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Taito Legends

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Taito Legends is a compilation of 29 arcade games released for the PlayStation 2 , Xbox , and Microsoft Windows . The games were originally developed by Taito . The European release was published by Empire Interactive, who had licensed the games from Taito and developed the compilation. Although they did not get official credit for it in the American versions, Sega published the North American and South American releases.

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56-879: Extra features include interviews with some of the game designers , original sales flyers, and arcade cabinet art. Two follow-up compilations were issued; Taito Legends 2 for the PlayStation 2, Xbox and PC and the PlayStation Portable exclusive Taito Legends Power-Up . While the Western Taito Legends consists of 29 arcade games, the Japanese Taito Memories includes only 25 arcade games per volume, omitting Jungle Hunt , Colony 7 , The Electric Yo-Yo , Zoo Keeper and Tube It. Between 2005 and 2007, in total four similar compilations had been released by Taito for

112-462: A GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing

168-521: A GM role through a visual interface called a GM toolkit , albeit with abilities limited by the available technology. Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story. In contrast to player characters, non-player characters (NPCs) are controlled by

224-595: A democratizing effect on board game production, with services like Kickstarter providing designers with essential startup capital and tools like 3D printers facilitating the production of game pieces and board game prototypes. A modern adaptation of figure games are miniature wargames like Warhammer 40,000 . Card games can be designed as gambling games, such as Poker , or simply for fun, such as Go Fish . As cards are typically shuffled and revealed gradually during play, most card games involve randomness, either initially or during play, and hidden information, such as

280-616: A designer or been the result of a contemporary design process . After the rise of commercial game publishing in the late 19th century, many games that had formerly evolved via folk processes became commercial properties, often with custom scoring pads or preprepared material. For example, the similar public domain games Generala , Yacht , and Yatzy led to the commercial game Yahtzee in the mid-1950s. Today, many commercial games, such as Taboo , Balderdash , Pictionary , or Time's Up! , are descended from traditional parlour games . Adapting traditional games to become commercial properties

336-411: A form of interactive and collaborative storytelling . Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect

392-437: A game from a designer. For larger games, such as collectible card games , designers and developers work in teams with separate roles. A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games . Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by

448-439: A game. During design, a game concept is fleshed out. Mechanisms are specified in terms of components (boards, cards, tokens, etc.) and rules. The play sequence and possible player actions are defined, as well as how the game starts, ends, and win conditions (if any). A game prototype is a draft version of a game used for testing. Uses of prototyping include exploring new game design possibilities and technologies. Play testing

504-556: A loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons , on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in

560-411: A real-time way include MUDs , MUSHes , and other varieties of MU* . Games played in a turn-based fashion include play-by-mail games and play-by-post games . Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use

616-415: A role-playing game is produced, additional design elements are often devised by the players themselves. In many instances, for example, character creation is left to the players. Early role-playing game theories developed on indie role-playing game design forums in the early 2000s. Game design is a topic of study in the academic field of game studies. Game studies is a discipline that deals with

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672-745: A role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief . The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder ( ADHD ), and dyslexia . Role-playing games are played in

728-414: A variety of different gameplay postures (e.g. card hands ). Player entertainment value is also enhanced by providing gamblers with familiar gaming elements (e.g. dice and cards) in new casino games. To maximise success for the gambling house, casino games are designed to be easy for croupiers to operate and for pit managers to oversee. The two most fundamental rules of casino game design are that

784-486: A wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in LARP to playing characters virtually in digital media. There is also a great variety of systems of rules and game settings . Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game . These types of games tend to reduce or eliminate

840-595: Is a current research topic in metadesign . By learning through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. Key ways that young children learn include playing, being with other people, being active, exploring and new experiences, talking to themselves, communicating with others, meeting physical and mental challenges, being shown how to do new things, practicing and repeating skills, and having fun. Play develops children's content knowledge and provides children

896-465: Is a game in which players assume the roles of characters in a fictional setting . Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines . There are several forms of role-playing games. The original form, sometimes called

952-584: Is a major part of game development. During testing, players play the prototype and provide feedback on its gameplay, the usability of its components, the clarity of its goals and rules, ease of learning, and entertainment value. During testing, various balance issues may be identified, requiring changes to the game's design. The developer then revises the design, components, presentation, and rules before testing it again. Later testing may take place with focus groups to test consumer reactions before publication. Many games have ancient origins and were not designed in

1008-460: Is a person who invents a game's concept, central mechanisms, rules, and themes. Game designers may work alone or in teams. A game developer is a person who fleshes out the details of a game's design, oversees its testing, and revises the game in response to player feedback. Often game designers also do development work on the same project. However, some publishers commission extensive development of games to suit their target audience after licensing

1064-839: Is an example of game design. Similarly, many sports, such as soccer and baseball , are the result of folk processes, while others were designed, such as basketball , invented in 1891 by James Naismith . The first games in a new medium are frequently adaptations of older games. Later games often exploit the distinctive properties of a new medium. Adapting older games and creating original games for new media are both examples of game design. Technological advances have provided new media for games throughout history. For example, accurate topographic maps produced as lithographs and provided free to Prussian officers helped popularize wargaming . Cheap bookbinding (printed labels wrapped around cardboard) led to mass-produced board games with custom boards. Inexpensive (hollow) lead figurine casting contributed to

1120-409: Is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many of the functions of a GM are fulfilled by the game engine . However, some multi-player video RPGs also allow for a participant to take on

1176-480: The Devil meant that early American game designers eschewed their use in board games entirely. Even traditional games that did use dice, like Monopoly (based on the 1906 The Landlord's Game ), were rooted in educational efforts to explain political concepts to the masses. By the 1930s and 1940s, board game design began to emphasize amusement over education, and characters from comic strips, radio programmes, and (in

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1232-465: The retronyms tabletop role-playing game or pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. A LARP is played more like improvisational theatre . Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and

1288-405: The tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms feature collaborative storytelling . In both TTRPGs and LARPs, often an arranger called a game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of

1344-564: The 1950s) television shows began to be featured in board game adaptations. Recent developments in modern board game design can be traced to the 1980s in Germany, and have led to the increased popularity of " German-style board games " (also known as "Eurogames" or "designer games"). The design emphasis of these board games is to give players meaningful choices. This is manifested by eliminating elements like randomness and luck to be replaced by skill, strategy, and resource competition, by removing

1400-541: The PlayStation 2 in its home market of Japan : The games on this compilation are emulations of their respective arcade originals; however, the software lacks light gun support for Operation Wolf , Operation Thunderbolt , and Space Gun . These games place a gun cursor on the screen, which the player can move around with the analog stick (console versions), or mouse (PC version). The games that had to be altered due to licensing issues are Jungle Hunt and Rainbow Islands . Elements of Jungle Hunt had to be altered such as

1456-601: The Windows version fixes the error regarding the collection's control scheme. Game designer Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game . Game design processes apply to board games , card games , dice games , casino games , role-playing games , sports , war games , or simulation games. In Elements of Game Design , game designer Robert Zubek defines game design by breaking it down into three elements: In academic research , game design falls within

1512-525: The artist and combined with artwork as a game is prepared for publication or release. A game concept is an idea for a game, briefly describing its core play mechanisms, objectives, themes, and who the players represent. A game concept may be pitched to a game publisher in a similar manner as film ideas are pitched to potential film producers. Alternatively, game publishers holding a game license to intellectual property in other media may solicit game concepts from several designers before picking one to design

1568-423: The board game is produced. The most ancient board games known today are over 5000 years old. They are frequently abstract in character and their design is primarily focused on a core set of simple rules. Of those that are still played today, games like go ( c.  400 BC ), mancala ( c.  700 AD ), and chess ( c.  600 AD ) have gone through many presentational and/or rule variations. In

1624-474: The cards in a player's hand. How players play their cards, revealing information and interacting with previous plays as they do so, is central to card game design. In partnership card games, such as Bridge , rules limiting communication between players on the same team become an important part of the game design. This idea of limited communication has been extended to cooperative card games, such as Hanabi . Dice games differ from card games in that each throw of

1680-521: The case of chess, for example, new variants are developed constantly, to focus on certain aspects of the game, or just for variation's sake. Traditional board games date from the nineteenth and early twentieth century. Whereas ancient board game design was primarily focused on rules alone, traditional board games were often influenced by Victorian mores. Academic (e.g. history and geography) and moral didacticism were important design features for traditional games, and Puritan associations between dice and

1736-514: The collection for a superb presentation, as well as the large amount of bonus material, but criticized some titles in the collection as "worthless filler". Other criticisms are the lack of online leaderboards, the omission of Arkanoid and Chase H.Q. , the lack of light gun support for Operation Wolf , Operation Thunderbolt , and Space Gun , the lack of control configuration, and for the controls being "flipped", making it potentially uncomfortable and unnatural to many, less-adaptable players. Only

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1792-448: The creation of an entirely new casino game, the creation of a variation on an existing casino game, or the creation of a new side bet on an existing casino game. Casino game mathematician, Michael Shackleford has noted that it is much more common for casino game designers today to make successful variations than entirely new casino games. Gambling columnist John Grochowski points to the emergence of community-style slot machines in

1848-458: The critical study of games, game design, players, and their role in society and culture. Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and anthropology . As the video game revolution took off in the early 1980s, so did academic interest in games, resulting in a field that draws on diverse methodologies and schools of thought. Social scientific approaches have concerned themselves with

1904-436: The definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus. The term role-playing game is also sometimes used to describe other games involving roleplay simulation , such as exercises used in teaching, training, academic research, or therepeutic settings. Both authors and major publishers of tabletop role-playing games consider them to be

1960-492: The design of the Tarzanesque character and the signature Tarzan yell due to licensing issues with Edgar Rice Burroughs estate. Rainbow Islands had to alter its music for the re-release due to licensing. Taito Legends received "mixed or average reviews" for PlayStation 2 and Xbox according to review aggregators GameRankings and Metacritic ; the Windows version received "generally favorable reviews". IGN praised

2016-515: The development of miniature wargaming . Cheap custom dice led to poker dice . Flying discs led to Ultimate frisbee . Games can be designed for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification . Games have historically inspired seminal research in the fields of probability , artificial intelligence , economics, and optimization theory . Applying game design to itself

2072-507: The dice is an independent event , whereas the odds of a given card being drawn are affected by all the previous cards drawn or revealed from a deck. For this reason, dice game design often centers around forming scoring combinations and managing re-rolls, either by limiting their number, as in Yahtzee or by introducing a press-your-luck element, as in Can't Stop . Casino game design can entail

2128-413: The field of game studies (not to be confused with game theory , which studies strategic decision making, primarily in non-game situations). Game design is part of a game's development from concept to final form. Typically, the development process is iterative , with repeated phases of testing and revision. During revision, additional design or re-design may be needed. A game designer (or inventor)

2184-399: The game. Maintaining the players' interest throughout the gameplay experience is the goal of board game design. To achieve this, board game designers emphasize different aspects such as social interaction, strategy, and competition, and target players of differing needs by providing for short versus long-play, and luck versus skill. Beyond this, board game design reflects the culture in which

2240-425: The games must be non-fraudable (including being as nearly as possible immune from advantage gambling ) and that they must mathematically favor the house winning. Shackleford suggests that the optimum casino game design should give the house an edge of smaller than 5%. The design of tabletop role-playing games typically requires the establishment of setting , characters , and gameplay rules or mechanics . After

2296-525: The games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense. Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. One common feature of many RPGs

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2352-503: The late 1990s due to competition from online MMO RPGs, role-playing video games , and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to actual play web series and online play through videoconferencing during the COVID-19 lockdowns . The tabletop format is often referred to simply as a role-playing game . To distinguish this form of RPG from other formats,

2408-413: The learning process, sensitive intervention can be provided with adult support when necessary during play-based learning. Different types of games pose specific game design issues. Board game design is the development of rules and presentational aspects of a board game. When a player takes part in a game, it is the player's self-subjection to the rules that create a sense of purpose for the duration of

2464-643: The mid-1990s, for example, as a successful variation on an existing casino game type. Unlike the majority of other games which are designed primarily in the interest of the player, one of the central aims of casino game design is to optimize the house advantage and maximize revenue from gamblers . Successful casino game design works to provide entertainment for the player and revenue for the gambling house. To maximise player entertainment, casino games are designed with simple easy-to-learn rules that emphasize winning (i.e. whose rules enumerate many victory conditions and few loss conditions ), and that provide players with

2520-588: The modern sense, but gradually evolved over time through play. The rules of these games were not codified until early modern times and their features gradually developed and changed through the folk process . For example, sports (see history of sports ), gambling, and board games are known, respectively, to have existed for at least nine thousand, six thousand, and four thousand years. Tabletop games played today whose descent can be traced from ancient times include chess , go , pachisi , mancala , and pick-up sticks . These games are not considered to have had

2576-438: The number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974,

2632-410: The opportunity to develop social skills, competencies, and disposition to learn. Play-based learning is based on a Vygotskian model of scaffolding where the teacher pays attention to specific elements of the play activity and provides encouragement and feedback on children's learning. When children engage in real-life and imaginary activities, play can be challenging in children's thinking. To extend

2688-845: The other players takes on the role of a single character in the fiction. Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control a character, or team of characters, who undertake(s) quests. Role-playing video games may include player capabilities that advance over time using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames , may or may not be included under

2744-488: The potential for players to fall irreversibly behind in the early stages of a game, and by reducing the number of rules and possible player options to produce what Alan R. Moon has described as "elegant game design". The concept of elegant game design has been identified by The Boston Globe ' s Leon Neyfakh as related to Mihaly Csikszentmihalyi 's the concept of " flow " from his 1990 book, "Flow: The Psychology of Optimal Experience". Modern technological advances have had

2800-486: The question of, "What do games do to people?" Using tools and methods such as surveys, controlled laboratory experiments, and ethnography, researchers have investigated the impacts that playing games have on people and the role of games in everyday life. Humanities approaches have concerned themselves with the question of, "What meanings are made through games?" Using tools and methods such as interviews, ethnographies, and participant observation, researchers have investigated

2856-460: The responsibility for creating setting details and NPCs among all players. The first commercially available RPG, Dungeons & Dragons ( D&D ), was inspired by fantasy literature and the wargaming hobby and was published in 1974. The popularity of D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in

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2912-517: The same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as dnd and Dungeon . These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. Single-player role-playing video games form

2968-408: The story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. While simple forms of role-playing exist in traditional children's games of make believe , role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in

3024-420: The use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions , or in standalone games that do not form part of a campaign. Tabletop (TTRPG) and pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs,

3080-557: The various roles that games play in people's lives and the meanings players assign to their experiences. From within the game industry, central questions include, "How can we create better games?" and, "What makes a game good?" "Good" can be taken to mean different things, including providing an entertaining experience, being easy to learn and play, being innovative, educating the players, and/or generating novel experiences. Role-playing game A role-playing game (sometimes spelled roleplaying game , or abbreviated as RPG )

3136-423: The venue may be decorated to resemble the fictional setting. Some live-action role-playing games use rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons . LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because

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