The Faery Tale Adventure is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga , and later ported to the Commodore 64 , MS-DOS , and Sega Genesis . The MS-DOS version is titled The Faery Tale Adventure: Book I . Microillusions also released a "Book 1" version for the Amiga which was going to be the start of a series of games, according to Talin, but bankruptcy prevented it. The initial version was produced for the Amiga 1000 and featured the largest game world to that date. A sequel, Faery Tale Adventure II: Halls of the Dead , was released in 1997.
63-539: [REDACTED] Look up fta in Wiktionary, the free dictionary. FTA may refer to: Arts and media [ edit ] The Faery Tale Adventure , a computer game Festival TransAmériques , an annual dance and theater festival in Montreal, Quebec, Canada Free The Army tour , the F.T.A. Tour or F.T.A. Show, an American anti-Vietnam War road show for G.I.s,
126-610: A lich , Yew, Moonglow and Buccaneer's Den. The Avatar eventually learns of an astronomical alignment of importance that is supposed to happen very soon, and about the three evil Generators that the Guardian has created, which have been causing most of the problems of the land. After destroying them, he and his companions follow several leads to the Isle of Avatar, where members of the Fellowship are waiting. The Fellowship has fashioned
189-590: A Brazilian research rocket made by Fogtrein Other uses [ edit ] Face-threatening act , damaging someone's self esteem Failure to appear , non-appearance when summoned to a court etc. Fault tree analysis , system analysis methodology FTA paper (Fast Technology for Analysis (of nucleic acids)) is chemically treated to allow for the rapid isolation of pure DNA in room temperature stable condition, suitable for archival FTA-ABS , A diagnostic test for syphilis Future-oriented technology analysis ,
252-570: A British trade association Mathematics [ edit ] Functional-theoretic algebra Fundamental theorem of algebra Fundamental theorem of arithmetic Transportation and vehicles [ edit ] Futuna Airport , in Vanuatu Frontier Flying Service , an American airline Federal Transit Administration , part of the United States Department of Transportation FTA,
315-475: A black moongate out of blackrock on this island to allow the Guardian to enter Britannia when the astronomical alignment happens. The Avatar confronts the Fellowship members and defeats them. As the astronomical alignment begins and the Guardian starts to loom behind the moongate, the Avatar destroys the gate just in time, preventing the Guardian from entering Britannia. As the moongates had been rendered useless by
378-477: A collective term from futures studies See also [ edit ] [REDACTED] Search for "fta" on Misplaced Pages. All pages with titles beginning with FTA All pages with titles containing FTA FTV (disambiguation) FT (disambiguation) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title FTA . If an internal link led you here, you may wish to change
441-434: A complete fantasy world has been fully realised here." In 1996, GamesMaster ranked the game 72nd on their "Top 100 Games of All Time." Forge of Virtue was an expansion pack that adds a quest to Ultima VII in which the Avatar must pass a series of tests to revalidate himself in the three principles of Truth, Love, and Courage, and destroy the last remnants of Exodus . With the expansion, an earthquake takes place at
504-499: A custom DOS extender called "Voodoo" which puts the CPU in an unreal mode and is incompatible with other DOS extenders following the DPMI standard. Computer Gaming World ' s Scorpia in 1992 praised Ultima VII: The Black Gate ' s "first-class" graphics, sound, and realism, called the story "engrossing", and liked the mouse- and keyboard-based user interface, but criticized
567-471: A disgusting or gruesome scene, they may groan and vomit; sufficient intake of strong alcoholic beverages will also result in visible nausea. Ultima VII allows free exploration of the game world, featuring a main plot and several other major subquests and tasks for the player to complete. It is a markedly open-ended game, where following the main plotline is inessential to the purposes of enjoyment, exploration, and character advancement – once
630-470: A few hours of time to Ultima VII ' s estimated more than 200 hours, the magazine described it as "sort of a 'cheat' program ... mak[ing] a great game even better" that made completing the main plot easier by giving players higher stats and powerful new gear. The various parts of Ultima VII have been published in at least the following forms: Original release: Re-releases: In addition, it has been published as part of collections: The Black Gate
693-487: A keyboard, doing so is very difficult, and in-game characters recommend the player use a mouse. Ultima VII introduces Graphical User Menu Pop-ups ("gumps"), which are on-screen representations of containers, later employed in Ultima VIII , Ultima IX and Ultima Online . For example, clicking on a drawer or backpack will show the contents of the container on screen, allowing the items within arranged freely with
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#1732765781783756-606: A play on the common troop expression "Fuck The Army" F.T.A. , a 1972 documentary about the road show Free-to-air , free satellite/TV channels FTA receiver , for receiving Free-to-Air Broadcasts Business and commerce [ edit ] Aruban Workers' Federation (Papiamento: Federación de Trabajadores Arubanos ) Food, Tobacco, Agricultural, and Allied Workers , an American trade union Free trade area free trade agreement List of bilateral free trade agreements List of multilateral free trade agreements Freight Transport Association ,
819-449: A triple crossbow into a crowd of allies), but it saves the player the need to micromanage up to eight different characters in battle. The AI can decide on its own to change what weapon a party member has been equipped with if there is a different weapon in their inventory. At times, the AI will make a party member drop their weapon to the ground before retreating. Ultima VII: The Black Gate is
882-547: Is also playable in x86 DOS emulators such as DOSBox . Exult is a cross-platform recreation of the Ultima VII engine, licensed under the GNU GPL-2.0-or-later , which allows the game to be played on modern machines and across different operating systems. Exult's array of tools have enabled fans to take the game apart and modify it, for instance for fan translation projects. Exult contributors have also expanded
945-399: Is asynchronous, and happens when nearing the boundary of an area, without affecting the scrolling, animation, and music. The game is based around the quest of three brothers to retrieve the talisman stolen by the forces of evil and return it to their home village, Tambry, in the country of Holm. The player begins as Julian, the eldest of the three brothers; if unsuccessful with this character,
1008-491: Is certainly worth playing". Charles Ardai acknowledged the widespread sentiment that after six installments the Ultima series had been done to death, but argued that " Ultima VII is not more of the same. It is daring and unusual, has a sophisticated interface and story, takes full advantage of both its own history and the conventions of the genre, and manages to be at once grounded in tradition and unpredictable". Ardai praised
1071-485: Is in contrast to earlier entries that are entirely keyboard-driven, and to Ultima VI , which supplements keyboard commands with on-screen command icons. While in Ultima VI , the player has to specifically use a "move" command to move an item from place to place, or "drop" to drop it on the ground, in Ultima VII , items are simply dragged and dropped to their desired locations. While the game can be played entirely with
1134-501: Is the seventh installment of the Ultima series of role-playing video games , released in April 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority. The Black Gate
1197-512: The Commodore 64 and MS-DOS , although the graphics for these ports were of substantially lower quality due to hardware limitations. The Amiga version displays two screens as seen in the screenshot, one "lowres" 320 and one "hires" 640 pixels wide, allowing 64 + 16 colors. In 1988, a port was developed for the Macintosh with 256 color graphics (more colors than the original Amiga version of
1260-617: The Guide to the Isle of Fire pamphlet. FCI / Pony Canyon published the Super NES version of Ultima VII , simply titled Ultima: The Black Gate , which was created by a small team inside Origin Systems. The game producer and part of that team previously took part into the development of Ultima: Runes of Virtue II . This version is largely different from the original, since the PC version of
1323-603: The Ultima series. The most serious alteration is that as far as the player is concerned, the world is no longer tile and grid-based; tiles are still used internally (in a largely improved way where the tiles themselves are smaller and frequently grouped), but they no longer affect character and monster movement or the item placement the same way. The maps are also more visibly multi-layered, and objects and things can be stacked on top of each other. This can also affect movement, and be part of puzzles; some places are inaccessible unless
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#17327657817831386-530: The 63rd best game of all time, calling it "Real time adventure at its Amiga best." The sequel, Faery Tale Adventure II: Halls of the Dead , was developed by The Dreamers Guild and released by Encore, Inc. for MS-DOS and Windows in 1997. Its gameplay and graphics resemble Ultima VIII: Pagan . An Amiga port was under development, but it was cancelled upon the bankruptcy of publisher Hollyware Entertainment. Ultima VII Ultima VII: The Black Gate
1449-522: The Avatar gets to meet several members of a new religious organization called the Fellowship. Eventually, in Britain, he meets Batlin , one of the founders of the Fellowship. He also meets Lord British , who urges the Avatar to join the Fellowship, which, according to him, has done a lot of good things. It also turns out most of the mages of the realm have gone completely insane without any good explanation, and their magic doesn't work as it should. Most of
1512-549: The Avatar if he goes about committing wanton crimes incessantly. The Guardian will sometimes appear and mock the player after they commit a criminal act. This makes sense in light of the final installment 's revelation that The Guardian is in fact the alter-ego, the subconscious mirror, to the Avatar himself. The Black Gate features a deed system, where the Avatar must purchase and carry a title to any horse-and-carriage or ship that he or she wishes to board. The Serpent Isle does not have this deed system; instead, ships, barges, and
1575-486: The Serpent Gates are all triggered by the plot. The game begins with what appears to be the game introduction on the Avatar 's own computer screen. Suddenly, the screen is filled with static, and a red creature who calls himself The Guardian proclaims: Avatar! Know that Britannia has entered into a new age of enlightenment! Know that the time has finally come for the one true Lord of Britannia to take His place at
1638-533: The Year" award, which ultimately went to Ultima Underworld: The Stygian Abyss . They wrote that Ultima VII "pushed the technological envelope with its new AI routines for party movement, as well as its object-oriented approach to the game map. GamePro gave the Super NES version a mixed review. They praised the gameplay interface and controls, but criticized the fact that monsters and chests respawn whenever
1701-522: The beginning of the game. After speaking to Lord British about the tremors, the player will be given free use of a ship called The Golden Ankh , and can visit the Isle of Fire to begin the expansion subquests. The Isle of Fire was previously the site of Castle Exodus in Ultima III , and reappears only during this game. The main plot of the subquests involves destroying the Dark Core, which contains
1764-506: The character inventory display to show the worn or held items in place. Another major change from earlier entries is that the game is completely real-time , and only pauses when the inventory, the menu, or a dialogue is open, significantly affecting combat. The combat system is altered accordingly: every party character is controlled by artificial intelligence (AI), and the desired behavior can be chosen for each character (for example, stronger characters can be ordered to autonomously waylay
1827-463: The course of the tests, and after completing the quest, Lord British grants the player double strength on top of that. The Golden Ankh contains many extra supplies and the Avatar can use it for the rest of the game, making it unnecessary to purchase deeds from shipwrights. In later releases of Ultima VII , this add-on was always included. Computer Gaming World stated that the expansion improved combat and other aspects of gameplay. As it only added
1890-538: The destruction of one of the generators, the Avatar has to remain in Britannia, with no means to return to Earth. Ultima VII was the first game where Richard Garriott did any sort of planning ahead for future games in the series, laying out a preplanned trilogy which would conclude with Ultima IX . Elements of Ultima VII were inspired by game developer Origin Systems ' conflicts with competitor (and later owner) Electronic Arts . Origin Systems' corporate slogan
1953-412: The first game in the mainline Ultima series to use dialogue trees. The first trilogy only allows simple interaction while the second trilogy uses a keyword-based dialogue. Ultima VII retains the old keywords themselves, but uses a dialogue tree where dialogue options are picked with a mouse rather than entered on keyboard; in previous games, whether at random or due to having external knowledge about
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2016-557: The game 4 out of 5 stars. Jim Trunzo reviewed Ultima VII: The Black Gate in White Wolf #33 (Sept./Oct., 1992), rating it a 4.5 out of 5 and stated that "Overall, Ultima VII: The Black Gate continues to advance the series in every sense of the word. For most fantasy gamers, it will be a 'must experience' event. However, be sure that you have the system required to enjoy the product before you buy it." Computer Gaming World nominated Ultima VII for its 1992 "Role-Playing Game of
2079-586: The game by enabling Serpent Isle paper doll graphics in Black Gate , and fixed some of the bugs and design flaws found in Serpent Isle , which were originally left in due to the rushed release. There are some features of the original game still to be implemented (for example, the way NPCs interact with the game world is not fully recreated) and some extra features added by the Exult team. The Exult project
2142-466: The game impossible to finish. However, the game simulates a society that sticks to some of the virtues: NPCs – either the party members or the people of Britannia – react to killings of innocents and stealing whenever they became aware of it; party members may leave the group if they witness too much bloodshed and larceny and will refuse to join the party until the player redeems themself. They may even openly revolt and attack
2205-463: The game is composed of the Avatar's investigation of the Fellowship and the Trinsic murders. During the game, the Avatar finds more and more clues that implicate the Fellowship in shady dealings; more murders appear on the way, and the Avatar himself goes undercover by entering the Fellowship. His quest takes him to most of the cities and towns of Britannia, including Minoc, a destroyed Skara Brae run by
2268-416: The game was a then-huge 20 megabytes , yet this translation could use only one megabyte of memory for all of the game data and program. The game is largely real-time action, bearing many similarities to Ultima: Runes of Virtue I & II . The maps and many usable items and plotlines had to be redesigned from scratch, and the game program had to be rewritten entirely in assembly language. The 'party' system
2331-531: The game's developer released the source code to the original Amiga version on GitHub . Jerry Pournelle reported his son Phillip's experience with Faery Tale Adventure in BYTE : "eventually your character gets so powerful that no one can harm him, but he has to spend literally hours—in real time—going from one place to another. This gets dull fast". A review in Computer Gaming World described
2394-544: The game's user interface as natural and simple, while still being an impressive and playable game. The magazine stated that the Sega Genesis version "subtly improved on the original", such as a better teleportation system, while maintaining virtues such as excellent graphics. Dragon gave the computer game 4 1/2 out of 5 stars, and 4 out of 5 stars for the Genesis version. In 1996 Computer Gaming World ranked it as
2457-547: The game). The only color Macintosh model at the time was the Macintosh II , which was prohibitively expensive for a successful gaming platform. The Macintosh port was never released, but a working beta was completed before the development was cancelled. Eventually New World Computing acquired MicroIllusions and in 1991 ported the game to the Sega Genesis which was published by Electronic Arts . In November 2024,
2520-405: The game, the player can enter keywords and trigger dialog and events before they are intended to be. In Ultima VII , the keywords only appear when they are actually learned beforehand in the game due to the plot – for example, "thief caught" dialogue option won't actually appear until a thief is actually caught. The gameworld of Ultima VII is highly interactive: virtually everything not nailed to
2583-484: The ground and not excessively heavy can be moved, taken, or interacted with in some way. It is possible, for instance, to bake bread, to forge weapons, to play musical instruments, to paint a self-portrait, and to change a baby's swaddling by dragging and dropping things in the game world. The Avatar and his companions, if not fed regularly, will complain of hunger pangs and severe thirst, and will even perish if these matters are not attended to eventually. If they come across
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2646-452: The head of His people! Under my guidance, Britannia will flourish. And all the people shall rejoice and pay homage to their new ... Guardian! Know that you, too, shall kneel before me, Avatar. You, too, shall soon acknowledge my authority - for I shall be your companion ... your provider ... and your master! The Orb of the Moons glows, and the Avatar finds that a red moongate has appeared behind
2709-419: The house. The Avatar thus returns to Britannia through the moongate, and arrives in Trinsic, where he meets Iolo . Iolo tells him that two centuries have passed since he left. The whole town is shocked due to a ritualistic murder that occurred the preceding night - the body of the blacksmith Christopher was found in the stable. Finnigan, Mayor of Trinsic, asks the Avatar to investigate the incident. In Trinsic,
2772-457: The initials "E" and "A". Electronic Arts would acquire Origin later that same year, on September 25, 1992. The religious cult the Fellowship is inspired by Scientology . Richard Garriott also said it was inspired by the action role-playing game Times of Lore and the first-person role-playing game Dungeon Master . Ultima VII cost $ 1 million to develop. The game credits have been made to look as movie-like as possible, with all of
2835-493: The largest game world at the time of release, with over 17,000 screens. Each playable character has his strengths and weaknesses. Julian is a brave fighter, Phillip has luck and cleverness, and Kevin is gentle and kind. Each of these attributes affects vital game stats and the success of the quest: The technique used to store such a huge world involved creating small-sized maps out of small blocks. Those small maps were reused and fit together seamlessly to form larger areas. Loading
2898-465: The last remnants of Exodus. In order to do so, the Avatar must obtain three talismans of Truth, Love and Courage, by passing their respective tests. The concave and convex lenses from Ultima VI are also required to complete the quest. The player is rewarded with a powerful weapon, the Black Sword, during the test of Courage. The Avatar also gains maximum strength, intelligence, and dexterity in
2961-481: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=FTA&oldid=1223262057 " Category : Disambiguation pages Hidden categories: Articles containing Papiamento-language text Short description is different from Wikidata All article disambiguation pages All disambiguation pages The Faery Tale Adventure The gameplay resembles that of Ultima VII (1992). It had
3024-597: The magazine's list of "The 100 Best PC Games of All Time" in a 2011 survey. In 1998, PC Gamer US declared it the 37th-best computer game ever released. The editors wrote, "If you're looking for the best of the greatest computer role-playing series ever, this is the game you want." In 1994, PC Gamer UK named The Black Gate and Serpent Isle collectively the 39th best computer game of all time. The editors called it "absolutely enormous—we are talking months of play here—with complex, absorbing and involving multiple sub-plots and storylines. Garriott's commitment to creating
3087-460: The mouse. Gumps are also used for books, scrolls, the spellbook, the status display, maps, and character equipment management; double-clicking on the Avatar opens his or her inventory, after which the inventories of other party characters can be opened by double-clicking them in turn. In Ultima VII Part Two: Serpent Isle , the inventory view uses a paper doll concept: equipping items will change
3150-438: The player is free from their starting location of Trinsic, a walled city. The Black Gate is highly nonlinear; although there is a linear storyline, this is complemented by the ability to explore the map in any order when coupled with the many subquests. Ultima VII features less emphasis on behaving virtuously than other installments in the Ultima series. The Avatar can steal and murder to his heart's content, without making
3213-412: The player leaves an area, pointing out that this allows players to easily accumulate massive amounts of loot simply by repeatedly leaving and reentering a room with a chest. They rated the graphics and sounds as decent but unimpressive, and concluded the game to be "nicely crafted fun". The Black Gate was listed as one of "The 50 Best Games Ever" in a 1997 issue of PC Gamer , and ranked number ten on
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#17327657817833276-400: The player stacks items to form stairs. A striking visual change is that the gameworld now takes up the entire screen in its original DOS environment, while previous Ultimas used a substantial portion of the screen for text, dialogue, buttons, icons, and the like. The game is the first in the series that is entirely mouse -driven, with optional keyboard hotkeys for some common actions. This
3339-428: The player then takes control of Philip, the next oldest, then finally the youngest of the three, Kevin. In addition to recovering the talisman, which is kept by an evil necromancer , the player must complete a number of other tasks which ultimately prove vital to the quest - save the king's daughter, gain the aid of a sea turtle, and kill an evil witch in her castle - and gather a number of artefacts which enable access to
3402-465: The plot as the best in the series, stating that it is highly original, evokes genuine emotion, and serves as an allegory for problems in the real world. He also generally praised the game's puzzles, simple interface, and pacing. Ultima VII: The Black Gate and Forge of Virtue were reviewed in 1993 in Dragon #191 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave
3465-404: The slow performance ("I estimate that the slow speed of the game added about a week to my playing time"), several serious bugs, and combat ("one of the least fun aspects of the game"). She concluded that the game gives "me very mixed feelings ... Getting through this Ultima will require a certain amount of patience and forebearance". In 1993 she wrote that "the game has its annoying aspects ... it
3528-488: The standard disclaimers and elements found in movie end credits. The credits, notoriously, also include the mention that a soundtrack CD is available from Origin, while it actually wasn't released until 1993 (as Origin Soundtrack Series volume 2 ); in reference to this mistake, the credits of Ultima VII Part Two: Serpent Isle say, "Soundtrack CD NOT available from Origin, so don't ask!" The Black Gate uses
3591-517: The strange dimension in which the necromancer resides. David Joiner designed The Faery Tale Adventure and was also responsible for the audio of Defender of the Crown II (1993), engineering for SimCity 4: Rush Hour (2003), and contributions to The Sims 2: Ultimate Collection . This game was first released on the Amiga and then ported to other systems. Eventually it was released for
3654-426: The toughest opponents, while more vulnerable characters will keep their distance), and there is also the option to choose manual targeting for the Avatar. Though the combat is real-time, the player can take their time in performing certain actions – for example, the game pauses when the player prepares to use an item from their backpack. The AI occasionally executes some self-defeating moves (such as firing
3717-482: Was "We Create Worlds", while the main antagonist of the story – the Guardian ;– is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have
3780-461: Was critically acclaimed and commercially successful, being widely lauded as a high point in the series and is also regarded as one of the best video games ever created . In an interview with GameSpot , Richard Garriott stated that Ultima VII "was the most masterfully executed of the Ultima series". He has also often stated that the game was, along with Ultima IV , his own favorite installment overall. Ultima VII introduced major changes in
3843-454: Was released in English , German , French and Spanish . Like other Ultima games, Ultima VII came with a trinket, a cloth map, and in-universe manuals. The trinket was a triangle-shaped Fellowship medallion. The cloth map was of Britannia. It included the Fellowship book. It also included a demo-disk for Ultima Underworld . Its expansion pack, Ultima VII: Forge of Virtue , included
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#17327657817833906-483: Was released in the United States on November 14, 2006. Both parts of Ultima VII used a non-standard DOS memory management extension called Voodoo Memory Manager . This was not a typical DOS extender ; therefore, Windows 95 and later are completely incompatible with the game in its original form, unless rebooted into DOS mode. The game can be run with fan patches in modern operating systems. The game
3969-523: Was scrapped; instead, the Avatar journeys alone. Also, the story was largely changed in accordance with Nintendo's content guidelines: instead of murders, the Avatar is asked to investigate kidnappings. In August 2006, GameSpot reported that Electronic Arts would be porting Ultima: The Black Gate (the SNES version of Ultima VII ) to the PlayStation Portable as part of EA Replay . It
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