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Neverwinter Campaign Setting

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167-561: Neverwinter Campaign Setting is a supplement to the 4th edition of the Dungeons & Dragons role-playing game . The book contains an introduction and four chapters: The Neverwinter Mass Adventure was released to attendees of GenCon 2011 as a preview of the book and a push towards Neverwinter themed products. On August 6, 2011, shortly after GenCon, local game stores could participate in Neverwinter Game Day with

334-513: A military formation . These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for the game, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world, known as non-player characters (NPCs). The characters form a party and they interact with the setting's inhabitants and each other. Together they solve problems, engage in battles, explore, and gather treasure and knowledge. In

501-473: A "strong impact" though he also said that the list of other influential authors was long. The D&D magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the Dying Earth stories and novels of Jack Vance . The original alignment system (which grouped all characters and creatures into 'Law', 'Neutrality' and 'Chaos')

668-518: A better play experience than under the 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release. Dungeons & Dragons 4th Edition was announced at Gen Con in August 2007, and the initial three core books were released June 6, 2008. 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into "Powers". These altered

835-444: A blue cover with artwork by David C. Sutherland III . The "blue booklet" explains the game's concepts and method of play in terms that made it accessible to new players not familiar with tabletop miniatures wargaming. Unusual features of this version include an alignment system of five alignments as opposed to the three or nine alignments of the other versions. This Basic Set was very popular and allowed many to discover and experience

1002-465: A bonus to all skill rolls based on level. A system of "healing surges" and short and long rests are introduced to act as resource management. In 2012, MJ Harnish of Wired commented that it was unclear what the "lasting legacy" of 4th Edition would be – "on the positive side, it introduced a new way to play the game, adding streamlined play, improved ease of dungeon master preparation, and character classes that were complementary and balanced. [...] On

1169-428: A broadly recognizable commercial license. The third edition introduced iconic characters , a group of recurring characters used in illustrations and text explanations. They appear in a variety of Dungeons & Dragons game manuals and tie-in novels. In July 2003, a revised version of the 3rd edition D&D rules (termed v. 3.5 ) was released that incorporated numerous small rule changes, as well as expanding

1336-415: A d20 die roll plus appropriate modifiers. Modifiers based on ability scores follow a standardized formula. Saving throws are reduced from five categories based on forms of attack to three based on type of defense. Skills and the new system of feats are introduced replacing non-weapon proficiencies, to allow players to further customize their characters. The combat system is greatly expanded, adopting into

1503-576: A fantasy supplement, before the game was published as Chainmail . When Dave Wesely entered the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies. Arneson used Chainmail to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others. Having partnered previously with Gygax on Don't Give Up

1670-404: A grid map as a visual aid if desired, particularly during combat. Some editions of the game presume such usage. Many optional accessories are available to enhance the game, such as expansion rulebooks, pre-designed adventures, and various campaign settings . Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First,

1837-428: A healthy seller for TSR. In the 1980s, the rules for Advanced Dungeons & Dragons and "basic" Dungeons & Dragons remained separate, each developing along different paths. In 1981, the basic version of Dungeons & Dragons was revised by Tom Moldvay to make it even more novice-friendly. It was promoted as a continuation of the original D&D tone, whereas AD&D was promoted as an advancement of

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2004-520: A heavily revised treatment of psionics. The d20 System is presented under the Open Game License , which makes it an open source system for which authors can write new games and game supplements without the need to develop a unique rules system and, more importantly, without the need for direct approval from Wizards of the Coast. This makes it easier to market D&D-compatible content under

2171-417: A lead designer of 4th Edition, and published by Pelgrane Press in 2013. Dungeons %26 Dragons Dungeons & Dragons (commonly abbreviated as D&D or DnD ) is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson . The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of

2338-408: A lock, are determined by rolling dice. Different polyhedral dice are used for different actions. For example, a twenty-sided die is used to determine whether a hit is made in combat, with other dice such as four, six, eight, ten, or even twelve-sided die used to determine how much damage was dealt. Factors contributing to the outcome include the character's ability scores, skills, and the difficulty of

2505-603: A loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of Player's Option manuals were released as optional rulebooks. The release of AD&D 2nd Edition deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types – such as assassins and half-orcs – were removed. The edition moved away from

2672-619: A lot of detail there and longtime D&D players might be a bit miffed at the lack of history in this opening. It’s very truncated, but if you’ve been playing in the Forgotten Realms setting prior to this, you probably know most of the history by heart. [...] Still, it would have been nice to have a more in-depth piece on what happened from the start of the Spellplague on other than a few novel series. [...] The book gives you thirteen [character themes]. [...] I have mixed feeling on

2839-418: A measure of a character's vitality and health and are determined by the class, level and Constitution of each character. They can be temporarily lost when a character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for

3006-522: A more general audience of college and high school students. Roughly 1,000 copies of the game were sold in the first year, followed by 3,000 in 1975, and many more in the following years. This first set went through many printings and was supplemented with several official additions, such as the original Greyhawk and Blackmoor supplements (both 1975), as well as magazine articles in TSR's official publications and many fanzines . In early 1977, TSR created

3173-617: A more tactical combat system including attacks of opportunity. A major revision of the AD&;D rules was released in 2000, the first edition published by Wizards of the Coast , which had acquired TSR in 1997. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "advanced" was dropped and the new edition was named just Dungeons & Dragons , but still officially referred to as 3rd edition (or 3E for short). It also served as

3340-525: A movement known as the Old School Renaissance . Castles & Crusades , published in 2004 by Troll Lord Games , is an early example of the OGL and SRD being used to recreate the experience of older editions. Prominent retro-clones include Labyrinth Lord , OSRIC , and Swords & Wizardry . The Pathfinder Roleplaying Game was first published in 2009 by Paizo Publishing . It

3507-506: A near-bankrupt TSR was purchased by Wizards of the Coast . Following three years of development, Dungeons & Dragons 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&;D rules to date and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called

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3674-541: A new core of rule books that were simplified, updated, and errataed , so that they'd be easier to use". The Essentials line contains revisions to the rule set compiled over the prior two years, in the form of the Rules Compendium , which condenses rules and errata into one volume, while also updating the rules with newly introduced changes. The player books Heroes of the Fallen Lands and Heroes of

3841-685: A new set of rules that supported Immortal levels 1 through 36, and would operate on an interplanar level. This version was compiled and slightly revised by Aaron Allston in 1991 as the Rules Cyclopedia , a hardback book which includes all the sets except Immortals Rules (which was discontinued and replaced with the Wrath of the Immortals boxed set accessory). While the Rules Cyclopedia includes all information required to begin

4008-467: A player determines their character's ability scores , which consist of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each edition of the game has offered differing methods of determining these scores. The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out

4175-454: A production budget of only $ 2000 to print a thousand copies, the result has been described as amateurish. Only $ 100 was budgeted for artwork, and TSR co-founder Gary Gygax pressed into service anyone who was willing to help, including local artist Cookie Corey; Greg Bell, a member of Jeff Perren 's gaming group; D&D co-creator Dave Arneson ; Gygax's wife's half-sister Keenan Powell; and fellow TSR co-founder Don Kaye . Each artist

4342-667: A response which walked back several changes to the OGL; this response did not contain the updated OGL. The Motley Fool highlighted that "Hasbro pulled an abrupt volte-face and had its subsidiary D&D Beyond publish a mea culpa on its website". On January 27, 2023, following feedback received during the open comment period for the draft OGL1.2, Wizards of the Coast announced that the System Reference Document 5.1 (SRD 5.1) would be released under an irrevocable Creative Commons license ( CC BY 4.0 ) effective immediately and Wizards would no longer pursue deauthorizing

4509-519: A second edition for the game, which would also have been an update of the rules, incorporating the material from Unearthed Arcana , Oriental Adventures , and numerous new innovations from Dragon magazine in the Player's Handbook and Dungeon Master's Guide and would have consolidated the Monster Manual , Monster Manual II and Fiend Folio into one volume. Initially, the 2nd edition

4676-464: A series of meetings to complete a single adventure , and longer into a series of related gaming adventures, called a " campaign ". The results of the party's choices and the overall storyline for the game are determined by the DM according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player characters (NPCs) that the party encounters,

4843-529: A single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws. Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls. Feats are now optional features that can be taken instead of ability score increases and are reworked to be occasional major upgrades instead of frequent minor upgrades. The "advantage/disadvantage" mechanic

5010-432: A slightly modified version of the spell preparation system of previous editions. Healing Surges are replaced by Hit Dice, requiring a character to roll a hit die during a short rest instead of healing a flat rate of hit points. In September 2021, it was announced that a backward compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that

5177-427: A subtype of the wizard class, along with new classes specializing in the other schools of magic. Proficiencies are officially supported in the Player's Handbook and many supplements, rather than being an optional add-on. Psionics are no longer included in the Player's Handbook , though they later appeared in their own supplement. Sales of Second Edition's core books were somewhat weaker than First Edition. Combined,

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5344-417: A task such as picking a lock, deactivating a trap, or pushing a boulder, a Difficulty Class must be hit or exceeded. Relevant ability bonuses are added to help players succeed. As the game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or gain additional character classes, which

5511-653: A theme of 1960s and 1970s " sword and sorcery " fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies – skill-like abilities that appear in first edition supplements. The game's magic spells are divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings. In 1997,

5678-568: A unique blending of these elements. The world of D&D was influenced by world mythology, history, pulp fiction , and contemporary fantasy novels, as listed by Gygax in the Appendix N of the original Dungeon Master's Guide . The importance of Tolkien's works The Lord of the Rings and The Hobbit as an influence on D&D is controversial. The presence in the game of halflings , elves , half-elves , dwarves , orcs , rangers , and

5845-496: A variety of sources" such as Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018). Jackson Haime, for Screen Rant in 2020, compared the large number of rulebooks released for the 3rd/3.5 editions (12 different core rulebooks and over 50 supplements published in seven years) to the number for 5th edition and wrote, " Dungeons and Dragons 5th edition has been released for almost as long as 3 and 3.5 now, and only has 3 core rulebooks and 4 supplemental books in

6012-549: Is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year. Wizards of the Coast CEO Cynthia Williams and Hasbro CEO Chris Cocks, at a December 2022 Hasbro investor-focused web seminar, called the Dungeons & Dragons brand "under monetized". They highlighted the high engagement of fans with the brand, however,

6179-487: Is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. When working together as a group, the player characters (PCs) are often described as a " party " of adventurers, with each member often having their own area of specialty that contributes to

6346-402: Is an opportunity for fans to experience the brand however they choose to". The book was nominated for "Best Roleplaying Supplement" in the 2011 Origins Awards . It was also nominated for the 2011 Golden Geek "Best RPG Supplement" and the 2012 ENnies "Best Art, Cover". Alex Lucard, for Diehard GameFAN , wrote " Neverwinter consists of four chapters and an introduction. [...] There’s not

6513-486: Is called "Multiclassing" . The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows a PC to advance a level , which grants the character improved class features, abilities and skills. XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost. Hit points (HP) are

6680-542: Is credited with increasing the market share of d20 products and leading to a "boom in the RPG industry in the early 2000s". With the release of the 4th Edition , Wizards of the Coast introduced its Game System License , which represented a significant restriction compared to the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing with its Pathfinder Roleplaying Game ) who previously produced materials in support of

6847-423: Is intended to be backward-compatible with D&D v. 3.5 while adjusting some rules balance, and has been nicknamed "v. 3.75" by some fans. Pathfinder has been one of the best-selling role playing games in the industry. A second edition, which moves away from the v. 3.5 mechanics, was published in 2019. 13th Age is a game designed by Jonathan Tweet , a lead designer of the 3rd Edition, and Rob Heinsoo ,

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7014-489: Is modified in many ways. Demi-human races are given higher level maximums to increase their long-term playability, though they are still restricted in terms of character class flexibility. Character classes are organized into four groups: warrior (fighter, paladin, ranger), wizard (mage, specialist wizard), priest (cleric, druid), and rogue (thief, bard). Assassins and monks were removed from the game as character classes, "magic-users" are renamed "mages", illusionists are made into

7181-445: Is that several themes are unbalanced and it would have been nice to have more than thirteen. Perhaps twenty or so, Because of the imbalance, you'll quickly see certain ones become prevalent over others. [...] The final chapter of the book, Gazetteer takes up half the pages contained therein and it pretty much answers all the complaints people had about earlier 4th Edition Forgotten Realms publications. [...] The last thing to talk about

7348-454: Is the FRP game played most often in most places." In the 1980 book The Complete Book of Wargames , game designer Jon Freeman asked, "What can be said about a phenomenon? Aside from Tactics II and possibly PanzerBlitz (the first modern tactical wargame), this is the most significant war game since H.G. Wells ." However, Freeman did have significant issues with the game, pointing out, "On

7515-487: Is the art. It's pretty hit or miss. [...] Overall, while the Neverwinter Campaign Setting has a few minor issues, the overall book is a wonderful one from beginning to end. It's honestly the best product I’ve seen Wizards of the Coast put out for 4th Edition so far and I honestly think if this version of Dungeons & Dragons had started out with products this strong, the backlash against leaving

7682-620: The Dungeon Master's Guide (1979). Major additions include classes from supplements like assassin , druid , monk , paladin , and thief, while bard , illusionist, and ranger , which had previously only appeared in magazine articles, were added to the core rulebooks. An alignment system with nine alignments is used, rather than the previous three-alignment system in the original D&D rules. Later supplements for AD&D include Deities & Demigods (1980), Fiend Folio (another book of monsters produced semi-autonomously in

7849-461: The One D&;D initiative which includes a public playtest of the next version of Dungeons & Dragons and an upcoming virtual tabletop simulator with 3D environments developed using Unreal Engine . Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to be released in 2024. In April 2022, Hasbro announced that Wizards would acquire

8016-575: The Chainmail rules, and made it much easier for new, non-wargaming players to grasp the concepts of play. It also inadvertently aided the growth of competing game publishers, since just about anyone who grasped the concepts behind the game could write smoother and easier-to-use rules systems and sell them to the growing D&D fanbase ( Tunnels & Trolls being the first such). Supplements such as Greyhawk , Blackmoor , Eldritch Wizardry and Gods, Demi-Gods & Heroes , published over

8183-470: The D&D game for the first time. Although the Basic Set is not fully compatible with AD&D , as some rules were simplified to make the game easier for new players to learn, players were expected to continue play beyond third level by moving on to the AD&D version. Once AD&D had been released, the Basic Set saw a major revision in 1981 by Tom Moldvay . It was immediately followed by

8350-449: The D&D product line, decided to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast. Others, such as Kenzer & Company , returned to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage. During the 2000s, there has been a trend towards reviving and recreating older editions of D&D , known as

8517-650: The D&D Beyond digital toolset and game companion from Fandom ; the official transfer to Wizards occurred in May 2022. At the Hasbro Investor Event in October 2022, it was announced that Dan Rawson, former COO of Microsoft Dynamics 365 , was appointed to the newly created position of Senior Vice President for the Dungeons & Dragons brand; Rawson will act as the new head of the franchise. Chase Carter of Dicebreaker highlighted that Rawson's role

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8684-537: The Dungeon Master's Guide and Monster Manual . This revision was intentionally a small one focusing on addressing common complaints about certain aspects of gameplay, hence the "half edition" version number. The basic rules are fundamentally the same, only differing in balancing. Many monsters and items are compatible (or even unchanged) between those editions. New spells are added, and numerous changes are made to existing spells, while some spells are removed from

8851-559: The Expansion Gift Set was released which includes reissued versions of Xanathar's Guide to Everything (2017) and Tasha's Cauldron of Everything (2020), "the two most significant expansions for Dungeons & Dragons Fifth Edition " along with a new sourcebook, Mordenkainen Presents: Monsters of the Multiverse (2022). This sourcebook updates "over 250 monster stat blocks alongside 30 playable races pulled from

9018-556: The Los Angeles Times , wrote, "players and scholars attribute the game's resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series Stranger Things , whose main characters play D&D in a basement; on the sitcom The Big Bang Theory ; or via the host of celebrities who display their love for the game online". Following an apology issued by Wizards of

9185-481: The Old School Revival . This, in turn, inspired the creation of "retro-clones" , games that more closely recreate the original rule sets, using material placed under the OGL along with non-copyrightable mechanical aspects of the older rules to create a new presentation of the games. Alongside the publication of the 5th Edition, Wizards of the Coast established a two-pronged licensing approach. The core of

9352-652: The One D&;D branding. Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to have a staggered release between September 2024 and February 2025. Jody Macgregor of PC Gamer reported that "the Revised Player's Handbook will have 48 subclasses, with four for each of the 12 classes" and that each subclass and character background will receive an illustration. In an August 2023 interview with ComicBook.com , lead rules designer Jeremy Crawford "pushed back on

9519-594: The Open Game License . This document was later revised and rereleased as System Reference Document 5.1 (SRD 5.1) in May 2016; in January 2023, SRD 5.1 was released under an irrevocable Creative Commons license ( CC-BY-4.0 ). The edition returns to having only three core rule books, with the Player's Handbook containing most major races and classes. Since 2014, there have been over twenty 5th edition Dungeon & Dragons books published including new rulebooks, campaign guides and adventure modules . In January 2022,

9686-425: The Player's Handbook and Dungeon Master's Guide sold over 400,000 copies in the first year of release, a solid hit, but their lifetime sales were not close to matching the huge success of First Edition. The reasons why are contested. Michael Witwer, a biographer of Gary Gygax, cited the lack of involvement of Gygax and the changes that attempted to avoid controversy. Ben Riggs writes that TSR insiders worried that

9853-438: The d20 System . The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules standardized the mechanics of action resolution and combat. In 2003, Dungeons & Dragons v.3.5

10020-514: The "core rulebooks", were released: the Player's Handbook (PHB), the Dungeon Master's Guide (DMG), and the Monster Manual (MM). Several supplementary books were published throughout the 1980s, notably Unearthed Arcana (1985), which included a large number of new rules. Confusing matters further, the original D&D boxed set remained in publication until 1979, since it remained

10187-552: The 14-week series of Forgotten Realms Encounters." Appelcline noted that even while Dungeons & Dragons 4E was showing increasing signs of weakness at the time, "they changed up their campaign-a-year format with the release of the Neverwinter Campaign Setting (2011), which returned to the Forgotten Realms rather than breaking new ground." Appelcline wrote about the Neverwinter Campaign Setting being launched as 4th edition's first major multimedia release, noting that

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10354-460: The 2024 core books are, uh, 'solid', according to the CEO, it's evident that Hasbro holds little faith in analog games clotting the money bleed elsewhere in the company's structure". Early in the game's history, TSR took no action against small publishers' production of D&D compatible material and even licensed Judges Guild to produce D&D materials for several years, such as City State of

10521-514: The 25 mm scale. Periodically, Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as Battlesystem (1985 and 1989) and a new edition of Chainmail (2001) provided rule systems to handle battles between armies by using miniatures. An immediate predecessor of Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren . These were expanded by Gary Gygax , whose additions included

10688-502: The 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the DM's Guild . The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. Wizards of

10855-545: The Coast , later a subsidiary of Hasbro , since 1997. The game was derived from miniature wargames , with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially the role-playing video game genre. D&D departs from traditional wargaming by allowing each player to create their own character to play instead of

11022-507: The Coast announced that it was working on a 5th edition of the game. The company planned to take suggestions from players and let them playtest the rules. Public playtesting began on May 24, 2012. At Gen Con 2012 in August, Mike Mearls , lead developer for 5th Edition, said that Wizards of the Coast had received feedback from more than 75,000 playtesters, but that the entire development process would take two years, adding, "I can't emphasize this enough ... we're very serious about taking

11189-790: The Coast for offensive and racist material included in Spelljammer: Adventures in Space and the announced revisions to the product in September 2022, Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022. This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". The previous process only included cultural consultants at

11356-418: The Coast has been trying to avoid at all costs" an edition war by attempting to maintain the game as 5th Edition with marketing that focuses on how the changes will be a backwards compatible update and not a new edition of Dungeons & Dragons . Codega commented that there's still the question on if "this is a new edition or it is errata. The books say it's the former; the digital tools [on D&D Beyond] say

11523-636: The Coast has started to release 5th Edition products that tie into other intellectual properties—such as Magic: The Gathering with the Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020) source books. Two 5th Edition starter box sets based on TV shows, Stranger Things and Rick and Morty , were released in 2019. Source books based on Dungeons & Dragons live play series have also been released: Acquisitions Incorporated (2019) and Explorer's Guide to Wildemount (2020). Between November and December 2022, there

11690-472: The Coast president Cynthia Williams announced "that One D&D 's playtest had seen more sign-ups since it launched on August 18 than D&D 5E's playtest saw during its entire two-year pre-release phase ahead of the game's release in 2014". During the April 2023 D&D Creator Summit, the lead rules designer clarified that " One D&D is not supposed to be a new edition or a new 'half edition' similar to

11857-565: The Content Marketing Institute's 2019 award for best "In-Person (Event) Content Marketing Strategy". Dungeons & Dragons continued to have a strong presence on Twitch throughout 2019; this included a growing number of celebrity players and dungeon masters, such as Joe Manganiello , Deborah Ann Woll and Stephen Colbert . Wizards of the Coast has created, produced and sponsored multiple web series featuring Dungeons & Dragons . These shows have typically aired on

12024-546: The Forgotten Kingdoms contain rules for creating characters, as well as new builds for each class described in the books. Other Essentials releases include a Dungeon Master's Kit and Monster Vault , each also containing accessories. Shannon Appelcline, author of Designers & Dragons , highlighted that the Essentials line was "primarily the brain child of Mike Mearls ". Appelcline wrote, "though

12191-580: The Invincible Overlord . This attitude changed in the mid-1980s when TSR took legal action to try to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. Although TSR took legal action against several publishers in an attempt to restrict third-party usage, it never brought any court cases to completion, instead settling out of court in every instance. TSR itself ran afoul of intellectual property law in several cases. With

12358-543: The OGL1.0a. Eric Goldberg reviewed Dungeons & Dragons in Ares Magazine #1 (March 1980), rating it a 6 out of 9, and commented that " Dungeons and Dragons is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Eric Goldberg again reviewed Dungeons & Dragons in Ares Magazine #3 and commented that " D&D

12525-521: The Ship! , Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the game that became Dungeons & Dragons , with the final writing and preparation of the text being done by Gygax. The name was chosen by Gygax's two-year-old daughter Cindy; upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons & Dragons best!", although less prevalent versions of

12692-527: The UK - 1981), Monster Manual II (1983), Oriental Adventures , Unearthed Arcana (1985), which mostly compiles material previously published in Dragon magazine, and others. While AD&D was still in the works, TSR was approached by an outside writer and D&D enthusiast, John Eric Holmes , who offered to re-edit and rewrite the original rules into an introductory version of D&D . Although TSR

12859-545: The adventure Gates of Neverdeath before the 223-page hardcover book was released on August 16, 2011. Shannon Appelcline commented that with the sixth season of Encounters, Lost Crown of Neverwinter (2011, 14 weeks), "Wizards used Season 6 to highlight their newest (and last) campaign book for 4E: the Neverwinter Campaign Setting (2011). They made a big deal of it, kicking it off with the Gates of Neverdeath adventure at D&D Games Day (August 2011), and then continuing into

13026-569: The age range of 25–34 and 26% of players are aged 35+. In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic , "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds ". Sarah Parvini, for

13193-440: The aim of the designers was to "simplify and declutter the whole system" – " D&D 3e and 3.5e bear the influence of Eurogame -style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it. Players understanding the game itself got more agency over their PCs' fate". The d20 System uses a more unified mechanic than earlier editions, resolving nearly all actions with

13360-406: The barrier of entry into the game. Essentials uses the D&D 4th edition rule set and provides simple player character options intended for first-time players. Many of the new player character options emulate features from previous editions, such as schools of magic for the wizard class, to appeal to older players who had not adopted the 4th edition rules. "The goal of Essentials was to provide

13527-430: The basic game includes many rules and concepts which contradicted comparable ones in AD&D . John Eric Holmes , the editor of the basic game, preferred a lighter tone with more room for personal improvisation. AD&D , on the other hand, was designed to create a tighter, more structured game system than the loose framework of the original game. Between 1977 and 1979, three hardcover rulebooks, commonly referred to as

13694-430: The basis of a broader role-playing system designed around 20-sided dice, called the d20 System . Monte Cook , Jonathan Tweet , and Skip Williams all contributed to the 3rd edition Player's Handbook , Dungeon Master's Guide , and Monster Manual , and then each designer wrote one of the books based on those contributions. In a retrospective on the legacy of Dungeons & Dragons , academic Evan Torner commented that

13861-472: The battlefield. This meant a standardization of various components of character building. [...] Fourth edition improved D&D as a tactical combat game by providing PCs clear options in every fight, and a range of options beyond standard sword swinging for" multiple combat rounds. However, Torner viewed the edition as unsuccessful "despite its emphasis on game balance". This product line debuted in September 2010 and consists of ten products intended to lower

14028-530: The best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$ 1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone". D&D 5th edition sales "were up 41 percent in 2017 from the year before, and soared another 52 percent in 2018,

14195-409: The character's abilities and backstory, which have varied in nature through differing editions. During the game, players describe their PCs' intended actions to the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions, such as scaling a cliff or picking

14362-580: The city setting spawned four novels by R.A. Salvatore called the Neverwinter Saga , a comic book, and a board game called The Legend of Drizzt (2011), as well as two video games - the Facebook game Heroes of Neverwinter and a MMORPG called simply " Neverwinter ." Laura Tommervik ( Wizards of the Coast marketing team) explained the approach: "We use Neverwinter as the connective tissue across multiple product categories. The transmedia campaign

14529-468: The core rulebooks for 2nd Edition with new covers, art, and page layouts. These releases were followed shortly by a series of volumes labelled Player's Option , allowing for alternate rules systems and character options, as well as a Dungeon Master Option for high-level campaigns. They consist of: Some of the optional rules include the introduction of a point-based system to allow players to pick and choose parts of classes to make their own class, and

14696-439: The core rules. Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers . Powers have a wide range of effects including inflicting status effects, creating zones, and forced movement, making combat very tactical for all classes but essentially requiring use of miniatures, reinforced by

14863-477: The core system most of the optional movement and combat system of the 2nd edition Players Option: Combat and Tactics book. Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures. 3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters. New character options include

15030-486: The d20 system wouldn't have been so severe". Wizards of the Coast (via the Internet Archive ): Editions of Dungeons %26 Dragons#Dungeons ⁘ Dragons 4th Several different editions of the Dungeons & Dragons ( D&D ) fantasy role-playing game have been produced since 1974. The current publisher of D&D , Wizards of the Coast , produces new materials only for the most current edition of

15197-410: The dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired, the player may instead create a new PC to resume playing the game. A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. The DM can either design an original adventure or follow one of

15364-421: The details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega highlighted that "if the original license is in fact no longer viable, every single licensed publisher will be affected by the new agreement. [...] The main takeaway from the leaked OGL 1.1 draft document is that WotC is keeping power close at hand". A week after the leak, Wizards issued

15531-415: The different editions. The original Dungeons & Dragons , now referred to as OD&D , is a small box set of three booklets published in 1974. With a very limited production budget of only $ 2000—with only $ 100 budgeted for artwork —it is amateurish in production and assumes the player is familiar with wargaming. Nevertheless, it grew rapidly in popularity, first among wargamers and then expanding to

15698-437: The discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed. In September 2021, it was announced that a backwards compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under

15865-457: The edition numbering from AD&D ; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the d20 System , which is available under the Open Game License (OGL) for use by other publishers. D&D 4th edition was released in June 2008. The 5th edition of D&D , the most recent, was released during the second half of 2014. In 2004, D&D remained

16032-491: The financial investment in v3.5 and the relatively brief period of time that it had been in publication. Although many players chose to continue playing older editions, or other games such as Pathfinder by Paizo Publishing (itself based on D&D v3.5 via the Open Game License), the initial print run of the 4th edition sold out during preorders, and Wizards of the Coast announced a second print run prior to

16199-419: The first element of a two-pronged strategy that would divide D&D for nearly two decades. A Dungeons & Dragons Basic Set boxed edition was introduced that cleaned up the presentation of the essential rules, makes the system understandable to the general public, and was sold in a package that could be stocked in toy stores. Later in 1977, the first part of Advanced Dungeons & Dragons ( AD&D )

16366-467: The first four were included in Player's Handbook 2 , while the monk class appears in Player's Handbook 3 . The system of prestige classes is replaced by a system in which characters at 11th level choose a "paragon path", a specialty based on their class, which defines some of their new powers through 20th level; at level 21, an "epic destiny" is chosen in a similar manner. Core rules extend to level 30 rather than level 20, bringing "epic level" play back into

16533-412: The first goal with the release of D&D 4e had been to draw in established players, Wizards now wanted to bring in new players as well. [...] Essentials was more than just a chance to approach a new audience. It was also a revamp of the 4e game. Mearls was insistent that Essentials would not be a new edition, and so should remain entirely compatible with 4e to date. However, 4e had been heavily errataed in

16700-415: The game by giving "the busy gamer the chance to play D&D once a week as their schedules allow. In the past, D&D games could take months, even years, and players generally had to attend every session so that the story flow wasn't interrupted. With Encounters , players can come and go as they choose and new players can easily be integrated into the story continuity". On January 9, 2012, Wizards of

16867-613: The game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast ), Lewis Carroll 's " Jabberwocky " ( vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the " flaming sword which turned every way" at the gates of Eden ). Dungeons & Dragons has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between

17034-490: The game". On August 15, 2007, Wizards of the Coast announced the development of D&D 4th edition. In December 2007, the book Wizards Presents: Races and Classes , the first preview of 4th Edition, was released. This was followed by a second book in January 2008 named Wizards Presents: Worlds and Monsters . The Player's Handbook , Monster Manual , and Dungeon Master's Guide were released in June 2008. Slashdot reported anger from some players and retailers due to

17201-401: The game's '3.5 edition'. Instead, One D&D are revisions to the existing 5th Edition rules while keeping the bulks of those rules intact". Christian Hoffer, for ComicBook.com , wrote that the "backwards compatible" ruleset will include updated core rulebooks with "guidance on how rules from previous books line up with the new rules" and that older adventure modules will be compatible with

17368-564: The game's biggest sales year yet". The game has been supplemented by many premade adventures , as well as commercial campaign settings suitable for use by regular gaming groups. D&D is known beyond the game itself for other D&D -branded products , references in popular culture , and some of the controversies that have surrounded it , particularly a moral panic in the 1980s that attempted to associate it with Satanism and suicide. The game has won multiple awards and has been translated into many languages. Dungeons & Dragons

17535-450: The game's official release. Unlike previous editions with just three core rulebooks, 4th edition core rules include multiple volumes of the Player's Handbook , Dungeon Master's Guide , and Monster Manual that were released yearly, with each new book becoming a part of the core. In the first Player's Handbook , the warlock and warlord are included, while the barbarian, bard, druid, sorcerer and monk are not present. Of those classes,

17702-420: The game, a revised introductory boxed set, named The New Easy-to-Master Dungeons & Dragons Game (and nicknamed "the black box") was released at the same time. A final repackaging of the introductory set, titled The Classic Dungeons & Dragons Game was released in 1994. By the end of 1995, TSR ended its support for the line. In 1987, a small team of designers at TSR led by David "Zeb" Cook began work on

17869-454: The game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of D&D was introduced in 1974, the game was split into two branches in 1977: the rules-light system of Dungeons & Dragons and the more complex, rules-heavy system of Advanced Dungeons & Dragons ( AD&D ). The standard game

18036-461: The game. In addition, the rules presume ownership of Outdoor Survival , a board game by then-unaffiliated company Avalon Hill for outdoor exploration and adventure. D&D was a radically new gaming concept at the time, and it was difficult for players without prior tabletop wargaming experience to grasp the vague rules. The release of the Greyhawk supplement removed the game's dependency on

18203-711: The humorously numbered HackMaster 4th edition from 2001 until they lost their license. The game was well received and won the Origins Award for Game of the Year 2001 . A new edition of HackMaster was released in 2011 that no longer uses AD&D mechanics as Kenzer & Company's license expired. The publication of the System Reference Document (SRD) for 3rd edition under the Open Game License (OGL) allowed other companies to use

18370-464: The idea that the 2024 Rules Revisions were just glorified errata , because of the amount of new content that will be appearing in the 2024 rules revisions". Crawford stated that, "I think what people are going to experience when they get the new Core Rulebooks...it's definitely the game we've all been playing, but enhancements everywhere". In August 2024, Lin Codega of Rascal explained that "Wizards of

18537-433: The latter" and opined "that even if the 2024 updates are minor, they are still updates. [...] Either they functionally matter (which would support the production and need for a new edition) or they functionally don’t (which means that there is no need for them to change at all)". Kenzer & Company received permission from Wizards of the Coast to produce a parody version of 1st and 2nd edition AD&D . They published

18704-440: The launch of Dungeons & Dragons' s 3rd Edition , Wizards of the Coast made the d20 System available under the Open Game License (OGL) and d20 System trademark license . Under these licenses, authors were free to use the d20 System when writing games and game supplements. The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000; it

18871-475: The like, as well as the convention of diverse adventurers forming a group, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from Tolkien Enterprises prompted the name changes of hobbit to 'halfling', ent to ' treant ', and balrog to ' balor '. For many years, Gygax played down the influence of Tolkien on the development of the game. However, in an interview in 2000, he acknowledged that Tolkien's work had

19038-469: The loose leaf formatting was abandoned and the Compendium as a core book was replaced by single-volume hardcover Monstrous Manual in 1993, collecting popular monsters from the Compendium . The edition also greatly increases the power of dragons, in order to counter the impression of relative weakness of the game's titular monster. Numerous mechanical changes were made to the game. The combat system

19205-555: The majority of spending is by Dungeon Masters who are only roughly 20% of the player base. Williams commented that the increased investment in digital will "unlock the type of recurrent spending you see in digital games". At the July 2024 Hasbro investor meeting, Cocks stated "that digital revenue on D&D Beyond 'accounts for over half' of" the total earnings from Dungeons & Dragons . Carter, now for Rascal , commented that "we know physical books sell poorly, and even if pre-orders for

19372-452: The many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons . Published adventures typically include a background story, illustrations, maps, and goals for players to achieve. Some may include location descriptions and handouts, although they are not required for gameplay. Although a small adventure entitled " Temple of the Frog "

19539-415: The market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of basic Dungeons & Dragons , and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D ). AD&D 2nd Edition was published in 1989. In 2000, a new system was released as D&D 3rd edition, continuing

19706-465: The mechanics. An accompanying Expert Set , originally written by David "Zeb" Cook , allows players to continue using the simpler ruleset beyond the early levels of play. In 1983, revisions of those sets by Frank Mentzer were released, revising the presentation of the rules to a more tutorial format. These were followed by Companion (1983), Master (1985), and Immortals (1986) sets. Each set covers game play for more powerful characters than

19873-466: The moral ambiguity of the 1st edition AD&D , the TSR staff eliminated character classes and races like the assassin and the half-orc, and stressed heroic roleplaying and player teamwork. The target age of the game was also lowered, with most 2nd edition products being aimed primarily at teenagers. The game was again published as three core rulebooks which incorporated the expansions and revisions which had been published in various supplements over

20040-462: The new sorcerer class, the thief is renamed rogue (a term that 2nd edition uses to classify both the thief and bard classes), and the prestige classes are introduced, which characters can only enter at higher character levels and if they meet certain character-design prerequisites or fulfill certain in-game goals. Later products include additional and supplementary rules subsystems such as "epic-level" options for characters above 20th level, as well as

20207-403: The new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013. The 5th edition's Basic Rules , a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. The Starter Set

20374-442: The next phase of major changes for Dungeons & Dragons would occur under the One D&D initiative which included a public playtest of the next version of Dungeons & Dragons . The first public playtest was released on D&D Beyond on August 18, 2022. Samantha Nelson, for Polygon , commented that public playtest material should not be "considered final". In October 2022, Dicebreaker reported that Wizards of

20541-398: The next two years, greatly expanded the rules, character classes, monsters and spells. For example, the original Greyhawk supplement introduced the thief class, and weapon damage varying by weapon (as opposed to character class). In addition, many additions and options were published in the magazines The Strategic Review and its successor, The Dragon . An updated version of D&D

20708-591: The official Dungeons & Dragons Twitch and YouTube channels. In 2020, Wizards of the Coast announced that Dungeons & Dragons had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their introductory box sets , as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Gen Z (24 years old or younger), 34% of players are in

20875-407: The other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers." He also called the magic system "stupid" feeling that many of the spells were "redundant" and "the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained;

21042-515: The other hand, the introduction of 4E caused a major schism in the D&;D player base and publishing world alike, one that ultimately lead to the rise of the Pathfinder RPG and a fragmentation of D&D's player base". In 2024, Torner highlighted that this edition focused on mechanical balance and "was a purely combat-based miniatures game that afforded each character comparable advantages on

21209-434: The players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. The game's extensive rules – which cover diverse subjects such as social interactions, magic use , combat, and the effect of the environment on PCs  – help the DM to make these decisions. The DM may choose to deviate from

21376-667: The previous decade. However, the Monster Manual was replaced by the Monstrous Compendium , a loose-leaf binder in which every monster is given a full page of information. It was the intention that packs of new monsters (often setting-specific) could be purchased and added to the binder without the expense or inconvenience of a separate book, allowing the book to be updated and customized as needed. This format proved highly susceptible to wear and tear, however, and presented difficulties in keeping alphabetic order when pages had been printed with monsters on each side. Subsequently,

21543-407: The previous. The first four sets were compiled in 1991 as a single hardcover book, the Dungeons & Dragons Rules Cyclopedia , which was released alongside a new introductory boxed set . Advanced Dungeons & Dragons 2nd Edition was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium ,

21710-401: The process, player characters earn experience points (XP) to level up, and become increasingly powerful over a series of separate gaming sessions. Players choose a class when they create their character, which gives them special perks and abilities every few levels. The early success of D&D led to a proliferation of similar game systems. Despite the competition, D&D has remained

21877-436: The published rules or make up new ones if they feel it is necessary. The most recent versions of the game's rules are detailed in three Fifth Edition core rulebooks : The Player's Handbook , the Dungeon Master's Guide and the Monster Manual . The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice . Many players also use miniature figures on

22044-491: The ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded, "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." The game had more than three million players around

22211-501: The release of an Expert Set written by David Cook , to accompany the Basic Set , extending it to levels 4 through 14, for players who preferred the simplified introductory ruleset. With this revision, the Basic rules became their own game, distinct both from original D&D and AD&D . The revised Basic booklet features new artwork with a red cover, and the Expert booklet has a blue cover. Between 1983 and 1985 this system

22378-436: The revised character creation rules. A compiled sourcebook pulling together rules and other information from Xanathar's Guide to Everything and Tasha's Cauldron of Everything is also in development; this sourcebook will be in a similar style to Monsters of the Multiverse . In May 2023, Wizards stated that One D&D was not the name used by the design team for the 2024 revision of 5th Edition, and began to move away from

22545-417: The rules to create their own variants of Dungeons & Dragons , providing that they did not use anything Wizards of the Coast considered trade dress or signature content, known as "product identity" under the terms of the OGL. In January 2016, Wizards of the Coast published an updated SRD for 5th edition D&D. " Retro-clones " are variants created to even more closely simulate previous editions, part of

22712-494: The second edition of the AD&D game, which would be completed almost two years later. In 1989, Advanced Dungeons & Dragons 2nd Edition was published, featuring new rules and character classes. By the end of its first decade, AD&D had expanded to several rulebooks, including three collections of monsters ( Monster Manual , Monster Manual II , Fiend Folio ), and two books governing character skills in wilderness and underground settings. Gygax had already planned

22879-409: The settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take the form of battles with " monsters " – a generic term used in D&D to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. In addition to jewels and gold coins, magic items form part of the treasure that

23046-459: The spell-using classes by adding abilities that could be used at will, per encounter, or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Software tools, including player character and monster-building programs, became a major part of the game. This edition added the D&;D Encounters program; a weekly event held at local stores designed to draw players back to

23213-504: The story gave credit to his then wife Mary Jo. Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century. For example, character-based role-playing can be seen in improvisational theater . Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in Glorantha 's board games, among others. Ultimately, however, Dungeons & Dragons represents

23380-439: The style of 3.5". This edition also has "setting guides that add some setting-specific rules as opposed to complete supplements that are intended for inclusion with any Dungeons and Dragons game". Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use

23547-420: The success of the group as a whole. During the course of play, each player directs the actions of their character and their interactions with other characters in the game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics, and imagination. A game often continues over

23714-412: The task. In circumstances where a character is attempting to avoid a negative outcome, such as when dodging a trap or resisting the effect of a spell, a saving throw can be used to determine whether the resulting effect is reduced or avoided. In this case the odds of success are influenced by the character's class, levels and ability scores. In circumstances where a character is attempting to complete

23881-478: The themes ranging from 'Holy hell, that’s awesome' for the lycanthropes and 'Wow, that is pretty underwhelming” for the Red Wizard'. [...] Choosing one of these themes (which the book all but insists that you do) gives you a new starting feature to lay on top of everything else your character would have, along with some additional features and optional powers you can pick up as you level up. [...] My only complaint

24048-549: The time we need to get this right." The release of the 5th Edition, coinciding with D&D ' s 40th anniversary, occurred in the second half of 2014. Since the release of 5th edition, dozens of Dungeons & Dragons books have been published including new rulebooks, campaign guides and adventure modules . 2017 had "the most number of players in its history—12 million to 15 million in North America alone". Mary Pilon, for Bloomberg , reported that sales of 5th edition Dungeon & Dragons "were up 41 percent in 2017 from

24215-439: The two years since its release [...]. Essentials provided an opportunity to incorporate those changes and errata back into a set of core rulebooks". In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as D&D Next , was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of

24382-428: The updated Player's Handbook . New feats are added and numerous changes are made to existing feats, while several skills are renamed or merged with other skills. Jackson Haime, for Screen Rant , highlighted that "Wizards of the Coast printed 12 different core D&D rulebooks between 2000 and 2007. At the same time, they published over 50 supplements that added additional rules, features, races, and magic items to

24549-775: The use of miniatures in a fashion similar to its direct precursors. The original D&D set of 1974 required the use of the Chainmail miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus, miniatures were no longer required for gameplay, although some players continued to use them as a visual reference. In the 1970s, numerous companies began to sell miniature figures specifically for Dungeons & Dragons and similar games. Licensed miniature manufacturers who produced official figures include Grenadier Miniatures (1980–1983), Citadel Miniatures (1984–1986), Ral Partha , and TSR itself. Most of these miniatures used

24716-417: The use of squares to express distances. Attack rolls, skill checks and defense values all get a bonus equal to one-half level, rounded down, rather than increasing at different rates depending on class or skill point investment. Each skill is either trained (providing a fixed bonus on skill checks, and sometimes allowing more exotic uses for the skills) or untrained, but in either case all characters also receive

24883-451: The word "Advanced" in the title was scaring off interested newcomers into thinking the product was not for them, and more generally that players of First Edition could simply continue using their old books. Both Witwer and Riggs cite increasing competition from other role-playing games; First Edition was a trailblazer that had carved out an entirely new space, but many more tabletop role-playing games existed by 1989. In 1995, TSR re-released

25050-458: The world by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982, Dungeons & Dragons has been translated into many languages beyond the original English. By 1992, the game had been translated into 14 languages and sold over 2 million copies in 44 countries worldwide. By 2004, consumers had spent more than $ 1 billion on Dungeons & Dragons products and

25217-532: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet. [...] In 2017, 9 million people watched others play D&D on Twitch , immersing themselves in the world of the game without ever having to pick up a die or cast a spell". In 2018, Wizards of the Coast organized a massive live-stream event, the Stream of Many Eyes, where ten live-streamed sessions of Dungeons & Dragons were performed on Twitch over three days. This event won

25384-666: Was derived from the novel Three Hearts and Three Lions by Poul Anderson . A troll described in this work influenced the D&D definition of that monster. The Labyrinth of the Greek myth of the Minotaur has been seen as an inspiration for the game's use of dungeons as monster lairs. Other influences include the works of Robert E. Howard , Edgar Rice Burroughs , A. Merritt , H. P. Lovecraft , Fritz Leiber , L. Sprague de Camp , Fletcher Pratt , Roger Zelazny , and Michael Moorcock . Monsters, spells, and magic items used in

25551-424: Was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the Dungeons & Dragons Rules Cyclopedia . Meanwhile, the 2nd edition of AD&D was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3rd edition, but dropped the "Advanced" prefix to be called simply Dungeons & Dragons . The 4th edition

25718-516: Was focused on AD&D at the time, the project was seen as a profitable enterprise and a way to direct new players to anticipate the release of the AD&D game. It was published in July 1977 as the Basic Set , which included a single booklet covering character levels 1 through 3, and also includes dice and a beginner's module. The booklet collects and organizes the rules from the original D&D boxed set and Greyhawk supplement and features

25885-1064: Was included in the Blackmoor rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978's Steading of the Hill Giant Chief , written by Gygax. A linked series of adventures is commonly referred to as a " campaign ". The locations where these adventures occur, such as a city, country, planet, or entire fictional universe , are referred to as " campaign settings " or "worlds." D&D settings are based in various fantasy genres and feature different levels and types of magic and technology. Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk , Dragonlance , Forgotten Realms , Mystara , Spelljammer , Ravenloft , Dark Sun , Planescape , Birthright , and Eberron . In addition to first-party campaigns and modules, two campaigns based on popular culture have been created. The first, based on Stranger Things ,

26052-456: Was introduced, streamlining conditional and situational modifiers to a simpler mechanic: rolling two d20s for a situation and taking the higher of the two for "advantage" and the lower of the two for "disadvantage" and canceling each other out when more than one apply. The power system of 4th edition was replaced with more traditional class features that are gained as characters level. Clerics, druids, paladins, and wizards prepare known spells using

26219-478: Was modified. The minimum number required to hit a target uses a mathematical formula in which the defender's armor class (AC) is subtracted from the attacker's THAC0 ("To Hit Armor Class '0 ' ") number, a simplification of 1st edition's attack matrix tables that had appeared as an optional rule in the 1st edition DMG . Distances are based on in-game units (feet) rather than miniatures-board ones (inches). Critical hits are offered as optional rules. Character creation

26386-402: Was paid $ 2 for a small piece or $ 3 for a larger piece, with an identical amount paid as a royalty every time another thousand copies were printed. The rules assume that players own and play the miniatures wargame Chainmail and use its measurement and combat systems. An optional combat system is included within the rules that later developed into the sole combat system of later versions of

26553-492: Was planned to consolidate the game, but more changes were made during development, while still aiming at backwards compatibility with 1st edition. The release of AD&D 2nd Edition corresponded with important policy changes at TSR. An effort was made to remove aspects of the game which had attracted negative publicity, most notably the removal of all mention of demons and devils , although these fiendish monsters were renamed tanar'ri and baatezu, respectively. Moving away from

26720-417: Was published in 2008. The 5th edition was released in 2014. The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes ( fighting-man , magic-user , and cleric ); four races ( human , dwarf , elf , and hobbit ); only a few monsters; only three alignments (lawful, neutral, and chaotic). With

26887-423: Was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the Basic Set directed players who exhausted the possibilities of that game to switch to the advanced rules. As a result of this parallel development,

27054-403: Was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks. In early 2005, Wizards of the Coast's R&D team started to develop Dungeons & Dragons 4th Edition, prompted mainly by the feedback obtained from the D&D playing community and a desire to make the game faster, more intuitive, and with

27221-407: Was released between 1977 and 1979 as Advanced Dungeons & Dragons ( AD&D ). The game rules were reorganized and re-codified across three hardcover rulebooks, compiled by Gary Gygax , incorporating the original D&D rules and many additions and revisions from supplements and magazine articles. The three core rulebooks are the Monster Manual (1977), the Player's Handbook (1978), and

27388-509: Was released in May 2019. A campaign based on the Rick and Morty vs. Dungeons and Dragons comic book series was later released in November 2019. Alternatively, DMs may develop their own fictional worlds to use as campaign settings, either planning the adventure ahead or expanding on it as the players progress. The wargames from which Dungeons & Dragons evolved used miniature figures to represent combatants. D&D initially continued

27555-440: Was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module Lost Mine of Phandelver . The Player's Handbook was released on August 19, 2014. The fifth edition Monster Manual was released on September 30, 2014. The Dungeon Master's Guide was released on December 9, 2014. In January 2016, Wizards released a system reference document for 5th Edition under

27722-603: Was reported speculation that Wizards was planning on discontinuing the OGL for Dungeons & Dragons based on unconfirmed leaks. In response to the speculation, Wizards stated in November 2022: "We will continue to support the thousands of creators making third-party D&D content with the release of One D&D in 2024." Limited details on the update to the OGL, including the addition of revenue reporting and required royalties, were released by Wizards in December 2022. Linda Codega, for Io9 in January 2023, reported on

27889-678: Was revised and expanded by Frank Mentzer as a series of five boxed sets (nicknamed the BECMI system, after the first letters of the five sets). This included the Basic Rules (red cover, supporting levels 1 through 3), Expert Rules (blue cover, supporting levels 4 through 14), Companion Rules (green cover, supporting levels 15 through 25), and Master Rules (black cover, supporting levels 26 through 36). The Immortals Rules (gold cover) supported characters who had transcended to becoming Immortals. The player's characters would be converted to

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