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A CD-ROM ( / ˌ s iː d iː ˈ r ɒ m / , compact disc read-only memory ) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs , hold both computer data and audio with the latter capable of being played on a CD player , while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs).

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135-522: The Sega CD , known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles . Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD -based games and adds hardware functionality such as

270-452: A 12×/10×/32× CD drive can write to CD-R discs at 12× speed (1.76 MB/s), write to CD-RW discs at 10× speed (1.46 MB/s), and read from CDs at 32× speed (4.69 MB/s), if the CPU and media player software permit speeds that high. Software distributors, and in particular distributors of computer games, often make use of various copy protection schemes to prevent software running from any media besides

405-416: A CD-ROM, each track can have its sectors in a different mode from the rest of the tracks. They can also coexist with audio CD tracks, which is the case of mixed mode CDs . Both Mode 1 and 2 sectors use the first 16 bytes for header information, but differ in the remaining 2,336 bytes due to the use of error correction bytes. Unlike an audio CD, a CD-ROM cannot rely on error concealment by interpolation ;

540-493: A Genesis system, attaching through an expansion slot on the side of the main console. It requires its own power supply. A core feature of the Sega CD is the increase in data storage by its games being CD-ROMs; whereas ROM cartridges of the day typically contained 8 to 16 megabits of data, a CD-ROM disc can hold more than 640 megabytes of data, more than 320 times the storage of a Genesis cartridge. This increase in storage allows

675-414: A block). Disc image formats that store raw CD-ROM sectors include CCD/IMG , CUE/BIN , and MDS/MDF . The size of a disc image created from the data in the sectors will depend on the type of sectors it is using. For example, if a CD-ROM mode 1 image is created by extracting only each sector's data, its size will be a multiple of 2,048; this is usually the case for ISO disc images . On a 74-minute CD-R, it

810-421: A faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System , and partnered with JVC to design the Sega CD. Sega refused to consult with their American division until the project was complete, fearful of leaks. The Sega CD was redesigned several times by Sega and

945-563: A few dozen or few hundred bits of such memory could be provided. The first practical form of random-access memory was the Williams tube . It stored data as electrically charged spots on the face of a cathode-ray tube . Since the electron beam of the CRT could read and write the spots on the tube in any order, memory was random access. The capacity of the Williams tube was a few hundred to around

1080-470: A hard drive. This entire pool of memory may be referred to as "RAM" by many developers, even though the various subsystems can have very different access times , violating the original concept behind the random access term in RAM. Even within a hierarchy level such as DRAM, the specific row, column, bank, rank , channel, or interleave organization of the components make the access time variable, although not to

1215-466: A higher reliability of the retrieved data is required. To achieve improved error correction and detection, Mode 1, used mostly for digital data, adds a 32-bit cyclic redundancy check (CRC) code for error detection, and a third layer of Reed–Solomon error correction using a Reed-Solomon Product-like Code (RSPC). Mode 1 therefore contains 288 bytes per sector for error detection and correction, leaving 2,048 bytes per sector available for data. Mode 2, which

1350-424: A memory capacity that is a power of two. Usually several memory cells share the same address. For example, a 4 bit "wide" RAM chip has four memory cells for each address. Often the width of the memory and that of the microprocessor are different, for a 32 bit microprocessor, eight 4 bit RAM chips would be needed. Often more addresses are needed than can be provided by a device. In that case, external multiplexors to

1485-404: A portion of a computer's RAM, allowing it to act as a much faster hard drive that is called a RAM disk . A RAM disk loses the stored data when the computer is shut down, unless memory is arranged to have a standby battery source, or changes to the RAM disk are written out to a nonvolatile disk. The RAM disk is reloaded from the physical disk upon RAM disk initialization. Sometimes, the contents of

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1620-483: A proprietary interface, such as the Panasonic CD interface , LMSI/Philips, Sony and Mitsumi standards. Virtually all modern CD-ROM drives can also play audio CDs (as well as Video CDs and other data standards) when used with the right software. CD-ROM drives employ a near- infrared 780 nm laser diode . The laser beam is directed onto the disc via an opto-electronic tracking module, which then detects whether

1755-555: A relatively slow ROM chip are copied to read/write memory to allow for shorter access times. The ROM chip is then disabled while the initialized memory locations are switched in on the same block of addresses (often write-protected). This process, sometimes called shadowing , is fairly common in both computers and embedded systems . As a common example, the BIOS in typical personal computers often has an option called "use shadow BIOS" or similar. When enabled, functions that rely on data from

1890-553: A second model, the Sega CD 2 (Mega-CD 2), on April 23, 1993, in Japan. It was released in North America several months later at a price of US$ 229, bundled with one of the bestselling Sega CD games, Sewer Shark . Designed to bring down the manufacturing costs of the Sega CD, the newer model is smaller and does not use a motorized disc tray. A limited number of games were developed that used the Sega CD and another Genesis add-on,

2025-542: A single MOS transistor per capacitor. The first commercial DRAM IC chip, the 1K Intel 1103 , was introduced in October 1970. Synchronous dynamic random-access memory (SDRAM) was reintroduced with the Samsung KM48SL2000 chip in 1992. Early computers used relays , mechanical counters or delay lines for main memory functions. Ultrasonic delay lines were serial devices which could only reproduce data in

2160-491: A switch that lets the control circuitry on the chip read the capacitor's state of charge or change it. As this form of memory is less expensive to produce than static RAM, it is the predominant form of computer memory used in modern computers. Both static and dynamic RAM are considered volatile , as their state is lost or reset when power is removed from the system. By contrast, read-only memory (ROM) stores data by permanently enabling or disabling selected transistors, such that

2295-611: A thousand bits, but it was much smaller, faster, and more power-efficient than using individual vacuum tube latches. Developed at the University of Manchester in England, the Williams tube provided the medium on which the first electronically stored program was implemented in the Manchester Baby computer, which first successfully ran a program on 21 June, 1948. In fact, rather than the Williams tube memory being designed for

2430-692: A two-disc set, along with a compilation CD of five Mega Drive games. Only 70,000 units were initially available in the UK, but 60,000 units were sold by August 1993. The Mega-CD was released in Australia in March 1993. Brazilian toy company Tectoy released the Sega CD in Brazil in October 1993, retaining the North American name despite the use of the name Mega Drive for the base console there. Sega released

2565-489: A very similar manner (only differing from audio CDs in the standards used to store the data). Discs are made from a 1.2 mm thick disc of polycarbonate plastic , with a thin layer of aluminium to make a reflective surface. The most common size of CD-ROM is 120 mm in diameter, though the smaller Mini CD standard with an 80 mm diameter, as well as shaped compact discs in numerous non-standard sizes and molds (e.g., business card-sized media ), also exist. Data

2700-468: Is a maximum. 20× was thought to be the maximum speed due to mechanical constraints until Samsung Electronics introduced the SCR-3230, a 32× CD-ROM drive which uses a ball bearing system to balance the spinning disc in the drive to reduce vibration and noise. As of 2004, the fastest transfer rate commonly available is about 52× or 10,400 rpm and 7.62 MB/s. Higher spin speeds are limited by the strength of

2835-615: Is a type of flip-flop circuit, usually implemented using FETs . This means that SRAM requires very low power when not being accessed, but it is expensive and has low storage density. A second type, DRAM, is based around a capacitor. Charging and discharging this capacitor can store a "1" or a "0" in the cell. However, the charge in this capacitor slowly leaks away, and must be refreshed periodically. Because of this refresh process, DRAM uses more power, but it can achieve greater storage densities and lower unit costs compared to SRAM. To be useful, memory cells must be readable and writable. Within

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2970-535: Is allocated as the backup memory. Additional backup memory in the form of a 1 Mbit Backup RAM Cartridge was also available as a separate purchase, released near the end of the system's life. The graphics chip is a custom ASIC , and can perform similarly to the SNES's Mode 7 , but with the ability to handle more objects at the same time. Audio is supplied through the Ricoh RF5C164, and two RCA pin jacks allow

3105-584: Is defined as "1× speed". Therefore, for Mode 1 CD-ROMs, a 1× CD-ROM drive reads 150/2 = 75 consecutive sectors per second. The playing time of a standard CD is 74 minutes, or 4,440 seconds, contained in 333,000 blocks or sectors . Therefore, the net capacity of a Mode-1 CD-ROM is 650 MB (650 × 2 ). For 80 minute CDs, the capacity is 703 MB. CD-ROM XA is an extension of the Yellow Book standard for CD-ROMs that combines compressed audio, video and computer data, allowing all to be accessed simultaneously. It

3240-403: Is far more expensive than the dynamic RAM used for larger memories. Static RAM also consumes far more power. CPU speed improvements slowed significantly partly due to major physical barriers and partly because current CPU designs have already hit the memory wall in some sense. Intel summarized these causes in a 2005 document. First of all, as chip geometries shrink and clock frequencies rise,

3375-418: Is more appropriate for image or video data (where perfect reliability may be a little bit less important), contains no additional error detection or correction bytes, having therefore 2,336 available data bytes per sector. Both modes, like audio CDs, still benefit from the lower layers of error correction at the frame level. Before being stored on a disc with the techniques described above, each CD-ROM sector

3510-419: Is more expensive to produce, but is generally faster and requires less dynamic power than DRAM. In modern computers, SRAM is often used as cache memory for the CPU . DRAM stores a bit of data using a transistor and capacitor pair (typically a MOSFET and MOS capacitor , respectively), which together comprise a DRAM cell. The capacitor holds a high or low charge (1 or 0, respectively), and the transistor acts as

3645-428: Is possible to fit larger disc images using raw mode, up to 333,000 × 2,352 = 783,216,000 bytes (~747 MB). This is the upper limit for raw images created on a 74 min or ≈650 MB Red Book CD. The 14.8% increase is due to the discarding of error correction data. CD-ROM capacities are normally expressed with binary prefixes , subtracting the space used for error correction data. The capacity of a CD-ROM depends on how close

3780-548: Is present in the computer's CD-ROM drive. Manufacturers of CD writers ( CD-R or CD-RW ) are encouraged by the music industry to ensure that every drive they produce has a unique identifier, which will be encoded by the drive on every disc that it records: the RID or Recorder Identification Code. This is a counterpart to the Source Identification Code (SID), an eight character code beginning with " IFPI " that

3915-489: Is reduced by the size of the shadowed ROMs. The ' memory wall is the growing disparity of speed between CPU and the response time of memory (known as memory latency ) outside the CPU chip. An important reason for this disparity is the limited communication bandwidth beyond chip boundaries, which is also referred to as bandwidth wall . From 1986 to 2000, CPU speed improved at an annual rate of 55% while off-chip memory response time only improved at 10%. Given these trends, it

4050-602: Is scrambled to prevent some problematic patterns from showing up. These scrambled sectors then follow the same encoding process described in the Red Book in order to be finally stored on a CD. The following table shows a comparison of the structure of sectors in CD-DA and CD-ROMs: The net byte rate of a Mode-1 CD-ROM, based on comparison to CD-DA audio standards, is 44,100 Hz × 16 bits/sample × 2 channels × 2,048 / 2,352 / 8 = 150 KB/s (150 × 2 ) . This value, 150 Kbyte/s,

4185-421: Is stored on the disc as a series of microscopic indentations called "pits", with the non-indented spaces between them called "lands". A laser is shone onto the reflective surface of the disc to read the pattern of pits and lands. Because the depth of the pits is approximately one-quarter to one-sixth of the wavelength of the laser light used to read the disc, the reflected beam 's phase is shifted in relation to

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4320-423: Is the processor-memory performance gap, which can be addressed by 3D integrated circuits that reduce the distance between the logic and memory aspects that are further apart in a 2D chip. Memory subsystem design requires a focus on the gap, which is widening over time. The main method of bridging the gap is the use of caches ; small amounts of high-speed memory that houses recent operations and instructions nearby

4455-402: Is used for data. XA Mode 2 Form 2 has 2,324 bytes of user data, and is similar to the standard Mode 2 but with error detection bytes added (though no error correction). It can interleave with XA Mode 2 Form 1 sectors, and it is used for audio/video data. Video CDs , Super Video CDs , Photo CDs , Enhanced Music CDs and CD-i use these sector modes. The following table shows a comparison of

4590-415: Is usually stamped on discs produced by CD recording plants. Random-access memory Random-access memory ( RAM ; / r æ m / ) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code . A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of

4725-547: The 32X , released in November 1994. On December 9, 1993, the United States Congress began hearings on video game violence and the marketing of violent video games to children. The Sega CD game Night Trap , an FMV adventure game by Digital Pictures, was at the center of debate. Night Trap had been brought to the attention of United States Senator Joe Lieberman , who said: "It ends with this attack scene on this woman in lingerie, in her bathroom. I know that

4860-512: The Amiga CD32 . Newer CD-based consoles such as the 3DO Interactive Multiplayer rendered the Sega CD technically obsolete, reducing public interest. In late 1993, less than a year after the Sega CD had launched in North America and Europe, the media reported that Sega was no longer accepting in-house development proposals for the Mega-CD in Japan. By 1994, 1.5 million units had been sold in

4995-578: The Atanasoff–Berry Computer , the Williams tube and the Selectron tube . In 1966, Robert Dennard invented modern DRAM architecture for which there is a single MOS transistor per capacitor. While examining the characteristics of MOS technology, he found it was capable of building capacitors , and that storing a charge or no charge on the MOS capacitor could represent the 1 and 0 of a bit, while

5130-517: The CD-i from Philips arrived later that year. According to Nick Thorpe of Retro Gamer , Sega would have received criticism from investors and observers had it not developed a CD-ROM game system. Shortly after the release of the Genesis, Sega's Consumer Products Research and Development Labs, led by manager Tomio Takami, were tasked with creating a CD-ROM add-on. It was originally intended to equal

5265-675: The ISO 9660 standard in 1988. One of the first products to be made available to the public on CD-ROM was the Grolier Academic Encyclopedia , presented at the Microsoft CD-ROM Conference in March 1986. CD-ROMs began being used in home video game consoles starting with the PC Engine CD-ROM (TurboGrafx-CD) in 1988, while CD-ROM drives had also become available for home computers by

5400-617: The Sega Saturn . Retrospective reception has been mixed, with praise for some games and functions, but criticism for its lack of deep games and its high price. Sega's poor support for the Sega CD has been criticized as the beginning of the devaluation of its brand. Released in 1988, the Genesis (known as the Mega Drive in most territories outside of North America) was Sega's entry into the fourth generation of video game consoles. In

5535-552: The original Genesis model . The main CPU of the Sega CD is a 12.5  MHz 16-bit Motorola 68000 processor, which runs 5 MHz faster than the Genesis processor. It contains 1 Mbit of boot ROM , allocated for the CD game BIOS , CD player software, and compatibility with CD+G discs. 6 Mbit of RAM is allocated to data for programs, pictures, and sounds; 128 Kbit to CD-ROM data cache memory ; and an additional 64 Kbit

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5670-432: The 1960s with bipolar memory, which used bipolar transistors . Although it was faster, it could not compete with the lower price of magnetic core memory. In 1957, Frosch and Derick manufactured the first silicon dioxide field-effect transistors at Bell Labs, the first transistors in which drain and source were adjacent at the surface. Subsequently, in 1960, a team demonstrated a working MOSFET at Bell Labs. This led to

5805-432: The 1990s were called " multimedia " computers because they incorporated a CD-ROM drive, which allowed for the delivery of several hundred megabytes of video, picture, and audio data. The first laptop to have an integrated CD-ROM drive as an option was 1993's CF-V21P by Panasonic ; however, the drive only supported mini CDs up to 3.5 inches in diameter. The first notebook to support standard 4.7-inch-diameter discs

5940-505: The BIOS's ROM instead use DRAM locations (most can also toggle shadowing of video card ROM or other ROM sections). Depending on the system, this may not result in increased performance, and may cause incompatibilities. For example, some hardware may be inaccessible to the operating system if shadow RAM is used. On some systems the benefit may be hypothetical because the BIOS is not used after booting in favor of direct hardware access. Free memory

6075-544: The Baby, the Baby was a testbed to demonstrate the reliability of the memory. Magnetic-core memory was invented in 1947 and developed up until the mid-1970s. It became a widespread form of random-access memory, relying on an array of magnetized rings. By changing the sense of each ring's magnetization, data could be stored with one bit stored per ring. Since every ring had a combination of address wires to select and read or write it, access to any memory location in any sequence

6210-487: The Dolphin . The Sega CD library includes several FMV games , such as Night Trap, Dragon's Lair and Space Ace . FMV quality was substandard on the Sega CD due to poor video compression software and limited color palette, and the concept never caught on with the public. According to Digital Pictures founder Tom Zito, the Sega CD's limited color palette created "a horrible grainy look". Likewise, most Genesis ports for

6345-453: The MOS transistor could control writing the charge to the capacitor. This led to his development of a single-transistor DRAM memory cell. In 1967, Dennard filed a patent under IBM for a single-transistor DRAM memory cell, based on MOS technology. The first commercial DRAM IC chip was the Intel 1103 , which was manufactured on an 8   μm MOS process with a capacity of 1   kbit , and

6480-421: The Mega-CD went off the rails. The whole company fell in love with the idea without ever really asking how it would affect the games you made." Sega of America producer Michael Latham said he "loved" the Sega CD, and that it had been damaged by an abundance of "Hollywood interactive film games" instead of using it to make "just plain great video games". Former Sega Europe president Nick Alexander said: "The Mega CD

6615-497: The Next Level". Though only 50,000 units were available at launch due to production problems, the Sega CD sold over 200,000 units by the end of 1992 and 300,000 by July 1993. As part of Sega's sales, Blockbuster purchased Sega CD units for rental in their stores. Sega of America emphasized that the Sega CD's additional storage space allowed for full-motion video (FMV), with Digital Pictures becoming an important partner. After

6750-441: The RAM comes in an easily upgraded form of modules called memory modules or DRAM modules about the size of a few sticks of chewing gum. These can be quickly replaced should they become damaged or when changing needs demand more storage capacity. As suggested above, smaller amounts of RAM (mostly SRAM) are also integrated in the CPU and other ICs on the motherboard , as well as in hard-drives, CD-ROMs , and several other parts of

6885-444: The RAM device, multiplexing and demultiplexing circuitry is used to select memory cells. Typically, a RAM device has a set of address lines A 0 , A 1 , . . . A n {\displaystyle A_{0},A_{1},...A_{n}} , and for each combination of bits that may be applied to these lines, a set of memory cells are activated. Due to this addressing, RAM devices virtually always have

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7020-587: The SP95 memory chip for the System/360 Model 95 . Dynamic random-access memory (DRAM) allowed replacement of a 4 or 6-transistor latch circuit by a single transistor for each memory bit, greatly increasing memory density at the cost of volatility. Data was stored in the tiny capacitance of each transistor, and had to be periodically refreshed every few milliseconds before the charge could leak away. Toshiba 's Toscal BC-1411 electronic calculator , which

7155-450: The Sega CD and 32X add-ons. Well regarded Sega CD games include Sonic CD , Lunar: The Silver Star , Lunar: Eternal Blue , Popful Mail , and Snatcher , as well as the controversial Night Trap . Although Sega created Streets of Rage for the Genesis to compete against the SNES port of the arcade hit Final Fight , the Sega CD received an enhanced version of Final Fight that has been praised for its greater faithfulness to

7290-413: The Sega CD featured additional FMV sequences, extra levels, and enhanced audio, but were otherwise identical to their Genesis release. The video quality in these sequences has been criticized as comparable to an old VHS tape. Given a large number of FMV games and Genesis ports, the Sega CD's game library has been criticized for its lack of depth. Kalinske felt this was a valid criticism, and that while it

7425-560: The Sega CD is the seventh-lowest-selling console; reviewer Blake Snow wrote: "The problem was threefold: the device was expensive at $ 299, it arrived late in the 16-bit life cycle, and it didn't do much (if anything) to enhance the gameplay experience." However, Snow felt that the Sega CD had the greatest Sonic game in Sonic CD . IGN ' s Levi Buchanan criticized Sega's implementation of CD technology, arguing that it offered no new gameplay concepts. Jeremy Parish of USgamer wrote that Sega

7560-452: The Sega CD to output stereophonic sound separate from the Genesis. Combining stereo sound from a Genesis to either version of the Sega CD requires a cable between the Genesis's headphone jack and an input jack on the back of the CD unit. This is not required for the second model of the Genesis. Sega released an additional accessory to be used with the Sega CD for karaoke, including a microphone input and various sound controls. Several models of

7695-467: The Sega CD to play FMV games . In addition to playing its own library of games in CD-ROM format, the Sega CD can also play compact discs and karaoke CD+G discs, and can be used in conjunction with the 32X to play 32-bit games that use both add-ons. The second model, also known as the Sega CD 2, includes a steel joining plate to be screwed into the bottom of the Genesis and an extension spacer to work with

7830-607: The Sega CD was merely "a big memory device with CD sound" rather than a meaningful upgrade. They gave it a "thumbs sideways" and recommended that Genesis fans buy an SNES before considering a Sega CD. In a special Game Machine Cross Review in May 1995, Famicom Tsūshin scored the Japanese Mega-CD 2 17 out of 40. Retrospective reception of the Sega CD has been mixed, praising certain games but criticizing its value for money and limited upgrades over Genesis. According to GamePro,

7965-586: The Sega CD were released. The original model used a front-loading motorized disc tray and sat underneath the Genesis. The second model was redesigned to sit next to the Genesis and featured a top-loading disc tray. Sega also released the Genesis CDX (Multi-Mega in Europe), a combined Genesis and Sega CD, with additional functionality as a portable CD player . Three additional system models were created by other electronics companies. Working with Sega, JVC released

8100-405: The Sega CD's limited sales, including its price, lack of significant enhancement to the Genesis, and the fact that it was not a standalone console. Retro Gamer writer Aaron Birch, defended the Sega CD as "ahead of its time" and said that game developers had failed to meet the potential of CD technology. Sega's poor support for the Sega CD has been criticized as the first step in the devaluation of

8235-451: The Sega brand. Writing for IGN , Buchanan said the Sega CD, released without a strong library of games, "looked like a strange, desperate move—something designed to nab some ink but without any real, thought-out strategy. Genesis owners that invested in the add-on were sorely disappointed, which undoubtedly helped sour the non-diehards on the brand." In GamePro , Snow wrote that the Sega CD was

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8370-588: The United States and 415,000 in Western Europe. Kalinske blamed the Sega CD's high price for limiting its potential market; Sega attempted to add value in the US and the UK by bundling more games, with some packages including up to five games. In early 1995, Sega shifted its focus to the Sega Saturn and discontinued advertising for Genesis hardware, including the Sega CD. Sega discontinued the Sega CD in

8505-671: The Wondermega, a combination of the Genesis and Sega CD with high-quality audio, on April 1, 1992, in Japan. The Wondermega was redesigned by JVC and released as the X'Eye in North America in September 1994. Its high price kept it out of the hands of average consumers. Another console, the LaserActive by Pioneer Corporation , can play Genesis and Sega CD games if equipped with the Mega-LD attachment developed by Sega. The LaserActive

8640-427: The add-on 8, 9, 8, and 8 out of 10; reviewers cited its upgrades to the Genesis as well as its high-quality and expanding library of games. In 1995, four Electronic Gaming Monthly reviewers scored it 5 out of 10, citing its limited game library and substandard video quality. GamePro cited the same problems, noting that many games were simple ports of cartridge games with minimal enhancements; GamePro concluded that

8775-459: The arcade original. Eternal Champions: Challenge from the Dark Side was noted for its impressive use of the Sega CD hardware as well as its violent content. In particular, Sonic CD garnered acclaim for its graphics and time travel gameplay, which improved upon the traditional Sonic formula. The Sega CD also received enhanced ports of Genesis games including Batman Returns and Ecco

8910-406: The beam has been reflected or scattered. CD-ROM drives are rated with a speed factor relative to music CDs. If a CD-ROM is read at the same rotational speed as an audio CD , the data transfer rate is 150 Kbyte/s, commonly called "1×" (with constant linear velocity, short "CLV" ). At this data rate, the track moves along under the laser spot at about 1.2 m/s. To maintain this linear velocity as

9045-514: The capabilities of the TurboGrafx-CD, but with twice as much random-access memory (RAM). In addition to relatively short loading times, Takami's team planned to implement hardware scaling and rotation similar to that of Sega's arcade games , which required a dedicated digital signal processor . A custom graphics chip would implement these features, alongside an additional sound chip manufactured by Ricoh . According to Kalinske, Sega

9180-473: The company he founded, Gauss Electrophysics. The LaserDisc was the immediate precursor to the CD, with the primary difference being that the LaserDisc encoded information through an analog process whereas the CD used digital encoding. Key work to digitize the optical disc was performed by Toshi Doi and Kees Schouhamer Immink during 1979–1980, who worked on a taskforce for Sony and Philips . The result

9315-405: The computer system. In addition to serving as temporary storage and working space for the operating system and applications, RAM is used in numerous other ways. Most modern operating systems employ a method of extending RAM capacity, known as "virtual memory". A portion of the computer's hard drive is set aside for a paging file or a scratch partition , and the combination of physical RAM and

9450-678: The creator of the game said it was all meant to be a satire of Dracula ; but nonetheless, I thought it sent out the wrong message." Lieberman's research concluded that the average video game player was between seven and twelve years old, and that video game publishers were marketing violence to children. In the United Kingdom, Night Trap was discussed in Parliament . Former Sega Europe development director Mike Brogan noted that Night Trap brought Sega publicity, and helped reinforce Sega's image as an "edgy company with attitude". Despite

9585-423: The data are recorded on them by a laser changing the properties of a dye or phase transition material in a process that is often referred to as " burning ". Data stored on CD-ROMs follows the standard CD data encoding techniques described in the Red Book specification (originally defined for audio CD only). This includes cross-interleaved Reed–Solomon coding (CIRC), eight-to-fourteen modulation (EFM), and

9720-451: The data stored in these sectors corresponds to any type of digital data, not audio samples encoded according to the audio CD specification. To structure, address and protect this data, the CD-ROM standard further defines two sector modes, Mode 1 and Mode 2, which describe two different layouts for the data inside a sector. A track (a group of sectors) inside a CD-ROM only contains sectors in the same mode, but if multiple tracks are present in

9855-448: The development of metal–oxide–semiconductor (MOS) memory by John Schmidt at Fairchild Semiconductor in 1964. In addition to higher speeds, MOS semiconductor memory was cheaper and consumed less power than magnetic core memory. The development of silicon-gate MOS integrated circuit (MOS IC) technology by Federico Faggin at Fairchild in 1968 enabled the production of MOS memory chips . MOS memory overtook magnetic core memory as

9990-408: The device are used to activate the correct device that is being accessed. RAM is often byte addressable, although it is also possible to make RAM that is word-addressable. One can read and over-write data in RAM. Many computer systems have a memory hierarchy consisting of processor registers , on- die SRAM caches, external caches , DRAM , paging systems and virtual memory or swap space on

10125-401: The disc at 1600 to 4000 rpm, giving a linear velocity of 9.6 m/s and a transfer rate of 1200 Kbyte/s. Above 12× speed most drives read at Constant angular velocity (CAV, constant rpm) so that the motor is not made to change from one speed to another as the head seeks from place to place on the disc. In CAV mode the "×" number denotes the transfer rate at the outer edge of the disc, where it

10260-437: The dominant memory technology in the early 1970s. Integrated bipolar static random-access memory (SRAM) was invented by Robert H. Norman at Fairchild Semiconductor in 1963. It was followed by the development of MOS SRAM by John Schmidt at Fairchild in 1964. SRAM became an alternative to magnetic-core memory, but required six MOS transistors for each bit of data. Commercial use of SRAM began in 1965, when IBM introduced

10395-532: The early 1990s, Sega of America CEO Tom Kalinske helped make the Genesis a success by cutting the price, developing games for the American market with a new American team, continuing aggressive advertising campaigns, and selling Sonic the Hedgehog with the Genesis as a pack-in game . By the early 1990s, compact discs (CDs) were making headway as a storage medium for music and video games. NEC had been

10530-502: The early 2000s, and the use of CD-ROMs for commercial software is now uncommon. The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased Gregg's patents, as well as

10665-401: The end of the 1980s. In 1990, Data East demonstrated an arcade system board that supported CD-ROMs, similar to 1980s LaserDisc video games but with digital data, allowing more flexibility than older LaserDisc games. By early 1990, about 300,000 CD-ROM drives were sold in Japan, while 125,000 CD-ROM discs were being produced monthly in the United States. Some computers that were marketed in

10800-410: The extent that access time to rotating storage media or a tape is variable. The overall goal of using a memory hierarchy is to obtain the fastest possible average access time while minimizing the total cost of the entire memory system (generally, the memory hierarchy follows the access time with the fast CPU registers at the top and the slow hard drive at the bottom). In many modern personal computers,

10935-476: The first Japanese COMDEX computer show in 1985. In November 1985, several computer industry participants, including Microsoft , Philips , Sony , Apple and Digital Equipment Corporation, met to create a specification to define a file system format for CD-ROMs. The resulting specification, called the High Sierra format, was published in May 1986. It was eventually standardized, with a few changes, as

11070-405: The first of several poorly supported Sega systems, which damaged the value of the brand and ultimately led to Sega's exit from the hardware market. Thorpe wrote that, while it was possible for Sega to have brushed off the Sega CD's failure, the failure of the Sega CD and the 32X together damaged faith in Sega's support for its platforms. Former Sega of America senior producer Scot Bayless attributes

11205-564: The first quarter of 1996, saying that it needed to concentrate on fewer platforms and that the Sega CD could not compete due to its high price and outdated single-speed drive. According to Thorpe, the Sega CD only reached a more popular price point in 1995, by which time customers were willing to wait for newer consoles. The last scheduled Sega CD games, ports of Myst and Brain Dead 13 , were cancelled. 2.24 million Sega CD units were sold worldwide. The Sega CD can only be used in conjunction with

11340-562: The first to use CD technology in a video game console with their PC Engine CD-ROM² System add-on in October 1988 in Japan (launched in North America as the TurboGrafx-CD the following year), which sold 80,000 units in six months. That year, Nintendo announced a partnership with Sony to develop a CD-ROM peripheral for the Super Nintendo Entertainment System (SNES). Commodore International released their CD-based CDTV multimedia system in early 1991, while

11475-696: The form of integrated circuit (IC) chips with MOS (metal–oxide–semiconductor) memory cells . RAM is normally associated with volatile types of memory where stored information is lost if power is removed. The two main types of volatile random-access semiconductor memory are static random-access memory (SRAM) and dynamic random-access memory (DRAM). Non-volatile RAM has also been developed and other types of non-volatile memories allow random access for read operations, but either do not allow write operations or have other kinds of limitations. These include most types of ROM and NOR flash memory . The use of semiconductor RAM dates back to 1965 when IBM introduced

11610-412: The fundamental building block of computer memory . The memory cell is an electronic circuit that stores one bit of binary information and it must be set to store a logic 1 (high voltage level) and reset to store a logic 0 (low voltage level). Its value is maintained/stored until it is changed by the set/reset process. The value in the memory cell can be accessed by reading it. In SRAM, the memory cell

11745-549: The incoming beam, causing destructive interference and reducing the reflected beam's intensity. This is converted into binary data. Several formats are used for data stored on compact discs, known as the Rainbow Books . The Yellow Book , created in 1983, defines the specifications for CD-ROMs, standardized in 1988 as the ISO / IEC 10149 standard and in 1989 as the ECMA -130 standard. The CD-ROM standard builds on top of

11880-507: The increased sales, Sega recalled Night Trap and rereleased it with revisions in 1994. Following the congressional hearings, video game manufacturers came together in 1994 to establish a unified rating system, the Entertainment Software Rating Board . By the end of 1993, sales of the Sega CD had stalled in Japan and were slowing in North America. In Europe, sales of Mega-CD games were outpaced by games for

12015-514: The initial competition between Sega and Nintendo to develop a CD-based add-on, Nintendo canceled development of a CD add-on for the SNES after having partnered with Sony and then Philips to develop one. The Mega-CD was launched in Europe in April 1993, starting with the United Kingdom on April 2, 1993, at a price of £269.99. The European version was packaged with Sol-Feace and Cobra Command in

12150-673: The late 1990s. Over 10 years later, commonly available drives vary between 24× (slimline and portable units, 10× spin speed) and 52× (typically CD- and read-only units, 21× spin speed), all using CAV to achieve their claimed "max" speeds, with 32× through 48× most common. Even so, these speeds can cause poor reading (drive error correction having become very sophisticated in response) and even shattering of poorly made or physically damaged media, with small cracks rapidly growing into catastrophic breakages when centripetally stressed at 10,000–13,000 rpm (i.e. 40–52× CAV). High rotational speeds also produce undesirable noise from disc vibration, rushing air and

12285-545: The means of producing inductance within solid state devices, resistance-capacitance (RC) delays in signal transmission are growing as feature sizes shrink, imposing an additional bottleneck that frequency increases don't address. The RC delays in signal transmission were also noted in "Clock Rate versus IPC: The End of the Road for Conventional Microarchitectures" which projected a maximum of 12.5% average annual CPU performance improvement between 2000 and 2014. A different concept

12420-436: The memory cannot be altered. Writable variants of ROM (such as EEPROM and NOR flash ) share properties of both ROM and RAM, enabling data to persist without power and to be updated without requiring special equipment. ECC memory (which can be either SRAM or DRAM) includes special circuitry to detect and/or correct random faults (memory errors) in the stored data, using parity bits or error correction codes . In general,

12555-467: The monolithic (single-chip) 16-bit SP95 SRAM chip for their System/360 Model 95 computer, and Toshiba used bipolar DRAM memory cells for its 180-bit Toscal BC-1411 electronic calculator , both based on bipolar transistors . While it offered higher speeds than magnetic-core memory , bipolar DRAM could not compete with the lower price of the then-dominant magnetic-core memory. In 1966, Dr. Robert Dennard invented modern DRAM architecture in which there's

12690-480: The next three years. Third-party game development suffered because Sega took a long time to release software development kits . Other factors affecting sales included the high launch price of the Mega-CD in Japan and only two games available at launch, with only five published by Sega within the first year. On October 15, 1992, the Mega-CD was released in North America as the Sega CD, with a retail price of US$ 299. Advertising included one of Sega's slogans, "Welcome to

12825-412: The optical head moves to different positions, the angular velocity is varied from about 500 rpm at the inner edge to 200 rpm at the outer edge. The 1× speed rating for CD-ROM (150 Kbyte/s) is different from the 1× speed rating for DVDs (1.32 MB/s). When the speed at which the disc is spun is increased, data can be transferred at greater rates. For example, a CD-ROM drive that can read at 8× speed spins

12960-443: The order it was written. Drum memory could be expanded at relatively low cost but efficient retrieval of memory items requires knowledge of the physical layout of the drum to optimize speed. Latches built out of triode vacuum tubes , and later, out of discrete transistors , were used for smaller and faster memories such as registers . Such registers were relatively large and too costly to use for large amounts of data; generally only

13095-479: The original Red Book CD-DA standard for CD audio. Other standards, such as the White Book for Video CDs , further define formats based on the CD-ROM specifications. The Yellow Book itself is not freely available, but the standards with the corresponding content can be downloaded for free from ISO or ECMA. There are several standards that define how to structure data files on a CD-ROM. ISO 9660 defines

13230-432: The original CD-ROMs. This differs somewhat from audio CD protection in that it is usually implemented in both the media and the software itself. The CD-ROM itself may contain "weak" sectors to make copying the disc more difficult, and additional data that may be difficult or impossible to copy to a CD-R or disc image, but which the software checks for each time it is run to ensure an original disc and not an unauthorized copy

13365-576: The outer edge of the disc with the same rotational speed as a standard ( constant linear velocity , CLV) 12×, or 32× with a slight increase. However, due to the nature of CAV (linear speed at the inner edge is still only 12×, increasing smoothly in-between) the actual throughput increase is less than 30/12; in fact, roughly 20× average for a completely full disc, and even less for a partially filled one. Problems with vibration, owing to limits on achievable symmetry and strength in mass-produced media, mean that CD-ROM drive speeds have not massively increased since

13500-463: The outward data track is extended to the disc's outer rim. A standard 120 mm, 700 MB CD-ROM can actually hold about 703 MB of data with error correction (or 847 MB total). In comparison, a single-layer DVD-ROM can hold 4.7 GB (4.7 × 10 bytes) of error-protected data, more than 6 CD-ROMs. CD-ROM discs are read using CD-ROM drives. A CD-ROM drive may be connected to the computer via an IDE ( ATA ), SCSI , SATA , FireWire , or USB interface or

13635-571: The paging file form the system's total memory. (For example, if a computer has 2 GB (1024 B) of RAM and a 1 GB page file, the operating system has 3 GB total memory available to it.) When the system runs low on physical memory, it can " swap " portions of RAM to the paging file to make room for new data, as well as to read previously swapped information back into RAM. Excessive use of this mechanism results in thrashing and generally hampers overall system performance, mainly because hard drives are far slower than RAM. Software can "partition"

13770-415: The physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and magnetic tape ), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes

13905-536: The polycarbonate plastic of which the discs are made. At 52×, the linear velocity of the outermost part of the disc is around 65 m/s. However, improvements can still be obtained using multiple laser pickups as demonstrated by the Kenwood TrueX 72× which uses seven laser beams and a rotation speed of approximately 10×. The first 12× drive was released in late 1996. Above 12× speed, there are problems with vibration and heat. CAV drives give speeds up to 30× at

14040-472: The problems were caused by certain games excessively seeking to different tracks on the disc (as opposed to continuously playing / streaming), leading to overheating of the motors which repositioned the laser head assembly. As early as 1990, magazines were covering a CD-ROM expansion for the Genesis. Sega announced the release of the Mega-CD in Japan for late 1991, and North America (as the Sega CD) in 1992. It

14175-577: The processor, speeding up the execution of those operations or instructions in cases where they are called upon frequently. Multiple levels of caching have been developed to deal with the widening gap, and the performance of high-speed modern computers relies on evolving caching techniques. There can be up to a 53% difference between the growth in speed of processor and the lagging speed of main memory access. Solid-state hard drives have continued to increase in speed, from ~400 Mbit/s via SATA3 in 2012 up to ~7 GB/s via NVMe / PCIe in 2024, closing

14310-435: The same type, simply because it takes longer for signals to traverse a larger circuit. Constructing a memory unit of many gibibytes with a response time of one clock cycle is difficult or impossible. Today's CPUs often still have a mebibyte of 0 wait state cache memory, but it resides on the same chip as the CPU cores due to the bandwidth limitations of chip-to-chip communication. It must also be constructed from static RAM, which

14445-575: The spindle motor itself. Most 21st-century drives allow forced low speed modes (by use of small utility programs) for the sake of safety, accurate reading or silence, and will automatically fall back if numerous sequential read errors and retries are encountered. Other methods of improving read speed were trialled such as using multiple optical beams, increasing throughput up to 72× with a 10× spin speed, but along with other technologies like 90~99 minute recordable media, GigaRec and double-density compact disc ( Purple Book standard) recorders, their utility

14580-485: The standard file system for a CD-ROM. ISO 13490 is an improvement on this standard which adds support for non-sequential write-once and re-writeable discs such as CD-R and CD-RW , as well as multiple sessions . The ISO 13346 standard was designed to address most of the shortcomings of ISO 9660, and a subset of it evolved into the UDF format, which was adopted for DVDs . A bootable CD specification, called El Torito ,

14715-467: The structure of sectors in CD-ROM XA modes: When a disc image of a CD-ROM is created, this can be done in either "raw" mode (extracting 2,352 bytes per sector, independent of the internal structure), or obtaining only the sector's useful data (2,048/2,336/2,352/2,324 bytes depending on the CD-ROM mode). The file size of a disc image created in raw mode is always a multiple of 2,352 bytes (the size of

14850-400: The term RAM refers solely to solid-state memory devices (either DRAM or SRAM), and more specifically the main memory in most computers. In optical storage, the term DVD-RAM is somewhat of a misnomer since, it is not random access; it behaves much like a hard disc drive if somewhat slower. Aside, unlike CD-RW or DVD-RW , DVD-RAM does not need to be erased before reuse. The memory cell is

14985-558: The transistor leakage current increases, leading to excess power consumption and heat... Secondly, the advantages of higher clock speeds are in part negated by memory latency, since memory access times have not been able to keep pace with increasing clock frequencies. Third, for certain applications, traditional serial architectures are becoming less efficient as processors get faster (due to the so-called von Neumann bottleneck ), further undercutting any gains that frequency increases might otherwise buy. In addition, partly due to limitations in

15120-406: The unsuccessful market to a lack of direction from Sega with the add-on. According to Bayless, "It was a fundamental paradigm shift with almost no thought given to consequences. I honestly don't think anyone at Sega asked the most important question: 'Why?' There's a rule I developed during my time as an engineer in the military aviation business: never fall in love with your tech. I think that's where

15255-407: The use of pits and lands for coding the bits into the physical surface of the CD. The structures used to group data on a CD-ROM are also derived from the Red Book . Like audio CDs (CD-DA), a CD-ROM sector contains 2,352 bytes of user data, composed of 98 frames, each consisting of 33 bytes (24 bytes for the user data, 8 bytes for error correction, and 1 byte for the sub code). Unlike audio CDs,

15390-441: The working CD units until the last minute because they were concerned about what we would do with it and if it would leak out. It was very frustrating." Latham and Sega of America vice president of licensing Shinobu Toyoda assembled a functioning Sega CD by acquiring a ROM for the system and installing it in a dummy unit. The American staff were frustrated by the Sega CD's construction. Former senior producer Scot Bayless said: "[It]

15525-466: Was IBM 's ThinkPad 755CD in 1994. On early audio CD players that were released prior to the advent of the CD-ROM, the raw binary data of CD-ROM was played back as noise. To address this problem, the subcode channel Q has a "data" flag in areas of the disc that contain computer data rather than playable audio. The data flag instructs CD players to mute the audio. CD-ROMs are identical in appearance to audio CDs , and data are stored and retrieved in

15660-498: Was Samsung's 64   Mbit DDR SDRAM chip, released in June 1998. GDDR (graphics DDR) is a form of DDR SGRAM (synchronous graphics RAM), which was first released by Samsung as a 16   Mbit memory chip in 1998. The two widely used forms of modern RAM are static RAM (SRAM) and dynamic RAM (DRAM). In SRAM, a bit of data is stored using the state of a six- transistor memory cell , typically using six MOSFETs. This form of RAM

15795-705: Was also licensed to third parties, including Pioneer and Aiwa who released home audio products with Sega CD gaming capability. The main benefit of CD technology at the time was greater storage ; CDs offered approximately 160 times more space than Genesis/Mega Drive cartridges . This benefit manifested as full-motion video (FMV) games such as the controversial Night Trap . The Sega CD game library features acclaimed games such as Sonic CD , Lunar: The Silver Star , Lunar: Eternal Blue , Popful Mail , and Snatcher , but also many Genesis ports and poorly received FMV games . Only 2.24 million Sega CD units were sold, after which Sega discontinued it to focus on

15930-409: Was ambitious about what CD-ROM technology would do for video games, with its potential for "movie graphics", "rock and roll concert sound" and 3D animation. However, two major changes were made towards the end of development that dramatically raised the price of the add-on. Because the Genesis' Motorola 68000 CPU was too slow to handle the Sega CD's new graphical capabilities, an additional 68000 CPU

16065-404: Was designed with a cheap, consumer-grade audio CD drive, not a CD-ROM. Quite late in the run-up to launch, the quality assurance teams started running into severe problems with many of the units—and when I say severe, I mean units literally bursting into flames. We worked around the clock, trying to catch the failure in-progress, and after about a week we finally realized what was happening." He said

16200-493: Was expected that memory latency would become an overwhelming bottleneck in computer performance. Another reason for the disparity is the enormous increase in the size of memory since the start of the PC revolution in the 1980s. Originally, PCs contained less than 1 mebibyte of RAM, which often had a response time of 1 CPU clock cycle, meaning that it required 0 wait states. Larger memory units are inherently slower than smaller ones of

16335-470: Was incorporated. This second CPU has a clock speed of 12.5 MHz, faster than the 7.67 MHz CPU in the Genesis. Responding to rumors that NEC planned a memory upgrade to bring the TurboGrafx-CD RAM from 0.5  Mbit to between 2 and 4 Mbit, Sega increased the Sega CD's available RAM from 1 to 6 Mbit. This proved to be a technical challenge, since the Sega CD's RAM access speed

16470-471: Was initially too slow to run programs effectively, and the developers had to focus on increasing the speed. The estimated cost of the device rose to US$ 370, but market research convinced Sega executives that consumers would be willing to pay more for a state-of-the-art machine. Sega partnered with JVC , which had been working with Warner New Media to develop a CD player under the CD+G standard. Sega of America

16605-524: Was intended as a bridge between CD-ROM and CD-i ( Green Book ) and was published by Sony and Philips , and backed by Microsoft , in 1991, first announced in September 1988. "XA" stands for eXtended Architecture. CD-ROM XA defines two new sector layouts, called Mode 2 Form 1 and Mode 2 Form 2 (which are different from the original Mode 2). XA Mode 2 Form 1 is similar to the Mode 1 structure described above, and can interleave with XA Mode 2 Form 2 sectors; it

16740-552: Was interesting but probably misconceived and was seen very much as the interim product it was." Kalinske said that the Sega CD had been an important learning experience for Sega for programming for discs, and that it was not a mistake but not "as dramatically different as it needed to be". CD-ROM During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles . DVDs as well as downloading started to replace CD-ROMs in these roles starting in

16875-410: Was introduced in 1965, used a form of capacitor-bipolar DRAM, storing 180-bit data on discrete memory cells , consisting of germanium bipolar transistors and capacitors. While it offered higher speeds than magnetic-core memory, bipolar DRAM could not compete with the lower price of the then dominant magnetic-core memory. Capacitors had also been used for earlier memory schemes, such as the drum of

17010-468: Was issued in January 1995, to make a CD emulate a hard disk or floppy disk . Pre-pressed CD-ROMs are mass-produced by a process of stamping where a glass master disc is created and used to make "stampers", which are in turn used to manufacture multiple copies of the final disc with the pits already present. Recordable ( CD-R ) and rewritable ( CD-RW ) discs are manufactured by a different method, whereby

17145-459: Was not informed of the project details until mid-1991. Despite being provided with preliminary technical documents earlier in the year, the American division was not given a functioning unit to test. According to former executive producer Michael Latham: "When you work at a multinational company, there are things that go well and there are things that don't. They didn't want to send us working Sega CD units. They wanted to send us dummies and not send us

17280-456: Was not the only company of the period to "muddy its waters" with a CD add-on, and highlighted some "gems" for the system, but that "the benefits offered by the Sega CD had to be balanced against the fact that the add-on more than doubled the price (and complexity) of the [Genesis]." In a separate article for 1Up.com , Parish praised the Sega CD's expansion of value to the Genesis. Writing for Retro Gamer , Damien McFerran cited various reasons for

17415-1085: Was nullified by the introduction of consumer DVD-ROM drives capable of consistent 36× equivalent CD-ROM speeds (4× DVD) or higher. Additionally, with a 700 MB CD-ROM fully readable in under 2.5 minutes at 52× CAV, increases in actual data transfer rate are decreasingly influential on overall effective drive speed when taken into consideration with other factors such as loading/unloading, media recognition, spin up/down and random seek times, making for much decreased returns on development investment. A similar stratification effect has since been seen in DVD development where maximum speed has stabilised at 16× CAV (with exceptional cases between 18× and 22×) and capacity at 4.3 and 8.5 GB (single and dual layer), with higher speed and capacity needs instead being catered to by Blu-ray drives. CD-Recordable drives are often sold with three different speed ratings: one speed for write-once operations, one for re-write operations, and one for read-only operations. The speeds are typically listed in that order; i.e.

17550-515: Was positioned to compete with the 3DO Interactive Multiplayer, but the combined system and Mega-LD pack retailed at too expensive a price for most consumers. Aiwa released the CSD-GM1, a combination Mega Drive and Mega CD unit built into a boombox . The CSD-GM1 was released in Japan in 1994. The Sega CD supports a library of more than 200 games created by Sega and third-party publishers. Six Sega CD games were also released in versions that used both

17685-460: Was possible. Magnetic core memory was the standard form of computer memory until displaced by semiconductor memory in integrated circuits (ICs) during the early 1970s. Prior to the development of integrated read-only memory (ROM) circuits, permanent (or read-only ) random-access memory was often constructed using diode matrices driven by address decoders , or specially wound core rope memory planes. Semiconductor memory appeared in

17820-433: Was released in 1970. The earliest DRAMs were often synchronized with the CPU clock (clocked) and were used with early microprocessors. In the mid-1970s, DRAMs moved to the asynchronous design, but in the 1990s returned to synchronous operation. In 1992 Samsung released KM48SL2000, which had a capacity of 16   Mbit . and mass-produced in 1993. The first commercial DDR SDRAM ( double data rate SDRAM) memory chip

17955-521: Was the Compact Disc Digital Audio (CD-DA), defined in 1980. The CD-ROM was later designed as an extension of the CD-DA, and adapted this format to hold any form of digital data, with an initial storage capacity of 553 MB . Sony and Philips created the technical standard that defines the format of a CD-ROM in 1983, in what came to be called the Yellow Book . The CD-ROM was announced in 1984 and introduced by Denon and Sony at

18090-590: Was unveiled to the public at the 1991 Tokyo Toy Show, to positive reception from critics, and at the Consumer Electronic Show in Chicago in mid-1991. It was released in Japan on December 12, 1991, initially retailing at JP¥ 49,800. Though the Mega-CD sold quickly, the small install base of the Mega Drive in Japan meant that sales declined rapidly. Within its first three months, the Mega-CD sold 200,000 units, but only sold an additional 200,000 over

18225-490: Was useful for releasing collections of games, "just doing cartridge games on a CD-ROM was not a step forward". According to Thorpe, the Sega CD's games did not display enough advancement to justify the console price for most consumers. He felt that FMV games, targeted toward more casual players, were not enough to satisfy hardcore players. Near the time of its release, the Sega CD was awarded Best New Peripheral of 1992 by Electronic Gaming Monthly . Four separate reviews scored

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