An attribute is a piece of data (a " statistic ") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice . Some games use different terms to refer to an attribute, such as statistic , ( primary ) characteristic or ability . A number of role-playing games like Fate do not use attributes at all.
177-546: Final Fantasy VIII is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart , as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of
354-425: A "school days" feel. Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies. Nojima planned that the two playable parties featured in the game (Squall's present day group and Laguna's group from the past) would be highly contrasted with one another. This idea was conveyed through the age and experience of Laguna's group, versus
531-474: A GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF (to have a junctioned GF perform an action), and Item. Previous titles provided each character with a limited pool of magic points that were consumed by each spell; in Final Fantasy VIII , spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout
708-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over
885-412: A character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities. " In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies & Burrows and including more modern versions of D&D,
1062-414: A character with a higher Average Speech Rate than Maximum Speech Rate. The first three editions of Shadowrun had three separate headings of Physical attributes, Mental Attributes, and Special Attributes, with three stats in each. With the six non-special attributes being Strength , Agility , Body, Charisma , Intelligence , and Willpower, and two of the three special attributes relating to magic and
1239-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning
1416-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after
1593-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular
1770-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)
1947-503: A kiss under the moonlight. Development of Final Fantasy VIII began in 1997, during the English-language translation of Final Fantasy VII . As with much of the production of VII , series creator and veteran Hironobu Sakaguchi served as the executive producer , working primarily on the development of Final Fantasy: The Spirits Within and leaving direction of Final Fantasy VIII to Yoshinori Kitase . Shinji Hashimoto
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#17327801479122124-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in
2301-472: A level after accumulating a flat rate of 1000 points. Enemy levels scale based on the party's average level; in most RPGs at the time, enemy levels remain stagnant. Some bosses have level caps to prevent the main quest from becoming too difficult. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed
2478-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than
2655-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to
2832-592: A minigame starring Boko, a Chocobo featured in one of the side-quests in Final Fantasy VIII . For most North American and European players, the PC version of the game was the only means of playing Chocobo World , as the game was originally designed to be played via the PocketStation , a handheld console never released outside Japan. Final Fantasy VIII was released on the Sony's Greatest Hits on August 28, 2000. In 2009,
3009-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble
3186-410: A month before release for them to finish the ending dialog...!" When IGN Music stated that the music of Final Fantasy VIII was very dark and perhaps influenced by the plot of the game, Uematsu said that "the atmosphere of music varies depending on story line, of course, but it's also my intention to put various types of music into one game". The absence of character themes found in the previous two games
3363-614: A more common division of three, and used in the Cortex Plus game Firefly is Physical , Mental, and Social , but expands with the Storyteller System 's attributes. SPECIAL is an acronym statistics system developed specifically for the Fallout series , representing the seven attributes used to define Fallout characters: S trength, P erception, E ndurance, C harisma, I ntelligence, A gility and L uck. SPECIAL
3540-402: A need to invert the atmosphere of previous games in the series, which had feelings of "light emerging from darkness". This decision was easy for the developers to make, because most of them had worked on Final Fantasy VII and felt that a new direction was acceptable. The world designs were also developed with the knowledge that most of the staff were now used to computer graphics , which was not
3717-518: A new website ff8isthe.best dedicated to essays about the game. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG ) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of
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#17327801479123894-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses
4071-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if
4248-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let
4425-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring
4602-689: A position it held for more than three weeks. It sold more than 1 million units and grossed more than $ 50 million (equivalent to $ 91 million in North America during the 13 weeks that followed, making it the fastest-selling Final Fantasy title). It was also a best-seller in the UK. In Europe, it grossed €26,549,294 or $ 28,296,238 (equivalent to $ 51,754,000 in 2023) in 1999, adding up to more than $ 228 million (equivalent to $ 417 million) grossed in Japan, North America and Europe during 1999. By
4779-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience
4956-552: A powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly . Development began in 1997, during the English localization of Final Fantasy VII . The game builds on the visual changes brought to the series by VII , including the use of 3D graphics and pre-rendered backgrounds , while also departing from many Final Fantasy traditions . It
5133-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII
5310-539: A retaliatory missile strike and prepares to attack Balamb Garden. Selphie delays the launch while Squall's team returns to Balamb Garden and activates its mobile functions to evade the missiles. Garden cannot be controlled, however, and it crashes into the docks at Fishermans' Horizon. While Garden is being repaired, Galbadia invades the town in search of a girl named Ellone , who had been staying at Balamb Garden. Before leaving, Ellone reveals that she has been "sending" Squall and his team into flashbacks set 17 years earlier in
5487-488: A romantic moment; Ellone is captured by Galbadia shortly thereafter. After landing, the party encounters Laguna, now President of Esthar; he reveals Dr. Odine's plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia's time period. At Lunatic Pandora, Squall's team defeats Seifer, rescues Ellone, and kills Adel; Ultimecia possesses Rinoa and begins casting time compression. Ellone sends Squall's team into Ultimecia's era, where she
Final Fantasy VIII - Misplaced Pages Continue
5664-590: A serious, patient attitude; Zell Dincht , an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt , a cheerful girl who loves trains and pilots the airship Ragnarok ; and Irvine Kinneas , a charismatic and promiscuous marksman. All but Rinoa are members of "SeeD", an elite military force based out of futuristic installations called Gardens. Temporarily playable characters include Laguna Loire , Kiros Seagill , and Ward Zabac , who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy ; and sorceress Edea Kramer . The main antagonist
5841-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require
6018-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in
6195-474: A single-day sales record, selling 2.21 million copies and grossing ¥17.2 billion or $ 151 million (equivalent to $ 276 million in 2023) in its first day of release. It sold approximately 2.57 million units in Japan within the first four days of release. Within two days of its North American release on September 7, 1999, Final Fantasy VIII became the top-selling video game in the United States,
6372-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying
6549-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting
6726-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of
6903-405: A stand-alone edition of the "Triple Triad" minigame, which allowed players to compete against one another via a local area network . Also in 1999, the ballroom dance scene of Final Fantasy VIII was featured as a technical demo for the PlayStation 2 . In 2000, a PC version was released for Windows . This port featured smoother graphics, enhanced audio, and the inclusion of Chocobo World ,
7080-964: A vain effort to alter history. The scenes center on Laguna and his friends as he evolves from Galbadian soldier (where he shared a crush with Rinoa's future mother Julia) to village protector (where he served as caretaker to Ellone alongside a bartender named Raine) to leader of an Estharian resistance against Sorceress Adel . Ellone eventually escapes to Esthar, the world's technological superpower. Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments, such as Headmaster Cid appointing him as SeeD's new leader and his increasing attraction to Rinoa. Squall and his comrades learn that they, along with Seifer and Ellone but minus Rinoa, were all raised in an orphanage run by Edea; after eventual separation, they later developed amnesia due to their use of Guardian Forces, except Irvine, who did not use them. Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses. After these revelations,
7257-536: A vibroblade. His character design was complemented by a fur lining along the collar of his jacket, incorporated by Nomura as a challenge for the game's full motion video designers. Additionally, some designs Nomura had previously drawn, but had not yet used in a Final Fantasy game, were incorporated into Final Fantasy VIII . These were the designs of Edea, Fujin and Raijin . The latter two had originally been designed for use in Final Fantasy VII , but with
Final Fantasy VIII - Misplaced Pages Continue
7434-522: Is Ultimecia , a sorceress from the future who wishes to compress time. Squall and Seifer spar with each other while training outside Balamb Garden, giving each other scars in the process. Meanwhile, the Republic of Galbadia invades the Dollet Dukedom, forcing Dollet to hire SeeD. The school uses the mission as a final exam for its cadets; with the help of his instructor, Quistis, Squall passes
7611-506: Is a popular hobby in some parts of Japan. "Triple Triad" was meant to keep the player's interest during long stretches without cutscenes . Originally, it was simply about collecting cards but Yasui considered this too disconnected from the main game and "begged" for the inclusion of an ability to transform cards into items. The game's total development costs were approximately ¥ 3 billion or $ 30 million (equivalent to $ 55 million in 2023). The staff consisted of about 180 people. Following
7788-456: Is behind Galbadia's recent hostilities. Under orders from Garden, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea. During the effort, Squall's party also learns that Seifer has left Garden to become Edea's second-in-command. Edea survives the attempt, stabs Squall in the shoulder with an ice shard, and detains the party. After Squall's party escapes the prison they were sent to, Edea destroys Trabia Garden in
7965-471: Is being treated on Esthar's space station, Ultimecia uses her to free Adel from an orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a Lunar Cry that sends Adel's containment device to the planet. Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship and share
8142-488: Is defeated in a fierce battle before time compression can be fully achieved. Squall, lost in time and space, witnesses the dying Ultimecia traveling back in time to pass her powers to Edea. Rinoa finds him unconscious, and they return together to their restored world and time. Seifer is reunited with his companions, Laguna and Ellone visit Raine's grave, and the SeeD celebrate their victory at Balamb Garden. Squall and Rinoa share
8319-436: Is heavily based on GURPS , which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity and for the lack of correlation between related sub-statistics, resulting in oddities such as
8496-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or
8673-444: Is meant to resemble a game of D&D so it uses the same statistics as above, whereas Monsterhearts , with its mix of teen drama and paranormal romance uses the statistics Hot , Cold, Violent , and Dark. Attributes are commonly referred to by a three letter abbreviation (Str, Int, etc.). Hard statistics are those statistics which are generally physical in nature, and are often used to represent physical characteristics of
8850-458: Is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called " Triple Triad ". For Final Fantasy VIII , Hiroyuki Ito designed a battle system based on summoned monsters, called "Guardian Forces", abbreviated in-game as "GF". Assigning ("junctioning")
9027-572: Is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website " All characters have Attributes — basic physical and mental abilities. " and in the Pathfinder Roleplaying Game " Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While
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#17327801479129204-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired
9381-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls
9558-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance
9735-416: Is the first Final Fantasy to use realistically proportioned characters consistently, feature a vocal piece as its theme music and forgo the use of magic points for spellcasting. Final Fantasy VIII was well received by critics. The game was a commercial success, grossing $ 151 million in its first day of release in Japan, and more than $ 50 million during its first 13 weeks in North America, making it
9912-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player
10089-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating
10266-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume
10443-543: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in
10620-664: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until
10797-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used
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#173278014791210974-405: The artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world
11151-541: The average of health and dexterity. Hero System 5th edition has eight primary statistics, and a further five derived from them. Some game systems such as those using the Cortex Plus system or those Powered by the Apocalypse work on the basis that the attributes should emphasise elements of the setting thus making them different from game to game even within the same family. So, for example, Dungeon World
11328-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including
11505-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than
11682-399: The "combat scenes are filled with the same dramatic poses and dazzling, 70 mm explosions seen in such classics as Akira and Dragon Ball Z ". Reviews of the gameplay have been mixed. IGN felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious, sentiments echoed by Electronic Gaming Monthly . They also regarded
11859-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome
12036-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of
12213-578: The 2005 More Friends concert, which included "Maybe I'm a Lion". More recent concerts include the Voices – Music from Final Fantasy 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international Distant Worlds concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows". Several of these concerts have produced live albums as well. Music from
12390-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which
12567-511: The PlayStation. According to Steam Spy , an estimated 703,000 digital copies of the PC version were sold on Steam by April 2018. By August 2019, worldwide sales were over 9.6 million units across all platforms. The opening cut scene in Final Fantasy VIII was ranked second on Game Informer ' s list of "Top 10 Video Game Openings", and first by IGN . GameSpy listed it as the 15th-best cinematic moment in video games. IGN named
12744-625: The Ravager and Menzoberranzan , transferred the AD&D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for
12921-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on
13098-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout
13275-614: The attribute Wits and Social Resistance being Composure . Some games think that attributes are not and should not be treated as entirely independent, and therefore make a lot of their attributes dependent on others. GURPS uses two levels of statistic: four primary statistics ( Strength , Dexterity , Intelligence , Health ) and four statistics derived directly from those Fatigue , which defaults to strength or health (depending on edition); Hit Points , which defaults to health or strength (depending on edition); Willpower, which defaults to intelligence; and Speed , which defaults to half
13452-508: The attribute works with a skill to affect the overall outcome. There is no standard amongst role-playing games as to which attributes are important for the game, though there is a school of design which says you pick the attributes after you decide what the game is about. Dungeons & Dragons used six attributes (there were brief attempts to add a seventh, Comeliness , in Unearthed Arcana and Dragon magazine , but this
13629-583: The attributes, like Traveller (Strength, Dexterity, Endurance , Intelligence, Education , Social Standing ) or like Cortex System games such as the Serenity RPG and the Cortex Plus Leverage with Agility , Alertness , Intelligence, Strength, Vitality , and Willpower . Others use more, some fewer. Tri-Stat dX (including Big Eyes, Small Mouth ), as the name would suggest, uses three ( Body , Mind , and Soul ), whereas
13806-460: The battle system as intensely complicated, yet refreshingly innovative and something that "RPG fanatics love to obsess over". Official U.S. PlayStation Magazine claims that the game's Junction system is a major flaw due to repetitive stocking of spells, while the video game magazine Edge commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will [...] relish". GameSpot praised
13983-482: The bonuses imparted by level-gain. The game's unique EXP and level system allows a player to grind to maximum Level 100 before even beginning the plot, though this will result in far more powerful enemies. In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or
14160-424: The case with VII . The developers also noted that with Final Fantasy VIII , they attempted to "mix future, real life and fantasy". As part of a theme desired by Kitase to give the game a foreign atmosphere, various designs were given to its locations using the style of internationally familiar places, while also maintaining a fantasy atmosphere. Inspiration ranged from ancient Egyptian and Greek architecture , to
14337-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using
14514-438: The central character, Nomura gave him a scar across his brow and the bridge of his nose. As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to scenario writer Kazushige Nojima . Squall was given a gunblade, a fictional revolver – sword hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism, similar to
14691-448: The character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on
14868-467: The character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands. Most of Final Fantasy VIII is set on an unnamed fantasy world. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar,
15045-592: The character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break. As in Final Fantasy VII , characters in VIII have unique abilities called "Limit Breaks", which range from powerful attacks to support spells. While the characters in Final Fantasy VII receive Limit Breaks after incurring significant damage, in VIII , Limit Breaks become available only at low health ( hit points ) under normal circumstances. The magic spell Aura increases
15222-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;
15399-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By
15576-429: The city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, their designs based on the group's history and culture. To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances. The first Final Fantasy VIII character created was Squall. Desiring to add a unique angle to Squall's appearance and emphasize his role as
15753-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that
15930-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,
16107-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and
16284-498: The end of 1999, 6.08 million units were sold worldwide, including 3.61 million in Japan, 1.35 million in North America, and 1.12 million in Europe and other territories (including Australia, mainland East Asia, and Africa). Its sales had increased to 7 million units by early 2001. By March 2003, the game had shipped 8.15 million copies worldwide, including 3.7 in Japan and 4.45 abroad. By 2009, it had sold over 8.6 million copies on
16461-456: The end of the production of Final Fantasy VII , the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline. However, Nobuo Uematsu thought a ballad would closely relate to the theme and characters of Final Fantasy VIII . This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of
16638-450: The environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction (equip) these spells onto their statistics —such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force. The junction system's flexibility affords
16815-636: The fastest-selling Final Fantasy title until Final Fantasy XIII , a multi-platform release. A Windows port followed in 2000, with the addition of the Chocobo World minigame. Final Fantasy VIII was re-released worldwide as a PSOne Classic on the PlayStation Store in 2009, for PlayStation 3 and PlayStation Portable , with support for PlayStation Vita in 2012. It was re-released via Steam in 2013. By August 2019, it had sold more than 9.6 million copies worldwide. A remastered version
16992-550: The first game in the Final Fantasy series which features a love story as the game's overarching theme, calling it a daring choice and a symbol of the video game medium's continued evolution as a form of storytelling , with numerous subsequent video games adopting romantic subplots to varying degrees of success. In 2024, Phil Salvador, library director of the Video Game History Foundation , created
17169-503: The forces of Balamb Garden defeat the Galbadian Army, led by Seifer, aboard Galbadia Garden. Edea is also defeated by SeeD, but the party learns that Edea is merely an unwilling host for Ultimecia, who planned to use Ellone to help achieve time compression. Ultimecia transfers her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall travels to Esthar to find Ellone, as he believes that she can help save Rinoa. While Rinoa
17346-570: The game has also been played in non Final Fantasy -specific concerts such as the Play! A Video Game Symphony world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance. A remastered version of Final Fantasy VIII was released in September 2019. The remaster, which features high definition graphics and improved character models, was produced in collaboration with Dotemu and Access Games , and
17523-448: The game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard. GameSpot criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that
17700-488: The game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo , train, and airship . The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU -controlled enemies take place. The interface
17877-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when
18054-417: The game's battle system, commenting that the "possibilities for customization [with the Junction system] are immense". The PC port received mixed reception. Maximum PC praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal. GameSpy stated that while
18231-415: The game's character development "is the best of any RPGs" and that " Final Fantasy VIII is the pinnacle of its genre". Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation , rating it four stars out of five. Francis Hwang of Spin magazine praised the "brilliant-looking" cinematic visuals, stating the cutscenes rival "even the most major of major animated pictures " and that
18408-540: The game's characters lifelike movements in the game's full motion video sequences. The FMV sequences were created by a team of roughly 35 people, with the total cinematic run-time being estimated at over an hour, approximately 20 minutes longer than the FMV sequences in VII . Motion capture was used to give a general realism to character movement, but the team favored manual animation over relying on motion capture. A major challenge
18585-487: The game's ending the third best of any game for the PlayStation, while UGO.com named it one of the series' best and most memorable moments. Final Fantasy VIII was voted by readers of Japanese magazine Famitsu as the 22nd-best game of all time in 2006, and named one of the 20 essential Japanese role-playing games by Gamasutra , stating "[t]here's a lot that Final Fantasy VIII does wrong, but there's even more that it does right". UGO.com said that while no other game in
18762-473: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great
18939-448: The genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by
19116-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu
19293-565: The impact of a "Lunar Cry", an event where monsters from the moon fall to the planet. The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas. The six main protagonists of Final Fantasy VIII are: Squall Leonhart , a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly , an outspoken and passionate young woman who follows her heart; Quistis Trepe , an instructor with
19470-408: The inclusion of realistically proportioned characters, a departure from the super deformed designs used in the previous title. Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel in-game, and the use of motion capture technology to give
19647-561: The inclusion of the Turks characters in that game, it was felt that Fujin and Raijin were unnecessary. Nomura had designed Edea before the development of VII , based on the style of Yoshitaka Amano . For the Guardian Forces, Nomura felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as he did not want them to "become the actual monsters", so he took great care in their design. Leviathan
19824-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie
20001-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until
20178-438: The largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by
20355-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at
20532-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by
20709-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit
20886-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,
21063-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of
21240-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of
21417-643: The mission's prerequisite and is grouped with Seifer and Zell. Selphie replaces Seifer mid-mission when the latter disobeys orders and abandons his team. SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status, but Seifer is disciplined for his disobedience. During the graduation party, Squall meets Rinoa, whose personality is the opposite of his. When assigned with Zell and Selphie to help Rinoa's resistance in Galbadian-occupied Timber, Squall learns that Sorceress Edea
21594-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all
21771-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of
21948-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in
22125-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at
22302-714: The original game's flaws. Despite their complaints, they named it the twentieth-best game of 2000. At the 3rd Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences awarded Final Fantasy VIII with " Outstanding Achievement in Animation ", " Outstanding Achievement in Art Direction ", and "Console Adventure / Role-Playing Game of the Year". It was a best-seller in Japan. It had more than 2 million pre-orders prior to release. The game set
22479-631: The other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots". Additionally, it found some of the story's plot twists "not... suitably manipulated and prepared", leaving it "hard not to greet such... moments with anything but indifference". Overall, Edge considered Final Fantasy VIII to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution". Electronic Gaming Monthly offered similar comments, stating that
22656-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in
22833-407: The player a wide range of customization. These expanded mechanics for summons were a departure for the series; in previous titles, summons were relegated to a single action during battle. The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics. Moreover, where earlier titles required weapons to be equipped and tailored to
23010-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that
23187-547: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with
23364-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to
23541-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed
23718-549: The player to speculate. In March 1999, one month after the game's release, Final Fantasy VIII Ultimania was published, a book that features an in-depth guide to Final Fantasy VIII and interviews with the developers . An origami book was released in November 1999. Later on September 22, a CD-ROM titled Final Fantasy VIII Desktop Accessories was released. It contains desktop icons , computer wallpapers , screensavers , and an e-mail application. It additionally features
23895-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of
24072-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates
24249-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to
24426-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot
24603-694: The potency of the Limit Break. Final Fantasy VIII features an experience point (EXP) system quite different from previous titles. The essentials remain unchanged: characters gain EXP after defeating enemies, which are typically encountered randomly throughout the game's environments. Earning a set amount of EXP causes the character to gain a level, which increases their overall statistics. While previous titles feature an EXP curve that increases with each level (e.g. getting to level 2 requires 200 EXP, level 3 requires 400, etc.), characters in Final Fantasy VIII gain
24780-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of
24957-629: The probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI , albeit more frequent. Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs . Successfully completing an interactive sequence increases
25134-499: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Attribute (role-playing games) There
25311-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of
25488-488: The same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of
25665-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring
25842-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that
26019-424: The same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called a party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of
26196-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as
26373-433: The scenes in which they would be played, asserting that expressing the emotions he desired was more important than improving skills, because "I think it will be a shame if we won't be able to cry as we play our own game". He could not determine a character's emotions solely based on the plot, instead using images of appearance and attire: "It's important to know when their emotions are at their height, but it usually takes until
26550-475: The series had stirred the controversy that Final Fantasy VIII had and that while it was flawed, the title was a "daring, groundbreaking game [...] decidedly the most original console-style RPG ever created". In 2002, IGN named it the seventh-best title for the PlayStation, placing higher on the list than Final Fantasy VII ; the publication felt that VIII improved on the strengths of its predecessor. Kat Bailey, writing for 1Up.com , noted Final Fantasy VIII as
26727-553: The song exactly", and that her ethnicity "fits the international image of Final Fantasy ". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra. The song was released as a CD single in Japan and sold over 400,000 copies, setting the record for highest-selling video game music disc ever released in that country at the time. "Liberi Fatali" was played during the 2004 Summer Olympics in Athens during
26904-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into
27081-420: The third being derived, this is arguably a six attribute system. The Storyteller System used in games like Vampire: The Masquerade took this one step further, breaking the attributes down into three by three classifications. Power , Finesse , and Resistance, and Mental, Physical, and Social , leading to nine different combinations each of which has a separate name with, for example, Mental Finesse being
27258-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,
27435-539: The title was "not worth buying period" for the PC. UGO.com also described the port as inferior to its original counterpart, adding that its presentation was in turn detrimental to the reception the game received as a whole. Computer Gaming World praised some of the changes made to the game in light of previous titles and the inclusion of the Triple Triad sub-game, though heavily criticized the port as "lazy" and "disappointing", stating that it only served to emphasize
27612-549: The title was added to the PlayStation Store on the PlayStation Network . Final Fantasy VIII was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package in December 2012. An upscaled PC version was released on Steam on December 5, 2013. Regular series composer Nobuo Uematsu wrote the soundtrack for Final Fantasy VIII . He tried to base the songs on the emotional content of
27789-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As
27966-428: The translation process dramatically. The game was the first major project of Alexander O. Smith , who would later earn acclaim for his work on Vagrant Story . Smith said that due to a lack of communication with the development team, they were surprised that an IT employee used GameShark to access text files for localizing to Western audiences. The translation was finished by September 1999. The game's European release
28143-431: The turbulent development of Final Fantasy VII , there was a shake-up of Square's localization process. Final Fantasy VIII was the first title to have extensive communication between the Japanese and North American teams during the process. Lead translator Richard Honeywood wrote a text parser that would automatically convert text from English ASCII to Shift JIS format required by the game engine's compiler, streamlining
28320-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of
28497-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since
28674-637: The women's synchronized swimming event. The music of Final Fantasy VIII has appeared in various official Final Fantasy concerts . These include 2002's 20020220 Music from FINAL FANTASY , in which the Tokyo Philharmonic Orchestra played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 Tour de Japon series, which featured "The Oath", the Dear Friends series that began that same year and included "Liberi Fatali" and "Love Grows", and
28851-429: The youth and naïveté of Squall's group. Nojima has expressed that the dynamic of players' relationships with the protagonist is important to him. Both Final Fantasy VII and VIII feature reserved, quiet protagonists in the form of Cloud Strife and Squall. With VIII , however, Nojima worked to give players actual insight into what the character was thinking, a direct contrast with his handling of VII , which encouraged
29028-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in
29205-451: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing
29382-470: Was assigned to be the producer in Sakaguchi's place, while the game and battle system were designed by Kitase and Hiroyuki Ito , respectively. One of the development difficulties encountered was having three real-time characters exploring an environment at the same time. The card game "Triple Triad" was conceived and implemented by programmer Kentarow Yasui. The concept was derived from trading cards which
29559-489: Was changed to Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma, sometimes referred to as "SIWDCC". This change was made due to the addition of the thief class, which used dexterity as a prime requisite. The current "SDCIWC" sequence was introduced in AD&D 2nd edition in an attempt to divide physical and cognitive traits into two groups. Many other notable games have followed suit while slightly varying
29736-425: Was delayed due to necessary graphical changes; the cited example was the removal of a Nazi -like uniform. From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through
29913-591: Was due to Uematsu finding those of Final Fantasy VI and VII ineffective. Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found Final Fantasy VIII only focused on Squall Leonhart and Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme. The original soundtrack was released on four compact discs by DigiCube in Japan on March 10, 1999, and by Square Electronic Arts in North America as Final Fantasy VIII Music Collection in January 2000. It
30090-452: Was released for Nintendo Switch , PlayStation 4 , Windows , and Xbox One in September 2019, and Android and iOS in March 2021. Like the Final Fantasy games before it, Final Fantasy VIII consists of three main modes of play: the world map , the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of
30267-493: Was released on Nintendo Switch , PlayStation 4 , Windows , and Xbox One . It was later ported to Android and iOS , and released on March 24, 2021. Final Fantasy VIII received critical acclaim. In general, the game was compared favorably to its predecessors. Though questioning the game's lack of voice overs for its characters, Game Revolution praised its storyline and ending. For their part, Edge labeled Final Fantasy VIII "a far more accomplished game than FFVII ". On
30444-405: Was released under the title Piano Collections: Final Fantasy VIII by DigiCube on January 21, 2000, and subsequently re-published by Square Enix on July 22, 2004. The score is best known for two songs: "Liberi Fatali", a Latin choral piece that is played during the introduction to the game, and "Eyes On Me", a pop song serving as the game's theme, performed by Chinese singer Faye Wong . Near
30621-450: Was republished worldwide by Square Enix on May 10, 2004. An album of orchestral arrangements of selected tracks from the game was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII on November 19, 1999, by DigiCube, and subsequently published on July 22, 2004, by Square Enix . The pieces were arranged and conducted by Shirō Hamaguchi for a live orchestra. A collection of piano arrangements performed by Shinko Ogata
30798-530: Was short-lived ). The six attributes used in D&D are: These range from about 3 to 20 (depending on the edition). The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics. The attribute sequence in D&D
30975-414: Was the first GF, created as a test and included in a game demo . After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion. The plot of Final Fantasy VIII was conceived by Kitase, with the story and the characters provided by Nomura and the actual scenario written by Nojima. During the game's pre-production, Nomura suggested the game be given
31152-541: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize
31329-462: Was the technical advances made since the release of VII , and the aim for more realistic characters. A major issue with the cutscenes was having real-time character models moving across environments within an FMV. In an interview with Famitsu , Naora described that the game was generally designed to be a "bright, fresh Final Fantasy ". The main reason was that the team had dealt extensively with dark and "weird" imagery with VII . The designers felt
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