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Atlas is a character in the BioShock video game series created by Ken Levine , published by 2K Games . He first appears in the first title of the series, where he sets himself up as a benefactor of Jack, the game's player character, upon his arrival in the underwater city of Rapture . During a pivotal scene later in the game's narrative, Atlas discloses that he is actually the crime lord Frank Fontaine in disguise, the main antagonist of the game, and that he had been manipulating Jack to act against the city's founder Andrew Ryan . It is also revealed that he is responsible for orchestrating Jack's mental conditioning during his infancy and later a chain of events that led to his subsequent arrival in Rapture. Atlas/Fontaine also appears in the sequel BioShock 2 through audio diaries, and more prominently in BioShock Infinite: Burial at Sea , a prequel which sets up the events of BioShock .

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265-599: BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games ) and 2K Australia , and published by 2K . The first game in the BioShock series , it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin , 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers

530-410: A FPS game engine as well as a customizable HUD , an auto-map , jumping, swimming, flying, shapeshifting with each metamorphosis featuring its own characteristics to adapt to each situation. Then it got enhanced with redbook audio narration , voiced dialogues which replaced the text boxes, two new levels, and 3D rendered cutscenes , then re-released on CD-ROM in 1994. ShadowCaster started

795-547: A first-person perspective , with the player experiencing the action directly through the eyes of the main character . This genre shares multiple common traits with other shooter games , and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world , and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in

1060-427: A periscope viewfinder similar to submarine shooting arcade games such as Midway 's video game Sea Wolf (1976) and Sega 's electro-mechanical game Periscope (1966). Battlezone became the first successful mass-market game featuring a first-person viewpoint and wireframe 3D graphics , with a version later released for home computers in 1983. MIDI Maze , a first-person shooter released in 1987 for

1325-438: A sci-fi setting about a British secret agent named Blake Stone pursuing a mad scientist through his facilities like a sci-fi James Bond , a similar Wolf3D's gameplay of exploring mazes while battling various foes to find keycards required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss but with

1590-598: A thesaurus to search synonyms for the word " construction ", and named his new game engine "Build". Apogee Software wanted Build since id Software went their own way and didn't want to license their new Doom engine (yet). Both Epic MegaGames and Apogee Software attempted to contract Ken Silverman who chose Apogee Software which he never explained his reasons however Epic Games expressed no regret since not relying on Ken Silverman motivated them to develop their own technologies, which paid off. Most shooters in this period were developed for IBM PC compatible computers. On

1855-636: A "great BioShock space", emphasizing the need for departments to work together. Levine found that the cyberpunk theme had been overplayed considering their initial reject from Electronic Arts for System Shock 3 , leading towards the underwater setting of Rapture. The game's lead level designer was Bill Gardner. He cited Capcom 's survival horror series Resident Evil as a significant influence on BioShock , stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4 , including its approach to

2120-717: A Big Daddy bodysuit, and follow the rescued Little Sisters through the passageways that only they can open. By the time Jack reaches Fontaine, he has injected himself with vast amounts of ADAM, severely mutating his body. Jack manages to defeat Fontaine, while the Little Sisters swarm and stab him to death with their ADAM needles. In the 2010 sequel BioShock 2 , the player can collect audio diaries left by Atlas/Fontaine. In one recording, Fontaine muses about Sofia Lamb's status in Rapture and her falling out with Andrew Ryan. In another recording, he reflects on his decision to adopt

2385-471: A PlayStation 3 version of the game was in development by 2K Marin , and it was released on October 17, 2008. On July 3, 2008, 2K Games announced a partnership with Digital Extremes and said that the PlayStation 3 version is being developed by 2K Marin, 2K Boston, 2K Australia, and Digital Extremes. Jordan Thomas was the director for the PlayStation 3 version. While there were no graphical improvements to

2650-567: A SNES by itself which is why the SNES game cartridge was actually an adapter cartridge which required another licensed SNES game cartridge to be inserted into it in order to get Super 3D Noah's Ark to work despite being unlicensed. Star Wars: Dark Forces was released the 6th of February 1995 after LucasArts decided Star Wars would make appropriate material for a game in the style of Doom . However, Star Wars: Dark Forces improved on several technical features that Doom lacked, such as

2915-399: A Splicer then striking them down with a wrench. Weapons are limited by ammunition that the player collects; many weapons have secondary ammo types that can be used instead for additional benefits, such as bullets that inflict fire damage. Plasmid use consumes a serum called EVE which can be restored using EVE syringes collected by the player or by consuming cigarettes and alcohol. The player has

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3180-561: A character. Medal of Honor , released in 1999, gave birth to a long running proliferation of simulative first-person shooters set during World War II. Valve 's Half-Life was released in 1998, based upon Quake ' s graphics technology. Initially met with only mild anticipation, it went on to become a commercial success. While most of the previous first-person shooters on the IBM PC platform had focused on visceral gameplay with relatively weak or irrelevant plots, Half-Life placed

3445-504: A cult following; 1UP.com called it the "first multi-player 3D shooter on a mainstream system" and the first "major LAN action game". Id Software's Hovertank 3D pioneered ray casting technology in May 1991 to enable faster gameplay than 1980s vehicle simulators; and Catacomb 3-D introduced another advance, texture mapping , in November 1991. The second game to use texture mapping

3710-503: A defeated player at half-health, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticized as one of the most significant flaws in the gameplay. IGN noted that both the controls and graphics of the Xbox 360 version are inferior to those of the PC version, in that switching between weapons or plasmids is easier using the PC's mouse than

3975-539: A docked bathysphere. When Jack first encounters the Little Sisters, Atlas urges him to kill them to harvest their ADAM. Dr. Brigid Tenenbaum intervenes and insists Jack should spare them, providing him with a plasmid that can remove the sea slug from their bodies and free them of their brainwashing. Jack works his way to the bathysphere, but Ryan destroys it before Jack can reach it. Infuriated, Atlas has Jack fight his way through various districts toward Ryan's lair, forcing Jack to contend with Rapture's deranged citizens along

4240-407: A durable close friendship between id Software and Raven Software as id will always share their technologies with Raven who will continuously use and upgrade them. Apogee Software , the publisher of Wolfenstein 3D , followed up its success and released another FPS game based on its engine titled Blake Stone: Aliens of Gold from another developer Jam Productions 5 December 1993 which featured

4505-401: A dystopian 3D first-person dungeon shooter, has been argued to be the first true FPS. This is due to the combination of a fully perspective-shifting 3D maze with enemies ahead, and what may be the earliest representation of weapons appearing in perspective in front of the player. A slightly more sophisticated first-person shooting mainframe game was Panther (1975), a tank simulator for

4770-482: A far bigger focus on strong narrative; the game featured no cut scenes but remained in the first-person perspective at all times. It capitalized heavily on the concepts of non-enemy characters (previously featured in many other titles, such as the Marathon series and Strife ) and wider in-game interactivity (as first introduced by the likes of Duke Nukem 3D and System Shock ) but did not employ power-ups in

5035-606: A far more believable 3D environment than Wolfenstein 3D 's levels, all of which had a flat-floor space and corridors. Doom allowed competitive matches between multiple players, termed "deathmatches", and the game was responsible for the word's subsequent entry into the video gaming lexicon. According to creator John Romero , the game's deathmatch concept was inspired by the competitive multiplayer of fighting games such as Street Fighter II and Fatal Fury . Doom became so popular that its multiplayer features began to cause problems for companies whose networks were used to play

5300-435: A far wider diversity of enemies, and added textured floors and ceilings, switches to find and to press to open new areas, traps, an auto-map , stats tracking, a grenade launcher, limited-use vending-machines , teleporters , enemies spawners, back-tracking to previous levels as well as some friendly NPCs in the form of scientists who would give the player hints and supplies provided the player didn't kill them. The game

5565-576: A feeling of not fitting in, of 'I don't really belong here'. I think Jews are always going to feel a little bit like they don't belong wherever they are. There's always that 'what if we have to flee' mentality." BioShock uses a heavily modified Unreal Engine 2.5 with some of the advanced technologies from Unreal Engine 3. Irrational had previous experience with modifying and expanding on the Unreal Engine in SWAT 4 , and continued this advancement of

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5830-517: A final budget of about $ 25 million. In a 2016 interview, Levine felt that the game could have used about six more months of development to improve the gun combat system and fix lagging issues that occurred during the final boss fight. Despite the critical success of the title, many of those on the team would leave Irrational to pursue other projects due to late development strife that occurred. In an interview in 2018, Levine had come to recognize that BioShock reflected several Jewish themes, though this

6095-409: A form of mind control. Karl Hanover voiced the character: he used fellow Irish actor Gabriel Byrne 's character from Miller's Crossing as a template and spoke in his native Dublin accent as Atlas. He adopted a regional American accent for the character's lines as Fontaine. The character's dual identities as Atlas and Fontaine has been subject to significant discussion and critical analysis within

6360-510: A futuristic missions-based FPS game called CyClones . The name referred to Cybernetic Clones , the minions of aliens who had ravaged and devastated Earth . The game was in first person 3D , as was most other Raven games, so reusing the ShadowCaster engine and its tools was a natural choice. But within a short time, the team found that they wanted to do more with the game and engine than they had done before. A new, 100% in-house engine

6625-434: A game "where the player gets punished for doing the right thing". They altered this approach where the Little Sisters would be invulnerable until the player had dealt with their Big Daddy, though LeBreton considered this "a massive kludge" into the game's fiction. The idea of creating the Little Sisters and presenting the player with this choice became a critical part of the game's appeal to the broader gaming market, although it

6890-505: A game that really tries to be more than iron sights pointing at irrelevant cannon fodder", and that the encounter undid much of the tension building and atmosphere that came before. Edwin Evans-Thirlwell from Eurogamer described the boss battle as "absurd", but also argued that the developer's decision to oblige players to participate in a video game climatic device that is often hackneyed and abused suggested that they are "as much

7155-458: A greater emphasis on narrative, problem-solving and logic puzzles. In addition to shooting, melee combat may also be used extensively. In some games, melee weapons are especially powerful, as a reward for the risk the player must take in maneuvering his character into close proximity to the enemy. In other games, instead, melee weapons may be less effective but necessary as a last resort. " Tactical shooters " tend to be more realistic, and require

7420-473: A grotesque vision of a god-like figure. Levine would openly express his regret over the design and implementation of the Atlas fight in the years following the release of BioShock . In a 2016 interview with Glixel , he admitted that the team went with a boss fight against Atlas as they did not have a better idea on how to properly present the game's conclusion. Levine originally thought of Morgan Freeman as

7685-447: A hang and were forced to reset the console. This update also incorporated the "Challenge Room" and " New Game Plus " features. BioShock was bundled with The Elder Scrolls IV: Oblivion as a double pack on PC and Xbox 360 on July 7, 2009. A port to OS X systems was made by Feral Interactive and released in October 2009. In early 2008, IG Fun secured the rights to develop and publish a mobile phone version of BioShock . This version

7950-484: A health boost when used, forcing the player to be more creative in approaching foes and to rely more on the less-used plasmids in the game. BioShock also supports Trophies and PlayStation Home. A demo version was released on the PlayStation Store on October 2, 2008. An update for the PlayStation 3 version was released on November 13, 2008, to fix some graphical problems and occasions where users experienced

8215-463: A health meter that decreases when they take damage. The player can restore their health with food or medical packs found throughout Rapture. If the player's health is reduced to zero, they will be regenerated at the last Vita-Chamber that they passed with limited amounts of health and EVE. A patch for the game allows the Vita-Chambers to be turned off, requiring players to restart a saved game if

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8480-487: A large scale by Doom . While its combination of gory violence , dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups and censorship committees, with many commentators labelling the game a "murder simulator". There was further controversy when it emerged that the perpetrators of the Columbine High School massacre were fans of

8745-423: A large underwater city planned and constructed in the 1940s by individualist business magnate Andrew Ryan , who wanted to create a utopia for society's elite to flourish outside of government control and "petty morality". This philosophy resulted in remarkable advances in the arts and sciences, which included the discovery of "ADAM": a potent gene-altering substance which is created by a species of sea slug on

9010-456: A medieval-themed/dark fantasy game using a modified version of id's Doom engine . Raven considered themselves as typical D&D fans and initially drafted the game with role-playing elements. They then took instruction from id programmer John Carmack to simply "do it like Doom , and add the fantasy flavor." Raven Software then used and upgraded the Doom engine and released Heretic

9275-419: A momentary vision in response to the stressor, and realizes that Suchong is in his clinic guarded by Ryan's security systems that are keyed to repel Atlas and his men by their DNA. Atlas sends Elizabeth in to retrieve Suchong, only to witness his murder by a rogue Big Daddy. Fearing the "ace in the hole" lost, she finds a piece of paper with a coded message, has another vision, and realizes she has found what Atlas

9540-575: A nearly fully destructible environment since the flamethrower could set people and environments on fire, which could make movement extremely hazardous for the player, especially since the fire randomly spread, and the grenade-launcher too could destroy any wall (with some hard coded exceptions). OBC also featured textured floors and ceilings and an auto-map like Blake Stone however, unlike BS , OBC featured more than one floor texture per level although its floors and ceilings' graphics were partially parallax meaning that they appeared to "warp" as

9805-458: A new standard for first-person-shooter video-games widely emulated, improved, and still applied to this day. Tom Hall originally designed it to be a first-person infiltration game including stealth, hiding dead bodies, disguises and alarms, following the legacy of its predecessors, and the game engine does include these original features, however John Romero and John Carmack wanted a simple shooter and Tom Hall had to fight hard to even include

10070-417: A newly designed aiming system that allowed players to aim at a precise spot on the screen. Though not the first of its kind, Tom Clancy's Rainbow Six started a popular trend of tactical first-person shooters in 1998. It featured a team-based, realistic design and themes based around counter-terrorism , requiring missions to be planned before execution and in it, a single hit was sometimes enough to kill

10335-412: A non-player character relayed over a radio, and story elements delivered through audio recordings and "ghosts" of deceased characters. The funding provided by 2K Games in 2004 was a "modest budget", according to Levine, and when Irrational was acquired by 2K in 2006, the publisher put in a much larger set of funds to complete the game. While the gameplay with the 2004 reveal was similar to what resulted in

10600-454: A normal life. Ken Levine cites an example of what a cult deprogrammer does: "[There are] people who hired people to [for example] deprogram their daughter who had been in a lesbian relationship. They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were." This story would have been more political in nature, with the character hired by a Senator . The team collectively agreed that this game

10865-439: A novel method to instruct the player on their objectives as they progress through the game's narrative, as well as place restrictions on a player's access within levels beyond the traditional game design of encountering locked doors and finding keys to unlock them. Inspired by fictional mind-control methods depicted in movies like The Manchurian Candidate and its depiction of 1950s-era "subliminal messages", Levine came up with

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11130-807: A particularly potent power-up . These match types may also be customizable, allowing the players to vary weapons, health and power-ups found on the map, as well as victory criteria. Games may allow players to choose between various classes , each with its own strengths, weaknesses, equipment and roles within a team. There are many free-to-play first-person shooters on the market now, including Wolfenstein: Enemy Territory , Apex Legends , Team Fortress 2 , PlanetSide 2 , and Halo Infinite Multiplayer . Some games are released as free-to-play as their intended business model and can be highly profitable ( League of Legends earned $ 2 billion in 2017), but others such as Warhammer 40,000: Eternal Crusade begin their life as paid games and become free-to-play later to reach

11395-531: A patch had been discussed, a 2K representative stated that the decision to remove the game came from the developer. 2K later clarified that they will be working on resolving the issues with the game's compatibility with the new firmware and will re-release the title once that has been completed. However, by January 2017, 2K officially stated that it will no longer working to support the game's compatibility with newer iOS system. BioShock has received "universal acclaim", according to review aggregator Metacritic , with

11660-468: A potential voice actor for Frank Fontaine and his alter ego Atlas, but did not act on recruiting Freeman due to budgetary concerns. The character's original voice actor spoke like Freeman with a Southern drawl ; this version of Atlas was featured in an internal critical playtest of BioShock which occurred in January 2007. Greg Baldwin was credited as the original voice actor for Atlas, and though he

11925-551: A protagonist who delivers regular one-liners , commenting upon the situation at hand. Much of the humor is derived from over-the-top, stereotypical portrayals of Asian culture . Based on the James Bond film , Rare 's GoldenEye 007 was released in 1997, and as of 2004 it was still the best-selling Nintendo 64 game in the United States. It has been the first landmark first-person shooter for console gamers and

12190-455: A realistic and tactical approach aimed at simulating real life counter-terrorism situations. GoldenEye 007 , released in 1997, was a landmark first-person shooter for home consoles , while the critical and commercial success of later titles like Perfect Dark , Medal of Honor and the Halo series helped to heighten the appeal of this genre for the consoles market, straightening the road to

12455-404: A result of excessive use of ADAM. As Jack makes his way through the city, he learns about Rapture's history and fate through recovered audio logs, genetically induced ghostly playbacks of past events, and radio messages from Atlas. As a result of Ryan's strict ban of contact with the outside world in order to safeguard the secret of Rapture's existence, a black market in smuggled goods arose, which

12720-581: A rifle, or even limiting the players to only one weapon of choice at a time, forcing them to swap between different alternatives according to the situation. In some games, there's the option to trade up or upgrade weapons, resulting in multiple degrees of customization. Thus, the standards of realism are extremely variable. The protagonist can generally get healing and equipment supplies by means of collectible items such as first aid kits or ammunition packs, simply by walking over, or interacting with them. Some games allow players to accumulate experience points in

12985-427: A riot. This sparked a civil war between Ryan and Atlas, ostensibly representing a class conflict between the upper and lower classes respectively, that eventually spread to all of Rapture, crippling the city. When Jack arrives at a submarine which supposedly contains Atlas' family, Ryan has it detonated, which prompts an enraged Atlas to demand Ryan's death as reprisal. Jack eventually reaches Ryan, who reveals that Jack

13250-435: A role-playing game fashion, that can generally be used to unlock new weapons, bonuses and skills. First-person shooters may be structurally composed of levels , or use the technique of a continuous narrative in which the game never leaves the first-person perspective. Others feature large sandbox environments, which are not divided into levels and can be explored freely. In first-person shooters, protagonists interact with

13515-561: A secret door. It also included vertical aiming, jumping, various missions objectives as well as one of the first training modes in a FPS game. Apogee Software 's Rise of the Triad: Dark War , released the 21th of December 1994, began as a sequel to Wolfenstein 3D , but was soon altered and became a stand-alone game . The game included "ludicrous" gibs, bullet holes persisted, and sheets of glass could be shattered by shooting or running through them. Bungie Software released

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13780-465: A setting as to be able to pitch the idea to publishers. A 2002 demonstration version was based on the Unreal Engine 2 for the Xbox . This demonstration was primarily set aboard a space station overtaken with genetically mutated monsters; the main character was Carlos Cuello, a "cult deprogrammer "—a person charged with rescuing someone from a cult , and mentally and psychologically readjusting that person to

14045-602: A short extension for Wolfenstein 3D titled Spear of Destiny released the 19th of September 1992 to tease the players with the Hell to come in Doom as Spear of Destiny concluded into Hell, then two years later, Doom 2 included two secret levels featuring Wolfenstein in Hell while re-using Spear of Destiny 's Hell final level's music to close the loop. Ken Silverman decided to develop his own game engine after he played Wolfenstein 3D in 1992. His first game , that he named Walken as in "Ken's Walking simulator",

14310-429: A similar genre with a first-person perspective which uses dedicated light gun peripherals, in contrast to the use of conventional input devices. Light-gun shooters (like Virtua Cop ) often feature "on-rails" (scripted) movement, whereas first-person shooters give the player complete freedom to roam the surroundings. The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn

14575-462: A slave to BioShock 's self-negating fable" in obliging players to go through the motions when they are fully aware of their nature as mere gestures. Ken Levine (sort of) acknowledged the mixed reception to the boss fight in a Tweet via his Twitter account in September 2018. Ryan Lizardi found that BioShock presents a complication of the traditionally accepted view of the 1950s and 60s in

14840-493: A still active community. Many sci-fi games both from Bungie themselves and from other studios have cited the Marathon trilogy as a huge influence on their stories and settings such as the series Halo , Destiny , Mass Effect and Warframe . After having provided a modified Wolfenstein 3D engine to Raven Software for ShadowCaster and being impressed by the final result, id Software requested that Raven develop

15105-488: A subgenre of the wider action game genre. Following the release of Doom in 1993, games in this style were commonly referred to as " Doom clones "; over time this term has largely been replaced by "first-person shooter". Wolfenstein 3D, released in 1992, the year before Doom , has been often credited with introducing the genre, but critics have since identified similar, though less advanced, games developed as far back as 1973. There are occasional disagreements regarding

15370-582: A submarine in the Neptune's Bounty area, on his behalf. He tells Jack that the only way he can survive is to use the abilities granted by plasmids, and encourages him to kill the Little Sisters to extract their ADAM. Often using the phrase "Would you kindly..." in his messages to Jack, Atlas also regularly provides combat advice against Andrew Ryan's forces, which consist of Rapture's automated security systems and pheromone-controlled Splicers, human residents of Rapture who are physically mutated and mentally crazed as

15635-423: A subsidiary of Take-Two Interactive, offered to publish the game primarily based on the drone/protector/harvester concept, giving Irrational the freedom to develop the story and setting. By this point, the story and setting had changed significantly, taking place in an abandoned World War II-era Nazi laboratory that had been recently unearthed by 21st-century scientists. Over the decades, the genetic experiments within

15900-488: A team of American scientists which opened a portal and connected Earth to another world from which an alien invasion started into the research facility . Corridor 7 added animated textures such as computer screens, distant shading which darkened distant areas to limit the player's sight's distance, dark areas and night vision mode to see into them, some invisible aliens and traps which could only be seen through infrared vision mode, some energy stations to recharge

16165-414: A typical phone booth, with his recording work overseen by Levine and a group of technicians. Because he had no knowledge of any context behind the dialogue from reading the script, he had to be briefed with an overview of what they were trying to do prior to a recording session. During each recording session, he was personally guided by Levine through the recording headset he wore: Levine would tell him what

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16430-513: A varying number of enemies. Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. First-person shooters played on personal computers are most often controlled with a combination of a keyboard and mouse . This system has been claimed as superior to that found in console games, which frequently use two analog sticks : one used for running and sidestepping,

16695-436: A wider audience after an initially disappointing reception. Some player communities complain about freemium first-person-shooters, fearing that they create unbalanced games, but many game designers have tweaked prices in response to criticism, and players can usually get the same benefits by playing longer rather than paying. The earliest two documented first-person shooter video games are Maze War and Spasim . Maze War

16960-541: Is a sci-fi story revolving around a neural drug named Tek and the Matrix, a virtual reality (four years before the first Matrix movie ). The video-game featured FMVs, digitized live-actors and actresses, a stun gun to neutralize people in a non-lethal fashion , and gibs and dropped the player into a lively open-world future Los Angeles , making it the first FPS game which featured an open-world modern city, full of civilians, cops and enemies where civilians panicked if

17225-585: Is considered to be one of the greatest video games ever made and a demonstration of video games as an art form . BioShock was followed by two sequels, BioShock 2 and BioShock Infinite , released in 2010 and 2013, respectively. Ports of BioShock were released for macOS and mobile following its console releases. A remastered version of the game was released on Microsoft Windows , PlayStation 4 , Xbox One , and Nintendo Switch as part of BioShock: The Collection . BioShock takes place in Rapture ,

17490-475: Is content complete and functionally equivalent to the original Xbox 360 and Windows version, featuring either the use of touch-screen virtual gamepad controls or the use of a Bluetooth-enabled controller, and with a graphics engine optimized for iOS devices. The game was later delisted from the App Store in September 2015; the game had become unplayable for many that upgraded to iOS 8.4 on their devices, and while

17755-566: Is dominated by a mobster named Frank Fontaine. Fontaine's wealth, combined with his access to scientific breakthroughs from the Rapture-based scientists Dr. Brigid Tenenbaum and Dr. Yi Suchong, soon gained him enough power and followers to challenge Ryan for control of the city. Following Fontaine's apparent death in late 1958 by Ryan's forces, Atlas emerged and took Fontaine's place as the leader of his opposition. On New Year's Eve that same year, Atlas and his ADAM-augmented followers started

18020-401: Is intended to be a direct reference to Ayn Rand 's 1957 novel Atlas Shrugged as well as its namesake, the mythological Atlas . Atlas serves as a guiding voice who provides a motivating factor for players to progress the game's narrative, as well as a subversion of how video games address their audience and define player agency through his use of an innocuous phrase in his messages to Jack as

18285-491: Is looking for. She returns the paper to Atlas, and decodes the message for him: "Would you kindly?" Atlas realizes this is the trigger phrase that Suchong has implanted in Jack, the illegitimate son of Ryan that Atlas has sent to the surface. Atlas orders his men to make arrangements for Jack to come to Rapture, and then delivers a fatal blow to Elizabeth, leaving her to spend her final moments with Sally. Players who participated in

18550-453: Is saved by Dr. Tenenbaum, who helps remove Fontaine's mental conditioning, including one that would have stopped Jack's heart. Jack pursues Fontaine to his lair, where Fontaine transforms himself into a hulking humanoid creature by injecting himself with a large supply of ADAM. The Little Sisters aid Jack in draining the ADAM from Fontaine's body and eventually kill him. The ending depends on how

18815-470: Is the "Tome of Power" which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile for each weapon, some of which change the look of the projectile entirely, then Raven added two more episodes and re-released it as Heretic: Shadow of the Serpent Riders the 31st of March 1996. Super 3D Noah's Ark , developed on Wolf3D engine and published by

19080-556: Is the only real monster in the game, because he has no ideals at all, and all Ryan has is ideal". On the other hand, he thought Fontaine is truer to himself compared to Ryan, because Ryan sacrifices his ideals when he forcibly takes over Fontaine's business using government power after failing to compete with Fontaine in the business world. The 2005 film Syriana inspired aspects of the backstory for Atlas/Fontaine, in particular his modus operandi of finding disadvantaged individuals through charitable initiatives like Fontaine's Home for

19345-415: Is used to force player agency into focus, which in turn is used to mock the player's efforts. IGN ranked Atlas/Fontaine 58th in their list of "Top 100 Video Game Villains"; they claimed that the character retains an "undercurrent of sympathy" in spite of his heinous actions, "a desperate man in a harsh environment, trying to cope with the suffocating ego of Ryan". Katie Seville from Game Informer considered

19610-451: The Halo and Destiny series which took a lot from the Marathon trilogy which is no more exclusive to Mac since Bungie Software open-sourced it in 2000 then released the original trilogy as freeware in 2005, some fans have source-ported it to Windows and Linux as well as remastered them using the open-source engine Aleph One and have even been developing many new scenarios, total conversions, and multiplayer maps sustaining

19875-509: The PlanetSide series allow thousands of players to compete at once in a persistent world . Large scale multiplayer games allow multiple squads, with leaders issuing commands and a commander controlling the team's overall strategy. Multiplayer games have a variety of different styles of match. The classic types are the deathmatch (and its team-based variant) in which players score points by killing other players' characters; and capture

20140-521: The Atari ST , featured maze-based gameplay and character designs similar to Pac-Man , but displayed in a first-person perspective. Later ported to various systems—including the Game Boy and Super NES under the title Faceball 2000 —it featured the first network multiplayer deathmatches , using a MIDI interface. Despite the inconvenience of connecting numerous machines together, it gained

20405-506: The BioShock code, according to Kline. Hellquist took the revelation in good humor and tweeted that other Easter eggs should have been added to the game to display: "If you are enjoying this, Paul Hellquist did his job." A critical playtest of the game occurred in January 2007, where initial feedback from the players was mostly negative, including issues of the setting being too dark, having no idea where to go, and distrusting Atlas, who at

20670-428: The BioShock 2 Special Edition. An initial demo of the game was made available in August 2007 for Xbox 360 and Microsoft Windows. This demo included cutscenes to introduce the player to Rapture, the game's tutorial section, and its first levels; the demo also included weapons, plasmids, and tonics that would otherwise be introduced later in the full title, as to give the player more of the features that would be found in

20935-494: The Build engine for MS DOS , but was later spun off into releases for Sega Saturn and Sony PlayStation using developer Lobotomy Software 's in-house SlaveDriver engine. While the PC version is a traditional linear first-person shooter, the console versions feature non-linear progression and unlockable player abilities reminiscent of a metroidvania . Strife , developed by Rogue Entertainment and published by Velocity Inc.

21200-664: The Doomsday engine and completely remastered by its modding community . The 12th of March 1994, the Japanese company Exact released Geograph Seal for the Sharp X68000 home computer. An obscure import title as far as the Western market is concerned, it was nonetheless an early example of a 3D polygonal first-person shooter, with innovative platform game mechanics and free-roaming outdoor environments. CyClones

21465-559: The Havok Physics engine that allows for an enhancement of in-game physics , the integration of ragdoll physics , and allows for more lifelike movement by elements of the environment. The Windows version was built to work in both Direct3D 10 (DirectX 10) and DirectX 9, with the DirectX 10 version supporting additional water and particle effects. BioShock contains both licensed music and an original score. The licensed music from

21730-583: The Macintosh side, Bungie released its first shooter, Pathways into Darkness in August 1993, which featured more adventure and narrative elements alongside first-person shooter gameplay. Pathways had been inspired by Wolfenstein 3D , and born out of an attempt to take their previous top-down dungeon exploration game Minotaur: The Labyrinths of Crete into a 3D setting. ShadowCaster , developed by Raven Software and published by Origin Systems

21995-544: The PLATO system . Atari's first-person tank shooter arcade video game Battlezone (1980), modeled closely after PLATO Panther, was released for arcades and presented using a vector graphics display , with the game designed by Ed Rotberg. It is considered to be the first successful first-person shooter video game, making it a milestone for the genre. It was primarily inspired by Atari's top-down arcade shooter game Tank (1974). The original arcade cabinet also employed

22260-479: The PlayStation console, called Jumping Flash! , which placed more emphasis on its platform elements. Witchaven , developed by Capstone Software and published by their parent company IntraCorp the 20th of September 1995, was the first commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and

22525-449: The SNES version was itself a mere reskin from Wolfenstein 3D's SNES version as well however the PC version did upgrade some things upon Wolfenstein 3D such as textured floors (like Blake Stone ) along with higher resolutions graphics and MIDI music, and added a new gameplay feature such as quizzes which tested the player's religious knowledge whose rewards were more ammo to keep playing

22790-482: The Titan Atlas . The developmental team went with Atlas/Fontaine as the final boss of BioShock , and the form the character takes for the fight visually alludes to typical classical sculptural depictions of Atlas. In this form, he is presented as a nude metal-skinned man who has injected himself with excessive amounts of ADAM, a genetic material that grants superhuman powers, severely altering his appearance to

23055-466: The christian video-games company Wisdom Tree (formerly named Color Dreams ) the 1st of January 1995, was the first non-violent FPS game along with being the first religious FPS game ( Doom was already based on christian mythology as well since the enemy was christian's Hell however unlike Super 3D Noah's Ark , it merely used it as a setting and didn't attempt to teach religion) which featured Noah from Abrahamic mythology 's Noah's Ark as

23320-428: The crosshair was not fixed at the center of the screen on which it could move freely as opposite to nowadays standard fixed aiming, CyClones 's aiming was comparable to Metroid Prime ' s years later. CyClones used the mouse not only for aiming but also for picking up objects and interacting with the environment such as doors and switches and even revealed secret doors since the crosshair changed color upon pointing

23585-409: The field of view in order to fit widescreen monitors, resulting in less vertical view instead of more horizontal view compared to 4:3 monitors, conflicting with original reports from a developer on how widescreen would have been handled. 2K Games later stated that the choice of the field of view was a design decision made during development. Irrational included an option for "Horizontal FOV Lock" in

23850-416: The protagonist and re-used Wolfenstein 3D 's gameplay and level-design while replacing enemies' death animations by seemingly friendly animals falling asleep upon being hit by the player's weapon which was a slingshot shooting food to feed the unresting hungry animals aboard goats filled Noah's Ark made of the recycled original maps from Wolfenstein 3D including the same items' placements and even

24115-420: The sci-fi FPS game Marathon the 21th of December 1994 still exclusively on Mac , which streamlined concepts from their previous game Pathways Into Darkness by eliminating role-playing elements in favor of the shooter action spurred by Doom 's success. Marathon was highly successful, leading to two sequels Marathon 2: Durandal released the 24th of November 1995 then Marathon: Infinity released

24380-560: The 15th of May 1996, was the last commercial game which used and modified the Doom engine before id released the new Quake engine the following month and it introduced some RPVG 's features into the standard FPS formula such as an actual lively open-world filled with NPCs , dialogues with choices of answers, some of them were even voiced, trade, reinforcements who engage the enemies in battle, mandatory and optional quests, character's evolution of his abilities, an intriguing plot branching into different routes and conclusions according to

24645-514: The 15th of October 1996 to form the Marathon Trilogy , and becoming the standard for FPS games on Mac which pioneered or was an early adopter of several new gameplay features such as default freelook , ammo clips and weapons reloading though not manually, forcing the player to keep an eye on their ammo clips to anticipate the next reloading, dual-wielded and dual-function weapons, a motion sensor to detect both enemies and allies in

24910-425: The 17th of March 1995 ), a game in which the player pilots a spacecraft around caves and factory ducts, was among the earliest truly three-dimensional first-person shooters. It abandoned sprites and ray casting in favour of polygonal models and allowed movement through all of the six possible degrees of freedom . The 28th of April 1995, the Japanese company Exact released the successor to Geograph Seal for

25175-596: The 1930s, 1940s, and 1950s can be heard playing on phonograph throughout Rapture. In total, 30 licensed songs can be heard throughout the game. The original score was composed by Garry Schyman . He composed his pieces to blend with the chosen licensed music as to keep the same feel, while also trying to bring out something that was "eerie, frightening and at times beautiful" to mesh well with Rapture's environments. 2K Games released an orchestral score soundtrack on their official homepage on August 24, 2007. Available in MP3 format,

25440-467: The 2007 BAFTA "Best Game" award. X-Play also selected it as "Game of the Year", "Best Original Soundtrack", "Best Writing/Story", and "Best Art Direction". Game Informer named BioShock its Game of the Year for 2007. At IGN 's "Best of 2007" BioShock was nominated for Game of The Year 2007, and won the award for PC Game of the Year, Best Artistic Design, and Best Use of Sound. GameSpy chose it as

25705-414: The 23th of December 1994 which introduced larger maps , vertical aiming, flying, gibs , randomized ambient sound effects, interactive environments such as rushing water and winds which push the player along, an inventory system to store and select many different items which range from health potions to the "morph ovum" which transforms enemies into chickens and one of the most notable item that can be found

25970-567: The 27th of October 1993, used a heavily modified version of Wolf3D engine made by John Carmack during summer 1992 who offered it to Raven Software after he was impressed with their first RPVG Black Crypt because he was curious about how Raven would use his game engine to make a RPVG instead of a FPSG. ShadowCaster was the first commercial game released with classic "2.5D Doom engine " improvements such as distance fogging, non-orthogonal walls, textured ceilings and floors, etc before Doom itself came out. It introduced some RPG elements into

26235-407: The 360's radial menu, as well as the graphics being slightly better with higher resolutions. The game has been touted as a hybrid first-person shooter , but two reviewers found advances from comparable games lacking, both in the protagonist and in the challenges he faces. Some reviewers also found the combat behavior of the splicers lacking in diversity (and their A.I. behavior not very well done), and

26500-553: The 3D engines that powered the games of that period, such as the iconic id Tech 2 , the first iteration of the Unreal Engine , or the more versatile Build . Other seminal games were released during the years, with Marathon enhancing the narrative and puzzle elements, Duke Nukem 3D introducing voice acting, complete interactivity with the environment, and city-life settings to the genre, and games like Tom Clancy's Rainbow Six and Counter-Strike starting to adopt

26765-402: The 5th of May 1992 in which the player had to explore mazes while battling Nazis to find keys required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss and was an instant success because of its first episode's distribution and spread as shareware whereas the second and

27030-457: The 6th of May 1996, was a sequel to the first Witchaven which set the knight from the first game onto an even more perilous quest to rescue the princess abducted by the witch 's sister seeking vengeance, still licensed on 3D Realms ' Build engine , it added dual weapons wielding or wielding a shield in the place of the second weapon as well as a map editor to let players create and share their own maps , however Capstone didn't fix

27295-516: The December 2007 patch that allows widescreen users a wider field of view, without cutting anything off the image vertically. BioShock was also criticized for not supporting pixel shader 2.0b video cards (such as the Radeon X800 / X850 ), which were considered high-end graphics cards in 2004–2005, and accounted for about 24% of surveyed hardware collected through Valve 's Steam platform at

27560-572: The Guinness World Records: Gamer's Edition 2008. BioShock is ranked first on Game Informer 's list of The Top 10 Video Game Openings. GamesRadar placed Bioshock as the 12th best game of all time. In 2011 BioShock was awarded the number 1 spot in GameTrailers' "Top 100 Video Game Trailers of All Time", for submerging the viewer into the BioShock universe and its enduring impact. In August 2012, IGN gave it

27825-668: The Hill, Kill the Man with the Ball, and cooperative campaign) and a map editor for players to create and share their own maps for the games. The Marathon games also had a strong emphasis on storytelling in addition to the action, which revolved around evolving relationships between the human player's character and some AIs during a surprise invasion and subsequent war against a hostile alien Empire which already conquered and enslaved some other alien species, much like Bungie's future projects such as

28090-456: The Little Sisters after defeating their Big Daddy guardian. ADAM is used to purchase plasmids from Gatherer's Garden machines scattered around Rapture. In addition to plasmids, the player can collect and buy tonics that provide passive bonuses, such as increasing Jack's strength, using EVE more efficiently, or making Jack more resistant to damage. The player can only have a limited number of plasmids and tonics active at any time, and can swap between

28355-506: The Little Sisters, Ryan created the " Big Daddies ": genetically enhanced humans surgically grafted into gigantic lumbering diving suits designed to escort the sisters as they scavenged ADAM from dead bodies. Tensions came to a head on New Year's Eve of 1958 when Atlas ordered an all-out assault on Ryan and his supporters. The conflict turns Rapture into a war-torn crumbling dystopia , resulting in societal collapse, countless deaths, many Splicers becoming disfigured and insane from ADAM abuse, and

28620-569: The Poor and the Little Sisters Orphanage, an anathema to Ryan's objectivist worldview, only to cynically exploit them for his own ends. Aspects of his characterization was also inspired by the 1995 film The Usual Suspects , specifically its main antagonist Keyser Söze as well as a scene that revolves around a bulletin board. Fontaine's alias is an explicit reference to the 1957 novel Atlas Shrugged by Ayn Rand , as well as

28885-477: The ability to crouch, jump, or look and aim up and down. Dark Forces also was one of the first games to incorporate 3D-designed objects rendered into the game's 2.5D graphics engine. The game's success launched the Star Wars: Jedi Knight series, beginning with the direct sequel Star Wars Jedi Knight: Dark Forces II the 9th of October 1997. Descent (released by Parallax Software

29150-569: The action had to take place in enclosed areas, such as corridors and small rooms. During the 1990s, the genre was one of the main cornerstones for technological advancements of computer graphics, starting with the release of Quake in 1996. Quake was one of the first real-time 3D rendered video games in history, and quickly became one of the most acclaimed shooter games of all time. Graphics accelerator hardware became essential to improve performances and add new effects such as full texture mapping , dynamic lighting and particle processing to

29415-467: The activation count to five, and later offer a tool that allowed users to revoke previous activations on their own. Ultimately 2K Games removed the activation limit, though retail versions of the game still required the activation process. Levine admitted that their initial approach to the activation process was malformed, harming their reputation during the launch period. The SecuROM software also caused some virus scanners and malware detector to believe

29680-408: The additional support and encouragement for game modifications attracted players who wanted to tinker with the game and create their own modules. According to creator John Romero, Quake ' s 3D world was inspired by the 3D fighting game Virtua Fighter . Quake was also intended to expand the genre with Virtua Fighter influenced melee brawling , but this element was eventually scrapped from

29945-487: The aftermath of its critical and commercial success. Commenting on the sequence of events that ends in Ryan's death and the revelation of Atlas' identity as Fontaine, Wes Fenlon from PC Gamer thought that it was rare at the time for video games, let alone a shooter game , that would question or comment on its relationship with the player as part of its exploration of objectivism and free will. Mike Diver from Vice considered

30210-493: The appearance of a rat running through a maze. Another crucial early game that influenced first-person shooters was Wayout . It featured the player trying to escape a maze, using ray casting to render the environment, simulating visually how each wall segment would be rendered relative to the player's position and facing angle. This allowed more freeform movement compared to the grid-based and cardinal Maze War and Spasim . Among PLATO games, Witz and Boland's 1977 Futurewar ,

30475-445: The area following World War II and understood some of the anxiety Jewish people faced. In the 2018 interview, Levine recognized several of the characters, including Andrew Ryan (who was inspired by Ayn Rand who was also Jewish), Sander Cohen, and Brigid Tenenbaum, were written all as Jewish, and all seeking to escape a world they felt they did not fit into by going to Rapture; Levine said: " 'There's literal displacement and then there's

30740-429: The area, gravity alterations, swimming, interactive environments such as healing stations, oxygen stations, save points , teleporters , many computer terminals spread all around the levels as plot devices which provided messages, informations, various objectives and maps to the player's character as well as friendly defense drones and non-player characters (NPCs), versatile multiplayer modes (such as King of

31005-483: The atmosphere was gripping, the aliens were more appreciated than the stereotypes of Arabian people, the AI was improved with some enemies patrolling routes and some others camouflaging into environments or being invisible and not attacking until the player was close enough to ambush them, providing an actual challenge to players, and the game was considerably more evolved than Wolfenstein 3D and Blake Stone , however it

31270-412: The best games ever made." GameSpy praised BioShock 's "inescapable atmosphere", and Official Xbox Magazine lauded its "inconceivably great plot" and "stunning soundtrack and audio effects". The gameplay and combat system have been praised for being smooth and open-ended, and elements of the graphics, such as the water, were commended for their quality. It has been noted that the combination of

31535-480: The best in years", and compared the game to Whittaker Chambers ' 1957 riposte to Atlas Shrugged , "Big Sister Is Watching You". Wired also mentioned the Ayn Rand connection (a partial anagram of Andrew Ryan) in a report on the game which featured a brief interview with Levine. The Chicago Sun-Times review said "I never once thought anyone would be able to create an engaging and entertaining video game around

31800-433: The case of Portal , the 'gun' the player character carries is used to create portals through walls rather than fire projectiles). Some commentators also extend the definition to include combat flight simulators and space battle games, whenever the cockpit of the aircraft is depicted from a first-person point of view. Like most shooter games, first-person shooters involve an avatar , one or more ranged weapons , and

32065-439: The character dies. The game provides several options to face challenges. In addition to direct combat, the player can use plasmids to lure enemies into traps or to turn enemies against each other, or employ stealth tactics to avoid detection by hostiles including the security systems and turrets. The player can hack into any of Rapture's automated systems; the hacking process is done via a mini-game similar to Pipe Mania where

32330-628: The character they are controlling (usually from behind, or above). The primary design focus is combat, mainly involving firearms or other types of long range weapons. A defining feature of the genre is "player-guided navigation through a three-dimensional space." This is a defining characteristic that clearly distinguishes the genre from other types of shooting games that employ a first-person perspective , including light gun shooters , rail shooters , shooting gallery games , or older shooting electro-mechanical games . First person-shooter games are thus categorized as being distinct from light gun shooters,

32595-456: The character's voice, Hanover was inspired by Gabriel Byrne 's performance in the 1990 Miller's Crossing , where Byrne also delivered his lines in his native Dublin accent, but took care not to attempt an impression of Byrne in any way. For Fontaine, Hanover was instructed to perform with a Chicago accent and use J. E. Freeman 's Miller's Crossing character Eddie Dane as an archetype in order to convey his intimidating tone. The copy of

32860-415: The console's cache system were outlined by Irrational Games. In December 2007, a common patch was released for both the Xbox 360 and Windows version. The patch included additional content such as new Plasmids, new achievements for the Xbox 360 version, and additional graphics settings to address some of the field-of-view issues identified by players. (See below ). The patch also added in an option to disable

33125-416: The construction of complex cinematic storylines with a well defined cast of secondary characters to interact with. Furthermore, certain puzzle or platforming games are also sometimes categorized as first-person shooters, in spite of lacking any direct combat or shooting element, instead using a first-person perspective to help players immerse within the game and better navigate 3D environments (for example, in

33390-442: The context of BioShock 's setting and themes. Some critics described his role to be an important element of the series' exploration of player agency. The character's role as the final boss of BioShock is less well received, with much of the criticism focusing on his visual design as well as structure of the associated gameplay mechanics. Early in the development of BioShock , game director Ken Levine sought to implement

33655-431: The context, other first-person shooters may incorporate some imaginative variations, including futuristic prototypes, alien-technology or magical weapons, and/or implementing a wide array of different projectiles, from lasers, to energy, plasma, rockets, and arrows. These many variations may also be applied to the tossing of grenades, bombs, spears and the like. Also, more unconventional modes of destruction may be employed by

33920-441: The critical playtest of BioShock reacted negatively towards the original incarnation of Atlas. None of the players indicated that they trusted Atlas as a welcoming party or guide to Rapture; one attendee described the character's voice as a "lecherous Colonel Sanders ". The developmental team took the feedback into consideration, which led to the recasting of Atlas as an Irish character. The character's reception improved following

34185-457: The current tendency to release most titles as cross-platform, like many games in the Far Cry and Call of Duty series. First-person shooters are a type of shooter game that relies on a first-person point of view with which the player experiences the action through the eyes of the character . They differ from third-person shooters in that, in a third-person shooter, the player can see

34450-584: The earlier platformers Duke Nukem and Duke Nukem II ), released as shareware the 29th of January 1996, which ran on the then new Build engine developed by Ken Silverman with the support of John Carmack . Duke Nukem 3D won acclaim for its humour based around stereotyped machismo as well as its adrenalinic gameplay and graphics. However, some found the game's (and later the whole series') treatment of women to be derogatory and tasteless. Witchaven 2: Blood Vengeance , developed by Capstone Software and published by their parent company IntraCorp

34715-444: The enemy attack dogs with giant rats to allow it to be released on SNES because of their anti-violence policy. id Software released a map editor to let players create and share online their own home-made maps for the game which started the players' modding communities who blossomed with Doom and maintain their games alive continuously sustaining new content for them. During Doom 's development, id Software quickly developed

34980-430: The engine within BioShock . One significant improvement they added was improved water effects, given the nature of the game's setting, hiring a programmer and artist to focus on the water effects. This graphical enhancement has been lauded by critics, with GameSpot saying: "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it." BioShock also uses

35245-832: The environment to varying degrees, from basics such as using doors, to problem solving puzzles based on a variety of interactive objects. In some games, the player can damage the environment, also to varying degrees: one common device is the use of barrels containing explosive material which the player can shoot, harming nearby enemies. Other games feature environments which are extensively destructible, allowing for additional visual effects. The game world will often make use of science fiction, historic (particularly World War II ) or modern military themes, with such antagonists as aliens , monsters , terrorists and soldiers of various types. Games feature multiple difficulty settings; in harder modes, enemies are tougher, more aggressive and do more damage, and power-ups are limited. In easier modes,

35510-521: The environments, combat, and tools, its game design and tactical elements, its "gameplay fuelled storytelling" and inventory system, and its opening village level in terms of how it "handled the sandbox nature of the combat" and in terms of "the environment". The thematic core of BioShock was born when Levine was walking at Rockefeller Center near the GE Building in New York City. He saw

35775-520: The events of Episode Two , he discovers an unconscious Elizabeth and a Little Sister named Sally following the events of Episode One . Atlas was prepared to order her death, but Elizabeth claims that she is Dr. Suchong's assistant and knows where to find him. Atlas allows Elizabeth to leave on her way, but takes Sally as a hostage. Elizabeth discovers Suchong's secret laboratory where a portal to Columbia can be opened, and makes an offer to Atlas: in exchange for Sally's safe return to her, she would retrieve

36040-495: The few sane survivors barricading themselves away from the chaos. In 1960, the protagonist, Jack, is a passenger on a plane that crashes in the Atlantic Ocean . The only survivor, Jack makes his way to a nearby lighthouse; inside is a bathysphere that takes him to Rapture. Jack is contacted via radio by Atlas, who helps guide him through the ruined city. Atlas requests Jack's help in saving his family, who he says are in

36305-634: The fiction and philosophy of Ayn Rand, but that is essentially what 2K Games has done ... the rare, mature video game that succeeds in making you think while you play". The Los Angeles Times review concluded: "Sure, it's fun to play, looks spectacular and is easy to control. But it also does something no other game has done to date: It really makes you feel." The New York Times reviewer described it as: "intelligent, gorgeous, occasionally frightening" and added: "Anchored by its provocative, morality-based story line, sumptuous art direction and superb voice acting, BioShock can also hold its head high among

36570-413: The field of graphics processing units . Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years. Although earlier games predate it by 20 years, Wolfenstein 3D (1992) was the highest-profile archetype upon which most subsequent first-person shooters were based. One such game, considered the progenitor of

36835-580: The final game. Shadow Warrior , developed and published by 3D Realms the 13th of May 1997, introduced 3D voxels instead of 2D sprites for weapons and inventory items as well as weapons' secondary firing mode, climbable ladders, true room-over-room situations, transparent water, some vehicles to drive, and a brand new Asian hero named Lo Wang into a brand new Asian setting in contrast to its predecessor Duke Nukem 3D's occidental atmosphere and Shadow Warrior, just as its predecessor, features deliberately immature and politically incorrect humor, as well as

37100-433: The first episode was released. Another mobile port was developed by Tridev, known as BioShock 3D , released in 2010. Several parts of the game were reduced to single image graphics and the main gameplay engine had to use low-resolution and low-polygon models due to the limitations of mobile phones at the time of its release. A port to iOS devices done by the 2K China studio was released on August 27, 2014. The iOS version

37365-424: The first game's issues and it was their last game before going extinct as they were developing a Build-based sequel to their previous Wolf3D -based game Corridor 7 when their parent company IntraCorp went bankrupt . Witchaven 2 was open-sourced in 2006 then source-ported into BuildGDX by its community which fixed most of its original issues in 2018. The game PowerSlave was initially designed using

37630-514: The first script for the game after he encountered promotional materials that asked the reader hypothetical questions, such as "Would you kill people, even innocent people, to survive?". Levine described Frank Fontaine as a predatory nihilist who lacks an essential humanizing quality. Levine developed the character's role as a villain by positioning him as an ideological contrast to his archenemy, Andrew Ryan. To Levine, both characters are extremists who are "almost equally dangerous", although "Fontaine

37895-420: The flag , in which teams attempt to penetrate the opposing base, capture a flag and return it to their own base whilst preventing the other team from doing the same. Other game modes may involve attempting to capture enemy bases or areas of the map, attempting to take hold of an object for as long as possible while evading other players, or deathmatch variations involving limited lives or in which players fight over

38160-430: The floor, and Ken himself voiced the protagonist and filled his game with pictures of himself which hurt the player if they dared to shoot them, which made his game personal. Epic MegaGames , then Wolfenstein 3D 's publisher Apogee Software 's main competitor, noticed it, saw potential, then signed a commercial agreement with Ken's father, as Ken was still minor. However, the original Advanced Systems' Ken's Labyrinth

38425-495: The form of up to 12 players' deathmatch and team deathmatch modes (believed to be the first FPS game to allow that many players) and 8 additional maps made specially for it. In deathmatch, the player could choose among 12 of the game 's characters both humans and aliens who had different speed and health stats, however all characters used the same weapons though. Corridor 7 was a significant improvement after Capstone's previous FPS game Operation Body Count (read above),

38690-413: The future. The player collects money by exploring Rapture and from the bodies of defeated foes; this money can be used at vending machines to restock on ammunition, health and EVE, and other items; like security cameras, vending machines can be hacked to reduce the costs of items from it. The player will receive rewards in the form of ADAM from completing some tasks, as well as from either saving or killing

38955-412: The game along with some score 's points. This is not what Wisdom Tree had originally designed though, since they originally designed a FPS game based on the horror movies Hellraiser themselves adapted from Clive Barker 's novels , until they realized that this was in contradiction with their christian social image then designed Super 3D Noah's Ark instead. A popular rumor has it that Wolf3D engine

39220-523: The game borrows concepts from the survival horror genre, notably the Resident Evil series. BioShock is considered a spiritual successor to the System Shock series , on which many of Irrational's team, including Levine, had worked previously. BioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. It

39485-496: The game over the original Xbox 360 version, the PlayStation 3 version offered the widescreen option called "horizontal plus", introduced via a patch on the 360 version, while cutscene videos were of a much higher resolution than in the DVD version. Additional add-on content was also released exclusively for the PlayStation 3 version. One addition was "Survivor Mode", in which the enemies were made tougher, and Vita-Chambers provided less of

39750-468: The game receiving an average review score of 96/100 for Xbox 360 and Microsoft Windows, and 94/100 for PlayStation 3. As of October 2020, it is one of the highest-rated games on Metacritic, tied with several other games for the fourth-highest aggregate score. Mainstream press reviews have praised the immersive qualities of the game and its political dimension. The Boston Globe described it as "a beautiful, brutal, and disquieting computer game ... one of

40015-457: The game that asked the reader hypothetical questions such as "Would you kill people, even innocent people, to survive?", later working that phrase into the first script for the game. Numerous tensions within the team and from publisher 2K Games continued during the development process. According to LeBreton, Levine was distrustful of some of the more egotistical newer hires and was often arguing with them to enforce his vision of BioShock . 2K Games

40280-418: The game to eventually name his black metal band after it. Witchaven was open-sourced in 2006 then source-ported into JFBuild by JonoF and into BuildGDX by its community which fixed most of its original issues in 2018. William Shatner's TekWar , developed by Capstone Software and published by SoftKey Multimedia Inc. the 30th of September 1995, barely ten days after Witchaven (read above),

40545-412: The game undiscovered. One such case was an apparent Easter egg found in the remastered version in 2018, where under certain conditions, the player can end up looking at an object with the description "Paul Hellquist did not do his Job". Both Levine and Chris Kline, the game's lead programmer confirmed the message was a cheeky jab at Hellquist left as a debugging message; Kline and Hellquist were developing

40810-510: The game's code with him to Massachusetts Institute of Technology , where with help from Dave Lebling to create an eight-player version that could be played over ARPANET , computer-run players using artificial intelligence, customizable maps, online scoreboards and a spectator mode. Spasim had a documented debut at the University of Illinois in 1974 on the PLATO mainframe system. The game

41075-466: The game's elements "straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived." Reviewers did highlight a few negative issues in BioShock , however. The recovery system involving "Vita-Chambers", which revive

41340-409: The game, causing frequent bandwidth reductions. Doom has been considered the most important first-person shooter ever made. It was highly influential not only on subsequent shooter games but on video gaming in general, and has been made available on almost every video gaming system since. Multiplayer gaming, which is now integral to the first-person shooter genre, was first successfully achieved on

41605-491: The game; the families of several victims later unsuccessfully attempted to sue numerous video game companies - among them id Software - whose work the families claimed inspired the massacre. John Carmack explained how he designed his Doom engine to Ken Silverman that he considered his only equal which inspired Ken who was in the process of developing his Build engine . Operation Body Count , developed on Wolf3D engine and released by Capstone Software on 1 January 1994,

41870-400: The genre's mainstream acceptance and popularity, was Doom (1993), often cited as the most influential game in this category; for years, the term "Doom clone" was used to designate this type of game, due to Doom ' s enormous success. Another common name for the genre in its early days was "corridor shooter", since processing limitations of that era's computer hardware meant that most of

42135-425: The guise of Atlas. Fontaine's business headquarters, 'Fontaine Futuristics', is also featured as a level in the story. BioShock Infinite: Burial at Sea , set before the events of the first BioShock , reveals that Fontaine's forces are confined to a building that housed Fontaine's Departmental Stores, which has been forcibly sunk to the bottom of the ocean on Ryan's orders. Having already assumed his Atlas guise by

42400-429: The idea that a non-player character had arranged a form of mental conditioning incorporated into the player character's biology, turning him into a programmed assassin in the process. The team agreed that the player character's actions could be controlled by a spoken trigger phrase, but struggled with coming up with one that would not signal the character's treachery. Levine later worked the phrase "Would you kindly" into

42665-422: The initial cut scene within the plane and the subsequent plane crash, as this helped to set the time frame, place the player in the role of the character, and alluded to the "would you kindly" line later in the game. Levine likened this approach to the initial aircraft crash at the onset of the television show Lost to quickly establish character and setting. The game was successfully released in August 2007 with

42930-414: The labs had gradually formed themselves into an ecosystem centered on the three groups. This version included many of the gameplay elements that would remain in the final BioShock , themselves influenced by concepts from System Shock 2 . These elements included the use of plasmids and EVE, the need to use stealth or other options to deal with automated security systems, direction through the environment from

43195-573: The market as 3D Realms thanks to Ken Silverman and some personality. Doom , released the 10th of December 1993, refined Wolfenstein 3D's template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design ( Wolfenstein 3D was limited to a grid based system where walls had to be orthogonal to each other, whereas Doom allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating

43460-450: The market while a challenger Captone Software persisted at attempting to be original and compete with them and failed every time for diverse reasons where another challenger LucasArts succeeded and Bungie Software made FPS games featuring a complex plot, the modding communities who sustain life into their games blossomed starting from Doom, 2D sprites were replaced with 3D polygons starting from Descent then Quake and Apogee Software returned on

43725-530: The market, with Apogee Software/3D Realms and Epic MegaGames being their main competitors. This technological race, monopoly, and three-ways rivalry started during the Wolfenstein 3D's era from 1992 to 1993. Wolfenstein 3D was the first episodic FPS game developed by id Software , as a successor to the successful 1980s 2D infiltration video-games Castle Wolfenstein and Beyond Castle Wolfenstein from Muse Software , and published by Apogee Software

43990-403: The mercy of the reactivated security systems. Tenenbaum and her Little Sisters intervene and help Jack escape through a ventilation duct. Tenenbaum deactivates some of Jack's mental conditioning and assists him in breaking the remainder, including one activated by Fontaine that would have eventually stopped his heart. During Jack's subsequent pursuit of Fontaine, Tenanbaum instructs Jack to assemble

44255-511: The mind control used on Jack was offered by LeBreton, inspired by films like The Manchurian Candidate , as a means to provide a better reason to limit the player's actions as opposed to the traditional use of locked doors to prevent them exploring areas they should not. The team had agreed that Jack's actions would be controlled by a key phrase but struggled with coming up with one that would not reveal Atlas' true nature. Levine happened upon "Would you kindly" after working on marketing materials for

44520-448: The moral choice too much "black and white" to be interesting. Some reviewers and essayists such as Jonathan Blow also opined that the "moral choice" the game offered to the player (saving or harvesting the little sisters) was flawed because, to them, it had no real impact on the game, which ultimately led them to think that the sisters were just mechanics of no real importance. Daniel Friedman for Polygon concurred with Blow, noting that

44785-478: The most nominations of the ceremony with twelve, including notable categories such as "Outstanding Innovation in Gaming", " Action Game of the Year ", and " Overall Game of the Year "; it was ultimately awarded with outstanding achievement in " Art Direction ", " Original Music Composition ", " Sound Design ", and " Story Development ". Guinness World Records awarded the game a record for "Most Popular Xbox Live Demo" in

45050-685: The ocean floor. ADAM led to the creation of "Plasmids", mutagenic serums that grant users super-human powers such as telekinesis and pyrokinesis . To protect and isolate Rapture, Ryan outlawed any contact with the surface world. As Rapture flourished, wealth disparities grew, and criminal Frank Fontaine used his influence over the disenfranchised working class to establish illegal enterprises and obtain power—enough to rival Ryan. With doctors Brigid Tenenbaum and Yi Suchong, Fontaine created his own company dedicated to researching plasmids and gene tonics. As ADAM became addictive and demand skyrocketed, Fontaine secretly mass-produced ADAM through slugs implanted in

45315-469: The only way to get rid of some invulnerable enemies, water fountains which slowly restored health (much like in Duke Nukem 3D three years later), changed the goal from the original's merely escaping the labyrinth to rescue the player's abducted dog Sparky and save the world, added the requirement to have Sparky follow the player to the exit of each floor to be able to reach the next floor, which made

45580-511: The oppressors, a fact he felt resonated throughout human history. At this point in the development, the backdrop of Rapture had been fleshed out, but they had yet to come on how to represent the drones, protectors, and harvesters from their original game idea. The Big Daddy concept as the protector class was developed early in the process, but the team had yet to reach a satisfying design for the drones, having used several possible designs including bugs and dogs in wheelchairs. The team wanted to have

45845-439: The other for looking and aiming . It is common to display the character's hands and weaponry in the main view, with a heads-up display showing health, ammunition and location details. Often, it is possible to overlay a map of the surrounding area. First-person shooters generally focus on action gameplay, with fast-paced combat and dynamic firefights being a central point of the experience, though certain titles may also place

46110-403: The playable character, such as flames, electricity, telekinesis or other supernatural powers, and traps. In the early era of first-person shooters, often designers allowed characters to carry a large number of different weapons with little to no reduction in speed or mobility. More modern games started to adopt a more realistic approach, where the player can only equip a handheld gun, coupled with

46375-495: The player can succeed through reaction times alone; on more difficult settings, it is often necessary to memorize the levels through trial and error. First-person shooters may feature a multiplayer mode, taking place on specialized levels. Some games are designed specifically for multiplayer gaming, and have very limited single player modes in which the player competes against game-controlled characters termed "bots". Massively multiplayer online first-person shooters like those in

46640-425: The player care for the drones in some way and create pathos for these characters. The idea of using little girls came out of brainstorming, but was controversial and shocking within the team at first, recognizing that they could easily be killed and make the game more horrific in the style of Night Trap . However, as Levine worked on the story, he started to incorporate the ideas of dystopian and utopian thinkers from

46905-537: The player drew a weapon who they begged to not shoot while holding their hands up and ran away for their life whereas cops drew their gun onto the player and ordered him to drop their weapon and enemies shot him on sight from everywhere without the cops ever reacting whereas they shot the player if he dared to shoot back at the enemies, which is the main issue with this game: everyone is allowed to shoot you but you are not allowed to shoot anyone. Some civilians were actually kamikaze androids who self-destructed when close to

47170-468: The player have to pay attention to another character beside their own, and commercialized Ken's Labyrinth v2 still as shareware the 21st of March 1993. All versions of Ken's Labyrinth got to be source-ported many times and even onto Nintendo Switch by a fan. As soon as id Software showed off some previews of Doom in the middle of its development, Ken Silverman started to develop his own game engine to rival with John Carmack once again, used

47435-644: The player interacts with the Little Sisters: BioShock is a first-person shooter with role-playing customization and stealth elements, and is similar to System Shock 2 . The player takes the role of Jack as he is guided through Rapture towards various objectives. The player collects multiple weapons and plasmids as they work their way through enemy forces. The player can switch between one active weapon and one active plasmid at any time, allowing them to find combination attacks that can be effective against certain enemies, such as first shocking

47700-576: The player is an unnamed mercenary (sometimes referred to as the Strifeguy) who joins the Front to fight the Order's oppressive rule while being remotely assisted by a Front's radio operative woman nicknamed Blackbird who occasionally comments with humor the situations that the player encounters. However despite all of its innovations, Strife went relatively unnoticed because it was released right between

47965-466: The player moved around. Despite some of its original ideas , it was badly made, the terrorists were stereotypes of Arabian people, the AI was not smart enough to make nor the enemies pose any challenge nor the squad's teammates be actually useful, and being based on Wolf3D engine after Doom was released made it already technologically outdated and "doomed" from the start as opposite to Blake Stone which did enjoy one week of glory before Doom

48230-451: The player must connect two points on opposite sides of a grid with a limited set of piping within a fixed amount of time, with failure to complete in time costing health and potentially sounding alarms. Early in the game, the player is given a research camera; by taking photographs of enemies, the player will cumulatively gain knowledge about the individual foes which translates into attack boosts and other benefits when facing that enemy type in

48495-551: The player only loses 10% of the possible ADAM rewards for saving the Little Sisters rather than killing them, and felt that this would have been better instituted as part of the game difficulty mechanic. Former LucasArts developer Clint Hocking wrote a noted essay that claimed that BioShock exhibited " ludonarrative dissonance " between its story and mechanics, as while he saw the story as advocating selflessness in helping others, its gameplay encourages what he views as selfishness by preying on Little Sisters. At E3 2006 , BioShock

48760-451: The player though. During the Doom & Quake's era from 1993 to 1997, FPS games were still all about their game engines as original and innovative games were ignored for the only reason that their game engine was outdated. FPS games were simplistic shoot them all without any complex plot however their gameplay started to evolve and the combo id Software & Raven Software still dominated

49025-531: The player to find other weapons and save the strongest weapons for the strongest foes, evolving stats from earned experience where each level up unlocked new spells and abilities such as lockpicking in the form of an unlocking spell as well as dual wielding some weapons. The campaign involved a knight on an epic quest to defeat a witch who cast a curse of never-ending darkness onto his land. In order to complete this quest, he had to battle hordes of minions with both medieval weapons and magical spells to reach

49290-425: The player's approach, weather effects, some destructible objects, scripted environmental changes such as earthquakes, different character classes to allow different playstyles as well as interconnected maps through hub maps instead of the standard linear succession of maps which granted a taste of open-world in a FPS game. Apogee Software , then renamed 3D Realms , followed up with Duke Nukem 3D (sequel to

49555-492: The player's choices and actions, some burning effects as well as some infiltration gameplay such as stealth, disguises and alarms. The plot takes place in a medieval world struck by a comet which released a virus which wiped out almost all life on the planet and corrupted most of the remaining people who created a high-tech theocratic new world order known as "The Order" whereas the few remaining free people organized into an underground resistance known as "The Front" and

49820-459: The player, taking them into their explosion . Half of the game also took place into the Matrix. William Shatner's TekWar was the worst of Capstone's FPS games however it still got to be source-ported into BuildGDX. Raven Software upgraded the Doom engine further and released Hexen: Beyond Heretic the 30th of October 1995 which added jumping, more immersive environments with effects such as swirling leaves or scattering bats upon

50085-583: The players to use teamwork and strategy in order to succeed; the players can often command a squad of characters, which may be controlled by the A.I. or by human teammates, and can be given different tasks during the course of the mission. First-person shooters typically present players with a vast arsenal of weapons, which can have a large impact on how they will approach the game. Some games offer realistic reproductions of actual existing (or even historical) firearms, simulating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Depending on

50350-399: The playtesters did not like the game at all as they felt no connection to the player-character Jack, and the person overseeing the tests told Levine that the game was likely to be a failure. At this point, BioShock did not have many cutscenes, as Levine was ideologically opposed to them. However, the following day, Levine and the lead group came up with a "cheap" way to correct this, by adding

50615-437: The plot twist as conveying the essence of the game's goal-oriented design philosophy, and that like many other video games, the purpose of its in-game world is for players to navigate a very specific story toward pre-written endings. The final boss fight in BioShock is widely regarded as one of the game's weakest aspects. PCGamesN ranked it among the worst boss fights in video games, calling it "a terrifically weak way to end

50880-510: The primary financiers had pulled out, John D. Rockefeller Jr. backed the remaining construction to complete the project himself, as stated by Edge magazine "a great man building an architectural triumph against all the odds". The history of Rapture and the character of Andrew Ryan is loosely based on Rockefeller's story. He also considered that many of the characters of Rapture were all people who were oppressed once before in their lives and now free of that oppression, have turned around and become

51145-598: The published game. The Xbox 360 demo was the fastest demo at that time to reach one million downloads on the Xbox Live service. The full game was released for these platforms on August 21, 2007. The first patch for the Xbox 360 version was released about two weeks after release to fix some of the game stability issues players had reported. The patch was found to introduce more problems to the game for some users, including occasional freezes, bad framerates , and audio-related issues, though methods to resolve these issues through

51410-429: The publisher rejected the idea based on the poor performance of the earlier game. Irrational developed other games, including Freedom Force , Tribes: Vengeance , the canceled title Deep Cover , and the completed The Lost which was never released due to legal complications. At this point, Levine wanted to return to a game in the same style as System Shock 2 , a more free-form game with strong narrative. In 2002,

51675-446: The range of all weapons at once, also replaced the original final boss with Ken himself, added diverse monsters, temporary power-ups such as reflecting enemies' projectiles, kill enemies on contact, and invincibility, as well as treasures for buying these power-ups from vending-machines and for paying doors' toll, slot-machines to win coins instead of finding treasures in secret areas, death-traps such as holes in floors which were

51940-399: The release of BioShock in 2007. Christopher M. Bingham called Atlas one of the most important characters in the history of video games due to the nature of his role as an anthropomorphic metaphor for the matter in which video games speak to its players. Bingham elaborated that Atlas' importance to the video game medium extends beyond the narrative of the game's narrative because of the way he

52205-437: The release of Duke Nukem 3D , id Software released the much anticipated Quake the 22nd of June 1996. Like Doom , Quake was influential and genre-defining, featuring fast-paced, gory gameplay, within a completely 3D game environment, and making use of real-time rendered polygonal models instead of sprites. It was centered on online gaming and featured multiple match types still found in first-person shooter games today. It

52470-481: The released version of BioShock , both design and story changed, consistent with what Levine says was then-Irrational Games' guiding principle of putting game design first. These areas were also issued due to some internal strife and lack of communication between the various teams within Irrational, part of the result of having to expand the team from six to sixty members for the scope of the project. The environment

52735-441: The same color within the floor whereas some computers were traps which triggered an alarm which attracted nearby enemies to the player. Capstone Software released Corridor 7 first as floppy disks , then as a CD-ROM the 6th of May 1995 which featured a different soundtrack , randomization of placements within floors, and added 10 more levels into the alien homeworld with new weapons and alien types along with multiplayer in

53000-618: The same in Catacomb 3-D . Catacomb 3-D also introduced the display of the protagonist's hand and weapon (in this case, magical spells) on the screen, whereas previously aspects of the player's avatar were not visible. The experience of developing Ultima Underworld would make it possible for Looking Glass to create the Thief and System Shock series years later. From Wolfenstein 3D to Quake, FPS games were all about their game engines. id Software & Raven Software completely dominated

53265-666: The same technology that keeps Columbia afloat to lift the Fontaine building off the sea floor. Although Elizabeth successfully completes the task of returning the building back to Rapture's depth, Atlas reneges on their agreement. He orders his followers to incapacitate her, and starts a civil conflict against Ryan. Desperate to locate Suchong and his "ace in the hole" to be used against Ryan, Atlas interrogates and tortures Elizabeth (via lobotomy ) about Suchong's exact whereabouts, but fails to glean any useful information from her on each occasion until he directly threatens Sally. Elizabeth has

53530-404: The same trigger phrase. Ryan chooses to die by his own will and compels Jack to beat him to death with a golf club. Atlas reveals himself to be Fontaine, having faked his death and used "Atlas" as an alias to hide his identity while providing a heroic figure for the poor to rally behind. With Ryan dead, Fontaine takes control of the city and leaves Jack to be killed by hostile security drones. Jack

53795-426: The scene to be "gaming’s greatest plot twist" with how it subverted expectations of player agency, and observed that the "would you kindly" phrase inspired memes and easter eggs in other video games. David Sims from The Atlantic concurred, calling the revelation of Atlas as the game's true villain to be "brilliant", "the game’s way of ultimately mocking the illusion of choice it supposedly offered". Sims interpreted

54060-560: The score—composed by Garry Schyman—contains 12 of the 22 tracks from the game. The Limited Edition version of the game came with The Rapture EP remixes by Moby and Oscar The Punk. The three remixed tracks on the CD include " Beyond the Sea ", " God Bless the Child " and "Wild Little Sisters"; the original recordings of these songs are in the game. BioShock 's score was released on a vinyl LP with

54325-408: The script which Hanover collected from his agent was about 40 pages long: aside from a collection of seemingly random lines spoken by Atlas and Fontaine, it did not include dialogue from any other characters, or any information about the in-game world of BioShock . To record his lines, Hanover stood before a music stand and a script with a big window in a recording booth that is about twice the size of

54590-399: The secret areas. Despite its violent themes, Wolfenstein largely escaped the controversy generated by the later Doom , although it was banned from Germany due to the use of Nazi iconography which is a sensitive topic there where Wolfenstein has been forbidden until 2022 and Nintendo too required id Software to remove blood , gore, and all Nazi iconography as well as replace

54855-470: The software was malicious. 2K Games assured players that the software installation process did not install any malicious code or rootkit . However, players observed that some of the SecuROM software was not entirely removed on uninstallation of the game. Some of the graphic capabilities of BioShock were criticized by players. The initial release of the game was found to have cut off the top and bottom of

55120-534: The specific design elements which constitute a first-person shooter. For example, titles like Deus Ex or BioShock may be considered as first-person shooters, but may also fit into the role-playing games category, as they borrow extensively from that genre. Other examples, like Far Cry and Rage , could also be considered adventure games , because they focus more on exploration than simple action, they task players with multiple different objectives other than just killing enemies, and they often revolve around

55385-426: The stomachs of orphaned girls, nicknamed "Little Sisters". Fontaine was killed in a shootout with police, and Ryan took the opportunity to seize his assets, including control of the Little Sisters. In the months that followed, a man amongst the poor named Atlas rose up and began a violent revolution against Ryan, with both sides using plasmid-enhanced humans (known as "Splicers") to wage war on one another. To protect

55650-399: The systems to show descriptions of objects to players when looked at, and Hellquist offered to complete all the necessary descriptions in-game; to jokingly help prod Hellquist along, Kline put "Paul Hellquist did not do his Job" as the default message within the executable code. While the code message was changed for the original release, the remastered version likely used a pre-final version of

55915-433: The team had come up with a core gameplay mechanic idea based on three groups of forces; drones that would carry a desirable resource, protectors that would guard the drones, and harvesters that would attempt to take the resource from the drones; these would eventually bear out as the Little Sisters, Big Daddies, and Splicers in the final game, but at the time of the concept, there was no set theme. They began working on creating

56180-413: The third available after registration; and the three last prequel episodes available as a separate mission pack, to the point that it has since been credited for having single-handedly invented the concept of first-person-shooter as a genre of video-games. It was built on John Carmack 's ray casting technology already experimented into id's previous games Hovertank One and Catacomb 3D to create

56445-561: The third-best game of the year and gave BioShock the awards for Best Sound, Story, and Art Direction. GameSpot awarded the game for Best Story, while GamePro gave BioShock the Best Story, Xbox 360 and Best Single-Player Shooter awards. BioShock won the "Best Visual Art", "Best Writing", and "Best Audio" awards at the 2008 Game Developers Choice Awards . During the AIAS ' 11th Annual Interactive Achievement Awards , BioShock received

56710-536: The time of BioShock 's release. On July 8, 2014, 2K Games released a DRM-free version of BioShock on the Humble 2K Bundle , and then re-released on the Humble Store. On December 17, 2018, BioShock and BioShock 2 remastered were released DRM-free on GOG . First-person shooter A first-person shooter ( FPS ) is a video game centered on gun fighting and other weapon-based combat seen from

56975-410: The time was voiced in a southern drawl, described as a "lecherous Colonel Sanders". The team took this criticism to heart, revamping several elements during those extra months such as improving the lighting, implementing a quest marker, and using an Irish voice for Atlas to make him sound more trustworthy. During another late-stage playtest with the title "ninety-nine percent" complete according to Levine,

57240-596: The top spot on their list of the Top 25 Modern PC Games, a ranking of the best PC games released since 2006. In November 2012, Time named it one of the 100 greatest video games of all time. In July 2015, the game placed 9th on USgamer 's The 15 Best Games Since 2000 list. The Xbox 360 version was the third best-selling game of August 2007, with 490,900 copies. The Wall Street Journal reported that shares in Take-Two Interactive "soared nearly 20%" in

57505-440: The traditional sense, making for a somewhat more believable overall experience. The game was praised for its artificial intelligence , selection of weapons and attention to detail and "has since been recognized as one of the greatest games of all time" according to GameSpot. Its sequel, Half-Life 2 , (released in 2004), was less influential though "arguably a more impressive game". Atlas (BioShock) The character's name

57770-528: The twentieth century, including Ayn Rand , Aldous Huxley , and George Orwell , and considered their ideas "fascinating". He brought in the ideas of Objectivism that Rand primarily outlined in the book Atlas Shrugged , that man should be driven by selfishness and not altruism, and used this to inform the philosophy behind the city of Rapture and Andrew Ryan's work, viewing them as quite ludicrous, and primed to be applied to an antagonist, tied in with his previous observations on Rockefeller and his writings. This

58035-456: The two other overwhelmingly popular games Duke Nukem 3D and Quake which made the Doom engine already outdated by then. Still, players who discovered it many years after its original release appreciated its originality for its time and even compared it to Deus Ex and Marathon . Doom 's modding community source-ported Strife into GZDoom to update and upgrade it from its original version to modern standards. Shortly after

58300-555: The underwater city of Rapture , built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. BioShock ' s concept

58565-534: The uniqueness of the art deco styling of the building along with imagery around the building such as the statue of Atlas near it, and recognized that these were spaces that had not been experienced in the first-person shooter genre. The history of the Rockefeller Center also fed into the story concept; Levine noted how the center had started construction prior to the Great Depression ; when

58830-436: The use of Vita-Chambers, a feature requested by players to make the game more challenging, as well as an achievement to complete the game at its hardest setting without using a Vita-Chamber. In an August 2007 interview, when asked about the possibility of a PlayStation 3 version of BioShock , Ken Levine had stated only that there was "no PS3 development going on" at the time; however, on May 28, 2008, 2K Games confirmed that

59095-444: The various plasmids and tonics at certain stations located throughout Rapture. Lead developer Ken Levine had created Irrational Games in 1997 out of former members from Looking Glass Studios . Their first game was System Shock 2 , a sequel to Looking Glass's System Shock , and was met with critical success, though it did not prove a financial one. Levine had attempted to pitch a sequel to System Shock 2 to Electronic Arts , but

59360-435: The visor's battery, some aliens who camouflaged into the environments (like Blake Stone: Planet Strike released half a year later), screen jumpscares whenever the player was idle for 10 seconds, body armors , limited-use healing chambers, force fields which hurt the player if they walked into them, mines to trap corridors, maps of the floors, and replaced keys with security computer screens which unlocked all doors of

59625-408: The voice performance for Atlas/Fontaine to be among the most memorable character voices in video games, highlighting in particular the transformation and transition of an endearing, once-trusted voice into that of a sinister crime lord. A pivotal cutscene which reveals the character's duplicity and the true nature of his "Would you kindly?" catchphrase became a widely discussed aspect of BioShock in

59890-422: The war. Jack was smuggled to the surface with false memories of a normal life, waiting to be called back to Rapture when needed. Ryan takes control of Jack's actions by asking, "Would you kindly?"; a phrase that has preceded many of Atlas' commands as a hypnotic trigger, forcing him to follow any orders without question. Jack also realizes he was responsible for the plane crash, having read a letter onboard containing

60155-467: The way, such as the surgical doctor J.S. Steinman and artist and musician Sander Cohen . Jack enters Ryan's office. Ryan reveals the truth of Jack's origins: he is actually Ryan's illegitimate son, sold by Ryan's mistress as an embryo to Fontaine, who had Tenenbaum and Suchong rapidly age Jack into adulthood and turned into an obedient assassin, capable of accessing any of Rapture's systems locked to Ryan's genetic code and thus ensure Fontaine's victory in

60420-530: The week following overwhelmingly favorable early reviews of the game. Take-Two Interactive announced that by June 5, 2008, over 2.2 million copies of BioShock had been shipped. In a June 10, 2008 interview, Roy Taylor, Nvidia 's VP of Content Business Development, stated that the PC version has sold over one million copies. According to Take-Two Interactive's chairman Strauss Zelnick, the game had sold around 3 million copies by June 2009. By March 2010, BioShock had sold 4 million copies. The initial Windows release

60685-504: The witch on her volcanic island . It featured digitized graphics , however the characters made of clay didn't appeal to everyone and the environments were empty, as well as adjustable level of gore, the same Corridor 7 's trick to spawn a screen jumpscare whenever the player is idle, and it is known for game logic issues, dumb AI , hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. That didn't stop an original fan of

60950-433: The world and the characters are supposed to look like. In BioShock , Atlas first makes contact with Jack, the sole survivor of a plane crash who discovers a bathysphere terminal in a nearby lighthouse that transports him to Rapture, via radio upon his arrival in Rapture. Atlas guides him to safety and claims that he is motivated to help Jack so that he could reach his wife Moira and son Patrick, who have been hiding out on

61215-467: Was Ultima Underworld: The Stygian Abyss , a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath. Romero described the texture mapping technique to id programmer John Carmack , who remarked, "I can do that.", and would feel motivated by Looking Glass's example to do

61480-524: Was Capstone's first FPS game, was all about a terrorist attack on the UNO tower, and was an early attempt at making a tactical FPS game since the player was in command of an anti-terrorist squad that they could order around and even switch to any of their body at any time as long as they were not dead and featured some digitized graphics , transparent textures such as breakable glass, randomization of enemies and items' placement, body armors , booby-traps , and

61745-446: Was a medieval fantasy First Person Slasher game as in a melee -focused FPS game, reminiscent of Raven Software 's Heretic including an inventory system, both a single-player campaign and multiplayer, but far harder as it was far more tactical , making use of environmental hazards such as magma and traps against enemies, while implementing more of a RPG gameplay such as weapons' durability which broke after many uses, requiring

62010-454: Was a "clever" decision creatively. Hanover had an overall positive experience working with Levine and the rest of the BioShock development team, and was excited at the prospect of working on further BioShock projects. Hanover described his return to the role of Atlas/Fontaine in Burial at Sea and the expansion of the character's backstory as "wonderful", and that he had a better idea of how

62275-498: Was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. Such games spawned others that used similar visuals to display the player as part of a maze (such as Akalabeth: World of Doom in 1979), and were loosely called "rat's eye view" games, since they gave

62540-538: Was asked to do an impression of an alcoholic Australian man as the character was originally written that way. Although Hanover is from Dublin and his exposure to spoken Australian English was limited to his childhood memories of the long-running television show Neighbours , he was chosen for the role over several Australian actors who had auditioned as his performance was judged to be the most authentic by developmental team members who are based in Australia. Levine

62805-460: Was begun in February 1994 and published by Raven Software the 1st of November 1994, marking the beginning of a new period for Raven who split into two groups: One which worked with id 's new DOOM engine to create Mage , a fantasy action game, which would eventually evolve into the game Heretic . The other team started on a project that was to use the engine from ShadowCaster to create

63070-662: Was close to Wolf3D engine . Then he improved his game with his friend Andrew Cotter, added narration to each floor , renamed it Ken's Labyrinth , and released it on Internet as shareware under his brother's company Advanced Systems on 1 January 1993. The game was about escaping a bizarre dream labyrinth full of people shooting projectiles at the player while projectiles were more balls than bullets, meaning they had limited range and were slow enough to dodge them as opposite to Wolfenstein 3D whose weapons were hitscan firearms , some walls reflected projectiles, killed enemies vanished without any death animation nor remnant body on

63335-434: Was concerned with the growing budget for the title, and told Levine to market the title more as a first-person shooter rather than the first-person shooter/role playing game hybrid they set out for. Near the targeted release date, Levine ordered the team into round-the-clock development, creating more strife in the team. Paul Hellquist, the game's lead designer, was often omitted from key design meetings, which he later recounted

63600-415: Was considered bland, and there were difficulties by the team's artists to come up with a consistent vision to meet the level designer's goals. A critical junction was a short experiment performed by level designer Jean Paul LeBreton and artist Hoagy de la Plante, setting themselves aside to co-develop a level that became part of the "Tea Garden" area in the released game, which Levine used as a prime example of

63865-480: Was created that could handle moving platforms, catwalks, sloped areas, and transparent textures. The engine, by Carl Stika, was nicknamed STEAM. A small budget was granted for full-motion video sequences to be created for the game, to be presented between missions as briefings. CyClones allowed to use the mouse to aim without moving, as opposite to other FPS games from the time which bound the mouse to both aiming and moving simultaneously, and without turning either, as

64130-504: Was criticized by players for several perceived shortcomings. The game was shipped with SecuROM copy protection that required activation from 2K Games' servers over the Internet; the unavailability of these servers was reported as the reason for the cancellation of the game's midnight release in Australia. Players found that the SecuROM limited the number of times the game could be activated to two; user feedback led to 2K Games to increase

64395-408: Was developed as a top-down, two-dimensional platformer that attempted to recreate most of the plot and game elements of the original title; IG Fun worked with Irrational to determine the critical story elements they wanted to keep in the game. IG Fun recognized they would not be able to include the full storyline within a single mobile title, and so planned to split the title into three "episodes". Only

64660-469: Was developed by Irrational's creative lead, Ken Levine , and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand , George Orwell , and Aldous Huxley , as well as historical figures such as John D. Rockefeller Jr. and Walt Disney . The game includes role-playing elements, giving the player different approaches in engaging enemies such as by stealth , as well as moral choices of saving or killing characters. Additionally,

64925-496: Was due to his contrary nature to Levine, questioning several of his choices; he used his frustration to put into the design efforts for the Medical Pavilion level that he was in charge of at that time. Near the anticipated completion date, 2K decided to give Irrational another three months to polish up the game, extending the current crunch time the studio was already under. This left some hard-to-discover bugs and issues in

65190-490: Was eventually replaced in the final version of the game as the developmental team wanted to take the character in a different direction, his replacement Karl Hanover was not credited for the first game as he was not a member of the Screen Actors Guild at the time of his hiring. When Hanover initially auditioned for the role, he was given a brief written paragraph of Atlas talking about in-universe concepts, and

65455-553: Was extended to the use of the little girls as drones (now Little Sisters), particularly the question whether the player should try to save the girls or harvest the ADAM for their benefit. 2K Games expressed concern about the initial mechanic of the Little Sisters, where the player would actively prey on the Little Sister, which would have alerted a Big Daddy and set up the fight with the player. This approach did not sit well with Levine, and 2K Games asserted that they would not ship

65720-584: Was given several "Games of the Show" awards from various online gaming sites, including GameSpot , IGN , GameSpy and GameTrailers 's Trailer of the Year. BioShock received an award for Best Xbox 360 Game at the 2007 Leipzig Games Convention. After the game's release, the 2007 Spike TV Video Game Awards selected BioShock as Game of the Year , Best Xbox 360 Game , and Best Original Score , and nominated it for four awards: Best Shooter , Best Graphics , Best PC Game , and Best Soundtrack . The game also won

65985-474: Was given to Wisdom Tree by id Software as a kind of " revenge " against Nintendo for all the censorship that Wolfenstein 3D had to go through to be on the Super Nintendo. However, there's no proof of this, and Wisdom Tree bought a license for the game engine like everybody else instead of having it "given" to them. The SNES version was not licensed by Nintendo and therefore couldn't be played on

66250-400: Was happening during a given scene, and Hanover would say a line in response. The recording lasted between four and five 8 hour days, as well as a few short supplementary sessions which he had to attend as a result of technical issues by caused the studio's mixing boxes. Hanover was unaware at the time of BioShock 's development that his character's most famous line, "Would you kindly",

66515-457: Was highly acclaimed for its atmospheric single-player campaign and well designed multiplayer maps. It featured a sniper rifle , the ability to perform head-shots, and the incorporation of stealth elements (all of these aspects were also included in the game's spiritual sequel, Perfect Dark ) as well as some Virtua Cop -inspired features such as weapon reloading, position-dependent hit reaction animations, penalties for killing innocents, and

66780-579: Was in fact Ryan's son, born in Rapture only two years prior and was genetically modified by Suchong to mature rapidly. Ryan informs Jack that he was designed to obey orders from Atlas when addressed with a trigger phrase, then sent to the surface after the civil war in Rapture began. Ryan, determined to die on his terms, compels Jack to kill him using the trigger phrase "Would you kindly...". Atlas, now in control of Rapture, reveals his true identity as Fontaine, who faked his death and disguised himself. With Ryan dead, Fontaine no longer needs Jack, and leaves him at

67045-484: Was initially well-received but sales rapidly declined in the wake of the success of id's Doom , released a week later. It still got a sequel Blake Stone: Planet Strike the 28th of October 1994 which integrated the auto-map into the HUD as a rotating mini-map which revealed secret doors at the cost of consuming auto-mapper charges and added some enemies who camouflaged into the environment or were cloaked to surprise

67310-418: Was intended to be a plot device or that it is repeatedly used as a tool of manipulation with the player character because Levine never told him of its in-universe significance during their recording work. Hanover noted in an interview that he would have framed it differently if he had the benefit of hindsight, but appreciated that Levine's direction for him to speak that phrase in a consistently nonchalant manner

67575-404: Was made from Ken and Andrew's limited resources to the point that Ken made the sound effects with his mouth, therefore Epic MegaGames made use of their resources to revamp the game, replaced the projectiles balls with bubble gum balls , starbursts which bounced off walls, and homing missiles , while collecting more of the same weapon increased their range and collecting thunderbolts increased

67840-406: Was met with criticism from some outlets. Levine desired only to have one ending to the game, something that would have left the fate of the characters "much more ambiguous", but publisher pressure directed them to craft multiple endings depending on the choice of harvesting Little Sisters. Levine also noted that "it was never my intention to do two endings for the game. It sort of came very late and it

68105-635: Was not intentional. Levine, who considers himself culturally Jewish but does not follow Judaism , had grown up in New Jersey but spent much of his childhood time with his father who worked in Manhattan's Diamond District and visiting his grandparents in Queens , a neighborhood with a large proportion of Eastern European immigrants. Thus, Levine was exposed to much of the Jewish culture that flourished in

68370-428: Was not what they had set out to make, and were having trouble finding a publisher. Levine found that publishers were wary of immersive sims as they did not sell well. They considered ending development, but as news about their efforts to create a spiritual successor to System Shock 2 began to appear in gaming magazines and websites, the team opted to continue development, performing a full revamp. By 2004, 2K Games,

68635-414: Was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player and the ability to shoot the other player to win the game. Thompson took

68900-484: Was released. OBC still got to be source-ported into GZDoom and remastered by its modding community eventually though. Corridor 7: Alien Invasion , developed and published by Capstone Software the 1st of March 1994, was their second attempt to make a FPS game. Still based on Wolf3D engine , the plot reminds strikingly of Half-Life 's, four years later, since it was about scientific experiments with gamma beam on an alien artifact brought from Mars by

69165-420: Was something that was requested by somebody up the food chain from me." Other elements came into the story design. Levine had an interest in "stem cell research and the moral issues that go around [it]". Regarding artistic influences, Levine cited the books Nineteen Eighty-Four and Logan's Run , representing societies that have "really interesting ideas screwed up by the fact that we're people". The idea of

69430-414: Was still based on the then outdated Wolf3D engine after Doom was released and therefore was "doomed" from the start too even if it did better than its predecessor, it was still not technologically on par with Doom and Capstone moved onto another new game engine after this game. Still, Corridor 7 was so appreciated that it got to be source-ported only five years after its original release into

69695-552: Was surprised by Hanover's shortlisting, but decided to choose him as the voice of Fontaine as well after he asked Hanover to record some lines of dialogue based on his own idea of how Danny DeVito would sound like. Levine decided to accommodate Hanover's actual cultural background, and had the character of Atlas rewritten to be an Irishman after he was impressed with Hanover's line delivery in his normal speaking voice. Certain lines of dialogue were also altered to include more explicit mentions of Atlas' supposed Irish identity. To develop

69960-468: Was the first FPS game to gain a cult following of player clans (although the concept had existed previously in MechWarrior 2 ' s Netmech , with its Battletech lore as well as amongst MUD players), and would inspire popular LAN parties and events such as QuakeCon . The game's popularity and use of 3D polygonal graphics also helped to expand the growing market for video card hardware; and

70225-452: Was the second commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and was a FPS game adapted from William Shatner 's TekWar novels and TV series who personally contributed to the video-game to the point of live-acting the player's boss during briefings and debriefings. William Shatner's TekWar , both novels, TV series and video-game,

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