Nintendo Research & Development No. 1 Department (commonly abbreviated as Nintendo R&D1 and formerly known as Nintendo Research & Development Department before splitting in 1978) was a division of Nintendo , and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi . The developer has created several notable Nintendo series such as Donkey Kong , Mario , and Metroid .
70-452: GBO may refer to: Greater Budweiser Open. Started in 1985. No Cooley has ever won. Game Boy Original, a Nintendo handheld game console Gbo language (ISO 639-3: agb), a Cross River language of Nigeria Get Britain Out , a British Eurosceptic organisation The Graham Bond Organisation , a British music group Green Bank Observatory ,
140-460: A Game Boy Printer . The Game Boy continued to experience strong sales well into the 1990s, as popular games continued to increase interest in the handheld. This commercial success was something of a double-edged sword for Nintendo; the device was seen as aged, but the company was unwilling to abandon it. Instead, the company embarked on a series of improvements to the Game Boy in an effort to keep
210-492: A 3D stereoscopic head-tracking prototype called the Private Eye. Gunpei Yokoi saw this as a unique technology that competitors would find difficult to emulate. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovator and to "encourage more creativity" in games. Code-naming the project "VR32", Nintendo entered into an exclusive agreement with Reflection Technology to license
280-592: A D-pad of some shape on their controllers, until the Nintendo Switch in 2017. When the department started working on a successor to the Game & Watch series, Yokoi envisioned a simple and cheap system with interchangeable game cartridges . Development of the system, however, suffered from disagreements in direction, with assistant director Satoru Okada arguing for a more powerful system with third-party development and long-term support from Nintendo, emulating
350-479: A March 14, 1994, press conference in San Francisco, Nintendo vice president of marketing Peter Main answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future. In 1995, Nintendo of America announced that 46% of Game Boy players were female, which
420-628: A Memory Bank Controller (MBC) inside the cartridge. This chip sits between the processor and the ROM chips. The CPU can only access 32 KB at a time, but the MBC can switch between several banks of 32 KB ROM. Using this technology, Nintendo created Game Boy games that used up to 1 megabyte of ROM. Game Paks could also provide additional functionality to the Game Boy system. Some cartridges included up to 128 KB of RAM to increase performance, which could also be battery-backed to save progress when
490-426: A color LCD system would have been prohibitively expensive, retailing for more than US$ 500 . A color LCD system was also said to have caused "jumpy images in tests". With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, and Japan's new Product Liability Act of 1995, Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into
560-534: A power LED, different case colors (red, green, yellow, black, gold metal, clear, and blue) and dropped the price to US$ 54.95 (equivalent to $ 104 in 2023). By mid-1998, just months before the Game Boy Color went on sale, prices had fallen to US$ 49.95 (equivalent to $ 93 in 2023). The Game Boy Light was a Japan-only revision released on April 14, 1998. Like the Game Boy Pocket, the system
630-469: A radio astronomy observatory in Green Bank, West Virginia Northern Grebo language (ISO 639-3: gbo), a Kru language of Liberia Nationality code of British Overseas Citizen in the machine-readable passport Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title GBO . If an internal link led you here, you may wish to change
700-479: A resolution of 160 pixels wide by 144 pixels high in a 10:9 aspect ratio . The SoC also contains a 256 B "bootstrap" ROM which is used to start up the device, 127 B of High RAM that can be accessed faster (similar to a CPU cache ), and the Audio Processing Unit , a programmable sound generator with four channels: a pulse wave generation channel with frequency and volume variation,
770-408: A result of this philosophy, to keep costs low and extend battery life, the Game Boy was designed without a backlight and used a simple grayscale screen, despite potential concerns about visibility and the lack of color. The approach was ultimately vindicated as rival units with full-color, backlit screens were panned for their dismal battery life, making the Game Boy more appealing to consumers. In
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#1732771878617840-560: A second pulse wave generation channel with only volume variation, a wave channel than can reproduce any waveform recorded in RAM, and a white noise channel with volume variation. The motherboard also contains a 8 KB "working RAM " chip. The Game Boy features a D-pad (directional pad), four buttons labeled 'A', 'B', 'SELECT', 'START', and a sliding power switch with a cartridge lock to prevent removal. The volume and contrast are adjusted by dials on either side. The original Game Boy
910-467: A single game to be played on an LCD screen in addition to a clock, an alarm, or both. Regardless, it was confirmed that Yokoi was inspired by calculators to develop the line, even using calculator integrated circuits in the systems and button cells to power them. Although Nintendo competitors Mattel and Tomy had already produced portable games, they were mostly bulky systems with low-resolution LED displays and uninspiring gameplay. Yokoi exploited
980-570: A stationary, heavy, precision steel-shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute. According to David Sheff 's book Game Over , the increasingly reticent Yokoi never actually intended for the increasingly downscaled console to be released in its final form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on
1050-570: A total of 5 systems, all released during that year. In 1981, Game & Watch: Manhole debuted the Gold series, which was fundamentally the same system with a golden face-plate. It saw only 3 titles which were also released during the same year. In mid-1981, Game & Watch: Parachute was released, debuting the Wide Screen series, sporting a 30% larger display. The series saw a total of 10 titles released until early 1982. The limitations of
1120-460: The Atlantis system was delayed by a year to late 1997. Nonetheless, the system was eventually cancelled due to concerns of it being too big, having a drastically decreased battery life (to approximately 1 hour, as LCD color displays required a back-light at the time), and being too expensive to manufacture. Although it was shelved, the project would later considerably speed up the development of
1190-530: The Game Boy 's legacy becoming the source of every major Nintendo handheld game console until its closure in 2012. Following Yokoi's departure, and no longer having a dedicated hardware development team, the department focused instead on developing games for other Nintendo-developed consoles. It was responsible for the re-releases of its Game & Watch classics in the Game & Watch Gallery series for both
1260-624: The Game Boy Color in 1997 by the Nintendo Research & Engineering department. On August 15, 1996, long-time department general manager, Gunpei Yokoi, left Nintendo to form his own company, Koto Laboratory. Despite speculation that he had left Nintendo due to the commercial failure of the Virtual Boy a year prior, Yokoi clarified that he'd long wished to become independent. Yokoi and his new company eventually worked on
1330-809: The LR35902 by its manufacturer, the Sharp Corporation . Within the DMG-CPU, the main processor is a Sharp SM83 , a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80 . The SM83 has the seven 8-bit registers of the 8080 (lacking the alternate registers of the Z80), but uses the Z80's programming syntax and extra bit manipulation instructions, it also adds new instructions to optimize
1400-506: The Nintendo 64 . In 1995, the department started developing a successor to the Game Boy, under the code-name Atlantis . Despite its predecessors having a monochrome display , the R&D1 team had already experimented with color displays from as early as 1992. The Atlantis prototype consisted of an handheld with a 32-bit ARM7 CPU, a larger color display , and four face buttons. It
1470-459: The Nintendo Research & Development No. 2 (R&D2) department. After the split, Yokoi remained general manager of R&D1. In the late 1970s, Yokoi saw a bored Japanese salaryman playing with a calculator on the Shinkansen high-speed train. This was the inspiration for the creation of the Game & Watch series, a line of handheld electronic games , with each system featuring
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#17327718786171540-603: The Ultra Machine , and a " Love Tester ." Sometime before 1972, Nintendo created its first electronics development team, the Research & Development department from Nintendo's manufacturing division, assigning Gunpei Yokoi as its general manager. By 1972 the department had approximately 20 developers. In 1978, the manufacturing division split its single research & development department into two, renaming it to Research & Development No. 1 (R&D1) and creating
1610-575: The WonderSwan handheld for Bandai before his tragic death in 1997 in a traffic accident. In order to fill Yokoi's vacancy, long-time Nintendo engineer Takehiro Izushi was appointed as the new general manager of the department. Additionally, the department's hardware team was spun-off into a new development department, called Nintendo Research & Engineering and led by Satoru Okada . The software development team, however, remained at R&D1. This new department would be responsible for continuing
1680-487: The 2.0 panned the system due to its black-and-white display and motion blur , while his three co-reviewers praised its long battery life and strong games library, as well as the sleek, conveniently-sized design of the new Game Boy Pocket model. The Game Boy, Game Boy Pocket and Game Boy Color were commercially successful, selling a combined 118.69 million units worldwide: 32.47 million in Japan, 44.06 million in
1750-551: The Americas, and 42.16 million in all other regions. At the time of its discontinuation in 2003, the combined sales of the Game Boy made it the best-selling game console of all time . In later years, its sales were surpassed by the Nintendo DS , PlayStation 2 and Nintendo Switch , making it the fourth-best-selling console of all time, as of 2024 . XGP Nintendo Research %26 Development 1 R&D1 developed
1820-579: The Game Boy Advance. After an 8-year hiatus, R&D1 introduced a new installment in its Metroid series, Metroid Fusion , released in 2002. In 2004, R&D1's last project was launched, Metroid: Zero Mission a remake of the original game. In 2004, the department, along with Nintendo Research & Development 2 , was absorbed into the newly created Nintendo Software Planning & Development division. Then-Nintendo president Satoru Iwata created and appointed himself as general manager of
1890-545: The Game Boy and Game Boy Color, starting in 1997. It also developed sequels to its Wario Land classic in the form of Wario Land II , released in 1998, and Wario Land 3 , in 2000, both for the Game Boy Color, and Wario Land 4 for the Game Boy Advance , released a year later. The department was also responsible for creating the Wario spin-off series with WarioWare, Inc.: Mega Microgames! , released in 2003 for
1960-517: The Game Boy, excluding cancelled and unlicensed games. Additionally, more than 300 games developed for the Game Boy Color were forward compatible with the monochrome Game Boy models. Games are stored on cartridges called the Game Boy Game Pak , using read-only memory (ROM) chips. Initially, due to the limitations of the 8-bit architecture of the device, ROM size was limited to 32 KB. However, Nintendo overcame this limitation with
2030-480: The Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable console , with interchangeable cartridges. The concept proved highly successful and the Game Boy became a cultural icon of the 1990s and early 2000s. The Game Boy
2100-613: The Japanese market in April 1989, followed by North America in July, and Europe in September of the following year, backed by a $ 10 million marketing effort. Sales of the Game Boy and its successor variants (including the Game Boy Color ) continued until March 2003. The Game Boy uses a custom system on a chip (SoC), to house most of the components, named the DMG-CPU by Nintendo and
2170-543: The LCD display prompted Yokoi and his team to introduce the Multi Screen series with the release of Game & Watch: Oil Panic in mid 1982, adding another screen to potentially double the amount of gameplay each title could offer. The next title of the series was Game & Watch: Donkey Kong a port of the hugely successful Donkey Kong arcade game. Unable to use a joystick like the original game, as it would reduce
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2240-469: The Soviet Union-made game, Tetris , to the attention of Nintendo of America . Despite its simple graphics and lack of a well-known brand, Tetris' s suitability for a handheld platform convinced Nintendo president Minoru Arakawa to port and bundle it with the Game Boy. As a result, Tetris was bundled with the Game Boy in every region except Japan on its release. The Game Boy launched in
2310-466: The United States within weeks. More than 118.69 million units of the Game Boy and Game Boy Color combined have been sold worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions. By Japanese fiscal year 1997, before Game Boy Color's release in late 1998, 64.42 million units of the Game Boy had been sold worldwide. At
2380-545: The belief that the appeal of a gaming system was primarily determined by the quality of its games. With this in mind, Okada pushed to make development tools available for third-party developers , a shortcoming of the launch of the NES. R&D1 also developed Super Mario Land , a portable adaptation of the Super Mario Bros. game, intending it to be the flagship title for the Game Boy. However, Henk Rogers brought
2450-587: The cheapness of LCDs, producing cheap and light systems, starting in 1980. He would later call this principle Lateral Thinking of Withered Technology : using seasoned technology in radical ways; a principle that echoed throughout Nintendo until the present day. In 1980, Game & Watch: Ball was the first release of the Game & Watch Silver series, called after its metallic face-plate. Sales weren't reportedly "astonishing", but they were enough to persuade Nintendo to continue developing new titles. The series saw
2520-472: The company a Game Boy mockup. After seeing the device and wanting to keep Nintendo as a client, Sharp offered competitive pricing and secured the contract. Sharp originally proposed a twisted nematic (TN) display, but after seeing a prototype Game Boy, Yamauchi rejected the TN technology as too hard to see. Sharp then suggested super-twisted nematic (STN) technology, which had better viewing angles and contrast but
2590-416: The console relevant. The first revision to the Game Boy came on March 20, 1995, when Nintendo released several special edition Game Boy models with colored cases, advertising them in the "Play It Loud!" campaign, known in Japan as Game Boy Bros. Play It Loud! units were manufactured in red, yellow, green, blue black, white, and clear (transparent). The Play It Loud's screens also have a darker border than
2660-519: The creation of the "battle" and "trade" gameplay features in the Pokémon series , first released in 1996. A prototype Game Boy was unveiled in 1987 and later exhibited at multiple industry trade shows. The device incorporated a key design element developed by Yokoi and his team at R&D1 for its Game & Watch predecessor: the directional control pad, often referred to as the " D-pad ." Yokoi had recognized that traditional joysticks might hinder
2730-482: The device's small size, and said that the screen's visibility and pixel response-time had been improved, mostly eliminating ghosting . However, other reviewers were dismissive of the device, with the Los Angeles Times saying Nintendo was "repacking the same old black-and-white stuff and selling it as new." The first version came only in silver and did not have a power LED. A revision in early 1997 added
2800-512: The early 1980s, Okada had worked on an electronic game from Nintendo called Computer Mah-jong Yakuman that allowed cable communication between two devices, he thought it would be possible to implement a similar feature in the Game Boy. Despite concerns within the team that the feature would be too difficult to use and thus a waste of resources, Okada pushed forward and developed the Game Link Cable technology himself. This effort led to
2870-531: The fourth- best-selling console ever. The Game Boy received several redesigns during its lifespan, including the smaller Game Boy Pocket (1996) and the Game Boy Light (1998). Sales of Game Boy variants continued until 2003. The Game Boy was designed by the team at Nintendo Research & Development 1 (R&D1), which had previously developed the Game & Watch handhelds and video games including Mario Bros. and Donkey Kong . However, early in
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2940-470: The green hues of the original Game Boy. The Pocket also has a smaller Game Link Cable port, which requires an adapter to link with the original Game Boy. This smaller port design would be used on all subsequent Game Boy models. Internally, the Game Boy Pocket had a new SoC, the Nintendo CPU ;MGB, an improved version of the DMG-CPU. A major change was that the device's 8 KB of Video RAM
3010-511: The handheld was off, real-time clock chips could keep track of time even when the device was off and Rumble Pak cartridges added vibration feedback to enhance gameplay. The top-selling franchise for the Game Boy were Pokémon Red , Blue , and Yellow , the first installments of the Pokémon video game series , which sold more than 46 million copies. The best-selling single game was Tetris , with more than 35 million copies shipped, it
3080-651: The hugely successful Game Boy line , which was released in 1989. They developed some of the line's most popular games, such as Super Mario Land , and created the character of Wario . Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano , Yoshio Sakamoto , and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including Metroid , Kid Icarus , Famicom Detective Club , Trade & Battle: Card Hero , and several others. After Yokoi's resignation in 1997, this group
3150-434: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=GBO&oldid=1251484678 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Game Boy The Game Boy is a handheld game console developed by Nintendo , launched in
3220-536: The new division to focus on co-producing and supervising second-party development, thus relieving the Entertainment Analysis & Development division (EAD) and its general manager Shigeru Miyamoto to focus on first-party projects. Although that was the division's primary focus, it went on to develop some video games titles internally. In 2018, former general manager of the R&D1 department Takehiro Izushi retired from Nintendo after 43 years in
3290-441: The normal Game Boy. A major revision to the Game Boy came in 1996 with the introduction of the Game Boy Pocket, a slimmed-down unit that required just two smaller AAA batteries , albeit at the expense of providing just 10 hours of gameplay. The other major change was that the screen was changed to a film compensated super-twisted nematic (FSTN) LCD. This film compensation layer produced a true black-and-white display, rather than
3360-683: The ongoing development of the Super Nintendo Entertainment System , the Game Boy team chose a less powerful CPU from the Sharp Corporation . Sharp initially showed reluctance to engage in the project, particularly for the LCD technology, which was a critical component. The team considered buying displays from the Citizen Watch Company which was already using LCD screens to build portable TVs. However, talks continued with Sharp, with Yokoi and Okada showing
3430-588: The original Game Boy, and had an improved pixel response-time, mostly eliminating the ghosting effect. It finally released as the Game Boy Pocket on July 21, 1996, in Japan, on September 3 in North America, and in Europe during the following year. Although it had no power LED initially, it was soon added to later editions due public demand. Following the commercial success of the Game Boy Pocket,
3500-495: The portability of handheld devices. As a result, he designed the D-pad – a flat controller that extends just slightly beyond the device's casing. A similar layout had been used on the NES, making it easier for owners to transition to the handheld. Yamauchi estimated that the console would achieve sales exceeding 25 million units in its initial three years, a claim that was regarded as bold at the time. Nintendo's philosophy centered on
3570-425: The process, deep disagreements arose between Gunpei Yokoi , the R&D1 division director, and Satoru Okada , the assistant director. Yokoi's original vision was for a simpler device, akin to an advanced Game & Watch, while Okada strongly advocated for a more powerful device with interchangeable cartridges, like a portable version of the successful Nintendo Entertainment System (NES). Their differing visions for
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#17327718786173640-654: The processor for certain operations related to the way the hardware was arranged. The Sharp SM83 operates at a clock rate of 4.194304 MHz. The DMG-CPU also incorporates the Picture Processing Unit , essentially a basic GPU , that renders visuals using an 8 KB bank of Video RAM located on the motherboard. The display itself is a 2.5-inch (diagonal) reflective super-twisted nematic (STN) monochrome liquid-crystal display (LCD), measuring 47 millimeters (1.9 in) wide by 43 millimeters (1.7 in) high. The screen can render four shades with
3710-573: The project led to frequent clashes, heated meetings and high tensions, with Okada ultimately convincing Yokoi of his vision. The team was encouraged to pursue the project by Nintendo president Hiroshi Yamauchi . However within Nintendo, many were skeptical that such a device would be feasible. Some employees even gave the project the derogatory nickname " Dame Game" ( dame (だめ) meaning "hopeless" in Japanese). The codename for this nascent project
3780-638: The successful business model that Nintendo R&D2 had achieved with the Nintendo Entertainment System , while Yokoi planned for a much cheaper, less powerful device with a shorter life-span, similar to its predecessor. During an interview, Okada compared the initial project to the Microvision . Eventually, Yokoi agreed to Okada's plan and the project would be known as the Game Boy . In 1991, Nintendo partnered with Massachusetts-based Reflection Technology, Inc. who had developed
3850-479: The system's portability, Yokoi began researching for solutions. Early Game & Watch systems had a button for each action such as moving left and right or jumping. However, for the new system the team introduced the "cross" directional pad (D-pad): a flat, four-way directional control with one button on each point. The design was patented and later earned a Technology & Engineering Emmy Award in 2008. From then on, all major video game consoles since have had
3920-498: The technology for its displays. Spending four years in development and eventually building a dedicated manufacturing plant in China, Nintendo worked to turn its VR32 vision into an affordable and health-conscious console design. Yokoi retained RTI's choice of red LED because it was the cheapest, and because unlike a totally backlit LCD, its perfect blackness could achieve a more immersive sense of infinite depth. RTI and Nintendo said
3990-464: Was "Dot Matrix Game" (DMG), reflecting its intended display technology , a stark contrast to the Game & Watch series, which had segmented LCDs pre-printed with an overlay, limiting each model to only play one game . The initials DMG came to be featured on the final product's model number: "DMG-01." Originally, a Ricoh -manufactured CPU, similar to the one used in the NES, was considered for compatibility. However, due to resource constraints amid
4060-571: Was a pack-in game included with the purchase of many original Game Boy devices. When the Game Boy was released in Japan in April 1989 alongside four launch titles : Alleyway (a Breakout clone ), Baseball (a port of the NES game), Super Mario Land (an adaptation of the Mario franchise for the handheld format) and Yakuman (a Mahjong game). When the console was introduced in North America, two more launch titles were added: Tetris and Tennis (another NES game port), while Yakuman
4130-455: Was assigned to the manufacturing division to work on the assembly line machines used to manufacture its cards. In the following year, Hiroshi Yamauchi , president of Nintendo at the time, during a visit to the factory Yokoi was working at, took notice of a toy, an extending arm , that Yokoi had made for his own amusement during his spare time. As Yamauchi was looking to diversify the company's business far beyond its primary card business, Yokoi
4200-403: Was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada . The device features a dot-matrix display , a directional pad , four game buttons, a single speaker, and uses Game Pak cartridges. The two-toned gray design with black, blue, and dark magenta accents sported softly rounded corners, except for the bottom right, which was curved. At launch, it
4270-537: Was higher than the percentage of female players for both the Nintendo Entertainment System (29%) and Super Nintendo Entertainment System (14%). In 2009, the Game Boy was inducted into the National Toy Hall of Fame , 20 years after its introduction. The console received mixed reviews from critics. In a 1997 year-end review, a team of four Electronic Gaming Monthly editors gave the Game Boy scores of 7.5, 7.0, 8.0, and 2.0. The reviewer who contributed
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#17327718786174340-479: Was led by Takehiro Izushi. In 2004, Satoru Iwata restructured the Nintendo R&D1 team. Many of the staff members were later reassigned to the Nintendo SPD team, which in turn merged with Nintendo EAD in 2015 to form Nintendo Entertainment Planning & Development . In 1965, Nintendo , still primarily a hanafuda card manufacturer, hired Gunpei Yokoi , a newly graduated electronics engineer. Yokoi
4410-423: Was more expensive. To reduce cost, the team reduced the screen size, however, it was too late in the development process to shrink the console's overall size. Within R&D1, Yokoi had long promoted " lateral thinking with withered technology", a design philosophy which eschewed cutting-edge technology in favor of using mature technologies, which tended to be more affordable and reliable, in innovative ways. As
4480-509: Was moved from the motherboard to the SoC for faster access. The Game Boy Pocket was released in Japan on July 20, 1996, and in North America on September 2, 1996, for US$ 69.99 (equivalent to $ 136 in 2023). The Game Boy Pocket revitalized hardware sales and its release was ultimately well-timed as it coincided with the release of the first Pokémon game, which catapulted the Game Boy into uncharted realms of commercial triumph. Reviewers praised
4550-567: Was never released outside of Japan. Though it was less technically advanced than the Sega Game Gear , Atari Lynx , NEC TurboExpress and other competitors, notably by not supporting color, the Game Boy's lower price along with longer battery life made it a success. In its first two weeks in Japan, from its release on April 21, 1989, the entire stock of 300,000 units was sold; a few months later on July 31, 1989, 40,000 units were sold on its first release day. It sold one million units in
4620-535: Was ordered to develop the toy into a proper mass-market product for the 1966 holiday rush. The toy was launched as Ultra Hand and it was a huge success selling over 1.2 million units during its lifetime. Following that, Yokoi was assigned to work on other toys including the Ten Billion Barrel puzzle, a miniature remote-controlled vacuum cleaner called the Chiritori , a baseball throwing machine called
4690-454: Was powered internally by four AA batteries . For extended use, an optional AC adapter or rechargeable battery pack can be connected via a coaxial power connector on the left side. The Game Boy has a single monaural speaker and a 3.5 mm stereo headphone jack . The right side offers a Game Link Cable port for connecting to another Game Boy for two-player games or, notably in Pokémon , sharing files. This port can also be used with
4760-438: Was priced at ¥6,800 (equivalent to ¥6,892 in 2019). The Game Boy Light is slightly bigger than the Game Boy Pocket and features an electroluminescent backlight allowing it to be played in low-light conditions. It uses two AA batteries, which give it approximately 12 gameplay hours with the backlight on and 20 with it off. It was available in two standard colors: gold and silver. More than 1,000 games were released for
4830-433: Was reported that the system was supposed to release in late 1996. Meanwhile, the department was also working on a revision of the Game Boy. The system would require fewer batteries, providing approximately 10 hours of gameplay, and was also equipped with a DC connector which could be used to power the system. The screen was also changed to a true black-and-white display, rather than the green-tinted monochrome display of
4900-445: Was sold either as a standalone unit or bundled with games like Super Mario Land and Tetris . Despite mixed reviews criticizing its monochrome graphics and larger size compared to competitors like the Sega Game Gear , Atari Lynx , and NEC TurboExpress , the Game Boy rapidly outsold them all. An estimated 118.69 million units of the Game Boy and its successor, the Game Boy Color (1998), have been sold worldwide, making it
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