Forgotten Realms is a campaign setting for the Dungeons & Dragons ( D&D ) fantasy role-playing game . Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels , role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and the film Dungeons & Dragons: Honor Among Thieves .
138-681: Abeir-Toril is the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings, and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various continents and islands , including Faerûn , Kara-Tur , Zakhara , Maztica , Osse, Anchorome and Katashaka,
276-501: A "vast, high-fantasy, neo-medievalist world". CBR writer Jared King considered the history of the world of Toril "full of deep lore crafted over decades of editions" and found the Dawn War, a conflict involving the gods in the ancient past of the setting, especially fascinating. In comparison to other D&D worlds, Aidan-Paul Canavan found Toril "more illustrative" and that it "became further codified and developed over time" than
414-760: A 1990 series of short stories about the Vietnam War . Fictional works that explicitly involve supernatural, magical, or scientifically impossible elements are often classified under the genre of fantasy , including Lewis Carroll 's 1865 novel Alice's Adventures in Wonderland , J. R. R. Tolkien 's The Lord of the Rings , and J. K. Rowling 's Harry Potter series. Creators of fantasy sometimes introduce imaginary creatures and beings such as dragons and fairies. Types of written fiction in prose are distinguished by relative length and include: Fiction writing
552-605: A campaign setting that reinforced western culture's already racist understanding of the 'Orient'." The Kara-Tur campaign setting inspired the following eight adventure modules (in chronological order): Three choose your own adventure style books (one was actually released before the original Oriental Adventures book) were published: One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur. Maztica , called by its inhabitants The True World ,
690-404: A certain point of view. The distinction between the two may be best defined from the viewpoint of the audience, according to whom a work is non-fiction if its people, settings, and plot are perceived entirely as historically or factually real, while a work is regarded as fiction if it deviates from reality in any of those areas. The distinction is further obscured by a philosophical understanding, on
828-729: A complete disaster. It is speculated that it is the land where the Creator Race known as the Aearee retreated a long time ago. It is rumored that several tribes of thri-kreen make their home in Anchorome's western regions. The continent of Faerûn is the primary setting of the Forgotten Realms and the part of Toril most detailed in stories and supplements. Kara-Tur 's cultures and peoples are fantasy analogues of medieval regions of East Asia, including China, Korea, Japan,
966-447: A completely imaginary way or been followed by major new events that are completely imaginary (the genre of alternative history ). Or, it depicts impossible technology or technology that defies current scientific understandings or capabilities (the genre of science fiction ). Contrarily, realistic fiction involves a story whose basic setting (time and location in the world) is, in fact, real and whose events could believably happen in
1104-475: A figure from history, Bonnie Prince Charlie , and takes part in the Battle of Prestonpans . Some works of fiction are slightly or greatly re-imagined based on some originally true story, or a reconstructed biography. Often, even when the fictional story is based on fact, there may be additions and subtractions from the true story to make it more interesting. An example is Tim O'Brien 's The Things They Carried ,
1242-629: A giant peninsula of the same supercontinent that hosts Faerûn and Kara-Tur on the planet Abeir-Toril. Zakhara is located east of Faerûn, and the closest Faerûnian lands to Zakhara are Dambrath (by sea) and Ulgarth or arguably Konigheim (by land). Zakhara is mostly isolated from the rest of the world, as the peninsula is separated from the main mass by the World Pillar Mountains (also known as Wu Pi Te Shao in Kara-Tur ). The Zakharan pantheon consists of several cultures, like
1380-484: A great variety in environments and cultures could be encountered in the setting. The regions of Toril were given many details and relationships among each other in various game products. As a world designed for role-playing games it has a static character: where main characters in fantasy settings designed for novels could drastically change the world, the descriptions of Toril have to be "re-usable" for various groups of players. There were, however, significant changes made to
1518-594: A group known as the Knights of Myth Drannor in the Shadowdale region. Greenwood felt that his players' thirst for detail made the Realms what it is: "They want it to seem real, and work on 'honest jobs' and personal activities, until the whole thing grows into far more than a casual campaign. Roleplaying always governs over rules, and the adventures seem to develop themselves." Greenwood has stated that his own version of
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#17327652283151656-700: A major impact on the creation and distribution of fiction, calling into question the feasibility of copyright as a means to ensure royalties are paid to copyright holders. Also, digital libraries such as Project Gutenberg make public domain texts more readily available. The combination of inexpensive home computers, the Internet, and the creativity of its users has also led to new forms of fiction, such as interactive computer games or computer-generated comics. Countless forums for fan fiction can be found online, where loyal followers of specific fictional realms create and distribute derivative stories. The Internet
1794-651: A module based on the computer game Pool of Radiance , was also released in 1988. The boxed set Kara-Tur: The Eastern Realms was released in 1988. It gives details of the lands of Kara-Tur , and was designed to be used with the 1986 book Oriental Adventures , which officially placed the book in the Forgotten Realms world. In 1989, DC Comics began publishing a series of Forgotten Realms comics written by Grubb. Each issue contains twenty-six pages, illustrated primarily by Rags Morales and Dave Simons . Twenty-five issues were published in total, with
1932-614: A new way for TSR to market its Battlesystem rules, which it had supported with the Bloodstone adventure sequence which started with Bloodstone Pass ; the last two adventures in the series, The Bloodstone Wars (1987) and The Throne of Bloodstone (1988), were unambiguously set in the Forgotten Realms. Some characters from Egg of the Phoenix (1987) by Frank Mentzer were incorporated into The Savage Frontier (1988). The compilation module Desert of Desolation reworked
2070-434: A once-civilized people gone feral under the debased rule of women". The 4th edition update to the Forgotten Realms brought massive lore changes which were "tied to a number of other design philosophies" and the Forgotten Realms "simultaneously had become a grittier setting, on the edge of collapse, while also becoming a more fantastic one, full of wonder and mystery". Jason Wilson, for VentureBeat , highlighted that unlike
2208-589: A pack of asteroids trailing Abeir-Toril's moon, Selûne . Known as the World Pillar Mountains in Faerûn or Wu Pi Te Shao in Kara-Tur , the "Roof of the World" is the largest mountain range in the fictional fantasy world of Toril. It is inhabited by evil Yak-men and separates Zakhara from the rest of the supercontinent . Yal-Tengri (also known as The Great Ice Sea ) is Toril's equivalent of
2346-435: A patron deity to secure a good afterlife. A huge number of diverse deities exist within several polytheistic pantheons; a large number of supplements have documented many of them, some in more detail than others. Greenwood created a pantheon of gods for his home Dungeons & Dragons game, in his Forgotten Realms world, which were introduced in his article "Down-to-earth divinity" from Dragon #54 (October 1981). When
2484-826: A printing of Trail Maps for Kara-Tur appeared as part of Advanced Dungeons & Dragons 2nd edition. In 1990 the maps were again included in The Forgotten Realms Atlas . Later that year TSR converted the monsters of Kara-Tur to second edition Advanced Dungeons & Dragons rules as part of the Monstrous Compendium series. After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as Spelljammer and Ravenloft . The setting of Kara-Tur still exists on Abeir-Toril in Dungeons & Dragons 3rd edition and
2622-515: A result, Maztica is no longer a part of Toril, having been replaced with a continent called "Returned Abeir". On some maps, it has been renamed Anchorome. Zakhara is a fictional realm styled after the themes and setting depicted in the Arabian Nights . The land is the setting of the Al-Qadim campaign setting for the Dungeons & Dragons tabletop role-playing game . Zakhara is
2760-591: A series of six books per year – consisting of three core rulebooks as well as three setting books – beginning with the Forgotten Realms. The company started the cycle with the Forgotten Realms Campaign Guide (2008), the Forgotten Realms Player's Guide (2008), and Scepter Tower of Spellgard . These books updated the Forgotten Realms to the newest rules system which altered the setting drastically to make it fit with
2898-426: A serious role-playing enthusiast with the first Advanced Dungeons & Dragons ( AD&D ) game releases in 1978. Greenwood brought his fantasy world into the new medium of role-playing games when a university student named September invited him to play AD&D with her. The setting became the home of Greenwood's personal campaign . Greenwood began a Realms campaign in the city of Waterdeep before creating
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#17327652283153036-489: A significant retcon of the setting's history, Forgotten Realms material for the fourth edition of Dungeons & Dragons "reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places, displacing portions of Faerûn and
3174-402: A sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb 's personal campaign world before part of it was merged with Ed Greenwood 's Forgotten Realms setting. Toril was the name of Jeff Grubb 's campaign world, and was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing
3312-570: A subset (written fiction that aligns to a particular genre ), or its opposite: an evaluative label for written fiction that comprises popular culture , as artistically or intellectually inferior to high culture . Regardless, fiction is commonly broken down into a variety of genres: categories of fiction, each differentiated by a particular unifying tone or style ; set of narrative techniques , archetypes , or other tropes; media content ; or other popularly defined criterion. Science fiction predicts or supposes technologies that are not realities at
3450-636: A timeline advance were introduced to the Dungeons & Dragons 3rd edition in 2001 with the release of the hardcover book the Forgotten Realms Campaign Setting , which won the Origins Award for Best Role-Playing Game Supplement of 2001 in 2002. The timeline was officially advanced from 1358 DR to 1372 DR. The adventure City of the Spider Queen (2002) did not meet its projected sales targets, so Wizards of
3588-430: A traditional narrow sense, "fiction" refers to written narratives in prose – often referring specifically to novels , novellas , and short stories . More broadly, however, fiction encompasses imaginary narratives expressed in any medium , including not just writings but also live theatrical performances , films , television programs , radio dramas , comics , role-playing games , and video games . Typically,
3726-501: A university or a similar institution, and with the continuation of such positions determined not by book sales but by critical acclaim by other established literary authors and critics. On the other hand, he suggests, genre fiction writers tend to support themselves by book sales. However, in an interview, John Updike lamented that "the category of 'literary fiction' has sprung up recently to torment people like me who just set out to write books, and if anybody wanted to read them, terrific,
3864-434: A written work of fiction that: Literary fiction is often used as a synonym for literature , in the narrow sense of writings specifically considered to be an art form. While literary fiction is sometimes regarded as superior to genre fiction, the two are not mutually exclusive, and major literary figures have employed the genres of science fiction, crime fiction , romance , etc., to create works of literature. Furthermore,
4002-401: Is Jhothûn, the long-forgotten capital of a mighty empire of Giants. Philip J. Clements referred to "the world of the highly popular Forgotten Realms series" as "an unusually well-developed D&D setting", which has great variety among its fantasy races. A number of human cultures in different regions take their inspirations from real-world cultures. Daniel T. Kline summed up Abeir-Toril as
4140-434: Is a familiar, almost traditional, medieval-styled fantasy setting, it boasted unprecedented scope". "It is, quite simply, Dungeons & Dragons at its very core." Aubrey Sitterson, for PC Magazine , included the Forgotten Realms in a 2015 roundup of the "11 Best Dungeons & Dragons Campaign Settings" and wrote that "for most people, Forgotten Realms is synonymous with Dungeons & Dragons , and with good reason: it's
4278-611: Is a fictional continent that is a land of jungles and (to the Faerûnians) mystery. The area was heavily inspired by Aztec and Mayan culture. Early in its fictional history it was a land fought over by the gods Qotal the Plumed Serpent and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times. It was 'discovered' by Amnian explorers led by one Captain-general Cordell and his Golden Legion in 1361 DR . Amn
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4416-508: Is a part of media studies. Examples of prominent fictionalization in the creative arts include those in the general context of World War II in popular culture and specifically Nazi German leaders such as Adolf Hitler in popular culture and Reinhard Heydrich in popular culture . For instance, American actor and comedian Charlie Chaplin portrayed the eccentric despot Adenoid Hynkel in the 1940 satirical film The Great Dictator . The unhinged, unintelligent figure fictionalized real events from
4554-446: Is also used for the development of blog fiction , where a story is delivered through a blog either as flash fiction or serial blog, and collaborative fiction , where a story is written sequentially by different authors, or the entire text can be revised by anyone using a wiki . The definition of literary fiction is controversial. It may refer to any work of fiction in a written form. However, various other definitions exist, including
4692-439: Is characterized by a lesser degree of adherence to realistic or plausible individuals, events, or places, while the umbrella genre of realistic fiction is characterized by a greater degree. For instance, speculative fiction may depict an entirely imaginary universe or one in which the laws of nature do not strictly apply (often, the sub-genre of fantasy ). Or, it depicts true historical moments, except that they have concluded in
4830-703: Is divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac, and Payit. The region known as Far Payit neighbours Payit, both in the east around Helmsport. The native people of Maztica from Payit and Far Payit are known as Payits, whereas natives from the other nations are known as Mazticans. There are also the human races known as the Dog People and the Green Folk. Many monstrous races also live in Maztica, including wild halflings and Chacs— jaguar spirits. In very old times, couatl came from Maztica to fight
4968-591: Is full of secretive cities, unwelcoming to travellers, huge deserts, lush oases and powerful genies who meddle in the affairs of humans frequently. The continent is ruled by a theocracy headed by the Grand Caliph, and tales tell of demon-infested cities and godless sorcerers (like the genie-binding Sha'irs ) wielding strange magic. Powerful magic and great warriors of every like are to be found in Zakhara. Zakharans are firmly convinced they are more civilized than
5106-496: Is known as fictionalization . The opposite circumstance, in which the physical world or a real turn of events seem influenced by past fiction, is commonly described by the phrase " life imitating art ". The latter phrase is popularity associated with the Anglo-Irish fiction writer Oscar Wilde . The alteration of actual happenings into a fictional format, with this involving a dramatic representation of real events or people,
5244-446: Is known as both fictionalization , or, more narrowly for visual performance works like in theatre and film, dramatization . According to the academic publication Oxford Reference , a work set up this way will have a "narrative based partly or wholly on fact but written as if it were fiction" such that "[f]ilms and broadcast dramas of this kind often bear the label 'based on a true story'." In intellectual research, evaluating this process
5382-492: Is most long-established in the realm of literature (written narrative fiction), the broad study of the nature, function, and meaning of fiction is called literary theory , and the narrower interpretation of specific fictional texts is called literary criticism (with subsets like film criticism and theatre criticism also now long-established). Aside from real-world connections, some fictional works may depict characters and events within their own context, entirely separate from
5520-427: Is often described as "elegantly written, lyrical, and ... layered". The tone of literary fiction can be darker than genre fiction, while the pacing of literary fiction may be slower than popular fiction. As Terrence Rafferty notes, "literary fiction, by its nature, allows itself to dawdle, to linger on stray beauties even at the risk of losing its way". Based on how literary fiction is defined, genre fiction may be
5658-402: Is often mentioned in Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents. The 2015 release of Sword Coast Adventurer's Guide , a supplement for Dungeons & Dragons 5th edition, introduced Kara-Tur to the fifth edition of Dungeons & Dragons . There is a brief description of
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5796-444: Is part of the fictional world of Abeir-Toril (usually just called Toril ), an Earth-like planet with many real-world influences and consists of several large continents. It was first detailed in the original Forgotten Realms Campaign Set , published in 1987 by TSR . The other continents of Toril include Kara-Tur , Zakhara , Maztica , and other yet unspecified landmasses. Kara-Tur, roughly corresponding to ancient East Asia ,
5934-529: Is presented "as a chaotic, alien space". In some depictions Balfe sees the Arabic -style cities of the continent connected to erotic ideas of the harem and the "Arabian courtesan", tropes from Orientalist fiction. In his view the ruling Grand Caliph – "the symbolic figurehead of the entire Land of Fate" – is depicted as impotent to protect his own harem, so that he and his land are dependent on western-style heroic characters to save them. The Tears of Selûne are
6072-401: Is retroactively considered to be a part of the Forgotten Realms, although it was not until the module The Bloodstone Wars was released that it became the official setting for the module series. Douglas Niles had worked on a novel trilogy with a Celtic theme, which were then altered to become the first novels set in the Forgotten Realms, starting with Darkwalker on Moonshae (1987). It
6210-459: Is revealed that Balduran returns to Anchorome and retrieves a second hoard of treasure from the Native kingdoms. When he attempts to take on a number of locals to replenish his crew, he discovers they are infected with lycanthropy. The resulting battle shipwrecks Balduran on an island, which is later discovered by a Merchant Guild from Baldur's Gate and subsequently by the player who is sent to confirm
6348-403: Is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of Earth had mostly forgotten about the existence of that other world – hence the name Forgotten Realms. The original Forgotten Realms logo, which was used until 2000, had small runic letters that read "Herein lie the lost lands" as an allusion to the connection between
6486-603: Is the first book in The Moonshae Trilogy , which predates the Forgotten Realms Campaign Set by one month. The Forgotten Realms Campaign Set was later released in 1987 as a boxed set of two source books ( Cyclopedia of the Realms and DM's Sourcebook of the Realms ) and four large color maps, designed by Greenwood in collaboration with Grubb. It sold ca. one hundred fifty thousand times in its first two years. The set introduced
6624-479: Is the last of a series of ground-shaking events. It really affects the whole world of the Forgotten Realms in a major way. You may remember when the Spell Plagues began, the two worlds of the Forgotten Realms, Abeir and Toril, crashed together. That created both geographic changes (the map of the Forgotten Realms and Faerûn actually changed due to that collision), and also changed the way magic works. It changed
6762-407: Is the process by which an author or creator produces a fictional work. Some elements of the writing process may be planned in advance, while others may come about spontaneously. Fiction writers use different writing styles and have distinct writers' voices when writing fictional stories. The use of real events or real individuals as direct inspiration for imaginary events or imaginary individuals
6900-636: The Neverwinter Campaign Setting was released which launched the 4th edition's first major multimedia release. The Forgotten Realms city setting spawned four novels by R. A. Salvatore called the Neverwinter Saga , a comic book, and a board game called The Legend of Drizzt , as well as two video games – the Facebook game Heroes of Neverwinter (2011–2012) and a MMORPG called Neverwinter (2013). Laura Tommervik, from
7038-472: The Anauroch desert of Faerûn in 2010 as two of the few fantastic realms based on non-European medieval cultures to date. She remarked that the setting descriptions "reinforce their distance from the "real" Middle Ages ", "which suggests that the [non-Western] realms may be outside the imaginative limits of designers, at least for now". Screen Rant author Derek Garcia questioned the use of Abeir-Toril "as
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#17327652283157176-542: The Arctic Ocean . It is barely known at all. In the ancient time, the major city on its shore was Winterkeep ; it is now the trade city of Naupau, in Sossal . Far in the north of the sea is a small island dominated by a cathedral-like spire, inhabited by gnomes of Gond. The Yal-Tengri is free of ice for the six summer months of the year The Endless Ice Sea is the name of the western Faerûn part of it. Somewhere there
7314-584: The Azuposi , as well as the defunct Esh Alakarans and the xenophobic Poscadar elves. There is also a sahuagin realm called Itzcali located in the sea nearby. The character Balduran, a sea captain and founder of Baldur's Gate , sails to Anchorome and returns with a great wealth which is used to build the wall around the fledgling Baldur's Gate. In the Baldur's Gate: Tales of the Sword Coast expansion, it
7452-568: The Wizards of the Coast marketing team, explained the approach: "We use Neverwinter as the connective tissue across multiple product categories. The transmedia campaign is an opportunity for fans to experience the brand however they choose to". In 2013, Wizards of the Coast announced a year-long event called the Sundering which acted as a multimedia project to transition the Forgotten Realms to
7590-541: The drow character Drizzt Do'Urden . Drizzt has since appeared in more than seventeen subsequent novels, many of which have appeared on the New York Times Best Seller list . In 1988, the first in a line of Forgotten Realms role-playing video games, Pool of Radiance , was released by Strategic Simulations, Inc . The game was popular and won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". Several supplements to
7728-422: The human condition . In general, it focuses on "introspective, in-depth character studies" of "interesting, complex and developed" characters. This contrasts with genre fiction where plot is the central concern. Usually in literary fiction the focus is on the "inner story" of the characters who drive the plot, with detailed motivations to elicit "emotional involvement" in the reader. The style of literary fiction
7866-493: The "usual opposition, if not human, will be from the spirit world", rather than more conventional battles versus monsters . Game studies scholar Aaron Trammell commented: "Although Gary Gygax envisioned a campaign setting that brought a multicultural dimension to Dungeons & Dragons , the reality is that by lumping together Chinese, Japanese, Korean, Mongolian, Philippine, and 'Southeast Asian' lore he and co-authors David 'Zeb' Cook and Francois Marcela-Froideval actually developed
8004-521: The 18th and 19th centuries. They were often associated with Enlightenment ideas such as empiricism and agnosticism . Realism developed as a literary style at this time. New forms of mass media developed in the late-19th and early-20th centuries, including popular-fiction magazines and early film. Interactive fiction was developed in the late-20th century through video games. Certain basic elements define all works of narrative , including all works of narrative fiction. Namely, all narratives include
8142-542: The 1989 Avatar trilogy , which detailed a series of events called the Time of Troubles, during which gods walked the earth and magic became unpredictable. These events caused permanent changes in gameplay that were outlined in the Advanced Dungeons & Dragons 2nd edition campaign setting books. In this edition, Abeir-Toril was considered one of D&D' s three main worlds, along with Krynn and Oerth . In
8280-472: The 1990s, which led to the setting being hailed as one of the most successful shared fantasy universes of the 1990s. By the first quarter of 1996, TSR had published sixty-four novels set in the Forgotten Realms out of the 242 novels set in AD&D worlds. These novels in turn sparked interest in role-playing by new gamers. Numerous Forgotten Realms video games were released between 1990 and 2000. Eye of
8418-478: The 4th edition changes to the Forgotten Realms: [B]asically, we authors were handed a document and told how things were going to be. We were asked our opinions, but they mattered very little – the changes were being driven from a different direction. [...] To have characters that have built such a strong history, then have that upset on the orders of someone else was very disconcerting. I will admit that
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#17327652283158556-413: The 4th edition concept of "Points of Light". The main lore change centered around an event called the Spellplague in 1385 DR. This cataclysm was unleashed when the goddess of magic Mystra was killed, "transforming whole nations and altering creatures. In addition, parts of Toril have fused with its long-lost twin world Abeir, whisking away some countries and adding new ones. The Underdark is more open to
8694-463: The Beholder for MS-DOS was released in 1990, which was followed by two sequels: the first in 1991, and the second in 1992. All three games were re-released for MS-DOS compatible operating systems on a single disk in 1995. Another 1991 release was Neverwinter Nights on America Online , the first graphical massively multiplayer online role-playing game ( MMORPG ). In 1998, Baldur's Gate ,
8832-506: The Coast took over publication of Dungeons & Dragons after purchasing TSR in 1997, they trimmed production down from six campaign settings to Forgotten Realms and Dragonlance , and completed AD&D 2nd edition production sometime between 1998 and 1999. They later hired Rob Heinsoo as a member of the D&D Worlds team to focus on Forgotten Realms in the third edition of Dungeons & Dragons . An official material update and
8970-467: The Coast cut back on production of new adventures. In 2002, BioWare released Neverwinter Nights , set in the northern reaches of Faerûn and operating on the revised 3.0 rules for D&D. It was followed by two expansion packs : Shadows of Undrentide and Hordes of the Underdark . A sequel using version 3.5 of the rules was produced by Obsidian Entertainment in 2006, and was followed by
9108-406: The Coast's 5th edition publishing strategy, which focuses on the Forgotten Realms and newer intellectual property for campaign settings, has created a rift in the fan base where some "feel that this push for new players has come at the cost of keeping the game's current players sated" by not updating campaign settings that "predate the Forgotten Realms". Hoffer highlighted that Wizards of the Coast has
9246-399: The Forgotten Realms as a child , starting at the age of eight. He came up with the name from the notion of a multiverse of parallel worlds; Earth is one such world, and the Realms another. In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world that can no longer be accessed. Greenwood discovered the Dungeons & Dragons game in 1975, and became
9384-461: The Forgotten Realms as "a classic fantasy backdrop" and highlighted that "at one time in our history, our world and this one were connected, but over time this magical realm was, well, forgotten. It is an ideal place for any D&D adventure, inspiring limitless possibilities for any smirking dungeon master". In 2019, academic Philip J. Clements called the "highly popular" Forgotten Realms "an unusually well-developed D&D setting" and "more-or-less
9522-439: The Forgotten Realms was published as a setting in 1987, the pantheon added Waukeen, the goddess of trade, money, and wealth, who was created by one of Jeff Grubb 's players, and added to the Forgotten Realms by Grubb. Tyche was replaced with Tymora, and the elemental lords from Melniboné were replaced by Akadi, Grumbar, Istishia, and Kossuth. Much of the history of the Forgotten Realms detailed in novels and source books concerns
9660-473: The Forgotten Realms were briefly supported in the early 1990s. Three more modules were produced for the Kara-Tur setting. The Horde boxed set , released in 1990, detailed the Hordelands, which featured a series of three modules. The Maztica Campaign Set , released in 1991, detailed the continent of Maztica . The original gray boxed set was revised in 1993 to update it to AD&D 2nd edition, with
9798-416: The Forgotten Realms would be a more open-ended setting than its epic fantasy counterpart Dragonlance , and chose the Realms as a ready-made campaign setting upon deciding to publish AD&D 2nd edition . Greenwood agreed to work on the project and began working to get Forgotten Realms officially published. He sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to
9936-540: The Forgotten Realms, as run in his personal campaign, is much darker than published versions. Starting in 1979, Greenwood published a series of articles that detailed the setting in The Dragon (now Dragon ) magazine, the first of which was about a monster known as the curst . Greenwood wrote voluminous entries to Dragon , and used the Realms as a setting for his descriptions of magic items , monsters, and spells . When Gary Gygax "lost control of TSR in 1985,
10074-480: The Forgotten Realms. The focus of the Forgotten Realms setting is the continent of Faerûn, the western part of a continent that was roughly modeled after the Eurasian continent on Earth. The lands of the Forgotten Realms are not all ruled by the human race, with populations of many humanoid races and creatures ubiquitous in fantasy fiction works such as dwarves , elves , goblins , and orcs . Technologically,
10212-567: The Forgotten Realms. In July 1990, the RPGA Network's Polyhedron Newszine began publishing a monthly column by Greenwood entitled "The Everwinking Eye" detailing various locations and personalities in the Realms. The Network used the Forgotten Realms city of Ravens Bluff as the setting for their first living campaign . Official RPGA support for this product line included the Living City module series. A number of sub-settings of
10350-465: The Ryukyu Islands, Tibet, and others. According to Jim Bambra , "while primarily drawing on Japan for inspiration, [Kara-Tur] also contains elements of medieval China and Korea". Kara-Tur was first described in the original 1985 Oriental Adventures book. A reviewer for White Dwarf called the long background section of Kara-Tur in the book, a "bonus". Originally intended as a western part of
10488-506: The Spell Plague. Markings that marked spell-plagued people and animals will fade and go away. It's really about moving the Forgotten Realms forward, but also about bringing it around to the most beloved and most fondly remembered Forgotten Realms. The result of The Second Sundering, in game terms, was the transition from 4th edition rules to 5th edition rules of Dungeons & Dragons , published in 2014. When D&D 5th edition
10626-664: The Time of Troubles cataclysm, the 4th edition Spellplague cataclysm was "one players never embraced in the same manner as the earlier disaster". Shannon Appelcline, author of Designers & Dragons , wrote: [The 4th edition] Forgotten Realms Campaign Guide may be the most controversial D&D book ever produced by Wizards. That's entirely due to the large-scale destruction of the Realms. Similar updates have been tried by other companies — to reinvigorate settings, to make them more accessible to new players, or to make them more adventuresome. [...] It never seems to go well, because old fans feel left behind. With that said, some folks did love
10764-587: The Time of Troubles, or Godswar, as seen in The Avatar Trilogy . The setting is home to several noteworthy recurring characters that have gained wider reception, including: In his book The Fantasy Roleplaying Gamer's Bible , Sean Patrick Fannon describes the Forgotten Realms as being "the most ambitious fantasy game setting published since Tekumel ", and that it "may be the most widely played-in game setting in RPG history". Similarly, in literature,
10902-728: The Yuan-Ti of Chult . Some scorpionfolk from Maztica found an Underdark passage to the Underdark of Faerûn. North of Maztica is the continent of Anchorome . South of it (and separated by a strait) lies an unknown continent. Maztica was detailed for 2nd Edition Dungeons & Dragons in the Maztica Campaign Set by Douglas Niles , and in the Forgotten Realms novels of the Maztica Trilogy— Ironhelm , Viperhand and Feathered Dragon —also by Douglas Niles. It
11040-416: The abrupt changes forced me into an uncomfortable place, and from that place came some of the better things I've written, but I very much preferred the way it was done this time, with 5th Edition and the changes, where we, the authors, were told what was happening to the game and asked how we could make the world and the lore live and breathe it. Christian Hoffer, for ComicBook.com , reported that Wizards of
11178-524: The actions of various deities and The Chosen (mortal representatives with a portion of their deities' power) such as Elminster , Fzoul Chembryl, Midnight (who later became the new embodiment of the goddess of magic, Mystra ), and the Seven Sisters. Above all other deities is Ao, the Overlord, who does not sanction worshipers and distances himself from mortals. He is single-handedly responsible for
11316-604: The audience's willing suspension of disbelief . The effects of experiencing fiction, and the way the audience is changed by the new information they discover, has been studied for centuries. Also, infinite fictional possibilities themselves signal the impossibility of fully knowing reality, provocatively demonstrating philosophical notions, such as there potentially being no criterion to measure constructs of reality. In contrast to fiction, creators of non-fiction assume responsibility for presenting information (and sometimes opinion) based only in historical and factual reality. Despite
11454-415: The audience, including elements such as romance , piracy , and religious ceremonies . Heroic romance was developed in medieval Europe , incorporating elements associated with fantasy , including supernatural elements and chivalry . The structure of the modern novel was developed by Miguel de Cervantes with Don Quixote in the early-17th century. The novel became a primary medium of fiction in
11592-483: The campaign setting and explained how to use it, and reserved space on the map for SSI 's Gold Box computer role-playing games set in the Forgotten Realms. TSR began incorporating elements by other designers into the Forgotten Realms, including the Moonshae Isles by Douglas Niles , the "Desert of Desolation" by Tracy Hickman and Laura Hickman , and Kara-Tur by Zeb Cook . The setting also provided
11730-416: The changes, because the setting was now more playable, more accessible, more fantastic, and more PC centered. [...] Meanwhile, a series of adventures and novels called The Sundering (2013–2014) reversed many of the 4e changes to the Realms, but without rebooting the timeline. Instead, the Realms continues to evolve and advance, as it has since its earlier days. R. A. Salvatore was also publicly unhappy with
11868-537: The company saw an opportunity to move beyond Greyhawk and introduce a new default setting". In 1986, TSR began looking for a new campaign setting for AD&D , and assigned Jeff Grubb to find out more about the setting used by Greenwood as portrayed in his articles in Dragon . Greenwood states that Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?", and Greenwood answered "yes" to both questions. TSR felt that
12006-581: The context of the real world. One realistic fiction sub-genre is historical fiction , centered around true major events and time periods in the past. The attempt to make stories feel faithful to reality or to more objectively describe details, and the 19th-century artistic movement that began to vigorously promote this approach, is called literary realism , which incorporates some works of both fiction and non-fiction. Storytelling has existed in all human cultures, and each culture incorporates different elements of truth and fiction into storytelling. Early fiction
12144-516: The continent of Oerik in the Greyhawk setting, the description of Kara-Tur in the Oriental Adventures rulebook made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1: Swords of the Daimyo (1986), where the setting was still world-neutral. The 1987 Forgotten Realms Campaign Set left the eastern half of its continent reserved for
12282-401: The culture of Enlightenment and more savage deities, such as Ragarra. Waters around Zakhara are bountiful with pirates and corsairs who charge traders tolls to cross "their" seas, such traders willingly pay these exorbitant fees as Zakhara's exotic trading goods tend to be well worth the price back in Faerûn. Occasionally the pirates decide to completely cut off Zakhara from Faerûn. The land
12420-434: The default setting of modern-day Dungeons & Dragons ", as he saw many problematic stereotypes published in the game's history as associated with this world. Fiction Fiction is any creative work , chiefly any narrative work, portraying individuals , events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with history , fact , or plausibility. In
12558-442: The elements of character , conflict , narrative mode , plot , setting , and theme . Characters are individuals inside a work of story, conflicts are the tension or problem that drives characters' thoughts and actions, narrative modes are the ways in which a story is communicated, plots are the sequence of events in a story, settings are the story's locations in time and space, and themes are deeper messages or interpretations about
12696-451: The entire continent of Maztica, with regions of Abeir: Tymanther, Akanûl, and Returned Abeir. A subsequent event called "The Sundering" reverted many of these changes and restored much of the pre-Spellplague Toril. Abeir-Toril is the default world for the 5th edition of Dungeons & Dragons . Anchorome is almost unexplored and is at the North of Maztica . Its best-known inhabitants are
12834-591: The expansion sets Mask of the Betrayer and Storm of Zehir . The Forgotten Realms Deluxe Edition compilation was released in 2006, containing the Baldur's Gate series (excluding the Dark Alliance games), Icewind Dale series, and all Neverwinter Nights games before Neverwinter Nights 2 . With the release of Dungeons & Dragons 4th edition in 2008, Wizards opted for a publishing plan featuring
12972-434: The fantasy genre" to base a continent on these cultures. Maztica was also the name of the elder goddess who embodied the land of Maztica. Killed by her own son Zaltec, she was the wife of dead Kukul, but unlike her husband, continues to live on in the continued existence of the continent. In 4th edition, the Spellplague caused by Mystra 's death caused Abeir and Toril to briefly merge and then instantly rip apart again. As
13110-474: The fictionality of a work is publicly expressed, so the audience expects the work to deviate to a greater or lesser degree from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the themes and context of a work, such as if and how it relates to real-world issues or events, are open to interpretation . Since fiction
13248-576: The finding, where both the original crews' and the natives from Anchorome's descendants are locked in a bloody lycanthrope feud. The fate of Balduran himself is never clearly revealed. After the discovery of Maztica by the mercenary captain Cordell, mercenaries from the Flaming Fist are sent to Anchorome. They build a keep, Fort Flame, in the shores of Balduran's bay (which is actually far below Balduran's resting place) but other than this it has been
13386-562: The first in a line of popular role-playing video games developed by BioWare and "considered by most pundits as the hands-down best PC roleplaying game ever", was released. The game was followed by a sequel, Baldur's Gate II: Shadows of Amn , in 2000 and Icewind Dale , a separate game that utilized the same game engine as Baldur's Gate . Pool of Radiance: Ruins of Myth Drannor was released in 2001. Several popular Forgotten Realms characters such as Drizzt Do'Urden and Elminster made minor appearances in these games. When Wizards of
13524-483: The flagship setting for D&D". He also noted that it has received the greatest number of supplements. In a retrospective on the legacy of Dungeons & Dragons , academic Daniel Heath Justice commented that the " Forgotten Realms was explicitly based on the civilized-versus-savage binary and leaned in hard on racial essentialism in its sadistic black-skinned drow led by vicious matriarchs and their terrible spider goddess, firmly melding anti-Blackness with misogyny,
13662-404: The folks at TSR did. Naturally when TSR was shopping for new campaign worlds as part of their cross-media strategy, they had to get the Forgotten Realms. R. A. Salvatore took Greenwood's world and created characters and stories for it that made him a bestselling author and sustained TSR as a major fantasy book publisher". In 1985, the AD&D module Bloodstone Pass was released by TSR and
13800-417: The future publication of Kara-Tur. In 1988, TSR released a boxed set, Kara-Tur: The Eastern Realms , describing the region in greater detail, with two 96-page books and maps. In the process of adapting the setting to the Forgotten Realms, the size of the continent was scaled down significantly. The ten distinct nations and regions described in the boxed set and their real-world analogues include: In 1989
13938-428: The gods being cast down was planned by TSR management from the top-down and started with Hall of Heroes (1989) and continued with a three-adventure Avatar series (1989) and a three-novel Avatar series (1989), and some stories in the comic book. TSR adjusted the timeline of the Forgotten Realms by advancing the calendar one year forward to 1358 DR, referring to the gap as the Time of Troubles. In early 1990,
14076-410: The hardcover Forgotten Realms Adventures by Grubb and Greenwood was released, which introduced the setting to AD&D 2nd edition; the book also detailed how the Time of Troubles had changed the setting. The Ruins of Undermountain (1991) was one of the first published mega-dungeons. The Al-Qadim setting by Jeff Grubb was released in 1992, and the setting was added to the southern part of
14214-574: The imperial period. Plasmatic narrative, following entirely invented characters and events, was developed through ancient drama and New Comedy . One common structure among early fiction is a series of strange and fantastic adventures as early writers test the limits of fiction writing. Milesian tales were an early example of fiction writing in Ancient Greece and Italy. As fiction writing developed in Ancient Greece, relatable characters and plausible scenarios were emphasized to better connect with
14352-441: The known physical universe: an independent fictional universe . The creative art of constructing such an imaginary world is known as worldbuilding . Literary critic James Wood argues that "fiction is both artifice and verisimilitude ", meaning that it requires both creative inventions as well as some acceptable degree of believability among its audience, a notion often encapsulated in the poet Samuel Taylor Coleridge 's idea of
14490-460: The land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there. Reviewer Michael Mullen, looking at the setting of Kara-Tur before the publication of the boxed set, stated that players would probably like the world, but that it would depend largely on how familiar the DM was with Oriental culture or Japanese movies and television. He remarked that
14628-469: The last being released in 1991. A fifty-six page annual Forgotten Realms Comic Annual #1: Waterdhavian Nights , illustrated by various artists, was released in 1990. Curse of the Azure Bonds , a module based on the role-playing video game of the same name , was released in 1989. To transition the Forgotten Realms from first edition AD&D to the ruleset's second edition, a story involving
14766-508: The more the merrier. ... I'm a genre writer of a sort. I write literary fiction, which is like spy fiction or chick lit". Likewise, on The Charlie Rose Show , he argued that this term, when applied to his work, greatly limited him and his expectations of what might come of his writing, so he does not really like it. He suggested that all his works are literary, simply because "they are written in words". Literary fiction often involves social commentary , political criticism , or reflection on
14904-543: The new edition, the Sword Coast Adventurer's Guide (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms. It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore. The video game Sword Coast Legends (2015) published by Digital Extremes was also released in the same month as
15042-590: The next edition of the game. This release included a weekly D&D Encounters in-store play event, a free-to-play mobile game Arena of War (2013), and a collaborative novel series: The Companions (2013) by R. A. Salvatore, The Godborn (2013) by Paul S. Kemp , The Adversary (2013) by Erin Evans , The Reaver (2014) by Richard Lee Byers , The Sentinel (2014) by Troy Denning , and The Herald (2014) by Ed Greenwood. Liz Schuh, Head of Publishing and Licensing for Dungeons & Dragons , said: The Sundering
15180-408: The novels have been among the most requested books by fans of the fantasy genre. D&D chroniclers Michael Witwer et al. , in the book Dungeons & Dragons Art & Arcana , noted that the "level of Tolkienesque history and detail that Greenwood had infused in his creation - and almost "real world" quality - granted the Realms an irresistible allure [...]. While at its core the Forgotten Realms
15318-536: The novels written in the Forgotten Realms setting have formed one of "the industry's leading fantasy series". Over time these novels have gained "unprecedented popularity", which led, as Marc Oxoby noted in his book, The 1990s , to the novels having an "extraordinary shelf life", remaining in print for many years. This popular reception has also been reflected in public libraries; for example, Joyce Saricks states in The Readers' Advisory Guide to Genre Fiction that
15456-493: The one hand, that the truth can be presented through imaginary channels and constructions, while, on the other hand, works of the imagination can just as well bring about significant new perspectives on, or conclusions about, truth and reality. All types of fiction invite their audience to explore real ideas, issues, or possibilities using an otherwise imaginary setting or using something similar to reality, though still distinct from it. The umbrella genre of speculative fiction
15594-402: The original Forgotten Realms Boxed Set in 1987. Greenwood had written tales for his world "as far back as 1967" and "it had been the setting for his homespun D&D campaigns since 1978". Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set. The setting's entire planet underwent a major change during
15732-544: The original boxed set were released under the first edition rules, beginning with Waterdeep and the North , which was followed by Moonshae in 1987, and Empires of the Sands , The Magister , The Savage Frontier , Dreams of the Red Wizards , and Lords of Darkness in 1988. The City System boxed set was released in 1988, and it contained several maps of the city of Waterdeep. Ruins of Adventure ,
15870-404: The pantheon of the gods. The Sundering is all about those two worlds separating—coming apart—and the process of that separation is really the story that we're telling over the next year. At the end of this story arc, Abeir and Toril will be separate again, and many of the things that happened when they crashed together will go back to the way they were before. So magic will be much like it was before
16008-540: The previous adventures to fit as part of the Forgotten Realms. The module Under Illefarn published in 1987 is set in the Forgotten Realms, as is the module released in 1988, Swords of the Iron Legion . R. A. Salvatore wrote his first novel for the Forgotten Realms, The Crystal Shard (1988), which was originally set in the Moonshae Islands before being moved to a new location and introduced
16146-554: The release of a new Forgotten Realms Campaign Setting boxed set containing three books ( A Grand Tour of the Realms , Running the Realms , and Shadowdale ) and various "monster supplements". Additional material for the setting was released steadily throughout the 1990s. Forgotten Realms novels, such as the Legacy of the Drow series, the first three books of The Elminster Series , and numerous anthologies were also released throughout
16284-513: The release of the 2001 Forgotten Realms Campaign Setting , the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings. Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship
16422-534: The rest of the world and treat "barbarians" accordingly. The capital city of Zakhara is Huzuz, the "City of Delights". The setting itself proclaimed to have "much more in common with early Hollywood depcitons rather than hard historical fact." In the view of Myles Balfe, the Fantasy " Orient " of Zakhara has been designed as a new and exotic counter-realm for players to experience, contrasting with more common settings depicted as "a moralized neo-medieval Europe". It
16560-480: The setting for a token fee. He noted that TSR altered his original conception of the Realms being a place that could be accessed from Earth, as "[c]oncerns over possible lawsuits (kids getting hurt while trying to 'find a gate') led TSR to de-emphasize this meaning". Jon Peterson, author of Dungeons and Dragons Art and Arcana: A Visual History , said that Greenwood "was that rare obsessive DM who just seemed to have more ideas and energy to pour into his world than even
16698-503: The setting that played home to the massively popular Baldur's Gate video game, as well as R. A. Salvatore's Drizzt books. Currently, it's the only campaign setting actively supported by D&D makers Wizards of the Coast, which would be restrictive if Forgotten Realms wasn't such an incredibly diverse place, housing classic European middle ages tropes, as well as a heroic fantasy take on African, Middle Eastern, and other real-world cultures". Brian Silliman, for SYFY Wire in 2017, described
16836-541: The story that its audience is left to discuss and reflect upon. Traditionally, fiction includes novels, short stories, fables , legends , myths , fairy tales , epic and narrative poetry , plays (including operas , musicals , dramas, puppet plays , and various kinds of theatrical dances ). However, fiction may also encompass comic books , and many animated cartoons , stop motions , anime , manga , films , video games , radio programs , television programs ( comedies and dramas ), etc. The Internet has had
16974-448: The study of genre fiction has developed within academia in recent decades. The term is sometimes used such as to equate literary fiction to literature. The accuracy of this is debated. Neal Stephenson has suggested that, while any definition will be simplistic, there is today a general cultural difference between literary and genre fiction. On the one hand literary authors nowadays are frequently supported by patronage, with employment at
17112-631: The surface. Thay has become a nightmare land of death and the Elves, sensing the newfound connection to the Feywild, have returned to Faerûn in force". The event moved the fictional world's timeline 94 years into the future to 1479 DR. The Spellplague acted as "a narrative justification for design changes". In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, Living Forgotten Realms , replacing Living Greyhawk . In 2011,
17250-601: The tabletop campaign guide. 5th edition details on "the rest of Faerûn had been untouched until the Tomb of Annihilation (2017), an adventure that leaves the northern Sword Coast for the southern jungles of Chult". The official Dungeons & Dragons actual play web series Rivals of Waterdeep , which premiered in 2018, is set in the Forgotten Realms. It has adapted adventure modules such as Waterdeep: Dragon Heist (2018), Baldur's Gate: Descent Into Avernus (2019) and Candlekeep Mysteries (2021) which are also set in
17388-474: The then ongoing Second World War in a way that presented fascist individuals as humorously irrational and pathetic. Many other villains take direct inspiration from real people while having fictional accents, appearances, backgrounds, names, and so on. Creator Races Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise
17526-509: The time of the work's creation: Jules Verne 's novel From the Earth to the Moon was published in 1865, but only in 1969 did astronauts Neil Armstrong and Buzz Aldrin become the first humans to land on the Moon. Historical fiction places imaginary characters into real historical events. In the 1814 historical novel Waverley , Sir Walter Scott 's fictional character Edward Waverley meets
17664-535: The traditional view that fiction and non-fiction are opposites, some works (particularly in the modern era) blur this boundary, particularly works that fall under certain experimental storytelling genres—including some postmodern fiction , autofiction , or creative nonfiction like non-fiction novels and docudramas —as well as the deliberate literary fraud of falsely marketing fiction as nonfiction. Furthermore, even most works of fiction usually have elements of, or grounding in, truth of some kind, or truth from
17802-467: The two worlds. Forgotten Realms is one of the most popular D&D settings , largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including Pool of Radiance (1988), Eye of the Beholder (1991), Icewind Dale (2000), the Neverwinter Nights and the Baldur's Gate series. Ed Greenwood began writing stories about
17940-499: The world of Greyhawk , and "militarily more stable and thus may lead to more 'adventure' based missions" compared to the focus on wars within Krynn / Ansalon . In Canavan's view, Toril more closely resembled Robert E. Howard 's Hyborian Age , as both are "constructed as a patchwork or mosaic of kingdoms, realms and lands, many borrowing directly from historical settings". Even though "pseudo-medieval European analogues" were predominant,
18078-436: The world of the Forgotten Realms resembles the pre-industrial Earth in the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or horse-drawn vehicle , and manufacturing is based upon cottage industry . The Forgotten Realms
18216-576: The world to accommodate rule changes between different editions of the game, explained through magical events within the fictional universe. Areas of the planet inspired by non-Western real-world cultures, namely Chult , Kara-Tur, Maztica and Al-Qadim 's Zakhara, have been criticized for perpetuating simplistic and harmful stereotypes. In July 2020, Wizards of the Coast added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content. Medievalist Amy S. Kaufman listed Kara-Tur and
18354-595: Was based on historical Central America . In a retrospective review in Black Gate , Scott Taylor found Maztica unimpressive because the continent too closely mirrored the Mesoamerican world, down to the history of the Conquistadores , rather than creating a uniquely fantasy version inspired by the "colorful and diverse" reality that is Mesoamerica. CBR author Matthew England considered it "a rarity in
18492-472: Was closely associated with history and myth . Greek poets such as Homer , Hesiod , and Aesop developed fictional stories that were told first through oral storytelling and then in writing. Prose fiction was developed in Ancient Greece , influenced by the storytelling traditions of Asia and Egypt. Distinctly fictional work was not recognized as separate from historical or mythological stories until
18630-550: Was later the focus of its own source book Kara-Tur: The Eastern Realms , published in 1988. There is also a vast subterranean world called the Underdark beneath the surface. In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. In this way each of the Dungeons & Dragons campaign settings were linked together to form one interwoven world connected by various planes of existence. With
18768-404: Was published in 2014, Wizards of the Coast announced that the Forgotten Realms would continue to serve as the official campaign setting for its upcoming published adventure materials. The village of Phandalin in the Forgotten Realms acted as the primary setting for the new 5th edition Starter Set (2014) which was published before the release of three new core rulebooks. "Tyranny of Dragons"
18906-450: Was quick to carve out its claim to the land for trade benefits, establishing the port city of Helmsport, and the church of Helm led the encroachment into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. Lantan also claimed some lands. Maztica
19044-682: Was the first multimedia storyline for the new edition and included two adventure modules, Hoard of the Dragon Queen (2014) and The Rise of Tiamat (2014), and an update to the Neverwinter (2013) video game. The next two storylines, "Elemental Evil" which included Princes of the Apocalypse (2015) and "Rage of Demons" which included Out of the Abyss (2015), were also set in the Forgotten Realms. The first campaign guide for
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