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Conflict resolution

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A conflict is a situation in which inacceptable differences in interests, expectations , values , and opinions occur in or between individuals or groups .

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154-454: Conflict resolution is conceptualized as the methods and processes involved in facilitating the peaceful ending of conflict and retribution . Committed group members attempt to resolve group conflicts by actively communicating information about their conflicting motives or ideologies to the rest of group (e.g., intentions; reasons for holding certain beliefs) and by engaging in collective negotiation . Dimensions of resolution typically parallel

308-406: A consensus is worked on collaboratively (and preferably on a win-win solution) because this serves the interests of all parties involved. In situations where the interests are immovable and mutually exclusive, other procedures must be used. Common procedures in which only some of the interests of both sides are served are compromise procedures or distribution imposed by a neutral authority (as in

462-401: A recess , common behavioral norms , greater distance (switch to online discussion), or by background information that the escalation of the other side was not intended. Afterwards, the problematic behavior can be addressed in a calm manner, followed by an acknowledgment of those substantive points of the escalating person that are correct. Alternatively, a feedback sandwich can be used. In

616-464: A (possibly asymmetric) zero-sum game by adding a dummy player (often called "the board") whose losses compensate the players' net winnings. Simultaneous games are games where both players move simultaneously, or instead the later players are unaware of the earlier players' actions (making them effectively simultaneous). Sequential games (or dynamic games) are games where players do not make decisions simultaneously, and player's earlier actions affect

770-453: A bit of conflict behaviour. Often, further phenomena occur in the course of a conflict. Doubts and uncertainties about one's own position are usually replaced with firm convictions ( confirmation bias ), without anything having changed in the real probabilities. Moreover, people often stick to their conviction in order not to lose face, even if the conviction is now being questioned by themselves. The reciprocity (“an eye for an eye”) favors

924-464: A blocking stance as a reaction. In conflicts between equally strong parties, a competitive conflict style is avoided if a strong counter-reaction is expected. While at the beginning of a conflict escalation a counter-reaction tends to be disproportionately high, it is rather disproportionately low at a higher level of escalation. Often at the beginning of a conflict escalation, various coalitions are formed to support one's own interests, which later in

1078-465: A collaborative conflict style join a group, a switch to a competitive group conflict style ( group behavior ) can occur. Additionally, other effects of dominant behavior within the group and between groups come into play. Motivations such as greed , fear, and social identity increase in groups. If the potential reward for greed is reduced, the effect of greed diminishes. There is a double standard that manifests itself primarily in an enhancement of

1232-439: A collection of characteristics relevant to the player such as their preferences and details about them. There must be a state for every set of features that some player believes may exist. For example, where Player 1 is unsure whether Player 2 would rather date her or get away from her, while Player 2 understands Player 1's preferences as before. To be specific, supposing that Player 1 believes that Player 2 wants to date her under

1386-413: A communication link does not always help to solve the dispute. If one party threatens the other, the threatened party will sometimes fare best if it cannot respond with a counterthreat. Equally powerful opponents, however, learn to avoid the use of power if the fear of retaliation is high. In many cases, upward conflict spirals are sustained by the norms of reciprocity: if one group or person criticizes

1540-439: A conflict between two or more people. Intrapersonal conflicts are conflicts occurring in an individual, for example a bad conscience or an identity conflict . Intergroup conflict is conflict between two or more groups. More specific types of conflict include the following. The following are examples of conflict that could be either intragroup or intergroup conflict. Conflicts can also be categorized geographically, as in

1694-483: A conflict escalation and a convergence of behavior when the other side consistently shows competitive or consistently collaborative behavior to achieve their goals. However, collaborative behavior tips more easily into competitive behavior than vice versa. In conflicts, destructive behaviours can also appear: violence , coercion , intimidation , blackmailing , deception und seduction . Negative emotions such as anger and fear make it difficult to work through

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1848-581: A conflict that may lead to very different outcomes to be valued according to the particular situation and the available negotiation resources: When one of the conflict's parts firmly pursues his or her own concerns despite the resistance of the other(s). This may involve pushing one viewpoint at the expense of another or maintaining firm resistance to the counterpart's actions; it is also commonly known as "competing". Forcing may be appropriate when all other, less forceful methods, do not work or are ineffective; when someone needs to stand up for his/her own rights (or

2002-660: A conflict with regard to the observed extent and the means used". A number of factors including increased commitment to one's position, use of harder influence tactics, and formation of coalitions propel the escalation of the conflict. As conflicts escalate, group members' doubts and uncertainties are replaced with a firm commitment to their position. People rationalize their choices once they have made them: they seek out information that supports their views, reject information that disconfirms their views, and become more entrenched in their original position (also see confirmatory bias ). Additionally, people believe that once they commit to

2156-538: A debate about the ways to conflict resolution: whether it should be forced or peaceful. Conflict resolution by peaceful means is generally perceived to be a better option. The conflict resolution curve derived from an analytical model that offers a peaceful solution by motivating conflicting entities. Forced resolution of conflict might invoke another conflict in the future. Conflict resolution curve (CRC) separates conflict styles into two separate domains: domain of competing entities and domain of accommodating entities. There

2310-412: A discounted differential game over an infinite time interval. Evolutionary game theory studies players who adjust their strategies over time according to rules that are not necessarily rational or farsighted. In general, the evolution of strategies over time according to such rules is modeled as a Markov chain with a state variable such as the current strategy profile or how the game has been played in

2464-459: A discussion. In the third step, the actual conflict of interest is identified and mutual understanding for the interest of the other party is developed. This requires understanding and respecting the underlying values and motivations . According to the four-sides model by Friedemann Schulz von Thun , there are two levels of information in every statement: the content level and the emotional or relationship level. Both levels contain interests,

2618-475: A dynamic that can become uncontrollable in extreme cases. The course of a conflict can be divided into four phases: Beyond that a conflict can further escalate. Models of escalation in conflicts are the Friedrich Glasl's model of conflict escalation , the conflict curve by Michael S. Lund and the hourglass model by Oliver Ramsbotham . When an escalation is initiated by one party there often

2772-495: A game many times within their lifetime and, consciously or unconsciously, occasionally adjust their strategies. Individual decision problems with stochastic outcomes are sometimes considered "one-player games". They may be modeled using similar tools within the related disciplines of decision theory , operations research , and areas of artificial intelligence , particularly AI planning (with uncertainty) and multi-agent system . Although these fields may have different motivators,

2926-426: A high-level approach as it describes only the structure and payoffs of coalitions, whereas non-cooperative game theory also looks at how strategic interaction will affect the distribution of payoffs. As non-cooperative game theory is more general, cooperative games can be analyzed through the approach of non-cooperative game theory (the converse does not hold) provided that sufficient assumptions are made to encompass all

3080-433: A lack of freedom in terms of the distribution structure of entitlements and offers. The parties to the conflict are directed by persons not involved in the conflict. In this process, the emotional and factual components of the conflict are separated. The institution or instance proceeds with rules that are mutually recognized by the parties to the conflict. Conflicts can be strongly or weakly institutionalized. The feud ,

3234-563: A letter attributed to Charles Waldegrave, an active Jacobite and uncle to British diplomat James Waldegrave , analyzed a game called " le her ". Waldegrave provided a minimax mixed strategy solution to a two-person version of the card game, and the problem is now known as the Waldegrave problem . In 1838, Antoine Augustin Cournot provided a model of competition in oligopolies . Though he did not refer to it as such, he presented

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3388-400: A mutually satisfying (" win-win ") solution for everyone involved. Conflict (process) Depending on the source, there are different definitions for conflicts: In cases of intragroup conflict , there is a conflict between the overall goals of the general group, and the goals of at least one person in that group. The disagreements may also be examples of interpersonal conflict ,

3542-430: A normal part of human interactions. The type of conflict and its severity may vary both in content and degree of seriousness; however, it is impossible to completely avoid it. Actually, conflict in itself is not necessarily a negative thing. When handled constructively it can help people to stand up for themselves and others, to evolve and learn how to work together to achieve a mutually satisfactory solution. But if conflict

3696-520: A participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of behavioral relations . It is now an umbrella term for the science of rational decision making in humans, animals, and computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann . Von Neumann's original proof used

3850-495: A particular objective (e.g. different work styles). Conflict occurs also when there is direct or indirect competition between people or when someone may feel excluded from a particular activity or by some people within the company. Lack of communication or poor communication are also significant reasons to start a conflict, to misunderstand a particular situation and to create potentially explosive interactions. Although different conflicts may require different ways to handle them, this

4004-416: A player benefits only at the equal expense of others). Poker exemplifies a zero-sum game (ignoring the possibility of the house's cut), because one wins exactly the amount one's opponents lose. Other zero-sum games include matching pennies and most classical board games including Go and chess . Many games studied by game theorists (including the famed prisoner's dilemma) are non-zero-sum games, because

4158-410: A position publicly, they should stick with it. Sometimes, they may realize the shortcomings of their views, but they continue defending those views and arguing against their opponents just to save face. Finally, if the opponents argue too strongly, reactance may set in and group members become even more committed to the position. Individuals' reactions to the conflict are shaped by their perception of

4312-542: A positive light on the reconciliation that was made during the mediation process. For instance, if it was negotiated that two cashiers will rotate the weekends they work, the mediator might point out that now each worker gets a weekend off every two weeks. The mediator can also offer assistance in refining solutions and making counter-offers between members, adjusting the time and location of meetings so that they are mutually satisfying for both parties. There are three major mediation approaches: In practice, conflict resolution

4466-466: A probability of 1/2 and get away from her under a probability of 1/2 (this evaluation comes from Player 1's experience probably: she faces players who want to date her half of the time in such a case and players who want to avoid her half of the time). Due to the probability involved, the analysis of this situation requires to understand the player's preference for the draw, even though people are only interested in pure strategic equilibrium. Games in which

4620-415: A problem for all partners. Collaborating may be the best solution when consensus and commitment of other parties is important; when the conflict occurs in a collaborative, trustworthy environment and when it is required to address the interests of multiple stakeholders. But more specially, it is the most desirable outcome when a long-term relationship is important so that people can continue to collaborate in

4774-405: A process for how [...] to regulate the incompatibility." A ceasefire is another form of agreement made by warring parties; unlike a peace agreement, it only "regulates the conflict behaviour of warring parties", and does not resolve the issue that brought the parties to war in the first place. Peacekeeping measures may be deployed to avoid violence in solving such incompatibilities. Beginning in

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4928-424: A productive way; collaborating is in few words, sharing responsibilities and mutual commitment. For parties involved, the outcome of the conflict resolution is less stressful; however, the process of finding and establishing a win-win solution may be longer and should be very involving. It may require more effort and more time than some other methods; for the same reason, collaborating may not be practical when timing

5082-468: A regulation of the conflict can occur through a decision by an authority, e.g., by an arbitrator, a court, a parent, or a supervisor. Unprocessed conflicts generate frustration and aggression , which can result in cost , damage , and scapegoats . The first step in a dispute is usually de-escalation (e.g., cessation of hostilities, reduction of open aggression). A reciprocal tit for tat strategy ("an eye for an eye") can build trust between groups in

5236-463: A result of different perceptions more than actual differences. Conflicts may involve team members, departments, projects, organization and client, boss and subordinate, organization needs vs. personal needs, and they are usually immersed in complex relations of power that need to be understood and interpreted in order to define the more tailored way to manage the conflict. There are, nevertheless, some main approaches that may be applied when trying to solve

5390-510: A separation of parents. Conflicts between employees of a company can create conflict cost to the company. There is On-the-job training and Coaching for conflict management. Game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science , and is used extensively in economics , logic , systems science and computer science . Initially, game theory addressed two-person zero-sum games , in which

5544-517: A severe disagreement between at least two sides where their demands cannot be met by the same resources at the same time. The Ripeness theory by I. William Zartman introduces the concept of a "ripe moment" for the commencement of peace negotiations in a conflict, a necessary (but not sufficient) condition that must be fulfilled before actors in a conflict will be willing to faithfully engage in peace negotiations: The ripe moment requires: Without these features, Zartman argues that belligerents will lack

5698-722: A solution that is the Nash equilibrium of the game in his Recherches sur les principes mathématiques de la théorie des richesses ( Researches into the Mathematical Principles of the Theory of Wealth ). In 1883, Joseph Bertrand critiqued Cournot's model as unrealistic, providing an alternative model of price competition which would later be formalized by Francis Ysidro Edgeworth . In 1913, Ernst Zermelo published Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels ( On an Application of Set Theory to

5852-416: A standard method in game theory and mathematical economics . Von Neumann's work in game theory culminated in his 1944 book Theory of Games and Economic Behavior , co-authored with Oskar Morgenstern . The second edition of this book provided an axiomatic theory of utility , which reincarnated Daniel Bernoulli's old theory of utility (of money) as an independent discipline. This foundational work contains

6006-406: A transition to a Win-Win solution in the future becomes particularly more difficult when someone. Relationships between organizations, such as strategic alliances , buyer-supplier partnerships, organizational networks, or joint ventures are prone to conflict. Conflict resolution in inter-organizational relationships has attracted the attention of business and management scholars. They have related

6160-414: A warring party must be a "government of a state or any opposition organization or alliance of organizations that uses armed force to promote its position in the incompatibility in an intrastate or an interstate armed conflict". Wars can conclude with a peace agreement , which is a "formal agreement... which addresses the disputed incompatibility, either by settling all or part of it, or by clearly outlining

6314-422: A weakly institutionalized conflict, has some rules that are recognized by the parties to the conflict (e.g., existence of a legitimate feud reason, formal announcement, procedure, etc.), all signs of institutionalization, but on the other hand, the conflict is handled by the parties to the conflict themselves (no social differentiation); the emotional and factual component of the conflict are not separated: friends of

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6468-458: A while, opponents might decide that this conflict is intractable. People usually expect intractable conflicts to be prolonged, intense, and very hard to resolve. During the conflict, opponents often become mistrustful of one another wondering if their cooperative motivations were replaced by competitive ones. This loss of trust makes it difficult to return to the cooperative relationship. People with competitive social value orientations ( SVOs ) are

6622-427: A wider variety of games than the criterion proposed by von Neumann and Morgenstern. Nash proved that every finite n-player, non-zero-sum (not just two-player zero-sum) non-cooperative game has what is now known as a Nash equilibrium in mixed strategies. Game theory experienced a flurry of activity in the 1950s, during which the concepts of the core , the extensive form game , fictitious play , repeated games , and

6776-519: A willingness to do so becomes less likely with increasing escalation. Glasl, on the other hand, assigns six strategies for conflict management to the nine escalation stages of Friedrich Glasl's model of conflict escalation . According to Ramsbotham, conflicts are divided into five phases of conflict development, to which three conflict resolution strategies are assigned: While the Thomas and Kilmann system describes five typical conflict styles, aligns

6930-438: A win-win solution to the problem in hand, or at least to find a solution that most satisfies the concerns of both parties. The win-win approach sees conflict resolution as an opportunity to come to a mutually beneficial result; and it includes identifying the underlying concerns of the opponents and finding an alternative which meets each party's concerns. From that point of view, it is the most desirable outcome when trying to solve

7084-677: Is Hex . A related field of study, drawing from computational complexity theory , is game complexity , which is concerned with estimating the computational difficulty of finding optimal strategies. Research in artificial intelligence has addressed both perfect and imperfect information games that have very complex combinatorial structures (like chess, go, or backgammon) for which no provable optimal strategies have been found. The practical solutions involve computational heuristics, like alpha–beta pruning or use of artificial neural networks trained by reinforcement learning , which make games more tractable in computing practice. Much of game theory

7238-547: Is non-cooperative if players cannot form alliances or if all agreements need to be self-enforcing (e.g. through credible threats ). Cooperative games are often analyzed through the framework of cooperative game theory , which focuses on predicting which coalitions will form, the joint actions that groups take, and the resulting collective payoffs. It is different from non-cooperative game theory which focuses on predicting individual players' actions and payoffs by analyzing Nash equilibria . Cooperative game theory provides

7392-399: Is a list of fundamental strategies that may be implemented when handling a conflictive situation: A conflict is a common phenomenon in the workplace; as mentioned before, it can occur because of the most different grounds of diversity and under very different circumstances. However, it is usually a matter of interests, needs, priorities, goals or values interfering with each other; and, often,

7546-458: Is a sequence of escalation behaviour: requests , demands , angry remarks , threats , harassment and abuse . Models with a fixed order of stages of conflict escalation have been criticized for not representing the probabilistic nature of conflicts. The various ways in which people react to conflict situations have been presented by Gerhard Schwarz , sometimes in reference to Eric Lippmann , as follows: These behavior patterns can lead to

7700-553: Is a sort of agreement between targets and aggressors on this curve. Their judgements of badness compared to goodness of each other are analogous on CRC. So, arrival of conflicting entities to some negotiable points on CRC is important before peace building. CRC does not exist (i.e., singular) in reality if the aggression of the aggressor is certain. Under such circumstances it might lead to apocalypse with mutual destruction. The curve explains why nonviolent struggles ultimately toppled repressive regimes and sometimes forced leaders to change

7854-461: Is also known as Avoiding. This outcome is suitable when the issue is trivial and not worth the effort or when more important issues are pressing, and one or both the parties do not have time to deal with it. Withdrawing may be also a strategic response when it is not the right time or place to confront the issue, when more time is needed to think and collect information before acting or when not responding may bring still some winnings for at least some of

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8008-446: Is also used to refer to a practical approach developed by Nigel Howard, whereby a situation is framed as a strategic game in which stakeholders try to realize their objectives by means of the options available to them. Subsequent developments have led to the formulation of confrontation analysis . Mean field game theory is the study of strategic decision making in very large populations of small interacting agents. This class of problems

8162-511: Is an expanding field of professional practice, both in the U.S. and around the world. The escalating costs of conflict have increased use of third parties who may serve as a conflict specialists to resolve conflicts. In fact, relief and development organizations have added peace-building specialists to their teams. Many major international non-governmental organizations have seen a growing need to hire practitioners trained in conflict analysis and resolution. Furthermore, this expansion has resulted in

8316-451: Is angry, they become angry themselves. Nicholson notes that a conflict is resolved when the inconsistency between wishes and actions of parties is resolved. Negotiation is an important part of conflict resolution, and any design of a process which tries to incorporate positive conflict from the start needs to be cautious not to let it degenerate into the negative types of conflict. Actual conflict resolutions range from discussions between

8470-475: Is captured in the different representations discussed above. Often, normal form is used to represent simultaneous games, while extensive form is used to represent sequential ones. The transformation of extensive to normal form is one way, meaning that multiple extensive form games correspond to the same normal form. Consequently, notions of equilibrium for simultaneous games are insufficient for reasoning about sequential games; see subgame perfection . In short,

8624-505: Is concerned with an ongoing process that may never have a resolution. Neither is considered the same as conflict transformation, which seeks to reframe the positions of the conflict parties. When personal conflict leads to frustration and loss of efficiency, counseling may prove helpful. Although few organizations can afford to have professional counselors on staff, given some training, managers may be able to perform this function. Nondirective counseling, or "listening with understanding",

8778-413: Is concerned with finite, discrete games that have a finite number of players, moves, events, outcomes, etc. Many concepts can be extended, however. Continuous games allow players to choose a strategy from a continuous strategy set. For instance, Cournot competition is typically modeled with players' strategies being any non-negative quantities, including fractional quantities. Differential games such as

8932-477: Is conflict resolution limited to law , such as arbitration and litigation processes. The concept of conflict resolution can be thought to encompass the use of nonviolent resistance measures by conflicted parties in an attempt to promote effective resolution. There are a plethora of different theories and models linked to the concept of conflict resolution. A few of them are described below. There are many examples of conflict resolution in history, and there has been

9086-630: Is conflict resolution mechanisms: independent procedures in which the conflicting parties can have confidence. They can be formal or informal arrangements with the intention of resolving the conflict. In Understanding Conflict Resolution Wallensteen draws from the works of Lewis A. Coser , Johan Galtung and Thomas Schelling , and presents seven distinct theoretical mechanisms for conflict resolutions: According to conflict database Uppsala Conflict Data Program 's definition war may occur between parties who contest an incompatibility. The nature of an incompatibility can be territorial or governmental , but

9240-481: Is considered to be partially observable stochastic game (POSG), but few realistic problems are computationally feasible in POSG representation. These are games the play of which is the development of the rules for another game, the target or subject game. Metagames seek to maximize the utility value of the rule set developed. The theory of metagames is related to mechanism design theory. The term metagame analysis

9394-414: Is crucial and a quick solution or fast response is required. Different from the win-win solution, in this outcome the conflict parties find a mutually acceptable solution which partially satisfies both parties. This can occur as both parties converse with one another and seek to understand the other's point of view. Compromising may be an optimal solution when the goals are moderately important and not worth

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9548-451: Is generally difficult for most people to remain calm and collected in a conflict situation. However, an increase in negative emotions (i.e. anger) only exacerbates the initial conflict. Even when group members want to discuss their positions calmly and dispassionately, once they become committed to their positions, an emotional expression often replaces logical discussion. Anger is also contagious: when group member negotiates with someone who

9702-624: Is handled poorly it can cause anger, hurt, divisiveness and more serious problems. If it is impossible to completely avoid conflict as it was said, the possibilities to experience it are usually higher particularly in complex social contexts in which important diversities are at stake. Specially because of this reason, speaking about conflict resolution becomes fundamental in ethnically diverse and multicultural work environments, in which not only "regular" work disagreements may occur but in which also different languages, worldviews, lifestyles and ultimately value differences may diverge. Conflict resolution

9856-545: Is little more than being a good listener—something often considered to be important in a manager. Sometimes simply being able to express one's feelings to a concerned and understanding listener is enough to relieve frustration and make it possible for an individual to advance to a problem-solving frame of mind. The nondirective approach is one effective way for managers to deal with frustrated subordinates and coworkers. There are other, more direct and more diagnostic, methods that could be used in appropriate circumstances. However,

10010-425: Is not an option when priority interests are at stake. There is a high risk of being abused when choosing the smoothing option. Therefore, it is important to keep the right balance and to not give up one own interests and necessities. Otherwise, confidence in one's ability, mainly with an aggressive opponent, may be seriously damaged, together with credibility by the other parties involved. Needed to say, in these cases

10164-459: Is not well managed, and the factor time becomes the most important one, the situation may result in both parties being not satisfied with the outcome (i.e. a lose-lose situation). Moreover, it does not contribute to building trust in the long run and it may require a closer monitoring of the kind of partially satisfactory compromises acquired. This technique consists on not addressing the conflict, postpone it or simply withdrawing; for that reason, it

10318-477: Is often interwoven with daily activities, as in organizations, workplaces and institutions. Staff and residents in a youth care setting, for instance, interweave everyday concerns (meals, lessons, breaks, meetings, or other mundane but concerted projects) with interpersonal disputes. The institutionalization of conflicts refers to the resolution or settlement of a conflict when it has been passed on to an institution . However, delegation to institutions brings about

10472-571: Is presented in Peter Wallensteen's book Understanding Conflict Resolution : Conflict resolution is a social situation where the armed conflicting parties in a (voluntarily) agreement resolve to live peacefully with – and/or dissolve – their basic incompatibilities and henceforth cease to use arms against one another. The "conflicting parties" concerned in this definition are formally or informally organized groups engaged in intrastate or interstate conflict. 'Basic incompatibility' refers to

10626-507: Is the initiation of communication between the conflicting parties, often through mediation. Accompanying conditions are described by the Harvard Concept . Alternatively, the moderation cycle according to Josef W. Seifert can be followed. Furthermore, I-messages can be alternated with active listening according to Thomas Gordon or nonviolent communication according to Marshall B. Rosenberg can be used to depersonalize

10780-418: Is the label for the variety of ways by which people handle grievances—standing up for what they consider to be right and against what they consider to be wrong. Those ways include such diverse phenomena as gossip, ridicule, lynching, terrorism, warfare, feuding, genocide, law, mediation, and avoidance. Which forms of conflict management will be used in any given situation can be somewhat predicted and explained by

10934-489: Is the process by which two or more parties engaged in a disagreement, dispute or debate reach an agreement resolving it. It involves a series of stages, involved actors, models and approaches that may depend on the kind of confrontation at stake and the surrounded social and cultural context. However, there are some general actions and personal skills that may be very useful when facing a conflict to solve (independently of its nature), e.g. an open minded orientation able to analyze

11088-400: Is the study of negotiation during conflict and strategic behavior that results in the development of "conflict behavior". This idea is based largely on game theory . In "A Reorientation of Game Theory", Schelling discusses ways in which one can redirect the focus of a conflict in order to gain advantage over an opponent. Within peace and conflict studies a definition of conflict resolution

11242-492: Is thought to be completely deserving of its accomplishments. Admiration is thought to be most likely to arise when a member of the in-group can take pride in the accomplishments of the out-group, and when the out-group achieving does not interfere with the in-group. Groups often exhibit more competitive behavior than individuals within a group do with each other. Merely perceiving one's own group identity already favors discrimination against foreign groups. When individuals with

11396-536: Is used, among other things, in the event of a very strong escalation of a conflict between states or paramilitary groups. It is a competitive system with comparatively strong damages and collateral damages and is therefore used as a last resort. Early written works on military conflict resolution are The Art of War by Sunzi and On War by Carl von Clausewitz . A divorce is a judicial conflict management system. If there are children, sometimes mediation, counseling or child protective services are used following

11550-450: The payoffs for each outcome. (Eric Rasmusen refers to these four "essential elements" by the acronym "PAPI".) A game theorist typically uses these elements, along with a solution concept of their choosing, to deduce a set of equilibrium strategies for each player such that, when these strategies are employed, no player can profit by unilaterally deviating from their strategy. These equilibrium strategies determine an equilibrium to

11704-573: The Brouwer fixed-point theorem on continuous mappings into compact convex sets , which became a standard method in game theory and mathematical economics . His paper was followed by Theory of Games and Economic Behavior (1944), co-written with Oskar Morgenstern , which considered cooperative games of several players. The second edition provided an axiomatic theory of expected utility , which allowed mathematical statisticians and economists to treat decision-making under uncertainty. Game theory

11858-1216: The North-South conflict and the East-West conflict . Other examples are territorial conflicts such as the Kosovo War , the Iraq-Iran War , the Middle East conflict , the China-Taiwan conflict and the Korean Conflict . Likewise, conflicts can be categorised according to the people involved. Areas in which conflicts frequently occur are, for example, in the family , between parents, between siblings or between parents and children, among friends and acquaintances, in groups , in school , in nature , in business between companies, employers or employees, in science , between generations ( generational conflict ), between ethnic groups (ethnic conflict) or within or between states (see peace research ). Conflicts are not static events in themselves, but develop

12012-748: The Shapley value were developed. The 1950s also saw the first applications of game theory to philosophy and political science . The first mathematical discussion of the prisoner's dilemma appeared, and an experiment was undertaken by mathematicians Merrill M. Flood and Melvin Dresher , as part of the RAND Corporation 's investigations into game theory. RAND pursued the studies because of possible applications to global nuclear strategy . In 1965, Reinhard Selten introduced his solution concept of subgame perfect equilibria , which further refined

12166-474: The University of Oxford , inter-group conflict was so 'heated' that it became mutually destructive and intractable, resulting in organizational collapse. Out-group-directed emotions can be expressed both verbally and non-verbally, and according to the stereotype content model, are dictated by two dimensions: the perceived warmth (friendliness) and competence of the other group (skillfulness). Depending on

12320-404: The outcome has net results greater or less than zero. Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another. Furthermore, constant-sum games correspond to activities like theft and gambling, but not to the fundamental economic situation in which there are potential gains from trade . It is possible to transform any constant-sum game into

12474-614: The 1964 work Managerial Grid by Jane Srygley Mouton and Robert Rogers Blake . The two variables deal on the one hand with the question of whether the goals or interests of the two conflict parties are achieved and on the other hand with the question of how cooperativity is maintained. Kenneth W. Thomas and Ralph H. Kilmann published a rating system in 1974. It extends the model to include compromise-seeking behavior and quantifies five typical conflict styles ( competitive , collaborating , compromise seeking, avoiding and accommodating ) in questionnaires, which give different values for

12628-576: The Nash equilibrium. Later he would introduce trembling hand perfection as well. In 1994 Nash, Selten and Harsanyi became Economics Nobel Laureates for their contributions to economic game theory. In the 1970s, game theory was extensively applied in biology , largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy . In addition, the concepts of correlated equilibrium , trembling hand perfection and common knowledge were introduced and analyzed. In 1994, John Nash

12782-495: The Theory of the Game of Chess ), which proved that the optimal chess strategy is strictly determined . The work of John von Neumann established game theory as its own independent field in the early-to-mid 20th century, with von Neumann publishing his paper On the Theory of Games of Strategy in 1928. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets , which became

12936-402: The actions of one's own group, but also in a devaluation of the actions of other groups. This also includes distorted generalizations and stereotypes attributed to the other group. It involves both deindividuation (opponents are only perceived as part of a homogeneous group, not as individuals), and dehumanization (opponents are perceived as subhuman). In an experiment, more than half of

13090-436: The actions of the other players. However, there are many situations in game theory where participants do not fully understand the characteristics of their opponents. Negotiators may be unaware of their opponent's valuation of the object of negotiation, companies may be unaware of their opponent's cost functions, combatants may be unaware of their opponent's strengths, and jurors may be unaware of their colleague's interpretation of

13244-564: The balance of power in their favor, and it is typical for multiparty conflicts to reduce to two-party blocks over time. Coalitions contribute to the conflict because they draw more members of the group into the affray. Individuals in coalitions work not only to ensure their own outcomes but also to worsen outcomes of non-coalition members. Those who are excluded from the coalition react with hostility and try to regain power by forming their own coalition. Thus, coalitions need to be constantly maintained through strategic bargaining and negotiation. It

13398-408: The case of avoiding behavior, more questions should be asked and more attention should be paid to the participation of these persons in the conflict resolution and to their immaterial interests (such as recognition and autonomy ). In the conversation, a reminder can be given for motivation that the processing of the conflict serves the satisfaction of the interests of both sides. The second step

13552-559: The case of mutually collaborative or mutually competitive conflict styles. To facilitate a change of positions in a conflict party, face-saving bridges should be built, e.g., by discussing what has already changed since the beginning of conflict resolution or by introducing common fair behavioral norms. Escalating behavior should not be reacted to immediately, to give the person or persons time to regain emotional self-control , making them more accessible to arguments and avoiding mutual escalation. Anger can be reduced by an apology , humor ,

13706-433: The closed-loop strategies are found using Bellman's Dynamic Programming method. A particular case of differential games are the games with a random time horizon . In such games, the terminal time is a random variable with a given probability distribution function. Therefore, the players maximize the mathematical expectation of the cost function. It was shown that the modified optimization problem can be reformulated as

13860-568: The concept of incentive compatibility . In 2012, Alvin E. Roth and Lloyd S. Shapley were awarded the Nobel Prize in Economics "for the theory of stable allocations and the practice of market design". In 2014, the Nobel went to game theorist Jean Tirole . A game is cooperative if the players are able to form binding commitments externally enforced (e.g. through contract law ). A game

14014-401: The conflict if the opponent decides to react in the same way (even if it was not the original intention); it does not allow to take advantage in a productive way of the other side's position and, last but not least, taking this approach may require a lot of energy and be exhausting to some individuals. Collaboration involves an attempt to work with the other part involved in the conflict to find

14168-481: The conflict is a short time one. However, not acting may be interpreted as an agreement and therefore it may lead to weakening or losing a previously gained position with one or more parties involved. Furthermore, when using withdrawing as a strategy more time, skills and experiences together with other actions may need to be implemented. Smoothing is accommodating the concerns of others first of all, rather than one's own concerns. This kind of strategy may be applied when

14322-513: The conflict lead to conflicts between two groups. When a conflict occurs not just between two individuals (interpersonal conflict), but between two or more groups (intergroup conflict), additional effects of group dynamics come into play. Five typical emotions have been identified in groups that contribute to escalation: superiority , injustice , vulnerability , mistrust , and helplessness. Additionally, envy , contempt , pity and admiration can also occur between groups. Envy results when

14476-423: The continued existence of a mutually enticing opportunity (MEO) and resolution of substantive grievances. Changes in the perceived cost-benefit analysis can result in resolution of intractable or decade-long conflicts, such as The Troubles . The Ripeness theory has been criticized for limited predictivity when time and conditions are ripe for peace. One theory discussed within the field of peace and conflict studies

14630-463: The continuous pursuit and evasion game are continuous games where the evolution of the players' state variables is governed by differential equations . The problem of finding an optimal strategy in a differential game is closely related to the optimal control theory. In particular, there are two types of strategies: the open-loop strategies are found using the Pontryagin maximum principle while

14784-425: The differences between sequential and simultaneous games are as follows: An important subset of sequential games consists of games of perfect information. A game with perfect information means that all players, at every move in the game, know the previous history of the game and the moves previously made by all other players. An imperfect information game is played when the players do not know all moves already made by

14938-399: The differences of which to the other conflict party should be balanced as much as possible. Then a win-win solution for the conflict can be developed together. To resolve conflicts, Thomas L. Ruble and Kenneth W. Thomas and later Whetten and Cameron investigated the possible strategies in case of conflict. The variables assertiveness and cooperativity are based on the results in

15092-471: The differences. Moreover, anger is often contagious, because a person who is met with anger reacts in turn more often angrily. Likewise, behaviors such as hostile, overly aggressive, choleric, conflict-avoiding, evasive, passive-aggressive, nagging or accusing (without changing anything), non-changing, annoying, pessimistic, superior or indecisive behavior can make conflict resolution difficult. The attribution of presumed strengths, attitudes, and values to

15246-768: The different point of views and perspectives involved, as well as an ability to empathize, carefully listen and clearly communicate with all the parts involved. Sources of conflict may be so many, depending on the particular situation and the specific context, but some of the most common include: Personal differences such as values, ethics, personalities, age, education, gender, socioeconomic status, cultural background, temperament, health, religion, political beliefs, etc. Thus, almost any social category that serves to differentiate people may become an object of conflict when it does negatively diverge with people who do not share it. Clashes of ideas, choices or actions. Conflict occurs when people does not share common goals, or common ways to reach

15400-1000: The difficulty of finding an optimal strategy stems from the multiplicity of possible moves are called combinatorial games. Examples include chess and Go . Games that involve imperfect information may also have a strong combinatorial character, for instance backgammon . There is no unified theory addressing combinatorial elements in games. There are, however, mathematical tools that can solve some particular problems and answer some general questions. Games of perfect information have been studied in combinatorial game theory , which has developed novel representations, e.g. surreal numbers , as well as combinatorial and algebraic (and sometimes non-constructive ) proof methods to solve games of certain types, including "loopy" games that may result in infinitely long sequences of moves. These methods address games with higher combinatorial complexity than those usually considered in traditional (or "economic") game theory. A typical game that has been solved this way

15554-576: The dimensions of conflict in the way the conflict is processed. Cognitive resolution is the way disputants understand and view the conflict, with beliefs, perspectives, understandings and attitudes. Emotional resolution is in the way disputants feel about a conflict, the emotional energy. Behavioral resolution is reflective of how the disputants act, their behavior. Ultimately a wide range of methods and procedures for addressing conflict exist, including negotiation , mediation , mediation-arbitration, diplomacy , and creative peacebuilding . Dispute resolution

15708-443: The dispute. More specifically, a mediator is defined as a person who attempts to resolve a conflict between two group members by intervening in this conflict. Put simply, the mediator can be thought of as a disinterested guide directs the disputants through the process of developing a solution to a disagreement. For conflicts with negative interpersonal relationships on a low escalation level, relationship building can help transform

15862-534: The equilibrium school, introducing equilibrium coarsening and correlated equilibria, and developing an extensive formal analysis of the assumption of common knowledge and of its consequences. In 2007, Leonid Hurwicz , Eric Maskin , and Roger Myerson were awarded the Nobel Prize in Economics "for having laid the foundations of mechanism design theory". Myerson's contributions include the notion of proper equilibrium , and an important graduate text: Game Theory, Analysis of Conflict . Hurwicz introduced and formalized

16016-443: The evidence at trial. In some cases, participants may know the character of their opponent well, but may not know how well their opponent knows his or her own character. Bayesian game means a strategic game with incomplete information. For a strategic game, decision makers are players, and every player has a group of actions. A core part of the imperfect information specification is the set of states. Every state completely describes

16170-449: The forms of conflict (e.g., integrity-based vs. competence-based conflict) to the mode of conflict resolution and the negotiation and repair approaches used by organizations. They have also observed the role of important moderating factors such as the type of contractual arrangement, the level of trust between organizations, or the type of power asymmetry. Conflict management refers to the long-term management of intractable conflicts. It

16324-412: The game pictured in this section's graphic is asymmetric despite having identical strategy sets for both players. Zero-sum games (more generally, constant-sum games) are games in which choices by players can neither increase nor decrease the available resources. In zero-sum games, the total benefit goes to all players in a game, for every combination of strategies, and always adds to zero (more informally,

16478-559: The game. For some problems, different approaches to modeling stochastic outcomes may lead to different solutions. For example, the difference in approach between MDPs and the minimax solution is that the latter considers the worst-case over a set of adversarial moves, rather than reasoning in expectation about these moves given a fixed probability distribution. The minimax approach may be advantageous where stochastic models of uncertainty are not available, but may also be overestimating extremely unlikely (but costly) events, dramatically swaying

16632-446: The great strength of the nondirective approach lies in its simplicity, its effectiveness, and that it deliberately avoids the manager-counselor's diagnosing and interpreting emotional problems, which would call for special psychological training. Listening to staff with sympathy and understanding is unlikely to escalate the problem, and is a widely used approach for helping people cope with problems that interfere with their effectiveness in

16786-469: The inquisitorial or arbitration procedure, with parents or a supervisor). Furthermore, a vote or a judicial judgment is often carried out as a competitive procedure, in which the interests of the larger group or the right-preserving side are served first. Likewise, a concession by one side can resolve the conflict if there is a willingness to do so. As a concession implies at least a partial renunciation of one's own interests with little to no compensation,

16940-399: The involves parties. Moreover, withdrawing may be also employed when someone know that the other party is totally engaged with hostility and does not want (can not) to invest further unreasonable efforts. Withdrawing may give the possibility to see things from a different perspective while gaining time and collecting further information, and specially is a low stress approach particularly when

17094-429: The issue of the conflict is much more important for the counterparts whereas for the other is not particularly relevant. It may be also applied when someone accepts that he/she is wrong and furthermore there are no other possible options than continuing an unworthy competing-pushing situation. Just as withdrawing, smoothing may be an option to find at least a temporal solution or obtain more time and information, however, it

17248-432: The last century, political theorists have been developing the theory of a global peace system that relies upon broad social and political measures to avoid war in the interest of achieving world peace . The Blue Peace approach developed by Strategic Foresight Group facilitates cooperation between countries over shared water resources, thus reducing the risk of war and enabling sustainable development. Conflict resolution

17402-410: The mathematics involved are substantially the same, e.g. using Markov decision processes (MDP). Stochastic outcomes can also be modeled in terms of game theory by adding a randomly acting player who makes "chance moves" (" moves by nature "). This player is not typically considered a third player in what is otherwise a two-player game, but merely serves to provide a roll of the dice where required by

17556-533: The measures with the conflict styles and the situations and emphasizes collaboration as a solution, the measures in the Glasl system and the Ramsbotham system are aligned with the escalation level. Conflict is a social process that is exacerbated when individual members of a group take sides in the debate. Among the methods to resolve conflict is mediation of the dispute by a group member not currently involved in

17710-454: The method for finding mutually consistent solutions for two-person zero-sum games. Subsequent work focused primarily on cooperative game theory, which analyzes optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies. In his 1938 book Applications aux Jeux de Hasard and earlier notes, Émile Borel proved a minimax theorem for two-person zero-sum matrix games only when

17864-740: The model, group members balance their concern for satisfying personal needs and interests with their concern for satisfying the needs and interests of others in different ways. The intersection of these two dimensions ultimately leads individuals towards exhibiting different styles of conflict resolution. The dual model identifies five conflict resolution styles or strategies that individuals may use depending on their dispositions toward pro-self or pro-social goals. Avoidance conflict style Accommodating conflict style Competitive conflict style Conciliation conflict style Cooperation conflict style Relational dialectics theory (RDT), introduced by Leslie Baxter and Barbara Matgomery (1988), explores

18018-458: The most inaccurate in their perception of opponents' motivation. They often think that others compete with them when in fact, there is no competition going on. Competitors are also more biased in their search for information that confirms their suspicions that others compete with them. They also tend to deliberately misrepresent their intentions, sometimes claiming to be more cooperatively oriented than they actually are. People use soft tactics at

18172-501: The nature of governance. Also, this methodology has been applied to capture conflict styles on the Korean Peninsula and dynamics of negotiation processes. The dual concern model of conflict resolution is a conceptual perspective that assumes individuals' preferred method of dealing with conflict is based on two underlying themes or dimensions: concern for self ( assertiveness ) and concern for others ( empathy ). According to

18326-407: The nature of the relationship and improve the communication. As mediation depends on meeting together peacefully, it is more successful in conflicts with low levels of escalation where there is still a will to work on an agreement. Although the tendency will be for group members who are uninvolved in the dispute to remain uninvolved, in some cases, the sheer intensity of the conflict may escalate to

18480-412: The necessary motivations to pursue peace. Therefore, the sides in a conflict will either not engage in peace negotiation, or any peace will be short-lived. Approached in game-theoretical terms, Zartman argues that the presence of an mutually hurting stalemate and a means of escaping the stalemate transform conflicts from a prisoner's dilemma to a chicken game . The durability of ceasefires can depend on

18634-551: The need for conflict resolution practitioners to work in a variety of settings such as in businesses, court systems, government agencies, nonprofit organizations, and educational institutions throughout the world. Democracy has a positive influence on conflict resolution. According to the Cambridge dictionary, a basic definition of conflict is: "an active disagreement between people with opposing opinions or principles." Conflicts such as disagreements may occur at any moment, being

18788-482: The opponent such as a simultaneous move game. Examples of perfect-information games include tic-tac-toe , checkers , chess , and Go . Many card games are games of imperfect information, such as poker and bridge . Perfect information is often confused with complete information , which is a similar concept pertaining to the common knowledge of each player's sequence, strategies, and payoffs throughout gameplay. Complete information requires that every player know

18942-456: The other conflict party is often distorted during a conflict. Likewise, there is often a false attribution of whether the problem arises from the situation or the character of the participants. As a conflict escalates, the tactics used by each side become more confrontational (harder). However, there are situations where the threatened party fares better when a threat is not met with a counter-threat. A too dominant negotiation style can provoke

19096-530: The other, the criticized person or group feels justified in doing the same. In conflict situations, opponents often follow the norm of rough reciprocity, i.e. they give too much (overmatching) or too little (undermatching) in return. At low levels of conflict, opponents overmatch their threats, while at high levels of conflict they undermatch their threats. Overmatching may serve as a strong warning, while undermatching may be used to send conciliatory messages. When conflicts erupt, group members use coalitions to shift

19250-447: The out-group can never be resolved. Out-groups that are believed by the in-group to be high in warmth but low in competence are pitied. Usually pitied groups are lower in status than the in-group and are not believed to be responsible for their failures. Admiration occurs when an out-group is taken to be high in both warmth and competence, however, admiration is very rare because these two conditions are seldom met. An admired out-group

19404-493: The out-group is perceived to have high competence, but low warmth. Envious groups are usually jealous of another group's symbolic and tangible achievements and view that group as competition. Contempt results when the out-group is taken to be low in both competence and warmth. According to Forsyth, contempt is one of the most frequent intergroup emotions. In this situation, the out-group is held responsible for its own failures. In-group members also believe that their conflict with

19558-407: The outcome and decisions of other players. This need not be perfect information about every action of earlier players; it might be very little knowledge. For instance, a player may know that an earlier player did not perform one particular action, while they do not know which of the other available actions the first player actually performed. The difference between simultaneous and sequential games

19712-513: The outset of the conflict, but as it escalates, tactics become stronger and harder. To demonstrate this phenomenon, Mikolic, Parker, and Pruitt (1997) simulated a conflict situation by creating a " birthday card factory" with study participants who were paid a small amount for each card they manufactured using paper, colored markers, and ribbons. The work went well until researchers' confederate who posed as another participant started hoarding production materials. Initially, group members tried to solve

19866-576: The participants opted for a choice with less reward if the process was perceived as fair in return. A key player in inter-group relations and conflict is the collective sentiment a person's own group (in-group) feels toward another group (out-group). These inter-group emotions are usually negative, and range in intensity from feelings of discomfort when interacting with a member of a certain other group to full on hatred for another group and its members. For example, in Fischer's organizational research at

20020-500: The parties involved, such as in mediations or collective bargaining , to violent confrontations such as in interstate wars or civil wars . "Between" these are the variants of lawful or courtly clarification, which by no means have to take the form of "mud fights", but can be handled as " professional delegation " of the problem to lawyers , in order to relieve oneself from the time-consuming and strenuous clarification procedure. Many conflicts can be resolved without escalation by

20174-410: The parties involved. If the conflict parties do not come to a solution themselves, accompanying measures can be taken by third parties. The goal of conflict resolution is an effective and lasting solution to the conflict. This is achieved through the satisfaction of all parties involved, which ideally results in constructively working together on the problem (collaboration, cooperation). In addition,

20328-472: The pay-off matrix is symmetric and provided a solution to a non-trivial infinite game (known in English as Blotto game ). Borel conjectured the non-existence of mixed-strategy equilibria in finite two-person zero-sum games , a conjecture that was proved false by von Neumann. In 1950, John Nash developed a criterion for mutual consistency of players' strategies known as the Nash equilibrium , applicable to

20482-458: The perceived degree of warmth and competence, the stereotype content model predicts four basic emotions that could be directed toward the out-group (Forsyth, 2010). Although the involved parties may hope to reach a solution to their dispute quickly, psychological and interpersonal factors can frustrate their attempts to control the conflict, and in this case, conflict escalation occurs. Conflict escalation "can be understood as an intensification of

20636-457: The personal inclination to the five typical conflict styles. A collaboration (cooperation) in principle allows both the achievement of the goals of both sides and a good handling. However, not every style leads to an acceptable result in every situation. For example, a collaboration does not work if the goals of the two conflict parties are immutable and mutually exclusive. The different styles have different advantages and disadvantages. Depending on

20790-416: The point where mediation is unavoidable and still feasible. Third party mediation of the conflict opens avenues for communication between group members in conflict. It allows members to express their opinions and request clarification of other member's standpoints while the mediator acts as a form of protection against any shame or "loss of face" that either disputant may experience. This can be done by shedding

20944-406: The possible strategies available to players due to the possibility of external enforcement of cooperation. A symmetric game is a game where each player earns the same payoff when making the same choice. In other words, the identity of the player does not change the resulting game facing the other player. Many of the commonly studied 2×2 games are symmetric. The standard representations of chicken ,

21098-412: The prisoner's dilemma, and the stag hunt are all symmetric games. The most commonly studied asymmetric games are games where there are not identical strategy sets for both players. For instance, the ultimatum game and similarly the dictator game have different strategies for each player. It is possible, however, for a game to have identical strategies for both players, yet be asymmetric. For example,

21252-406: The problem with statements and requests. When these methods failed they shifted to demands and complaints, and then to threats, abuse, and anger. Although hard tactics can overwhelm the opponent, they often intensify conflicts. Morton Deutsch and Robert Krauss (1960) used trucking game experiment to demonstrate that capacity to threaten others intensifies conflict. They also showed that establishing

21406-416: The recent past. Such rules may feature imitation, optimization, or survival of the fittest. In biology, such models can represent evolution , in which offspring adopt their parents' strategies and parents who play more successful strategies (i.e. corresponding to higher payoffs) have a greater number of offspring. In the social sciences, such models typically represent strategic adjustment by players who play

21560-425: The represented group/organization's rights), resist aggression and pressure. It may be also considered a suitable option when a quick resolution is required and using force is justified (e.g. in a life-threatening situation, to stop an aggression), and as a very last resort to resolve a long-lasting conflict. However, forcing may also negatively affect the relationship with the opponent in the long run; may intensified

21714-417: The respective parties to the conflict not only have the right, but even the duty to assist, and they generate further conflicts. The justice system is a national competitive system (interest of one party is to be served) for the regulation of conflicts. The procedures are divided into criminal procedures and civil procedures . The procedures are used when a legal claim is to be negotiated. The military

21868-486: The situation and people in the situation. During the conflict, opponents' inferences about each other's strengths, attitudes, values, and personal qualities tend to be largely distorted. During the conflict, people explain their opponents' actions in ways that make the problem worse. Fundamental attribution error occurs when one assumes that opponents' behavior was caused by personal (dispositional) rather than situational (environmental) factors. When conflict continues for

22022-422: The situation, different conflict styles can be considered desirable to achieve the best results. Thomas and Kilmann distinguish five typical conflict styles: Limited resources can be distributed either according to the previous investment of time, energy and resources, according to equal shares , according to power ratios or according to need . A decision can be reached using various procedures. Ideally,

22176-445: The social structure—or social geometry—of the case. Conflict management is often considered to be distinct from conflict resolution. In order for actual conflict to occur, there should be an expression of exclusive patterns which explain why and how the conflict was expressed the way it was. Conflict is often connected to a previous issue. Resolution refers to resolving a dispute to the approval of one or both parties, whereas management

22330-408: The solution or dissolution of a conflict in different situations. While the first-mentioned stages are anti- or confrontational in character, the last-mentioned stages represent forms of constructive conflict resolution - with consensus as the highest (to be learned) form. Paul Graham divided forms of argument hierarchically according to their escalation potential and the quality of the argument. In

22484-404: The strategies and payoffs available to the other players but not necessarily the actions taken, whereas perfect information is knowledge of all aspects of the game and players. Games of incomplete information can be reduced, however, to games of imperfect information by introducing " moves by nature ". One of the assumptions of the Nash equilibrium is that every player has correct beliefs about

22638-452: The strategy in such scenarios if it is assumed that an adversary can force such an event to happen. (See Black swan theory for more discussion on this kind of modeling issue, particularly as it relates to predicting and limiting losses in investment banking.) General models that include all elements of stochastic outcomes, adversaries, and partial or noisy observability (of moves by other players) have also been studied. The " gold standard "

22792-450: The use of more assertive or more involving approaches. It may be useful when reaching temporary settlement on complex issues and as a first step when the involved parties do not know each other well or have not yet developed a high level of mutual trust. Compromising may be a faster way to solve things when time is a factor. The level of tensions can be lower as well, but the result of the conflict may be also less satisfactory. If this method

22946-500: The ways in which people in relationships use verbal communication to manage conflict and contradiction as opposed to psychology. This concept focuses on maintaining a relationship even through contradictions that arise and how relationships are managed through coordinated talk. RDT assumes that relationships are composed of opposing tendencies, are constantly changing, and tensions arises from intimate relationships. The main concepts of RDT are: Strategy of conflict, by Thomas Schelling ,

23100-490: The workplace. Conflict resolution as both a professional practice and academic field is highly sensitive to cultural practices. In Western cultural contexts, such as Canada and the United States , successful conflict resolution usually involves fostering communication among disputants, problem solving, and drafting agreements that meet underlying needs. In these situations, conflict resolvers often talk about finding

23254-724: The ‘‘dual concern model’’, conflict types are divided along the two dimensions: orientation towards one's own goal or orientation towards the goal of the conflict partner. Personality tests for conflict behavior are the Kraybill Conflict Style Inventory, the open-source licensed "Ethics Position Questionnaire" and the Thomas-Kilmann Conflict Mode Instrument . Further, more general and comprehensive personality tests are Leadership Derailers , Social value orientation , Hexaco-PI-R and NEO-PI-R , which also include

23408-762: Was awarded the Nobel Memorial Prize in the Economic Sciences for his contribution to game theory. Nash's most famous contribution to game theory is the concept of the Nash equilibrium, which is a solution concept for non-cooperative games . A Nash equilibrium is a set of strategies, one for each player, such that no player can improve their payoff by unilaterally changing their strategy. In 2005, game theorists Thomas Schelling and Robert Aumann followed Nash, Selten, and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of evolutionary game theory . Aumann contributed more to

23562-459: Was considered in the economics literature by Boyan Jovanovic and Robert W. Rosenthal , in the engineering literature by Peter E. Caines , and by mathematicians Pierre-Louis Lions and Jean-Michel Lasry. The games studied in game theory are well-defined mathematical objects. To be fully defined, a game must specify the following elements: the players of the game, the information and actions available to each player at each decision point, and

23716-627: Was developed extensively in the 1950s, and was explicitly applied to evolution in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. John Maynard Smith was awarded the Crafoord Prize for his application of evolutionary game theory in 1999, and fifteen game theorists have won the Nobel Prize in economics as of 2020, including most recently Paul Milgrom and Robert B. Wilson . In 1713,

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