An image is a visual representation. An image can be two-dimensional , such as a drawing , painting , or photograph , or three-dimensional , such as a carving or sculpture . Images may be displayed through other media, including a projection on a surface, activation of electronic signals, or digital displays ; they can also be reproduced through mechanical means, such as photography , printmaking , or photocopying . Images can also be animated through digital or physical processes.
87-590: Animation is a filmmaking technique by which still images are manipulated to create moving images . In traditional animation , images are drawn or painted by hand on transparent celluloid sheets ( cels ) to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry . Many animations are either tradtional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation , in particular claymation , has continued to exist alongside these other forms. Animation
174-466: A cathode-ray tube . A fixed image , also called a hard copy , is one that has been recorded on a material object, such as paper or textile . A mental image exists in an individual's mind as something one remembers or imagines. The subject of an image does not need to be real; it may be an abstract concept such as a graph or function or an imaginary entity. For a mental image to be understood outside of an individual's mind, however, there must be
261-476: A "cult" value as an example of artistic beauty. Following years of various reproductions of the painting, the portrait's "cult" status has little to do with its original subject or the artistry. It has become famous for being famous, while at the same time, its recognizability has made it a subject to be copied, manipulated, satirized, or otherwise altered in forms ranging from Marcel Duchamp's L.H.O.O.Q . to Andy Warhol 's multiple silk-screened reproductions of
348-436: A (usually) male viewer. The documentary film scholar Bill Nichols has also studied how apparently "objective" photographs and films still encode assumptions about their subjects. Images perpetuated in public education, media, and popular culture have a profound impact on the formation of such mental images: What makes them so powerful is that they circumvent the faculties of the conscious mind but, instead, directly target
435-428: A combination of both methods. A two-dimensional image does not need to use the entire visual system to be a visual representation. An example of this is a grayscale ("black and white") image, which uses the visual system's sensitivity to brightness across all wavelengths without taking into account different colors. A black-and-white visual representation of something is still an image, even though it does not fully use
522-488: A consistent way to whatever style is employed on a particular film. Since the early 1980s, teams of about 500 to 600 people, of whom 50 to 70 are animators, typically have created feature-length animated films. It is relatively easy for two or three artists to match their styles; synchronizing those of dozens of artists is more difficult. This problem is usually solved by having a separate group of visual development artists develop an overall look and palette for each film before
609-421: A dedicated Disneyana Fan Club (since 1984). Disneyland opened in 1955 and features many attractions that were based on Disney's cartoon characters. Its enormous success spawned several other Disney theme parks and resorts . Disney's earnings from the theme parks have relatively often been higher than those from their movies. As with any other form of media, animation has instituted awards for excellence in
696-455: A form of record-keeping; as an element of spiritual, religious, or magical practice; or even as a form of communication. Early writing systems , including hieroglyphics , ideographic writing, and even the Roman alphabet , owe their origins in some respects to pictorial representations. Images of any type may convey different meanings and sensations for individual viewers, regardless of whether
783-401: A fraction of a second. The traditional standard for the display of individual frames by a motion picture projector has been 24 frames per second (FPS) since at least the commercial introduction of "talking pictures" in the late 1920s, which necessitated a standard for synchronizing images and sounds. Even in electronic formats such as television and digital image displays, the apparent "motion"
870-470: A movie's story and appeal. Although most visual effects work is completed during post-production , it usually must be carefully planned and choreographed in pre-production and production . While special effects such as explosions and car chases are made on set , visual effects are primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software. A visual effects supervisor
957-451: A new life on the small screen and by the end of the 1950s, the production of new animated cartoons started to shift from theatrical releases to TV series. Hanna-Barbera Productions was especially prolific and had huge hit series, such as The Flintstones (1960–1966) (the first prime time animated series), Scooby-Doo (since 1969) and Belgian co-production The Smurfs (1981–1989). The constraints of American television programming and
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#17327659854301044-455: A reenactment of the beheading of Mary, Queen of Scots , Clark instructed an actor to step up to the block in Mary's costume. As the executioner brought the axe above his head, Clark stopped the camera, had all the actors freeze, and had the person playing Mary step off the set. He placed a Mary dummy in the actor's place, restarted filming, and allowed the executioner to bring the axe down, severing
1131-520: A separate background, computer animation is usually based on programming paths between key frames to maneuver digitally created figures throughout a digitally created environment. Analog mechanical animation media that rely on the rapid display of sequential images include the phenakistiscope , zoetrope , flip book , praxinoscope , and film. Television and video are popular electronic animation media that originally were analog and now operate digitally . For display on computers, technology such as
1218-667: A street scene in Paris. When he screened the film, he found that the "stop trick" had caused a truck to turn into a hearse, pedestrians to change direction, and men to turn into women. Méliès, the director of the Théâtre Robert-Houdin , was inspired to develop a series of more than 500 short films, between 1896 and 1913, in the process developing or inventing such techniques as multiple exposures , time-lapse photography , dissolves , and hand-painted color. Because of his ability to seemingly manipulate and transform reality with
1305-449: A true powerhouse of animation production, with its own recognizable and influential anime style of effective limited animation . Animation became very popular on television since the 1950s, when television sets started to become common in most developed countries. Cartoons were mainly programmed for children, on convenient time slots, and especially US youth spent many hours watching Saturday-morning cartoons . Many classic cartoons found
1392-530: A very long history in automata . Electronic automata were popularized by Disney as animatronics . The word animation stems from the Latin animātiōn , stem of animātiō , meaning 'bestowing of life'. The earlier meaning of the English word is 'liveliness' and has been in use much longer than the meaning of 'moving image medium'. Long before modern animation began, audiences around the world were captivated by
1479-510: A way of conveying that mental image through the words or visual productions of the subject. The broader sense of the word 'image' also encompasses any two-dimensional figure, such as a map , graph , pie chart , painting , or banner . In this wider sense, images can also be rendered manually, such as by drawing , the art of painting, or the graphic arts (such as lithography or etching ). Additionally, images can be rendered automatically through printing , computer graphics technology, or
1566-409: A wide variety of styles, relatively often including stop motion and cutout animation techniques. Soviet Soyuzmultfilm animation studio, founded in 1936, produced 20 films (including shorts) per year on average and reached 1,582 titles in 2018. China, Czechoslovakia / Czech Republic, Italy, France, and Belgium were other countries that more than occasionally released feature films, while Japan became
1653-402: Is a single static image. This phrase is used in photography, visual media , and the computer industry to emphasize that one is not talking about movies, or in very precise or pedantic technical writing such as a standard . A moving image is typically a movie ( film ) or video , including digital video . It could also be an animated display , such as a zoetrope . A still frame
1740-404: Is a still image derived from one frame of a moving one. In contrast, a film still is a photograph taken on the set of a movie or television program during production, used for promotional purposes. In image processing , a picture function is a mathematical representation of a two-dimensional image as a function of two spatial variables . The function f(x,y) describes the intensity of
1827-653: Is a technique combining hand-drawn characters into live action shots or live-action actors into animated shots. One of the earlier uses was in Koko the Clown when Koko was drawn over live-action footage. Walt Disney and Ub Iwerks created a series of Alice Comedies (1923–1927), in which a live-action girl enters an animated world. Other examples include Allegro Non Troppo (Italy, 1976), Who Framed Roger Rabbit (US, 1988), Volere volare (Italy 1991), Space Jam (US, 1996) and Osmosis Jones (US, 2001). Image In
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#17327659854301914-417: Is actually the result of many individual lines giving the impression of continuous movement. This phenomenon has often been described as " persistence of vision ": a physiological effect of light impressions remaining on the retina of the eye for very brief periods. Even though the term is still sometimes used in popular discussions of movies, it is not a scientifically valid explanation. Other terms emphasize
2001-448: Is contrasted with live-action film , although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two . As CGI increasingly approximates photographic imagery , filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). Computer animation can be very detailed 3D animation , while 2D computer animation (which may have
2088-412: Is pointless for a studio to pay the salaries of dozens of animators to spend weeks creating a visually dazzling five-minute scene if that scene fails to effectively advance the plot of the film. Thus, animation studios starting with Disney began the practice in the 1930s of maintaining story departments where storyboard artists develop every single scene through storyboards , then handing the film over to
2175-447: Is that once a film is in the production phase, the marginal cost of one more shot is higher for animated films than live-action films. It is relatively easy for a director to ask for one more take during principal photography of a live-action film, but every take on an animated film must be manually rendered by animators (although the task of rendering slightly different takes has been made less tedious by modern computer animation). It
2262-404: Is the best known and most extreme example. Since first being licensed for a children's writing tablet in 1929, their Mickey Mouse mascot has been depicted on an enormous amount of products , as have many other Disney characters. This may have influenced some pejorative use of Mickey's name , but licensed Disney products sell well, and the so-called Disneyana has many avid collectors, and even
2349-527: Is the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement, having a smooth animation. Fully animated films can be made in a variety of styles, from more realistically animated works like those produced by the Walt Disney studio ( The Little Mermaid , Beauty and the Beast , Aladdin , The Lion King ) to the more 'cartoon' styles of
2436-429: Is the process that was used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels , which are filled in with paints in assigned colors or tones on
2523-760: The Internet ( web cartoons ). Rotoscoping is a technique patented by Max Fleischer in 1917 where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006). Some other examples are Fire and Ice (US, 1983), Heavy Metal (1981), and Aku no Hana (Japan, 2013). Live-action/animation
2610-524: The Warner Bros. animation studio . Many of the Disney animated features are examples of full animation, as are non-Disney works, The Secret of NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007). Fully animated films are often animated on "twos", sometimes on "ones", which means that 12 to 24 drawings are required for a single second of film. Limited animation involves
2697-555: The animated GIF and Flash animation were developed. In addition to short films , feature films , television series , animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games , motion graphics , user interfaces , and visual effects . The physical movement of image parts through simple mechanics—for instance, moving images in magic lantern shows—can also be considered animation. The mechanical manipulation of three-dimensional puppets and objects to emulate living beings has
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2784-654: The cinematograph , the prolific Méliès is sometimes referred to as the "Cinemagician." His most famous film, Le Voyage dans la lune (1902), a whimsical parody of Jules Verne 's From the Earth to the Moon , featured a combination of live action and animation , and also incorporated extensive miniature and matte painting work. thumb VFX today is heavily used in almost all movies produced. Other than films, television series and web series are also known to utilize VFX. àÁ' Bold text' Visual effects are often integral to
2871-462: The flip book (1868), the praxinoscope (1877) and film . When cinematography eventually broke through in the 1890s, the wonder of the realistic details in the new medium was seen as its biggest accomplishment. It took years before animation found its way to the cinemas. The successful short The Haunted Hotel (1907) by J. Stuart Blackton popularized stop motion and reportedly inspired Émile Cohl to create Fantasmagorie (1908), regarded as
2958-580: The light spectrum visible to the human eye and converting such signals into recognizable images. Aside from sculpture and other physical activities that can create three-dimensional images from solid material, some modern techniques, such as holography , can create three-dimensional images that are reproducible but intangible to human touch. Some photographic processes can now render the illusion of depth in an otherwise "flat" image, but "3-D photography" ( stereoscopy ) or " 3-D film " are optical illusions that require special devices such as eyeglasses to create
3045-439: The persistence of vision and later to the phi phenomenon and beta movement , but the exact neurological causes are still uncertain. The illusion of motion caused by a rapid succession of images that minimally differ from each other, with unnoticeable interruptions, is a stroboscopic effect . While animators traditionally used to draw each part of the movements and changes of figures on transparent cels that could be moved over
3132-537: The 1960s, and European producers looking for affordable cel animators relatively often started co-productions with Japanese studios, resulting in hit series such as Barbapapa (The Netherlands/Japan/France 1973–1977), Wickie und die starken Männer/小さなバイキング ビッケ (Vicky the Viking) (Austria/Germany/Japan 1974), Maya the Honey Bee (Japan/Germany 1975) and The Jungle Book (Italy/Japan 1989). Computer animation
3219-481: The Age of Mechanical Reproduction." Benjamin argues that the mechanical reproduction of images, which had accelerated through photographic processes in the previous one hundred years or so, inevitably degrades the "authenticity" or quasi-religious "aura" of the original object. One example is Leonardo da Vinci 's Mona Lisa , originally painted as a portrait, but much later, with its display as an art object, it developed
3306-519: The Beast was the first animated film nominated for Best Picture , in 1991. Up (2009) and Toy Story 3 (2010) also received Best Picture nominations, after the academy expanded the number of nominees from five to ten. The creation of non-trivial animation works (i.e., longer than a few seconds) has developed as a form of filmmaking , with certain unique aspects. Traits common to both live-action and animated feature films are labor intensity and high production costs. The most important difference
3393-712: The Friendly Ghost (1945), Warner Bros. Cartoon Studios ' Looney Tunes ' Porky Pig (1935), Daffy Duck (1937), Elmer Fudd (1937–1940), Bugs Bunny (1938–1940), Tweety (1942), Sylvester the Cat (1945), Wile E. Coyote and the Road Runner (1949), MGM cartoon studio 's Tom and Jerry (1940) and Droopy , Universal Cartoon Studios ' Woody Woodpecker (1940), Terrytoons / 20th Century Fox 's Mighty Mouse (1942), and United Artists ' Pink Panther (1963). In 1917, Italian-Argentine director Quirino Cristiani made
3480-513: The Greek philosopher Plato described our apparent reality as a copy of a higher order of universal forms . As copies of a higher reality, the things we perceive in the world, tangible or abstract, are inevitably imperfect. Book 7 of The Republic offers Plato's " Allegory of the Cave ," where ordinary human life is compared to being a prisoner in a darkened cave who believes that shadows projected onto
3567-593: The Tramp (1955) failed at the box office. For decades afterward, Disney would be the only American studio to regularly produce animated features, until Ralph Bakshi became the first to also release more than a handful features. Sullivan-Bluth Studios began to regularly produce animated features starting with An American Tail in 1986. Although relatively few titles became as successful as Disney's features, other countries developed their own animation industries that produced both short and feature theatrical animations in
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3654-520: The US. Successful producer John Randolph Bray and animator Earl Hurd , patented the cel animation process that dominated the animation industry for the rest of the century. Felix the Cat , who debuted in 1919, became the first fully realized anthropomorphic animal character in the history of American animation. In 1928, Steamboat Willie , featuring Mickey Mouse and Minnie Mouse , popularized film-with-synchronized-sound and put Walt Disney 's studio at
3741-498: The adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyotes and birds), the action often centers on violent pratfalls such as falls, collisions, and explosions that would be lethal in real life. A cartoon can also be a still humorous drawing, often with the same elements as animated cartoons but with still versions. The illusion of animation—as in motion pictures in general—has traditionally been attributed to
3828-465: The animation begins. Character designers on the visual development team draw model sheets to show how each character should look like with different facial expressions, posed in different positions, and viewed from different angles. On traditionally animated projects, maquettes were often sculpted to further help the animators see how characters would look from different angles. Unlike live-action films, animated films were traditionally developed beyond
3915-518: The animators only after the production team is satisfied that all the scenes make sense as a whole. While live-action films are now also storyboarded, they enjoy more latitude to depart from storyboards (i.e., real-time improvisation). Another problem unique to animation is the requirement to maintain a film's consistency from start to finish, even as films have grown longer and teams have grown larger. Animators, like all artists, necessarily have individual styles, but must subordinate their individuality in
4002-498: The cave's wall comprise actual reality. Since art is itself an imitation, it is a copy of that copy and all the more imperfect. Artistic images, then, not only misdirect human reason away from understanding the higher forms of true reality, but in imitating the bad behaviors of humans in depictions of the gods, they can corrupt individuals and society. Echoes of such criticism have persisted across time, accelerating as image-making technologies have developed and expanded immensely since
4089-651: The complex cognitive operations of the brain and the human visual system. " Flicker fusion ", the " phi phenomenon ", and " beta movement " are among the terms that have replaced "persistence of vision", though no one term seems adequate to describe the process. Image-making seems to have been common to virtually all human cultures since at least the Paleolithic era . Prehistoric examples of rock art —including cave paintings , petroglyphs , rock reliefs , and geoglyphs —have been found on every inhabited continent. Many of these images seem to have served various purposes: as
4176-581: The context of a live-action shot in filmmaking and video production . The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX. VFX involves the integration of live-action footage (which may include in-camera special effects) and generated-imagery (digital or optics, animals or creatures) which look realistic, but would be dangerous, expensive, impractical, time-consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have more recently become accessible to
4263-416: The context of signal processing , an image is a distributed amplitude of color(s). In optics , the term "image" (or "optical image") refers specifically to the reproduction of an object formed by light waves coming from the object. A volatile image exists or is perceived only for a short period. This may be a reflection of an object by a mirror, a projection of a camera obscura , or a scene displayed on
4350-713: The demand for an enormous quantity resulted in cheaper and quicker limited animation methods and much more formulaic scripts. Quality dwindled until more daring animation surfaced in the late 1980s and in the early 1990s with hit series, the first cartoon of The Simpsons (1987), which later developed into its own show (in 1989) and SpongeBob SquarePants (since 1999) as part of a "renaissance" of American animation. While US animated series also spawned successes internationally, many other countries produced their own child-oriented programming, relatively often preferring stop motion and puppetry over cel animation. Japanese anime TV series became very successful internationally since
4437-418: The drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional 35 mm film and newer media with digital video . The "look" of traditional cel animation is still preserved, and the character animators ' work has remained essentially the same over the past 90 years. Some animation producers have used the term "tradigital" (a play on
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#17327659854304524-447: The dummy's head. Techniques like these would dominate the production of special effects for a century. It was not only the first use of trickery in cinema, it was also the first type of photographic trickery that was only possible in a motion picture, and referred to as the " stop trick ". Georges Méliès , an early motion picture pioneer, accidentally discovered the same "stop trick." According to Méliès, his camera jammed while filming
4611-865: The field. Many are part of general or regional film award programs, like the China's Golden Rooster Award for Best Animation (since 1981). Awards programs dedicated to animation, with many categories, include ASIFA-Hollywood 's Annie Awards , the Emile Awards in Europe and the Anima Mundi awards in Brazil. Apart from Academy Awards for Best Animated Short Film (since 1932) and Best Animated Feature (since 2002), animated movies have been nominated and rewarded in other categories, relatively often for Best Original Song and Best Original Score . Beauty and
4698-457: The first feature-length film El Apóstol (now lost ), which became a critical and commercial success. It was followed by Cristiani's Sin dejar rastros in 1918, but one day after its premiere, the film was confiscated by the government. After working on it for three years, Lotte Reiniger released the German feature-length silhouette animation Die Abenteuer des Prinzen Achmed in 1926,
4785-405: The forefront of the animation industry. Although Disney Animation's actual output relative to total global animation output, has always been very small; the studio has overwhelmingly dominated the "aesthetic norms" of animation ever since. The enormous success of Mickey Mouse is seen as the start of the golden age of American animation that would last until the 1960s. The United States dominated
4872-493: The form of idols . In recent years, militant extremist groups such as the Taliban and ISIS have destroyed centuries-old artifacts, especially those associated with other religions. Virtually all cultures have produced images and applied different meanings or applications to them. The loss of knowledge about the context and connection of an image to its object is likely to result in different perceptions and interpretations of
4959-464: The highest gross margins (around 52%) of all film genres between 2004 and 2013. Animation as an art and industry continues to thrive as of the early 2020s. The clarity of animation makes it a powerful tool for instruction, while its total malleability also allows exaggeration that can be employed to convey strong emotions and to thwart reality. It has therefore been widely used for other purposes than mere entertainment. During World War II, animation
5046-609: The humour it can provide. Some animated characters in commercials have survived for decades, such as Snap, Crackle and Pop in advertisements for Kellogg's cereals. Tex Avery was the producer of the first Raid " Kills Bugs Dead " commercials in 1966, which were very successful for the company. Apart from their success in movie theaters and television series, many cartoon characters would also prove lucrative when licensed for all kinds of merchandise and for other media. Animation has traditionally been very closely related to comic books . While many comic book characters found their way to
5133-570: The illusion of depth. Copies of 3-dimensional images have traditionally had to be crafted one at a time, usually by an individual or team of artisans . In the modern age, the development of plastics and other technologies made it possible to create multiple copies of a 3-dimensional object with less effort; the advent and development of " 3-D printing " has expanded that capability. "Moving" two-dimensional images are actually illusions of movement perceived when still images are displayed in sequence, each image lasting less, and sometimes much less, than
5220-529: The image and even of the original object itself. Through human history, one dominant form of imagery has been in relation to religion and spirituality. Such images, whether in the form of idols that are objects of worship or that represent some other spiritual state or quality, have a different status as artifacts when copies of such images sever links to the spiritual or supernatural. The German philosopher and essayist Walter Benjamin brought particular attention to this point in his 1935 essay "The Work of Art in
5307-471: The image's creator intended them. An image may be taken simply as a more or less "accurate" copy of a person, place, thing, or event. It may represent an abstract concept, such as the political power of a ruler or ruling class, a practical or moral lesson, an object for spiritual or religious veneration, or an object—human or otherwise—to be desired. It may also be regarded for its purely aesthetic qualities, rarity, or monetary value. Such reactions can depend on
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#17327659854305394-503: The image. In modern times, the development of " non-fungible tokens " (NFTs) has been touted as an attempt to create "authentic" or "unique" images that have a monetary value, existing only in digital format. This assumption has been widely debated. The development of synthetic acoustic technologies and the creation of sound art have led to considering the possibilities of a sound-image made up of irreducible phonic substance beyond linguistic or musicological analysis. A still image
5481-438: The independent filmmaker with the introduction of affordable and relatively easy-to-use animation and compositing software. In 1857, Oscar Rejlander created the world's first "special effects" image by combining different sections of 32 negatives into a single image, making a montaged combination print . In 1895, Alfred Clark created what is commonly accepted as the first-ever motion picture special effect. While filming
5568-405: The invention of the daguerreotype and other photographic processes in the mid-19th century. By the late 20th century, works like John Berger's Ways of Seeing and Susan Sontag 's On Photography questioned the hidden assumptions of power, race, sex, and class encoded in even realistic images, and how those assumptions and such images may implicate the viewer in the voyeuristic position of
5655-431: The late 1980s, in a style similar to traditional cel animation. The so-called 3D style, more often associated with computer animation, became the dominant technique following the success of Pixar's Toy Story (1995), the first computer-animated feature in this style. Most of the cel animation studios switched to producing mostly computer-animated films around the 1990s, as it proved cheaper and more profitable. Not only
5742-495: The look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings . Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts , puppets , or clay figures . A cartoon in the animation sense is an animated film, usually short, featuring an exaggerated visual style. The style takes inspiration from comic strips , often featuring anthropomorphic animals , superheroes , or
5829-420: The magic of moving characters. For centuries, master artists and craftsmen have brought puppets, automatons , shadow puppets , and fantastical lanterns to life, inspiring the imagination through physically manipulated wonders. In 1833, the stroboscopic disc (better known as the phenakistiscope ) introduced the principle of modern animation, which would also be applied in the zoetrope (introduced in 1866),
5916-694: The making of images, even though the extent of that proscription has varied with time, place, and sect or denomination of a given religion. In Judaism, one of the Ten Commandments given by God to Moses on Mount Sinai forbids the making of "any graven image, or any likeness [of any thing] that [is] in heaven above, or that [is] in the earth beneath, or that [is] in the water under earth." In Christian history, periods of iconoclasm (the destruction of images, especially those with religious meanings or connotations) have broken out from time to time, and some sects and denominations have rejected or severely limited
6003-820: The oldest extant animated feature. In 1937, Walt Disney Studios premiered their first animated feature Snow White and the Seven Dwarfs , still one of the highest-grossing traditional animation features as of May 2020. The Fleischer studios followed this example in 1939 with Gulliver's Travels with some success. Partly due to foreign markets being cut off by the Second World War, Disney's next features Pinocchio , Fantasia (both 1940), Fleischer Studios' second animated feature Mr. Bug Goes to Town (1941–1942) and Disney's feature films Cinderella (1950), Alice in Wonderland (1951) and Lady and
6090-509: The oldest known example of a complete traditional (hand-drawn) animation on standard cinematographic film. Other great artistic and very influential short films were created by Ladislas Starevich with his puppet animations since 1910 and by Winsor McCay with detailed hand-drawn animation in films such as Little Nemo (1911) and Gertie the Dinosaur (1914). During the 1910s, the production of animated " cartoons " became an industry in
6177-523: The philosophy of art. While such studies inevitably deal with issues of meaning, another approach to signification was suggested by the American philosopher, logician, and semiotician Charles Sanders Peirce . "Images" are one type of the broad category of "signs" proposed by Peirce. Although his ideas are complex and have changed over time, the three categories of signs that he distinguished stand out: A single image may exist in all three categories at
6264-402: The point at coordinates (x,y). In literature, a " mental image " may be developed through words and phrases to which the senses respond. It involves picturing an image mentally, also called imagining, hence imagery. It can both be figurative and literal. Visual effects Visual effects (sometimes abbreviated VFX ) is the process by which imagery is created or manipulated outside
6351-471: The same time. The Statue of Liberty provides an example. While there have been countless two-dimensional and three-dimensional "reproductions" of the statue (i.e., "icons" themselves), the statue itself exists as The nature of images, whether three-dimensional or two-dimensional, created for a specific purpose or only for aesthetic pleasure, has continued to provoke questions and even condemnation at different times and places. In his dialogue, The Republic ,
6438-766: The screen (which is often the case in Japan, where many manga are adapted into anime ), original animated characters also commonly appear in comic books and magazines. Somewhat similarly, characters and plots for video games (an interactive form of animation that became its own medium) have been derived from films and vice versa. Some of the original content produced for the screen can be used and marketed in other media. Stories and images can easily be adapted into children's books and other printed media. Songs and music have appeared on records and as streaming media. While very many animation companies commercially exploit their creations outside moving image media, The Walt Disney Company
6525-454: The side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by a rostrum camera onto motion picture film. The traditional cel animation process became obsolete by the beginning of the 21st century. In modern traditionally animated films, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color
6612-447: The subconscious and affective, thus evading direct inquiry through contemplative reasoning. By doing so such axiomatic images let us know what we shall desire (liberalism, in a snapshot: the crunchy honey-flavored cereals and the freshly-pressed orange juice in the back of a suburban one-family home) and from what we shall obstain (communism, in a snapshot: lifeless crowds of men and machinery marching towards certain perdition accompanied by
6699-423: The synopsis stage through the storyboard format; the storyboard artists would then receive credit for writing the film. In the early 1960s, animation studios began hiring professional screenwriters to write screenplays (while also continuing to use story departments) and screenplays had become commonplace for animated films by the late 1980s. Traditional animation (also called cel animation or hand-drawn animation)
6786-579: The tunes of Soviet Russian songs). What makes those images so powerful is that it is only of relative minor relevance for the stabilization of such images whether they actually capture and correspond with the multiple layers of reality, or not. Despite, or perhaps because of, the widespread use of religious and spiritual imagery worldwide, the making of images and the depiction of gods or religious subjects has been subject to criticism, censorship, and criminal penalties. The Abrahamic religions ( Judaism , Christianity , and Islam ) all have had admonitions against
6873-785: The use of less detailed or more stylized drawings and methods of movement usually a choppy or "skippy" movement animation. Limited animation uses fewer drawings per second, thereby limiting the fluidity of the animation. This is a more economic technique. Pioneered by the artists at the American studio United Productions of America , limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing-Boing (US, 1951), Yellow Submarine (UK, 1968), and certain anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media for television (the work of Hanna-Barbera, Filmation , and other TV animation studios) and later
6960-512: The use of religious imagery. Islam tends to discourage religious depictions, sometimes quite rigorously, and often extends that to other forms of realistic imagery, favoring calligraphy or geometric designs instead. Depending on time and place, photographs and broadcast images in Islamic societies may be less subject to outright prohibition. In any religion, restrictions on image-making are especially targeted to avoid depictions of "false gods" in
7047-489: The very popular 3D animation style was generated with computers, but also most of the films and series with a more traditional hand-crafted appearance, in which the charming characteristics of cel animation could be emulated with software, while new digital tools helped developing new styles and effects. In 2010, the animation market was estimated to be worth circa US$ 80 billion. By 2021, the value had increased to an estimated US$ 370 billion. Animated feature-length films returned
7134-407: The viewer's context. A religious image in a church may be regarded differently than the same image mounted in a museum. Some might view it simply as an object to be bought or sold. Viewers' reactions will also be guided or shaped by their education, class, race, and other contexts. The study of emotional sensations and their relationship to any given image falls into the categories of aesthetics and
7221-591: The visual system's capabilities. On the other hand, some processes can be used to create visual representations of objects that are otherwise inaccessible to the human visual system. These include microscopy for the magnification of minute objects, telescopes that can observe objects at great distances, X-rays that can visually represent the interior structures of the human body (among other objects), magnetic resonance imaging (MRI) , positron emission tomography (PET scans) , and others. Such processes often rely on detecting electromagnetic radiation that occurs beyond
7308-681: The words "traditional" and "digital") to describe cel animation that uses significant computer technology. Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), Lucky and Zorba (Italy, 1998), and The Illusionist (British-French, 2010). Traditionally animated films produced with the aid of computer technology include The Lion King (US, 1994), Anastasia (US, 1997), The Prince of Egypt (US, 1998), Akira (Japan, 1988), Spirited Away (Japan, 2001), The Triplets of Belleville (France, 2003), and The Secret of Kells (Irish-French-Belgian, 2009). Full animation
7395-481: The world market of animation with a plethora of cel-animated theatrical shorts. Several studios would introduce characters that would become very popular and would have long-lasting careers, including Walt Disney Productions ' Goofy (1932) and Donald Duck (1934), Fleischer Studios / Paramount Cartoon Studios ' Out of the Inkwell ' Koko the Clown (1918), Bimbo and Betty Boop (1930), Popeye (1933) and Casper
7482-541: Was gradually developed since the 1940s. 3D wireframe animation started popping up in the mainstream in the 1970s, with an early (short) appearance in the sci-fi thriller Futureworld (1976). The Rescuers Down Under was the first feature film to be completely created digitally without a camera. It was produced using the Computer Animation Production System (CAPS), developed by Pixar in collaboration with The Walt Disney Company in
7569-481: Was widely exploited for propaganda. Many American studios , including Warner Bros. and Disney, lent their talents and their cartoon characters to convey to the public certain war values. Some countries, including China, Japan and the United Kingdom, produced their first feature-length animation for their war efforts. Animation has been very popular in television commercials, both due to its graphic appeal, and
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