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Magi-Nation Duel , sometimes abbreviated "MND" or simply Magi-Nation , is an out-of-print collectible card game (CCG) published by Interactive Imagination Corp (2i) in October 2000. It was previewed at Gen Con 2000 and was released in October 2000. Lead Designer and Co-Founder of 2i Phillip Tavel created a game with mechanics which resembled and were partially based on Magic: The Gathering , while much of the flavor of the game was based on the anime-style artwork of Matt Holmberg. Greg Richardson Von Oy (the other original Co-Founder of 2i) and Josh Lytle (a former professional gamer) helped to playtest and finalize the original design of the game. Several manga -style American artists led by Art Director: Thomas Cook include Matt Holmberg, Rich Werner (Main character designer for Kybar's Teeth, Weave, Paradwyn, Bograth, Nar and The Sands of Dresh), Tim Gillette, Chana Goodman, and Ryan Shreve helped to expand the universe of art based on the original creations of Matt Holmberg. The game was originally designed as a bridge between Pokémon and Magic: The Gathering . The idea was that younger players whose first game was Pokémon would eventually seek out a new game to play and that Magic: The Gathering might be too complex for some players, leaving a void in the market between the two massively popular card games . The game is now out of print. A new version of the game, licensed by Cookie Jar , was to be released in 2008, but no relaunch ever surfaced.

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53-462: (Redirected from Magi Nation ) Magi-Nation (or Magi Nation or MagiNation ) may refer to: Magi-Nation Duel a card game released August 2000 Magi Nation (video game) a video game adaptation released March 2001 Magi-Nation (TV series) a cartoon with 52 episodes released from 2007 Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with

106-465: A white noise channel with volume variation. The motherboard of the Game Boy Color contains a 32 KB "work" RAM chip, four times more than the original Game Boy. The Game Boy features a D-pad (directional pad), four action buttons labeled 'A,' 'B,' 'SELECT,' and 'START,' and a sliding on-off switch on the right side of the device. The volume is adjusted by a potentiometer dial on

159-412: A "high-speed" mode that could operate up 64 times faster than the original Game Boy. The Game Boy Color added an infrared communications port for wireless data transfer, which was supported by a small number of games; the infrared port was not included on the later Game Boy Advance line. Games are stored on cartridges called Game Boy Game Paks , using read-only memory (ROM) chips. Initially, due to

212-412: A "unique" and "previously unheard of" line of successful third-party games, including Dragon Warrior Monsters , Metal Gear Solid and Yu-Gi-Oh! Dark Duel Stories . Ashley Day of Retro Gamer noted that the handheld had an "overlooked" status, stating "the Game Boy Color (has) an unfair reputation as the one Nintendo handheld with few worthwhile titles, but this simply isn't the case...returning to

265-560: A 2 KB "bootstrap" ROM which is used to start up the device, 127 B of High RAM that can be accessed faster (similar to a CPU cache ), and the Audio Processing Unit , a programmable sound generator with four channels: a pulse wave generation channel with frequency and volume variation, a second pulse wave generation channel with only volume variation, a wave channel than can reproduce any waveform recorded in RAM, and

318-442: A color Game Boy, but only when technology limitations could be addressed. Internally, a team led by Satoru Okada , who played a key role in the original Game Boy's design, was experimenting with color displays. Their early-1990s prototype, codenamed " Project Atlantis ," featured a color screen and a powerful 32-bit processor from Sharp. However, the team was not satisfied with the outcome and shelved further development. Despite

371-550: A completely new device. It would have a relatively brief lifespan, being supplanted by the Game Boy Advance after less than three years on the market. The Game Boy Color is part of the fifth generation of video game consoles . The Game Boy and the Game Boy Color combined have sold 118.69 million units worldwide, making them the fourth best-selling system of all time . Its best-selling games are Pokémon Gold and Silver , which shipped 23 million units worldwide. When

424-585: A custom system on a chip (SoC), integrating the CPU and other major components into a single package, named the CPU ;CGB by Nintendo and manufactured by the Sharp Corporation . While the CPU CGB was a new design for the Game Boy Color, the technology inside was largely an evolution of the then ten-year-old DMG-CPU SoC used inside the original Game Boy. Within the CPU CGB, the main processor

477-424: A number of cards 2i had in development, as well as a number of fan cards. These cards were previously found at CCGWorkshop, however as of January 2008, they no longer available as 2i had requested their removal . The first card set, which is also known as Limited , contained 190 cards and introduced five "regions" of the larger world called the "Moonlands": Arderial, Cald, Naroom, Orothe, and Underneath. A reprint of

530-482: A relatively short lifespan, being on the market for only two and a half years before being succeeded by the Game Boy Advance in 2001. The successor finally brought the 32-bit processing power envisioned in Project Atlantis. Despite the new arrival, the Game Boy Color remained in production, serving as a budget-friendly alternative. The last units were reportedly sold by March 2003. The Game Boy Color uses

583-580: A representative of Interactive Imagination. Seven league seasons were published, based on the regions of Naroom, Underneath, Cald, Orothe, Arderial, Core, and Kybar's Teeth, in that order. A release of the base set ( Unlimited ) in Japan followed the US release of Dream's End . Alongside the CCG release ran a manga series in a shōnen digest , and a GBA remake of the original Magi-Nation video game. The main character of

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636-461: A roadside accident in 1997 before the WonderSwan's release. Faced with mounting pressure, Okada revisited Project Atlantis. Prioritizing speed to market over processing power, he dropped the 32-bit chip for a faster version of the existing Game Boy's 8-bit processor that would allow for a quicker launch and maintain compatibility with the existing library of Game Boy games. The Game Boy Color

689-655: A selection of 32,768 colors. When an Original Game Boy Game Pak is inserted into the device, the additional memory is disabled. Certain games such as The Fish Files , The New Addams Family Series and Alone in the Dark: The New Nightmare use a programming trick to display more than 2,000 colors on-screen at once. The display itself is a 2.3-inch (diagonal) thin-film transistor (TFT) color liquid-crystal display (LCD), measuring 44 millimeters (1.7 in) wide by 40 millimeters (1.6 in) high. The screen aspect ratio and resolution remain identical to

742-541: Is Harry Potter and the Chamber of Secrets , released on November 15, 2002. In Europe, the last game released for the system is Hamtaro: Ham-Hams Unite! , on January 10, 2003. Beyond officially released games for the platform, there is an active online community creating new games for the Game Boy and Game Boy Color through the use of tools like GB Studio. One such example is Dragonhym (originally Dragonborne) which

795-604: Is a Sharp SM83 , a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80 . The SM83 has the seven 8-bit registers of the 8080 (lacking the alternate registers of the Z80) but uses the Z80's programming syntax and extra bit manipulation instructions, along with adding new instructions to optimize the processor for certain operations related to the way the hardware

848-556: Is a puzzle game , produced originally for the Game Boy Color, but due to bad timing, it was never released on that platform. Instead, it was released for Palm PDAs and Verizon and Handango cell phones . The licensing agreement to produce the Magi-Nation animated series was finalized in September 2005 with a multinational studio. In October 2006, Cookie Jar Entertainment confirmed production of its animated adaptation of

901-518: Is the best-selling game compatible with Game Boy Color, and Pokémon Gold and Silver are the best-selling games developed primarily for it. The best-selling Game Boy Color exclusive game is Pokémon Crystal . The last Game Boy Color game ever released is the Japanese exclusive Doraemon no Study Boy: Kanji Yomikaki Master , on July 18, 2003. The last game released in North America

954-651: The WonderSwan . The project was led by Gunpei Yokoi , the engineer who led the development of the Game & Watch series and the original Game Boy. Yokoi had left Nintendo in 1996 following the commercial failure of his final project, the Virtual Boy . His departure caused a stir, with investors dumping Nintendo stock, forcing a temporary halt on trading at the Tokyo Stock Exchange. Yokoi was killed in

1007-707: The best selling-video games of all time . Sales of the Game Boy Color were strong at launch. Nintendo of America reported a sale of one million units from launch to December 1998, and two million by July 1999. Retail chains in the United States reported unexpectedly high demand for the console, with executives of FuncoLand reporting "very pleasant and unpredicted" sales and Electronics Boutique stating "the entire Game Boy Color line just exploded, including accessories" upon release. Faced with high worldwide demand and competitive retail pricing, retailers such as CompUSA sold out of Game Boy Color stock in

1060-484: The best-selling game console of all time . In later years, its sales were surpassed by the Nintendo DS , PlayStation 2 and Nintendo Switch , making it the fourth-best-selling console the second-best-selling handheld of all time, as of 2024 . Sales of the device were in part driven by the success of Pokémon Gold and Silver and Pokémon Crystal , with combined sales of 29.5 million units, making them one of

1113-406: The Game Boy Color for making the Game Boy library of games "look better than ever – everything is crystal clear, bright and in [color]". Writing for GameSpot , Chris Johnston stated that the display was "crystal clear" and free of motion blur, stating that Tetris DX was the "killer app" of the launch titles on the platform. Milder reviews included those by Arcade , who said that while that

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1166-518: The Game Boy Color had a reputation as a "legacy machine" that found success mostly due to its backward compatibility, as "few wanted to lose all the Dr. Mario and Pokémon cartridges they had amassed over the years." Quoted in Retro Gamer , Blitz Games Studios developer Bob Pape acknowledged that although "backwards compatibility more or less defined (the) Game Boy Color", the handheld "ticked all

1219-420: The Game Boy Color launched with a large playable library. The system amassed a library of 576 Game Boy Color games over a four-year period. While the majority of the games are Game Boy Color exclusive, approximately 30% of the games released are compatible with the original Game Boy. Most Game Boy Color games released after 1999 are not compatible with the original Game Boy. Tetris for the original Game Boy

1272-549: The Game Boy Color while allowing the hardware to retain backward compatibility with existing games. The CPU CGB incorporates the Picture Processing Unit , a basic GPU that renders visuals using 16  kilobytes  (KB) banks of Video RAM , twice as much as the original Game Boy. Games developed exclusively for the Game Boy Color could take full advantage of the additional memory to add more effects and display up to 56 colors simultaneously out of

1325-469: The Game Boy Color, these cartridges feature the full-color range (56 colors simultaneously out of a palette of 32,768) and benefit from the increased processing speed and memory of the Game Boy Color. Because of this reliance on newer hardware, these games are incompatible with the older monochrome Game Boy models. Nintendo had seen success selling colored variations of the Play It Loud! Game Boy and

1378-610: The Game Boy Pocket, so the company released the Color in several case variations. The logo for Game Boy Color spells out the word "COLOR" in the five original colors in which the unit was manufactured: Berry (C), Grape (O), Kiwi (L), Dandelion (O), and Teal (R). Another color released at the same time was "Atomic Purple", made of a translucent purple plastic. Other colors were sold as limited editions or in specific countries. Due to its backward compatibility with Game Boy games,

1431-494: The Game Boy system. Some cartridges include up to 128 KB of RAM to increase performance, which can be battery-backed to save progress when the handheld is off, real-time clock chips can keep track of time even when the device is off, and Rumble Pak cartridges add vibration feedback to enhance gameplay. The Game Boy Color has backward compatibility with all original Game Boy games. Three main Game Pak cartridge types for

1484-466: The Magi-Nation series. A MIPCOM Jr. newsletter gave a brief synopsis of the show: Produced by Cookie Jar's action/adventure brand Coliseum, the Magi Nation animated series is a multiplaform new brand. Kids will tune in to see if three young Magi heroes and their collected force of Dream Creatures can navigate their way through environmental obstacles, confront constant challenges and battle against

1537-611: The Moonlands" developed by Frima Studio , entered open Beta in February 2008, and could be found on their website at www.magi-nation.com or directly on www.magi-nation.net. The game has since been shut down. Game Boy Color The Game Boy Color ( GBC or CGB ) is an 8-bit handheld game console , manufactured by Nintendo , which was released in Japan on October 21, 1998, and to international markets that November. Compared to

1590-617: The atrocious evil magi and creatures that threaten the vitality of the 12 precious Moonlands of Magi Nation. Magi Nation follows Tony Jones, an ordinary 15-year-old boy whose world is shaken when he is drawn through what he will come to know as the Dream Plane, into a world far beyond his imagination. Tony is now in Magi Nation, a beautiful world that was created millennia ago by the powerful Magi people. Tony meets Edyn and Strag - two young Magi heroes in training - who will help Tony discover his vast new magical environment, collect and bond with

1643-509: The backlit screen required that the user be in a well lit area. Commentary on the legacy of the Game Boy Color has been shaped by the perception that the handheld was as an incremental and transitional upgrade of the Game Boy rather than a completely new device, and had a relatively brief lifespan, being supplanted by the Game Boy Advance after two years, five months on the market. In a history of Nintendo, author Jeff Ryan noted

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1696-460: The base set, known as Unlimited , was released in February 2001. This set contained a full parallel set of "foil" premium cards, whereas the base set only had foil versions of selected cards. Four additional sets were created as expansions to the game, designed by Dan Tibbles and Stephen McLaughlin: Each region specializes in particular gameplay tactics, be they defensive, offensive, manipulation or denial. A fifth expansion, named Traitor's Reach ,

1749-543: The colors were "very impressive" they were "not as eyeball-popping as you might have hoped for [...] it's mostly seaweed greens, rusty browns, timid yellows and the like". They concluded that "nothing about [the Game Boy Color] is very radical" but said the device was "Game Boy as it always should have been". Reviewers pointed out other drawbacks including that the system was still using an 8-bit architecture when competitors had moved onto 16-bit handheld systems and that

1802-456: The fascinating and varied creatures of the lands and compete against the forces that threaten his new home. Tony, Edyn, and Strag and their Dream Creatures accept the challenge to search The Moonlands for precious Dreamstones that will unlock the long held secrets hidden throughout the 12 Moonlands and ultimately, they hope, keep the ominous evil locked deep within The Core. In February 2007, it

1855-494: The game, Tony, was replaced with Dan, a character of a more Asian-friendly appearance. Several promotional cards were released that were only available with the manga series, and the Awakening set was published as well, but no further development is forthcoming. Magi-Nation and the 2i art team were featured in the first edition of The Origins Metagame produced by Flying Buffalo Games . A newsletter, named The Book of Ages ,

1908-480: The handheld were released: Original Game Boy Game Pak (Gray Case): The classic Game Boy cartridges. The Game Boy Color applies a limited color palette (often dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color palette. For games without a default, users can choose from 12 different palettes using button combinations. A dedicated palette option replicates

1961-507: The lack of color, consumer interest in the Game Boy remained strong. In 1996, Nintendo released the slimmer Game Boy Pocket and the launch of the Pokémon series that same year further boosted sales. But developers were losing interest in creating new games for the aging platform. Additional market pressure for Nintendo came in October 1997 when news broke about Bandai's new handheld,

2014-496: The left side of the device. The left side offers a Game Link Cable port for connecting to up to four Game Boy devices for multiplayer games or, notably in Pokémon series games, sharing files. This port can be used with a Game Boy Printer . The port used on the Game Boy Color is of a smaller design first introduced on the Game Boy Pocket, and requires an adapter to link with the original Game Boy. The Game Boy Color also offered

2067-600: The limitations of the 8-bit architecture of the device, ROM size was limited to 32 KB. Nintendo overcame this limitation with a Memory Bank Controller  (MBC) inside the cartridge. This chip sits between the processor and the ROM chips. The CPU can only access 32 KB at a time, but the MBC can switch between banks of 32 KB ROM. Using this technology, Nintendo created Game Boy Color games that use up to 8  megabytes of ROM. Game Paks can provide additional functionality to

2120-466: The original Game Boy , the Game Boy Color features a color TFT screen rather than monochrome , a processor that can operate twice as fast, and four times as much memory. It retains backward compatibility with games initially developed for its predecessor. While the handheld was slightly thicker, taller and had a smaller screen than its immediate predecessor, the Game Boy Pocket , the Color

2173-425: The original Game Boy at 160 pixels wide by 144 pixels high in a 10:9 format. Like the original Game Boy and Game Boy Pocket before it and the Game Boy Advance after it, the screen is passively reflective, with a surface behind the screen that sends light back through the liquid crystal pixel elements to the viewer. Because there is no backlight , the device can be hard to use in dark environments. The SoC contains

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2226-566: The original Game Boy was first introduced in 1989, many questioned why Nintendo had chosen to develop a monochrome handheld, considering competitors like the Atari Lynx and Sega Game Gear boasted color screens. However, while these color displays were visually impressive, they led to criticism that the rival devices had poor battery life and were bulky. The Game Boy, in contrast, offered superior portability and longevity, propelling it to immense popularity. Publicly, Nintendo pledged to develop

2279-513: The original Game Boy's grayscale experience. Color enhanced Game Boy Game Pak (Black Case): These cartridges can use the full-color capabilities of the console (56 colors simultaneously out of a palette of 32,768) while remaining compatible with the original Game Boy where they are presented in four shades of gray. This compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory. Game Boy Color Game Pak (Clear Case): Designed specifically for

2332-470: The right boxes with regards to size, battery life, reliability and most importantly backwards compatibility". Positive assessments of the legacy of the Game Boy Color has focused on the merits of its game library, particularly for its third-party and import titles. Travis Fahs for IGN noted whilst "the Game Boy Color's life was relatively brief", it "built up a small library of excellent games", including Wario Land 3 and Pokémon Gold and Silver , and

2385-510: The title Magi-Nation . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Magi-Nation&oldid=794726839 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Magi-Nation Duel The game had an active following which later released

2438-482: The weeks before the 1998 Christmas season. Reception of the Game Boy Color was positive, with critics praising the addition of color and improved clarity of the display. Affiliated publications such as Total Games praised the handheld for its "bright, colorful picture that can be viewed in direct light", backward compatibility features preserving the "vast catalogue of original Game Boy games", and improved technical performance. Computer and Video Games praised

2491-493: Was announced in March 1998 and released in Japan that October. It received an international rollout throughout November (amid the busy Christmas holiday shopping season), reaching North America on the 18th, Europe on the 23rd, and Australasia on the 27th. Launching at a price of US$ 79.95 (equivalent to $ 150 in 2023), the Game Boy Color ultimately outsold the WonderSwan, which went on sale in March 1999. The Game Boy Color had

2544-421: Was arranged. The Sharp SM83 also powered the original Game Boy, where it operates at a clock rate of 4.194304 megahertz  (MHz). Games on Game Boy Color exclusive cartridges can command the processor to operate in "dual-speed mode," doubling its frequency to run twice as fast at 8.388608 MHz. This allowed developers to get double the processing power out of the device when creating games exclusively for

2597-476: Was available for release on a physical cartridge which will be playable on the Game Boy Color. The Game Boy and Game Boy Color were both commercially successful, selling 118.69 million units worldwide: 32.47 million in Japan, 44.06 million in the Americas, and 42.16 million in all other regions. At the time of its discontinuation in 2003, the combined sales of all Game Boy variants made it

2650-542: Was developed but never printed. 2i has announced a future expansion entitled Daybreak , which is supposed to be a 150-card set with no new regions. They have also announced plans for a new base set called Second Order , which will likely feature previously released cards with revised texts and possible alternate artwork. 2i supplied prize support for organized tournaments and leagues as well, including promotional cards that were only available for completing each league "season" and cards that could only be obtained by defeating

2703-587: Was officially announced that Cookie Jar Entertainment's Magi-Nation had been picked up by Kids WB! in the United States and by CBC in Canada. There has been an initial production run of 26 episodes. In addition, the series is a Canada-Korea co-production. On September 8, it premiered in Canada at 10:30 am EST. Three weeks later, on September 22, 2007, at 7:30 am EST, the Magi-Nation tv series premiered on Kids WB. "Magi-Nation: Battle for

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2756-505: Was released to fans sporadically, each issue containing promotional cards, articles, artwork and fiction. Five issues were printed, and a sixth was available online. In an attempt to popularize the brand, 2i also developed a Game Boy Color role-playing video game cartridge , titled Magi Nation , which met with some success. A sequel, Magi Nation: Invasion , was in development for the Game Boy Advance (GBA), but production ceased for an undisclosed reason. Magi Nation: Keeper's Quest

2809-413: Was significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp . The American English spelling of the system's name, Game Boy Color , remains consistent throughout the world. While it received positive reviews upon its release, the Game Boy Color was seen as more of a transitional upgrade of the original Game Boy rather than

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