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Creature Catalogue

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Creature Catalogue is a supplement for Basic Dungeons & Dragons first released in 1986, and updated in 1993.

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119-398: The Creature Catalogue is a supplement which presents game statistics for more than 200 monsters, most of which had been compiled from previous D&D rules set and adventure modules, as well as 80 new monsters which had never been printed before; each monster features an illustration and they are indexed by what habitat they can be encountered in. In Creature Catalogue is collected all

238-507: A boxed set , which was packaged in a larger, more visually appealing box than the original boxed set, allowing the game to be stocked on retail shelves and targeted at the general public via toy stores. The boxed set included a set of polyhedral dice and supplemental materials. In that same year, Games Workshop (U.K.) published their own version of the rulebook, with a cover by John Blanche , and illustrations by Fangorn. The boxed set contained geomorphs , lists of monsters and treasures, and

357-419: A moral panic in the 1980s that attempted to associate it with Satanism and suicide. The game has won multiple awards and has been translated into many languages. Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control

476-473: A "strong impact" though he also said that the list of other influential authors was long. The D&D magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the Dying Earth stories and novels of Jack Vance . The original alignment system (which grouped all characters and creatures into 'Law', 'Neutrality' and 'Chaos')

595-406: A Dungeon Master's Screen, a set of six plastic miniatures for players, 24 foldable cardboard enemy standees, a poster map, and a set of dice. It was packaged in a tan-sided box. In the 1980 book The Complete Book of Wargames , game designer Jon Freeman reviewed the 1977 edition and commented: " Basic Dungeons & Dragons is only a starter set and effectively obsolete a few weeks after you get

714-441: A PC to advance a level , which grants the character improved class features, abilities and skills. XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost. Hit points (HP) are a measure of a character's vitality and health and are determined by the class, level and Constitution of each character. They can be temporarily lost when

833-619: A background story, illustrations, maps, and goals for players to achieve. Some may include location descriptions and handouts, although they are not required for gameplay. Although a small adventure entitled " Temple of the Frog " was included in the Blackmoor rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978's Steading of the Hill Giant Chief , written by Gygax. A linked series of adventures

952-518: A better play experience than under the 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release. Dungeons & Dragons 4th Edition was announced at Gen Con in August 2007, and the initial three core books were released June 6, 2008. 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into "Powers". These altered

1071-565: A campaign going". Having called the original D&D set "the most illiterate display of poor grammar, misspelling, and typographical errors in all of professional wargaming", Freeman was pleased that this edition had been written "by someone outside the TSR establishment who knew a noun from a verb, and the difference shows". Freeman gave this game an Overall Evaluation of "Very Good", concluding: "It's still preferable to participate in an ongoing campaign, but if you must venture into RPG country without

1190-414: A character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired,

1309-500: A comprehensive index of monsters sorted by environment, and the introduction of the book reproduced a guide by Frank Mentzer on how to balance monster encounters properly for the levels of the player characters , which was originally printed in the Master Set. Each creature is listed with appropriate D&D statistics and a short description of the creature, its abilities and tactics. A variety of authors and artists combined to

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1428-576: A fantasy supplement, before the game was published as Chainmail . When Dave Wesely entered the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies. Arneson used Chainmail to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others. Having partnered previously with Gygax on Don't Give Up

1547-642: A guide, this is the first place to visit". Clayton Miner reviewed the 1981 version of the Basic Set for Pegasus magazine #1 (1981). Miner commented that "the book is a vast improvement over the earlier version. Better organization and well written rules are the main features of this edition". Anders Swenson and Douglas Law reviewed the Dungeons & Dragons Basic Set and Dungeons & Dragons Expert Set for Different Worlds magazine and stated that "the new D&D Basic and Expert Sets should be

1666-561: A handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson 's original work. Later editions were edited by Tom Moldvay , Frank Mentzer , Troy Denning , and Doug Stewart. The Basic Set details the essential concepts of the D&;D game. It gives rules for character creation and advancement for player characters at beginning levels . It also includes information on how to play adventures inside dungeons for both players and

1785-428: A healthy seller for TSR. In the 1980s, the rules for Advanced Dungeons & Dragons and "basic" Dungeons & Dragons remained separate, each developing along different paths. In 1981, the basic version of Dungeons & Dragons was revised by Tom Moldvay to make it even more novice-friendly. It was promoted as a continuation of the original D&D tone, whereas AD&D was promoted as an advancement of

1904-603: A loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of Player's Option manuals were released as optional rulebooks. The release of AD&D 2nd Edition deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types – such as assassins and half-orcs – were removed. The edition moved away from

2023-473: A more general audience of college and high school students. Roughly 1,000 copies of the game were sold in the first year, followed by 3,000 in 1975, and many more in the following years. This first set went through many printings and was supplemented with several official additions, such as the original Greyhawk and Blackmoor supplements (both 1975), as well as magazine articles in TSR's official publications and many fanzines . In early 1977, TSR created

2142-507: A near-bankrupt TSR was purchased by Wizards of the Coast . Following three years of development, Dungeons & Dragons 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called

2261-403: A polyhedral dice set as supplemental materials. For a period in 1979, TSR experienced a dice shortage. Basic sets published during this time frame came with two sheets of numbered cutout cardstock chits that functioned in lieu of dice, along with a coupon for ordering dice from TSR. The rulebook also included a brief sample dungeon with a full-page map. Starting with the fourth printing in 1978,

2380-716: A response which walked back several changes to the OGL; this response did not contain the updated OGL. The Motley Fool highlighted that "Hasbro pulled an abrupt volte-face and had its subsidiary D&D Beyond publish a mea culpa on its website". On January 27, 2023, following feedback received during the open comment period for the draft OGL1.2, Wizards of the Coast announced that the System Reference Document 5.1 (SRD 5.1) would be released under an irrevocable Creative Commons license ( CC BY 4.0 ) effective immediately and Wizards would no longer pursue deauthorizing

2499-471: A series of separate gaming sessions. Players choose a class when they create their character, which gives them special perks and abilities every few levels. The early success of D&D led to a proliferation of similar game systems. Despite the competition, D&D has remained the market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of basic Dungeons & Dragons , and

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2618-413: A set of books that tell you how to create adventures in a magical fantasy world". Games magazine included Dungeons & Dragons, Basic Set in their "Top 100 Games of 1982", describing it as "more than a game, it's a cooperative exercise limited only by the players' imaginations. For advanced players there are dozens of excellent supplemental books, adventures, and playing aids". Doug Cowie reviewed

2737-429: A single character, representing an individual in a fictional setting. When working together as a group, the player characters (PCs) are often described as a " party " of adventurers, with each member often having their own area of specialty that contributes to the success of the group as a whole. During the course of play, each player directs the actions of their character and their interactions with other characters in

2856-529: A small wax crayon for coloring the numbers on the dice. The revised rulebook was visually distinct from the previous version: the Holmes booklet had a monochrome pale blue cover, while the Moldvay rulebook had a bright red cover. With the revision of the Basic Set , discrete rulesets for higher character levels were introduced as expansions for the basic game. The Moldvay Basic Set was immediately followed by

2975-440: A smooth introduction to the hobby of adventure-game playing for vast numbers of new players and an enjoyable addition to the libraries of experienced players. We recommend this version of the game over the previous editions, especially for beginners, because it is clearer, better organized, and more refined". Games magazine included Dungeons & Dragons, Basic Set in their "Top 100 Games of 1981", noting that it "is actually

3094-653: A theme of 1960s and 1970s " sword and sorcery " fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies – skill-like abilities that appear in first edition supplements. The game's magic spells are divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings. In 1997,

3213-486: A trap or resisting the effect of a spell, a saving throw can be used to determine whether the resulting effect is reduced or avoided. In this case the odds of success are influenced by the character's class, levels and ability scores. In circumstances where a character is attempting to complete a task such as picking a lock, deactivating a trap, or pushing a boulder, a Difficulty Class must be hit or exceeded. Relevant ability bonuses are added to help players succeed. As

3332-406: A twenty-sided die is used to determine whether a hit is made in combat, with other dice such as four, six, eight, ten, or even twelve-sided die used to determine how much damage was dealt. Factors contributing to the outcome include the character's ability scores, skills, and the difficulty of the task. In circumstances where a character is attempting to avoid a negative outcome, such as when dodging

3451-568: A unique blending of these elements. The world of D&D was influenced by world mythology, history, pulp fiction , and contemporary fantasy novels, as listed by Gygax in the Appendix N of the original Dungeon Master's Guide . The importance of Tolkien's works The Lord of the Rings and The Hobbit as an influence on D&D is controversial. The presence in the game of halflings , elves , half-elves , dwarves , orcs , rangers , and

3570-420: A year. It might never have served as the gateway to adventure for so many players if it hadn't been for a certain legal dispute and its consequences". In 1983, the Basic Set was revised again, this time by Frank Mentzer , and redubbed Dungeons & Dragons Set 1: Basic Rules . The set included a sixty-four page Players Manual , a forty-eight page Dungeon Masters Rulebook , six dice, and in sets in which

3689-494: Is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year. Wizards of the Coast CEO Cynthia Williams and Hasbro CEO Chris Cocks, at a December 2022 Hasbro investor-focused web seminar, called the Dungeons & Dragons brand "under monetized". They highlighted the high engagement of fans with the brand, however,

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3808-450: Is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson . The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast , later a subsidiary of Hasbro , since 1997. The game was derived from miniature wargames , with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication

3927-471: Is a lot closer to the spirit of the original game than is the rambling, unwieldy and sometimes pompous Advanced" and that "for one-off dungeon type games I would recommend Basic to anyone, beginner and veteran alike". In a retrospective review of Dungeons & Dragons Basic Set in Black Gate , Scott Taylor said: "In the 'box' I had it all, the player's book with the classes, the experience charts, and

4046-477: Is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially the role-playing video game genre. D&D departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation . These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for

4165-727: Is commonly referred to as a " campaign ". The locations where these adventures occur, such as a city, country, planet, or entire fictional universe , are referred to as " campaign settings " or "worlds." D&D settings are based in various fantasy genres and feature different levels and types of magic and technology. Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk , Dragonlance , Forgotten Realms , Mystara , Spelljammer , Ravenloft , Dark Sun , Planescape , Birthright , and Eberron . In addition to first-party campaigns and modules, two campaigns based on popular culture have been created. The first, based on Stranger Things ,

4284-542: Is credited with increasing the market share of d20 products and leading to a "boom in the RPG industry in the early 2000s". With the release of the 4th Edition , Wizards of the Coast introduced its Game System License , which represented a significant restriction compared to the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing with its Pathfinder Roleplaying Game ) who previously produced materials in support of

4403-553: Is for you." Keith Eisenbeis reviewed the updated product in a 1993 issue of White Wolf . He stated that "this accessory is a worthy product offering a solid selection of creatures for use in any Dungeons and Dragons campaign". He rated it overall at a 3 out of 5 possible points. Dungeons %26 Dragons Basic Set The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons ( D&D ) fantasy role-playing game . First published in 1977, it saw

4522-454: Is the FRP game played most often in most places." In the 1980 book The Complete Book of Wargames , game designer Jon Freeman asked, "What can be said about a phenomenon? Aside from Tactics II and possibly PanzerBlitz (the first modern tactical wargame), this is the most significant war game since H.G. Wells ." However, Freeman did have significant issues with the game, pointing out, "On

4641-510: Is the object of a quest. The game's extensive rules – which cover diverse subjects such as social interactions, magic use , combat, and the effect of the environment on PCs  – help the DM to make these decisions. The DM may choose to deviate from the published rules or make up new ones if they feel it is necessary. The most recent versions of the game's rules are detailed in three Fifth Edition core rulebooks : The Player's Handbook ,

4760-524: The Dungeon Master's Guide and the Monster Manual . The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice . Many players also use miniature figures on a grid map as a visual aid if desired, particularly during combat. Some editions of the game presume such usage. Many optional accessories are available to enhance

4879-513: The One D&;D initiative which includes a public playtest of the next version of Dungeons & Dragons and an upcoming virtual tabletop simulator with 3D environments developed using Unreal Engine . Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to be released in 2024. In April 2022, Hasbro announced that Wizards would acquire

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4998-461: The Basic Set rose dramatically. Right before the steam tunnel incident, the Basic Set might have sold 5,000 copies a month. By the end of 1979, it was trading over 30,000 copies per month, and only going up from there". Following Carr's financial success due to his module being included in the boxed set, Gygax changed the module included with the Basic Set to Keep on the Borderlands which

5117-475: The Basic Set rulebooks included a solo adventure and an introductory scenario to be run by the Dungeon Master. The rules for the game were little changed from the Moldvay set, but the presentation was overhauled into a more tutorial form, to make the game easier for younger players to learn. The 10th Anniversary Dungeons & Dragons Collector's Set boxed set , published by TSR in 1984, included

5236-449: The D&D product line, decided to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast. Others, such as Kenzer & Company , returned to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage. During the 2000s, there has been a trend towards reviving and recreating older editions of D&D , known as

5355-650: The D&D Beyond digital toolset and game companion from Fandom ; the official transfer to Wizards occurred in May 2022. At the Hasbro Investor Event in October 2022, it was announced that Dan Rawson, former COO of Microsoft Dynamics 365 , was appointed to the newly created position of Senior Vice President for the Dungeons & Dragons brand; Rawson will act as the new head of the franchise. Chase Carter of Dicebreaker highlighted that Rawson's role

5474-533: The Dungeon Master . The original Dungeons & Dragons Basic Set was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the Basic Set as an introductory version of the D&D game. It incorporates game concepts from the original 1974 D&D boxed set plus Supplement I: Greyhawk . The rulebook is intended for characters of levels one through three, with rules for adventuring in dungeons, and introduces

5593-556: The Los Angeles Times , wrote, "players and scholars attribute the game's resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series Stranger Things , whose main characters play D&D in a basement; on the sitcom The Big Bang Theory ; or via the host of celebrities who display their love for the game online". Following an apology issued by Wizards of

5712-481: The Old School Revival . This, in turn, inspired the creation of "retro-clones" , games that more closely recreate the original rule sets, using material placed under the OGL along with non-copyrightable mechanical aspects of the older rules to create a new presentation of the games. Alongside the publication of the 5th Edition, Wizards of the Coast established a two-pronged licensing approach. The core of

5831-824: The Open Game License (OGL) for use by other publishers. D&D 4th edition was released in June 2008. The 5th edition of D&D , the most recent, was released during the second half of 2014. In 2004, D&D remained the best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$ 1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone". D&D 5th edition sales "were up 41 percent in 2017 from

5950-438: The d20 System . The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules standardized the mechanics of action resolution and combat. In 2003, Dungeons & Dragons v.3.5

6069-452: The "core rulebooks", were released: the Player's Handbook (PHB), the Dungeon Master's Guide (DMG), and the Monster Manual (MM). Several supplementary books were published throughout the 1980s, notably Unearthed Arcana (1985), which included a large number of new rules. Confusing matters further, the original D&D boxed set remained in publication until 1979, since it remained

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6188-443: The 1983 version of the Basic Set for Imagine magazine and gave it a positive review. According to Cowie, while the rules stay the same, thus allowing those with the older version to continue using their sets, the presentation has changed. He approved of the fact that "at long last", a game company released a product that explains to someone new to role-playing games how to get started. Cowie ended his review by stating that "Basic

6307-460: The 2024 core books are, uh, 'solid', according to the CEO, it's evident that Hasbro holds little faith in analog games clotting the money bleed elsewhere in the company's structure". Early in the game's history, TSR took no action against small publishers' production of D&D compatible material and even licensed Judges Guild to produce D&D materials for several years, such as City State of

6426-514: The 25 mm scale. Periodically, Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as Battlesystem (1985 and 1989) and a new edition of Chainmail (2001) provided rule systems to handle battles between armies by using miniatures. An immediate predecessor of Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren . These were expanded by Gary Gygax , whose additions included

6545-569: The 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the DM's Guild . The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. Wizards of

6664-507: The Coast announced that it was working on a 5th edition of the game. The company planned to take suggestions from players and let them playtest the rules. Public playtesting began on May 24, 2012. At Gen Con 2012 in August, Mike Mearls , lead developer for 5th Edition, said that Wizards of the Coast had received feedback from more than 75,000 playtesters, but that the entire development process would take two years, adding, "I can't emphasize this enough ... we're very serious about taking

6783-790: The Coast for offensive and racist material included in Spelljammer: Adventures in Space and the announced revisions to the product in September 2022, Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022. This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". The previous process only included cultural consultants at

6902-636: The Coast has started to release 5th Edition products that tie into other intellectual properties—such as Magic: The Gathering with the Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020) source books. Two 5th Edition starter box sets based on TV shows, Stranger Things and Rick and Morty , were released in 2019. Source books based on Dungeons & Dragons live play series have also been released: Acquisitions Incorporated (2019) and Explorer's Guide to Wildemount (2020). Between November and December 2022, there

7021-565: The Content Marketing Institute's 2019 award for best "In-Person (Event) Content Marketing Strategy". Dungeons & Dragons continued to have a strong presence on Twitch throughout 2019; this included a growing number of celebrity players and dungeon masters, such as Joe Manganiello , Deborah Ann Woll and Stephen Colbert . Wizards of the Coast has created, produced and sponsored multiple web series featuring Dungeons & Dragons . These shows have typically aired on

7140-580: The Invincible Overlord . This attitude changed in the mid-1980s when TSR took legal action to try to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. Although TSR took legal action against several publishers in an attempt to restrict third-party usage, it never brought any court cases to completion, instead settling out of court in every instance. TSR itself ran afoul of intellectual property law in several cases. With

7259-543: The OGL1.0a. Eric Goldberg reviewed Dungeons & Dragons in Ares Magazine #1 (March 1980), rating it a 6 out of 9, and commented that " Dungeons and Dragons is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Eric Goldberg again reviewed Dungeons & Dragons in Ares Magazine #3 and commented that " D&D

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7378-521: The Ship! , Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the game that became Dungeons & Dragons , with the final writing and preparation of the text being done by Gygax. The name was chosen by Gygax's two-year-old daughter Cindy; upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons & Dragons best!", although less prevalent versions of

7497-575: The accompanying release of an Expert Set edited by Dave Cook with Steve Marsh that supported character levels four through fourteen, with the intent that players would continue with the Expert Set . Peterson commented that "because Keep on the Borderlands would ship with the Moldvay Basic Set , at the height of the D&D boom in 1981, it became one of the most widely known modules in D&D history, selling 750,000 copies

7616-569: The age range of 25–34 and 26% of players are aged 35+. In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic , "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds ". Sarah Parvini, for

7735-482: The basic game includes many rules and concepts which contradicted comparable ones in AD&;D . John Eric Holmes , the editor of the basic game, preferred a lighter tone with more room for personal improvisation. AD&D , on the other hand, was designed to create a tighter, more structured game system than the loose framework of the original game. Between 1977 and 1979, three hardcover rulebooks, commonly referred to as

7854-591: The boxed set and was not paid for the "cover price of the whole Basic Set ". Peterson wrote "as Arneson's lawsuit loomed, TSR made a very pointed substitution to the contents of the Basic Set : they rotated out the Dungeon Geomorphs and Monster & Treasure Assortment booklets, replacing them with Mike Carr's In Search of the Unknown module. [...] It was a good idea to target a module at beginning dungeon masters — but it also had clear implications for

7973-448: The comprehensive references to all the monsters appearing in the D&D boxed sets would solve the problem of having to remember in which set a particular monster appears. He concluded the review by stating, "basically, this book contains all you could ever wish to know about monsters in the D&D game, no matter what level your characters are ... if you've ever felt constrained by the limited range of D&D monsters, then this book

8092-813: The creatures first presented in the official D&D adventure modules to that time, plus many new creatures and some converted from AD&D . Also included is a comprehensive index of all D&D monsters found in the Basic , Expert , Companion and Master rulesets. Each creature in the book is illustrated, and the entries in the book are arranged by type of creature rather than alphabetically. This includes six sections: Animals (along with giant and extinct creatures), Conjurations (such as elementals and golems ), Humanoids, Lowlife (such as insects, plants, and jellies and slimes), Monsters (a miscellaneous category), and Undead . Each monster has its Intelligence score listed as part of its statistics. The book also includes

8211-421: The details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega highlighted that "if the original license is in fact no longer viable, every single licensed publisher will be affected by the new agreement. [...] The main takeaway from the leaked OGL 1.1 draft document is that WotC is keeping power close at hand". A week after the leak, Wizards issued

8330-643: The dice were not painted, a crayon. The 1983 revision was packaged in a distinctive red box, and featured cover art by Larry Elmore . Between 1983 and 1986, the system was revised and expanded by Mentzer as a series of five boxed sets, including the Basic Rules (red cover), Expert Rules (blue), Companion Rules (teal, supporting levels fifteen through twenty-five), Master Rules (black, supporting levels twenty-six through thirty-six), and Immortals Rules (gold, supporting Immortals, characters who had transcended levels). Instead of an adventure module,

8449-415: The different editions. The original Dungeons & Dragons , now referred to as OD&D , is a small box set of three booklets published in 1974. With a very limited production budget of only $ 2000—with only $ 100 budgeted for artwork —it is amateurish in production and assumes the player is familiar with wargaming. Nevertheless, it grew rapidly in popularity, first among wargamers and then expanding to

8568-437: The discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed. In September 2021, it was announced that a backwards compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under

8687-548: The equipment. The dungeon master's booklet provided the finer points of the rules, the monsters, and the treasure I'd be able to find after hard-fought battle". Scott Taylor for Black Gate in 2014 listed the Mentzer edition Basic D&D Boxed Set by Larry Elmore as #2 in The Top 10 TSR Cover Paintings of All Time. Dungeons %26 Dragons Dungeons & Dragons (commonly abbreviated as D&D or DnD )

8806-419: The first element of a two-pronged strategy that would divide D&D for nearly two decades. A Dungeons & Dragons Basic Set boxed edition was introduced that cleaned up the presentation of the essential rules, makes the system understandable to the general public, and was sold in a package that could be stocked in toy stores. Later in 1977, the first part of Advanced Dungeons & Dragons ( AD&D )

8925-429: The form of battles with " monsters " – a generic term used in D&D to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. In addition to jewels and gold coins, magic items form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item

9044-443: The front of each card features a discussion of a single facet of the rules, such as non-player characters, hit dice, or initiative rolls. The back of the card describes a brief scenario to illustrate the rules discussed on the front. The set also includes a Dungeon Master's Screen which doubles as a folder for the cards, fold-up cardboard pawns, a color map sheet, and dice. TSR published the Dungeons & Dragons Rules Cyclopedia

9163-415: The game by giving "the busy gamer the chance to play D&D once a week as their schedules allow. In the past, D&D games could take months, even years, and players generally had to attend every session so that the story flow wasn't interrupted. With Encounters , players can come and go as they choose and new players can easily be integrated into the story continuity". On January 9, 2012, Wizards of

9282-413: The game has offered differing methods of determining these scores. The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions. During

9401-613: The game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast ), Lewis Carroll 's " Jabberwocky " ( vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the " flaming sword which turned every way" at the gates of Eden ). Dungeons & Dragons has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between

9520-434: The game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or gain additional character classes, which is called "Multiclassing" . The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows

9639-415: The game, players describe their PCs' intended actions to the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions, such as scaling a cliff or picking a lock, are determined by rolling dice. Different polyhedral dice are used for different actions. For example,

9758-400: The game, such as expansion rulebooks, pre-designed adventures, and various campaign settings . Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First, a player determines their character's ability scores , which consist of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each edition of

9877-473: The game, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world, known as non-player characters (NPCs). The characters form a party and they interact with the setting's inhabitants and each other. Together they solve problems, engage in battles, explore, and gather treasure and knowledge. In the process, player characters earn experience points (XP) to level up, and become increasingly powerful over

9996-408: The game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics, and imagination. A game often continues over a series of meetings to complete a single adventure , and longer into a series of related gaming adventures, called a " campaign ". The results of

10115-440: The launch of Dungeons & Dragons' s 3rd Edition , Wizards of the Coast made the d20 System available under the Open Game License (OGL) and d20 System trademark license . Under these licenses, authors were free to use the d20 System when writing games and game supplements. The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000; it

10234-540: The legal situation. Previously, when Arneson sought a 5% royalty on the whole contents of the Basic Set , he was effectively asking for money that was going into Gygax's pocket. Now, he would instead be asking for money earmarked for his friend Mike Carr". Carr received royalties for In Search of the Unknown when the module was sold alone and when it was included in the Basic Set . After the September 1979 disappearance of James Dallas Egbert III , Dungeons & Dragons received "mainstream notoriety. And with that, sales of

10353-475: The like, as well as the convention of diverse adventurers forming a group, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from Tolkien Enterprises prompted the name changes of hobbit to 'halfling', ent to ' treant ', and balrog to ' balor '. For many years, Gygax played down the influence of Tolkien on the development of the game. However, in an interview in 2000, he acknowledged that Tolkien's work had

10472-401: The listings including Zeb Cook and Gary Gygax . AC9 Creature Catalogue was compiled by Graeme Morris , Phil Gallagher , and Jim Bambra , and was published by TSR in 1986. The Creature Catalogue is in the format of a 96-page perfect-bound book, which TSR had been adopting more frequently at the time. Cover art is by Keith Parkinson . An updated version, titled Creature Catalog ,

10591-401: The main concepts of the game; it explains the game's concepts and method of play in terms that make them accessible to new players ages twelve and above who might not be familiar with tabletop miniatures wargaming . Although the Basic Set was not fully compatible with Advanced Dungeons & Dragons , players were expected to continue play beyond third level by moving to AD&D , which

10710-555: The majority of spending is by Dungeon Masters who are only roughly 20% of the player base. Williams commented that the increased investment in digital will "unlock the type of recurrent spending you see in digital games". At the July 2024 Hasbro investor meeting, Cocks stated "that digital revenue on D&D Beyond 'accounts for over half' of" the total earnings from Dungeons & Dragons . Carter, now for Rascal , commented that "we know physical books sell poorly, and even if pre-orders for

10829-465: The mechanics. An accompanying Expert Set , originally written by David "Zeb" Cook , allows players to continue using the simpler ruleset beyond the early levels of play. In 1983, revisions of those sets by Frank Mentzer were released, revising the presentation of the rules to a more tutorial format. These were followed by Companion (1983), Master (1985), and Immortals (1986) sets. Each set covers game play for more powerful characters than

10948-408: The more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D ). AD&D 2nd Edition was published in 1989. In 2000, a new system was released as D&D 3rd edition, continuing the edition numbering from AD&D ; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the d20 System , which is available under

11067-591: The official Dungeons & Dragons Twitch and YouTube channels. In 2020, Wizards of the Coast announced that Dungeons & Dragons had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their introductory box sets , as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Gen Z (24 years old or younger), 34% of players are in

11186-407: The other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers." He also called the magic system "stupid" feeling that many of the spells were "redundant" and "the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained;

11305-415: The party's choices and the overall storyline for the game are determined by the DM according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player characters (NPCs) that the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take

11424-428: The player may instead create a new PC to resume playing the game. A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons . Published adventures typically include

11543-477: The previous. The first four sets were compiled in 1991 as a single hardcover book, the Dungeons & Dragons Rules Cyclopedia , which was released alongside a new introductory boxed set . Advanced Dungeons & Dragons 2nd Edition was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium ,

11662-491: The ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded, "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." The game had more than three million players around

11781-420: The rulebooks from the Basic , Expert , and Companion sets; modules AC2 , AC3 , B1 , B2 , and M1 Blizzard Pass ; Player Character Record Sheets ; and dice. This set was limited to a thousand copies, and was sold by mail and at GenCon 17. In 1991, TSR released a new version of the Basic Set , labeled The New Easy-to-Master Dungeons & Dragons Game and nicknamed the "black box". This version

11900-462: The same year, compiling and revising the rules from the Basic , Expert , Companion , and Master Rules box sets to allow players to continue beyond the black box. A final version of the set entitled The Classic Dungeons & Dragons Game was produced in 1994. Edited by Doug Stewart, it removed the tutorial cards of the "black box", incorporating the material into sidebars within the single 128-page Rules and Adventure Book . The set also included

12019-459: The spell-using classes by adding abilities that could be used at will, per encounter, or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Software tools, including player character and monster-building programs, became a major part of the game. This edition added the D&;D Encounters program; a weekly event held at local stores designed to draw players back to

12138-504: The story gave credit to his then wife Mary Jo. Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century. For example, character-based role-playing can be seen in improvisational theater . Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in Glorantha 's board games, among others. Ultimately, however, Dungeons & Dragons represents

12257-549: The time we need to get this right." The release of the 5th Edition, coinciding with D&D ' s 40th anniversary, occurred in the second half of 2014. Since the release of 5th edition, dozens of Dungeons & Dragons books have been published including new rulebooks, campaign guides and adventure modules . 2017 had "the most number of players in its history—12 million to 15 million in North America alone". Mary Pilon, for Bloomberg , reported that sales of 5th edition Dungeon & Dragons "were up 41 percent in 2017 from

12376-487: The two booklets of maps, encounter tables, and treasure lists were replaced with the module B1 In Search of the Unknown ; printings six through eleven (1979–1982) featured the module B2 The Keep on the Borderlands instead. Jon Peterson, for Polygon , highlighted that Dave Arneson sued TSR over Basic Set royalties in 1977 – Arneson was only being paid royalties for the Basic D&;D rulebook included in

12495-775: The use of miniatures in a fashion similar to its direct precursors. The original D&D set of 1974 required the use of the Chainmail miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus, miniatures were no longer required for gameplay, although some players continued to use them as a visual reference. In the 1970s, numerous companies began to sell miniature figures specifically for Dungeons & Dragons and similar games. Licensed miniature manufacturers who produced official figures include Grenadier Miniatures (1980–1983), Citadel Miniatures (1984–1986), Ral Partha , and TSR itself. Most of these miniatures used

12614-458: The world by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982, Dungeons & Dragons has been translated into many languages beyond the original English. By 1992, the game had been translated into 14 languages and sold over 2 million copies in 44 countries worldwide. By 2004, consumers had spent more than $ 1 billion on Dungeons & Dragons products and

12733-424: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet". The game has been supplemented by many premade adventures , as well as commercial campaign settings suitable for use by regular gaming groups. D&D is known beyond the game itself for other D&D -branded products , references in popular culture , and some of the controversies that have surrounded it , particularly

12852-532: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet. [...] In 2017, 9 million people watched others play D&D on Twitch , immersing themselves in the world of the game without ever having to pick up a die or cast a spell". In 2018, Wizards of the Coast organized a massive live-stream event, the Stream of Many Eyes, where ten live-streamed sessions of Dungeons & Dragons were performed on Twitch over three days. This event won

12971-419: Was a module he wrote. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay . The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D . The former was promoted as a continuation of the tone of original D&D , while AD&D

13090-420: Was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus , the module B2 The Keep on the Borderlands , six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with

13209-666: Was derived from the novel Three Hearts and Three Lions by Poul Anderson . A troll described in this work influenced the D&D definition of that monster. The Labyrinth of the Greek myth of the Minotaur has been seen as an inspiration for the game's use of dungeons as monster lairs. Other influences include the works of Robert E. Howard , Edgar Rice Burroughs , A. Merritt , H. P. Lovecraft , Fritz Leiber , L. Sprague de Camp , Fletcher Pratt , Roger Zelazny , and Michael Moorcock . Monsters, spells, and magic items used in

13328-547: Was principally designed by Troy Denning and made few changes to the game. It included support for characters up to fifth level instead of the third-level limit of prior Basic Set versions. The rules are presented twice, once in a 64-page rule book, and again in the Dungeon Card Learning Pack , a set of 48 cards that also includes four-page supplementary mini-adventures. Inspired by the SRA reading program,

13447-554: Was produced in the UK, and believed that unlike TSR UK's last attempt at a monster book, "the disappointing Fiend Folio with its many one-use creatures", there was a lot in this book to recommend it. Brinsley felt that organizing the book in sections by type of creature rather than just alphabetically like AD&D 's Monster Manual s "should certainly make life easier for those DMs who design their own adventures, and know what sort of monster they want, rather than by name". He also felt that

13566-423: Was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the Basic Set directed players who exhausted the possibilities of that game to switch to the advanced rules. As a result of this parallel development,

13685-403: Was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks. In early 2005, Wizards of the Coast's R&D team started to develop Dungeons & Dragons 4th Edition, prompted mainly by the feedback obtained from the D&D playing community and a desire to make the game faster, more intuitive, and with

13804-512: Was released beginning later that year. Holmes preferred a lighter tone with more room for personal improvisation, while Gary Gygax, who wrote the Advanced books, wanted an expansive game with rulings on any conceivable situation which might come up during play, and so could be used to arbitrate disputes at tournaments. The first Basic Set was available as a 48-page standalone rulebook featuring artwork by David C. Sutherland III , or as part of

13923-584: Was released in March 1993 as accessory "DMR2", part of the "Challenger Series" of Basic D&D accessories that followed the 1991 release of the revised "black box" basic set and the Rules Cyclopedia . Tim Brinsley reviewed the Creature Catalogue for White Dwarf No. 85. Brinsley quipped that the book "is basically a Monster Manual for the D&D game". He noted that the book

14042-509: Was released in May 2019. A campaign based on the Rick and Morty vs. Dungeons and Dragons comic book series was later released in November 2019. Alternatively, DMs may develop their own fictional worlds to use as campaign settings, either planning the adventure ahead or expanding on it as the players progress. The wargames from which Dungeons & Dragons evolved used miniature figures to represent combatants. D&D initially continued

14161-658: Was reported speculation that Wizards was planning on discontinuing the OGL for Dungeons & Dragons based on unconfirmed leaks. In response to the speculation, Wizards stated in November 2022: "We will continue to support the thousands of creators making third-party D&D content with the release of One D&D in 2024." Limited details on the update to the OGL, including the addition of revenue reporting and required royalties, were released by Wizards in December 2022. Linda Codega, for Io9 in January 2023, reported on

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