliminates the need for turnaround cycles on the AD bus between transfers, in
2337-508: The popular Unreal had a troubled development history with regards to Direct3D and was plagued by issues such as missing details in this mode. Voodoo3 cards render internally in 32-bit precision color depth . This is dithered down for the 16-bit framebuffer, which is then postprocessed by a 2x2 box filter in the RAMDAC , dubbed "22-bit equivalent" output by marketing. While this results in markedly less dithering than TNT2's 16-bit output, it
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2394-451: The requirements of the era's high-performance graphics cards. The primary advantage of AGP is that it doesn't share the PCI bus , providing a dedicated, point-to-point pathway between the expansion slot(s) and the motherboard chipset. The direct connection also allows higher clock speeds. The second major change is the use of split transactions , wherein the address and data phases are separated. The card may send many address phases, so
2451-611: The response to the oldest request in the indicated read queue. (Other PCI bus signals like FRAME#, DEVSEL# and IRDY# remain deasserted.) Up to four clock cycles worth of data (16 bytes at AGP 1× or 128 bytes at AGP 8×) are transferred without waiting for acknowledgement from the card. If the response is longer than that, both the card and motherboard must indicate their ability to continue on the third cycle by asserting IRDY# (initiator ready) and TRDY#, respectively. If either one does not, wait states will be inserted until two cycles after they both do. (The value of IRDY# and TRDY# at other times
2508-540: The screen, and worked with both Direct3D and some OpenGL titles. ALi integrated the RIVA TNT2 core into the motherboard chipset Aladdin TNT2. The northbridge ALi M1631 with graphic core was commonly paired with a M1535D southbridge and was prepared for the low-cost Socket 370 motherboards. Aladdin TNT2 offers support for both a local frame buffer (4-32MB) as well as unified memory mode. Frame buffer memory operated at 150 MHz and used 64-bit bus. External AGP 4x port for
2565-543: The separate graphic card was lacked. With the local frame buffer integrated TNT2 core offered similar speed compared to the separate TNT2 M64 AGP cards. Main motherboard manufacturers like Asus prepared boards with the Aladdin TNT2 and local memory. But solution was mostly known from low-cost and low-quality boards without separate memory. Boards like PC-CHIPS M754LMR (used chipset relabelled to PC133 GfX Pro) were known for both low speed and low stability. TNT2 graphic speed
2622-454: The slot could provide. An AGP bus is a superset of a 66 MHz conventional PCI bus and, immediately after reset, follows the same protocol. The card must act as a PCI target, and optionally may act as a PCI master. (AGP 2.0 added a "fast writes" extension which allows PCI writes from the motherboard to the card to transfer data at higher speed.) After the card is initialized using PCI transactions, AGP transactions are permitted. For these,
2679-413: The standard became obsolete. As GPUs began to be designed to connect to PCIe, an additional PCIe-to-AGP bridge-chip was required to create an AGP-compatible graphics card. The inclusion of a bridge, and the need for a separate AGP card design, incurred additional board costs. The GeForce 6600 and ATI Radeon X800 XL, released during 2004–2005, were the first bridged cards. In 2009 AGP cards from Nvidia had
2736-517: The table, looking down at the motherboard connector. Contacts are spaced at 1 mm intervals, however they are arranged in two staggered vertical rows so that there is 2 mm space between pins in each row. Odd-numbered A-side contacts, and even-numbered B-side contacts are in the lower row (1.0 to 3.5 mm from the card edge). The others are in the upper row (3.7 to 6.0 mm from the card edge). PCI signals omitted are: Hercules Computer Technology Hercules Computer Technology, Inc.
2793-466: The usual case when read operations greatly outnumber writes. While asserting GNT#, the motherboard may instead indicate via the ST bits that a data phase for a queued request will be performed next. There are four queues: two priorities (low- and high-priority) for each of reads and writes, and each is processed in order. Obviously, the motherboard will attempt to complete high-priority requests first, but there
2850-553: The various rails is given in the specifications for the various versions. For example, if maximum current is drawn from all supplies and all voltages are at their specified upper limits, an AGP 3.0 slot can supply up to 48.25 watts ; this figure can be used to specify a power supply conservatively, but in practice a card is unlikely ever to draw more than 40 W from the slot, with many using less. AGP Pro provides additional power up to 110 W. Many AGP cards had additional power connectors to supply them with more power than
2907-457: Was a TNT2 Ultra card designed to operate at a record-breaking 195 MHz core and similarly impressive 235 MHz RAM. This was far and away the highest clocked TNT2 model released. The card used special extremely low latency (for the time) 4.3 ns SDRAM to achieve the high RAM clock speed. The regular Maxi Gamer Xentor 32 came with the core clocked at 175 MHz and memory at either 183 MHz or 195 MHz, depending on which RAM chips
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#17327878459782964-587: Was a manufacturer of computer peripherals for PCs and Macs founded in 1982. Hercules was formed in 1982 in Hercules, California , by Van Suwannukul and Kevin Jenkins and was one of the major graphics card companies of the 1980s. Its biggest products were the MDA -compatible Hercules Graphics Card (HGC) and Hercules Graphics Card Plus (HGC+) and the associated standard, which was widely copied and survived into
3021-427: Was considered in 2020. Intel released "AGP specification 1.0" in 1997. It specified 3.3 V signals and 1× and 2× speeds. Specification 2.0 documented 1.5 V signaling, which could be used at 1×, 2× and the additional 4× speed and 3.0 added 0.8 V signaling, which could be operated at 4× and 8× speeds. (1× and 2× speeds are physically possible, but were not specified.) Available versions are listed in
3078-414: Was crippled by missing local frame buffer and slow access to the main memory. Accelerated Graphics Port Accelerated Graphics Port ( AGP ) is a parallel expansion card standard, designed for attaching a video card to a computer system to assist in the acceleration of 3D computer graphics . It was originally designed as a successor to PCI -type connections for video cards. Since 2004, AGP
3135-574: Was dropped in the final version of the standard. The standard allows 64-bit transfer for AGP8× reads, writes, and fast writes; 32-bit transfer for PCI operations. A number of non-standard variations of the AGP interface have been produced by manufacturers. AGP cards are backward and forward compatible within limits. 1.5 V-only keyed cards will not go into 3.3 V slots and vice versa, though "Universal" cards exist which will fit into either type of slot. There are also unkeyed "Universal" slots that will accept either type of card. When an AGP Universal card
3192-411: Was progressively phased out in favor of PCI Express (PCIe), which is serial , as opposed to parallel; by mid-2008, PCI Express cards dominated the market and only a few AGP models were available, with GPU manufacturers and add-in board partners eventually dropping support for the interface in favor of PCI Express. AGP is a superset of the PCI standard, designed to overcome PCI's limitations in serving
3249-538: Was very slow, not without issues, and was rather unstable. The main use of the wrapper was to allow 3D acceleration of games that only supported Glide 3D accelerators. Hercules equipped their Dynamite TNT2 Ultra with faster-than-stock components, as well. The card came with a 175 MHz core clock and 200 MHz memory. The card lacked TV output, however. ELSA's Erazor III came clocked at non-Ultra TNT2 rates but included "3D Revelator" shutter glasses . These glasses made games look as though they were coming out of
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