184-472: Ernest Gary Gygax ( / ˈ ɡ aɪ ɡ æ k s / GHY -gaks ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons ( D&D ) with Dave Arneson . In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he co-developed Chainmail ,
368-578: A boxed set . Sales of the hand-assembled print run of 1,000 copies, put together in Gygax's home, sold out in less than a year. (In 2018, a first printing of the boxed set sold at auction for more than $ 20,000.) At the end of 1974, with sales of D&D skyrocketing, the future looked bright for Gygax and Kaye, who were only 36. But in January 1975, Kaye unexpectedly died of a heart attack. He had not made any specific provision in his will regarding his share of
552-419: A moral panic in the 1980s that attempted to associate it with Satanism and suicide. The game has won multiple awards and has been translated into many languages. Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control
736-473: A "strong impact" though he also said that the list of other influential authors was long. The D&D magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the Dying Earth stories and novels of Jack Vance . The original alignment system (which grouped all characters and creatures into 'Law', 'Neutrality' and 'Chaos')
920-441: A PC to advance a level , which grants the character improved class features, abilities and skills. XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost. Hit points (HP) are a measure of a character's vitality and health and are determined by the class, level and Constitution of each character. They can be temporarily lost when
1104-619: A background story, illustrations, maps, and goals for players to achieve. Some may include location descriptions and handouts, although they are not required for gameplay. Although a small adventure entitled " Temple of the Frog " was included in the Blackmoor rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978's Steading of the Hill Giant Chief , written by Gygax. A linked series of adventures
1288-518: A better play experience than under the 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release. Dungeons & Dragons 4th Edition was announced at Gen Con in August 2007, and the initial three core books were released June 6, 2008. 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into "Powers". These altered
1472-460: A business with her involved as a partner." Gygax relocated TSR from the Kaye dining room to the basement at his own house. In July 1975, Gygax and Blume reorganized their company from a partnership to a corporation called TSR Hobbies. Gygax owned 150 shares, Blume the other 100 shares, and both had the option to buy up to 700 shares at any time in the future. But TSR Hobbies had nothing to publish—D&D
1656-414: A character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired,
1840-414: A continuation of his Hugo Award-winning ERB-dom which began in 1960. It ran for 75 issues and featured articles about the content and selected fiction from the pulps. It became Pulpdom Online in 2013 and continues quarterly publication. After 2000, several small independent publishers released magazines which published short fiction, either short stories or novel-length presentations, in the tradition of
2024-577: A dozen players. Gygax left Guidon Games in 1973 and in October, with Don Kaye as a partner, founded Tactical Studies Rules , later known as TSR, Inc. The two men each invested $ 1,000 in the venture—Kaye borrowed his share on his life insurance policy—to print a thousand copies of the Dungeons & Dragons boxed set. They also tried to raise money by immediately publishing a set of wargame rules called Cavaliers and Roundheads , but sales were poor; when
SECTION 10
#17327795384882208-576: A fantasy supplement, before the game was published as Chainmail . When Dave Wesely entered the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies. Arneson used Chainmail to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others. Having partnered previously with Gygax on Don't Give Up
2392-737: A few months he spent in Clinton, Wisconsin , after his divorce, and his time in Hollywood while he was the head of TSR's entertainment division, Lake Geneva was his home for the rest of his life. By 1966, Gygax was active in the wargame hobby world and was writing many magazine articles on the subject. He learned about H. G. Wells 's Little Wars book for play of military miniatures wargames and Fletcher Pratt 's Naval Wargame book. Gygax later looked for innovative ways to generate random numbers, and used not only common six-sided dice , but dice of all five Platonic solid shapes, which he discovered in
2576-424: A few quick dollars could bolster their income with sales to pulps. Additionally, some of the earlier pulps solicited stories from amateurs who were quite happy to see their words in print and could thus be paid token amounts. There were also career pulp writers, capable of turning out huge amounts of prose on a steady basis, often with the aid of dictation to stenographers , machines or typists . Before he became
2760-439: A forum for wargamers via its newsletters and societies, which enabled them to form local groups and share rules. In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event was later called "Gen Con 0". In 1968, he rented Lake Geneva's vine-covered Horticultural Hall for $ 50 (equivalent to $ 440 in 2023) to hold the first Lake Geneva Convention, also known as the Gen Con gaming convention . Gen Con
2944-501: A great periodical to serve gaming enthusiasts worldwide ... At no time did I ever contemplate so great a success or so long a lifespan." TSR moved out from the Gygax house in 1976 into the first professional location it could call home, known as "The Dungeon Hobby Shop". Arneson was hired as part of the creative staff, but was let go after only ten months, another sign that Gygax and Arneson had creative differences over D&D. The Dungeons & Dragons Basic Set released in 1977
3128-428: A healthy seller for TSR. In the 1980s, the rules for Advanced Dungeons & Dragons and "basic" Dungeons & Dragons remained separate, each developing along different paths. In 1981, the basic version of Dungeons & Dragons was revised by Tom Moldvay to make it even more novice-friendly. It was promoted as a continuation of the original D&D tone, whereas AD&D was promoted as an advancement of
3312-440: A large collection of 54 mm and 70 mm figures, where they used "ladyfingers" (small firecrackers) to simulate explosions. By his teens, Gygax had a voracious appetite for pulp fiction authors such as Robert E. Howard , Jack Vance , Fritz Leiber , H. P. Lovecraft , and Edgar Rice Burroughs . He was a mediocre student, and in 1956, a few months after his father died, he dropped out of high school in his junior year. He joined
3496-497: A large role-playing game convention in Gygax's honor. Gygax was born in Chicago, the son of Almina Emelie "Posey" (Burdick) and Swiss immigrant and former Chicago Symphony Orchestra violinist Ernst Gygax. He was named Ernest after his father, but was commonly known as Gary, the middle name given to him by his mother after the actor Gary Cooper . The family lived on Kenmore Avenue, close enough to Wrigley Field that he could hear
3680-461: A live-action version of D&D . In fact, Egbert was discovered in Louisiana several weeks later, but negative mainstream media attention focused on D&D as the cause. In 1982, Patricia Pulling 's son killed himself. Pulling blamed D&D for her son's suicide and formed the organization B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and TSR. Gygax defended the game on
3864-603: A loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of Player's Option manuals were released as optional rulebooks. The release of AD&D 2nd Edition deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types – such as assassins and half-orcs – were removed. The edition moved away from
SECTION 20
#17327795384884048-682: A love of games and an appreciation for fantasy and science fiction literature. When he was five, he played card games such as pinochle and then board games such as chess . At age ten, he and his friends played the sort of make-believe games that eventually came to be called " live action role-playing games ", with one of them acting as referee. His father introduced him to science fiction and fantasy through pulp novels . His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing miniature war games in 1953 with his best friend, Don Kaye. As teenagers, Gygax and Kaye designed their own miniatures rules for toy soldiers with
4232-488: A magazine called Pulp Adventures reprinting old classics. It came out regularly until 2001, and then started up again in 2014. In 1994, Quentin Tarantino directed the film Pulp Fiction . The working title of the film was Black Mask , in homage to the pulp magazine of that name , and it embodied the seedy, violent, often crime-related spirit found in pulp magazines. In 1997 C. Cazadessus Jr. launched Pulpdom ,
4416-521: A mere 150 pages. He also wanted to create a horror setting for the new RPG called Unhallowed . He began working on the RPG and the setting with the help of games designer Mike McCulley. Game Designers' Workshop became interested in publishing the new system, and it also drew the attention of JVC and NEC , who were looking for a new RPG system and setting to turn into a series of computer games. NEC and JVC were not interested in horror, however, so they shelved
4600-467: A miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company Tactical Studies Rules (TSR) with childhood friend Don Kaye in 1973. The next year, TSR published D&D , created by Gygax and Arneson the year before. In 1976, he founded The Dragon , a magazine based around the new game. In 1977, he began work on a more comprehensive version of the game called Advanced Dungeons & Dragons . He designed numerous manuals for
4784-522: A more general audience of college and high school students. Roughly 1,000 copies of the game were sold in the first year, followed by 3,000 in 1975, and many more in the following years. This first set went through many printings and was supplemented with several official additions, such as the original Greyhawk and Blackmoor supplements (both 1975), as well as magazine articles in TSR's official publications and many fanzines . In early 1977, TSR created
4968-558: A near-bankrupt TSR was purchased by Wizards of the Coast . Following three years of development, Dungeons & Dragons 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called
5152-463: A new product. Gygax announced in 1988 in a company newsletter that he and Rob Kuntz, his co-Dungeon Master during the early days of the Greyhawk campaign, were working as a team again. This time they would create a new multi-genre fantasy role-playing game called "Infinite Adventures", which would receive support through different gamebooks for each genre. This line would explore the original visions of
5336-435: A novelist, Upton Sinclair was turning out at least 8,000 words per day seven days a week for the pulps, keeping two stenographers fully employed. Pulps would often have their authors use multiple pen names so that they could use multiple stories by the same person in one issue, or use a given author's stories in three or more successive issues, while still appearing to have varied content. One advantage pulps provided to authors
5520-454: A package that provided affordable entertainment to young working-class people. In six years, Argosy went from a few thousand copies per month to over half a million. Street & Smith , a dime novel and boys' weekly publisher, was next on the market. Seeing Argosy ' s success, they launched The Popular Magazine in 1903, which they billed as the "biggest magazine in the world" by virtue of its being two pages (the interior sides of
5704-757: A protagonist called Gord the Rogue; both sold well. He also hired company manager Lorraine Williams . She bought the Blumes' shares and replaced Gygax as president and CEO in October 1985, stating that Gygax would make no further creative contributions to TSR. Several of his projects were immediately shelved. Gygax took TSR to court in a bid to block the Blumes' sale of their shares to Williams, but he lost. Sales of D&D reached $ 29 million in 1985, but Gygax resigned from all of his positions with TSR in October 1986, and all of his disputes with TSR were settled in December. By
Gary Gygax - Misplaced Pages Continue
5888-401: A representative of Guidon Games. Gygax saw potential in both games, and was especially excited by Arneson's role-playing game. Gygax and Arneson immediately started to collaborate on creating "The Fantasy Game", the role-playing game that evolved into Dungeons & Dragons . Following Arneson's Blackmoor demonstration, Gygax requested more information from Arneson and began testing ideas for
6072-503: A rescuing hero . Cover art played a major part in the marketing of pulp magazines. The early pulp magazines could boast covers by some distinguished American artists; The Popular Magazine had covers by N. C. Wyeth , and Edgar Franklin Wittmack contributed cover art to Argosy and Short Stories . Later, many artists specialized in creating covers mainly for the pulps; a number of the most successful cover artists became as popular as
6256-716: A response which walked back several changes to the OGL; this response did not contain the updated OGL. The Motley Fool highlighted that "Hasbro pulled an abrupt volte-face and had its subsidiary D&D Beyond publish a mea culpa on its website". On January 27, 2023, following feedback received during the open comment period for the draft OGL1.2, Wizards of the Coast announced that the System Reference Document 5.1 (SRD 5.1) would be released under an irrevocable Creative Commons license ( CC BY 4.0 ) effective immediately and Wizards would no longer pursue deauthorizing
6440-448: A romantic relationship with Gail Carpenter, his former assistant at TSR. In November 1986, she gave birth to Gygax's sixth child, Alex. Biographer Michael Witwer believes Alex's birth forced Gygax to reconsider the equation of work, gaming and family that, until this time, had been dominated by work and gaming. "Gary, keenly aware that he had made mistakes as a father and husband in the past, was determined not to make them again ... Gary
6624-582: A school supply catalog. Gygax cited as influences the fantasy and science fiction authors Robert E. Howard , L. Sprague de Camp , Jack Vance , Fletcher Pratt , Fritz Leiber , Poul Anderson , A. Merritt , and H. P. Lovecraft . In 1967, Gygax co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan. The IFW grew rapidly, particularly by assimilating several preexisting wargaming clubs, and aimed to promote interest in wargames of all periods. It provided
6808-611: A segment of 60 Minutes that aired in 1985. Death threats started arriving at the TSR office, so he hired a bodyguard. Nevertheless, TSR's annual D&D sales increased in 1982 to $ 16 million. In January 1983, The New York Times speculated that D&D might become "the great game of the 1980s" in the same manner that Monopoly was emblematic of the Great Depression . Brian Blume persuaded Gygax to allow Brian's brother Kevin to purchase Melvin Blume's shares. This gave
6992-471: A series of separate gaming sessions. Players choose a class when they create their character, which gives them special perks and abilities every few levels. The early success of D&D led to a proliferation of similar game systems. Despite the competition, D&D has remained the market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of basic Dungeons & Dragons , and
7176-436: A shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well. Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society called Lake Geneva Tactical Studies Association (LGTSA) in 1970, with its first headquarters in Gygax's basement. Shortly thereafter in 1970, Gygax and Robert Kuntz founded
7360-670: A similar format to American pulp magazines, in that it was printed on rough pulp paper and heavily illustrated. During the Second World War , paper shortages had a serious impact on pulp production, starting a steady rise in costs and the decline of the pulps. Following the model of Ellery Queen's Mystery Magazine in 1941, some magazines began to switch to digest size : smaller, sometimes thicker magazines. In 1949, Street & Smith closed most of their pulp magazines in order to move upmarket and produce slicks . Competition from comic-books and paperback novels further eroded
7544-429: A single character, representing an individual in a fictional setting. When working together as a group, the player characters (PCs) are often described as a " party " of adventurers, with each member often having their own area of specialty that contributes to the success of the group as a whole. During the course of play, each player directs the actions of their character and their interactions with other characters in
Gary Gygax - Misplaced Pages Continue
7728-560: A steady income and gave him more time for game development. In 1971, he began doing some editing work at Guidon Games , a publisher of wargames , for which he produced the board games Alexander the Great and Dunkirk: The Battle of France . Early that same year, Gygax published Chainmail , a miniatures wargame that simulated medieval-era tactical combat, which he had originally written with hobby-shop owner Jeff Perren . The Chainmail medieval miniatures rules were originally published in
7912-653: A theme of 1960s and 1970s " sword and sorcery " fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies – skill-like abilities that appear in first edition supplements. The game's magic spells are divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings. In 1997,
8096-411: A third line of products, which began with an adventure written by Mentzer, The Convert (1987). He had written it as an RPGA tournament for D&D , but TSR was not interested in publishing it. Mentzer got verbal permission to publish it with New Infinities, but since the permission was not in writing TSR filed an injunction for a period to prevent the adventure's sale. During all this drama, Gygax had
8280-486: A trap or resisting the effect of a spell, a saving throw can be used to determine whether the resulting effect is reduced or avoided. In this case the odds of success are influenced by the character's class, levels and ability scores. In circumstances where a character is attempting to complete a task such as picking a lock, deactivating a trap, or pushing a boulder, a Difficulty Class must be hit or exceeded. Relevant ability bonuses are added to help players succeed. As
8464-406: A twenty-sided die is used to determine whether a hit is made in combat, with other dice such as four, six, eight, ten, or even twelve-sided die used to determine how much damage was dealt. Factors contributing to the outcome include the character's ability scores, skills, and the difficulty of the task. In circumstances where a character is attempting to avoid a negative outcome, such as when dodging
8648-568: A unique blending of these elements. The world of D&D was influenced by world mythology, history, pulp fiction , and contemporary fantasy novels, as listed by Gygax in the Appendix N of the original Dungeon Master's Guide . The importance of Tolkien's works The Lord of the Rings and The Hobbit as an influence on D&D is controversial. The presence in the game of halflings , elves , half-elves , dwarves , orcs , rangers , and
8832-422: A way to market more of his Gord the Rogue novels, but Baker had a vision for a new gaming company. He promised that he would handle the business end while Gygax would handle the creative projects. Baker also guaranteed that, using Gygax's name, he would be able to bring in one to two million dollars of investment. Gygax decided this was a good opportunity, and in October 1986, New Infinities Productions , Inc. (NIPI)
9016-556: A week. It was also from Avalon Hill that he ordered the first blank hex mapping sheets available, which he then employed to design his own games. About the same time that he discovered Gettysburg , his mother reintroduced him to Mary Jo Powell, who had left Lake Geneva as a child and just returned. Gygax was smitten with her and, after a short courtship, persuaded her to marry him, despite being only 19. This caused some friction with Kaye, who had also been wooing Mary Jo. Kaye refused to attend Gygax's wedding. Kaye and Gygax reconciled after
9200-494: Is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year. Wizards of the Coast CEO Cynthia Williams and Hasbro CEO Chris Cocks, at a December 2022 Hasbro investor-focused web seminar, called the Dungeons & Dragons brand "under monetized". They highlighted the high engagement of fans with the brand, however,
9384-521: Is a collection of "pulp fiction" stories written by such current well-known authors as Stephen King , Nick Hornby , Aimee Bender and Dave Eggers . Explaining his vision for the project, Chabon wrote in the introduction, "I think that we have forgotten how much fun reading a short story can be, and I hope that if nothing else, this treasury goes some small distance toward reminding us of that lost but fundamental truth." The Scottish publisher DC Thomson publishes "My Weekly Compact Novel" every week. It
SECTION 50
#17327795384889568-450: Is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson . The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast , later a subsidiary of Hasbro , since 1997. The game was derived from miniature wargames , with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication
9752-477: Is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially the role-playing video game genre. D&D departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation . These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for
9936-727: Is commonly referred to as a " campaign ". The locations where these adventures occur, such as a city, country, planet, or entire fictional universe , are referred to as " campaign settings " or "worlds." D&D settings are based in various fantasy genres and feature different levels and types of magic and technology. Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk , Dragonlance , Forgotten Realms , Mystara , Spelljammer , Ravenloft , Dark Sun , Planescape , Birthright , and Eberron . In addition to first-party campaigns and modules, two campaigns based on popular culture have been created. The first, based on Stranger Things ,
10120-493: Is credited with increasing the market share of d20 products and leading to a "boom in the RPG industry in the early 2000s". With the release of the 4th Edition , Wizards of the Coast introduced its Game System License , which represented a significant restriction compared to the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing with its Pathfinder Roleplaying Game ) who previously produced materials in support of
10304-522: Is now one of North America's largest annual hobby-game gatherings. Gygax met Dave Arneson , the future co-creator of D&D , at the second Gen Con in August 1969. I'm very fond of the Medieval period , the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had
10488-454: Is the FRP game played most often in most places." In the 1980 book The Complete Book of Wargames , game designer Jon Freeman asked, "What can be said about a phenomenon? Aside from Tactics II and possibly PanzerBlitz (the first modern tactical wargame), this is the most significant war game since H.G. Wells ." However, Freeman did have significant issues with the game, pointing out, "On
10672-510: Is the object of a quest. The game's extensive rules – which cover diverse subjects such as social interactions, magic use , combat, and the effect of the environment on PCs – help the DM to make these decisions. The DM may choose to deviate from the published rules or make up new ones if they feel it is necessary. The most recent versions of the game's rules are detailed in three Fifth Edition core rulebooks : The Player's Handbook ,
10856-524: The Dungeon Master's Guide and the Monster Manual . The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice . Many players also use miniature figures on a grid map as a visual aid if desired, particularly during combat. Some editions of the game presume such usage. Many optional accessories are available to enhance
11040-513: The One D&D initiative which includes a public playtest of the next version of Dungeons & Dragons and an upcoming virtual tabletop simulator with 3D environments developed using Unreal Engine . Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to be released in 2024. In April 2022, Hasbro announced that Wizards would acquire
11224-583: The World of Greyhawk Fantasy Game Setting boxed set. Sales of the D&D game reached $ 8.5 million in 1980. Gygax also provided assistance on the Gamma World science fantasy role-playing game in 1981 and co-authored the Gamma World adventure Legion of Gold . In 1979, Michigan State University student James Dallas Egbert III allegedly disappeared into the school's steam tunnels while playing
SECTION 60
#173277953848811408-540: The Castle & Crusade Society of the IFW. In October 1970, Gygax lost his job at the insurance company after almost nine years. Unemployed and now with five children he tried to use his enthusiasm for games to make a living by designing board games for commercial sale. This proved unsustainable when he grossed only $ 882 in 1971 (equivalent to $ 6,636 in 2023). He began cobbling shoes in his basement, which provided him with
11592-449: The D&D product line, decided to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast. Others, such as Kenzer & Company , returned to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage. During the 2000s, there has been a trend towards reviving and recreating older editions of D&D , known as
11776-456: The D&D Basic Set , and D&D and AD&D became distinct product lines. Splitting the game lines created a further rift between Gygax and Arneson. Arneson received a ten-percent royalty on sales of all D&D products, but Gygax refused to pay him royalties on AD&D books, claiming that it was a new and different property. In 1979, Arneson sued TSR; they settled in March 1981 with
11960-595: The D&D Beyond digital toolset and game companion from Fandom ; the official transfer to Wizards occurred in May 2022. At the Hasbro Investor Event in October 2022, it was announced that Dan Rawson, former COO of Microsoft Dynamics 365 , was appointed to the newly created position of Senior Vice President for the Dungeons & Dragons brand; Rawson will act as the new head of the franchise. Chase Carter of Dicebreaker highlighted that Rawson's role
12144-587: The Dangerous Journeys RPG was released by Game Designers' Workshop, but TSR immediately applied for an injunction against the entire Dangerous Journeys RPG and the Mythus setting, arguing that Dangerous Journeys was based on D&D and AD&D . The injunction failed, but TSR moved forward with litigation. Gygax believed that the legal action was without merit and fueled by Lorraine Williams' personal enmity, but NEC and JVC both withdrew from
12328-556: The Los Angeles Times , wrote, "players and scholars attribute the game's resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series Stranger Things , whose main characters play D&D in a basement; on the sitcom The Big Bang Theory ; or via the host of celebrities who display their love for the game online". Following an apology issued by Wizards of
12512-463: The Marines , but after being diagnosed with walking pneumonia , he received a medical discharge and moved back home with his mother. From there, he commuted to a job as a shipping clerk with Kemper Insurance Co. in Chicago. Shortly after his return, a friend introduced him to Avalon Hill 's new wargame Gettysburg . Gygax was soon obsessed with the game, often playing marathon sessions once or more
12696-527: The Nobel Prize in Literature , worked as an editor for Adventure , writing filler paragraphs (brief facts or amusing anecdotes designed to fill small gaps in page layout), advertising copy and a few stories. The term pulp fiction is often used for massmarket paperbacks since the 1950s. The Browne Popular Culture Library News noted: Many of the paperback houses that contributed to the decline of
12880-481: The Old School Revival . This, in turn, inspired the creation of "retro-clones" , games that more closely recreate the original rule sets, using material placed under the OGL along with non-copyrightable mechanical aspects of the older rules to create a new presentation of the games. Alongside the publication of the 5th Edition, Wizards of the Coast established a two-pronged licensing approach. The core of
13064-824: The Open Game License (OGL) for use by other publishers. D&D 4th edition was released in June 2008. The 5th edition of D&D , the most recent, was released during the second half of 2014. In 2004, D&D remained the best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$ 1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone". D&D 5th edition sales "were up 41 percent in 2017 from
13248-526: The Unhallowed setting in favor of a fantasy setting called Mythus . JVC also wanted a name change for the RPG, favoring Dangerous Dimensions over The Carpenter Project . Work progressed favorably until March 1992, when TSR filed an injunction against Dangerous Dimensions , claiming that the name and initials were too similar to Dungeons & Dragons . Gygax changed the name to Dangerous Journeys . The marketing strategy for Dangerous Journeys: Mythus
13432-438: The d20 System . The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules standardized the mechanics of action resolution and combat. In 2003, Dungeons & Dragons v.3.5
13616-448: The wood pulp paper on which the magazines were printed, due to their cheap nature. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was 7 inches (18 cm) wide by 10 inches (25 cm) high, and 0.5 inches (1.3 cm) thick, with ragged, untrimmed edges. Pulps were the successors to the penny dreadfuls , dime novels , and short-fiction magazines of
13800-452: The "core rulebooks", were released: the Player's Handbook (PHB), the Dungeon Master's Guide (DMG), and the Monster Manual (MM). Several supplementary books were published throughout the 1980s, notably Unearthed Arcana (1985), which included a large number of new rules. Confusing matters further, the original D&D boxed set remained in publication until 1979, since it remained
13984-429: The "satanic" game D&D caused enough friction that the family finally disassociated themselves from Jehovah's Witnesses. Mary Jo resented the amount of time that her husband spent "playing games"; she had begun to drink excessively, and the couple argued frequently. Gygax had started smoking marijuana when he lost his insurance job in 1970, and he started to use cocaine and had a number of extramarital affairs. In 1983,
14168-692: The 1920s–1940s, the most successful pulps sold up to one million copies per issue. In 1934, Frank Gruber said there were some 150 pulp titles. The most successful pulp magazines were Argosy , Adventure , Blue Book and Short Stories , collectively described by some pulp historians as "The Big Four". Among the best-known other titles of this period were Amazing Stories , Black Mask , Dime Detective , Flying Aces , Horror Stories , Love Story Magazine , Marvel Tales , Oriental Stories , Planet Stories , Spicy Detective , Startling Stories , Thrilling Wonder Stories , Unknown , Weird Tales and Western Story Magazine . During
14352-535: The 1950s. Pulp magazines often contained a wide variety of genre fiction , including, but not limited to: The American Old West was a mainstay genre of early turn of the 20th-century novels as well as later pulp magazines, and lasted longest of all the traditional pulps. In many ways, the later men's adventure ("the sweats") was the replacement of pulps. Many classic science fiction and crime novels were originally serialized in pulp magazines such as Weird Tales , Amazing Stories , and Black Mask . While
14536-585: The 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitative , and sensational subject matter, even though this was but a small part of what existed in the pulps. Digest magazines and men's adventure magazines were also regarded as pulps. Modern superhero comic books are sometimes considered descendants of "hero pulps"; pulp magazines often featured illustrated novel-length stories of heroic characters, such as Flash Gordon , The Shadow , Doc Savage , and The Phantom Detective . The pulps gave rise to
14720-460: The 2024 core books are, uh, 'solid', according to the CEO, it's evident that Hasbro holds little faith in analog games clotting the money bleed elsewhere in the company's structure". Early in the game's history, TSR took no action against small publishers' production of D&D compatible material and even licensed Judges Guild to produce D&D materials for several years, such as City State of
14904-514: The 25 mm scale. Periodically, Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as Battlesystem (1985 and 1989) and a new edition of Chainmail (2001) provided rule systems to handle battles between armies by using miniatures. An immediate predecessor of Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren . These were expanded by Gary Gygax , whose additions included
15088-569: The 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the DM's Guild . The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. Wizards of
15272-527: The Amazon Queen by E.A. Guest, their first contribution to a "New Pulp Era", featuring the hallmarks of pulp fiction for contemporary mature readers: violence, horror and sex. E.A. Guest was likened to a blend of pulp era icon Talbot Mundy and Stephen King by real-life explorer David Hatcher Childress. In 2002, the tenth issue of McSweeney's Quarterly was guest edited by Michael Chabon . Published as McSweeney's Mammoth Treasury of Thrilling Tales , it
15456-567: The Barrier Peaks , The Temple of Elemental Evil , The Forgotten Temple of Tharizdun , Mordenkainen's Fantastic Adventure , Isle of the Ape , and all seven of the modules later combined into Queen of the Spiders . In 1980, Gygax's long-time campaign setting Greyhawk was published in the form of the World of Greyhawk Fantasy World Setting folio, which was expanded in 1983 into
15640-447: The Blume brothers a controlling interest, and Gygax and the Blumes were increasingly at loggerheads over the company's management by 1981. Gygax's frustrations at work and increased prosperity from his generous royalties brought a number of changes to his personal life. He and Mary Jo had been active members of the local Jehovah's Witnesses , but others in the congregation already felt uneasy about his smoking and drinking; his connection to
15824-449: The Blumes' employee. Gygax wrote the supplements Greyhawk , Eldritch Wizardry , and Swords & Spells for the original D&D game . With Brian Blume, he also designed the wild west -oriented role-playing game Boot Hill . The same year, Gygax created the magazine The Strategic Review with himself as editor. But wanting a more industry-wide periodical, he hired Tim Kask as TSR's first employee to change this magazine to
16008-460: The Castle & Crusade Society's fanzine The Domesday Book . Guidon Games hired Gygax to produce a game series called "Wargaming with Miniatures", with the initial release for the series being a new edition of Chainmail (1971). The first edition of Chainmail included a fantasy supplement to the rules. These comprised a system for warriors, wizards, and various monsters of nonhuman races drawn from
16192-403: The Castle and City of Greyhawk by Gygax and Kuntz, now called "Castle Dunfalcon". Before work on this project could commence, NIPI ran out of money, was forced into bankruptcy, and dissolved in 1989. After NIPI folded, Gygax decided to create an entirely new RPG called The Carpenter Project , one considerably more complex and "rules heavy" than his original D&D system, which had encompassed
16376-507: The Coast announced that it was working on a 5th edition of the game. The company planned to take suggestions from players and let them playtest the rules. Public playtesting began on May 24, 2012. At Gen Con 2012 in August, Mike Mearls , lead developer for 5th Edition, said that Wizards of the Coast had received feedback from more than 75,000 playtesters, but that the entire development process would take two years, adding, "I can't emphasize this enough ... we're very serious about taking
16560-790: The Coast for offensive and racist material included in Spelljammer: Adventures in Space and the announced revisions to the product in September 2022, Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022. This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". The previous process only included cultural consultants at
16744-636: The Coast has started to release 5th Edition products that tie into other intellectual properties—such as Magic: The Gathering with the Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020) source books. Two 5th Edition starter box sets based on TV shows, Stranger Things and Rick and Morty , were released in 2019. Source books based on Dungeons & Dragons live play series have also been released: Acquisitions Incorporated (2019) and Explorer's Guide to Wildemount (2020). Between November and December 2022, there
16928-565: The Content Marketing Institute's 2019 award for best "In-Person (Event) Content Marketing Strategy". Dungeons & Dragons continued to have a strong presence on Twitch throughout 2019; this included a growing number of celebrity players and dungeon masters, such as Joe Manganiello , Deborah Ann Woll and Stephen Colbert . Wizards of the Coast has created, produced and sponsored multiple web series featuring Dungeons & Dragons . These shows have typically aired on
17112-580: The Invincible Overlord . This attitude changed in the mid-1980s when TSR took legal action to try to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. Although TSR took legal action against several publishers in an attempt to restrict third-party usage, it never brought any court cases to completion, instead settling out of court in every instance. TSR itself ran afoul of intellectual property law in several cases. With
17296-543: The OGL1.0a. Eric Goldberg reviewed Dungeons & Dragons in Ares Magazine #1 (March 1980), rating it a 6 out of 9, and commented that " Dungeons and Dragons is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Eric Goldberg again reviewed Dungeons & Dragons in Ares Magazine #3 and commented that " D&D
17480-521: The Ship! , Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the game that became Dungeons & Dragons , with the final writing and preparation of the text being done by Gygax. The name was chosen by Gygax's two-year-old daughter Cindy; upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons & Dragons best!", although less prevalent versions of
17664-495: The West Coast, as he rented an immense mansion, increased his cocaine use, and spent time with several young starlets. Gygax was occupied with getting a movie off the ground in Hollywood, so he had to leave TSR in the hands of Kevin and Brian Blume to oversee its day-to-day operations. He reached an agreement with Orson Welles in 1984 to star in a D&D movie, with John Boorman to act as producer and director. But almost at
17848-569: The age range of 25–34 and 26% of players are aged 35+. In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic , "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds ". Sarah Parvini, for
18032-554: The agreement that Arneson would receive a 2.5-percent royalty on all AD&D products, giving him a six-figure annual income for the next decade. Gygax wrote the AD&D hardcovers Players Handbook , Dungeon Masters Guide , Monster Manual, and Monster Manual II . He also wrote or co-wrote many AD&D and basic D&D adventure modules, including The Keep on the Borderlands , Tomb of Horrors , Expedition to
18216-653: The annual pulp magazine convention that had begun in 1972. The magazine, devoted to the history and legacy of the pulp magazines, has published each year since. It now appears in connection with PulpFest , the summer pulp convention that grew out of and replaced Pulpcon. The Pulpster was originally edited by Tony Davis and is currently edited by William Lampkin, who also runs the website ThePulp.Net. Contributors have included Don Hutchison, Robert Sampson, Will Murray , Al Tonik, Nick Carr, Mike Resnick , Hugh B. Cave , Joseph Wrzos, Jessica Amanda Salmonson , Chet Williamson , and many others. In 1992, Rich W. Harvey came out with
18400-428: The art was black lines on the paper's background, but Finlay and a few others did some work that was primarily white lines against large dark areas. Another way pulps kept costs down was by paying authors less than other markets; thus many eminent authors started out in the pulps before they were successful enough to sell to better-paying markets, and similarly, well-known authors whose careers were slumping or who wanted
18584-518: The authors featured on the interior pages. Among the most famous pulp artists were Walter M. Baumhofer , Earle K. Bergey , Margaret Brundage , Edd Cartier , Virgil Finlay , Frank R. Paul , Norman Saunders , Emmett Watson , Nick Eggenhofer , (who specialized in Western illustrations), Hugh J. Ward , George Rozen , and Rudolph Belarski . Covers were important enough to sales that sometimes they would be designed first; authors would then be shown
18768-430: The basic game includes many rules and concepts which contradicted comparable ones in AD&D . John Eric Holmes , the editor of the basic game, preferred a lighter tone with more room for personal improvisation. AD&D , on the other hand, was designed to create a tighter, more structured game system than the loose framework of the original game. Between 1977 and 1979, three hardcover rulebooks, commonly referred to as
18952-505: The company, simply leaving his entire estate to his wife Donna. Although she had worked briefly for TSR as an accountant, she did not share her husband's enthusiasm for gaming, and made clear that she would not have anything to do with managing the company. Gygax called her "less than personable... After Don died she dumped all the Tactical Studies Rules materials off on my front porch. It would have been impossible to manage
19136-408: The company, then worked with Mohan and Mentzer on a science fiction-themed RPG, Cyborg Commando , which was published in 1987. But sales of the new game were not brisk. As game historian Shannon Appelcline noted in 2014, the game was "seen as one of the biggest flops in the industry." Mentzer and Mohan wrote a series of generic RPG adventures, Gary Gygax Presents Fantasy Master , and began working on
19320-487: The cover art and asked to write a story to match. Later pulps began to feature interior illustrations, depicting elements of the stories. The drawings were printed in black ink on the same cream-colored paper used for the text, and had to use specific techniques to avoid blotting on the coarse texture of the cheap pulp. Thus, fine lines and heavy detail were usually not an option. Shading was by crosshatching or pointillism , and even that had to be limited and coarse. Usually
19504-426: The cover price rose to 15 cents and 30 pages were added to each issue; along with establishing a stable of authors for each magazine, this change proved successful and circulation began to approach that of Argosy . Street and Smith's next innovation was the introduction of specialized genre pulps, with each magazine focusing on a particular genre, such as detective stories, romance, etc. At their peak of popularity in
19688-421: The details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega highlighted that "if the original license is in fact no longer viable, every single licensed publisher will be affected by the new agreement. [...] The main takeaway from the leaked OGL 1.1 draft document is that WotC is keeping power close at hand". A week after the leak, Wizards issued
19872-415: The different editions. The original Dungeons & Dragons , now referred to as OD&D , is a small box set of three booklets published in 1974. With a very limited production budget of only $ 2000—with only $ 100 budgeted for artwork —it is amateurish in production and assumes the player is familiar with wargaming. Nevertheless, it grew rapidly in popularity, first among wargamers and then expanding to
20056-448: The direct precursors of pulp fiction. The first "pulp" was Frank Munsey 's revamped Argosy magazine of 1896, with about 135,000 words (192 pages) per issue, on pulp paper with untrimmed edges, and no illustrations, even on the cover. The steam-powered printing press had been in widespread use for some time, enabling the boom in dime novels; prior to Munsey, however, no one had combined cheap printing, cheap paper and cheap authors in
20240-437: The discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed. In September 2021, it was announced that a backwards compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under
20424-682: The economic hardships of the Great Depression , pulps provided affordable content to the masses, and were one of the primary forms of entertainment, along with film and radio . Although pulp magazines were primarily an American phenomenon, there were also a number of British pulp magazines published between the Edwardian era and World War II . Notable UK pulps included The Pall Mall Magazine , The Novel Magazine , Cassell's Magazine , The Story-Teller , The Sovereign Magazine , Hutchinson's Adventure-Story and Hutchinson's Mystery-Story . The German fantasy magazine Der Orchideengarten had
20608-428: The edge of insolvency. Gygax brought his findings to the five other company directors. He charged that the financial crisis was due to Kevin Blume's mismanagement: excess inventory, overstaffing, too many company cars, and some questionable projects such as dredging up a 19th-century shipwreck. Gygax gained control and produced the new AD&D book Unearthed Arcana and the Greyhawk novel Saga of Old City , featuring
20792-466: The end of the "pulp era"; by that date, many of the famous pulps of the previous generation, including Black Mask, The Shadow , Doc Savage , and Weird Tales , were defunct (though some of those titles have been revived in various formats in the decades since). Almost all of the few remaining former pulp magazines are science fiction or mystery magazines, now in formats similar to " digest size ", such as Analog Science Fiction and Fact , though
20976-416: The fantasy periodical The Dragon , with Gygax as writer, columnist, and publisher (from 1978 to 1981). The Dragon debuted in June 1976, and Gygax said of its success years later: "When I decided that The Strategic Review was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon , I thought we would eventually have
21160-419: The first element of a two-pronged strategy that would divide D&D for nearly two decades. A Dungeons & Dragons Basic Set boxed edition was introduced that cleaned up the presentation of the essential rules, makes the system understandable to the general public, and was sold in a package that could be stocked in toy stores. Later in 1977, the first part of Advanced Dungeons & Dragons ( AD&D )
21344-429: The form of battles with " monsters " – a generic term used in D&D to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. In addition to jewels and gold coins, magic items form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item
21528-570: The front and back cover) longer than Argosy . Due to differences in page layout however, the magazine had substantially less text than Argosy . The Popular Magazine did introduce color covers to pulp publishing, and the magazine began to take off when in 1905 the publishers acquired the rights to serialize Ayesha (1905), by H. Rider Haggard , a sequel to his popular novel She (1887). Haggard's Lost World genre influenced several key pulp writers, including Edgar Rice Burroughs , Robert E. Howard , Talbot Mundy and Abraham Merritt . In 1907,
21712-415: The game by giving "the busy gamer the chance to play D&D once a week as their schedules allow. In the past, D&D games could take months, even years, and players generally had to attend every session so that the story flow wasn't interrupted. With Encounters , players can come and go as they choose and new players can easily be integrated into the story continuity". On January 9, 2012, Wizards of
21896-505: The game forget the spells that they have learned immediately upon casting them and must re-study them in order to cast them again), and the system as a whole drew upon the work of authors such as Robert E. Howard , L. Sprague de Camp , Michael Moorcock , Roger Zelazny , Poul Anderson , Tolkien , Bram Stoker , and others. The final draft contained changes not vetted by Arneson, and Gygax's vision differed on some rule details Arneson had preferred. Gygax asked Guidon Games to publish it, but
22080-507: The game had been played by more than 20 million people. As many as six million people played the game in 2007. David M. Ewalt , in his book Of Dice and Men (2013), praised that the game allows for a personal fantastical experience and stated that "even though it's make-believe, the catharsis is real." Pulp magazine Pulp magazines (also referred to as " the pulps ") were inexpensive fiction magazines that were published from 1896 until around 1955. The term "pulp" derives from
22264-413: The game has offered differing methods of determining these scores. The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions. During
22448-613: The game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast ), Lewis Carroll 's " Jabberwocky " ( vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the " flaming sword which turned every way" at the gates of Eden ). Dungeons & Dragons has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between
22632-452: The game in a three-volume set: The Lejendary Rules for All Players (1999), Lejend Master's Lore (2000) and Beasts of Lejend (2000). The new owner of TSR, WotC's Peter Adkison , clearly did not harbor any of Lorraine Williams' ill-will toward Gygax: Adkison purchased all of Gygax's residual rights to D&D and AD&D for a six-figure sum. Gygax did not author any new game supplements or novels for TSR or WotC, but he did agree to write
22816-434: The game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or gain additional character classes, which is called "Multiclassing" . The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows
23000-454: The game on his two oldest children, Ernie and Elise, in a setting he called "Greyhawk". This group rapidly expanded to include Kaye, Kuntz, and eventually a large circle of players. Gygax and Arneson continued to trade notes about their respective campaigns as Gygax began work on a draft. Several aspects of the system governing magic in the game were inspired by fantasy author Jack Vance 's The Dying Earth stories (notably that magic-users in
23184-427: The game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the " Dungeon Master ") a rough script and ideas. In 1983, he worked to license the D&D product line into the successful D&D cartoon series . Gygax left TSR in 1986 over conflicts with its new majority owner, but he continued to create role-playing game titles independently, beginning with
23368-415: The game, players describe their PCs' intended actions to the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions, such as scaling a cliff or picking a lock, are determined by rolling dice. Different polyhedral dice are used for different actions. For example,
23552-400: The game, such as expansion rulebooks, pre-designed adventures, and various campaign settings . Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First, a player determines their character's ability scores , which consist of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each edition of
23736-473: The game, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world, known as non-player characters (NPCs). The characters form a party and they interact with the setting's inhabitants and each other. Together they solve problems, engage in battles, explore, and gather treasure and knowledge. In the process, player characters earn experience points (XP) to level up, and become increasingly powerful over
23920-408: The game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics, and imagination. A game often continues over a series of meetings to complete a single adventure , and longer into a series of related gaming adventures, called a " campaign ". The results of
24104-971: The genre–Ace, Dell, Avon, among others–were actually started by pulp magazine publishers. They had the presses, the expertise, and the newsstand distribution networks which made the success of the mass-market paperback possible. These pulp-oriented paperback houses mined the old magazines for reprints. This kept pulp literature, if not pulp magazines, alive. The Return of the Continental Op reprints material first published in Black Mask ; Five Sinister Characters contains stories first published in Dime Detective ; and The Pocket Book of Science Fiction collects material from Thrilling Wonder Stories , Astounding Science Fiction and Amazing Stories . But note that mass market paperbacks are not pulps. In 1991, The Pulpster debuted at that year's Pulpcon ,
24288-470: The ground. He had been able to keep the rights to Gord the Rogue as part of the severance agreement he made with TSR, so he made a new licensing agreement with TSR for the Greyhawk setting and began writing new novels starting with Sea of Death (1987); novel sales were brisk, and Gygax's Gord the Rogue novels kept New Infinities operating. Gygax brought in Don Turnbull from Games Workshop to manage
24472-440: The launch of Dungeons & Dragons' s 3rd Edition , Wizards of the Coast made the d20 System available under the Open Game License (OGL) and d20 System trademark license . Under these licenses, authors were free to use the d20 System when writing games and game supplements. The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000; it
24656-475: The like, as well as the convention of diverse adventurers forming a group, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from Tolkien Enterprises prompted the name changes of hobbit to 'halfling', ent to ' treant ', and balrog to ' balor '. For many years, Gygax played down the influence of Tolkien on the development of the game. However, in an interview in 2000, he acknowledged that Tolkien's work had
24840-682: The majority of pulp magazines were anthology titles featuring many different authors, characters and settings, some of the most enduring magazines were those that featured a single recurring character. These were often referred to as "hero pulps" because the recurring character was almost always a larger-than-life hero in the mold of Doc Savage or The Shadow . Popular pulp characters that headlined in their own magazines: Popular pulp characters who appeared in anthology titles such as All-Story or Weird Tales : Pulp covers were printed in color on higher-quality (slick) paper. They were famous for their half-dressed damsels in distress , usually awaiting
25024-555: The majority of spending is by Dungeon Masters who are only roughly 20% of the player base. Williams commented that the increased investment in digital will "unlock the type of recurrent spending you see in digital games". At the July 2024 Hasbro investor meeting, Cocks stated "that digital revenue on D&D Beyond 'accounts for over half' of" the total earnings from Dungeons & Dragons . Carter, now for Rascal , commented that "we know physical books sell poorly, and even if pre-orders for
25208-465: The mechanics. An accompanying Expert Set , originally written by David "Zeb" Cook , allows players to continue using the simpler ruleset beyond the early levels of play. In 1983, revisions of those sets by Frank Mentzer were released, revising the presentation of the rules to a more tutorial format. These were followed by Companion (1983), Master (1985), and Immortals (1986) sets. Each set covers game play for more powerful characters than
25392-408: The more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D ). AD&D 2nd Edition was published in 1989. In 2000, a new system was released as D&D 3rd edition, continuing the edition numbering from AD&D ; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the d20 System , which is available under
25576-598: The most durable revival of Weird Tales began in pulp format, though published on good-quality paper. The old format is still in use for some lengthy serials, like the German science fiction weekly Perry Rhodan (over 3,000 issues as of 2019). Over the course of their evolution, there were a huge number of pulp magazine titles; Harry Steeger of Popular Publications claimed that his company alone had published over 300, and at their peak they were publishing 42 titles per month. Many titles of course survived only briefly. While
25760-519: The most popular titles were monthly, many were bimonthly and some were quarterly. The collapse of the pulp industry changed the landscape of publishing because pulps were the single largest sales outlet for short stories. Combined with the decrease in slick magazine fiction markets, writers trying to support themselves by creating fiction switched to novels and book-length anthologies of shorter pieces. Some ex-pulp writers like Hugh B. Cave and Robert Leslie Bellem had moved on to writing for television by
25944-819: The multi-genre Dangerous Journeys in 1992. He designed the Lejendary Adventure gaming system, released in 1999. In 2005, he was involved in the Castles & Crusades role-playing game, which was conceived as a hybrid between the third edition of D&D and the original version of the game. In 2004, he had two strokes and narrowly avoided a subsequent heart attack; he was then diagnosed with an abdominal aortic aneurysm and died in March 2008 at age 69. Following Gygax's funeral, many mourners formed an impromptu game event which became known as Gary Con 0, and gamers celebrate in Lake Geneva each March with
26128-591: The official Dungeons & Dragons Twitch and YouTube channels. In 2020, Wizards of the Coast announced that Dungeons & Dragons had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their introductory box sets , as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Gen Z (24 years old or younger), 34% of players are in
26312-407: The other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers." He also called the magic system "stupid" feeling that many of the spells were "redundant" and "the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained;
26496-415: The party's choices and the overall storyline for the game are determined by the DM according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player characters (NPCs) that the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take
26680-428: The player may instead create a new PC to resume playing the game. A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons . Published adventures typically include
26864-422: The point that Mary Jo, pregnant with their second child, believed he was having an affair and confronted him in a friend's basement only to discover him and his friends sitting around a map-covered table. In 1962, Gygax got a job as an insurance underwriter at Fireman's Fund Insurance Co. His family continued to grow, and after his third child was born, he decided to move his family back to Lake Geneva. Except for
27048-589: The preface to the 1998 adventure Return to the Tomb of Horrors , a paean to Gygax's original AD&D adventure Tomb of Horrors . He also returned to the pages of Dragon Magazine, writing the "Up on a Soapbox" column which was published from Issue #268 (January 2000) to Issue #320 (June 2004). Gygax continued to work on Lejendary Adventures which he believed was his best work. However, sales were below expectation. Dungeons %26 Dragons Dungeons & Dragons (commonly abbreviated as D&D or DnD )
27232-531: The previous. The first four sets were compiled in 1991 as a single hardcover book, the Dungeons & Dragons Rules Cyclopedia , which was released alongside a new introductory boxed set . Advanced Dungeons & Dragons 2nd Edition was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium ,
27416-475: The printing costs for the thousand copies of Dungeons & Dragons rose from $ 2,000 to $ 2,500, they still did not have enough capital to publish it. Worried that the other playtesters and wargamers now familiar with Gygax's rules would bring a similar product to the market first, the two accepted an offer in December 1973 from gaming acquaintance Brian Blume to invest $ 2,000 in TSR to become an equal one-third partner. (Gygax accepted Blume's offer right away. Kaye
27600-443: The project, killing the Mythus computer game. By 1994, the legal costs had drained all of Gygax's resources, so he offered to settle. In the end, TSR paid Gygax for the complete rights to Dangerous Journeys and Mythus . In 1995, Gygax began work on a new computer role-playing game called Lejendary Adventures . In contrast to the rules-heavy Dangerous Journeys , this new system was a return to simple and basic rules. Although he
27784-433: The pulp magazines of the early 20th century. These included Blood 'N Thunder , High Adventure and a short-lived magazine which revived the title Argosy . These specialist publications, printed in limited press runs, were pointedly not printed on the brittle, high-acid wood pulp paper of the old publications and were not mass market publications targeted at a wide audience. In 2004, Lost Continent Library published Secret of
27968-539: The pulps' market share, but it has been suggested the widespread expansion of television also drew away the readership of the pulps. In a more affluent post-war America, the price gap compared to slick magazines was far less significant. In the 1950s, men's adventure magazines also began to draw some former pulp readers. The 1957 liquidation of the American News Company , then the primary distributor of pulp magazines, has sometimes been taken as marking
28152-491: The ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded, "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." The game had more than three million players around
28336-788: The roar of the crowds watching the Chicago Cubs play. At age 7, he became a member of a small group of friends who called themselves the "Kenmore Pirates". In 1946, after the Kenmore Pirates were involved in a fracas with another gang of boys, his father decided to move the family to Posey's family home in Lake Geneva, Wisconsin , where Posey's family had settled in the early 19th century, and where Gary's grandparents still lived. In this new setting, Gygax soon made friends with several of his peers, including Don Kaye and Mary Jo Powell. During his childhood and teen years, he developed
28520-426: The same time, he received word that TSR had run into severe financial difficulties, and Kevin Blume was attempting to sell the company for six million dollars. Gygax immediately discarded his movie ambitions—his D&D movie was never made—and flew back to Lake Geneva. He discovered that industry leader TSR was grossing $ 30 million, yet it was barely breaking even; it was in fact $ 1.5 million in debt and teetering on
28704-492: The setting for the world of Greyhawk, and Gygax was not happy with the new direction in which TSR was taking "his" creation. In a literary declaration that his old world was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons . With the Gord the Rogue novels finished, NIPI's main source of steady income dried up. The company needed
28888-459: The spell-using classes by adding abilities that could be used at will, per encounter, or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Software tools, including player character and monster-building programs, became a major part of the game. This edition added the D&D Encounters program; a weekly event held at local stores designed to draw players back to
29072-572: The standard six-sided dice. He also collaborated with Arneson on the Napoleonic naval wargame Don't Give Up the Ship! Dave Arneson briefly adapted the Chainmail rules for his fantasy Blackmoor campaign. In the winter of 1972–1973, Arneson and friend David Megarry , inventor of the Dungeon! board game, traveled to Lake Geneva to showcase their respective games to Gygax, in his role as
29256-504: The story gave credit to his then wife Mary Jo. Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century. For example, character-based role-playing can be seen in improvisational theater . Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in Glorantha 's board games, among others. Ultimately, however, Dungeons & Dragons represents
29440-464: The term pulp fiction in reference to run-of-the-mill, low-quality literature. Successors of pulps include paperback books, such as hardboiled detective stories and erotic fiction . Before pulp magazines, Newgate novels (1840s-1860s) fictionalized the exploits of real-life criminals. Later, British sensation novels gained peak popularity in the 1860s-1870s. Sensation novels focused on shocking stories that reflected modern-day anxieties, and were
29624-407: The terms of the settlement, he gave up his rights except to Gord the Rogue and to those D&D characters whose names were anagrams or plays on his own name (for example, Yrag and Zagyg). Immediately after leaving TSR, Gygax was approached by a wargaming acquaintance, Forrest Baker, who had done some consulting work for TSR in 1983 and 1984. Tired of company management, Gygax was simply looking for
29808-460: The three-volume rule set in a labeled box was beyond the small publisher's scope. Gygax pitched the game to Avalon Hill, but it did not understand the concept of role-playing and turned down his offer. By 1974, Gygax's Greyhawk group, which had started off with himself, Ernie Gygax, Don Kaye, Rob Kuntz, and Terry Kuntz , had grown to over 20 people, with Rob Kuntz operating as co-dungeon-master so that each of them could referee smaller groups of about
29992-549: The time we need to get this right." The release of the 5th Edition, coinciding with D&D ' s 40th anniversary, occurred in the second half of 2014. Since the release of 5th edition, dozens of Dungeons & Dragons books have been published including new rulebooks, campaign guides and adventure modules . 2017 had "the most number of players in its history—12 million to 15 million in North America alone". Mary Pilon, for Bloomberg , reported that sales of 5th edition Dungeon & Dragons "were up 41 percent in 2017 from
30176-520: The two got an acrimonious divorce. At the same time, the Blumes wanted to get Gygax out of Lake Geneva so that they could manage the company without his "interference", so they split TSR Hobbies into TSR, Inc. and TSR Entertainment, Inc. Gygax became president of TSR Entertainment, Inc., and the Blumes sent him to Hollywood to develop TV and movie opportunities. He became co-producer of the licensed D&D cartoon series for CBS , which led its time slot for two years. Gygax' life continued to unravel on
30360-775: The use of miniatures in a fashion similar to its direct precursors. The original D&D set of 1974 required the use of the Chainmail miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus, miniatures were no longer required for gameplay, although some players continued to use them as a visual reference. In the 1970s, numerous companies began to sell miniature figures specifically for Dungeons & Dragons and similar games. Licensed miniature manufacturers who produced official figures include Grenadier Miniatures (1980–1983), Citadel Miniatures (1984–1986), Ral Partha , and TSR itself. Most of these miniatures used
30544-467: The wedding. The couple moved to Chicago where Gygax continued as a shipping clerk at Kemper Insurance. He found a job for Mary Jo there, but the company laid her off when she became pregnant with their first child. He also took anthropology classes at the University of Chicago . Despite his commitments to his job, raising a family, and attending college, Gygax continued to play wargames. It reached
30728-404: The works of J. R. R. Tolkien and other sources. For a small publisher like Guidon Games, Chainmail was relatively successful, selling 100 copies per month. Gygax also collaborated on Tractics with Mike Reese and Leon Tucker, his contribution being the change to a 20-sided spinner or a coffee can with 20 numbered poker chips (eventually, 20-sided dice) to decide combat resolutions instead of
30912-458: The world by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982, Dungeons & Dragons has been translated into many languages beyond the original English. By 1992, the game had been translated into 14 languages and sold over 2 million copies in 44 countries worldwide. By 2004, consumers had spent more than $ 1 billion on Dungeons & Dragons products and
31096-424: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet". The game has been supplemented by many premade adventures , as well as commercial campaign settings suitable for use by regular gaming groups. D&D is known beyond the game itself for other D&D -branded products , references in popular culture , and some of the controversies that have surrounded it , particularly
31280-532: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet. [...] In 2017, 9 million people watched others play D&D on Twitch , immersing themselves in the world of the game without ever having to pick up a die or cast a spell". In 2018, Wizards of the Coast organized a massive live-stream event, the Stream of Many Eyes, where ten live-streamed sessions of Dungeons & Dragons were performed on Twitch over three days. This event won
31464-660: Was also a realist, and knew what good fatherhood would demand, especially at his age." On August 15, 1987, on what would have been his parents' 50th wedding anniversary, Gygax married Carpenter. During 1987 and 1988, Gygax worked with Flint Dille on the Sagard the Barbarian books, as well as Role-Playing Mastery and its sequel, Master of the Game . He also wrote two more Gord the Rogue novels, City of Hawks (1987), and Come Endless Darkness (1988). But by 1988, TSR had rewritten
31648-453: Was an introductory version of the original D&D geared toward new players and edited by John Eric Holmes . The same year, TSR Hobbies released Advanced Dungeons & Dragons ( AD&D ), a completely new and complex version of D&D . The Monster Manual was also released that year and became the first supplemental rule book of the new system, and many more followed. AD&D 's rules were not fully compatible with those of
31832-409: Was announced publicly. To help him with the creative work, Gygax poached Frank Mentzer and Dragon magazine editor Kim Mohan from TSR. But before a single product was released, Forrest Baker left NIPI when the outside investment he promised of one to two million dollars failed to materialize. Against his will, Gygax was back in charge again; he immediately looked for a quick product to get NIPI off
32016-666: Was derived from the novel Three Hearts and Three Lions by Poul Anderson . A troll described in this work influenced the D&D definition of that monster. The Labyrinth of the Greek myth of the Minotaur has been seen as an inspiration for the game's use of dungeons as monster lairs. Other influences include the works of Robert E. Howard , Edgar Rice Burroughs , A. Merritt , H. P. Lovecraft , Fritz Leiber , L. Sprague de Camp , Fletcher Pratt , Roger Zelazny , and Michael Moorcock . Monsters, spells, and magic items used in
32200-436: Was less enthusiastic, and after a week to consider the offer, he questioned Blume closely before acquiescing.) Blume's investment finally brought the financing that enabled them to publish D&D . Gygax worked on rules for more miniatures and tabletop battle games including Classic Warfare (Ancient Period: 1500 BC to 500 AD) and Warriors of Mars . TSR released the first commercial version of D&D in January 1974 as
32384-521: Was multi-pronged. The RPG and setting were to be published by Game Designers' Workshop, and the Mythus computer game was being prepared by NEC and JVC. There would also be a series of books based on the Mythus setting written by Gygax. He wrote three novels published by Penguin/Roc and later reprinted by Paizo Publishing : The Anubis Murders , The Samarkand Solution , and Death in Delhi . In late 1992,
32568-505: Was not able to successfully release a Lejendary Adventures computer game, Gygax decided to instead publish it as a tabletop game. Meanwhile, in 1996 the games industry was rocked by the news that TSR had run into insoluble financial problems and had been bought by Wizards of the Coast . While WotC was busy refocussing TSR's products, Christopher Clark of Inner City Games Designs suggested to Gygax in 1997 that they could publish role-playing game adventures that game stores could sell while TSR
32752-540: Was otherwise occupied, so Inner City published the fantasy adventures A Challenge of Arms (1998) and The Ritual of the Golden Eyes (1999). Gygax introduced some investors to the publication setup that Clark was using, and although the investors were not willing to fund publication of Legendary Adventures , Clark and Gygax were able to start the partnership Hekaforge Productions. Gygax was thus able to return to publish Lejendary Adventures in 1999. Hekaforge published
32936-479: Was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the Basic Set directed players who exhausted the possibilities of that game to switch to the advanced rules. As a result of this parallel development,
33120-403: Was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks. In early 2005, Wizards of the Coast's R&D team started to develop Dungeons & Dragons 4th Edition, prompted mainly by the feedback obtained from the D&D playing community and a desire to make the game faster, more intuitive, and with
33304-509: Was released in May 2019. A campaign based on the Rick and Morty vs. Dungeons and Dragons comic book series was later released in November 2019. Alternatively, DMs may develop their own fictional worlds to use as campaign settings, either planning the adventure ahead or expanding on it as the players progress. The wargames from which Dungeons & Dragons evolved used miniature figures to represent combatants. D&D initially continued
33488-547: Was reported speculation that Wizards was planning on discontinuing the OGL for Dungeons & Dragons based on unconfirmed leaks. In response to the speculation, Wizards stated in November 2022: "We will continue to support the thousands of creators making third-party D&D content with the release of One D&D in 2024." Limited details on the update to the OGL, including the addition of revenue reporting and required royalties, were released by Wizards in December 2022. Linda Codega, for Io9 in January 2023, reported on
33672-508: Was still owned by the three-way partnership of TSR, and neither Gygax nor Blume had the money to buy out Donna Kaye's shares. Blume persuaded a reluctant Gygax to allow his father, Melvin Blume, to buy Donna's shares, and those were converted to 200 shares in TSR Hobbies. In addition, Brian bought another 140 shares. These purchases reduced Gygax from majority shareholder in control of the company to minority shareholder; he effectively became
33856-851: Was that they paid upon acceptance for material instead of on publication. Since a story might be accepted months or even years before publication, to a working writer this was a crucial difference in cash flow . Some pulp editors became known for cultivating good fiction and interesting features in their magazines. Preeminent pulp magazine editors included Arthur Sullivant Hoffman ( Adventure ), Robert H. Davis ( All-Story Weekly ), Harry E. Maule ( Short Stories ), Donald Kennicott ( Blue Book ), Joseph Shaw ( Black Mask ), Farnsworth Wright ( Weird Tales , Oriental Stories ), John W. Campbell ( Astounding Science Fiction , Unknown ) and Daisy Bacon ( Love Story Magazine , Detective Story Magazine ). Well-known authors who wrote for pulps include: Sinclair Lewis , first American winner of
#487512