Misplaced Pages

Fudge (role-playing game system)

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Fudge is a generic role-playing game system for use in freeform role-playing games . The name " FUDGE " was once an acronym for Freeform Universal Donated (later, Do-it-yourself ) Gaming Engine and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. Fudge has been nominated for an Origins Award for Best Role-Playing Game System for the Deryni Adventure Game .

#953046

67-472: Rather than being a rigidly pre-defined set of rules like d20 System or GURPS , Fudge offers a customizable toolkit for building the users' own specialized role-playing game system . Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. Fudge

134-479: A 1 or 2 as [−], a 3–4 as [ ] and a 5–6 as [+]. There are also several alternative dice systems available that use ten-sided dice, coins, or playing cards. The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players. Overall, the system is designed to encourage role-playing over strict adherence to a set of rules. In fact,

201-491: A concise, logical analysis of RPG theory that amateur and pro designers alike would do well to ponder." Although Swan liked the simplicity and logic of the open system, he felt that too much of the onus fell on the gamemaster . "Not only must he role-play the NPCs, stage memorable encounters, and keep the story on track, he must also come up with Difficulty Levels for every conceivable situation. It ain't easy." He concluded by giving

268-485: A distinctive logo to help consumers identify these products. This was known as the d20 System Trademark License (d20STL). The d20STL required publishers to exclude character-creation and advancement rules, apply certain notices, and adhere to an acceptable content policy. D20STL products were also required to clearly state that they require the core books from Wizards of the Coast for use. All d20STL products also had to use

335-550: A role-player who frequents the Internet anyway, you'll be missing a real treasure if you don't download yourself a copy. Even if you don’t frequent the Internet, if you've ever found yourself tinkering with the rules to a role-playing games, you'll find it well worth the effort to track down a copy of FUDGE." In Issue 3 of the French games magazine Backstab’ , Stéphane Bura liked the game system, commenting "This is, to my knowledge,

402-408: A wide variety of genres, but is intended for a modern-day, or in the case of the last of these, a futuristic setting. Ryan Dancey believed that the strength of Dungeons & Dragons came from its gaming community instead of its game system, which supported his belief in an axiom that Skaff Elias promoted known as the "Skaff Effect" which posited that other role-playing game companies increased

469-653: Is a role-playing game system published in 2000 by Wizards of the Coast , originally developed for the 3rd edition of Dungeons & Dragons . The system is named after the 20-sided dice which are central to the core mechanics of many actions in the game. Much of the d20 System was released as the System Reference Document (SRD) under the Open Game License (OGL) as Open Game Content (OGC), which allows commercial and non-commercial publishers to release modifications or supplements to

536-402: Is an extremely flexible, rules-light system. It works great, and everybody who plays it, loves it. Why isn't it more popular? I dunno." At the time Fudge was conceived, it was stylish to give role-playing games acronyms for names (for instance, GURPS and TWERPS ), and originally the usenet design project referred to the game as SLUG , for "Simple Laid-back Universal Game". However, this

603-561: Is covered in TSR's own statement in the first issue that "All material published herein becomes the exclusive property of the publisher unless special arrangements to the contrary are made." In 2002, Paizo Publishing acquired the rights to publish both Dragon and Dungeon under license from Wizards of the Coast. Dragon was published by Paizo starting September 2002. It ties Dragon more closely to Dungeon by including articles supporting and promoting its major multi-issue adventures such as

670-515: Is not presented as a universal system in any of its publications or free distributions, unlike game systems like GURPS . Rather, the core system has been presented in a variety of formats that have been adapted by various publishers (both Wizards of the Coast and third-party) to specific settings and genres, much like the Basic Role-Playing system common to early games by veteran role-playing game publisher Chaosium . The rules for

737-484: Is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored to the campaign. The project that would lead to Fudge was first proposed by Steffan O'Sullivan in November 1992 on the rec.games.design newsgroup, and over the following months that online community would contribute to the directed project. One of the earliest stipulations of O'Sullivan

SECTION 10

#1732797484954

804-578: Is out of print because of issues raised with the 2001 ruling in Greenberg v. National Geographic regarding the reprint rights of various comic strips that had been printed in Dragon over the years and Paizo Publishing's policy that creators of comics retain their copyright. These comic strips include Wormy , What's New with Phil & Dixie , Snarf Quest , and Knights of the Dinner Table which

871-406: Is the way it encourages and guides through designing your very own personalised RPG using the basic building blocks supplied by its author, Stefan O'Sullivan. Originally distributed via the Internet, buyers are actively encouraged to design and distribute their own FUDGE-based games so long as they include copyright notices and a disclaimer. Way cool!" In his 2023 book Monsters, Aliens, and Holes in

938-491: Is to match or surpass the difficulty level, also on the adjective scale, of the test. Thus, a Good attribute is considered to be Great if the player were to roll two plus sides, one minus side, and one blank—the minus side cancels out one of the plus sides and the remaining plus side raises the result by one step. The same Good attribute would be considered Poor if you were to roll three minus sides and one blank. The same dice roll can be achieved with six-sided dice, treating

1005-536: The Age of Worms and Savage Tide . Class Acts , a monthly publication with one- or two-page articles offering ideas for developing specific character classes, were also introduced by Paizo. On April 18, 2007, Wizards of the Coast announced that it would not be renewing Paizo's licenses for Dragon and Dungeon, instead opting for online publishing. Paizo published the last print editions of Dragon and Dungeon magazines for September 2007. In August 2007, Wizards of

1072-518: The Dungeons & Dragons role-playing game and associated products, along with Dungeon . TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review . The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc. ),

1139-526: The Dragon Magazine Archive in 1999. It was released as a CD-ROM with a Windows application and PDF files. The Dragon Magazine Archive was directed by Rob Voce, and published by TSR / Wizards of the Coast . Pyramid reviewed it, saying that the archive was "worth the price", but that its application's Windows-only format limits other platforms from being able to read the PDFs manually. It

1206-613: The Dungeons & Dragons game. A prime example is the Forgotten Realms campaign setting, which first became known through a series of Dragon articles in the 1980s by its creator Ed Greenwood . It subsequently went on to become one of the primary campaign "worlds" for official Dungeons and Dragons products, starting in 1987. The magazine appeared on the cover as simply Dragon from July 1980, later changing its name to Dragon Magazine starting November 1987. Wizards of

1273-457: The TV movie of Mazes and Monsters ). From the magazine's beginning until issue 274, from August 2000, Dragon published articles for various versions of Dungeons & Dragons and, at various times, other gaming systems. With issue 274, Dragon published exclusively 3rd Edition D&D content, or content for other games published by Wizards Of The Coast's d20 System games. With the release of

1340-443: The d20 Modern rules to publish a licensed version of Gamma World (2006) and some supplements. In response to the sexually explicit Book of Erotic Fantasy (2003) announced by Valar Project for Dungeons & Dragons , Wizards of the Coast changed the d20 license so that publications were required to meet "community standards of decency", prompting Valar to simply remove direct references to Dungeons & Dragons and publish

1407-475: The 1980s, after TSR had purchased Simulations Publications Inc. , the magazine had a subsection called Ares Magazine , based on SPI's magazine of that name, specializing in science fiction and superhero role playing games, with pages marked by a gray border. The content included write-ups for various characters of the Marvel Universe for TSR's Marvel Super-Heroes . As noted above The Dragon

SECTION 20

#1732797484954

1474-809: The 3.5 Edition update in July 2003, issue 309 onward published only Edition 3.5 content and carried a "100% Official Dungeons & Dragons " masthead. The magazine switched to exclusively 4th Edition D&D content from issue 364 on the release of 4th Edition in June 2008. Most of the magazine's articles provide supplementary material for D&D including new prestige classes , races, and monsters . A long-running column Sage Advice offers official answers to Dungeons & Dragons questions submitted by players. Other articles provide tips and suggestions for players and Dungeon Masters (DMs). It sometimes discusses meta-gaming issues, such as getting along with fellow players. At

1541-419: The Coast purchased TSR and its intellectual properties, including Dragon Magazine , in 1997. Production was then transferred from Wisconsin to Washington state. In 1999, Wizards of the Coast was itself purchased by Hasbro, Inc. Dragon Magazine suffered a five-month gap between #236 and #237 but remained published by TSR as a subsidiary of WotC starting September 1997, and until January 2000 when WotC became

1608-438: The Coast announced the fourth edition of the Dungeons & Dragons game and that D&D Insider subscriber content would include the new, online versions of both Dungeon and Dragon magazines along with tools for building campaigns, managing character sheets, and other features. In its online form, Dragon continues to publish articles aimed at Dungeons & Dragons players, with rules data from these articles feeding

1675-597: The D&;D Character Builder and other online tools. In the September 2013 issue of Dragon (#427) an article by Wizards of the Coast game designer and editor Chris Perkins announced that both Dragon and its sibling publication Dungeon would be going on hiatus starting January 2014 pending the release of Dungeons & Dragons 5th edition . The final online version released is Issue #430 in December 2013. A new and fully digital bi-monthly publication called Dragon+ ,

1742-561: The Ground , RPG historian Stu Horvath noted, "Most people didn't see it at the time, but FUDGE marks a fundamental change in RPGs. Simultaneously a system of rules and a treatise on game design theory, it questions many of the methods and mechanics that are taken for granted about roleplaying and reshapes those assumptions, paving the way for other games to continue pushing into new forms in the coming decades." D20 System The d20 System

1809-467: The OGL alone. When gaming company Valar Project attempted to publish the d20 Book of Erotic Fantasy ( BoEF ), which focused on sexual content, Wizards of the Coast altered the d20 System Trademark License in advance of publication of BoEF by adding a "quality standards" provision that required publishers to comply with "community standards of decency." This subsequently prevented the book's publication under

1876-416: The OGL to make use of d20 System open content. However, products that only use the OGL are not bound by these restrictions; thus publishers were able to use the OGL without using the d20STL, and by including their own character-creation and advancement rules allow them to function as complete standalone games. With the release of the 4th edition of Dungeons & Dragons in 2008, Wizards of the Coast revoked

1943-662: The SRD include detailed descriptions, flavor text, and material Wizards of the Coast considers more specific product identity (such as references to the Greyhawk campaign setting and information on mind flayers ). d20 Modern has its own SRD, called the Modern System Reference Document (MSRD). The MSRD includes material from the d20 Modern Roleplaying Game , Urban Arcana Campaign Setting , d20 Menace Manual , and d20 Future . The MSRD can cover

2010-535: The adjective scale. Fudge uses customized " Fudge dice " which have an equal number of plus, minus, and blank sides. A number of these dice are rolled, usually four at a time ("4dF" in Fudge dice notation ), and for every plus side that comes up the result of using the Trait is considered one step higher (e.g. from Fair to Good ) and for every minus side that comes up the result is considered one step lower. The goal

2077-571: The author. In the early 1980s, almost every issue contains a role playing adventure, a simple board game, or some kind of special game supplement (such as a cardboard cut-out castle). For instance, Tom Wham 's Snit's Revenge , The Awful Green Things from Outer Space and File 13 all started as supplements within The Dragon . These bonus features are infrequent after the 1986 launch of Dungeon magazine, which published several new Dungeons & Dragons adventures in each issue. During

Fudge (role-playing game system) - Misplaced Pages Continue

2144-505: The best system using a normal bell curve (frequent average results and rare extreme results) published to date ... Even if it requires some effort, FUDGE will satisfy those looking for a good generic system less complicated than GURPS ." Bura concluded by giving the game system a rating of 8 out of 10. In Issue 30 of the Australian game magazine Australian Realms , Mike Bell wrote, "What lifts FUDGE to new heights of excellence [...]

2211-470: The book under the OGL. This event, by highlighting that Wizards of the Coast still held wide discretionary power over what counted as legitimate d20 material, made third-party game writers leery of publishing under the d20 license. Wizards of the Coast released an updated version of Dungeons & Dragons , edition 3.5 at Gen Con 36 in August 2003. Third-party publishers were given little warning regarding

2278-467: The core books from Wizards of the Coast, and publishers even started to create OGL-based games that were direct competitors to D&D . Because Dungeons & Dragons is the most popular role-playing game in the world, many third-party publishers of the 2000s produced products designed to be compatible with that game and its cousin, d20 Modern. Wizards of the Coast provided a separate license allowing publishers to use some of its trademarked terms and

2345-532: The creators and developers of your favorite D&D products". Articles included cover content such as: game strategies and insights; details of the current D&D storyline; interviews; ongoing comic series; lore; Forgotten Realms world information; community updates and fan submissions; and videos. Additional content in the magazine is also accessible through links to the magazine's content in Facebook and Twitter feeds. Dragon+ ran for 41 issues in total with

2412-404: The current one when I joined the design team". To resolve an action in the d20 System, a player rolls a 20-sided die and adds modifiers based on the natural aptitude of the character (defined by six attributes : Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) and how skilled the character is in various fields (such as in combat), as well as other, situational modifiers. If

2479-563: The d20 System are defined in the System Reference Document or SRD (two separate SRDs were released, one for D&D 3rd edition and one for edition 3.5), which may be copied freely or even sold. Designed for fantasy-genre games in (usually) a pseudo-medieval setting, the SRD is drawn from the following D&D books: Player's Handbook v3.5, Expanded Psionics Handbook , Dungeon Master's Guide v3.5, Monster Manual v3.5, Deities and Demigods v3.0, Unearthed Arcana , and Epic Level Handbook . Information from these books not in

2546-406: The d20 System were Jonathan Tweet , Monte Cook , and Skip Williams ; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison . Many give Tweet the bulk of the credit for the basic resolution mechanic, citing similarities to the system behind his game Ars Magica . Tweet, however, stated "The other designers already had a core mechanic similar to

2613-436: The d20 license helped create an industry for PDF publishing for role-playing games to fill the demand for d20 products, where electronic delivery presented players with a very quick and inexpensive method to distribute content. Wizards also began using their d20 system beyond just fantasy games, including their own Star Wars Roleplaying Game (2000) and the d20 Modern Roleplaying Game (2002). Wizards developed one of

2680-422: The d20STL. Wizards of the Coast said this was done to protect its d20 System trademark. The Book of Erotic Fantasy was subsequently published without the d20 System trademark under the OGL. Other books subsequently published under similar circumstances include Skirmisher Publishing 's Nuisances , which includes on its cover the disclaimer "Warning: intended for mature readers only." The same round of changes to

2747-475: The end of its print run, the magazine also features four comics; Nodwick , Dork Tower , Zogonia , and a specialized version of the webcomic The Order of the Stick . Previous gamer-oriented comic strips include Knights of the Dinner Table , Finieous Fingers , What's New with Phil & Dixie , Wormy , Yamara , and SnarfQuest . Dragon' s "Ecology of ..." articles were initially written in

Fudge (role-playing game system) - Misplaced Pages Continue

2814-458: The following year after only seven issues, and replaced it with two magazines, Little Wars , which covered miniature wargaming , and The Dragon , which covered role playing games. After twelve issues, Little Wars ceased independent publication and issue 13 was published as part of Dragon issue 22. The magazine debuted as The Dragon in June 1976. TSR co-founder Gary Gygax commented years later: "When I decided that The Strategic Review

2881-647: The future. Initially there was a boom in the RPG industry caused by its use of the d20 license, with numerous companies publishing their own d20 supplements. Some companies used the d20 system to attempt to boost the sales of their proprietary systems, such as Atlas Games and Chaosium , while many other publishers produced d20 content exclusively, including existing companies such as Alderac Entertainment , Fantasy Flight Games , and White Wolf Publishing , as well as new companies like Goodman Games , Green Ronin , Mongoose Publishing , and Troll Lord Games . The success of

2948-434: The game a rating of 5 out of 6, saying, "FUDGE is about as appropriate for novices as calculus is for preschoolers. Seasoned gamers, however, will be in for a pleasant surprise." In Issue 17 of Shadis , Leonard Wilson was enthusiastic about this game system, writing, "Simply put, from start to finish, FUDGE is the sort of quality product that can't be mistaken for anything but a labor of love for everyone involved. If you're

3015-467: The game. In March 2004, Grey Ghost Press acquired the copyright of Fudge , and on April 6, 2005, they released a version of Fudge under the Open Game License . The OGL license has allowed the Fate role-playing game system to build on Fudge as its underlying mechanic. In 1999 Pyramid magazine named Fudge as one of The Millennium's Most Underrated Games . Editor Scott Haring stated " Fudge

3082-507: The last issue published in April 2022; Wizards of the Coast published an update in July 2022 announcing the cancellation of the publication. On November 15, 2022, Wizards of the Coast announced that " Dragon+ will be removed from app stores on or around November 15th, and dragonmag.com will be redirected and its content will no longer be available". Many of the gaming world's most famous writers, game designers and artists have published work in

3149-439: The license also limited the size at which the text "Requires the use of the Dungeons & Dragons Player's Handbook , Third Edition, published by Wizards of the Coast" (which is required to appear on the front or back cover of most fantasy d20 System products) could be printed, and prohibited making part of it larger than the rest. Dragon (magazine) Dragon is one of the two official magazines for source material for

3216-455: The listed de facto publisher. They removed the word "magazine" from the cover title starting with the June 2000 issue, changing the publication's name back to simply Dragon . In 1999 a CD-ROM compilation of the first 250 issues, called Dragon Magazine Archive , was released in PDF format with a special viewer. It includes the seven issues of The Strategic Review . The Dragon Magazine Archive

3283-465: The magazine. Through most of its run the magazine frequently published fantasy fiction, either short stories or novel excerpts. After the 1990s, the appearance of fiction stories became relatively rare. One late example was issue #305's featured excerpt from George R.R. Martin 's later Hugo-nominated novel A Feast for Crows . It also featured book reviews of fantasy and science fiction novels, and occasionally of films of particular interest (such as

3350-528: The main Fudge documents encourage players to "Just Fudge It"; that is, to focus on the story being created rather than on the game rules. For example, one character creation method encourages players to first write prose descriptions of their characters and then translate those into Fudge Traits. In the January 1996 edition of Dragon (Issue 225), Rick Swan called this game system "a remarkable achievement,

3417-492: The original d20STL, replacing it with a new license specifically for D&D, known as the Game System License . The terms of this license are similar to the d20STL, but there is no associated OGL or Open Content, and the 4th-edition SRD merely lists the items and terms which may be used in licensed products. This did not affect the legal standing of the OGL, and products based on the SRD may still be released under

SECTION 50

#1732797484954

3484-507: The publication's current copyright holder, relaunched Dragon as an online magazine , continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called Dragon+ , which replaced Dragon magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. In 1975, TSR, Inc. began publishing The Strategic Review . At

3551-684: The result is greater than or equal to a target number (called a Difficulty Class or DC) then the action succeeds. This is called the Core Mechanic. This system is consistently used for all action resolution in the d20 System. In prior games in the D&;D family, the rules for different actions, such as the first-edition hit tables or the second-edition Advanced Dungeons & Dragons ( AD&D ) " THAC0 " and saving throw mechanics, varied considerably in which dice were used and even whether high numbers or low numbers were preferable. The d20 System

3618-440: The settings from d20 Modern into the full Urban Arcana Campaign Setting (2003) sourcebook, and further extending the d20 into science-fiction with d20 Future (2004) and into historical settings with d20 Past (2005), then finished up their d20 line in 2006 with the classic Dark•Matter campaign setting. Third-party publishers used these d20 genre books to base their own campaign settings on, such as White Wolf using

3685-457: The success of the market leader, which at that time was Wizards of the Coast . Dancey also theorized that the proliferation of numerous game systems actually made the role-playing game industry weaker, and these beliefs together led Dancey to the idea to allow other publishers to create their own Dungeons & Dragons supplements. This led to a pair of licenses that Wizards of the Coast released in 2000, before 3rd edition Dungeons & Dragons

3752-429: The system without paying for the use of the system's associated intellectual property, which is owned by Wizards of the Coast. The original impetus for the open licensing of the d20 System involved the economics of producing role-playing games (RPGs). Game supplements suffered far more diminished sales over time than the core books required to play the game. Ryan Dancey , brand manager for Dungeons & Dragons at

3819-550: The time, directed the effort of licensing the new edition of Dungeons & Dragons through the d20 System Trademark , allowing other companies to support the d20 System under a common brand identity. This is distinct from the Open Game License, which simply allows any party to produce works composed of or derivative of designated Open Game Content. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind

3886-481: The time, roleplaying games were still seen as a subgenre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSR's other games, but also to cover wargaming in general. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself. TSR canceled The Strategic Review

3953-464: The update and therefore many companies were stuck with books that were out-of-date before even reaching their audience. Wizards did not make any 3.5 update available for the d20 trademark. Between these two crises, many d20 publishers went out of business or left the field, but most that remained totally abandoned the d20 trademark in favor of publishing under the OGL. Publishers realized that they could publish d20 games successfully without depending upon

4020-458: The voice of the fictional sage Elminster , who reviewed a D&D monster in-depth. Under Paizo's tenure such ecology articles became heavier in game mechanics than narrative and description. The Dragon submissions guidelines explicitly state that Ecology articles "should have a hunter’s guidebook approach, although it should not be written 'in voice'" and further specify the exact format of Ecology articles, leaving less room for artistic license by

4087-517: The writer and the publisher both felt that the forced acronym had become irrelevant. The game has been referred to officially as just Fudge ever since, though fans often still refer to it in the old manner as FUDGE . In Fudge , character Traits such as Attributes and Skills , are rated on a seven-level, ascending adjective scale: Terrible, Poor, Mediocre, Fair, Good, Great, and Superb. Fudge characters can also have Gifts and Faults, which are positive and negative traits that do not fit into

SECTION 60

#1732797484954

4154-557: Was launched on April 30, 2015, succeeding the existing versions of Dragon and Dungeon magazines. Created by Dialect in collaboration with Wizards of the Coast, the online edition ceased continuity with the printed and digital versions of both magazines, and restarted its numbering system for issues at No. 1. The magazine branded itself as an app with content "showcasing what’s new in Dungeons & Dragons – from backstory and world information to discussions about what's coming next from

4221-484: Was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon , I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide... At no time did I ever contemplate so great a success or so long a lifespan." Dragon is the launching point for a number of rules, spells, monsters, magic items, and other ideas that were incorporated into later official products of

4288-414: Was preceded by seven issues of The Strategic Review . In the magazine's early years it also published five "Best of" issues, reprinting highly regarded articles from The Strategic Review and The Dragon . From 1996 to 2001, Dragon Magazine published the "Dragon Annual", a thirteenth issue of all new content. Print versions: Digital (online/PDF) versions: A collection of Dragon was released as

4355-499: Was released: the Open Gaming License (OGL) made most of the game mechanics of 3rd edition D&D permanently open and available for use as what was known as system reference documents, while the d20 Trademark License allowed publishers to use the official "d20" mark of their products to show compatibility with those from Wizards of the Coast. Unlike the OGL, the d20 License was written so that Wizards could cancel it in

4422-489: Was soon changed to FUDGE for "Free-form Universal Donated Gaming Engine", but also because the word invoked connotations of an easy to make source of fun. This again was changed when Grey Ghost Press released their 1995 hard copy version of the game, to "Free-form Universal Do-it-yourself Gaming Engine". With the publication of the Expanded Edition in 2000, the fad for acronym-based names had long since faded, and

4489-537: Was that the basic system would always remain free to the public over the internet, and the PDF of the 1995 version still is. The 1995 version of Fudge is available under a non-commercial licence. Grey Ghost Press , with the endorsement of Steffan O'Sullivan, publishes an expanded form of the Fudge system. There have been three Grey Ghost Press editions, the most current being the Fudge 10th Anniversary Edition , which includes several suggested rules systems for common RPG elements and an example basic fantasy "build" of

#953046