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A code name , codename , call sign , or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in industrial counter-espionage to protect secret projects and the like from business rivals, or to give names to projects whose marketing name has not yet been determined. Another reason for the use of names and phrases in the military is that they transmit with a lower level of cumulative errors over a walkie-talkie or radio link than actual names.

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65-489: The GeForce 4 series ( codenames below) refers to the fourth generation of Nvidia 's GeForce line of graphics processing units (GPUs). There are two different GeForce4 families, the high-performance Ti family, and the budget MX family. The MX family spawned a mostly identical GeForce4 Go (NV17M) family for the laptop market. All three families were announced in early 2002; members within each family were differentiated by core and memory clock speeds. In late 2002, there

130-841: A BR02 chip bridging the NV18's native AGP interface with the PCI-Express bus. 1000 This family is a derivative of the GeForce4 MX family, produced for the laptop market. The GeForce4 Go family, performance wise, can be considered comparable to the MX line. One possible solution to the lack of driver support for the Go family is the third party Omega Drivers. Using third party drivers can, among other things, invalidate warranties. The Omega Drivers are supported by neither laptop manufacturers, laptop ODMs, nor by Nvidia. Nvidia attempted legal action against

195-497: A marketing buzz for the project). Still others (such as Microsoft ) discuss code names publicly, and routinely use project code names on beta releases and such, but remove them from final product(s). In the case of Windows 95, the code name "CHICAGO" was left embedded in the INF File structure and remained required through Windows Me. At the other end of the spectrum, Apple includes the project code names for Mac OS X as part of

260-453: A "B", cargo aircraft with a "C". Training aircraft and reconnaissance aircraft were grouped under the word "miscellaneous", and received "M". The same convention applies to missiles, with air-launched ground attack missiles beginning with the letter "K" and surface-to-surface missiles (ranging from intercontinental ballistic missiles to antitank rockets) with the letter "S", air-to-air missiles "A", and surface-to-air missiles "G". Throughout

325-700: A "real" GeForce4—i.e., a GeForce4 Ti. The GeForce4 MX was particularly successful in the PC OEM market, and rapidly replaced the GeForce2 MX as the best-selling GPU. In motion-video applications, the GeForce4 MX offered new functionality. It (and not the GeForce4 Ti) was the first GeForce member to feature the Nvidia VPE (video processing engine). It was also the first GeForce to offer hardware-iDCT and VLC (variable length code) decoding, making VPE

390-541: A British Naval intelligence officer, discloses in Beyond Top Secret Ultra that during World War II , Nazi Germany habitually used ad hoc code names as nicknames which often openly revealed or strongly hinted at their content or function. Some German code names: Conversely, Operation Wacht am Rhein (Watch on the Rhine ) was deliberately named to suggest the opposite of its purpose –

455-754: A defensive "watch" as opposed to a massive blitzkrieg operation, just as was Operation Weserübung ( Weser -exercise), which signified the plans to invade Norway and Denmark in April 1940. Britain and the United States developed the security policy of assigning code names intended to give no such clues to the uninitiated. For example, the British counter measures against the V-2 was called Operation Crossbow . The atomic bomb project centered in New Mexico

520-628: A major upgrade from Nvidia's previous HDVP . In the application of MPEG-2 playback, VPE could finally compete head-to-head with ATI's video engine. There were 3 initial models: the MX420, the MX440 and the MX460. The MX420 had only Single Data Rate (SDR) memory and was designed for very low end PCs, replacing the GeForce2 MX100 and MX200. The GeForce4 MX440 was a mass-market OEM solution, replacing

585-550: A missile was able to be photographed with a hand-held camera, instead of a reconnaissance aircraft, it was given a name like " Flanker " or " Scud " – always an English word, as international pilots worldwide are required to learn English. The Soviet manufacturer or designation – which may be mistakenly inferred by NATO – has nothing to do with it. Jet-powered aircraft received two-syllable names like Foxbat , while propeller aircraft were designated with short names like Bull . Fighter names began with an "F", bombers with

650-577: A top-of-the-line, and rather expensive card ($ 399 USD ), the Matrox Parhelia's 3D gaming performance was well behind NVIDIA 's older and similarly priced GeForce 4 Ti 4600 . The Parhelia was only competitive with the older Radeon 8500 and GeForce 3 , which typically cost half as much. The Parhelia's potent performance was held back by its comparatively low GPU clock speed (220 MHz for retail model, 200 MHz for OEM and 256 MB models), initially believed by many commentators to be due to

715-579: A version of Omega Drivers that included the Nvidia logo. Nvidia has ceased driver support for GeForce 4 series. The drivers for Windows 2000/XP may be installed on later versions of Windows such as Windows Vista and 7; however, they do not support desktop compositing or the Aero effects of these operating systems. Windows 95/98/Me Driver Archive Windows XP/2000 Driver Archive Unix Driver Archive Codename During World War I , names common to

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780-447: Is to never have to report to anyone that their son "was killed in an operation called 'Bunnyhug' or 'Ballyhoo'." Presently, British forces tend to use one-word names, presumably in keeping with their post-World War II policy of reserving single words for operations and two-word names for exercises. British operation code names are usually randomly generated by a computer and rarely reveal its components or any political implications unlike

845-607: The Allies referring to nations, cities, geographical features, military units, military operations, diplomatic meetings, places, and individual persons were agreed upon, adapting pre-war naming procedures in use by the governments concerned. In the British case names were administered and controlled by the Inter Services Security Board (ISSB) staffed by the War Office . This procedure was coordinated with

910-512: The GeForce FX 5200 and the midrange FX 5600, and performing similarly to the mid-range Radeon 9600 Pro in some situations. Though its lineage was of the past-generation GeForce2, the GeForce4 MX did incorporate bandwidth and fill rate-saving techniques, dual-monitor support, and a multi-sampling anti-aliasing unit from the Ti series; the improved 128-bit DDR memory controller was crucial to solving

975-572: The Allies throughout the Pacific theater of war. This type of naming scheme differs from the other use of code names in that it does not have to be kept secret, but is a means of identification where the official nomenclature is unknown or uncertain. The policy of recognition reporting names was continued into the Cold War for Soviet, other Warsaw Pact , and Communist Chinese aircraft. Although this

1040-773: The American code name for the attack on the subtropical island of Okinawa in World War II was Operation Iceberg . The Soviet Union's project to base missiles in Cuba was named Operation Anadyr after their closest bomber base to the US (just across the Bering Strait from Nome, Alaska). The names of colors are generally avoided in American practice to avoid confusion with meteorological reporting practices. Britain, in contrast, made deliberately non-meaningful use of them, through

1105-570: The American names (e.g., the 2003 invasion of Iraq was called "Operation Telic" compared to Americans' "Operation Iraqi Freedom", obviously chosen for propaganda rather than secrecy). Americans prefer two-word names, whereas the Canadians and Australians use either. The French military currently prefer names drawn from nature (such as colors or the names of animals), for instance Opération Daguet ("brocket deer") or Opération Baliste ("Triggerfish"). The CIA uses alphabetical prefixes to designate

1170-597: The GeForce2 MX/MX400 and GeForce2 Ti. The GeForce4 MX460 was initially meant to slot in between the MX440 and the Ti4400, but the late addition of the Ti4200 to the line at a very similar price point (combined with the existing GeForce3 Ti200 and ATI's Radeon 8500LE/9100, which were also similarly priced) prevented the MX460 from ever being truly competitive, and the model soon faded away. In terms of 3D performance,

1235-458: The GeForce4 MX name as a misleading marketing ploy since it was less advanced than the preceding GeForce3. In the features comparison chart between the Ti and MX lines, it showed that the only "feature" that was missing on the MX was the nfiniteFX II engine —the DirectX 8 programmable vertex and pixel shaders. However, the GeForce4 MX was not a GeForce4 Ti with the shader hardware removed, as

1300-548: The MX's performance in games that did not use shaders was considerably behind the GeForce4 Ti and GeForce3. Despite harsh criticism by gaming enthusiasts, the GeForce4 MX was a market success. Priced about 30% above the GeForce2 MX, it provided better performance, the ability to play a number of popular games that the GeForce2 could not run well—above all else—to the average non-specialist it sounded as if it were

1365-539: The MX420 performed only slightly better than the GeForce2 MX400 and below the GeForce2 GTS . However, this was never really much of a problem, considering its target audience. The nearest thing to a direct competitor the MX420 had was ATI's Radeon 7000. In practice its main competitors were chipset-integrated graphics solutions, such as Intel's 845G and Nvidia's own nForce 2, but its main advantage over those

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1430-457: The MX440 in production while the 5200 was discontinued. The GeForce4 Go was derived from the MX line and it was announced along with the rest of the GeForce4 lineup in early 2002. There was the 420 Go, 440 Go, and 460 Go. However, ATI had beaten them to the market with the similarly performing Mobility Radeon 7500 , and later the DirectX 8.0 compliant Mobility Radeon 9000. (Despite its name,

1495-466: The Parhelia was completely overshadowed by ATI 's far faster and fully DirectX 9.0 compliant Radeon 9700 . The Radeon 9700 was faster and produced higher quality 3D images, while debuting at the same price as the Parhelia ($ 399 USD ). Due to their equivalent pricing against faster cards, the Parhelia never got a significant hold in the market. It remained a niche product, while Nvidia and ATI controlled

1560-412: The Parhelia's unique and high quality features, such as "Surround Gaming", glyph acceleration, high resolutions, and 16x fragment anti-aliasing. In these aspects, some reviewers suggested that Parhelia could have been a compelling alternative to the comparably priced GeForce 4 Ti 4600 ($ 399 USD ), which was the performance leader but only DirectX 8.1 compliant. However, within a few months after release,

1625-640: The Second World War, the British allocation practice favored one-word code names ( Jubilee , Frankton ). That of the Americans favored longer compound words, although the name Overlord was personally chosen by Winston Churchill himself. Many examples of both types can be cited, as can exceptions. Winston Churchill was particular about the quality of code names. He insisted that code words, especially for dangerous operations, would be not overly grand nor petty nor common. One emotional goal he mentions

1690-531: The Ti200 and the Ti4400 but it could not be produced cheap enough to compete with the Radeon 8500. In consequence, Nvidia rolled out a slightly cheaper model: the Ti4200. Although the 4200 was initially supposed to be part of the launch of the GeForce4 line, Nvidia had delayed its release to sell off the soon-to-be discontinued GeForce 3 chips. In an attempt to prevent the Ti4200 damaging the Ti4400's sales, Nvidia set

1755-474: The Ti4200 was cheaper and faster than the previous top-line GeForce 3 and Radeon 8500. Besides the late introduction of the Ti4200, the limited release 128 MiB models of the GeForce 3 Ti200 proved unimpressive, letting the Radeon 8500LE and even the full 8500 dominated the upper-range performance for a while. The Matrox Parhelia , despite having several DirectX 9.0 capabilities and other innovative features,

1820-424: The Ti4200's memory speed at 222 MHz on the models with a 128  MiB frame buffer—a full 53 MHz slower than the Ti4400 (all of which had 128 MiB frame buffers). Models with a 64 MiB frame buffer were set to 250 MHz memory speed. This tactic didn't work however, for two reasons. Firstly, the Ti4400 was perceived as being not good enough for those who wanted top performance (who preferred

1885-686: The Ti4600), nor those who wanted good value for money (who typically chose the Ti4200), causing the Ti4400 to be regarded as a pointless middle ground of the two. Furthermore, some graphics card makers simply ignored Nvidia's guidelines for the Ti4200, and set the memory speed at 250 MHz on the 128 MiB models anyway. Then in late 2002, the NV25 core was replaced by the NV28 core, which differed only by addition of AGP-8X support. The Ti4200 with AGP-8X support

1950-509: The United States code names are commonly set entirely in upper case. This is not done in other countries, though for the UK in British documents the code name is in upper case while operation is shortened to OP e.g., "Op. TELIC". This presents an opportunity for a bit of public-relations ( Operation Just Cause ), or for controversy over the naming choice (Operation Infinite Justice, renamed Operation Enduring Freedom ). Computers are now used to aid in

2015-427: The United States when it entered the war . Random lists of names were issued to users in alphabetical blocks of ten words and were selected as required. Words became available for re-use after six months and unused allocations could be reassigned at discretion and according to need. Judicious selection from the available allocation could result in clever meanings and result in an aptronym or backronym , although policy

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2080-437: The ability to predict overdraw or compress z-buffer data, among other inefficiencies. Some writers believed Parhelia to have a "crippled" triangle-setup engine that starved the rest of the chip in typical 3D rendering tasks [1] . Later in Parhelia's life, when DirectX 9 applications were becoming quite prevalent, Matrox acknowledged that the vertex shaders were not Shader Model 2.0 capable, and as such not DirectX 9-compliant, as

2145-463: The bandwidth limitations that plagued the GeForce 256 and GeForce2 lines. It also owed some of its design heritage to Nvidia's high-end CAD products, and in performance-critical non-game applications it was remarkably effective. The most notable example is AutoCAD , in which the GeForce4 MX returned results within a single-digit percentage of GeForce4 Ti cards several times the price. Many criticized

2210-602: The code name " Frogfoot ". However, some names were appropriate, such as "Condor" for the Antonov An-124 , or, most famously, "Fulcrum" for the Mikoyan MiG-29 , which had a "pivotal" role in Soviet air-strategy. Code names were adopted by the following process. Aerial or space reconnaissance would note a new aircraft at a Warsaw Pact airbase. The intelligence units would then assign it a code name consisting of

2275-425: The entry-level GeForce 2 MX , the midrange GeForce4 MX models (released the same time as the Ti4400 and Ti4600), and the older but still high-performance GeForce 3 (demoted to the upper mid-range or performance niche). However, ATI's Radeon 8500LE was somewhat cheaper than the Ti4400, and outperformed its price competitors, the GeForce 3 Ti200 and GeForce4 MX 460. The GeForce 3 Ti500 filled the performance gap between

2340-455: The gaming market, the project was never again mentioned and Matrox left the gaming market altogether by 2003. Parhelia processors were later upgraded to support AGP 8×, and PCI Express. In 2006, Matrox re-introduced Surround Gaming with their TripleHead2Go , which utilizing the existing GPU to render 3D graphics, splitting the resulting image over three screens. Certified products include ATI and NVIDIA (and later Intel) processors. With

2405-675: The introduction of Millennium P690 in 2007, it was die-shrunk to 90 nm, and supports DDR2 memory. Windows Vista is supported under XP Driver Model. In June 2008, Matrox announced the release of M-Series video cards. It has the advertised single-chip quad head support. Unlike previous products, it supports Windows Vista Aero acceleration. In 2014, Matrox announced the next line of multi-display graphics cards would be based on 28 nm AMD GPUs with Graphics Core Next technologies with DirectX 11.2, OpenGL 4.4 and OpenCL 1.2 compatibility; shader model 5.0; PCI Express 3.0 and 128-bit memory interface. The first AMD-based products, Matrox C420 and C680,

2470-547: The large (for that time-frame) transistor count. However, ATI's Radeon 9700 was released later that year, with a considerably larger transistor count (108 million vs. 80 million), on the same 150 nm chip fabrication process, yet managed a substantially higher clock (325 MHz vs. 250 MHz). The card's fillrate performance was formidable in games that used many texture layers; though equipped with just 4 pixel pipelines, each had 4 texture units. This proved not to be an efficient arrangement in most situations. Parhelia

2535-409: The majority of the discrete graphics chip market. After the launch of Parhelia-512, Matrox released Parhelia-LX , which supports only 128-bit memory and has only 2 pixel pipelines. The first video cards using it included Matrox Millennium P650 and Millennium P750 . Originally, Matrox planned to produce the "Parhelia 2" successor, codenamed "Pitou". However, when Parhelia-512 failed to compete in

2600-528: The middle monitor could show the windshield while the left and right monitors could display the side views (offering peripheral vision ). However, only 2 displays can be controlled independently. The cards were released in 2002, simply called Matrox Parhelia, initially came with 128 or 256 MiB memory. Retail cards are clocked 220 MHz core, 275 MHz memory; OEM cards are clocked 200 MHz core, 250 MHz memory. To further improve analog image quality, 5th order low-pass filters are used. For

2665-441: The official abbreviation of the base, then a letter, for example, "Ram-A", signifying an aircraft sighted at Ramenskoye Airport . Missiles were given designations like "TT-5", for the fifth rocket seen at Tyura-Tam . When more information resulted in knowing a bit about what a missile was used for, it would be given a designation like "SS-6", for the sixth surface-to-surface missile design reported. Finally, when either an aircraft or

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2730-509: The official name of the final product, a practice that was started in 2002 with Mac OS X v10.2 "Jaguar". Google and the AOSP also used this for their Android operating system until 2013, where the code name was different from the release name. Matrox Parhelia The Matrox Parhelia-512 is a graphics processing unit (GPU) released by Matrox in 2002. It has full support for DirectX 8.1 and incorporates several DirectX 9.0 features. At

2795-430: The older GeForce 3 by a significant margin. The competing ATI Radeon 8500 was generally faster than the GeForce 3 line, but was overshadowed by the GeForce 4 Ti in every area other than price and more advanced pixel shader (1.4) support. Nvidia, however, missed a chance to dominate the upper-range/performance segment by delaying the release of the Ti4200 and by not rolling out 128 MiB models quickly enough; otherwise

2860-507: The part of the agency supporting an operation. In many cases with the United States, the first word of the name has to do with the intent of the program. Programs with "have" as the first word, such as Have Blue for the stealth fighter development, are developmental programs, not meant to produce a production aircraft. Programs that start with Senior, such as Senior Trend for the F-117, are for aircraft in testing meant to enter production. In

2925-488: The same as the MX440, but had crucial advantages with better single-texturing performance and proper support of DirectX 8 shaders. However, the 9000 was unable to break the MX440's entrenched hold on the OEM market. Nvidia's eventual answer to the Radeon 9000 was the GeForce FX 5200 , but despite the 5200's DirectX 9 features it did not have a significant performance increase compared to the MX440 even in DirectX 7.0 games. This kept

2990-452: The selection. And further, there is a distinction between the secret names during former wars and the published names of recent ones. A project code name is a code name (usually a single word, short phrase or acronym) which is given to a project being developed by industry , academia , government, and other concerns. Project code names are typically used for several reasons: Different organizations have different policies regarding

3055-560: The short-lived 4200 Go is not part of this lineup, it was instead derived from the Ti line.) Like the Ti series, the MX was also updated in late 2002 to support AGP-8X with the NV18 core. The two new models were the MX440-8X, which was clocked slightly faster than the original MX440, and the MX440SE, which had a narrower memory bus, and was intended as a replacement of sorts for the MX420. The MX460, which had been discontinued by this point,

3120-571: The system of rainbow codes . Although German and Italian aircraft were not given code names by their Allied opponents, in 1942, Captain Frank T. McCoy, an intelligence officer of the USAAF , invented a system for the identification of Japanese military aircraft. Initially using short, " hillbilly " boys' names such as " Pete ", " Jake ", and " Rufe ", the system was later extended to include girls' names and names of trees and birds, and became widely used by

3185-467: The time of its release, it was best known for its ability to drive three monitors ("Surround Gaming") and its Coral Reef tech demo. As had happened with previous Matrox products, the Parhelia was released just before competing companies released cards that completely outperformed it. In this case it was the ATI Radeon 9700 , released only a few months later. The Parhelia remained a niche product, and

3250-438: The use and publication of project code names. Some companies take great pains to never discuss or disclose project code names outside of the company (other than with outside entities who have a need to know, and typically are bound with a non-disclosure agreement ). Other companies never use them in official or formal communications, but widely disseminate project code names through informal channels (often in an attempt to create

3315-523: Was Matrox's last major effort to sell into the consumer market. The Parhelia series was Matrox's attempt to return to the market after a long hiatus, their first significant effort since the G200 and G400 lines had become uncompetitive. Their other post- G400 products, G450 and G550, were cost-reduced revisions of G400 technology and were not competitive with ATI's Radeon or NVIDIA's GeForce lines with regards to 3D computer graphics . The Parhelia-512

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3380-404: Was also hampered by poor bandwidth conserving technologies/techniques; ATI introduced their 3rd gen HyperZ in Radeon 9700, NVIDIA touted Lightning Memory Architecture 2 for the GeForce 4 series, Matrox had no similarly comprehensive optimization approach. While the Parhelia possessed an impressive raw memory bandwidth much of it was wasted on invisible house-keeping tasks because the card lacked

3445-842: Was an attempt to form a fourth family, also for the laptop market, the only member of it being the GeForce4 4200 Go (NV28M) which was derived from the Ti line. The GeForce4 Ti (NV25) was launched in February 2002 and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II / LMA II ), updated pixel shaders with new instructions for Direct3D 8.0a support, an additional vertex shader (the vertex and pixel shaders were now known as nFinite FX Engine II ), hardware anti-aliasing ( Accuview AA ), and DVD playback. Legacy Direct3D 7-class fixed-function T&L

3510-479: Was an improvement over its competitors. The frame buffer is in RGBA (10:10:10:2) format, and supports full gamma correction. Dual link TMDS is supported via external controller connected to the digital interface. Memory controller supports 256-bit DDR SDRAM. The "Surround Gaming" support allowed the card to drive three monitors creating a unique level gaming immersion. For example, in a flight simulator or sim racing ,

3575-556: Was at most competitive with the GeForce 3 and GeForce 4 Ti 4200, but it was priced the same as the Ti 4600 at US$ 399. The GeForce 4 Ti4200 enjoyed considerable longevity compared to its higher-clocked peers. At half the cost of the 4600, the 4200 remained the best balance between price and performance until the launch of the ATI Radeon 9500 Pro at the end of 2002. The Ti4200 still managed to hold its own against several next generation DirectX 9 chips released in late 2003, outperforming

3640-591: Was based on this chip, and sold as the Ti4200-8X. A Ti4800SE replaced the Ti4400 and a Ti4800 replaced the Ti4600 respectively when the 8X AGP NV28 core was introduced on these. The only mobile derivative of the Ti series was the GeForce4 4200 Go (NV28M), launched in late 2002. The solution featured the same feature-set and similar performance compared to the NV28-based Ti4200, although the mobile variant

3705-710: Was called the Manhattan Project , derived from the Manhattan Engineer District which managed the program. The code name for the American A-12 / SR-71 spy plane project, producing the fastest, highest-flying aircraft in the world, was Oxcart . The American group that planned that country's first ICBM was called the Teapot Committee . Although the word could stand for a menace to shipping (in this case, that of Japan),

3770-747: Was clocked lower. It outperformed the Mobility Radeon 9000 by a large margin, as well as being Nvidia's first DirectX 8 laptop graphics solution. However, because the GPU was not designed for the mobile space, it had thermal output similar to the desktop part. The 4200 Go also lacked power-saving circuitry like the MX-based GeForce4 4x0 Go series or the Mobility Radeon 9000. This caused problems for notebook manufacturers, especially with regards to battery life. The GeForce4 Ti outperformed

3835-426: Was initially advertised. Presumably there were several bugs within the Parhelia core that could not be worked around in the driver. However, it was all a bit of a moot point because Parhelia's performance was not adequate to drive most DirectX 9-supporting titles well even without more complex shader code weighing the card down. Despite the lackluster performance for its price, Matrox hoped to win over enthusiasts with

3900-475: Was multiple-monitor support; Intel's solutions did not have this at all, and the nForce 2's multi-monitor support was much inferior to what the MX series offered. The MX440 performed reasonably well for its intended audience, outperforming its closest competitor, the ATI Radeon 7500 , as well as the discontinued GeForce2 Ti and Ultra. When ATI launched its Radeon 9000 Pro in September 2002, it performed about

3965-448: Was never replaced. Another variant followed in late 2003—the MX 4000, which was a GeForce4 MX440SE with a slightly higher memory clock. The GeForce4 MX line received a third and final update in 2004, with the PCX 4300, which was functionally equivalent to the MX 4000 but with support for PCI Express . In spite of its new codename (NV19), the PCX 4300 was in fact simply an NV18 core with

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4030-561: Was now implemented as vertex shaders. Proper dual-monitor support ( TwinView ) was also brought over from the GeForce 2 MX. The GeForce 4 Ti was superior to the GeForce 4 MX in virtually every aspect save for production cost, although the MX had the Nvidia VPE (video processing engine) which the Ti lacked. The initial two models were the Ti4400 and the top-of-the-range Ti4600 . At the time of their introduction, Nvidia's main products were

4095-673: Was started by the Air Standards Co-ordinating Committee (ASCC) formed by the United States, United Kingdom, Canada, Australia, and New Zealand, it was extended throughout NATO as the NATO reporting name for aircraft, rockets and missiles. These names were considered by the Soviets as being like a nickname given to one's unit by the opponents in a battle. The Soviets did not like the Sukhoi Su-25 getting

4160-857: Was the first GPU by Matrox to be equipped with a 256-bit memory bus, giving it an advantage over other cards of the time in the area of memory bandwidth. The "-512" suffix refers to the 512-bit ring bus. The Parhelia processor featured Glyph acceleration, where anti-aliasing of text was accelerated by the hardware. Parhelia-512 includes 4 32×4 vertex shaders with dedicated displacement mapping engine, pixel shader array with 4 texturing unit and 5-stage pixel shader per pixel pipeline. It supports 16× fragment anti-aliasing , all of which were featured prominently in Matrox's Coral Reef technical demo. Display controller component supports 10-bit color frame buffer (called "Gigacolor") with 10-bit 400 MHz RAMDACs on 2 RGB ports and 230 MHz RAMDAC on TV encoder port, which

4225-444: Was to select words that had no obviously deducible connection with what they were supposed to be concealing. Those for the major conference meetings had a partial naming sequence referring to devices or instruments which had a number as part of their meaning, e.g., the third meeting was "TRIDENT". Joseph Stalin , whose last name means "man of steel", was given the name "GLYPTIC", meaning "an image carved out of stone". Ewen Montagu ,

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