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A trick-taking game is a card- or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks , which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge , whist , and spades , or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle , the tarot family, briscola , and most evasion games like hearts .

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115-441: The Camrose Trophy or "The Camrose" is an annual bridge competition among open teams representing the home nations of Great Britain and Ireland: England ( EBU ), Northern Ireland (NIBU), Republic of Ireland (CBAI), Scotland (SBU) and Wales (WBU). As such it is the open teams-of-four component of the "Home Internationals" organised by Bridge Great Britain . The competition was first held in 1937, but it did not become

230-418: A packet. The cards apportioned to each player are collectively known as that player's hand and are only known to the player. Some games involve a set of cards that are not dealt to a player's hand. These cards form the stock. (see below) It is generally good manners to leave one's cards on the table until the deal is complete. The player sitting one seat after the declarer (one with the highest bid and not

345-452: A tarot deck. The trionfi/tarots formed essentially a fifth suit without the ordinary ranks but consisting of trumps in a fixed hierarchy. One can get a similar effect by declaring all cards of a fixed or randomly determined suit to be trumps. This method, originating with triomphe , is still followed by a number of modern trick-taking games that do not involve an auction. Trumps were retroactively added to some games, such as trappola . It

460-418: A card at the start of the game; the player who draws the highest card deals first. The second highest card becomes the dealer's partner and takes the chair on the opposite side of the table. They play against the other two. The deck is shuffled and cut, usually by the player to the left of the dealer, before dealing. Players take turns to deal, in clockwise order. The dealer deals the cards clockwise, one card at

575-495: A card of the suit led), in the first phase of trick-play (before the stock is empty) players generally need not follow suit. A widespread game of this type is the Marriage group . In a contract game the winning and scoring conditions are not fixed but are chosen by one of the players after seeing their hand. In such games, players make bids depending on the number of tricks or card points they believe they can win during play of

690-435: A card played early to a trick will win or lose. When all cards have been played, the number or contents of the tricks won by each player is tallied and used to update the score. Scoring based on the play of tricks varies widely between games. In most games either the number of tricks a player or partnership has won ( plain-trick games), or the value of certain cards that the player has won by taking tricks ( point-trick games)

805-422: A certain combination of high cards), although some are common between the two. A larger bonus is awarded if the declaring side makes a small slam or grand slam, a contract of 12 or 13 tricks respectively. If the declaring side is not vulnerable, a small slam gets 500 points, and a grand slam 1000 points. If the declaring side is vulnerable, a small slam is 750 points and a grand slam is 1,500. In rubber bridge,

920-400: A contract in hearts or spades. For a contract in notrump, the declaring side is awarded 40 points for the first odd trick and 30 points for the remaining odd tricks. Contract points are doubled or quadrupled if the contract is respectively doubled or redoubled. In rubber bridge, a partnership wins one game once it has accumulated 100 contract points; excess contract points do not carry over to

1035-507: A game called "La Triomphe" in one of his works. Also Juan Luis Vives , in his Linguae latinae exercitio (Exercise in the Latin language) of 1539 has a dialogue on card games, where the characters play 'Triumphus hispanicus' (Spanish Triumph). Bridge departed from whist with the creation of "Biritch" in the 19th century and evolved through the late 19th and early 20th centuries to form the present game. The first rule book for bridge, dated 1886,

1150-422: A good final contract in the auction (or deciding to let the opponents declare the contract). This is a difficult problem: the two players in a partnership must try to communicate enough information about their hands to arrive at a makeable contract, but the information they can exchange is restricted – information may be passed only by the calls made and later by the cards played, not by other means; in addition,

1265-458: A meaning that reflects the call; a natural bid intuitively showing hand or suit strength based on the level or suit of the bid, and a natural double expressing that the player believes that the opposing partnership will not make their contract. By contrast, a conventional (artificial) call offers and/or asks for information by means of pre-agreed coded interpretations, in which some calls convey very specific information or requests that are not part of

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1380-399: A player bids, doubles, or redoubles, every other player has passed, in which case the action proceeds to the play; or every player has passed and no bid has been made, in which case the round is considered to be "passed out" and not played. The player from the declaring side who first bid the denomination named in the final contract becomes declarer. The player left to the declarer leads to

1495-422: A player unable to satisfy any other instruction is at liberty to play any card. Usually a low-ranking card or one from a short suit is sacrificed. The former is used to protect a higher ranking card while the latter is to help void a suit so as to allow trumping a future trick. For example, consider the following Whist hand, in a game where diamonds ♦ are the trump: North leads the deal with K♠ . Now, all

1610-567: A published standard is The Laws of Rubber Bridge as published by the American Contract Bridge League. The majority of rules mirror those of duplicate bridge in the bidding and play and differ primarily in procedures for dealing and scoring. In 2001, the WBF promulgated a set of laws for online play. Bridge is a game of skill played with randomly dealt cards, which makes it also a game of chance , or more exactly,

1725-411: A suit, the ace is ranked highest followed by the king, queen and jack and then the ten through to the two. In a deal where the auction has determined that there is no trump suit, the trick must be won by a card of the suit led. In a deal with a trump suit, cards of that suit are superior in rank to any of the cards of any other suit. If one or more players plays a trump to a trick when void in the suit led,

1840-463: A table. Millions of people play bridge worldwide in clubs, tournaments , online and with friends at home, making it one of the world's most popular card games , particularly among seniors . The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of deals , each progressing through four phases. The cards are dealt to

1955-409: A tactical game with inbuilt randomness, imperfect knowledge and restricted communication. The chance element is in the deal of the cards; in duplicate bridge some of the chance element is eliminated by comparing results of multiple pairs in identical situations. This is achievable when there are eight or more players, sitting at two or more tables, and the deals from each table are preserved and passed to

2070-466: A time. Normally, rubber bridge is played with two packs of cards and whilst one pack is being dealt, the dealer's partner shuffles the other pack. After shuffling the pack is placed on the right ready for the next dealer. Before dealing, the next dealer passes the cards to the previous dealer who cuts them. In duplicate bridge the cards are pre-dealt, either by hand or by a computerized dealing machine, in order to allow for competitive scoring. Once dealt,

2185-424: A trick, because the player who leads controls the suit that is led and which others must follow. The leading player playing a suit of which he has many, decreases the chance that anyone else would be able to follow suit. Playing a suit of which he has few, allows him to rid his hand of that suit, known as voiding the suit, freeing him from the restriction to follow suit when that suit is led by another player. On

2300-406: A trump suit is credited to ombre , the most popular card game of the 17th century. Rather than having a randomly selected trump suit, players can now hold an auction for it. The most popular game of the 18th-century was tarot which experienced a great revival. During this time, many tarot games were borrowed bidding over the stock ( taroc l'hombre ). In the 20th century, whist , now with bidding and

2415-489: A very large number of conventions from which players can choose; many books have been written detailing bidding conventions. Well-known conventions include Stayman (to ask the opening 1NT bidder to show any four-card major suit), Jacoby transfers (a request by (usually) the weak hand for the partner to bid a particular suit first, and therefore to become the declarer), and the Blackwood convention (to ask for information on

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2530-438: A wager of game points to be won or lost. In others, the bid is a number of tricks or card points the bidder is confident that they or their partnership will take. Either of these can also include the suit to be used as trumps during the hand. Common bids include slam (winning all the tricks), misère (losing all the tricks), ouvert (the contractor's hand is exposed), playing without using the stock or only part of it, and winning

2645-639: Is Biritch, or Russian Whist written by John Collinson, an English financier working in Ottoman Constantinople . It and his subsequent letter to The Saturday Review dated 28 May 1906, document the origin of Biritch as being the Russian community in Constantinople. The word biritch is thought to be a transliteration of the Russian word Бирюч (бирчий, бирич), an occupation of a diplomatic clerk or an announcer. Another theory

2760-476: Is Karnöffel, where specific ranks of one suit were named Karnöffel, Devil, Pope etc. and subject to an elaborate system of variable powers. However, these were not trumps in the sense of a suit whose cards uniformly beat all other suit cards. Around 1440 in Italy, special cards called trionfi were introduced with such a function. These special cards are now known as tarots , and a deck augmented by tarots as

2875-909: Is added to the game and makes it more difficult to cheat if the trump suit is only chosen after dealing. In some games, in addition to or separately from a trump suit, certain fixed cards are always the highest trumps, e.g. the Jacks in Skat , the Jacks or Jokers in Euchre , and the Rook Bird card in Rook . They are called matadors after the high trumps in Ombre . Matadors either have high point values or special abilities as in Spoil Five where they can revoke legally. Some games have more than one trump suit, such as

2990-564: Is assigned to each seat, so that one partnership sits in North and South, while the other sits in West and East. The cards may be freshly dealt or, in duplicate bridge games, pre-dealt. All that is needed in basic games are the cards and a method of keeping score, but there is often other equipment on the table, such as a board containing the cards to be played (in duplicate bridge), bidding boxes , or screens . In rubber bridge each player draws

3105-468: Is at the heart of bidding in bridge. A number of basic rules of thumb in bridge bidding and play are summarized as bridge maxims . A bidding system is a set of partnership agreements on the meanings of bids. A partnership's bidding system is usually made up of a core system, modified and complemented by specific conventions (optional customizations incorporated into the main system for handling specific bidding situations) which are pre-chosen between

3220-428: Is featured. More often, a dynamic trump suit is determined by some means, either randomly by selection of a card as in oh hell and the original form of Whist , or decided by the winner or winning bid of an auction as in contract bridge and some forms of Pinochle . In certain games, such as Rowboat and Rage, the trump suit may change during the course of the hand, even from trick to trick. Some psychological variety

3335-455: Is important. In many games such as hearts and oh hell , all players play individually against each other. In many four-player games such as bridge , euchre and spades , the players sitting opposite to each other form a fixed partnership. Some games such as pinochle are commonly played with or without partnerships, depending on the number of players. In some contract/auction games for three or more players, e.g. most tarot variants,

3450-471: Is much rarer for trumps to be removed. The invention of trumps became so popular that very few European trick-taking games exist without them. This did not stop the two-handed piquet from becoming the most popular card game in Europe during the 16th century. Parlett suggests the invention of trumps let players in games involving more than two a greater chance of heading a trick. The invention of bidding for

3565-452: Is named for the national bridge federation; thus "Wales" and "Welsh Bridge Union" both entered in 2011. Since 2005 a double round-robin is scheduled on two weekends. With six teams, each weekend comprises five rounds of three head-to-head matches, a single round-robin. A match is now 32 deals scored at IMPs and converted to victory points (VP) . So every team plays 320 deals in the entire event, 64 against each of its rivals. Before 2005,

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3680-419: Is no difference in score between a 1 ♠ and a 7 ♠ final bid, as the bonus for rubber, small slam or grand slam depends on the number of tricks taken rather than the number of tricks bid. The modern game of contract bridge was the result of innovations to the scoring of auction bridge by Harold Stirling Vanderbilt and others. The most significant change was that only the tricks contracted for were scored below

3795-405: Is no trump suit for that hand. Making such a contract is regarded as harder to accomplish. In most cases for "no trump" deals, any card other than the leading suit played has no value. In some games such as Oh, hell , where the player may need to not get more tricks to win, playing cards other than the leading suit can be useful. In some games such as Piquet , Tarocchini , and Belote , before

3910-494: Is permitted. The cards are then played , the declaring side trying to fulfill the contract, and the defenders trying to stop the declaring side from achieving its goal. The deal is scored based on the number of tricks taken, the contract, and various other factors which depend to some extent on the variation of the game being played. Rubber bridge is the most popular variation for casual play, but most club and tournament play involves some variant of duplicate bridge , where

4025-526: Is played in clubs and tournaments, which can gather as many as several hundred players. Duplicate bridge is a mind sport , and its popularity gradually became comparable to that of chess , with which it is often compared for its complexity and the mental skills required for high-level competition. Bridge and chess are the only "mind sports" recognized by the International Olympic Committee , although they were not found eligible for

4140-552: Is that British soldiers invented the game bridge while serving in the Crimean War , and named it after the Galata Bridge , which they crossed on their way to a coffeehouse to play cards. Biritch had many significant bridge-like developments: dealer chose the trump suit, or nominated his partner to do so; there was a call of "no trumps" ( biritch ); dealer's partner's hand became dummy; points were scored above and below

4255-534: Is the career leader with 114 matches played (through 2023). Totals taken from the BGB website and exclude any matches as non-playing captain. Trophies are awarded for each match, in addition to the overall trophy. Contract bridge Contract bridge , or simply bridge , is a trick-taking card game using a standard 52-card deck . In its basic format, it is played by four players in two competing partnerships , with partners sitting opposite each other around

4370-548: The Cultural Revolution . Certain actions in trick-taking games with three or more players always proceed in the same direction. In games originating in North and West Europe, including England, Russia, and the United States and Canada, the rotation is typically clockwise, i.e., play proceeds to the left. In South and East Europe, South America, and Asia it is typically anticlockwise, so that play proceeds to

4485-465: The Qing dynasty , these multi-trick games evolved into the earliest draw-and-discard games where the players' objective was to form melds and "go out" rather than capture the opponents' cards. Khanhoo is an example of a multi-trick game that became a draw-and-discard game. Multi-trick games are also probably the source for climbing games like Zheng Shangyou and dou dizhu , which first appeared during

4600-579: The Tarot card games have this rule. Some games, notably French tarot and a variation of Rook , use a special card (in French Tarot's case, the Excuse ) that can be played at any time. If not, he has the choice of playing a trump to possibly win the trick, or rough (waste) a different suit. If unable to follow suit or trump, any card can be played. Each trick must contain one card per player, and hence

4715-491: The "player" plays alone against the rest. In Doppelkopf , the two players holding the black queens are partners for that hand. Special rules are provided for the case where a single player holds both black queens. In some games not all cards are distributed to the players, and a stock remains. This stock can be referred to by different names, depending on the game; supply , talon , nest , skat , kitty , and dog are common game-specific and/or regional names. In some games

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4830-521: The 15th century; and bidding in the 17th century. According to card game researcher David Parlett , the oldest known European trick-taking game, Karnöffel , was mentioned in 1426 in the Bavarian town Nördlingen – roughly half a century after the introduction of playing cards to Europe, which were first mentioned in Spain in 1371. The oldest known game in which certain cards have additional privileges

4945-702: The American Whist League, and the United States Bridge Association. In 1935, the first officially recognized world championship was held. In 1958, the World Bridge Federation (WBF) was founded to promote bridge worldwide, coordinate periodic revision to the Laws (each ten years, next in 2027) and conduct world championships. In tournaments, " bidding boxes " are frequently used, as noted above. These avoid

5060-973: The Camrose until the following year, when Lord Camrose , owner of The Daily Telegraph , donated the trophy. The original trophy has been lost and replaced. Because of World War II the series was interrupted mid-way in 1939 and not resumed until 1946, yet the Camrose is the world's most-played international bridge series. Beside "The Camrose" (Open flight), the Home Bridge Internationals include annual series for Women from 1950 (the Lady Milne Trophy), Juniors from 1971, Under-19 from 1990 (the Peggy Bayer Trophy), and Seniors (the Teltscher Trophy) from 2008. Since 2007 there have been six rather than five teams in

5175-422: The Laws every 10 years; it also issues a Laws Commentary advising on interpretations it has rendered. In addition to the basic rules of play, there are many additional rules covering playing conditions and the rectification of irregularities, which are primarily for use by tournament directors who act as referees and have overall control of procedures during competitions. But various details of procedure are left to

5290-457: The US. Bridge is a four-player partnership trick-taking game with thirteen tricks per deal. The dominant variations of the game are rubber bridge , more common in social play; and duplicate bridge , which enables comparative scoring in tournament play. Each player is dealt thirteen cards from a standard 52-card deck. A trick starts when a player leads (i.e., plays the first card). The leader to

5405-477: The agreed-upon meaning of each call and play must be available to the opponents. Since a partnership that has freedom to bid gradually at leisure can exchange more information, and since a partnership that can interfere with the opponents' bidding (as by raising the bidding level rapidly) can cause difficulties for their opponents, bidding systems are both informational and strategic. It is this mixture of information exchange and evaluation, deduction, and tactics that

5520-447: The aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a card game. The earliest card games were trick-taking games, as evidenced by the rank-and- suit structure, originating from China and spreading westwards during the early part of the second millennium. Michael Dummett noted that these games share various features. They were played without trumps , following suit

5635-416: The bidding later – or bid a contract, specifying the level of their contract and either the trump suit or no trump (the denomination), provided that it is higher than the last bid by any player, including their partner. All bids promise to take a number of tricks in excess of six, so a bid must be between one (seven tricks) and seven (thirteen tricks). A bid is higher than another bid if either

5750-483: The cards are not re-dealt on each occasion, but the same deal is played by two or more sets of players (or "tables") to enable comparative scoring. Bridge is a member of the family of trick-taking games and is a derivative of whist , which had become the dominant such game and enjoyed a loyal following for centuries. The idea of a trick-taking, 52-card game has its first documented origins in Italy and France. The French physician and author Rabelais (1493–1553) mentions

5865-448: The cards are placed in a device called a "board" , having slots designated for each player's cardinal direction seating position. After a deal has been played, players return their cards to the appropriate slot in the board, ready to be played by the next table. The dealer opens the auction and can make the first call, and the auction proceeds clockwise. When it is their turn to call, a player may pass – but can enter into

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5980-467: The competition, to avoid having one team sit out each round. From 2007 to 2009 the sixth team was the defending champion, so there were two teams from the previous year's winning nation. England's second team won in 2009, when it was the final-round host by coincidence. Since then by design the sixth team is a second team from the final-round host nation, which follows a five-year cycle from Northern Ireland in 2010 to England in 2014. That second representative

6095-416: The concept of bidding into an auction , where partnerships compete to take a contract , specifying how many tricks they will need to take in order to receive points, and also specifying the trump suit (or no trump , meaning that there will be no trump suit). Players take turns to call in a clockwise order: each player in turn either passes, doubles – which increases the penalties for not making

6210-625: The contract for their partnership. In the example auction below, the east–west pair secures the contract of 6 ♠ ; the auction concludes when there have been three successive passes. Note that six tricks are added to contract values, so the six-level contract is a contract of twelve tricks. In practice, establishing a contract without enough information on the other partner's hand is difficult, so there exist many bidding systems assigning meanings to bids, with common ones including Standard American , Acol , and 2/1 game forcing . Contrast with Spades, where players only have to bid their own hand. After

6325-437: The contract is decided, and the first lead is made, the declarer's partner (dummy) lays their cards face up on the table, and the declarer plays the dummy's cards as well as their own. The opposing partnership is called the defenders , and their goal is to stop the declarer from fulfilling his contract. Once all the cards have been played, the hand is scored: if the declaring side makes their contract, they receive points based on

6440-429: The contract specified by the opposing partnership's last bid, but also increases the reward for making it  – or redoubles, or states a contract that their partnership will adopt, which must be higher than the previous highest bid (if any). Eventually, the player who bid the highest contract – which is determined by the contract's level as well as the trump suit or no trump – wins

6555-401: The contractor ( declarer or taker ) plays alone against all opponents, who form an ad hoc partnership (the defenders ). In some games the partnerships are decided by chance – the contractor forms a partnership with the winner of the first trick, or with the player who holds a certain card. This practice originated from cinquillo and quadrille . In Königrufen and five-player French tarot

6670-399: The contractor, so that the contractor plays last to that trick. In precision or exact-prediction games, all players choose their winning condition independently: to win precisely a predicted number of tricks ( oh hell ) or card points ( Differenzler ). Each player's bid stands. In partnership games the partners' bids are often combined. Each player or partnership then tries to take exactly

6785-420: The dealer) in normal rotation is known as the eldest hand , also called the forehand in Skat and other games of German origin. The eldest hand leads to the first trick, i.e. places the first card of the trick face up in the middle of all players. The other players each follow with a single card, in the direction of play. When every player has played a card to the trick, the trick is evaluated to determine

6900-444: The dealer. In many games, the following players must follow suit if they can, i.e., they must play a card of the same suit if possible. A player who cannot follow suit may slough a card, i.e., play a card of a different suit. A trick is won by the player who has played the highest-ranked card of the suit led, i.e., of the suit of the first card in the trick, unless the game uses a trump suit . It can be an advantage to lead to

7015-446: The deck (some games use "soft shuffling," where the dealer does not explicitly shuffle the deck), and after giving the player one seat from the dealer opposite the normal direction of play an opportunity to cut , hands out the same prescribed number of cards to each player, usually in an order following the normal direction of play. Most games deal cards one at a time in rotation. A few games require dealing multiple cards at one time in

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7130-439: The declarer, may be won by the player of the first trick, or may go to an opposing player or partnership. In some games, especially two-player games, after each trick every player draws a new card. This continues while the stock lasts. Since this drawing mechanism would normally make it difficult or impossible to detect a revoke (for instance, the player may not be able to follow suit, so they play off-suit and then immediately draw

7245-542: The defending champion team, the England "B" teams, and the Wales "A" team respectively. Their compatriots were "Hosts Ireland", "England", and "WBU" (Welsh Bridge Union). The 1939 contest was not completed and the next six did not take place because of World War II . Teams competition in bridge requires a minimum of four players on each team; up to two additional players may be added as alternates. Two tables are in play at

7360-766: The discretion of the zonal bridge organisation for tournaments under their aegis and some (for example, the choice of movement ) to the sponsoring organisation (for example, the club). Some zonal organisations of the WBF also publish editions of the Laws. For example, the American Contract Bridge League (ACBL) publishes the Laws of Duplicate Bridge and additional documentation for club and tournament directors. There are no universally accepted rules for rubber bridge, but some zonal organisations have published their own. An example for those wishing to abide by

7475-422: The dummy hand, developed into contract bridge , the last global trick-taking game. The practice of counting tricks, in plain-trick games, may have originated in the counting of cards won in tricks. It was therefore a logical development to accord some cards a higher counting-value, and some cards no value at all, leading to point-trick games. Point-trick games are at least as old as tarot decks and may even predate

7590-407: The first trick is determined by the auction; the leader to each subsequent trick is the player who won the preceding trick. Each player, in clockwise order, plays one card on the trick. Players must play a card of the same suit as the original card led, unless they have none (said to be "void"), in which case they may play any card. The player who played the highest-ranked card wins the trick. Within

7705-559: The first trick. Dummy then lays his or her cards face-up on the table, organized in columns by suit. Play proceeds clockwise, with each player required to follow suit if possible. Tricks are won by the highest trump, or if there were none played, the highest card of the led suit. The player who won the previous trick leads to the next trick. The declarer has control of the dummy's cards and tells his partner which card to play at dummy's turn. There also exist conventions that communicate further information between defenders about their hands during

7820-479: The game that "bridge" became synonymous with "contract bridge". The form of bridge mostly played in clubs, tournaments and online is duplicate bridge . The number of people playing contract bridge has declined since its peak in the 1940s, when a survey found it was played in 44% of US households. The game is still widely played, especially amongst retirees, and in 2005 the ACBL estimated there were 25 million players in

7935-414: The hand, or may disallow leading a card of a particular suit until that suit has been played "off-suit" in a prior trick, called "breaking" the suit, usually seen in cases of a trump or penalty suit. Other games have special restrictions on the card that must be led to the first trick. Usually this is a specific card, e.g., 2 ♣ . The holder of that card is the eldest hand instead of the person one seat after

8050-417: The hand. One or more of these bids stands as the contract , and the player who made that bid is rewarded for meeting it or penalized for not meeting it. In auction games, bidding players are competing against each other for the right to attempt to make the contract. In a few games, the contract is fixed, normally a simple majority, less often based on certain cards captured during play, and players' bids are

8165-417: The hand. The contractor can declare a recontra which will double the points again. Popular examples of games with auctions include Contract bridge , Pinochle , tarot games , Skat , Belote and Twenty-Eight . In many auction games the eldest hand leads to the first trick, regardless of who won the auction, but in some, such as Contract Bridge , the first lead is made by the player next in rotation after

8280-466: The highest trump wins. For example, if the trump suit is spades and a player is void in the suit led and plays a spade card, they win the trick if no other player plays a higher spade. If a trump suit is led, the usual rule for trick-taking applies. Unlike its predecessor, whist , the goal of bridge is not simply to take the most tricks in a deal. Instead, the goal is to successfully estimate how many tricks one's partnership can take. To illustrate this,

8395-421: The huge family of ace–ten card games beginning with brusquembille . Pinochle is a representative of this family that is popular in the United States. Other examples include belote and skat . In contrast to Europe, Chinese trick-taking games did not develop trumps or bidding. They diverged into multi-trick games where melds can only be beaten by other melds provided they have the same number of cards. During

8510-474: The invention of trumps. Elfern and Fünfzehnern are possible candidates, although the earliest references date to the 18th century. Nearly all point-trick games are played with tarot decks or stripped decks , which in many countries became standard before 1600. Neither point-trick games nor stripped decks have a tradition in England. While there are a number of games with unusual card-point values, such as trappola and all fours , most point-trick games are in

8625-408: The last trick or other specific tricks. The highest bid becomes the contract and the highest bidder is the contractor , known in some games as the declarer or taker , who then plays either with or without a partner. The other players become opponents or defenders , whose main goal is to prevent the contract being met. They may announce a contra against the contractor which doubles the points for

8740-424: The leading suit in his hands. There is a large variation of strictness in following suit among games. In most modern games with trump suits, the rules for following suit do not distinguish between the trump suit and the plain suits . If a trick begins with a plain suit card and a later player cannot follow suit, the player may choose freely to either slough (discard a card of another plain suit), or ruff ( trump

8855-453: The level is greater (e.g., 2 ♣ over 1NT) or the denomination is higher, with the order being in ascending (or alphabetical) order: ♣ , ♦ , ♥ , ♠ , and NT (no trump). Calls may be made orally or with a bidding box. If the last bid was by the opposing partnership, one may also double the opponents' bid, increasing the penalties for undertricks, but also increasing the reward for making the contract. Doubling does not carry to future bids by

8970-496: The level of the contract, with some trump suits being worth more points than others and no trump being the highest, as well as bonus points for overtricks . If the declarer fails to fulfill the contract, the defenders receive points depending on the declaring side's undertricks (the number of tricks short of the contract) and whether the contract was doubled by the defenders. The four players sit in two partnerships with players sitting opposite their partners. A cardinal direction

9085-424: The line toward game or a slam bonus, a change that resulted in bidding becoming much more challenging and interesting. Also new was the concept of "vulnerability", making sacrifices to protect the lead in a rubber more expensive. The various scores were adjusted to produce a more balanced and interesting game. Vanderbilt set out his rules in 1925, and within a few years contract bridge had so supplanted other forms of

9200-503: The line; game was 3NT, 4 ♥ and 5 ♦ (although 8 club odd tricks and 15 spade odd tricks were needed); the score could be doubled and redoubled; and there were slam bonuses. It has some features in common with solo whist . This game, and variants of it known as "bridge" and " bridge whist ", became popular in the United States and the United Kingdom in the 1890s despite the long-established dominance of whist. Its breakthrough

9315-621: The main Olympic program. In October 2017 the British High Court ruled against the English Bridge Union, finding that Bridge is not a sport under a definition of sport as involving physical activity, but did not rule on the "broad, somewhat philosophical question" as to whether or not bridge is a sport. The basic premise of duplicate bridge had previously been used for whist matches as early as 1857. Initially, bridge

9430-450: The natural meaning of the call. Thus in response to 4NT, a 'natural' bid of 5 ♦ would state a preference towards a diamond suit or a desire to play in five diamonds, whereas if the partners have agreed to use the common Blackwood convention , a bid of 5 ♦ in the same situation would say nothing about the diamond suit, but would tell the partner that the hand in question contains exactly one ace. Conventions are valuable in bridge because of

9545-472: The need to pass information beyond a simple like or dislike of a particular suit, and because the limited bidding space can be used more efficiently by adopting a conventional (artificial) meaning for a given call where a natural meaning has less utility, because the information it conveys is not valuable or because the desire to convey that information arises only rarely. The conventional meaning conveys more useful (or more frequently useful) information. There are

9660-407: The next game. A partnership that wins two games wins the rubber, receiving a bonus of 500 points if the opponents have won a game, and 700 points if they have not. Overtricks score the same number of points per odd trick, although their doubled and redoubled values differ. Bonuses vary between the two bridge variations both in score and in type (for example, rubber bridge awards a bonus for holding

9775-432: The next table, thereby duplicating them for the other table(s) of players. At the end of a session, the scores for each deal are compared, and the most points are awarded to the players doing the best with each particular deal. This measures relative skill (but still with an element of luck) because each pair or team is being judged only on the ability to bid with, and play, the same cards as other players. Duplicate bridge

9890-442: The number of IMPs varies (but less than proportionately) with the points difference between the teams. Undertricks are scored in both variations as follows: The rules of the game are referred to as the laws as promulgated by various bridge organizations. The official rules of duplicate bridge are promulgated by the WBF as "The Laws of Duplicate Bridge 2017". The Laws Committee of the WBF, composed of world experts, updates

10005-433: The number of aces and kings held, used in slam bidding situations). Trick-taking game Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which

10120-413: The number of tricks or points they bid, and are rewarded or penalized for doing so independently of anyone else's success or failure in meeting their bid. This type of game began to mature in the 20th century. Other games generally falling into the exact-prediction category are Spades and Ninety-Nine . Trump cards are a set of one or more cards in the deck that, when played, are of higher value than

10235-445: The opponents unless future bids are doubled again. A player on the opposing partnership being doubled may also redouble , which increases the penalties and rewards further. Players may not see their partner's hand during the auction, only their own. There exist many bidding conventions that assign agreed meanings to various calls to assist players in reaching an optimal contract (or obstruct the opponents). The auction ends when, after

10350-441: The other hand, it can be advantageous to be the final player who plays to the trick, because at that point one has full information about the other cards played to the trick. The last player to a trick can play a card just slightly higher or lower than the current winning card, guaranteeing they will win or lose it by the minimum amount necessary, saving more valuable high or low value cards for situations where they must guarantee that

10465-540: The other players must follow suit, i.e. play a spade card. East has a spade card, and thus must follow suit by playing 7♠ . South, however, does not have any spade card, and thus is allowed to play any card he wants. If he desires to win the trick, he can override North's K♠ by playing a diamond card (diamond being the trump), for example J♦ . If he does not want to win the trick, he can slough any other suit, such as 3♥ . Let us assume that he plays J♦ , overriding North's card. Now, West still has to follow suit, since he has

10580-528: The partners prior to play. The line between a well-known convention and a part of a system is not always clear-cut: some bidding systems include specified conventions by default. Bidding systems can be divided into mainly natural systems such as Acol and Standard American , and mainly artificial systems such as the Precision Club and Polish Club . Calls are usually considered to be either natural or conventional (artificial). A natural call carries

10695-488: The play. At any time, a player may claim , stating that their side will win a specific number of the remaining tricks. The claiming player lays his cards down on the table and explains the order in which he intends to play the remaining cards. The opponents can either accept the claim and the round is scored accordingly, or dispute the claim. If the claim is disputed, play continues with the claiming player's cards face up in rubber games, or in duplicate games, play ceases and

10810-429: The players; then the players call (or bid ) in an auction seeking to take the contract , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to exchange information about their hands, including overall strength and distribution of the suits; no other means of conveying or implying any information

10925-464: The possibility of players at other tables hearing any spoken bids. The bidding cards are laid out in sequence as the auction progresses. Although it is not a formal rule, many clubs adopt a protocol that the bidding cards stay revealed until the first playing card is tabled, after which point the bidding cards are put away. Bidding pads are an alternative to bidding boxes. A bidding pad is a block of 100mm square tear-off sheets. Players write their bids on

11040-419: The quasi-trick game Stortok , in which there are two trumps, with one superseding the other. Other games have no trumps. Hearts for instance has no provision for a trump suit of any kind. The Hearts suit for which the game is named has a different significance. Though trump is part of contract bridge , teams can make bids that do not specify a trump suit, called notrump . If that is the winning bid, then there

11155-399: The remaining rounds, but in duplicate bridge, vulnerability is predetermined based on the number of each board. If the declaring side makes their contract, they receive points for odd tricks , or tricks bid and made in excess of six. In both rubber and duplicate bridge, the declaring side is awarded 20 points per odd trick for a contract in clubs or diamonds, and 30 points per odd trick for

11270-421: The right. When games move from one region to another, they tend to initially preserve their original sense of rotation. A region with a dominant sense of rotation may adapt a migrated game to its own sensibilities. For two-player games the order of play is moot. In each hand or deal, one player is the dealer . This function moves from deal to deal in the normal direction of play. The dealer usually shuffles

11385-551: The rubber finishes when a partnership has won two games, but the partnership receiving the most overall points wins the rubber. Duplicate bridge is scored comparatively, meaning that the score for the hand is compared to other tables playing the same cards and match points are scored according to the comparative results: usually either "matchpoint scoring", where each partnership receives 2 points (or 1 point) for each pair that they beat, and 1 point (or 1 ⁄ 2 point) for each tie; or IMPs (international matchpoint) scoring, where

11500-591: The same time with the North–South pair at one table and East–West pair at the other table being teammates. Camrose matches comprise two sets of 16 deals with player substitutions permitted between sets. Since 2007 the annual event comprises ten matches for each national team; previously there were eight or six matches. All 2011 participants played in 80 to 144 of 160 deals on the second weekend, or five to nine of ten sets (five matches), led by Rex Anderson and David Greenwood who played nine sets for Northern Ireland. Anderson

11615-449: The simpler partnership trick-taking game of spades has a similar mechanism: the usual trick-taking rules apply with the trump suit being spades, but in the beginning of the game, players bid or estimate how many tricks they can win, and the number of tricks bid by both players in a partnership are added. If a partnership takes at least that many tricks, they receive points for the round; otherwise, they lose penalty points. Bridge extends

11730-546: The six most recent contests and twelve times in the last fifteen years. The competition has been completed 80 times up to 2023. There was an outright winner on each occasion except for 1961, 1972 and 1973, when England and Scotland tied for first place. England's count includes wins in 2009 and in 2019 by its second team, "English Bridge Union". Four times in the 21st century (*), the winners have been one of two entries from their countries, namely "Ireland" 2008, "EBU" 2009 and 2019 (English Bridge Union), and "Wales" 2011. They were

11845-475: The stock remains untouched throughout play of the hand. It is simply a pile of "extra" cards that will never be played and whose values are unknown, which will reduce the effectiveness of " counting cards ", a common strategy of keeping track of the cards that have been played or are yet to be played. In games without bidding, trumps may be decided by exposing a card in the stock as in Triomphe . In other games,

11960-458: The suit led. If a trick contains any trump cards, it is won by the highest-value trump card played, not the highest-value card of the suit led. In most games with trumps, one of the four suits is identified as the trump suit . In the simplest case, there is a static trump suit such as the Spade suit in the game Spades , or a dedicated trump suit in the Tarot family, in addition to the other four,

12075-518: The taker can call out a suit of which he does not possess the king, and is partnered with whomever does have it against the other three. Standard Schafkopf is similar: A "player" can "call" a suit, and the person holding the ace of that suit becomes his partner for the hand. As this is not openly declared, it can be a challenge for the remaining players, to find out who is partnered with whom through cunning playing for several tricks. Aside from that, standard Schafkopf also has several solo options, where

12190-467: The taking of tricks commences, players can expose certain cards or melds (combinations) that they possess for bonus points. While this phase may seem to award players for pure chance, those who do declare risk letting their opponents develop strategies to counter the cards that they have revealed. In many games, following suit is the action of playing a card of the same suit as that of the leading suit. A player must follow suit if that player has cards of

12305-617: The teams played head-to-head matches over five weekends. Before 2007 there were simply five national teams, or four during the 48-year absence by the Republic of Ireland from 1951 to 1998. England won both of the completed pre-war and the first 15 post-war contests, through 1960. Only England and Scotland were winners in the 56 renditions before year 2000, including England–Scotland ties in 1961, 1972 and 1973. Ireland first won in 2000 and won four straight beginning 2005. Wales won its first Camrose in 2011, but England are again dominant, winning

12420-400: The top sheet. When the first trick is complete the sheet is torn off and discarded. In top national and international events, " bidding screens " are used. These are placed diagonally across the table, preventing partners from seeing each other during the game; often the screen is removed after the auction is complete. Much of the complexity in bridge arises from the difficulty of arriving at

12535-414: The tournament director is called to adjudicate the hand. At the end of the hand, points are awarded to the declaring side if they make the contract, or else to the defenders. Partnerships can be vulnerable , increasing the rewards for making the contract, but also increasing the penalties for undertricks. In rubber bridge, if a side has won 100 contract points, they have won a game and are vulnerable for

12650-407: The trick by playing a trump card). Subsequent players to the trick must still follow the original suit, and may only discard or trump if they do not hold a card of the suit led. Certain games are "play to beat" or "must-trump". If a player cannot follow suit but can play trump, they must play trump. If they are able, they must beat any trump card already played to the trick. Pinochle and several of

12765-459: The winner of an auction-bidding process, the taker or declarer, may get to exchange cards from his hand with the stock, either by integrating the stock into his hand and then discarding equal cards as in Skat , Rook and French tarot , or in a "blind" fashion by discarding and drawing as in Ombre . The stock, either in its original or discarded form, may additionally form part of one or more players' "scoring piles" of tricks taken; it may be kept by

12880-422: The winner, who takes the cards, places them face down on a pile, and leads to the next trick. The winner or taker of a trick is usually the player who played the highest-value card of the suit that was led, unless the game uses one or more trump cards (see below). The player who leads to a trick is usually allowed to play an arbitrary card from their hand. Some games have restrictions on the first card played in

12995-426: Was its acceptance in 1894 by Lord Brougham at London's Portland Club . In 1904, auction bridge was developed, in which the players bid in a competitive auction to decide the contract and declarer. The object became to make at least as many tricks as were contracted for, and penalties were introduced for failing to do so. Auction bridge bidding beyond winning the auction is pointless. If taking all 13 tricks, there

13110-495: Was not required but only the highest card of the suit led wins, rotation was counter-clockwise, they were plain-trick games, and the pip cards of one or more suits were in reverse order so that the lower cards beat the higher ones. Two revolutions in European trick-taking games led to the development of ever more sophisticated card games: the invention of trumps, and the requirement of following suit to constrain their power, in

13225-607: Was not thought to be suitable for duplicate competition; it was not until the 1920s that (auction) bridge tournaments became popular. In 1925 when contract bridge first evolved, bridge tournaments were becoming popular, but the rules were somewhat in flux, and several different organizing bodies were involved in tournament sponsorship: the American Bridge League (formerly the American Auction Bridge League , which changed its name in 1929),

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