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History of Eastern role-playing video games

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A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a " dungeon "), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre .

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252-561: While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan , many video games have also arisen in China , developed in South Korea , and Taiwan . The Japanese video game industry has long been viewed as console -centric within the video game industry itself. Due to the worldwide success of Japanese consoles beginning with

504-665: A day-night cycle , non-player characters the player could attack or converse with, and the need to survive by finding and consuming rations to restore hit points lost with each normal action. The trend of combining role-playing elements with arcade-style action mechanics was popularized by The Tower of Druaga , an arcade game released by Namco in June 1984. While the RPG elements in Druaga were very subtle, its success in Japan inspired

756-575: A dialogue system where keywords or phrases can be memorized and mentioned during conversations with NPCs, the theme of an evil empire against a small band of rebels (similar to Star Wars ), and the iconic chocobo , a fictional creature inspired by Hayao Miyazaki's Nausicaa of the Valley of the Wind . That same year, World Court Tennis for the TurboGrafx-16 introduced a new form of gameplay:

1008-545: A heart monitor . In 1992, Final Fantasy V improved on the ATB system by introducing a time gauge to indicate to the player which character's turn is next, and it expanded the job system by offering more customization options with more than 22 job classes and giving each character greater flexibility by allowing them to learn secondary abilities from each job before changing classes. The job and ATB systems continued to be used in later Final Fantasy titles, and helped differentiate

1260-490: A party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on

1512-408: A post-apocalyptic future were also released that year, including Digital Devil Story: Megami Tensei II , and Crystalis , which was inspired by Hayao Miyazaki's Nausicaa of the Valley of the Wind . Crystalis also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time action-adventure combat and open world of The Legend of Zelda with

1764-417: A real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the player character 's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in

2016-537: A tactical turn-based combat system is used. Also in 1982, Koei released another early Japanese RPG, Danchizuma no Yuwaku ( Seduction of the Condominium Wife ), a PC-8001 title that also featured adventure game elements in addition to eroge adult content . These early experimental Japanese RPGs from 1982 are considered "proto-JRPGs" and predated the arrival of Wizardry and Ultima in Japan. In June 1983, Koei released Sword & Sorcery (剣と魔法) for

2268-501: A "pure dungeon crawler" for its lack of diversions, and noted its expansive dungeons as a "key selling point". Some dungeon crawlers from this era also employed action role-playing game combat, such as Dragon Slayer , and The Tower of Druaga . Games that grew out of this style are also considered dungeon crawlers, in that the player is limited to the confines of the walls of the dungeon, but still allows for complex systems around combat, enemy behavior, and loot systems, as well as

2520-604: A bellwether for the Japanese video game market. Dragon Quest did not reach North America until 1989, when it was released as Dragon Warrior , the first NES RPG to be released in North America. The release of Dragon Quest was followed by NES remakes of the early Wizardry and Ultima titles over the next several years by Pony Canyon . Other releases at the time were the action role-playing games Deadly Towers (1986) and Rygar (1987), which were notable as some of

2772-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over

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3024-520: A bold attempt at social commentary years before the Final Fantasy series started doing the same. Capcom 's Sweet Home for the NES introduced a modern Japanese horror theme and laid the foundations for the survival horror genre, later serving as the main inspiration for Resident Evil (1996). Like Resident Evil , Sweet Home featured the use of scattered notes as a storytelling mechanic and

3276-444: A character progression system allowing the player to change the party's character classes during the course of the game, and keep a character's stats and skills learned from previous classes. This class-changing system shaped the gameplay of future console RPGs, especially the Final Fantasy series, While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among

3528-473: A character's limit meter fills up by taking hits from opponents. The materia system is similar to, but more sophisticated than, the slotted item system in Diablo II (2000). Final Fantasy VII continues to be listed among the best games of all time , for its highly polished gameplay, high playability, lavish production, well-developed characters, intricate storyline, and an emotionally engaging narrative that

3780-407: A concept that has since appeared in later games such as Story of Seasons , The Sims 2 and Fable II . Dragon Quest V's monster-collecting mechanic, where monsters can be defeated, captured, added to the party, and gain their own experience levels, also influenced many later franchises such as Pokémon , Digimon and Dokapon . In turn, the concept of collecting everything in a game, in

4032-439: A difficult moral choice towards the end of the game regarding which of two characters to save, each leading to a different ending. LandStalker's 1997 spiritual successor Alundra is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes. In 1998, Square's Xenogears

4284-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning

4536-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after

4788-484: A great thing for the consumer". In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the Steam platform. This began with the 2010 release of doujin/indie game Recettear (2007) for Steam, selling over 500,000 units on the platform. This led to many Japanese doujin/indie games releasing on Steam in subsequent years. The early part of

5040-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular

5292-536: A highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what

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5544-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)

5796-759: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in

6048-401: A list of different AI scripts chosen by the player. FromSoftware 's first video game title, King's Field , a first-person RPG, is noted for being one of the earliest known 3D console role-playing games. In addition, the game is known for its difficulty and unconventional structure, and would go on to influence FromSoftware's future RPG titles including Shadow Tower and Demon's Souls ,

6300-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than

6552-463: A lot smaller and more linear. This subgenre consists of RPGs where the player leads a party of adventurers in first-person perspective , typically in a grid-based environment. Examples include the aforementioned Wizardry , Might and Magic and Bard's Tale series; as well as the Etrian Odyssey and Elminage series. Games of this type are also known as "blobbers", since the player moves

6804-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to

7056-626: A mansion infested with undead creatures, and the player controlled a party of several characters with different professions, including a scientist who constructs tools and a journalist who takes pictures. In 1988, Arsys Software's Star Cruiser was an innovative action RPG released for the PC-8801. It was notable for being an early example of an RPG with fully 3D polygonal graphics, combined with first-person shooter gameplay, which would occasionally switch to space flight simulator gameplay when exploring outer space with six degrees of freedom . All

7308-410: A mechanic that has since become common in video games today. Ys was also a precursor to RPGs that emphasize storytelling, and it is known for its 'bump attack' system, where the protagonist Adol automatically attacks when running into enemies off-center, making the game more accessible and the usually tedious level-grinding task more swift and enjoyable for audiences at the time. The game also had what

7560-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble

7812-515: A much wider console audience and played a key role in the success of the PlayStation gaming console. Following the success of Final Fantasy VII , console RPGs, previously a niche genre outside Japan, skyrocketed in popularity across the world. The game was soon ported to the PC. The game was also responsible not only for popularizing RPGs on consoles, but its high production budget played a key role in

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8064-506: A new scenario system, allowing players to choose which of 15 scenarios, or quests , to play through in the order of their choice. It was also an episodic video game , with expansion disks released soon after offering more scenarios. Falcom also released the first installment of its popular, long-running Ys series in 1987. Besides Falcom's own Dragon Slayer series, Ys was also influenced by Hydlide , from which it borrowed certain mechanics such as health-regeneration when standing still,

8316-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses

8568-462: A number of multiple endings depending on which characters survived to the end. Tengai Makyo: Ziria released for the PC Engine CD that same year was the first RPG released on CD-ROM and the first in the genre to feature animated cut scenes and voice acting. The game's plot was also unusual for its feudal Japan setting and its emphasis on humour; the plot and characters were inspired by

8820-753: A number of later RPGs, including The Elder Scrolls IV: Oblivion , Silverfall , Dragon Age: Origins , Fable II , Fallout 3 , and The Elder Scrolls V: Skyrim . Square also expanded on the non-linearity of SaGa Frontier with their 1999 action RPG Legend of Mana , the most open-ended in the Mana series, allowing the player to build the game world they choose, complete any quests and subplots they choose in any order of their choice, and choose which storyline paths to follow, departing from most other action RPGs in its time. That same year, Square's survival horror RPG Parasite Eve II featured branching storylines and up to three different possible endings, while

9072-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if

9324-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let

9576-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring

9828-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience

10080-412: A predetermined story path and instead allowed the player to choose which missions to follow in whatever order while being able to visit any place in the game world. The ending also can be determined by the player's actions, while they can continue playing the game even after the ending. The game also allowed the player to choose the character classes for each player character as well as create and modify

10332-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII

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10584-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require

10836-435: A single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. Gameplay innovations included the materia system, which allowed a considerable amount of customization and flexibility through materia that can be combined in many different ways and exchanged between characters at any time, and the limit breaks, special attacks that can be performed after

11088-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in

11340-482: A small portion of Japanese computer games were released in North America, as ports to either consoles (like the NES or Genesis ) or American PC platforms (like MS-DOS ). The Wizardry series (translated by ASCII Entertainment ) became popular and influential in Japan. Early Japanese RPGs were also influenced by visual novel adventure games , which were developed by companies such as Enix , Square , Nihon Falcom and Koei before they moved onto developing RPGs. In

11592-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying

11844-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting

12096-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of

12348-505: A staple of the series, with Final Fantasy X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII and Final Fantasy XII ) also featuring this development. It also replaced an overworld map with the traversing of real-time 3D environments, which has also become a standard of the series, as demonstrated in Final Fantasy XI , XII and XIII . The game introduced several other gameplay elements to

12600-480: A story to be "emotionally experienced rather than concluded from gameplay and conversations". It also replaced traditional levels and experience points with an activity-based progression system, where "the more you use a skill, the better you are with it", a mechanic that later appeared in SaGa , Grandia , Final Fantasy XIV , and The Elder Scrolls . Final Fantasy II also featured open-ended exploration, and had

12852-483: A suction ability to absorb the opponent's power. It also featured a unique non-linear conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to Megami Tensei . Also in 1987, the survival horror game Shiryou Sensen: War of the Dead , an MSX2 title developed by Fun Factory and published by Victor Music Industries ,

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13104-688: A trap. Data East 's Heracles no Eikō III , written by Kazushige Nojima , introduced the plot element of a nameless immortal suffering from amnesia , and Nojima would later revisit the amnesia theme in Final Fantasy VII and Glory of Heracles . Climax Entertainment 's Landstalker: The Treasures of King Nole was an early isometric RPG that combined the gameplay of an open-world action RPG with an isometric platformer , alongside an emphasis on varied puzzle-solving as well as strong characterization and humorous conversations. The TurboGrafx-CD port of Dragon Knight II released that year

13356-524: A unique tennis-themed sports RPG mode. In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter, and a strategy-based battle system. Its purely science fiction setting was also a major departure for RPGs, which had previously been largely restricted to fantasy or science fantasy settings. The game's science fiction story

13608-595: Is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes

13860-415: Is a historically significant title that helped lay the foundations for the Japanese role-playing game industry. It was a real-time hack & slash dungeon crawler that is considered the first action role-playing game . Dragon Slayer was a major success in Japan, and contributed to the emergence of a distinct action role-playing game subgenre on Japanese computers during the mid-1980s, with Nihon Falcom at

14112-467: Is a special area, typically a dungeon or a restricted dungeon-like environment, that generates a new copy of the location for each group or certain number of players that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds , but also sacrifices the social element of shared spaces and realistic immersion in that virtual world. They also tend to be

14364-415: Is also known for having an activity-based progression system instead of experience levels, and since Romancing Saga , a combo system where up to five party members can perform a combined special attack. Unlike other RPGs at the time, Romancing SaGa also required characters to pay mentors to teach them abilities, whether it was using certain weapons or certain proficiencies like opening a chest or dismantling

14616-518: Is considered to be one of the best and most influential video game music soundtracks of all time, composed by Yuzo Koshiro and Mieko Ishikawa. In terms of the number of game releases, Ys is second only to Final Fantasy as the largest Eastern role-playing game franchise. Hydlide 3: The Space Memories , released for the MSX in 1987 and for the Mega Drive as Super Hydlide in 1989, adopted

14868-433: Is credited with injecting urgency and excitement into the combat system. The ATB combat system was considered revolutionary for being a hybrid between turn-based and real-time combat, with its requirement of faster reactions from players appealing to those who were more used to action games . That same year, Crea-Tech 's Metal Max was an early non-linear , open-ended, post-apocalyptic, vehicle combat RPG that lacked

15120-484: Is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world

15372-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or

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15624-515: Is much darker and sophisticated than most other RPGs. The game's storytelling and character development was considered a major narrative jump forward for video games and was often compared to films and novels at the time. The explosion of Final Fantasy VII ' s sales and the ascendance of the PlayStation represented the dawning of a new era of RPGs. Backed by a clever multimillion-dollar marketing campaign, Final Fantasy VII brought RPGs to

15876-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired

16128-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls

16380-443: Is often dated from the 1990s to the early 2000s. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose

16632-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance

16884-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player

17136-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating

17388-571: The Mission: Impossible franchise, it replaced the traditional fantasy setting with a modern espionage setting. It was then followed by Koei's The Dragon and Princess (ドラゴン&プリンセス) for the PC-8001 in 1982; it featured adventure game elements and revolved around rescuing a kidnapped princess. Following a random encounter , the game transitions from a text adventure interface to a separate, graphical, overhead battle screen, where

17640-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume

17892-682: The NES , the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; Lode Runner , for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and PC-9801 , though with some competition from the Sharp X1 and X68000 ; FM-7 and FM Towns ; and MSX and MSX2 . A key difference between Western and Japanese systems at

18144-543: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in

18396-488: The PC-88 in Japan and ported to MS-DOS for Western release by Brøderbund . In WiBArm , the player controls a transformable mecha robot, switching between a 2D side-scrolling view during outdoor exploration to a fully 3D polygonal third-person perspective inside buildings, while bosses are fought in an arena-style 2D shoot 'em up battle. The game featured a variety of weapons and equipment as well as an automap , and

18648-470: The PC-88 . It was developed by Yoshio Kiya, who would go on to create the Dragon Slayer and Brandish series of action RPGs. While its RPG elements were limited, lacking traditional statistical or leveling systems, the game featured real-time combat with a gun, bringing it close to the action RPG formula that Falcom would later be known for. The game's desert island overworld also featured

18900-457: The PC-8801 in 1988, was an action RPG with a similar side-scrolling open-world gameplay to Metroid . That same year, Ys II introduced the unique ability to transform into a monster, which allows the player to both scare human non-player characters for unique dialogues as well as interact with all the monsters. This is a recurring highlight in the series, offering the player insight into

19152-536: The SNES and Sega Genesis games, a large group of young programmers and aficionados across the world began creating independent console-style computer RPGs and sharing them online. An early successful example was Corpse Party (1996), a survival horror indie game created using the RPG Maker engine. Much like the survival horror adventure games Clock Tower (1995 onwards) and later Haunting Ground (2005),

19404-513: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until

19656-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used

19908-519: The United States , and South Korea . The Japanese game development engine RPG Maker has also gained popularity, with hundreds of games being created with it and released on Steam by the late 2010s. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Bokosuka Wars , originally released for the Sharp X1 computer in 1983, was ported to the NES console in 1985, and

20160-538: The airships being inspired by Castle in the Sky . Some of these 1987 releases proved popular and went on to spawn their own RPG franchises, particularly the Megami Tensei , Phantasy Star and Final Fantasy series. In particular, the Final Fantasy and Dragon Quest series remain popular today, Final Fantasy more so in the West and Dragon Quest more so in Japan. In 1988, Dragon Quest III introduced

20412-473: The arcades combined the first-person beat 'em up gameplay of SNK 's The Super Spy (released the same year) with RPG elements, while replacing the first-person shooting with hack & slash combat. Also in 1990, Hideo Kojima 's SD Snatcher , while turn-based, abandoned random encounters and introduced an innovative first-person shooter-based battle system where firearm weapons (each with different abilities and target ranges) have limited ammunition and

20664-415: The beat 'em up and action RPG genres, combining brawler combat with many RPG elements, including an inventory, buying and selling items, learning new abilities and skills, needing to listen for clues, searching to find all the bosses, shopping in the malls, buying items to heal, and increasing stats. It was also an early sandbox brawler reminiscent of Grand Theft Auto . The 'golden age' of console RPGs

20916-468: The damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside anime -style art by Akira Toriyama and a classical score by Koichi Sugiyama that was considered revolutionary for console video game music . The gameplay of Dragon Quest itself was non-linear , with most of the game not blocked in any way other than by being infested with monsters that can easily kill an unprepared player. This

21168-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including

21420-490: The mecha and various weapons using power-orbs obtained from defeating enemies as well as storyline cut scenes . These cut scenes also occasionally contain lesbian adult content . Lastly, in the late 1990s, a new Internet fad began, owing to simplistic software development kits such as the Japanese RPG Maker series (1988 onwards). Influenced by console RPGs and based mostly on the gameplay and style of

21672-502: The platform gameplay of the original Wonder Boy with many RPG elements, which would inspire later action RPGs such as Popful Mail (1991). The Magic of Scheherazade , released in 1987, was notable for several innovations, including a unique setting based on the Arabian Nights , time travel between five different time periods, a unique combat system featuring both real-time solo action and turn-based team battles, and

21924-408: The player character 's Karma meter will rise if he commits sin which in turn affects the temple's reaction to him. It is also considered a "proto- Metroidvania " game, due to being an "RPG turned on its side" that allowed players to run, jump, collect, and explore. The way the Dragon Slayer series reworked the entire game system of each installment was an influence on Final Fantasy , which would do

22176-588: The player characters in Corpse Party lack any means of defending themselves; the game also featured up to 20 possible endings . The game was not released in Western markets until 2011. In an interview with GameDaily in 2007, MTVN 's Dave Williams remarked that "games like this [user generated] have been sort of under the radar for something that could be the basis of a business. We have the resources and we can afford to invest more... I think it's going to be

22428-420: The time-keeping system does not stop. In Final Fantasy IV , the ATB system would be hidden to the player. However, starting with Final Fantasy V , the meter would be visible to the player. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full. The fact that enemies can attack or be attacked at any time

22680-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than

22932-416: The " Ring Command " menu system, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI settings for computer-controlled allies. The game has influenced a number of later action RPGs. That same year also saw the release of Phantasy Star IV: The End of

23184-432: The "Active Time Event Logic" system, more than a dozen different endings, plot-related sidequests, a unique battle system with innovations such as combo attacks, and lack of random encounters. It also popularized the concept of New Game+ . Chrono Trigger is frequently listed as one of the greatest video games of all time . That same year, Square's Romancing Saga 3 featured a storyline that could be told differently from

23436-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome

23688-532: The 1980s, Japanese developers produced a diverse array of creative, experimental computer RPGs, prior to mainstream titles such as Dragon Quest and Final Fantasy eventually cementing genre tropes by the 1990s. Japan's earliest RPGs were released in 1982. The earliest was Koei 's Underground Exploration , released in March 1982. It was followed by Pony Canyon 's Spy Daisakusen , released in April 1982; based on

23940-495: The 1980s, such as Rogue , The Bard's Tale , Cosmic Soldier , Dungeon Master , Gauntlet , Madō Monogatari , Megami Tensei , Might and Magic , Legend of Zelda , Phantasy Star , Ultima , and Wizardry , helped set the standards of the genre. Their primitive graphics were conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. Game Developer ' s Matt Barton described Telengard (1982) as

24192-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of

24444-635: The Dark Lord was a third-person RPG that featured a wide open world and a mini-map on the corner of the screen. The Dragon Slayer series also made its debut on the NES console (and thus to American audiences) in 1987, with the port of Legacy of the Wizard ( Dragon Slayer IV ), a non-linear action RPG featuring a Metroidvania-style open world , and the release of Faxanadu , a side-story to Xanadu . Wonder Boy in Monster Land combined

24696-502: The Holy War gave players the ability to affect the relationships between different characters, which in turn affected the storyline as these relationships led to different characters appearing in the second generation of the game's plot. Enix released tri-Ace 's sci-fi action RPG Star Ocean , which also gave players the ability to affect the relationships between different characters through its "private actions" social system, where

24948-508: The Japanese folk tale Jiraiya Goketsu Monogatari . The music for the game was also composed by noted musician Ryuichi Sakamoto . Also in 1989, the early enhanced remake Ys I & II was one of the first games to use CD-ROM , utilized to provide enhanced graphics, animated cut scenes , a Red Book CD soundtrack, and voice acting. The game offered a "much larger, more colorful world, populated with lifelike characters who communicated with voice instead of text", heralding "the evolution of

25200-461: The Japanese imports". During the 1990s, console RPGs had become increasingly dominant. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade. In 1990, Dragon Quest IV segmented its plot into segregated chapters, making the game more linear than its predecessor while allowing for greater characterization. The game also introduced an AI system called "Tactics" which allowed

25452-648: The Japanese sales charts". More generally, Phantasy Star Online made "both online gaming and the concept of fee-based services a reality for consoles", paving the way for the online gaming services later provided by all three of the seventh-generation consoles . That same year, Vagrant Story introduced a pausable real-time battle system based on targeting individual body parts, using both melee and bow & arrow weapons; similar body-targeting battle systems were later used in Bethesda 's Fallout 3 (2008) and Nippon Ichi 's Last Rebellion (2010). That year also saw

25704-516: The Millennium , which introduced the use of pre-programmable combat manoeuvers called 'macros', a means of setting up the player's party AI to deliver custom attack combos. Madou Monogatari , a 1989 MSX and PC-98 computer RPG ported to the Game Gear handheld console in 1993, had several unique features, including magic-oriented turn-based combat that completely lacked physical attacks, and

25956-488: The PC-8001, and it also revolved around rescuing a princess in addition to killing a wizard. That same year, Koei released Secrets of Khufu (クフ王の秘密), a dungeon crawl RPG that revolved around a search for the treasure of Khufu . ASCII released its own RPG that year called Arfgaldt (アルフガルド), an FM-7 title also featuring adventure game elements. Also in 1983, Nihon Falcom released Panorama Toh ( Panorama Island ) for

26208-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which

26460-473: The RPG mechanics of Xanadu , such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict 30-minute time limit. The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor. These changes Romancia more like a side-scrolling action-adventure game . Square's 1986 release, Cruise Chaser Blassty ,

26712-574: The Ravager and Menzoberranzan , transferred the AD&;D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for

26964-453: The Wizard ) returned to the deeper action-RPG mechanics of Xanadu while maintaining the fully side-scrolling view of Romancia . It also featured an open world and nonlinear gameplay similar to " Metroidvania " platform-adventures, making Drasle Family an early example of a non-linear, open-world action RPG. Another " Metroidvania " style open-world action RPG released that year was System Sacom 's Sharp X1 computer game Euphory , which

27216-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on

27468-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout

27720-474: The backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the video game industry . The game also emphasized storytelling, with plot twists and extensive character dialogues, taking place in a futuristic science fiction setting. It won the 1988 Game of the Year awards from the Japanese computer game magazines POPCOM and Oh!X . Star Cruiser

27972-441: The best games of all time, its status as an action RPG continues to be debated, much likes its predecessors. In 1999, the cinematic trend set by Final Fantasy VII continued with Final Fantasy VIII , which introduced characters with a proportionately sized human appearance. The game also featured a level-scaling system where the enemies scale in level along with the player's party. Similar level-scaling mechanics have been used in

28224-479: The best-selling PC game in Japan. It was a full-fledged RPG with character stats and a large quest, with action-based combat setting it apart from other RPGs, including both melee combat and projectile magic attacks, while incorporating a side-scrolling platform game view during exploration and an overhead view during battle. Xanadu also featured innovative gameplay mechanics such as individual experience for equipped items, and an early Karma morality system, where

28476-565: The bosses would get stronger depending on the protagonist's level, a mechanic that was later used in Enix's The 7th Saga and extended to normal enemies in Square's Romancing Saga 3 and later Final Fantasy VIII . In 1993, Square's Secret of Mana , the second in the Mana series, further advanced the action RPG subgenre with its introduction of cooperative multiplayer into the genre. The game

28728-440: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using

28980-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;

29232-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By

29484-581: The course of the game. That same year also saw the release of Nintendo 's Fire Emblem: Ankoku Ryu to Hikari no Tsurugi , a game that set the template for the tactical role-playing game genre and was the first entry in the Fire Emblem series. Another notable strategy RPG that year was Koei 's Bandit Kings of Ancient China , which was successful in combining the strategy RPG and management simulation genres, building on its own Nobunaga's Ambition series that began in 1983. Several early RPGs set in

29736-494: The creation of a new kind of RPG, that did not rely on previous D&D experience, nor require hundreds of hours of rote fighting , and that could appeal to any kind of gamer. Compared to statistics-heavy computer RPGs, Dragon Quest was a more streamlined, faster-paced game based on exploration and combat, and featured a top-down view in dungeons, in contrast to the first-person view used for dungeons in earlier computer RPGs. The streamlined gameplay of Dragon Quest thus made

29988-472: The deaths of loved ones. Square's Live A Live , released for the Super Famicom in Japan, featured eight different characters and stories, with the first seven unfolding in any order the player chooses, as well as four different endings. The game's ninja chapter in particular was an early example of stealth game elements in an RPG, requiring the player to infiltrate a castle, rewarding the player if

30240-461: The decade also saw the debut of Nihon Falcom 's Ys series on PC as well as FromSoftware 's Dark Souls , which sold millions on the platform. Other Japanese RPGs were subsequently ported to the platform, such as the previously niche Valkyria Chronicles and The Legend of Heroes: Trails in the Sky , as well as ports of several Final Fantasy games. By 2015, Japan had become the world's fourth largest PC game market, behind only China ,

30492-582: The decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. Romancing SaGa thus succeeded in providing a very different experience during each run through the game, something that later non-linear RPGs such as SaGa Frontier and Fable had promised but were unable to live up to. The SaGa series has since become known for its open-ended gameplay. The series

30744-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that

30996-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,

31248-425: The early Dragon Quest games. It also allowed the player to swap characters in and out of the party at will, and another major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day. Final Fantasy II is considered "the first true Final Fantasy game", introducing an "emotional story line, morally ambiguous characters, tragic events" and

31500-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and

31752-460: The end of the game. The game also had a limited inventory requiring item management, while the caves were dark, requiring the use of a torch to display a field of vision around the character. With Dragon Quest becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold, the Dragon Quest series is still considered

32004-542: The enemies. Also that same year, War of the Dead Part 2 for the MSX2 and PC-88 abandoned certain RPG elements of its predecessor, such as random encounters , and instead adopted more action-adventure elements from Metal Gear while retaining the horror atmosphere of its predecessor. Telenet Japan 's Exile also debuted in 1988. It is a series of action-platform RPGs, beginning with XZR: Idols of Apostate . The series

32256-405: The entire chapter can be completed without engaging in combat. Other chapters had similar innovations, such as Akira's chapter where the character uses telepathic powers to discover information. That same year saw the release of the 3DO console port of the 1991 PC RPG Knights of Xentar , which had introduced a unique pausable real-time battle system, where characters automatically attack based on

32508-546: The entire party around the playing field as a single unit, or "blob". Many "blobbers" are turn-based, such as the play-by-mail game Heroic Fantasy , but some games such as Dungeon Master , Legend of Grimrock and Eye of the Beholder series are played in real-time. Early games in this genre lack an automap feature, forcing players to draw their own maps in order to keep track of their progress. Spatial puzzles are common, and players may have to, for instance, move

32760-510: The first Japanese console RPGs to be released in North America, where they were well received for being a new kind of RPG that differed from both the console action-adventures (such as Castlevania , Trojan , and Wizards & Warriors ) and American computer RPGs (such as Wizardry , Ultima , and Might & Magic ) that American gamers were previously more familiar with at the time. Deadly Towers and Rygar were particularly notable for their permanent power-up mechanic, which at

33012-439: The first in the Mana series, featured the ability to kill townspeople. The most important RPG that year, however, was Final Fantasy IV , one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development, personal relationships, and dramatic storytelling. It also introduced a new battle system : the " Active Time Battle " system, developed by Hiroyuki Ito , where

33264-559: The first in the SaGa series, adopted Final Fantasy II's activity-based progression, expanding it with weapons that shatter with repeated use, and added new ideas such as a race of monsters that mutate depending on which fallen foes they consume. The game also introduced the concept of memento mori , with a theme revolving around death, while the plot consisted of loosely connected stories and sidequests rather than an epic narrative. That same year, River City Ransom featured elements of both

33516-456: The forefront of this new subgenre. Hydlide , an action RPG released for the PC-8801 in 1984 and the Famicom in 1986, was an early open world game, rewarding exploration in an open world environment. It also added several innovations to the action RPG subgenre, including the ability to switch between attack mode and defense mode, quick save and load options which can be done at any moment of

33768-570: The form of achievements or similar rewards, has since become a common trend in video games. Dragon Quest V also expanded the AI "Tactics" system of its predecessor by allowing each ally's AI routines to be set individually. Shin Megami Tensei , released in 1992 for the SNES, introduced an early moral alignment system that influences the direction and outcome of the storyline. It gave the player

34020-604: The foundations for modern Japanese RPGs with its progressive, non-linear, open world design and subversive themes. In 1994, Final Fantasy VI moved away from the medieval setting of its predecessors, instead being set in a steampunk environment. The game received considerable acclaim, and is seen as one of the greatest RPGs of all time, for improvements such as its broadened thematic scope, plotlines, characters, multiple-choice scenarios, and variation of play. Final Fantasy VI dealt with mature themes such as suicide, war crimes, child abandonment, teen pregnancy , and coping with

34272-529: The freedom to choose between three different paths: Chaos, Law, and Neutral, none of which is portrayed as right or wrong. The deep personal choices the player makes throughout the game affects the protagonist's alignment, leading to different possible paths and multiple endings . This has since become a hallmark of the Megami Tensei series. Another non-linear RPG released that year was Romancing Saga , an open-world RPG by Square that offered many choices and allowed players to complete quests in any order, with

34524-552: The game in early 1986, it became the template for future console RPGs. The game was influenced by the first-person random battles in Wizardry , the overhead movement in Ultima , and the mystery storytelling in Horii's own 1983 visual novel game The Portopia Serial Murder Case . Horii's intention behind Dragon Quest was to create a RPG that appealed to a wider audience unfamiliar with the genre or video games in general. This required

34776-539: The game more accessible to a wider audience than previous computer RPGs. The game also placed a greater emphasis on storytelling and emotional involvement, building on Horii's previous work The Portopia Serial Murder Case , but this time introducing a coming of age tale for Dragon Quest that audiences could relate to, making use of the RPG level-building gameplay as a way to represent this. It also featured elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system,

35028-595: The game through the use of passwords as the primary back-up, and the introduction of a health regeneration mechanic where health and magic slowly regenerate when standing still, a feature also used in Falcom's Ys series from 1987 onwards. The Tower of Druaga , Dragon Slayer and Hydlide were influential in Japan, where they laid the foundations for the action RPG genre, influencing titles such as Ys and The Legend of Zelda . Also in 1984, The Black Onyx , developed by Bullet-Proof Software , led by Henk Rogers ,

35280-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when

35532-473: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great

35784-485: The game. It also featured concepts such as time travel; side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs; and the use of transportation for travel, "by ship, canoe, and even flying airship". While creating Final Fantasy , Hironobu Sakaguchi took inspiration from certain elements in Hayao Miyazaki 's anime films, such as

36036-414: The gameplay, with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat. It also made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between distinct character classes, and a weight system affecting the player's movement depending on the weight of carried equipment. The Final Fantasy Legend ,

36288-490: The games to Europe a high-cost venture with little potential payoff. As a result, JRPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing the amount of translation required. In 1995, Square's Chrono Trigger raised the standards for the genre, with certain aspects that were considered revolutionary in its time, including its nonlinear gameplay , branching plot,

36540-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu

36792-434: The greatest examples of video game storytelling. That year also saw the rise of monster-collecting RPGs which, although originating from Megami Tensei , Dragon Quest V , and Robotrek , was further advanced and popularized by Pokémon , which featured multiplayer gameplay and was released in North America that year. Pokémon has since become the best-selling RPG franchise of all time. Another 1998 title, Suikoden II ,

37044-538: The introduction of team attacks where two party members could join forces to perform an extra-powerful attack. Castlevania II: Simon's Quest was an action RPG that combined the platform-action mechanics of the original Castlevania with the open world of an action-adventure and RPG mechanics such as experience points . It also introduced a day-night cycle that affects when certain NPCs appear in certain locations and offered three possible multiple endings depending on

37296-418: The inventory management of its predecessors with the addition of a bag to store extra items. Meanwhile, Quintet 's Terranigma allowed players to shape the game world through town-building simulation elements, expanding on its 1992 predecessor Soul Blazer , while Square's Seiken Densetsu 3 allowed a number of different possible storyline paths and endings depending on which combination of characters

37548-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie

37800-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until

38052-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at

38304-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by

38556-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit

38808-411: The late 1990s, which saw the rise of 3D computer graphics and optical discs in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time, akin to that of Star Wars in

39060-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,

39312-442: The later more famous Megami Tensei . The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market. A notable Japanese computer RPG from around this time was WiBArm , the earliest known RPG to feature 3D polygonal graphics . It was a 1986 role-playing shooter released by Arsys Software for

39564-413: The latter described by its staff as a spiritual successor to King's Field . Robotrek by Quintet and Ancient was a predecessor to Pokémon in the sense that the protagonist does not himself fight, but sends out his robots to do so. Like Pokémon , Robotrek was designed to appeal to a younger audience, allowed team customization, and each robot was kept in a ball. However, unlike the mentioned game,

39816-429: The level-building and spell-casting of traditional RPGs like Final Fantasy . That year also saw the release of Phantasy Star III: Generations of Doom , which featured an innovative and original branching storyline, which spans three generations of characters and can be altered depending on which character the protagonist of each generation marries, leading to four possible endings. In 1991, Final Fantasy Adventure ,

40068-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of

40320-640: The mid-1990s, the Japanese video game industry began declining. This was partly due to the death of the NEC PC-9801 computer format, as the Sega Saturn and Sony PlayStation became increasingly powerful in the console market while the computer market became increasingly dominated by the IBM Personal Computer and Microsoft Windows 95 . This led to many Japanese PC manufacturers either continuing to develop for Windows 95 or moving over to

40572-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of

40824-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all

41076-411: The morality meter of its predecessor, expanded on its time option with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat, and made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between four distinct character classes, a wider variety of equipment and spells, and a weight system affecting

41328-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of

41580-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in

41832-596: The more lucrative console market. While most developers turned their attention to the console market, some developers dedicated to content unsuitable for consoles (such as eroge and complex military strategy games ) continued their focus on the PC market. In 1996, Night Slave was a shooter RPG released for the PC-98 that combined the side-scrolling shooter gameplay of Assault Suits Valken and Gradius , including an armaments system that employs recoil physics , with many RPG elements such as permanently levelling up

42084-411: The more recent editions of D&D have balanced the gameplay. Dragon Quest also gave players a clear objective from the start of the game and a series of smaller scenarios to build up the player's strength in order to achieve that objective. The ending could also be altered depending on the moral dialogue choice of whether or not the protagonist should join the antagonist on his evil conquest towards

42336-463: The movie industry. With a record-breaking production budget of around $ 45 million, the ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its more expansive world to explore, much longer quest, more numerous sidequests, dozens of minigames , and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than

42588-441: The near-simultaneous development of three early action role-playing games , combining Druaga ' s real-time hack-and-slash gameplay with stronger RPG mechanics, all released in late 1984: Dragon Slayer , Courageous Perseus , and Hydlide . A rivalry developed between the three games, with Dragon Slayer and Hydlide continuing their rivalry through subsequent sequels. Nihon Falcom 's Dragon Slayer , released in 1984,

42840-427: The necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called

43092-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at

43344-417: The original Romancing Saga scenarios were changed according to dialogue choices during conversations, Romancing Saga 2 further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. PCGamesN credits Romancing SaGa 2 for having laid

43596-427: The party at the same time, organized into three groups of five characters. The ambitious amount of freedom the game offered was a departure from most RPGs in its time, but this led to a mixed reception due to its lack of direction. Quintet's 1997 release The Granstream Saga was an early fully 3D action RPG that had a unique third-person one-on-one combat system and a storyline that, while being mostly linear, offered

43848-533: The perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in Final Fantasy VIII . Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X . Dragon Quest VI also improved on

44100-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in

44352-420: The player can aim at specific parts of the enemy's body with each part weakening the enemy in different ways; an auto-battle feature could also be enabled. Such a battle system has rarely been used since, though similar battle systems based on targeting individual body parts can later be found in Square's Vagrant Story (2000), Bethesda 's Fallout 3 (2008), and Nippon Ichi 's Last Rebellion (2010). From

44604-539: The player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player. Magical Zoo's The Screamer , released for the PC-8801 in 1985, was an early example of a real-time shooter-based RPG . Set after World War III , the game also featured elements of post-apocalyptic science fiction as well as cyberpunk and bio-horror themes. Square also released their first RPG that same year, which

44856-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that

45108-432: The player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen. Dragon Slayer: The Legend of Heroes in 1989 departed from the action-oriented gameplay of previous Dragon Slayer titles, and instead used a more traditional turn-based combat system. In 1990, Data East 's Gate of Doom

45360-442: The player could upgrade equipment and earn experience to raise stats. Unlike first-person RPGs at the time that were restricted to 90-degree movements, WiBArm's use of 3D polygons allowed full 360-degree movement. Another 1986 release was Falcom's Xanadu Scenario II , an early example of an expansion pack . The game was non-linear , allowing the eleven levels to be explored in any order. Dragon Slayer Jr: Romancia simplified

45612-608: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with

45864-556: The player kills civilians or shows mercy to enemies. That same year, the first installment of the Story of Seasons series introduced a new form of gameplay: a role-playing simulation centred around managing a farm. The series would later inspire popular social network games such as FarmVille in the late 2000s. Sega's Sakura Wars for the Saturn combined tactical RPG combat with dating sim and visual novel elements, introducing

46116-494: The player must go back and forth between the worlds to recruit party members, obtain items, and advance the plot, with events in one dimension influencing the other. Like its predecessor Chrono Trigger , Chrono Cross featured a New Game+ option and multiple endings, with at least a dozen possible endings based on the player's actions. In 2000, Phantasy Star Online on the Dreamcast introduced online gaming to consoles and

46368-469: The player selected. Beyond the Beyond introduced a turn-based battle system dubbed the "Active Playing System", which allows the player to increase the chances of landing an improved attack or defending from an attack by pressing the X button at the correct time during battle, similar to the timing-based attacks in the later game Final Fantasy VIII . In 1996, the tactical RPG Fire Emblem: Genealogy of

46620-495: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to

46872-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed

47124-431: The player to modify the strategies used by the allied party members while maintaining full control of the hero. This "Tactics" system is seen as a precursor to Final Fantasy XII ' s " Gambits " system. Final Fantasy III introduced the classic " job system ", a character progression engine allowing the player to change the character classes , as well as acquire new and advanced classes and combine class abilities, during

47376-515: The player to pair together, or ship , any couples (both romantic heterosexual relationships as well as friendships) of their choice, allowing a form of fan fiction to exist within the game itself. This type of social system was later extended to allow romantic lesbian relationships in BioWare 's 2007 sci-fi RPG Mass Effect . However, the relationship system in Star Ocean not only affected

47628-582: The player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation. Sega 's original Phantasy Star for the Master System established a number of genre conventions, and its setting combined sci-fi and fantasy in a way that set it apart from the D&;D staple. It also featured pre-defined player characters with their own backstories, which would later become common in console RPGs. It

47880-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of

48132-424: The player's Attack Power and Armour Class statistics, and another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes but with side-effects such as affecting the heart-rate or causing death. An early attempt at incorporating a point-and-click interface in a real-time overhead action RPG was Silver Ghost , a 1988 NEC PC-8801 game by Kure Software Koubou . It

48384-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates

48636-411: The player's movement depending on the overall weight of the equipment carried. That same year, Kogado Studio 's sci-fi RPG Cosmic Soldier: Psychic War featured a unique " tug of war " style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or

48888-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to

49140-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot

49392-577: The potential for multiplayer and online play. Gauntlet , Diablo , The Binding of Isaac and Enter the Gungeon are examples of these dungeon crawlers. Variations on the dungeon crawl trope can be found in other genres . In the early 2010s there was a modest resurgence in their popularity, particularly in Japan, largely due to the success of the Etrian Odyssey series by Atlus . In massively multiplayer online games , an instance

49644-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of

49896-551: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Dungeon crawl Dungeon crawling in board games dates to 1975 when Gary Gygax introduced Solo Dungeon Adventures . That year also saw

50148-459: The protagonist sometimes use Big Bombs or Weather as a defense. During this period, comparatively few Eastern RPGs were released in Europe. The market for the genre was not as large as in Asia or North America, and the increasing amount of time and money required for translation as JRPGs became more text-heavy, in addition to the usual need to optimize the games for PAL systems, often made localizing

50400-498: The protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. Treasure 's Guardian Heroes allowed players to alter the storyline through their actions, such as choosing between a number of branching paths leading to multiple different endings and through the Karma meter which changes depending on whether

50652-601: The release of Dungeon! . Over the years, many games built on that concept. One of the most acclaimed board games of the late 2010s, Gloomhaven , is a dungeon crawler. The first computer-based dungeon crawl was pedit5 , developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois . Although this game was quickly deleted from the system, several more like it appeared, including dnd and Moria . Computer games and series from

50904-402: The release of Super Hydlide , the Mega Drive port of the 1987 MSX action RPG Hydlide 3: The Space Memories , which adopted the morality meter of its 1985 predecessor Hydlide II: Shine of Darkness where the player's alignment changes depending on whether the player kills humans, good monsters, or evil monsters, and expanded its predecessor's time option, which speeds up or slows down

51156-441: The release of the PlayStation 2 , which would become the best-selling game console of all time, due in large part to its large variety of Japanese RPGs (including franchises such as Final Fantasy , Grandia , and Tales ) that established its dominance over the RPG market. In 2001, Final Fantasy X made advancements in portraying realistic emotions through voice-overs and detailed facial expressions, which have since become

51408-430: The replacement of numerical statistics with visual representations, where the protagonist's condition is represented by her facial expressions and sprite graphics while experience is measured in jewels that encircle the screen, with the only visible numerical statistic being the collected gold. That year also saw the release of Romancing Saga 2 , which further expanded the non-linear gameplay of its predecessor. While in

51660-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of

51912-561: The rising costs of video game development in general, and it led to Square's foray into films with Final Fantasy: The Spirits Within . Later in 1997, Square released SaGa Frontier , which expands on the non-linear gameplay of its Romancing Saga predecessors. It has a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places. The characters have several different possible endings each, and there can be up to 15 characters in

52164-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring

52416-488: The same for each of its installments. According to Games and John Szczepaniak (of Retro Gamer and The Escapist ), Enix 's Dragon Quest was also influenced by Dragon Slayer and in turn defined many other RPGs. Falcom would soon become one of the three most important Japanese role-playing game developers in the 1980s, alongside Enix and Square, both of which were influenced by Falcom. Hydlide II: Shine of Darkness in 1985 featured an early morality meter, where

52668-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that

52920-652: The same time, the first entry in the Shadow Hearts series was released. The series would later be acclaimed for its darker Lovecraftian horror narrative revolving around "an emotional journey through the reluctant anti-hero 's quest toward redemption". Much like the Chrono series, the Shadow Hearts games offer multiple endings. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG )

53172-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as

53424-429: The sci-fi RPG Star Ocean: The Second Story boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the amount of outcomes possible for a video game. Using a relationship system inspired by dating sims , each of the characters in Star Ocean had friendship points and relationship points with each of the other characters, allowing

53676-455: The series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of Sakura Wars led to a wave of games that combine the RPG and dating sim genres, including Thousand Arms in 1998, Riviera: The Promised Land in 2002, and Luminous Arc in 2007. The next major revolution came in

53928-415: The series from the character class systems and turn-based systems of traditional CRPGs. 1992 also saw the release of Dragon Quest V , a game that has been praised for its involving, emotional family-themed narrative divided by different periods of time, something that has appeared in very few video games before or since. It has also been credited as the first known video game to feature a playable pregnancy,

54180-471: The series, such as its Conditional Turn-Based Battle System and Overdrive Limit Breaks . It became a major worldwide success, largely due to its "dynamic" presentation, "movie-quality CGI" cutscenes , and "well-scripted, well-acted dialogue", that helped it become a major success, helping to establish the PlayStation 2 as "the console of choice for gamers looking for a cinematic experience and narrative polish" that had been lacking in most previous RPGs. Around

54432-629: The standard role-playing game" according to RPGFan. Its English localization was also one of the first to use voice dubbing . Ys I & II went on to receive the Game of the Year award from OMNI Magazine in 1990, as well as many other prizes. In 1989, Dungeon Explorer was also released by Atlus for the TurboGrafx-16. The game is considered a pioneer title in the action RPG genre with its multiplayer cooperative gameplay , allowing up to five players to play simultaneously. That year also saw

54684-407: The story, graphics, and music, while the gameplay used shooter-based combat and gave limited ammunition for each weapon, forcing the player to search for ammo and often run away from monsters in order to conserve ammo. That same year saw the release of Laplace no Ma , another hybrid of survival horror and RPG, though with more traditional RPG elements such as turn-based combat. It was mostly set in

54936-477: The storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Another 1999 RPG, Persona 2 , also featured dating elements, including the option to engage in a homosexual relationship. That same year saw the release of Chrono Cross , which became the third game to receive a perfect score from GameSpot , after The Legend of Zelda: Ocarina of Time and Soulcalibur . The game featured two major parallel dimensions, where

55188-418: The tanks used in battle. The Metal Max series continued to allow tank customization and open-ended gameplay, while also allowing the player to obtain an ending at almost any time, particularly Metal Saga , which could be completed with an ending scenario just minutes into the game, making it the shortest possible RPG. Telenet Japan released a console remake of its 1988 action-platform RPG Exile , which

55440-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into

55692-507: The time blurred the line between the power-ups used in action-adventures and the experience points used in RPGs. In 1987, Digital Devil Story: Megami Tensei by Atlus for the Nintendo Famicom abandoned the common medieval fantasy setting and sword and sorcery theme in favour of a modern science-fiction setting and horror theme. It also introduced the monster-catching mechanic with its demon-summoning system, which allowed

55944-402: The time it took to complete the game. Square 's Cleopatra no Mahō was an adventure RPG with a unique plot revolving around archeology . Square's original Final Fantasy for the NES had a character creation system that allowed the player to create their own parties and assign different character classes to party members, who in turn evolve through an early class change system later in

56196-412: The time was the latter's higher display resolutions (640x400) in order to accommodate Japanese text which in turn influenced game design. Japanese computers also employed Yamaha FM synthesis sound boards since the early 1980s, allowing video game music composers such as Yuzo Koshiro to produce highly regarded chiptune music for RPG companies such as Nihon Falcom. Due to hardware differences, only

56448-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,

56700-418: The time. Japanese console RPGs were also generally more faster-paced and action-adventure -oriented than their American computer counterparts. The console RPG market became more profitable, which led to several American manufacturers releasing console ports of traditional computer RPGs such as Ultima , though they received mixed reviews due to console gamers at the time considering them to be not "as exciting as

56952-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As

57204-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of

57456-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since

57708-539: Was a commercial success in Japan, where it laid the foundations for the tactical role-playing game subgenre. Other notable early console RPGs included ports of Namco 's 1984 arcade action role-playing games : The Tower of Druaga , which was ported to the NES in 1985, and Dragon Buster , the first video game to feature a life meter (called "Vitality" in-game), also ported to the NES in 1987. In 1985, Yuji Horii and his team at Chunsoft began production on Dragon Quest ( Dragon Warrior ). After Enix published

57960-487: Was a sci-fi RPG that had the player control a customizable mecha robot from a first-person view. That same year also saw the arcade release of the sequel to The Tower of Druaga , The Return of Ishtar , an early action RPG to feature two-player cooperative gameplay , dual-stick control in single player, a female protagonist, the first heroic couple in gaming, and the first password save system in an arcade game. In 1987, Dragon Slayer IV: Drasle Family ( Legacy of

58212-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in

58464-399: Was acclaimed for its "winding, emotionally charged narrative" that involved recruiting an army and gave players the choice of whether to "redeem or kill" key characters. The same year also saw the release of The Legend of Zelda: Ocarina of Time , which was considered an action RPG at the time and was "poised to shape the action RPG genre for years to come". While it is still considered one of

58716-414: Was acclaimed for the ambitious scope of its storyline, which spanned millennia and explored themes rarely dealt with in video games, including topics such as religion and the origin of mankind, and social commentary dealing with racism, poverty, war, and human psychology, along with narrative references to the philosophies of Sigmund Freud , Carl Jung and Friedrich Nietzsche . It is today considered one of

58968-646: Was also notable for introducing erotic adult content to consoles, though such content had often appeared in Japanese computer RPGs since the early 1980s. That same year, Game Arts began the Lunar series on the Sega CD with Lunar: The Silver Star , one of the first successful CD-ROM RPGs, featuring both voice and text, and considered one of the best RPGs in its time. The game was praised for its soundtrack, emotionally engaging storyline, and strong characterization. It also introduced an early form of level-scaling where

59220-453: Was also one of the first games to feature a female protagonist and animated monster encounters, and allowed inter-planetary travel between three planets. Boys' Life magazine in 1988 predicted that Phantasy Star as well as the Zelda games may represent the future of home video games, combining the qualities of both arcade and computer games . Another 1987 title Miracle Warriors: Seal of

59472-423: Was also unique, reversing the common alien invasion scenario by instead presenting Earthlings as the invading antagonists rather than the defending protagonists. The game's strong characterization, and use of self-discovery as a motivating factor for the characters and the player, was a major departure from previous RPGs and had a major influence on subsequent RPGs such as the Final Fantasy series. It also made

59724-437: Was an arcade action RPG that combined beat 'em up fighting gameplay with fantasy role-playing and introduced an isometric perspective . That same year, Enix released a unique biological simulation action RPG by Almanic that revolved around the theme of evolution , 46 Okunen Monogatari , a revised version of which was released in 1992 as E.V.O.: Search for Eden . That same year, Alpha Denshi 's Crossed Swords for

59976-460: Was an action- strategy RPG where characters could be controlled using a cursor. It was cited by Camelot Software Planning 's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs. According to Takahashi, Silver Ghost was a simulation action type of game where the players had to direct, oversee and command multiple characters. Unlike later tactical RPGs, however, Silver Ghost

60228-463: Was an early futuristic sci-fi RPG for the PC-8801, Genesis: Beyond The Revelation , featuring a post-apocalyptic setting. Other sci-fi RPGs released in 1985 include The Earth Fighter Rayieza by Enix , and Kogado Studio 's MSX game Cosmic Soldier , which introduced an early dialogue conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to

60480-402: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing

60732-409: Was balanced by the use of bridges to signify a change in difficulty and a new level progression that departed from D&D , where in the 1st and 2nd editions, players are given random initial stats and a constant growth rate. Dragon Quest instead gave the player some extra hit points at the start and a level progression where the effective rate of character growth decelerates over time, similar to how

60984-410: Was controversial for its plot, which revolves around a time-traveling Crusades -era Syrian Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day Assassin's Creed action game series. The gameplay of Exile included both overhead exploration and side-scrolling combat, featured a heart monitor to represent

61236-419: Was controversial, with a plot revolving around a time-traveling Crusades -era Syrian Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day Assassin's Creed action game series, while the gameplay of Exile involved taking drugs that increase or decrease statistics and affect the player's heart-rate, displayed using

61488-544: Was created by a team previously responsible for the first three Final Fantasy titles: Nasir Gebelli , Koichi Ishii , and Hiromichi Tanaka . It was intended to be one of the first CD-ROM RPGs, as a launch title for the SNES CD add-on, but had to be altered to fit onto a standard game cartridge after the SNES CD project was dropped. The game received considerable acclaim, for its innovative pausable real-time battle system,

61740-407: Was later ported to the Mega Drive console in 1990. Another 1988 release, Last Armageddon , produced for the PC-8801 and later ported to the PC Engine CD and NES consoles in 1990, featured a unique post-apocalyptic storyline set in a desolate future where humanity has become extinct and the protagonists are demon monsters waging war against an alien species. The Scheme , released by Bothtec for

61992-524: Was not turn-based , but instead used real-time strategy and action role-playing game elements. A similar game released by Kure Software Koubou that same year was First Queen , a unique hybrid between a real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game , it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let

62244-423: Was possibly the only Metroidvania-style multiplayer action RPG produced, allowing two-player cooperative gameplay. The fifth Dragon Slayer title, Sorcerian , was also released in 1987. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and

62496-399: Was released on the PC-8801 in Japan. It became one of the best-selling computer games at the time and was voted Game of the Year by Login , the largest Japanese computer game magazine at the time. The game is thus credited for bringing wider attention to computer role-playing games in the country. Dragon Slayer' s success led to a 1985 sequel Dragon Slayer II: Xanadu , which became

62748-606: Was responsible for pushing console gamers "to dial up with the Dreamcast to play online and to experience a new style of play". It resulted in taking "consoles online" and defining "small-scale multiplayer RPGs", paving the way for larger-scale MMORPG efforts such as Final Fantasy XI , setting the template for small-scale online RPGs such as Capcom 's Monster Hunter series and some of the later Dragon Quest and Final Fantasy games, and giving rise to "an entire pantheon of multiplayer dungeon crawlers that continue to dominate

63000-486: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize

63252-419: Was the first true survival horror RPG. Designed by Katsuya Iwamoto, the game revolved around a female SWAT member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It was open-ended like Dragon Quest and had real-time side-view battles like Zelda II . Unlike other RPGs at the time, however, the game had a dark and creepy atmosphere expressed through

63504-465: Was to represent avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as Final Fantasy and Lufia , with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at

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