Misplaced Pages

Formula Student

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
#862137

70-587: Formula Student is a student engineering competition held annually. Student teams from around the world design, build, test, and race a small-scale formula style racing car. The cars are judged on a number of criteria. It is run by the Institution of Mechanical Engineers and uses the same rules as the original Formula SAE with supplementary regulations. There are three entry classes in Formula Student, designed to allow progressive learning. This

140-501: A scientific theory , a literary work , a musical composition , a joke ), a physical object (e.g., an invention , a dish or meal, an item of jewelry , a costume , or a painting ). Creativity may also describe the ability to find new solutions to problems , or new methods of performing a task or reaching a goal. Therefore, creativity enables people to solve problems in new or innovative ways. Most ancient cultures (including Ancient Greece , Ancient China , and Ancient India ) lacked

210-412: A "four C" model of creativity. The four "C's" are the following: This model was intended to help accommodate models and theories of creativity that stressed competence as an essential component and the historical transformation of a creative domain as the highest mark of creativity. It also, the authors argued, made a useful framework for analyzing creative processes in individuals. The contrast between

280-434: A chair be used?"). Divergent thinking is sometimes used as a synonym for creativity in psychology literature or is considered the necessary precursor to creativity. However, as Runco points out, there is a clear distinction between creative thinking and divergent thinking. Creative thinking focuses on the production, combination, and assessment of ideas to formulate something new and unique, while divergent thinking focuses on

350-584: A desired outcome. Spontaneous behaviors by living creatures are thought to reflect past learned behaviors. In this way, a behaviorist may say that prior learning caused novel behaviors to be reinforced many times over, and the individual has been shaped to produce increasingly novel behaviors. A creative person, according to this definition, is someone who has been reinforced more often for novel behaviors than others. Behaviorists suggest that anyone can be creative, they just need to be reinforced to learn to produce novel behaviors. Another theory about creative people

420-498: A framework for understanding creativity in problem solving , namely the Explicit-Implicit Interaction (EII) theory of creativity. This theory attempts to provide a more unified explanation of relevant phenomena (in part by reinterpreting/integrating various fragmentary existing theories of incubation and insight ). The EII theory relies mainly on five basic principles: A computational implementation of

490-407: A general agreement that creativity involves the production of novel , useful products." In Robert Sternberg 's words, creativity produces "something original and worthwhile". Authors have diverged dramatically in their precise definitions beyond these general commonalities: Peter Meusburger estimates that over a hundred different definitions can be found in the literature, typically elaborating on

560-693: A maximum of 1000. The first event was held at the Motor Industry Research Association (MIRA) proving ground in 1998. Following that, the event was held for three years at the NEC Birmingham between 1999 and 2001. The event was then held on the Go-Kart track at Bruntingthorpe Aerodrome between 2002 and 2006, before moving to Silverstone Circuit in 2007 where the competition remains until this day. The dynamic events have taken place on Luffield and Brooklands corners in

630-437: A neurobiological description of creative cognition. This interdisciplinary framework integrates theoretical principles and empirical results from neuroeconomics , reinforcement learning , cognitive neuroscience , and neurotransmission research on the locus coeruleus system. It describes how decision-making processes studied by neuroeconomists as well as activity in the locus coeruleus system underlie creative cognition and

700-480: A number of disciplines, primarily psychology , business studies , and cognitive science ; however, it is also present in education, the humanities (including philosophy and the arts ), theology , and the social sciences (such as sociology , linguistics, and economics ), as well as engineering , technology , and mathematics. Subjects of study include the relationships between creativity and general intelligence, personality, neural processes, and mental health ;

770-572: A painter that he makes something?" he answers, "Certainly not, he merely imitates ." It is commonly argued that the notion of "creativity" originated in Western cultures through Christianity, as a matter of divine inspiration . According to scholars, "the earliest Western conception of creativity was the Biblical story of the creation given in Genesis ." However, this is not creativity in

SECTION 10

#1732765679863

840-451: A potentiality state, because how it will actualize depends on the different internally or externally generated contexts it interacts with. Honing theory is held to explain certain phenomena not dealt with by other theories of creativity—for example, how different works by the same creator exhibit a recognizable style or "voice" even in different creative outlets. This is not predicted by theories of creativity that emphasize chance processes or

910-552: A problem may aid creative problem-solving. Early work proposed that creative solutions to problems arise mysteriously from the unconscious mind while the conscious mind is occupied on other tasks. This hypothesis is discussed in Csikszentmihalyi 's five-phase model of the creative process which describes incubation as a time when your unconscious takes over. This was supposed to allow for unique connections to be made without our consciousness trying to make logical order out of

980-556: A sub-stage. Wallas considered creativity to be a legacy of the evolutionary process, which allowed humans to quickly adapt to rapidly changing environments. Simonton provides an updated perspective on this view in his book, Origins of Genius: Darwinian Perspectives on creativity . In 1927, Alfred North Whitehead gave the Gifford Lectures at the University of Edinburgh, later published as Process and Reality . He

1050-495: A way to explain possible benefits of creativity on mental health. The theory also addresses challenges not addressed by other theories of creativity, such as the factors guiding restructuring and the evolution of creative works. A central feature of honing theory is the notion of a potential state. Honing theory posits that creative thought proceeds not by searching through and randomly "mutating" predefined possibilities but by drawing upon associations that exist due to overlap in

1120-468: A worldview to attempt to resolve dissonance and seek internal consistency amongst its components, whether they be ideas, attitudes, or bits of knowledge. Dissonance in a person's worldview is, in some cases, generated by viewing their peers' creative outputs, and so people pursue their own creative endeavors to restructure their worldviews and reduce dissonance. This shift in worldview and cognitive restructuring through creative acts has also been considered as

1190-688: Is a product of culture and that our social interactions evolve our culture in way that promotes creativity. In everyday thought, people often spontaneously imagine alternatives to reality when they think "if only...". Their counterfactual thinking is viewed as an example of everyday creative processes. It has been proposed that the creation of counterfactual alternatives to reality depends on similar cognitive processes to rational thought. Imaginative thought in everyday life can be categorized based on whether it involves perceptual/motor related mental imagery, novel combinatorial processing, or altered psychological states. This classification aids in understanding

1260-512: Is about transforming those ideas into tangible outcomes that have a practical application. The distinction is critical because creativity without implementation remains an idea, whereas innovation leads to real-world impact. There is also emotional creativity, which is described as a pattern of cognitive abilities and personality traits related to originality and appropriateness in emotional experience. Most ancient cultures, including Ancient Greece , Ancient China , and Ancient India , lacked

1330-412: Is an interaction between one's conception of the task and one's worldview. The conception of the task changes through interaction with the worldview, and the worldview changes through interaction with the task. This interaction is reiterated until the task is complete, at which point the task is conceived of differently and the worldview is subtly or drastically transformed, following the natural tendency of

1400-583: Is any student event where an individual or a team compete for a prize, where skill is the main predictor of the winner. There can be a competition between students or teams of students within a classroom or across different schools and across geographical regions. Student competitions help bring about a student's best effort by inspiring creativity and challenging the student to utilize their skills. Teachers incorporate student competitions as part of their curriculum to encourage students to stay on task and bring forward their best work by significantly increasing

1470-531: Is credited with having coined the term "creativity" to serve as the ultimate category of his metaphysical scheme: "Whitehead actually coined the term—our term, still the preferred currency of exchange among literature, science, and the arts—a term that quickly became so popular, so omnipresent, that its invention within living memory, and by Alfred North Whitehead of all people, quickly became occluded". Although psychometric studies of creativity had been conducted by The London School of Psychology as early as 1927 with

SECTION 20

#1732765679863

1540-488: Is divided into audience and affordance , which consider the interdependence of the creative individual with the social and material world, respectively. Although not supplanting the four Ps model in creativity research, the five As model has exerted influence over the direction of some creativity research, and has been credited with bringing coherence to studies across a number of creative domains. There has been much empirical study in psychology and cognitive science of

1610-513: Is the investment theory of creativity . This approach suggests that many individual and environmental factors must exist in precise ways for extremely high levels of creativity opposed to average levels of creativity to result. In the investment sense, a person with their particular characteristics in their particular environment may see an opportunity to devote their time and energy into something that has been overlooked by others. The creative person develops an undervalued or under-recognized idea to

1680-410: Is the main event, where teams compete with the cars they have designed and built. Teams are judged across six categories and must pass an inspection by judges before being allowed to compete for the dynamic events. There are usually 100-120 teams in this class. This is a concept class for teams who only have a project and plan for a Class 1 car. It can include any parts or work that has been completed in

1750-720: The Latin terms creare (meaning 'to create') and facere (meaning 'to make'). Its derivational suffixes also comes from Latin. The word "create" appeared in English as early as the 14th century—notably in Chaucer's The Parson's Tale to indicate divine creation. The modern meaning of creativity in reference to human creation did not emerge until after the Enlightenment . In a summary of scientific research into creativity, Michael Mumford suggests, "We seem to have reached

1820-487: The large-scale brain network dynamics associated with creativity. It suggests that creativity is an optimization and utility-maximization problem that requires individuals to determine the optimal way to exploit and explore ideas (the multi-armed bandit problem ). This utility maximization process is thought to be mediated by the locus coeruleus system, and this creativity framework describes how tonic and phasic locus coeruleus activity work in conjunction to facilitate

1890-594: The "Geneplore" model, in which creativity takes place in two phases: a generative phase, where an individual constructs mental representations called "preinventive" structures, and an exploratory phase where those structures are used to come up with creative ideas. Some evidence shows that when people use their imagination to develop new ideas, those ideas are structured in predictable ways by the properties of existing categories and concepts. Weisberg argued, by contrast, that creativity involves ordinary cognitive processes yielding extraordinary results. Helie and Sun proposed

1960-632: The Four P model as individualistic, static, and decontextualized, Vlad Petre Glăveanu proposed a "five A's" model consisting of actor, action, artifact, audience, and affordance. In this model, the actor is the person with attributes but also located within social networks; action is the process of creativity not only in internal cognitive terms but also external, bridging the gap between ideation and implementation; artifacts emphasize how creative products typically represent cumulative innovations over time rather than abrupt discontinuities; and "press/place"

2030-525: The Renaissance that creativity was first observed, not as a conduit for the divine, but from the abilities of " great men ". The development of the modern concept of creativity began in the Renaissance, when creation began to be perceived as having originated from the abilities of the individual and not God. This could be attributed to the leading intellectual movement of the time, aptly named humanism , which developed an intensely human-centric outlook on

2100-410: The accumulation of expertise, but it is predicted by honing theory, according to which personal style reflects the creator's uniquely structured worldview. Another example is the environmental stimulus for creativity. Creativity is commonly considered to be fostered by a supportive, nurturing, and trustworthy environment conducive to self-actualization. In line with this idea, Gabora posits that creativity

2170-477: The act of conceiving of a variety of ideas that are not necessarily new or unique. Other researchers have occasionally used the terms flexible thinking or fluid intelligence , which are also roughly similar to (but not synonymous with) creativity. While convergent and divergent thinking differ greatly in terms of approach to problem solving, it is believed that both are employed to some degree when solving most real-world problems. In 1992, Finke et al. proposed

Formula Student - Misplaced Pages Continue

2240-532: The brain cooperate during creative tasks, suggesting a complex interaction between these networks in facilitating everyday imaginative thought. The term "dialectical theory of creativity" dates back to psychoanalyst Daniel Dervin and was later developed into an interdisciplinary theory. The dialectical theory of creativity starts with the ancient concept that creativity takes place in an interplay between order and chaos. Similar ideas can be found in neuroscience and psychology. Neurobiologically, it can be shown that

2310-419: The career trajectories of eminent creative people in order to map patterns and predictors of creative productivity. Theories of creativity (and empirical investigations of why some people are more creative than others) have focused on a variety of aspects. The dominant factors are usually identified as "the four P's", a framework first put forward by Mel Rhodes : In 2013, based on a sociocultural critique of

2380-454: The concept of an external creative " daemon " (Greek) or " genius " (Latin), linked to the sacred or the divine. However, none of these views are similar to the modern concept of creativity, and the rejection of creativity in favor of discovery and the belief that individual creation was a conduit of the divine would dominate the West probably until the Renaissance and even later. It was during

2450-456: The concept of creativity, seeing art as a form of discovery and not creation. The ancient Greeks had no terms corresponding to "to create" or "creator" except for the expression " poiein " ("to make"), which only applied to poiesis (poetry) and to the poietes (poet, or "maker" who made it. Plato did not believe in art as a form of creation. Asked in the Republic , "Will we say of

2520-539: The concept of creativity, seeing art as a form of discovery, rather than a form of creation. In the Judeo-Christian-Islamic tradition, creativity was seen as the sole province of God, and human creativity was considered an expression of God's work; the modern conception of creativity came about during the Renaissance , influenced by humanist ideas. Scholarly interest in creativity is found in

2590-442: The context (field, organization, environment, etc.) that determines the originality and/or appropriateness of the created object and the processes through which it came about. As an illustration, one definition given by Dr. E. Paul Torrance in the context of assessing an individual's creative ability is "a process of becoming sensitive to problems, deficiencies, gaps in knowledge, missing elements, disharmonies, and so on; identifying

2660-459: The creative process by pioneering theorists such as Graham Wallas and Max Wertheimer . In his work Art of Thought , published in 1926, Wallas presented one of the first models of the creative process. In the Wallas stage model, creative insights and illuminations may be explained by a process consisting of five stages: Wallas' model is also often treated as four stages, with "intimation" seen as

2730-657: The creative process takes place in a dynamic interplay between coherence and incoherence that leads to new and usable neuronal networks. Psychology shows how the dialectics of convergent and focused thinking with divergent and associative thinking leads to new ideas and products. Personality traits like the "Big Five" seem to be dialectically intertwined in the creative process: emotional instability vs. stability, extraversion vs. introversion, openness vs. reserve, agreeableness vs. antagonism, and disinhibition vs. constraint. The dialectical theory of creativity applies also to counseling and psychotherapy. Lin and Vartanian developed

2800-429: The difference between creativity and originality. Götz asserted that one can be creative without necessarily being original. When someone creates something, they are certainly creative at that point, but they may not be original in the case that their creation is not something new. However, originality and creativity can go hand-in-hand. Creativity in general is usually distinguished from innovation in particular, where

2870-513: The difficulty; searching for solutions, making guesses, or formulating hypotheses about the deficiencies: testing and retesting these hypotheses and possibly modifying and retesting them; and finally communicating the results." Ignacio L. Götz, following the etymology of the word, argues that creativity is not necessarily "making". He confines it to the act of creating without thinking about the end product. While many definitions of creativity seem almost synonymous with originality, he also emphasized

Formula Student - Misplaced Pages Continue

2940-406: The distributed neural cell assemblies that participate in the encoding of experiences in memory. Midway through the creative process, one may have made associations between the current task and previous experiences but not yet disambiguated which aspects of those previous experiences are relevant to the current task. Thus, the creative idea may feel "half-baked.". At that point, it can be said to be in

3010-469: The emphasis placed upon the environmental impact of racing. A car from the previous year's Class 1 entry could be re-entered and re-engineered allowing the students to concentrate on the low carbon aspect of the competition without having to redesign a new chassis and ancillaries. Cars in Class 1A were judged in the same events alongside Class 1 however the cost category was replaced by one for sustainability and

3080-400: The endurance event had a greater emphasis placed upon measured emissions. Class 1A cars were scored and ranked independently of Class 1. Since 2012, both Petroleum and Alternative fueled cars have competed for places in the same rankings. This was a concept class for teams who only had a project and plan for a Class 1A car. It could include any physical parts or work that had been completed for

3150-476: The exploiting and exploring of creative ideas. This framework not only explains previous empirical results but also makes novel and falsifiable predictions at different levels of analysis (ranging from neurobiological to cognitive and personality differences). B.F. Skinner attributed creativity to accidental behaviors that are reinforced by the environment. In behaviorism, creativity can be understood as novel or unusual behaviors that are reinforced if they produce

3220-452: The individual attributes of a person, such as their aesthetic taste, while Chinese people view creativity more in terms of the social influence of creative people (i.e., what they can contribute to society). Mpofu et al. surveyed 28 African languages and found that 27 had no word which directly translated to "creativity" (the exception being Arabic). The linguistic relativity hypothesis (i.e., that language can affect thought) suggests that

3290-427: The intersection of two quite different frames of reference. In the 1990s, various approaches in cognitive science that dealt with metaphor , analogy , and structure mapping converged, and a new integrative approach to the study of creativity in science, art, and humor emerged under the label conceptual blending . Honing theory, developed principally by psychologist Liane Gabora , posits that creativity arises due to

3360-622: The lack of an equivalent word for "creativity" may affect the views of creativity among speakers of such languages. However, more research would be needed to establish this, and there is certainly no suggestion that this linguistic difference makes people any less, or more, creative. Nevertheless, it is true that there has been very little research on creativity in Africa, and there has also been very little research on creativity in Latin America. Creativity has been more thoroughly researched in

3430-536: The modern sense, which did not arise until the Renaissance . In the Judeo-Christian-Islamic tradition, creativity was the sole province of God; humans were not considered to have the ability to create something new except as an expression of God's work. A concept similar to that in Christianity existed in Greek culture. For instance, Muses were seen as mediating inspiration from the gods. Romans and Greeks invoked

3500-442: The neural foundations and practical implications of imagination. Creative thinking is a central aspect of everyday life, encompassing both controlled and undirected processes. This includes divergent thinking and stage models, highlighting the importance of extra- and meta-cognitive contributions to imaginative thought. Brain network dynamics play a crucial role in creative cognition. The default and executive control networks in

3570-540: The northern hemisphere, but here again there are cultural differences, even between countries or groups of countries in close proximity. For example, in Scandinavian countries, creativity is seen as an individual attitude which helps in coping with life's challenges, while in Germany, creativity is seen more as a process that can be applied to help solve problems. James C. Kaufman and Ronald A. Beghetto introduced

SECTION 50

#1732765679863

3640-770: The past but 2012 saw Copse corner and the National Circuit pit straight being used. Formula Student partnered with Racing Pride in 2019 to support greater inclusivity across the British motorsport industry for LGBT+ fans, employees and drivers. The FS-AI class enabling driverless cars began in 2019. Patron: Ross Brawn (former team principal of Mercedes Formula One team ), Ambassadors of Formula Student include David Brabham , Paddy Lowe , Leena Gade , Dallas Campbell , Mike Gascoyne , The Lord Drayson, Baron Drayson (Former Minister of Science) and James Allison . Student competition A student competition

3710-544: The point that it is established as a new and creative idea. Just like in the financial world, some investments are worth the buy-in, while others are less productive and do not build to the extent that the investor expected. This investment theory of creativity asserts that creativity might rely to some extent on the right investment of effort being added to a field at the right time in the right way. Jürgen Schmidhuber 's formal theory of creativity postulates that creativity, curiosity, and interestingness are by-products of

3780-440: The potential for fostering creativity through education, training, and organizational practices; the factors that determine how creativity is evaluated and perceived; and the fostering of creativity for national economic benefit. According to Harvard Business School , creativity benefits business by encouraging innovation, boosting productivity, enabling adaptability, and fostering growth. The English word "creativity" comes from

3850-463: The problem. J. P. Guilford drew a distinction between convergent and divergent production (commonly renamed convergent and divergent thinking ). Convergent thinking involves aiming for a single, correct, or best solution to a problem (e.g., "How can we get a crewed rocket to land on the moon safely and within budget?"). Divergent thinking, on the other hand, involves the creative generation of multiple answers to an open-ended prompt (e.g., "How can

3920-412: The problem. Ward lists various hypotheses that have been advanced to explain why incubation may aid creative problem-solving and notes how some empirical evidence is consistent with a different hypothesis: Incubation aids creative problems in that it enables "forgetting" of misleading clues. The absence of incubation may lead the problem solver to become fixated on inappropriate strategies of solving

3990-468: The processes through which creativity occurs. Interpretation of the results of these studies has led to several possible explanations of the sources and methods of creativity. "Incubation" is a temporary break from creative problem solving that can result in insight. Empirical research has investigated whether, as the concept of "incubation" in Wallas 's model implies, a period of interruption or rest from

4060-461: The project so far but this is not necessary. Teams are judged on business presentation, cost and design. Schools can enter both FS Class and Concept Class cars, allowing Concept Class to be used for inexperienced students to practise their development in advance of a full Formula Student Class entry. In 2019 the FS-AI class was introduced for driverless cars. This was an alternative fueled class with

4130-433: The project so far, but was not essential. Teams were judged on business presentation, cost and design. Schools could enter both Class 1A and Class 2A teams, with Class 2A allowing inexperienced students to gain competition experience in preparation for a full Class 1A entry. The cars are judged by industry specialists on the following criteria: The winner of the event is the team with the highest number of points out of

4200-536: The recognition of creativity (as measured) as a separate aspect of human cognition from IQ -type intelligence, into which it had previously been subsumed. Guilford's work suggested that above a threshold level of IQ, the relationship between creativity and classically measured intelligence broke down. Creativity is viewed differently in different countries. For example, cross-cultural research centered in Hong Kong found that Westerners view creativity more in terms of

4270-428: The self-organizing, self-mending nature of a worldview. The creative process is a way in which the individual hones (and re-hones) an integrated worldview. Honing theory places emphasis not only on the externally visible creative outcome but also on the internal cognitive restructuring and repair of the worldview brought about by the creative process and production. When one is faced with a creatively demanding task, there

SECTION 60

#1732765679863

4340-440: The separation being made between talent (productive, but not new ground) and genius. As an independent topic of study, creativity effectively received little attention until the 19th century. Runco and Albert argue that creativity as the subject of proper study began seriously to emerge in the late 19th century with the increased interest in individual differences inspired by the arrival of Darwinism . In particular, they refer to

4410-577: The stress is on implementation. For example, Teresa Amabile and Pratt define creativity as the production of novel and useful ideas and innovation as the implementation of creative ideas, while the OECD and Eurostat state that "[i]nnovation is more than a new idea or an invention. An innovation requires implementation, either by being put into active use or by being made available for use by other parties, firms, individuals, or organizations." Therefore, while creativity involves generating new ideas, innovation

4480-683: The terms "Big C" and "Little C" has been widely used. Kozbelt, Beghetto, and Runco use a little-c/Big-C model to review major theories of creativity. Margaret Boden distinguishes between h-creativity (historical) and p-creativity (personal). Ken Robinson and Anna Craft focused on creativity in a general population, particularly with respect to education. Craft makes a similar distinction between "high" and "little c" creativity and cites Robinson as referring to "high" and "democratic" creativity. Mihaly Csikszentmihalyi defined creativity in terms of individuals judged to have made significant creative, perhaps domain-changing contributions. Simonton analyzed

4550-453: The theory was developed based on the CLARION cognitive architecture and used to simulate relevant human data. This work is an initial step in the development of process-based theories of creativity encompassing incubation, insight, and various other related phenomena. In The Act of Creation , Arthur Koestler introduced the concept of bisociation – that creativity arises as a result of

4620-471: The work of Francis Galton , who, through his eugenicist outlook took a keen interest in the heritability of intelligence, with creativity taken as an aspect of genius. In the late 19th and early 20th centuries, leading mathematicians and scientists such as Hermann von Helmholtz (1896) and Henri Poincaré (1908) began to reflect on and publicly discuss their creative processes. The insights of Poincaré and von Helmholtz were built on in early accounts of

4690-604: The work of H.L. Hargreaves into the Faculty of Imagination, the formal psychometric measurement of creativity, from the standpoint of orthodox psychological literature, is usually considered to have begun with J.P. Guilford 's address to the American Psychological Association in 1950. The address helped to popularize the study of creativity and to focus attention on scientific approaches to conceptualizing creativity. Statistical analyzes led to

4760-412: The world, valuing the intellect and achievement of the individual. From this philosophy arose the Renaissance man (or polymath), an individual who embodies the principles of humanism in their ceaseless courtship with knowledge and creation. One of the most well-known and immensely accomplished examples is Leonardo da Vinci . However, the shift from divine inspiration to the abilities of the individual

4830-576: The ‘Payoff for the Student’ by providing: Different types of student competitions exist: There are many student competitions running across the globe. Often, these competitions consist of students first competing with other students in their classrooms. The winners go on to regional competitions and finally on to national competitions. Creativity Creativity is the ability to form novel and valuable ideas or works using one's imagination . Products of creativity may be intangible (e.g., an idea,

4900-539: Was gradual and would not become immediately apparent until the Enlightenment . By the 18th century and the Age of Enlightenment, mention of creativity (notably in aesthetics ), linked with the concept of imagination, became more frequent. In the writing of Thomas Hobbes , imagination became a key element of human cognition; William Duff was one of the first to identify imagination as a quality of genius, typifying

#862137