Metal Gear ( Japanese : メタルギア , Hepburn : Metaru Gia ) are the mecha in the Metal Gear series . In the series, a Metal Gear is a bipedal , nuclear weapons -equipped tank . The Metal Gears are typically autonomous nuclear launch platforms which the player must destroy to save the world and complete the game. Often, confronting the latest Metal Gear model is one of the final challenges of each game.
167-481: Hideo Kojima said that the idea of the "Metal Gear" weapon, a nuclear-capable walking tank, was conceived in response to the nuclear war hysteria during the 1980s that resulted from the Cold War as the U.S. military had no mobile land-based nuclear weapons delivery system at the time. The Metal Gear weapon has been consistently described as an all-terrain, nuclear-equipped, walking battle tank capable of launching
334-771: A portmanteau of the verbs transferring and sharing , which allows gamers to transfer their game data between the PlayStation 3 and the PlayStation Portable. Transfarring was used in Metal Gear Solid: Peace Walker and the Metal Gear Solid HD Collection . Later that year, he stated he was working on a new intellectual property with Goichi Suda , tentatively titled Project S , and preparing new projects. On July 8, 2011, Kojima announced that Project S
501-469: A Metal Gear game at all ( Snatcher ). The Metal Gear Mk. II in Snatcher is the robotic sidekick of the game's protagonist, Gillian Seed, a JUNKER agent. He is a navigator built by JUNKER engineer Harry Benson to assist Gillian and facilitate his investigation. According to Harry, he was designed after the "Metal Gear menace from the 20th century." He is equipped with a forensic analyzer, as well as
668-461: A role-playing video game which adapted the storyline of the original Snatcher but significantly changed the environments, details of the plot, and core gameplay mechanics. The "SD" stands for "super deformed" in Japanese media, another way to reference chibi character designs. The characters are depicted in a " super deformed " art style, in contrast to the original game's realistic style. Like
835-671: A stand-alone sequel to Metal Gear that was released in North America (under the Ultra Games brand) and the PAL region following the international commercial success of the NES version. The game was produced without the involvement of series creator Hideo Kojima , who went on to develop a separate sequel for the MSX2 titled Metal Gear 2: Solid Snake , which was released later during
1002-516: A videophone Gillian uses to communicate with his wife and other characters. The Metal Gear is voiced by Mami Koyama in the Japanese versions and by Lucy Childs in the English-language Sega CD version. A hand-size model appears in the spinoff SD Snatcher named Petit Metal , its function in the game is to display statistical data during battle or to automatic battle for the player. The Metal Gear 2 from Snake's Revenge
1169-542: A 100-barrel volley gun to defend against armor. The Shagohod's most evident weakness is in its propulsive screws; when they are blocked or damaged, the tank becomes nearly useless. Also, its need for a long, flat surface to accelerate seriously impairs its versatility. The prequel Metal Gear Solid 3 depicts the Shagohod as a parallel development to the Metal Gear mecha ; the Shagohod is developed by Dr. Sokolov at
1336-477: A 3D sequel to Metal Gear 2: Solid Snake , titled Metal Gear Solid and originally planned for release on the 3DO Interactive Multiplayer . After the 3DO was discontinued, development shifted to the Sony PlayStation . For the transition from 2D to 3D graphics, a new engine had to be developed by Kojima and his team. A gameplay demo was first revealed to the public at the 1996 Tokyo Game Show , and
1503-472: A Western developer. This later turned out to be a collaboration between him and Spanish developer MercurySteam to work on Castlevania: Lords of Shadow . Although he announced that Metal Gear Solid 4: Guns of the Patriots would be the last Metal Gear game he would be directly involved in, he announced at E3 2009 that he would return to help on two Metal Gear games: Metal Gear Solid: Rising , as
1670-461: A cargo ship. Snake blows up the ship's ammunition cache and escapes with the help of the team's helicopter pilot while the ship sinks. The pilot informs Snake that the enemy has a prototype of the new Metal Gear 2 model in their main base and is told to contact their double agent, Jennifer, on the inside. As Snake goes deep into the base, he defeats an impostor posing as John, regains contact with Nick and eventually contacts Jennifer, who reveals that
1837-406: A close range flamethrower. While GANDER had a railgun similar to REX, it required an entire power plant to operate. Secretly, its most powerful weapon was a satellite-based data link system that allows it to launch nuclear missiles anywhere in the world; likewise, it took the same amount of power to function. The design is based on one of Shinkawa's unused Metal Gear REX concepts. Metal Gear KODOQUE
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#17327902388532004-485: A cockpit. This Metal Gear is also unmanned and is simply controlled by an AI. In Metal Gear Acid 2 , KODOQUE's wreck was salvaged and brought to the SaintLogic facility. The Metal Gear is activated by one of Koppelthorn's Test subjects, Golab. It is kept in the four-story Metal Gear Prototype building, which is destroyed by Snake and Venus. Before destroying the building, Snake and Venus have to defeat KODOQUE before
2171-476: A countdown sequence, announcing to launch a series of nuclear missiles around the globe, starting with New York , Tokyo and Moscow . The path to Metal Gear 2 is blocked by a fence and the player can only destroy the mech by firing guided missiles into the air duct. The Metal Gear model in Metal Gear: Ghost Babel . Metal Gear GANDER is the result of the U.S. Army 's "Project Babel" after
2338-478: A fan asked "which game do you want to direct or reboot?" Kojima stated without hesitation, " Silent Hill ." Keighley jumped in and asked "What do you want to do with Silent Hill ?" Kojima responded: "A guy [like myself] that is such a chicken and is so easily scared – making a scary game – I'm very confident that something horrifying would come out from that. But on the other hand I would have to prepare myself to have nightmares every single day. Hopefully sometime in
2505-510: A film. At that time, he saw Nintendo 's Famicom and thought of joining the video game industry. Kojima said that he had no friends interested in cinema to encourage him; his friends were also not supportive when he announced he intended to enter game development. He would frequently lie about his occupation in the early days of a career, when a word for game designer did not exist in the Japanese language , and instead told people he worked for
2672-579: A financial firm. Kojima joined video game publisher Konami 's MSX home computer division in 1986. He applied to Konami because it was the only games developer listed on the Japanese stock exchange. He was disappointed with the job initially, hoping to make games for the Famicom , and feeling that the 16 colour palette of the MSX was too restrictive. The first game he worked on was Penguin Adventure ,
2839-465: A former Navy Intelligence agent and infiltration pro; and Nick Myer, a weapons and explosive expert formerly with the Marines. The codename of the mission is Operation 747. Snake infiltrates the enemy's jungle base with the help of John, who acts as a decoy by allowing himself to be captured. Snake eventually learns that the enemy is transporting their weapons, a set of mass-produced Metal Gear tanks, on
3006-407: A game called Lost Warld [ sic ] , but the game was canceled when it was found to be too complex to run on the MSX. Kojima was asked to take over a project, Metal Gear , from a senior associate. Hardware limitations hindered the development of the game's combat, and Kojima altered the gameplay to focus on a prisoner escaping instead of fighting, inspired by The Great Escape . It
3173-678: A green liquid, which may be lactic acid produced by the artificial muscles. The Gekkos reappeared in Metal Gear Rising: Revengeance . Arms of Dwarf Gekkos are attached to Desperado operative Mistral while the Metal Gear EXCELSUS has Gekko UG escorts; Dwarf Gekko can also be seen attached to and "driving" larger UG's, such as World Marshall's Raptors. The Metal Gear Mk. II is a robotic companion to Old Snake in Metal Gear Solid 4 . This unit
3340-462: A manned prototype version developed to combat Metal Gear derivatives and an unmanned, computer-controlled version refitted to defend Arsenal Gear . Metal Gear RAY differs from previous Metal Gear models in that it is not a nuclear launch platform, but instead, a weapon of conventional warfare, originally designed by the U.S. Marines to hunt down and destroy the many Metal Gear derivatives that became common after Metal Gear REX 's plans leak following
3507-713: A member of the family Diplodocidae , with "excelsus" meaning "high" or "lofty," hence its name. Unlike previous units, Metal Gear EXCELSUS was purely designed for asymmetrical warfare, capable of causing collateral damage without breaking stride. The unit possesses sheer firepower and durability at the cost of its combat capabilities. In 2018, Raiden encounters a Metal Gear EXCELSUS unit at the Shabhazabad Air Base in Pakistan , piloted by Colorado senator and presidential candidate Steven Armstrong . The mecha bore Desperado's emblem on its frame, which Armstrong used with
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#17327902388533674-430: A nervous-system-like network of conductive nanotubes, which connect the widely dispersed sensor systems and relay commands from the cockpit to the various parts of RAY's body, automatically bypassing damaged systems and rerouting to auxiliary systems when needed. Another feature is its blood-like armor-repair nanopaste, which is secreted from valves and coagulates wherever the exterior surface is damaged. Particularly unusual
3841-939: A nuclear warhead from anywhere on the planet. In the original Metal Gear , the Outer Heaven fortified military state attempts to achieve military dominance over the West and East through the use of the TX-55 Metal Gear model built by Eastern scientist Dr. Drago Pettrovich Madnar after being forced against his will. In Metal Gear 2: Solid Snake , another hostile nation Zanzibar Land uses improved model Metal Gear D (also built by Dr. Madnar albeit willingly this time) to raid nuclear disposal sites. Metal Gear Solid shows new model Metal Gear REX designed by Dr. Hal Emmerich after being misled into believing that Metal Gear would be used as an anti-nuclear device that would be capable of safely shooting down nuclear missiles via
4008-403: A pair of 30 mm gatling guns, anti-tank missiles, and a free-electron laser , to protect itself from conventional forces. Its primary weapon, however, is a magnetic railgun capable of delivering an untraceable nuclear warhead anywhere in the world, without the propellant trail or launch flare that gives away the launch position of a traditional ballistic missile . It also possessed a radome,
4175-509: A podcast for Spotify called Hideo Kojima presents Brain Structure . The podcast, hosted by Kojima with regular appearances from Geoff Keighley , focuses on Kojima's history with game development, as well as his interests in books, music, and cinema. At several game expos in 2022, Kojima has cryptically teased the casting of an upcoming game being developed by Kojima Productions, with Elle Fanning and Shioli Kutsuna confirmed to star. It
4342-597: A pre-release interview that the Gekko are not the game's titular Metal Gears, stating that they are more like a jeep or a tank compared to the conventional Metal Gears such as REX and RAY. Rather than a literal Metal Gear, proper, the Gekko is instead what is known as an Unmanned Gear (UG); Autonomous Combat Vehicles. Their heads are reminiscent of Metal Gear REX's chassis design, with organic legs akin to that of Metal Gear RAY's. As stated, they are completely autonomous, using two large cameras as its "eyes"; one mounted on its head,
4509-441: A producer and Metal Gear Solid: Peace Walker as writer, director, and producer. When interviewed at Gamescom 2009, Kojima stated that he got more involved with Peace Walker because "there was a lot of confusion within the team and it didn't proceed as I wanted it to. Therefore I thought that I needed to jump in and do Peace Walker ". Kojima was at E3 2010 to show off his team's latest project, Metal Gear Solid: Rising . He
4676-486: A prologue to The Phantom Pain . In March 2015, reports began to surface that Kojima would part ways with longtime publisher Konami after the release of The Phantom Pain . Konami later stated that they were auditioning for new staff for future Metal Gear titles and removed Kojima's name from the series' marketing material. Despite reports that Kojima left the company in October 2015, a spokesman for Konami stated that he
4843-431: A protective cocoon around the Metal Gear. It also comes with a beam cannon near the legs, and can fire a plasma shot from its head when both arms are destroyed. This beam can be interrupted if four rods in a control room are destroyed. The inside is also different from Metal Gears: It comes equipped with a control room, and has sentry bots for security. It also has multiple controls when compared to previous Metal Gears having
5010-450: A psychic vision along with Big Boss's sons. Metal Gear Solid 4: Guns of the Patriots sees Old Snake sent back to Shadow Moses Island to re-acquire Metal Gear REX (left abandoned after the events of Metal Gear Solid ) which has become Liquid Ocelot 's new target. Liquid plans to remove REX's railgun to launch nuclear weapons since REX predates the SOP system of no ID lockout mechanism (sans
5177-436: A railgun system that shoots nuclear warheads. The weapon was produced by the U.S. Army on Shadow Moses Island, Alaska . The proliferation of Metal Gear-like weapons led to the creation of the Marines' Metal Gear RAY before the events of Metal Gear Solid 2: Sons of Liberty . Metal Gear Solid 3: Snake Eater reveals that Metal Gear's design originates with Soviet weapons designer Dr. Aleksandr Leonovitch Granin comparing
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5344-415: A satellite antenna-shaped object on REX's left side that provides information about the environment outside of the cockpit while keeping the pilot safe from harm, and increasing the accuracy of all weapons as well. Destroying the radome is crucial to rendering the virtual reality interface useless and forcing the pilot to manually control REX. The pilot is also forced to expose himself to enemy fire, by opening
5511-467: A secret base in Tselinoyarsk while self-proclaimed rival Director Granin conceives of the Metal Gear concept at approximately the same time. But Volgin favors Sokolov's Shagohod weapon over Granin's Metal Gear concept, and funds the production of the Shagohod prototype. This is possibly due to the fact that, though a walker like Metal Gear would ultimately prove to be a far more versatile system,
5678-406: A side-view area, the player is limited to only the knife or handgun as their standard weapon, although plastic explosives can be planted as well to eliminate obstructions. Some of these areas require the player to crawl underwater to progress, resulting in the need for oxygen tanks to proceed without sustaining damage. Each time Snake's oxygen gauge runs out, a tank will be used automatically to refill
5845-516: A single ration unit. As in the original Metal Gear , Snake's maximum health and carrying capacity are determined by his rank, with the highest level being six stars. The player must rescue various hostages scattered throughout various areas until enough have been rescued for a promotion . The player will also encounter enemy officers in certain rooms who can be interrogated by applying truth gas unto them. Successful interrogations are counted alongside rescued hostages for promotions. The interface of
6012-486: A six-missile pod. The improved model was also built by Dr. Madnar, willingly this time after his radical ideas were rejected by the Western scientific community. The Metal Gear is piloted by Gray Fox and can only be destroyed by Solid Snake throwing grenades over its feet. This Metal Gear's mecha design was chosen through an internal contest between Konami's artists, with the primary criterion being realism. The final design
6179-484: A spherical cockpit that is mounted on a gyroscope; however, due to the system's limited physical control, the machine's arsenal, and its full range of movement, only nanomachine-implanted pilots can operate it. Metal Gear EXCELSUS was developed by AT Corp during 2016 after small-scale Unmanned Gears proved to be no longer effective once cyborg tech began to advance. Its name is derived from Brontosaurus excelsus , an extinct species of quadruped sauropod dinosaurs and
6346-410: A squadron of 25 unmanned mass-production Metal Gear RAYs under the direct control of GW. During Metal Gear Solid 2 , Solid Snake and Raiden are actually being manipulated by GW. But as Emma's virus slowly destroys GW, Raiden is able to enter Arsenal Gear and uncover the many layers of deception concealing the true meaning behind everything. Arsenal is later directed to crash into Manhattan Island at
6513-408: A tank to be perfect, it needs legs. Early Metal Gear models are also seen thanks to Dr. Granin's colleagues in direct sequels; Metal Gear Solid: Portable Ops features the quadrupedal design Intercontinental Ballistic Metal Gear by Dr. Nikolai Stepanovich Sokolov and Metal Gear Solid: Peace Walker features the first bipedal design Metal Gear ZEKE by Dr. Huey Emmerich . TX-55 Metal Gear
6680-464: A trip to an island off the coast of Japan without telling them he wanted to film there. Instead of filming, he spent his time swimming, and on the last day changed the plot to being about zombies. He did not show the film to his parents. By Kojima's teenage years, the family had moved to Kawanishi, Hyōgo , in the Kansai region of Japan. When he was 13 years old, his father died. Kojima has discussed
6847-413: A varied progression of areas such as a jungle, a warehouse, a cargo ship, and a train, as well as the usual encounters with enemy bosses . In addition to the standard top-view areas, the player must also go through a series of side-view areas that play in a manner similar to Rush 'n Attack , in which Snake proceeds by walking, jumping, or crawling on his stomach while avoiding detection as usual. While in
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7014-439: A while, and as a result of Kojima's interest in making a Silent Hill game, Konami asked him to do so. Kojima explained the story in an interview with Eurogamer: In the past I've mentioned Silent Hill in interviews, and as a result of that the president of Konami rung me up and said he'd like me to make the next Silent Hill . Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At
7181-400: Is a Japanese video game designer. He is regarded as one of the first auteurs of video games . He developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games. In 1986 he joined Konami , for which he directed, designed and wrote Metal Gear (1987) for the MSX2 , the game that laid the foundations for
7348-527: Is a modified Arsenal Gear submersible ark stolen by Liquid Ocelot in Metal Gear Solid 4: Guns of the Patriots . The ark features a Mount Rushmore -like sculpture of Solidus Snake, Solid Snake, Liquid Snake and Big Boss . Haven was later revealed to contain the rebuilt GW AI in its server room. It made its first appearance in the "Twin Suns" chapter. In the "Old Sun" chapter, Ocelot planned on using
7515-400: Is a submersible, mobile fortress that appears in Metal Gear Solid 2: Sons of Liberty . It was developed by the U.S. Navy to monitor, block and tamper with Internet communications in order to further the goals of the Patriots . It is a metaphor for the change of warfare in the last decades of the 20th century, from nuclear war to a war of culture, information, and espionage. Arsenal Gear
7682-405: Is a successor to the original Metal Gear described as "seven times more powerful" than the original. It is a bipedal mech similar to the original equipped with a large missile cannon, although its precise specifications are never revealed. Snake is told of its existence by his helicopter pilot after completing his initial objective. In the game's end sequence, Metal Gear 2 becomes active and initiates
7849-454: Is a tensile rod that can separate into individual whip-like threads or condense into a quarterstaff-like rod that can discharge metallic archaea—microbes that feed on minerals—into the local environment, triggering a series of explosions. Sahelanthropus is also armed with a prototype railgun that can only be fired from its crouched position, and an array of machine guns and missile launchers. It can also release unmanned drones that scan
8016-483: Is also the series' second Metal Gear that the player can use in any capacity, as it can be fielded in the Outer Ops missions once all the parts have been installed. ZEKE's default armaments are a railgun mated to a radome, three machine guns, and a number of guided missiles. Additional weapons salvaged from the four A.I. weapon bosses (Pupa, Chrysalis, Cocoon, and Peace Walker) can also be installed. ZEKE's nuclear weapon
8183-503: Is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive – if you want multiple stories where you go one way or another – will that make
8350-754: Is an electromagnetic railgun. Players can use the Battle Gear for Dispatch missions. The Sahelanthropus (also known as the ST-84 Metal Gear ) is a large Metal Gear unit that appears in Metal Gear Solid V: The Phantom Pain . It is classified as an Anthropoid Bipedal Weapon System and was built by the Soviet Union in co-operation with the mysterious XOF organization. Its name is derived from Sahelanthropus tchadensis , an extinct hominine species theorised to be
8517-826: Is automated in the game, but can be controlled by the player if needed. The Mk. II is destroyed after the Eastern Europe mission and replaced by the Metal Gear Mk. III , a similar design which accompanies Snake at Shadow Moses and Outer Haven. The Mk. III has the same body as the Mk. II, but with a red-colored exterior, and serves the same function. Peace Walker is the name given to an autonomous nuclear weapons platform in Metal Gear Solid: Peace Walker . Developed in secret by disavowed CIA agent Coldman and deployed to Costa Rica in 1974, Peace Walker
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#17327902388538684-537: Is credited to Tomohiro Nishio. In the non-canonical sequel Snake's Revenge (that was released in the west for the NES), mass-produced versions of the original (dubbed "Metal Gear 1" in the game) are stored inside an enemy cargo ship. The wreckage of the original makes a cameo in Metal Gear: Ghost Babel , an alternate sequel to the first game in the Metal Gear Solid series set in a rebuilt Outer Heaven. Both Metal Gear TX-55 and Metal Gear D make cameo appearances during
8851-602: Is hidden under the Big Shell, and is controlled by AI "GW" designed by Emma Emmerich . According to The Document of Metal Gear Solid 2 , the model below the Big Shell is not the only one, and each one is run by its own AI system connected to the Patriots. Arsenal is large enough to house - and also require - a significant force for its defense. Arsenal hidden under the Big Shell has an unspecified number of " Tengu Commandos", soldiers clad in powered armor and armed with P90 submachine guns and high-frequency blades. It also has
9018-467: Is in closed room setting and doesn't require full action so that we can focus on the graphic quality. Enemies featured in the game do not have to be consistent or move fast. It only requires scariness by graphics and presentation. As being a creator, making action games in an open world setting, such a type of game is very enviously attractive. If only someone could create this on the Fox Engine." After
9185-517: Is inspired by many science fiction films, particularly from the 1980s , including Blade Runner , Akira , The Thing , Invasion of the Body Snatchers , and The Terminator . Examples of influence by films include Solid Snake's codename (named after Snake Plissken from Escape from New York ), Snake's alias in MGS2 : Pliskin (in reference to the last name of Snake Plissken from
9352-433: Is its "face", with two "eyes" and a gaping "mouth", only seen when the head armor is removed. The original version is an operational prototype labeled "MARINES", which has a cockpit for a single pilot, and a long tail intended for balance while making leaps or operating underwater. The entire forward interior of the cockpit is a heads-up display , allowing the pilot to look around as if there were no obstruction between him and
9519-536: Is limited, and (unlike the Shagohod) is unable to compensate for it with speed. Thus, it must be physically transported to a point within range of the target(s) first. This is accomplished by having the ICBMG itself attached to the top of a rocket , launching it, detaching the unit at 3000 ft above the intended landing point, having it parachute back down to the ground, and launching its nuclear payload afterwards. In
9686-493: Is located. Snake destroys the weapon before its launch countdown is completed. In the aftermath of Operation 747, the United Nations declares " World Peace Day ". John Turner is declared missing in action and removed from Navy records, while Nick Myer is awarded three posthumous promotions. Konami produced Snake's Revenge following the release of the NES version of Metal Gear , as a sequel produced specifically for
9853-428: Is more organic in appearance and in function than previous models. Its streamlined shape helps to deflect enemy fire and allows for greater maneuverability both on land and in water. Its interior workings are also somewhat organic, as it has artificial fibers that contract when electricity is applied, much like natural muscle, instead of typical hydraulics ; this pseudo-muscle tissue makes it very maneuverable. It also has
10020-455: Is noticeable in his games where he pays homage through his stories and characters, sometimes to the point of pastiche , as in Snatcher . He cited a contrast between films and games as while in his games he intends to portray violence like in a movie, in the game it is up to the player to decide. He wants people to understand the effects of violence. As he considers the games too stressful, he also wants comic relief to contrast it. Snatcher
10187-408: Is referenced in Metal Gear Solid , where Otacon mentions mecha anime as an influence on his Metal Gear REX designs. In regards to storyline development and interaction with them, he said: Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cut scene , with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh. This
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#173279023885310354-623: Is similar (albeit a bit more angular in appearance using an OLED screen and has wheels instead of feet) to the Snatcher version and is controlled by Otacon . This version is not meant to be a weapon, instead he uses it to provide ammunition and advice to Snake in the Middle East, South America and Eastern Europe. The Mk. II can also be used as a recon device, turn invisible, and shock enemies knocking them unconscious. However, it also runs on batteries which deplete while in operation. The Mk. II
10521-655: Is supported by four autonomous weapons that the player fights throughout the game: Metal Gear ZEKE is a Metal Gear built in the Militaires Sans Frontieres in Metal Gear Solid: Peace Walker . Developer Huey and MSF sub-commander Kazuhira Miller named the mech in honor of Granin's "Metal Gear" design philosophy and the Zero fighter , which was codenamed ZEKE by the Allies in World War II. The unit
10688-470: Is the Metal Gear model featured in Metal Gear Acid . Its name is derived from the Japanese word "Kodoku" or "Isolation". One of the larger Metal Gear models, KODOQUE has two armor-like plates on each of its arms that come equipped with a remote control missile launcher. There are four slots for missiles on each arm, coming to a total of 8 missiles at one time. When not being used, these arms can form
10855-411: Is the Metal Gear model's designation in the original Metal Gear game, although it is simply referred as "Metal Gear" and no particular meaning is given behind this codename. Within Outer Heaven , Solid Snake learns Metal Gear's weakness after rescuing creator Dr. Drago Pettrovich Madnar and his daughter Ellen Madnar. The player must place a certain number of plastic explosives on Metal Gear's feet in
11022-482: Is the game's executive producer and showed interest in working in the game's demo. Kojima was satisfied with the final product and expressed the possibility of a sequel if Platinum were to develop it. On April 1, 2011, Kojima was promoted to Executive Vice President and Corporate Officer in Konami Digital Entertainment. At E3 2011 , he revealed a new gaming technology named "transfarring",
11189-404: Is transported to Diamond Dogs' Mother Base to act as a symbol of their history. Sahelanthropus is later stolen by Eli with aid from Tretij Rebenok. These models are not part of the mainstream Metal Gear series continuity, either because they appear in a non- canonical game ( Snake's Revenge , Metal Gear: Ghost Babel and Metal Gear Acid ) or because the game in which they appear is not
11356-594: The Silent Hill series. During this time, he indicated that he was interested in making a Silent Hill game and the first instance of this was on August 18, 2012. He described his excitement regarding the potential use of the Fox Engine on the eighth generation platforms via a tweet of an image of the DVD for the Silent Hill film: Later, he added what he had in mind for this game in a series of tweets: " Silent Hill
11523-422: The 19th Annual D.I.C.E. Awards . On July 10, 2015, Kojima's collaborative voice actor Akio Ōtsuka revealed that Konami had closed Kojima Productions. On December 16, 2015, Kojima announced that Kojima Productions would be re-established as an independent studio, partnered with Sony Computer Entertainment , and that his first game would be exclusive to PlayStation 4 . At E3 2016 , Kojima personally announced
11690-489: The 23rd Annual D.I.C.E. Awards . In November 2019, talking to BBC Newsbeat as part of a documentary about Death Stranding , Kojima said "In the future Kojima Productions will start making films. If you can do one thing well, then you can do everything well". Kojima went on to explain that he sees that movies, TV shows, and games competing in the same space in the future, thanks to streaming technology, and that this will encourage new formats to emerge. "I'm very interested in
11857-472: The Escape movies), Snake's real name ( Dave from 2001: A Space Odyssey ), and Snake's trademark bandana ( The Deer Hunter ). Film would also have an influence on other aspects of his games. Hal "Otacon" Emmerich (named after HAL 9000 from 2001: A Space Odyssey and film director Roland Emmerich ), Sniper Wolf shooting Meryl in Metal Gear Solid ( Full Metal Jacket ), Psycho Mantis (inspired from
12024-706: The Game Boy Advance , which players take the role of a young vampire hunter who uses a solar weapon which is charged by a photometric sensor on the game cartridge, forcing them to play in sunlight. Another team inside Konami, in a collaboration with Silicon Knights , began work on Metal Gear Solid: The Twin Snakes , a GameCube enhanced remake of the first Metal Gear Solid with all the gameplay features of Metal Gear Solid 2 and with cutscenes redirected by director Ryuhei Kitamura . Afterwards, Kojima designed and released Metal Gear Solid 3: Snake Eater for
12191-564: The Game Boy Advance . Released in summer 2004, it makes more extensive use of the cartridge's sunlight sensor and allows players to combine various new solar weapons. Also released was Metal Gear Acid for the PlayStation Portable handheld. A turn-based game , it is less action-oriented than the other Metal Gear games and focuses more on strategy. It was released in Japan on December 16, 2004. Its sequel, Metal Gear Acid 2 ,
12358-640: The Metal Gear Solid games: the second version is visible as Dr. Granin's blueprint shown to Naked Snake in Metal Gear Solid 3: Snake Eater , and the original version is seen in a psychic vision along with Big Boss and the three "Les Enfants Terribles" sons in Metal Gear Solid: Portable Ops . Metal Gear REX is an entirely different Metal Gear model that appears in Metal Gear Solid designed by Yoji Shinkawa . Unlike previous Metal Gears, its legs are heavily armored and reinforced. Metal Gear REX has near-impenetrable compound armor,
12525-443: The PAL interface). Arriving at the old hangar, Snake finds the damaged Metal Gear but discovers that Liquid has already removed the railgun. Later, Snake uses REX to confront Liquid piloting Metal Gear RAY. Even though RAY was developed as an anti-Metal Gear weapon and REX being handicapped (as the radome was still damaged and its railgun gone), Otacon reveals that REX has a "street fighter" program to execute kicking moves which Liquid
12692-486: The PlayStation 2 . The game's highly detailed graphics , physics, and expanded gameplay quickly made it one of the most anticipated games at the time. The game was highly successful and critically acclaimed at release, due to its graphics, gameplay, and storyline, which dealt with myriad philosophical themes as specific as memes , censorship, manipulation, patricide, the inherent flaws of democracy and as grandiose as
12859-452: The Sega CD was made without Kojima, but the amount of text and length of the script made localisation expensive and time-consuming, taking three months. Snatcher was modestly successful in Japan, but the western port was a commercial failure, selling only a few thousand units. It has developed a cult following in the west. In 1990, Kojima wrote a remake of Snatcher, SD Snatcher ,
13026-545: The USS Missouri . The Shagohod (Russian Шагоход , "step-walker", occasionally referred to in English as "The Treading Behemoth") is not a Metal Gear (being a parallel design instead) but has a similar design and role in Metal Gear Solid 3: Snake Eater . Rather than a bipedal mecha , it is an unconventional tank armed with an intermediate-range ballistic missile and can propel to intercontinental ranges. Like
13193-548: The cyberpunk adventure game Snatcher (which uses anime-style art), were influenced by cyberpunk anime, most notably Akira (mentioned above). In an interview, he mentioned that his Zone of the Enders series was inspired by mecha/robot anime , such as Neon Genesis Evangelion . Mecha anime was also an inspiration for the Metal Gear series, which features mecha robots, such as Metal Gear REX and Metal Gear RAY ; this
13360-469: The last common ancestor between humans and chimpanzees as the design makes Sahelanthropus the "missing link" between the early prototypes (Shagohod and Peace Walker) and the later bipedal units (TX-55 Metal Gear and Metal Gear REX). Sahelanthropus initially appears in a crouched position with a heavily armored control unit that can be used as a battering ram against environmental hazards, but can also convert to an upright "standing" position. Its primary weapon
13527-764: The stealth genre and the Metal Gear franchise, his best known and most acclaimed work. At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation. Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Following his departure from Konami in 2015, he refounded Kojima Productions as an independent studio; his first game outside Konami, Death Stranding ,
13694-427: The "nose", while one carries heavier machine guns and missile launchers akin to REX. A third variant is the special purpose Suicide Gekko , designed to invade enemy facilities in groups before self-destructing en masse. Similar in combat terms when compared with traditional Metal Gear models, relatively little firepower is needed to actually destroy one. A quick blast with an assault rifle may cause one to trip if shot in
13861-613: The Cyborg Ninja, eliminates FOXHOUND and destroys the mecha. Metal Gear Solid 2: Sons of Liberty reveals that Metal Gear REX's battle data were sold on the black market and Metal Gear variants spread worldwide; in response, Metal Gear RAY is designed to combat these variants and render them useless. In the prequels, Metal Gear REX is seen in Metal Gear Solid 3: Snake Eater as Dr. Aleksandr Granin's original blueprints that are shown to Naked Snake which are later stolen by Ocelot, and seen in Metal Gear Solid: Portable Ops in
14028-523: The EGO (Enhanced Governing Organization) Operating System to control various modified soldiers and guard robots. SaintLogic developed the Metal Gear for that purpose, but Dr. Thomas Koppelthorn stole Chaioth Ha Qadesh as a means to get revenge for his wife Lucinda and kill all involved in the Praulia Massacre. Hideo Kojima Hideo Kojima ( 小島 秀夫 , Kojima Hideo , born August 24, 1963)
14195-589: The Famicon, Super Mario Bros. , and Xevious 's arcade version as his favorite games in 2000. He stated that A Link to the Past was his favorite game by Miyamoto. Snake%27s Revenge Snake's Revenge (also known as Snake's Revenge: Metal Gear 2 ) is a stealth action-adventure video game produced by Konami for the Nintendo Entertainment System in 1990 . It is
14362-511: The GW ruins (still in the Patriots' system but not recognized by the remaining AIs as destroyed) to take control of the Patriots by using Metal Gear REX's railgun to destroy the satellite containing the primary AI JD. Using the railgun, he could stealth-launch the missile (with pure magnetic energies and no chemical propellants), thus protecting it from Patriot countermeasures. Haven also has an army of mass-production Metal Gear RAYs as protection against
14529-425: The Gekko to pick up a man and throw him hard enough to penetrate a brick wall, deliver a kick that can overturn a 6x6 truck, dodge an RPG (and kill its operator), scale walls, crouch to enter buildings, run at speeds equivalent to a motor vehicle, and leap huge distances through the air. The Gekko comes in several variants; two are designed for standard combat, both carrying anti-personnel machine guns mounted inside
14696-532: The Metal Gear by the head. After the battle, Armstrong exited its cockpit and used his nanomachines to engage Raiden in a long and grueling fight that further tore down the wrecked mecha. The Walker Gear (also known as the D-Walker ) is introduced in Metal Gear Solid V: The Phantom Pain . Designed by Emmerich and mass-produced by the Soviet Army, it is a bipedal infantry support unit that serves as one of
14863-487: The Metal Gear fight. His next project was the graphic adventure game Snatcher , released for the NEC PC-8801 and MSX2 computer platforms in Japan on November 26, 1988. Kojima wrote and directed the game. Kojima planned for the game, a graphic adventure with visual novel elements, to have six chapters, but was instructed to trim it down to two. The team wanted to create a third chapter, but were already over
15030-434: The Patriots , Liquid Ocelot pilots a modified version of Metal Gear RAY that sports the prototype's two "eyes", cockpit and greyish-blue coloring, and the mass-production model's tailless design and rounded knees. It is labeled "OUTER HAVEN". Despite being an anti-REX Metal Gear, RAY was immobilized during a battle with Metal Gear REX piloted by Old Snake. Metal Gear RAY, Metal Gear REX, and a Gekko make cameo appearances in
15197-584: The Patriots ; mass-produced, unmanned, bipedal combat mecha manufactured by ArmsTech Corp, and designated "Irving" by the U.S. Military, a name that stems from the American codename for the Nakajima J1N "Gekko" twin-engine night fighter aircraft from WWII. With their widespread adoption by PMCs and their ability to perform a variety of combat support roles, they have largely supplanted conventional means of armored warfare. Director Hideo Kojima stated in
15364-430: The PlayStation 2. Unlike the previous games in the series, which took place in the near future and focused on indoor locations, the game is set in a Soviet jungle during the height of the Cold War in 1964, and features wilderness survival, camouflage, and James Bond styled espionage. The North American version was released on November 17, 2004, with the Japanese counterpart following on December 16. The European version
15531-468: The PlayStation State of Play event, Kojima announced that he is working a new action-espionage genre game after Death Stranding 2 . Kojima has cited Yuji Horii 's The Portopia Serial Murder Case (1983) and Shigeru Miyamoto 's Super Mario Bros. (1985) as the games that inspired him to enter the video game industry . Portopia Serial Murder Case , a murder mystery adventure game,
15698-635: The Shadow Moses Island stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate . A very different version of Metal Gear RAY that sports giant swords in the arms, a plasma cannon instead of a water jet cutter, and a different tail appear in Metal Gear Rising: Revengeance This version is known as "Metal Gear Ray <MOD.>" with the modifications already being mentioned. Arsenal Gear
15865-494: The Shadow Moses facility is taken over by rogue special forces unit FOXHOUND attempting to use REX as leverage to extort the U.S. Government. Solid Snake comes out of retirement and infiltrates the Shadow Moses facility in order to find out about REX. Liquid Snake and Revolver Ocelot intend to use REX to hold the world hostage. Later, Liquid uses REX to fight Snake. Snake, with the help of engineer Dr. Hal Emmerich and
16032-479: The Shagohod was only an unusual combination of technologies that already existed at the time ( tanks , ground effect , IRBMs , and booster rockets ), as opposed to an unrealized idea requiring years or even decades of research as well as incredibly large amounts of money to produce. Sokolov is ultimately forced in Groznyj Grad's weapons lab to finish the Shagohod prototype as Volgin was planning to mass-produce
16199-426: The Shagohod's rocket boosters. With a sufficiently large flat piece of land (such as a highway or landing strip), the Shagohod can fire its rocket boosters to build up speed (up to more than 480 km/h or 300 mph) before firing its primary weapon, a nuclear-armed intermediate-range ballistic missile. In doing so, it serves as an additional stage for the rocket, allowing it to strike at targets nearly anywhere in
16366-537: The U.S. Government procured the data from the original prototype in Outer Heaven. It is stolen by the Gindra Liberation Front and taken to their fortress of Galuade (the former Outer Heaven). Its armament consists of two nuclear warhead-launching rail guns (similar to Metal Gear REX), two vulcan cannons, six guided missile pods, two automated flying attack pods, a pair of spread fire cannons, and
16533-468: The Western market. Hideo Kojima, the designer of the original MSX2 version of Metal Gear , was not involved in the production of Snake's Revenge . According to Kojima, one of the developers working on Snake's Revenge informed him of the game. He then asked Kojima to develop a true sequel to Metal Gear . This inspired Kojima to direct his own sequel, Metal Gear 2: Solid Snake for the MSX2, which served as
16700-554: The alert phase by simply moving to the adjacent screen. A change to the original Metal Gear formula is the fact that the player now begins the game with a combat knife and a handgun already in their equipment. The A button is used for firearms and explosives as in the original game, whereas the B button is used for a melee attack with a punch or a knife depending on which one is assigned. The knife can be used to instantly kill guards at close range, but guards who are defeated with punches instead will occasionally leave behind an ammo box or
16867-405: The allowed development schedule so were forced to end the game on a cliffhanger . The cyberpunk -influenced game has a semi- open world design. Kojima and character designer Tomiharu Kinoshita treated the project like making a film or anime rather than a game. Former Konami artist Satoshi Yoshoioka designed many of Snatcher 's characters, said he was persistently guided by Kojima to make
17034-412: The area for targets. Unlike other Metal Gears, Sahelanthropus cannot fire a nuclear weapon; rather, its body is made up of depleted uranium which can be enriched to become uranium-235 by the metallic archaea to 90% purity. Given Sahelanthropus' size, this creates a bomb with an extremely high yield. Lead engineer Emmerich described the choice of depleted uranium as being a direct result of the need to keep
17201-452: The battlefield. The mass-production model labeled "U.S. NAVY" lacks the tail of the prototype, but it has rounded knees and only one sensory input or "eye" instead of the prototype's two. They are also painted in an olive-drab camouflage pattern. During the Tanker chapter (the prologue of Metal Gear Solid 2 ), Revolver Ocelot steals Metal Gear RAY off the disguised oil tanker and delivers
17368-410: The character designs "was some postmodern playfulness from Hideo Kojima [...] downplaying the dramatic aspects of his game and overlaying obvious video game conventions on top of it", and connected that to a similar playfulness in his later games. The original Metal Gear was a commercial success for its release on the NES, and Konami decided to create a sequel to the game, Snake's Revenge , without
17535-437: The cockpit in order to see outside (a weakness deliberately built into REX as a "character flaw"). The story of Metal Gear Solid shows weapons company ArmsTech president Kenneth Baker bribes DARPA chief Donald Anderson to get covert U.S. Government funding for Metal Gear REX's development for the U.S. Army , and sends the single prototype to be tested at a nuclear weapons disposal facility on Shadow Moses Island. However,
17702-399: The concept to the theory of the missing link between apes and men, evidenced by two design drawings (Metal Gear REX and Metal Gear D) on his desk, with him calling it the missing link between infantry and artillery . Infantry can go anywhere but are easily destroyed and carry limited firepower. Artillery can inflict and sustain far more damage, but are at the mercy of terrain. In short, for
17869-470: The end of Raiden's mission. The exterior is shown when Snake, Raiden and Solidus Snake are heading for Federal Hall National Memorial and see the fortress speeding under many bridges before crashing. A scene showing Arsenal crashing through and destroying several buildings in Manhattan Island but was cut from the final version because of the terrorist attacks on September 11th . Outer Haven
18036-434: The enemy commander is planning to launch nukes around the globe. However, as Snake approaches the commander's lair, Nick is killed and Jennifer is exposed as a spy and captured. Snake confronts the enemy's commander, who reveals himself to be a cybernetically enhanced Big Boss , having survived his previous encounter with Snake. Snake defeats Big Boss and rescues Jennifer, who shows him to the storage facility where Metal Gear 2
18203-435: The events of Shadow Moses. RAY is designed to be even more maneuverable and flexible in deployment than other models and can operate both on land and in water. While RAY has a pair of Gatling guns and missile launchers on its back and knees to defend itself from more conventional battlefield threats, its primary weapon is a powerful water jet cutter , which can cut through heavily armored foes, such as Metal Gear derivatives. RAY
18370-556: The family lived in Osaka, his parents began a tradition of the family watching a film together each night, and he was not allowed to go to bed until the film had finished. They were fond of European cinema, westerns, and horror, and did not limit the type of films he was allowed to see. Kojima took an interest in filmmaking when a friend brought a Super 8 camera to school. They began filming movies together, charging other children 50 yen to see them. Kojima tricked his parents into funding
18537-595: The film The Fury ), and the whole Metal Gear stealth concept ( The Great Escape and The Guns of Navarone ). James Bond also had a large influence on the Metal Gear series, with Metal Gear Solid 3 having a James Bond -like introduction sequence. Kojima has written that Metal Gear was "strongly influenced" by the "anti-war and anti-nuke" themes of the Planet of the Apes film franchise. In an article he wrote for Official PlayStation 2 Magazine , Kojima described
18704-691: The final boss from LittleBigPlanet with the use of Metal Gear Solid Packs. In Metal Gear Solid: Peace Walker , in the Isla Del Monstruo as part of a collaboration with Capcom's Monster Hunter series, defeating both the Rathalos and the Tigrex unlocks a monster known as "Gear REX", which heavily resembles its mecha counterpart. Metal Gear RAY is an anti-Metal Gear introduced in Metal Gear Solid 2: Sons of Liberty also designed by Yoji Shinkawa . This Metal Gear model comes in two variants:
18871-475: The future I'm able to work on this, but I would really need to prepare to have daily nightmares". In August 2014, PT was released on the PlayStation Store and revealed that a new game in the Silent Hill franchise titled Silent Hills was being directed by Kojima for the PlayStation 4 , alongside Mexican film director Guillermo del Toro . In April 2015, the playable teaser was removed and
19038-401: The game as cinematic as possible, which later critics have cited as a staple of his work. Adrian Chen of The New York Times wrote that one of his innovations was "the way he applied cinematic storytelling to console video games". Snatcher draws heavily from Ridley Scott 's Blade Runner (1982), and includes enough references that the game strays near copyright infringement. A port for
19205-527: The game to remain in the adventure genre, feeling it was the best method to express what he wanted with video games. He was also growing frustrated with game development and wanted "a way to take creative control back from the programmers". After the release of Metal Gear 2: Solid Snake (1990), he developed a scripting engine so he could decide when animations and music played instead of the programmers. Development on Policenauts, originally called Beyond , began in 1990, and lasted four years. Policenauts
19372-407: The game was cancelled. At the 2013 Game Developers Conference , Kojima unveiled Metal Gear Solid V: The Phantom Pain , which was set to be his final Metal Gear game, noting that this time unlike previous announcements that he had stopped working on the series, was very serious about leaving; it was preceded by Metal Gear Solid V: Ground Zeroes , a shorter game released in 2014 and serving as
19539-401: The game will go into an alert phase, causing enemy soldiers to enter the screen and attack the player. The player must defeat a certain number of enemy soldiers to return to the infiltration phase or go to a different floor or area. In some cases, particularly when a guard sees the player and only a single exclamation mark (!) appears over his head instead of two (!!), the player can also escape
19706-545: The game's title as Death Stranding in a trailer. The trailer featured Norman Reedus , whom Kojima had previously worked with in the canceled Silent Hills . Kojima launched his own YouTube channel in 2016, where he and film critic Kenji Yano discuss their favorite films and matters pertaining to Kojima's studio. Starting in 2017, Kojima became a regular contributor to Rolling Stone , often discussing recent film releases, and occasionally drawing comparisons to his own works. In February 2017, Kojima shared his thoughts on
19873-450: The game, Naked Snake encounters two models: the first is non-nuclear equipped test model Metal Gear RAXA which is used as rogue FOX leader Gene's decoy and the actual model that gets attached to a reproduced Saturn V rocket in the game's ending which Snake destroys in the cut-scene with the help of a defecting group of Red Army soldiers. Gekko ( 月光 , Gekkō , meaning "moonlight") is a new unit featured in Metal Gear Solid 4: Guns of
20040-728: The game. Released in June 2008, Kojima co-directed Metal Gear Solid 4: Guns of the Patriots with Shuyo Murata. Initially, Kojima was not going to direct it, but death threats made the team nervous and he decided to work with them. Kojima received a lifetime achievement award at the MTV Game Awards 2008 in Germany. In his speech, he said in English, "I have to say, even though I received this award, let me state that I will not retire. I will continue to create games as long as I live". Before E3 2009, Kojima stated interest in working with
20207-523: The gauge until supplies last. Three years after the events of the original Metal Gear , FOXHOUND discovers that a hostile nation in the Middle East may have gotten hold of the plans for Metal Gear and is secretly constructing a new model. Lieutenant Solid Snake , the FOXHOUND operative responsible for the destruction of Metal Gear, is given orders to lead a three-man team to the enemy's base consisting of himself and two fellow operatives: John Turner,
20374-505: The impact of his father's death in interviews, and the subsequent financial hardship faced by his family. He enrolled at university to study economics , and it was there that he decided to join the video game industry . He wrote fiction while studying, even including a short story in his thesis . While still in university, Kojima was initially searching for a way into film production . He hoped that, if he were to win awards for his written fiction, he would be approached about directing
20541-500: The influence of the film Dawn of the Dead on the Metal Gear series. The zombie classic inspired "the maximum three-dimensional use of a closed area like a shopping mall with elevators, air ducts, and escalators". These aspects are similar enough in his view that " Metal Gear Solid is Dawn of the Dead if you replace soldiers with zombies [ sic ]." He also received inspiration from anime . His early works, particularly
20708-479: The intention to frame Desperado for the attack, as part of his plan to ensure the war economy's revitalization and to win any subsequent election in a landslide, with his connections to the PMCs. Doktor speculates that if Armstrong's plan succeeds, "herds" of EXCELSI would be used to crush Pakistan's FATA . Raiden battles and eventually defeats EXCELSUS by ripping off one of its blades and using it to strike and destroy
20875-611: The involvement of Kojima. When Kojima was riding on the Tokyo transit system, he was told about Snake's Revenge by a colleague working on the project, who asked him to make a new Snake game of his own. As a result, Kojima began work on his own sequel, Metal Gear 2: Solid Snake , and the two were both released in 1990. Kojima's game would not be released overseas in North America and Europe until its inclusion in Metal Gear Solid 3: Subsistence (2006). Metal Gear 2: Solid Snake
21042-423: The largest Metal Gears to feature in the series. The unit appears to be modeled by crabs or arachnids , with its front legs doubling as retractable blades that can alternately be used to crush or cut its way through armor, buildings, or the earth itself. It is also armed with two cannons mounted on its "head" that fire-directed bursts of super-heated plasma and have a division of Gekko units on board. The unit has
21209-529: The legs. Corresponding shots to the "neck" can destroy a Gekko with small arms such as a M4 carbine or FN P90 . However, when a Gekko falls, it can quickly regain its footing even if tripped onto its head. Nonetheless, a heavy weapon such as any rocket-launcher, an M82A2 , or the Rail Gun, can be used against the Gekko without requiring it to be collapsed. The Gekko makes use of sound in psychological warfare, particularly animal noises (such as cicadas while on
21376-617: The nature of reality itself. While Metal Gear Solid 2 appealed to gamers with the discussion of these, the bewildering maze of dialogue and plot revelation in the final hours of the game was a disappointment for many gamers, who expected the Hollywood-style resolution of its forerunner. Before Metal Gear Solid 2 was released, Kojima produced the game and anime franchise Zone of the Enders in 2001 to moderate success. In 2003, he produced Boktai: The Sun Is in Your Hand for
21543-404: The new cast members of the game. At The Game Awards 2023 , Kojima and Jordan Peele announced a new game, titled OD , published by Xbox Game Studios . The game stars Sophia Lillis , Hunter Schafer , and Udo Kier . On December 14, 2023, Kojima and film studio A24 announced that a live-action feature film adaptation of Death Stranding is being produced. On January 31, 2024, during
21710-400: The new format of game that will appear on there and that's what I want to take on," Kojima added. In June 2022, Kojima and Microsoft revealed that Kojima Productions would be working on a game with Xbox Game Studios that will use Microsoft's cloud-based tech. Norman Reedus, in an interview, also confirmed that development for a sequel to Death Stranding had started. In 2022, Kojima began
21877-418: The order stated by Dr. Madnar. Metal Gear is stored in a room guarded by two laser cams and never actually becomes operational; the final challenge is instead a battle with Outer Heaven's mystery leader and a race against time to escape the self-destructing base. Metal Gear D in Metal Gear 2: Solid Snake is a revision of the original Metal Gear prototype. Metal Gear D is equipped with a Vulcan cannon and
22044-559: The original computer versions of Snatcher , it was only released in Japan. It abandoned random encounters and introduced a first-person turn-based battle system where the player can aim at specific parts of the enemy's body with guns. Such a battle system has rarely been used since, but similar ones can later be found in the role-playing games Square 's Vagrant Story (2000), Bethesda Softworks 's Fallout 3 (2008), and Nippon Ichi 's Last Rebellion (2010). In 2007, J. C. Fletcher of Engadget said that Kojima's choice to stylise
22211-655: The other at the front of its hip assembly. These are backed up by other sensors, mostly passive. In addition, the UG possesses a small, prehensile tether used to pick up small objects, grab targets, and even interface with various cybernetic systems, as evidenced by their Health-Draining attacks in Metal Gear Rising: Revengeance . The Gekko is incredibly agile, maneuverable and dexterous, thanks to its organic legs; made from artificial muscle tissue, cloned from embryonic stem cells of ungulate embryos (later models would supplant these cells with Carbon Nanotube Musculature), these legs allow
22378-510: The player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method. Kojima listed Another World on the Super Nintendo Entertainment System , The Legend of Zelda: A Link to the Past , Operation Wolf 's arcade version, The Portopia Serial Murder Case on
22545-547: The player's modes of transport, having wheels in the legs for added speed. Walker Gears have arm manipulators for close combat, but can be equipped with small arms, Miniguns, and missile launchers for stealth and assault missions. The Walker Gear's main body is also mated to the Battle Gear , a combat support mobile weapon designed for Venom Snake and the Diamond Dogs. It moves on four maglev units and its main weapon
22712-456: The player's transceiver has also been greatly changed from the original Metal Gear . Instead of dialing frequency numbers, Snake now has a set list of three contacts (John, Nick, and Jennifer) that he can communicate with and a radar that is activated whenever it detects a tracking signal transmitting from a nearby area. Unlike in the original Metal Gear , the transceiver cannot be used when the player enters alert mode. Snake's Revenge features
22879-432: The prowl to create an atmosphere of unease, and bull sounds in direct combat as a means of unnerving the enemy). They feature characteristics that are biomechanoid to some degree, as they have been shown to "bleed" when sliced at the legs as the machine could use a blood-like self-repairing nanopaste like RAY, though severe wounds on seemingly mechanical components have been known to "bleed" as well. In addition, they expel
23046-435: The same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do. That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect. Additionally, in an interview with Geoff Keighley , when
23213-458: The same year in Japan . As in the original Metal Gear , the player's objective is to infiltrate the enemy's stronghold while avoiding detection from enemy soldiers or surveillance devices. To fulfill their mission, the player must collect a variety of weapons and equipment, such as firearms, explosives, and rations, as well as card keys to access new areas. If the player is discovered by the enemy,
23380-457: The sequel to Antarctic Adventure , as an assistant director. It significantly expanded upon the gameplay of Antarctic Adventure , adding more action game elements, a greater variety of levels, role-playing elements such as upgrading equipment, and multiple endings . In 2019, Polygon 's Julia Lee wrote that for "a game made over 30 years ago, Penguin Adventure had some in-depth features". After Penguin Adventure , Kojima started to design
23547-410: The sequel to Metal Gear in Japan. Snake's Revenge was released in North America and Europe with no corresponding Famicom version. The game has been referred to in publications by the alternate title of Snake's Revenge: Metal Gear II , although this title is never used in the actual game. When interviewed by Steven Kent in 1999, Kojima stated that he enjoyed Snake's Revenge and that he thought it
23714-440: The series chronology , this Metal Gear is the first built prototype. The design, completed by Dr. Sokolov, is based on Granin's original blueprints (the same ones seen in Metal Gear Solid 3 ). Unlike the future bipedal models, this Metal Gear's design is quadrupedal and its nuclear function is to act as a mobile launching device for MIRVs . While therefore capable of making nuclear strikes against several targets at once, its range
23881-615: The stolen prototype to The Patriots , an organization secretly running the United States . During the Plant chapter (the second part of Metal Gear Solid 2 ), Arsenal Gear has a force of unmanned mass-produced Metal Gear RAYs ready for immediate deployment against any possible threats under the command of the ship's AI GW . When Solidus Snake takes over Arsenal along with the slave RAYs, Solidus has them confront Raiden but some of them end up destroyed. In Metal Gear Solid 4: Guns of
24048-586: The time limit runs out. Chaioth Ha Qadesh is the Metal Gear model which appears in Metal Gear Acid 2 . The name Chaioth Ha Qadesh is derived from the Keter , a high level in the Kabbalah , a form of mystical Judaism. The name refers to a group of angels, called The Holy Living Creatures (Chayot Ha Qodesh - "חיות הקדש" in Hebrew). Originally designed as a way to control Model 3 test subjects, Chaioth Ha Qadesh uses
24215-538: The unit. ZEKE is still in the MSF inventory during the events of Metal Gear Solid V: Ground Zeroes . However, when the MSF gets word of an IAEA inspection team coming to visit Mother Base, the unit and its warhead is lowered to the sea floor. The machine's fate after the destruction of MSF's Mother Base is unknown. Appearing in Metal Gear Rising: Revengeance , Metal Gear EXCELSUS is one of
24382-495: The upcoming Nintendo Switch , comparing its functionality to his earlier 'transfarring' technology. Death Stranding was released on November 8, 2019. It received generally positive reviews and was a commercial success. It also won a number of awards, including "Best Game Direction" and "Best Score/Music" at The Game Awards 2019 , and " Outstanding Achievement in Audio Design " and " Outstanding Technical Achievement " at
24549-414: The various Metal Gear designs, it can be crewed by a single pilot but has a station for a co-pilot. The Shagohod has an articulated body, split into two parts. The front part uses screw propulsion , with a pair of Archimedes' screws on hydraulic legs, that pulls the bulky rear portion, suspended on a hovercraft -style air cushion. While this is an unusual mechanism for propulsion, far more unusual are
24716-563: The weapon and ship to all the countries of the Eastern Bloc, as well as bait to foment armed uprisings among dictators, ethnic insurgents and revolutionary groups throughout the Third World . Naked Snake had to take out this prototype per FOX 's first mission, which Snake did with assistance from EVA . The Intercontinental Ballistic Metal Gear (or ICBMG for short;) is the featured mecha in Metal Gear Solid: Portable Ops . In
24883-419: The weapon's mass to a minimum despite ceramic armor offering better protection. Within the game, Sahelanthropus is unfinished, with Emmerich unable to complete the control unit as he wanted to protect Peace Walker's vulnerable AI pods by encasing the pod used to regulate the systems within the armor. However, the weapon is controlled by the psychic Tretij Rebenok to give additional mobility for Skull Face . It
25050-449: The world (a range of over 6,000 miles [9,600 km]). The Shagohod also has parachutes in the back to help in slowing it down after a rocket-boosted missile launch. Besides its single SS-20 "Saber" IRBM (which has to be reloaded after firing), the Shagohod has defensive weaponry, including three 12.7mm DShK M machine guns to defend against aircraft and infantry, six 9K112 Kobra surface-to-air missiles to protect against aircraft, and
25217-454: Was "taking a long time off from work." At The Game Awards 2015 , Metal Gear Solid V won the awards for Best Action Game and Best Score/Soundtrack, but Kojima did not attend the event, being reportedly barred from attending by Konami. Instead, the award was accepted by Kiefer Sutherland on his behalf. On February 18, 2016, Metal Gear Solid V won the award for Adventure Game of the Year at
25384-441: Was a commercial success. The game has received positive reviews from retro-reviewers. IGN notes that Metal Gear 2 introduced stealth mechanics such as making noise to attract guards, crouching and crawling on the ground, disarming mines, and enemies having view cones . After memory limitation issues prompted him to take a break during the development of Snatcher , Kojima began to explore concepts for Policenauts . He wanted
25551-461: Was a radio-show sequel to Snatcher , titled Sdatcher as a reference to the show's producer Suda. The show would air on Fridays on Kojima's bi-weekly Internet radio show, starting with episode No. 300 which was broadcast in August 2011. In October, Kojima announced that he would be collaborating with Suda and 5pb. director Chiyomaru Shikura in producing a new adventure game visual novel . It
25718-525: Was also seen in Nintendo's 3DS interview video, where he stated he was interested in making a Metal Gear Solid game for the 3DS and wondered what it would be like in 3D. This game ended up being a remake of Metal Gear Solid 3 titled Metal Gear Solid: Snake Eater 3D . In late 2011, Metal Gear Solid: Rising was renamed Metal Gear Rising: Revengeance with PlatinumGames being involved in developing it alongside Kojima Productions. Nevertheless, Kojima
25885-537: Was an important influence because, according to Kojima, it had "mystery, a 3D dungeon, humor, and a proper background and explanation of why the murderer committed the crime. That is why there was drama in this game. My encountering this game expanded the potential of video games in my mind." He also stated that it "taught me that one can tell a story and develop plots around a scenario in the game genre". Portopia had an influence on his early works, including Metal Gear and particularly Snatcher . Kojima's love of film
26052-408: Was apparently not aware of. Snake and REX manage to fight Liquid to a stalemate; Otacon credits this to his assistance. REX is not seen destroyed and what happened to the mecha after the battle is unknown. Metal Gear REX, Metal Gear RAY, and a Gekko make cameo appearances in the Shadow Moses Island stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate . It also made its appearance as
26219-516: Was designed to prove that nuclear deterrence is a myth by objectively and logically assessing the threat of a nuclear exchange and retaliating in kind. Peace Walker is quadrupedal in form, with a spherical radome "head" and a cylindrical AI core functioning as its brain. It is designed to be fully self-supporting, with an array of anti-personnel weapons used to defend itself, and a protocol that calls for it to recognise and eliminate all threats to itself before launching its nuclear missile. Peace Walker
26386-473: Was initially speculated that the game would be the third entry in 5pb.'s Science Adventure series, but it was later confirmed to be a separate title. The game was planned to have an overseas release and an anime adaption. As of 2023, no further news regarding the project has been released. In mid-2012 and in the following years after Kojima finished work on the Fox Engine , Kojima has been connected to
26553-431: Was later shown on day 2 of E3 1997 as a short video. The game was released to critical acclaim. Many outlets noted the game's cinematic qualities and innovative stealth gameplay. Kojima became a celebrity in video game news media, and was surprised when he began to be recognized in public. In early 2001, Kojima released the first details of the sequel to Metal Gear Solid , Metal Gear Solid 2: Sons of Liberty , for
26720-425: Was released for the NES in 1987, with altered graphics, difficulty, and an abridged ending without the titular weapon . Kojima has openly criticized many of the changes made in the port , including poor translation and the abridged ending. In an interview, a programmer on the NES version of the game said his team were asked to complete the port in only three months, and the NES hardware was not capable of implementing
26887-568: Was released in 2019. Kojima was born on August 24, 1963, in Setagaya, Tokyo . He was the youngest of three children. His father, Kingo, was a pharmacist who frequently traveled on business, and named Kojima after the most common name among doctors he met. When he was four years old, his family moved to Osaka . Describing that stage of his early life, Kojima said it was an abrupt change of environment, and he spent much of his time thereafter indoors, watching television or making figurines . While
27054-581: Was released in Japan on July 29, 1994, for the PC-9821 . In Japan, critics praised Policenauts for its high level of presentation. Both Sega Saturn Magazine and Famitsu praised the quality of animation, voice acting, and its engrossing setting. Retrospective reviews have regarded the game generally positively, and sought to contextualise Policenauts within Kojima's body of work, as heavily stylized and influenced by films. In 1994, Kojima began to plan
27221-400: Was released on July 13, 1987, for the MSX2 home computer in Japan, and on September in that year for Europe. The player controls a special forces operative codenamed Solid Snake , who is sent to the fortified state of Outer Heaven to stop a nuclear-equipped walking tank known as " Metal Gear ". Metal Gear is one of the earliest examples of the stealth game genre. A port of Metal Gear
27388-417: Was released on March 21, 2006. Kojima wanted Solid Snake to appear in Super Smash Bros. Melee , but Nintendo refused, due to development cycle problems. When Super Smash Bros. Brawl was in development, series director Masahiro Sakurai contacted Kojima to work and add Snake and content related to the Metal Gear series, including a stage based on Shadow Moses Island (the main setting of Solid ), into
27555-443: Was released on March 4, 2005. Critical response to the game was highly favorable. Kojima has said that his mother played it, "It took her an entire year to complete Metal Gear Solid 3 . She would get her friends to help her. When she defeated The End, [a character the player faces off during the game] she called me up and said: 'It is finished'." At that time, Kojima produced Boktai ' s sequel, Boktai 2: Solar Boy Django for
27722-475: Was salvaged from the remains of Peace Walker. ZEKE is a combination of AI technology built by Dr. Strangelove and the scrap parts of the game's four main bosses. Although it is AI-controlled in its testing stages, in the game's true ending shows that Paz Ortega Andrade has modified ZEKE to be manned and uses the mecha to attempt a nuclear strike on the US east coast, forcing Naked Snake to defeat her and heavily damage
27889-426: Was unknown whether the game will be related to Death Stranding , the aforementioned Xbox collaboration, or an entirely different project. However, at The Game Awards 2022 , Kojima officially revealed the game as the sequel to Death Stranding , with the working title Death Stranding 2 . Reedus, Léa Seydoux , and Troy Baker will be returning from the titular game, with Elle Fanning and Shioli Kutsuna revealed to be
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