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List of Xbox 360 accessories

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The Xbox 360 game console , developed by Microsoft , features a number of first-party and third-party accessories.

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95-473: Up to four controllers are able to connect to Xbox 360, including wired and wireless gamepads . The wireless controllers run on either AA batteries ( Alkaline or rechargeable) or on a rechargeable battery pack. The wired controllers may be connected to any of the USB ports on the console (the number of ports depends on model: old-style 360s have two at the front and one on the rear, while Xbox 360 S units have two at

190-490: A dongle can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be connected to a PC via its Micro USB slot). Gamepads or devices closely modelled on them are sometimes used for controlling real machinery and vehicles, as they are familiar to users and (in

285-399: A keyboard-type controller may also be used as a real MIDI musical instrument. The game DJ Hero may use a controller in the shape of a DJ turntable. The Xbox 360 Wireless Microphone is a microphone peripheral designed for use with the rhythm games, Rock Band , Guitar Hero , DJ Hero , Lips , Def Jam Rapstar and Michael Jackson: The Experience . The wireless microphone uses

380-487: A 16-byte FIFO , and spawned many variants, including the 16C550, 16C650, 16C750, and 16C850 . Depending on the manufacturer, different terms are used to identify devices that perform the UART functions. Intel called their 8251 device a "Programmable Communication Interface". MOS Technology 6551 was known under the name "Asynchronous Communications Interface Adapter" (ACIA). The term "Serial Communications Interface" (SCI)

475-409: A DOS system requires that interrupts not be disabled for more than 1 millisecond at a time. Some hard disk drives and video controllers violate this specification. 9600 bit/s will deliver a character approximately every millisecond, so a 1-byte FIFO should be sufficient at this rate on a DOS system which meets the maximum interrupt disable timing. Rates above this may receive a new character before

570-402: A PC but requires a controller to do so. It features an in-line volume control and a mute switch. There are two versions of the headset, which feature differently shaped connectors. This was to allow compatibility with the chatpad keyboard accessory (original version will not fit on the chatpad). The foam elements on the headset are prone to fading over time. A dark grey headset would soon turn into

665-680: A completely redesigned model, which is glossy black, designed to more closely resemble Xbox 360 S consoles, and also capable of connection to Bluetooth devices such as mobile phones and computers. The Xbox Live Vision camera was announced at E3 2006 and was released in North America on September 19, 2006, and Europe and Asia on October 2, 2006 (November 2, 2006, in Japan). There are many games which have camera functionality included, some of which are: Uno , TotemBall , Burnout Paradise (only during online play, when you are taken down and

760-481: A controller connected to the console. Up to four wireless headsets can be used simultaneously on a single Xbox 360. The headset features a built-in rechargeable battery, which lasts up to 8 hours, and comes with a USB charger and an instruction manual. The headset fits over either ear and comes with two sizes of removable ear grips for a better fit. In late 2011, Microsoft replaced the Wireless Headset with

855-682: A diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most controllers since. The inclusion of six action buttons was influenced by the popularity of the Street Fighter arcade series, which utilized six buttons. For most of the 1980s and early 1990s, analog joysticks were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital. This changed in 1996 when all three major consoles introduced an optional analog control. The Sony Dual Analog Controller had twin convex analog thumbsticks,

950-554: A light grey one. A wired headset is bundled with every console other than Core/Arcade models, as well as with the messenger kit and the Xbox Live Starter Pack . In addition to the first party headset, Plantronics produces a range of officially licensed wired headsets for the Xbox 360. Additionally, many standard mobile phone hands-free kits which feature 2.5 mm connectors will also function as headsets, although this

1045-409: A multiple of the data rate, typically 8 or 16 times the bit rate. The receiver tests the state of the incoming signal on each clock pulse, looking for the beginning of the start bit. If the apparent start bit lasts at least one-half of the bit time, it is valid and signals the start of a new character. If not, it is considered a spurious pulse and is ignored. After waiting a further bit time, the state of

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1140-400: A multitasking system or if handling interrupts from disk controllers. High-speed modems used UARTs that were compatible with the original chip but which included additional FIFO buffers, giving software additional time to respond to incoming data. A look at the performance requirements at high bit rates shows why the 16-, 32-, 64- or 128-byte FIFO is a necessity. The Microsoft specification for

1235-542: A proprietary 2.4 GHz protocol. In order to accommodate this, Microsoft released the Wireless Gaming Receiver (sold as "Crossfire Wireless Gaming Receiver" in the UK), which allows wireless Xbox 360 accessories to be used on a Windows-based PC. Most Xbox 360 wireless accessories are supported, including standard controllers, racing wheels (without force-feedback), headsets and guitar controllers. The adapter

1330-448: A received character. Many UARTs have a small first-in, first-out ( FIFO ) buffer memory between the receiver shift register and the host system interface. This allows the host processor even more time to handle an interrupt from the UART and prevents loss of received data at high rates. Transmission operation is simpler as the timing does not have to be determined from the line state, nor is it bound to any fixed timing intervals. As soon as

1425-515: A result, the cable need not be plugged into the console or computer the controller is being used with — any convenient powered USB port may be used. The Play & Charge Kit will also automatically sync the controller to a Wireless Gaming Receiver when both are plugged into a Windows computer. The original Play & Charge Kit contains generic 2100 mAh AA (LR6) NiMH cells. Such cells are readily available in 4 packs up to 3000 mAh, with 2000–2600 mAh batteries being common. Alongside

1520-472: A sealed casing, with a custom connector on the rear to allow charging through the Xbox 360 controller itself. The pack provides up to 25 hours of continuous gaming for the wireless controller. It is recommended in place of disposable AA batteries, due to the replacement cost (in both economic and environmental terms). It also ships as part of both the Play & Charge Kit and Quick Charge Kit. An upgraded version of

1615-547: A small computer. Gordon Bell of DEC designed the first UART, occupying an entire circuit board called a line unit , for the PDP series of computers beginning with the PDP-1 . According to Bell, the main innovation of the UART was its use of sampling to convert the signal into the digital domain, allowing more reliable timing than previous circuits that used analog timing devices with manually adjusted potentiometers . To reduce

1710-522: A standalone product. All remotes can assist in the playing of DVD movies and music (although the console can play such media without the remote), while the Universal Media Remote offers more function by having the ability to serve as a control for a number of TVs or Windows Media Center -based PC. All remotes allow basic control of games, along with being able to navigate the dashboard. The remote control allows for controlling portions of

1805-411: A standard PC gamepad. The official Xbox website noted that the adapter will work with "all future wireless devices". However, it is worth noting that the racing wheel does not currently have force feedback support. One of the issues with using wireless controllers is that there is no way (with the standard Microsoft Xbox controller drivers) to turn the controllers off unless the batteries are removed from

1900-473: A transmit FIFO (first in first out) buffer to allow a CPU or DMA controller to deposit multiple characters in a burst into the FIFO rather than have to deposit one character at a time into the shift register. Since transmission of a single or multiple characters may take a long time relative to CPU speeds, a UART maintains a flag showing busy status so that the host system knows if there is at least one character in

1995-455: A ubiquitous element on console gamepads, though to avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad instead of a simple cross. The original Sega Genesis/Mega Drive control pad has three face buttons, but a six-button pad was later released. The SNES controller also featured six action buttons, with four face buttons arranged in

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2090-428: A wireless controller without a battery pack. When doing so, Microsoft recommends using a AA pack (empty) to avoid damage to the exposed battery compartment. When connected, the controller does not act as a wired controller, but continues to communicate with the console or receiver wirelessly; data is sent via USB to the host only to allow automatic syncing and to initiate charging and does not send controller input data. As

2185-405: Is a "controller-free gaming and entertainment experience" produced by Microsoft for the Xbox 360. Based on an add-on peripheral for the console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller for most of the menus and gameplay through a natural user interface using gestures, spoken commands or presented objects and images . The project

2280-528: Is a peripheral device for asynchronous serial communication in which the data format and transmission speeds are configurable. It sends data bits one by one, from the least significant to the most significant, framed by start and stop bits so that precise timing is handled by the communication channel. The electric signaling levels are handled by a driver circuit external to the UART. Common signal levels are RS-232 , RS-485 , and raw TTL for short debugging links. Early teletypewriters used current loops . It

2375-566: Is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles . Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog ); centrally placed start , select , and home buttons , and an internal motor to provide force feedback . Analog triggers, like that of

2470-492: Is aimed at broadening the Xbox 360's audience beyond its typical gamer base. It was first released on November 4, 2010, in North America, with other regions following later that month. Nyko has released a 'Zoom' attachment for the Kinect camera that allows people to use the system without having very large open spaces in their living rooms. The uDraw GameTablet is a graphics tablet designed to be used with various games. It

2565-673: Is also multifunctional and has an expansion port which can be used for a variety of peripherals. An analog stick peripheral, called "Nunchuk," also contains an accelerometer but unlike the Wii Remote, it lacks any pointer functionality. Gamepads are also available for personal computers . Examples of PC gamepads include the Asus Eee Stick , the Gravis PC , the Microsoft SideWinder and Saitek Cyborg range, and

2660-753: Is an upwardly compatible version of the 2691, featuring selectable 8- or 16-byte transmitter and receiver FIFOs, improved support for extended data rates, and faster bus timing characteristics, making the device more suitable for use with high performance microprocessors. Both the 2691 and 28L91 may also be operated in TIA-422 and TIA-485 modes, and may also be programmed to support non-standard data rates. The devices are produced in PDIP-40, PLCC-44 and 44 pin QFP packages, and are readily adaptable to both Motorola and Intel buses. They have also been successfully adapted to

2755-426: Is due to the size of the connector, while 2010 (black) cables feature a plastic tab for this purpose. All European Xbox 360 consoles ship with a Microsoft branded composite/stereo audio to SCART adapter block in addition to whichever standard A/V cable the model in question ships with. This allows the composite video cable and other RCA-composite capable cables to be used with SCART equipped televisions. The signal

2850-770: Is not changed in any way and the adapter does not offer any improvement in quality over a direct composite connection. It is not to be confused with the advanced SCART cable , which uses the superior RGB standard. ^ a Supported HDTV resolutions (all displayed at 60 Hz): 480p , 720p , 1080i , 1080p ^ b Supported PC resolutions (all displayed in 60 Hz progressive scan): 640 × 480 (equivalent to 480p, 4:3), 848 × 480 (equivalent to 480p, 16:9), 1024 × 768, 1280 × 720 (equivalent to 720p), 1280 × 768, 1280 × 1024, 1360 × 768, 1440 × 900, 1680 × 1050, 1920 × 1080 (equivalent to 1080p) ^ c When YP B P R connection

2945-599: Is not forward compatible with Shred game.) Various official A/V cables are available for the Xbox 360, which allow it to connect to a broad range of audio and video equipment. Originally available in grey, all cables were replaced by black versions (which also differ in design) with the launch of the Xbox 360 S in June/July 2010. All official cables (except for the HDMI cable) connect to the Xbox 360's A/V connector and are compatible with all Xbox 360 models. Analog stereo audio

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3040-423: Is not officially supported. Similarly, the Xbox headset can be used in many devices that support 2.5 mm headsets. The Xbox 360 Wireless Headset performs the same task as the wired headset, but connects using the same 2.4 GHz wifi technology as the wireless controller, rather than by a physical connector, allowing it to function within a 30  ft /9  m range (approx) and can be used with or without

3135-426: Is officially licensed by Microsoft. Musical and rhythm games such as Guitar Hero and Rock Band may use controllers in the shape of musical instruments (often slightly scaled down ) including a wide variety of electric guitar and drum kit controllers compatible with the Xbox 360 as well as with other game consoles. An actual MIDI keyboard can be used as a game controller by means of an adapter , while

3230-669: Is output by these cables by RCA connectors , with the exception of the Advanced SCART A/V Cable , where it is delivered via the SCART connector's audio pins. With the exception of the VGA HD A/V Cable cable and HDMI Audio Adapter , all cables are also capable of outputting SD video at 480i /60 Hz ( NTSC or PAL60 , depending on console region) and 576i /50 Hz ( PAL ; only available on PAL region consoles). A TOSLINK optical S/PDIF connector

3325-557: Is partly due to the fact that older Xbox 360 wired headsets cannot connect to the Chatpad due to the side pins. The Chatpad connects to the controller via two power pins and an UART interface located on the front of the controller (wireless or wired), as well as the 2.5 mm jack for headset compatibility. Although the Chatpad can be used to communicate with people that are on Xbox Live and Windows-based PCs (via Windows Live Messenger), Microsoft does not currently provide drivers to make

3420-526: Is the shorter version of the Universal Media Remote that can be bought at retail. It was supplied at launch with the Xbox 360 Pro, and replaces the Xbox 360 Wired Headset in the Australian and Mexican Xbox 360 Pro consoles, as well as the Brazilian official pack. These were sold in limited quantities. The second official media remote is longer, and includes number keys. It was also sold in retailers as

3515-400: Is up to 95% and up to 99% with 9000 byte jumbo frames . However due to Ethernet's protocol overhead and minimum payload size of 42 bytes, if small messages of one or a few bytes are to be sent, Ethernet's protocol efficiency drops much lower than the UART's 8N1 constant efficiency of 80%. The idle, no data state is high-voltage, or powered. This is a historic legacy from telegraphy, in which

3610-473: Is used HD-DVDs and streamed 1080p video will not be output at 1080p, but will be downscaled to 1080i or lower, while DVDs will not be upscaled, only deinterlaced (480p maximum). ^ d With the 2010 cable refresh, the composite-out capabilities were removed from the Component HD A/V Cable . The Xbox 360 HD DVD Player is a discontinued accessory which allows playback of HD DVDs . It

3705-467: The 65C02 and 65C816 buses. The 28L91 will operate on 3.3 or 5 volts. The 2692 has a single-byte transmitter holding register and a 4-byte receiver FIFO for each channel. Maximum standard speed of both of the 2692's channels is 115.2 kbit/s. The 26C92 is an upwardly compatible version of the 2692, with 8-byte transmitter and receiver FIFOs for improved performance during continuous bi-directional asynchronous transmission (CBAT) on both channels at

3800-486: The Belkin Nostromo SpeedPad n52 . There are several programs that emulate keyboard and mouse input with a gamepad such as the free and open-source cross-platform software antimicro, Enjoy2, or proprietary commercial solutions such as JoyToKey, Xpadder, and Pinnacle Game Profiler. The 1962 video game Spacewar! initially used toggle switches built into the computer readout display to control

3895-561: The Fairchild Channel F , did have a controller which provided six degrees of freedom , but the processing limitations of the console itself prevented there from being any software to take advantage of this ability. In 1994 Logitech introduced the CyberMan, the first practical six-degrees-of-freedom controller; however, it sold poorly due to its high price, poor build quality, and limited software support. Industry insiders blame

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3990-526: The GameCube controller , are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in Super Mario Sunshine . There are programmable joysticks that can emulate keyboard input. Generally they have been made to circumvent the lack of joystick support in some computer games, e.g.

4085-670: The PlayStation 3 . The retail games Tom Clancy's Rainbow Six: Vegas and Vegas 2 allow players to create an in-game version of their face with this feature. The dashboard software released on June 13, 2006, added an option in the system tab to support its functions. Users with the Fall 2010 dashboard update will be able to use the Live Vision camera to video chat with users of the Kinect as well as start video conferences with Windows Live Messenger users. Gamepad A gamepad

4180-625: The Rechargeable Battery Pack , which provides up to 35 hours of gameplay if using the Play & Charge Kit or 40 hours of gameplay if using the Quick Charge Kit, is included with "transforming d-pad" wireless controllers. To fully charge a battery pack takes approximately 2 hours with the Quick Charge Kit; the Play & Charge Kit takes longer (and depends on whether the controller is being used). Third party rechargeable battery pack kits are also available. Although

4275-574: The Sega Saturn 3D Control Pad had a single analog thumbstick, and the Nintendo 64 controller combined digital and analog controllers in a single body, starting a trend to have both an analog stick and a d-pad. Despite these changes, gamepads essentially continued to follow the template set by the NES controller (a horizontally-oriented controller with two or more action buttons positioned for use with

4370-569: The Steam Controller . Third-party USB adapters and software can be employed to utilize console gamepads on PCs; the DualShock 3 , DualShock 4, DualSense , Wii Remote and Joy-Con can be used with third-party software on systems with Bluetooth functionality, with USB additionally usable on DualShock 3, DualShock 4 and DualSense. Xbox 360 and Xbox One controllers are officially supported on Windows with Microsoft-supplied drivers;

4465-738: The universal synchronous and asynchronous receiver-transmitter (USART) also supports synchronous operation. In OSI level terms, UART lives on layer 2, the Data link layer . Some early telegraph schemes used variable-length pulses (as in Morse code ) and rotating clockwork mechanisms to transmit alphabetic characters. The first serial communication devices (with fixed-length pulses) were rotating mechanical switches ( commutators ). Various character codes using 5, 6, 7, or 8 data bits became common in teleprinters and later as computer peripherals. The teletypewriter made an excellent general-purpose I/O device for

4560-493: The 65C02 and 65C816 buses. The 28L92 will operate on 3.3 or 5 volts. Modems for personal computers that plug into a motherboard slot must also include the UART function on the card. The original 8250 UART chip shipped with the IBM personal computer had a one character buffer for the receiver and the transmitter each, which meant that communications software performed poorly at speeds above 9600 bit/s, especially if operating under

4655-717: The AC adapter is used to power the wheel. Users had to ship their wheel back to Microsoft for repair or replacement. When the price of this accessory was dropped to $ 99, it was discontinued in November 2007. Other wheels include the Fanatec Porsche 911 Turbo S Racing Wheel, which features force feedback , 6-speed shifter, sequential shifter and clutch pedal, and the Mad Catz Dale Earnhardt Jr. / NASCAR Racing wheel. The Xbox 360 Wireless Speed Wheel

4750-641: The CPU timing is critical), the UART chip can thus be omitted, saving money and space. The technique is known as bit-banging . A dual UART, or DUART , combines two UARTs into a single chip. Similarly, a quadruple UART or QUART , combines four UARTs into one package, such as the NXP 28L194. An octal UART or OCTART combines eight UARTs into one package, such as the Exar XR16L788 or the NXP SCC2698. The 28L91

4845-450: The Chatpad itself work with a PC. There has been no official word when, if ever, a driver will be released. However, there have been some attempts at a workaround. Originally since the Chatpad has a connector for wired headset compatibility, when connected to a controller the Chatpad is detected as a wired headset. As a result, the controller could not be paired with a wireless headset since wired headsets take precedence over wireless ones in

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4940-427: The CyberMan's high profile and costly failure for the gaming industry's lack of interest in developing 3D control over the next several years. The Wii Remote is shaped like a television remote control and contains tilt sensors and three- dimensional pointing which the system uses to understand all directions of movement and rotation (back and forth around the pitch, roll, and yaw axes ). The controller

5035-578: The Play and Charge Kit. It comes with a dual-charger and one rechargeable battery pack. It takes 2 hours for each of 2 rechargeable battery packs to be fully charged. A light on the unit is used to indicate status, showing green when it is finished charging/fully charged and red when charging is in progress. Alongside the release of the Xbox 360 S in June 2010, Microsoft started shipping an improved Quick Charge Kit with an upgraded rechargeable battery pack. The original Quick Charge Kit gave up to 25 hours of play to

5130-484: The United States and British militaries. The Xbox 360 controller has vibration feedback which is limited to titles using the new XInput API, however, unlike the first Xbox, the face buttons are not analog. While PS3 and Wii wireless controllers use Bluetooth for connectivity (and can be used with Bluetooth-equipped personal computers with appropriate software), Xbox 360 wireless accessories communicate over

5225-578: The Xbox 360 via USB. When the IR receiver is connected all four quadrants on the 'ring of light' are lit to tell the user that four controller devices are active. These Big Button Pads can be used at the same time as the wired and wireless gamepads and the wireless headsets. The Xbox 360 Arcade GameStick from Mad Catz has a full size joystick and spinner control. It comes with the Xbox Live Arcade games Frogger , Time Pilot , and Astropop . It

5320-418: The camera sends a picture of you at the moment of being taken down), Texas Hold'em , Spyglass Board Games , Pinball FX , Hardwood Backgammon , Hardwood Hearts and Hardwood Spades . For a full list see main article. The ability to create an in-game representation of a player is possible using this camera and a suitable game, similar to Sony 's EyeToy for the PlayStation 2 and PlayStation Eye for

5415-537: The case of actual gamepads) provide an off-the-shelf solution. The US Army and US Navy use Xbox controllers for operating devices, and the British Army uses a device modelled on gamepads to operate systems on the Challenger 2 main battle tank . The ill-fated Titan submersible used a gamepad for control. UART A universal asynchronous receiver-transmitter ( UART / ˈ juː ɑːr t / )

5510-405: The controller or a third-party application is used. Also an issue that has arisen from this product is the amount of power in which the receiver draws. There have been many reports that the receiver will work for days, weeks, or couple of months then fail to "receive" the signal from the Xbox 360 controller. This issue has been solved in a number of ways by end users depending on where the damage from

5605-494: The cost of wiring, backplane and other components, these computers also pioneered flow control using XON and XOFF characters rather than hardware wires. DEC condensed the line unit design into an early single-chip UART for their own use. Western Digital developed this into the first widely available single-chip UART, the WD1402A, around 1971. This was an early example of a medium-scale integrated circuit . Another popular chip

5700-538: The eminence of gamepads in the video game market. Nintendo developed a gamepad device for directional inputs, a D-pad with a "cross" design for their Donkey Kong handheld game. This design would be incorporated into their " Game & Watch " series and console controllers such as the standard NES controller . Though developed because they were more compact than joysticks, and thus more appropriate for handheld games, D-pads were soon found by developers to be more comfortable to use than joysticks. The D-pad soon became

5795-474: The excess power has manifested itself—in some cases simply purchasing a powered hub (which typically can provide a higher current than a PC port) will fix the issues while in others it may be necessary to work around a blown internal fuse. In the US, Microsoft has stopped producing the stand-alone receiver and it is increasingly difficult to find in stores or online. The "Wireless Controller for Windows" bundle includes

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5890-412: The external signals used between different items of equipment. Separate interface devices are used to convert the logic level signals of the UART to and from the external signaling levels, which may be standardized voltage levels, current levels, or other signals. Communication may be 3 modes: For UART to work the following settings need to be the same on both the transmitting and receiving side: For

5985-405: The falling edge of the start bit only, and then read the center of each expected data bit, and this system works if the broadcast data rate is accurate enough to allow the stop bits to be sampled reliably. It is a standard feature for a UART to store the most recent character while receiving the next. This "double buffering" gives a receiving computer an entire character transmission time to fetch

6080-443: The front and three at the rear), or to a USB hub. USB keyboards are also supported, but only for inputting text and navigating the dashboard; additionally, the number pad and hotkeys are non-functional. The original first-generation Xbox controllers are not compatible with the Xbox 360. The controller is also compatible with PCs, though wireless controllers will need the Wireless Gaming Receiver . The Xbox 360 controller has been used in

6175-540: The game. These switches were awkward and uncomfortable to use, so Alan Kotok and Bob Saunders built and wired in a detached control device for the game. This device has been called the earliest gamepad. It would take many years for the gamepad to rise to prominence, as during the 1970s and the early 1980s joysticks and paddles were the dominant video game controllers, though several Atari joystick port -compatible pushbutton controllers were also available. The third generation of video games saw many major changes, and

6270-628: The hardware cables and a chip to do the USB and UART conversion. Cypress Semiconductor and FTDI are two of the significant commercial suppliers of these chips. Although RS-232 ports are no longer available to users on the outside of most computers, many internal processors have UARTs built into their chips to give hardware designers the ability to interface with other chips or devices that use RS-232 or RS-485 for communication. A UART contains those following components: The universal asynchronous receiver-transmitter (UART) takes bytes of data and transmits

6365-469: The host processor transfers the received data. Communicating UARTs have no shared timing system apart from the communication signal. Typically, UARTs resynchronize their internal clocks on each change of the data line that is not considered a spurious pulse. Obtaining timing information in this manner, they reliably receive when the transmitter is sending at a slightly different speed than it should. Simplistic UARTs do not do this; instead they resynchronize on

6460-508: The host system. Typical serial ports used with personal computers connected to modems use eight data bits, no parity, and one stop bit; for this configuration, the number of ASCII characters per second equals the bit rate divided by 10. Some very low-cost home computers or embedded systems that lack a physical UART may instead emulate the protocol with software by sampling the state of an input port or directly manipulating an output port for data transmission. While very CPU-intensive (since

6555-453: The individual bits in a sequential fashion. At the destination, a second UART re-assembles the bits into complete bytes. Each UART contains a shift register , which is the fundamental method of conversion between serial and parallel forms. Serial transmission of digital information (bits) through a single wire or other medium is less costly than parallel transmission through multiple wires. The UART usually does not directly generate or receive

6650-539: The interface of the Xbox 360 via infrared . In late 2011, Microsoft replaced the Universal Media Remote with a redesigned model called the Xbox 360 Media Remote . The new remote is glossy black rather than matte white, and is designed to more closely resemble Xbox 360 S consoles. The Media Remote is also capable of controlling the power and volume of various TV sets. The Xbox 360 Wireless Racing Wheel

6745-407: The line is again sampled and the resulting level clocked into a shift register. After the required number of bit periods for the character length (5 to 8 bits, typically) have elapsed, the contents of the shift register are made available (in parallel fashion) to the receiving system. The UART will set a flag indicating new data is available, and may also generate a processor interrupt to request that

6840-515: The line is held high to show that the line and transmitter are not damaged. Each character is framed as a logic low start bit, data bits, possibly a parity bit and one or more stop bits. In most applications the least significant data bit (the one on the left in this diagram) is transmitted first, but there are exceptions (such as the IBM 2741 printing terminal). All operations of the UART hardware are controlled by an internal clock signal which runs at

6935-823: The maximum standard speed of 230.4 kbit/s. The letter C in the 26C92 part number has nothing to do with the fabrication process; all NXP UARTs are CMOS devices. The 28L92 is an upwardly compatible version of the 26C92, featuring selectable 8- or 16-byte transmitter and receiver FIFOs, improved support for extended data rates, and faster bus timing characteristics, making the device more suitable for use with high performance microprocessors. The 2692, 26C92 and 28L92 may be operated in TIA-422 and TIA-485 modes, and may also be programmed to support non-standard data rates. The devices are produced in PDIP-40, PLCC-44 and 44 pin QFP packages, and are readily adaptable to both Motorola and Intel buses. They have also been successfully adapted to

7030-399: The official rechargeable battery pack is NiMH, the normal (AA) battery casing states "Use only Alkaline battery, type AA (LR6)". The Play & Charge Kit contains a rechargeable battery pack and a USB charging cable. Use of the charging cable does not affect the functionality of the controller, and may be used without interruption to game play. The Play & Charge cable also allows use of

7125-437: The old one has been fetched, and thus the old character will be lost. This is referred to as an overrun error and results in one or more lost characters. A 16-byte FIFO allows up to 16 characters to be received before the computer has to service the interrupt. This increases the maximum bit rate the computer can process reliably from 9600 to 153,000 bit/s if it has a 1 millisecond interrupt dead time. A 32-byte FIFO increases

7220-409: The original rechargeable battery packs, the improved Quick Charge Kit gave up to 40 hours of play to the upgraded rechargeable battery packs. On September 4, 2007, Microsoft released a small keyboard accessory called the Chatpad to coincide with the launch of Xbox Live Windows Live Messenger on Xbox 360. It was released as part of the Xbox 360 Messenger Kit , which also includes a wired headset . This

7315-497: The racing game Project Gotham Racing 3 . There is also a "Hardcore Pack" for Test Drive Unlimited which makes the driving more realistic. On August 22, 2007, Microsoft published a press release on Xbox.com saying that they will retrofit all the Wireless Racing Wheels for free that were manufactured from 2006 to 2007. This is due to a component in the wheel chassis that in rare cases may overheat and fail when

7410-400: The receiver for a higher price, but is still available. The Microsoft LifeChat ZX-6000 wireless headset for PC includes a black version of the receiver which works with Xbox 360 wireless accessories. The Alienware Alpha PC includes an Xbox 360 controller and receiver. The Rechargeable Battery Pack for the Xbox 360 controller contains two AA nickel metal hydride (NiMH) batteries inside

7505-451: The release of the Xbox 360 S in June 2010, Microsoft started shipping a "transforming d-pad controller" with an improved Play & Charge Kit and an upgraded rechargeable battery pack. The original Play & Charge Kit provided up to 25 hours of play, the improved Play & Charge Kit provided up to 35 hours of play. The Quick Charge Kit is a small base station that charges up to two rechargeable battery packs and does so in less time than

7600-421: The right thumb, and a directional pad positioned for use with the left thumb). Though three-dimensional games rose to prominence in the mid-1990s, controllers continued to mostly operate on two-dimensional principles. Players would have to hold down a button to change the axes along which the controls operate rather than being able to control movement along all three axes at once. One of the first gaming consoles,

7695-414: The same 2.4 GHz protocol as the official wireless controller and other peripherals and is powered by 2 AA batteries . Produced by Hori, the Xbox 360 Ace Combat 6 Flight Stick was only made available for purchase in a special-limited edition package of Ace Combat 6: Fires of Liberation . The Ace Edge package was officially released only in North America and Japan. Kinect (codename "Project Natal")

7790-475: The sending system deposits a character in the shift register (after completion of the previous character), the UART generates a start bit, shifts the required number of data bits out to the line, generates and sends the parity bit (if used), and sends the stop bits. Since full-duplex operation requires characters to be sent and received at the same time, UARTs use two different shift registers for transmitted and received characters. High performance UARTs could contain

7885-414: The systems software. This has been since fixed via software updates and all functions now operate normally. The Chatpad can also be used in certain games for text input. USB HID-compliant keyboards can be plugged directly into the console to perform the same function. There are two official versions of the Xbox 360 Universal Media Remote and a number of unofficial ones. The first official media remote

7980-536: The top and four smaller buttons for answering multiple-choice questions. The large buzzer button also functions as a four-way directional pad, which helps to navigate the Xbox 360 dashboard menu. The games' prices are unaffected by the inclusion of the controllers. Other games such as Uno , 1 vs. 100 , Wits and Wagers , and You Don't Know Jack have added support for the Big Button Pads. The Big Button Pads use an external IR receiver that connects to

8075-469: The transmit buffer or shift register; "ready for next character(s)" may also be signaled with an interrupt. Transmitting and receiving UARTs must be set for the same bit speed, character length, parity, and stop bits for proper operation. The receiving UART may detect some mismatched settings and set a "framing error" flag bit for the host system; in exceptional cases, the receiving UART will produce an erratic stream of mutilated characters and transfer them to

8170-500: The voltage level, 2 UART modules work well when they both have the same voltage level, e.g 3V-3V between the 2 UART modules. To use 2 UART modules at different voltage levels, a level switch circuit needs to be added externally. A UART frame consists of 5 elements: In the most common settings of 8 data bits, no parity and 1 stop bit (aka 8N1 ), the protocol efficiency is 80%. For comparison, Ethernet 's protocol efficiency when using maximum throughput frames with payload of 1500 bytes

8265-744: Was announced by Bill Gates during his 2006 keynote speech at CES . It was officially presented at E3 2006 and was launched on November 7, 2006. The drive uses USB to connect to the Xbox 360 which processes and outputs the audio and video. The HD DVD player also features two extra USB ports on the rear, a Universal Media Remote, as well as a clip for attaching the wireless network adapter. The drive cannot be used to play Xbox or Xbox 360 game titles, and all Xbox 360 games continue to use DVD-9 media. The Xbox 360 Wired Headset allows gamers to use in-game voice chat, private chat, party chat, voice for video chat and in-game voice recognition in games such as Tom Clancy's EndWar . The headset can also be used with

8360-418: Was first revealed at E3 2006 and released on February 16, 2007. The device acts in a similar manner to an Xbox 360, allowing up to 4 controllers and 4 headsets at a time to be connected to the receiver. The device has a 30-foot (10 meter) range and a six-foot (2 meter) USB cable. It is specifically designed to work with games bearing the " Games for Windows " logo, but will function with most games that permit

8455-481: Was first used at Motorola around 1975 to refer to their start-stop asynchronous serial interface device, which others were calling a UART. Zilog manufactured a number of Serial Communication Controllers or SCCs. Starting in the 2000s, most IBM PC compatible computers removed their external RS-232 COM ports and used USB ports that can send data faster. For users who still need RS-232 serial ports, external USB-to-UART bridges are now commonly used. They combine

8550-517: Was integrated into the A/V connector (console side) of many pre-2010 (grey) Xbox 360 A/V cables, allowing output of stereo LPCM , Dolby Digital 5.1 and Dolby Digital with WMA Pro audio. These do not feature on current A/V cables. All official A/V-based cables (except the HDMI Audio Adapter ) physically block the HDMI port when plugged into equipped models; on pre-2010 (grey) cables this

8645-428: Was introduced by Microsoft at E3 2006 . Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons and floor-mounted accelerator and brake pedals. Although the wheel is capable of running off the rechargeable battery pack, use of the force feedback and active resistance features requires an external AC adapter. A limited edition of the force feedback wheel included

8740-561: Was one of the earliest computer communication devices, used to attach teletypewriters for an operator console . It was also an early hardware system for the Internet . A UART is usually an individual (or part of an) integrated circuit (IC) used for serial communications over a computer or peripheral device serial port . One or more UART peripherals are commonly integrated in microcontroller chips. Specialised UARTs are used for automobiles , smart cards and SIMs . A related device,

8835-455: Was produced by THQ and released for the Xbox 360 on November 15, 2011. The PlayStation 3 and Xbox 360 versions of the uDraw was a commercial failure and was discontinued in February 2012, THQ would eventually file for bankruptcy the following year. A wireless skating board for Tony Hawk: Shred (and Ride ) games. Replaces the previous Tony Hawk Ride Board, also by Activision. (Ride board

8930-615: Was released by Microsoft on September 26, 2011. It is a successor to the Xbox 360 Wireless Racing Wheel and features a directional pad, the four colored action buttons and two triggers also found on the standard Xbox 360 controller . In addition thereto it features an accelerometer for sensing rotation. It is not capable of registering motion in three dimensions. The games Scene It? Lights, Camera, Action and Scene It? Box Office Smash come bundled with 4 special wireless controllers called Big Button Pads , which resemble game show buzzers . Each controller has one large "buzzer" button at

9025-630: Was the SCN2651 from the Signetics 2650 family. An example of an early 1980s UART was the National Semiconductor 8250 used in the original IBM PC 's Asynchronous Communications Adapter card. In the 1990s, newer UARTs were developed with on-chip buffers. This allowed higher transmission speed without data loss and without requiring such frequent attention from the computer. For example, the popular National Semiconductor 16550 has

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