Fire Pro Wrestling ( ファイヤープロレスリング , Faiyā Puro Resuringu ) is a professional wrestling video game series originating from Japan, started in 1989 by Human Entertainment , and currently developed and owned by Spike Chunsoft . The series is distinguished by its grappling system, which is primarily based on timed button presses and strategy. Another signature feature of the series is its Edit mode, a character creation feature with many options to customize appearances, wrestling moves and character artificial intelligence behavior.
79-552: Unlike many other pro wrestling games, most Fire Pro games are not licensed by any major professional wrestling promotion , but feature likenesses of real-life wrestlers under different names. Games in the series generally utilize 2-D sprite -based graphics, with some later games incorporating 3D graphical elements. Most of the titles in the Fire Pro Wrestling series have originally been released in Japan, although some of
158-654: A 20% speedup if played in an NTSC console. To mostly correct this issue, a switch can be added to place the Super NES PPU into a 60 Hz mode supported by most newer PAL televisions. Later games will detect this setting and refuse to run, requiring the switch to be thrown only after the check completes. All models of the Super NES control deck are predominantly gray, of slightly different shades. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned
237-424: A 40-point scale and allocating marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. The surprise arcade hit Mortal Kombat (1992), a gory fighting game with huge splashes of blood and graphically violent fatality moves , was heavily censored by Nintendo. Because
316-457: A built-in CD-ROM drive that never made it past the prototype phase. The Philips project was canceled without a prototype but Philips retained the contractual right to develop games based on Nintendo franchises, which it published for its CD-i multimedia console. As part of the overall plan for the Super NES, rather than include an expensive CPU that would still become obsolete in a few years,
395-513: A bundle with Super Mario World 2: Yoshi's Island ; it was subsequently released in Japan on March 27, 1998, where it retailed for ¥7,800. Nintendo marketed it as an entry-level gamer's system for consumers who were apprehensive about the higher price of newer systems such as the Nintendo 64 . Nintendo also introduced a slightly altered controller for it, with the console's logo replaced by an embossed Nintendo logo. The ABS plastic used in
474-649: A certain amount of time depending on game credits. Manufacturing of this model was discontinued in 1992. A cost-reduced version of the console, referred to as the New-Style Super NES (model SNS-101) in North America and as the Super Famicom Jr. in Japan, was released late in the platform's lifespan; designed by Barr, it incorporates design elements from both the original North American and Japanese/European console models but in
553-459: A created wrestler. A detailed set of wrestling and fighting moves, drawn from the large pool of moves contained in each game, can also be assigned to a created wrestler. The edit mode also allows players to make detailed changes to the CPU logic of an edited wrestler, making it possible for a skilled creator to create a wrestler that behaves very much like his real-life counterpart, even when controlled by
632-675: A desktop computer or mobile device, such as Snes9x . To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Sega Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over
711-781: A mixture of chemicals is applied to the case and exposed to UV light. Super NES games are distributed on ROM cartridges , officially referred to as Game Pak in most Western regions, and as Cassette ( カセット , Kasetto ) in Japan and parts of Latin America. Though the Super NES can address 128 Mbit, only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM. Most available memory access controllers only support mappings of up to 32 Mbit. The largest games released ( Tales of Phantasia and Star Ocean ) contain 48 Mbit of ROM data, and
790-615: A much larger library of games, and a lower price point, it only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the Super NES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn . According to Nintendo,
869-471: A network via a dial-up modem to compete against other players around the country . Nintendo attempted partnerships with Sony and then Philips , to develop CD-ROM -based peripheral prototypes for the console to compete with the TurboGrafx-CD and Sega CD . Sony produced the PlayStation (a brand name the company would use for their later independently produced console ), a Super NES console with
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#1732787546573948-456: A palette of 32,768 colors. The PPU is clocked by the same signal as the CPU and generates a pixel every two or four cycles. The S-SMP audio subsystem consisted of a 16-bit digital signal processor (DSP) to sequence the mix samples, an 8-bit SPC700 CPU to drive the DSP and 64 KB of dedicated PSRAM . It was designed by Ken Kutaragi and produced by Sony and is completely independent from
1027-486: A platform game featuring 3D models and textures pre-rendered on Silicon Graphics workstations. With its detailed graphics, fluid animation, and high-quality music, Donkey Kong Country rivals the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, 6.1 million copies were sold, making it the fastest-selling video game in history to that date. This game conveyed that early 32-bit systems had little to offer over
1106-650: A smaller form factor. Unlike the original console models, the redesigned model is virtually identical across both regions save for the color palette (the North American model receiving purple buttons and the Japanese model receiving grey buttons). The redesign did not receive a release in Europe. Externally, the power and reset buttons were moved to the left-hand side of the console while the cartridge eject button and power LED indicator were omitted. Internally,
1185-453: A smooth curve on the front and no grooves. The physical incompatibility can be overcome with the use of various adapters, or through modification of the console. Internally, a regional lockout chip ( CIC ) within the console and in each cartridge prevents the PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have
1264-502: A variety of symptoms including graphics glitches in Mode 7, a black screen on power-on, or improperly reading the controllers. The first revision 5A22 has a fatal bug in the DMA controller that can crash games; this was corrected in subsequent revisions. The console contains 128 KB of general-purpose "work" RAM, which is separate from the 64 KB dedicated to the video subsystem and
1343-475: A wrestling event. Within the convention of the show , the company is a sports governing body which sanctions wrestling matches and gives authority to the championships and is responsible for maintaining the divisions and their rankings. In truth, the company serves as a touring theatre troupe , as well as event promotion body for its own events. Most promotions are self-contained, organized around one or more championships and do not acknowledge or recognize
1422-677: Is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom ( SFC ). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics . The system was released in Brazil on August 30, 1993, by Playtronic . In Russia and CIS ,
1501-612: Is a satellite modem attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station from April 23, 1995, to June 30, 2000. Satellaview subscribers could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom games, and released in installments. In the United States, the relatively short-lived XBAND allowed users to connect to
1580-589: Is on future Nintendo systems since the Nintendo DS . Several peripherals add to the functionality of the Super NES. Some are required by certain games, such as the Super Scope light gun , and the Super NES Mouse for a point and click interface. Various third-parties, under license from Nintendo, released multitap adapters connecting up to five controllers into a single console, starting with
1659-405: Is the focus on a timing-based grappling control system. The grappling control system encourages the use of complex strategy, built on working up to using increasingly powerful moves on the player's opponent. The timing-based system also stands in contrast to the button-mashing tactics with which most 2-D wrestling gamers and fighting gamers are familiar. Another feature of Fire Pro Wrestling games
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#17327875465731738-620: Is the inclusion of a large roster of playable wrestlers and fighters from different promotions located around the world. The wrestlers and promotions are renamed from their real-life counterparts to avoid issues with copyright , and represent many different styles of professional wrestling: North American WWE style sports-entertainment, Mexican lucha-libre , various styles of Japanese puroresu : athletic junior-heavyweight style, realistic strong-style, women's joshi wrestling, and violent hardcore wrestling , as well as different styles of other combat sports . A variety of match types are available in
1817-511: The 8-bit NES. It took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. Bill Mensch , the co-creator of the 8-bit MOS Technology 6502 microprocessor and founder of the Western Design Center (WDC), gave Ricoh the exclusive right to supply 8-bit and 16-bit WDC microprocessors for
1896-417: The Fire Pro Wrestling games, particularly the later games in the series, is the inclusion of an extensive and highly detailed wrestler creation and edit mode. The edit mode of Fire Pro Wrestling games allows players to build game characters with a high level of attention to detail. Appearance characteristics, such as clothing and ring attire, and physical build, head and facial features, can be customized for
1975-438: The Fire Pro Wrestling series of games, with flexible settings for the rules within each match. This complements the variety of wrestlers available as playable characters. Different match types include conventional singles and tag-team wrestling matches, extreme hardcore matches such as the "Landmine Death Match" or "Electric Barbed Wire Cage Match ", and various types of combat sports matches. Another distinguishing feature of
2054-633: The Interactive Digital Software Association and the Entertainment Software Rating Board and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed. While other companies were moving on to 32-bit systems , Rare and Nintendo proved that the Super NES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country ,
2133-694: The Life Fitness Entertainment System (an exercise bike controller with built-in monitoring software), the TeeV Golf golf club, and the Justifier (a revolver-shaped light gun made by Konami for Lethal Enforcers ). Though Nintendo never released an adapter for playing NES games on the Super NES, the Super Game Boy adapter cartridge allows games designed for Nintendo's portable Game Boy system to be played on
2212-816: The PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL-M , uses the North American design. Both the NES and Super NES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente . The Super NES and Super Famicom launched with few games, but these games were well received. In Japan, only two games were initially available: Super Mario World and F-Zero . Bombuzal
2291-476: The PlayStation 2 . Human also released a wrestling game outside of the series in 1989 for Game Boy . Titled Pro Wrestling in its native Japan, it was released internationally as HAL Wrestling . Most of the titles in the Fire Pro Wrestling series have been released exclusively in Japan, although some of the games have seen releases in North America. The series became popular in Japan, but did not see an official international release until after Spike took over
2370-489: The classic games service on Nintendo Switch Online . All Game Boy games are playable with the Super Game Boy add-on. The Super NES controller design expands on that of the NES, with A, B, X, and Y face buttons in a diamond arrangement, and two shoulder buttons. Lance Barr created its ergonomic design, and he later adapted it in 1993 for the NES-039 "dogbone" controller. The Japanese and PAL region versions incorporated
2449-540: The greatest video games of all time , such as Super Mario World (1990), The Legend of Zelda: A Link to the Past (1991), Final Fantasy VI (1994), Donkey Kong Country (1994), EarthBound (1994), Super Metroid (1994), Chrono Trigger (1995) and Yoshi's Island (1995). Many Super NES games have been rereleased several times, including on the Virtual Console , Super NES Classic Edition , and
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2528-716: The 1950s, the National Wrestling Alliance oversaw many wrestling territories such as Mid-Atlantic Wrestling and NWA San Francisco , in a business model known as the "territory system". This is a list of the most notable past and present professional wrestling promotions. Active Defunct Active Defunct Active Defunct Active Defunct Active Defunct Active Defunct (Modern-era) Defunct (Territory-era) Active Defunct Super Nintendo Entertainment System The Super Nintendo Entertainment System , commonly shortened to Super Nintendo , Super NES or SNES ,
2607-410: The 64 KB dedicated to the audio subsystem. The Picture Processing Unit (PPU) consists of two closely tied IC packages. It contains 64 KB of SRAM for video data, 544 bytes of object attribute memory (OAM) for sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for palette data. This CGRAM provisions up to 256 colors, chosen from the 15-bit RGB color space , from
2686-502: The Famicom to become the NES ), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as with the flat-surfaced NES. The Japanese and European versions are more rounded, with darker gray accents and buttons. All versions incorporate a top-loading slot for game cartridges, although
2765-631: The Game Boy Advance was launched in Japan and North America. Four editions of the game have received official English translations: Fire Pro Wrestling (2001) and Fire Pro Wrestling 2 (2002) for the GBA, Fire Pro Wrestling Returns for PS2 (2007), and Fire Pro Wrestling World for the Steam PC platform (2017) and PS4 (2018). A 3-D avatar-based version of Fire Pro Wrestling for the Xbox 360
2844-476: The Genesis as the "cool" console, with games aimed at older audiences, and aggressive advertisements that occasionally attacked the competition. Nintendo scored an early public-relations advantage by securing the first console conversion of Capcom's arcade hit Street Fighter II for Super NES, which took more than a year to make the transition to the Genesis. Though the Genesis had a two-year lead to launch time,
2923-412: The Genesis version allowed for an uncensored version via cheat code, it outsold the censored Super NES version by a ratio of nearly three to one. U.S. Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993, to investigate the marketing of violent video games to children. Though Nintendo took the high ground with moderate success, the hearings led to the creation of
3002-434: The Genesis. The CPU is a Ricoh 5A22 , a derivative of the 16-bit WDC 65C816 microprocessor. In NTSC regions, its nominal clock speed is 3.58 MHz will slow to either 2.68 MHz or 1.79 MHz when accessing some slower peripherals. This CPU has an 8-bit data bus and two address buses. The 24-bit "Bus A" is designated for general accesses, and the 8-bit "Bus B" can access support chip registers such as
3081-538: The NES's 61.9 million unit sales, the Super NES remained popular well into the 32-bit era , with 49.1 million units sold worldwide by the time it was discontinued in 2003. It continues to be popular among collectors and retro gamers , with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console , the Super NES Classic Edition , Nintendo Switch Online ; as well as several non-console emulators which operate on
3160-460: The PC Engine, and relayed Enix 's clarification that it was waiting on sales figures to select either PC Engine or Super Famicom for its next Dragon Quest game. The magazine and Enix both expressed a strong interest in networking as a standard platform feature. The console was demonstrated to the Japanese press on November 21, 1988, and again on July 28, 1989. Designed by Masayuki Uemura ,
3239-787: The Super Multitap by Hudson Soft in conjunction with the Super Bomberman series. Specialized third-party controllers, such as the AsciiPad and Super Advantage (the successor to the NES Advantage ) by Asciiware, and the Capcom Fighter Power Stick, an arcade-like joystick controller by Capcom designed specifically for Street Fighter II . Unusual controllers include the BatterUP baseball bat,
Fire Pro Wrestling - Misplaced Pages Continue
3318-415: The Super NES incorporates graphics and sound co-processors that perform tiling and simulated 3D effects, a palette of 32,768 colors, and 8-channel ADPCM audio. These base platform features, plus the ability to dramatically extend them all through substantial chip upgrades inside of each cartridge, represent a leap over the 8-bit NES generation and some significant advantages over 16-bit competitors such as
3397-620: The Super NES has unlicensed third-party peripherals, including a new version of the Game Genie cheat cartridge designed for use with Super NES games. Soon after the release of the Super NES, companies began marketing backup devices such as the Super Wildcard, Super Pro Fighter Q, and Game Doctor . These devices create a backup of a cartridge, and can be used to play illicit ROM images or to copy games, violating copyright laws in many jurisdictions. The Japan-only Satellaview
3476-512: The Super NES in North America in 1999, about two years after releasing Kirby's Dream Land 3 (its final second-party game in the US) on November 27, 1997, and one year after releasing Frogger (its final third-party game in the US) in 1998. In Japan, Nintendo continued production of both the Family Computer and the Super Famicom until September 25, 2003, and new games were produced until
3555-483: The Super NES, and proved the market for the more advanced consoles of the near future. According to TRSTS reports, two of the top five bestselling games in the U.S. for December 1996 are Super NES games. In October 1997, Nintendo released a redesigned model of the Super NES (the SNS-101 model referred to as " New-Style Super NES ") in North America for US$ 99 (equivalent to $ 200 in 2023), with some units including
3634-520: The Super NES. The Super Game Boy touts several feature enhancements over the Game Boy, including palette substitution, custom screen borders, and access to the Super NES console's features by specially enhanced Game Boy games. Japan also saw the release of the Super Game Boy 2, which adds a communication port to enable a second Game Boy to connect for multiplayer games. Like the NES before it,
3713-612: The Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$ 199 (equivalent to $ 450 in 2023). It began shipping in limited quantities on August 23, 1991, with an official nationwide release date of September 9, 1991. The Super NES was released in the United Kingdom and Ireland in April 1992 for £150 (equivalent to £390 in 2023). Most of
3792-426: The attention of the yakuza criminal organizations, so the devices were shipped at night to avoid robbery. With the Super Famicom quickly outselling its rivals, Nintendo reasserted itself as the leader of the Japanese console market. Nintendo's success was partially due to the retention of most of its key third-party developers, including Capcom , Konami , Tecmo , Square , Koei , and Enix . Nintendo released
3871-464: The back; the redesigned models output composite video only, requiring an external modulator for RF. The Nintendo Super System (NSS) is an arcade system for retail preview of 11 particular Super NES games in the United States, similar to the PlayChoice-10 for NES games. It consists of slightly modified Super NES hardware with a menu interface and 25-inch monitor, that allows gameplay for
3950-418: The casing of some older Super NES and Super Famicom consoles is particularly susceptible to oxidation with exposure to air. This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results. This issue may be reversed with a method called Retrobrighting , where
4029-627: The company had sold more than 20 million Super NES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data , the Super NES outsold the Genesis in the U.S. market by 1.5 million units. During the NES era, Nintendo maintained exclusive control over games released for the system – the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, such as Konami's " Ultra Games " brand), those games could not be released on another console within two years, and Nintendo
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#17327875465734108-597: The computer. Later titles in the series allowed for customization of other aspects of professional wrestling, including changing the design of the ring mat and apron, creating customized championship belts, and creation and editing of referees. The detailed character creation and edit mode of the Fire Pro Wrestling games became an influential feature that was eventually added to other wrestling and sports games. The combination of features included in Fire Pro Wrestling games allows players to create "dream matchups" between wrestlers from different promotions, or different eras in
4187-415: The designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990, for ¥25,000 (equivalent to ¥27,804 in 2019). It was an instant success. Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. This gained
4266-435: The development of the Super Famicom in the newspaper Kyoto Shimbun . On August 30, 1988, in an interview with TOUCH Magazine , Yamauchi announced the development of Super Mario Bros. 4 , Dragon Quest V , three original games, and he projected sales of 3 million units of the upcoming console. Famicom Hissyoubon magazine speculated that Yamauchi's early announcement was probably made to forestall Christmas shopping for
4345-425: The first NJPW-licensed game in over eleven years. Professional wrestling promotion Mid 20th Century 1970s and 1980s 1990s 2000s 2010s and 2020s A professional wrestling promotion is a company or business that regularly performs shows involving professional wrestling . "Promotion" also describes a role which entails management, advertising and logistics of running
4424-434: The four colors of the face buttons into the system's logo. The North American version's buttons were colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later controller designs have elements from the Super NES controller, including the PlayStation , Dreamcast , Xbox , and Wii Classic Controller . This face button layout
4503-422: The franchise in 2000. Early games in the series were popular outside Japan with import gamers , and at least one game, Super Fire Pro Wrestling X Premium for Super Famicom, received an unofficial fan translation through video game console emulators . Fire Pro Wrestling A for the Game Boy Advance was released internationally as Fire Pro Wrestling in 2001, and was one of the titles initially available when
4582-629: The games have seen releases in North America and worldwide. Unlike many other pro wrestling games, most games in the Fire Pro Wrestling series are not licensed by any major professional wrestling promotion , but feature likenesses of real-life wrestlers under different names. Games in the series generally utilize 2-D sprite -based graphics, with some later games incorporating 3-D graphical elements. The spin-off series King of Colosseum features polygonal 3-D graphics . The Fire Pro Wrestling series of games distinguish themselves from other wrestling games by combining several unique features. One feature
4661-469: The history of professional wrestling, as well as matches between real-life wrestlers and fighters, fictional characters and non-wrestling athletes and celebrities. Beginning with the first title in the series from Human Entertainment, Fire Pro Wrestling Combination Tag for PC Engine in 1989, the Fire Pro Wrestling series eventually produced editions of games for many systems, notably the Super Famicom , Sega Saturn , Game Boy Advance , Dreamcast and
4740-572: The legitimacy of other promotions' titles unless they share a working agreement. Governing bodies, such as the CyberFight , United Wrestling Network , WWNLive , Allied Independent Wrestling Federations , Union of European Wrestling Alliances, Pro Wrestling International and, previously, the National Wrestling Alliance , act as an umbrella organization which governs titles that are shared among multiple promotions. During
4819-577: The lockout chip as needed. PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz but PAL operates at 50 Hz, resulting in an approximately 16.7% slower framerate. PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region releases exhibit this same problem and, therefore, can be played in NTSC systems without issue, but other games will face
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#17327875465734898-611: The necessary parts. On March 3, 2016, Nintendo Co., Ltd. announced that it would bring Super NES games to the New Nintendo 3DS and New Nintendo 3DS XL (and later the New Nintendo 2DS XL ) via its eShop download service. At the Nintendo Direct event on September 4, 2019, Nintendo announced that it would be bringing select Super NES games to the Nintendo Switch Online platform. The 16-bit design of
4977-523: The new game was the first in the series to incorporate online multiplayer gameplay on the PC via Steam and the PlayStation 4 console. Fire Pro Wrestling World was released on Steam for the PC platform in 2017. The PlayStation 4 version was released in 2018. The game was licensed by New Japan Pro-Wrestling , making Fire Pro Wrestling World the first title in the series to be licensed by the promotion, and
5056-426: The new system. Meanwhile, Sony engineer Ken Kutaragi reached an agreement with Nintendo to design the console's sound chip without notifying his supervisors, who were enraged when they discovered the project; though Kutaragi was nearly fired, then-CEO Norio Ohga intervened in support of the project and gave him permission to complete it. On September 9, 1987, then-Nintendo president Hiroshi Yamauchi revealed
5135-426: The pack-in game Super Mario World 2: Yoshi's Island . Like the earlier New-Style NES (model NES-101), this is slimmer and lighter than its predecessor, but it lacks S-Video and RGB output, and it is among the last major Super NES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time. The redesign stayed out of Europe. Nintendo ceased production of
5214-545: The redesigned model consolidates the console's hardware into a system-on-chip (SoC) design. The redesigned console lacks the bottom expansion slot, rendering it incompatible with the Japan-exclusive Satellaview add-on. For AV output, the redesigned console features the same multi-out port used on the original models. Unlike the latter models, the former's AV port only supports composite video output natively as support for RGB video and S-Video
5293-465: The rest of the system. It is clocked at a nominal 24.576 MHz in both NTSC and PAL systems. It is capable of stereo sound, composed from eight voices generated using 16-bit audio samples compressed using BRR and capable of applying effects such as echo . On early revisions of the motherboard the S-SMP audio system was spread across four chips: the DSP, the CPU, and two RAM modules. On later revisions,
5372-405: The same region chip. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it became common to install a switch to reconnect
5451-444: The shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube ) can output composite video , S-Video and RGB signals, as well as RF with an external RF modulator . Original versions additionally include a 28-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on
5530-477: The smallest games contain only 2 Mbit. Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console. 1757 Super NES games were officially released: 717 in North America (plus 4 championship cartridges ), 521 in Europe, 1,448 in Japan, 231 on Satellaview , and 13 on Sufami Turbo . Many Super NES games have been called some of
5609-461: The sound hardware consolidated to a single chip, the S-APU. Nintendo employed several types of regional lockout , including both physical and hardware incompatibilities. Physically, the cartridges are shaped differently for different regions. North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, and other regions' cartridges are narrower with
5688-510: The system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at
5767-534: The time, like the Sega Genesis . It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be more competitive into the next generation. The Super NES received largely positive reviews and was a global success, becoming the best-selling console of the 16-bit era after launching relatively late and facing intense competition from Sega 's Genesis console in North America and Europe. Overlapping
5846-526: The video and audio co-processors. The WDC 65C816 supports an 8-channel DMA unit, an 8-bit parallel I/O port a controller port interface circuits allowing serial and parallel access to controller data, a 16-bit multiplication and division unit, and circuitry for generating non-maskable interrupts on V-blank and IRQ interrupts on calculated screen positions. Early revisions of the 5A22 used in SHVC boards are prone to spontaneous failure which can produce
5925-609: The year 2000, ending with the release of Metal Slader Glory Director's Cut on November 29, 2000. Many popular Super NES games were ported to the Game Boy Advance , which has similar video capabilities. In 2005, Nintendo announced that Super NES games would be made available for download via the Wii 's Virtual Console service. On October 31, 2007, Nintendo Co., Ltd. announced that it would no longer repair Family Computer or Super Famicom systems due to an increasing shortage of
6004-605: Was disabled internally; however, they can be restored via a "relatively simple" modification. The internal RF modulator was also removed, requiring an external one for such output if needed. Due to the SoC design, it is highly sought after by Super NES/Famicom enthusiasts since its RGB video quality (if restored) is improved over earlier internal revisions of the console. The redesigned console first released in October 1997 in North America, where it originally retailed for US$ 99.95 in
6083-422: Was released during the launch week. In North America, Super Mario World was launched as a bundle with the console; other launch games include F-Zero , Pilotwings (both of which demonstrate the console's Mode 7 pseudo-3D rendering), SimCity , and Gradius III . The rivalry between Nintendo and Sega was described as one of the most notable console wars in video game history, in which Sega positioned
6162-460: Was released in 2012. In hopes of appealing to a more casual audience, the developers decided on debuting a new gameplay engine that would use a button-mashing minigame system to perform moves, and not using the well-reviewed timing elements from previous versions of the game. Spike Chunsoft developed another installment, titled Fire Pro Wrestling World , returning the series to its roots, in terms of graphical presentation and gameplay mechanics. Also,
6241-486: Was the exclusive manufacturer and supplier of NES cartridges. Competition from Sega's console brought an end to this practice; in 1991, Acclaim Entertainment began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. Nintendo continued to carefully review submitted games, scoring them on
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