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Nintendo Wi-Fi Connection

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A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op ), on different computing systems via a local area network , or via a wide area network , most commonly the Internet (e.g. World of Warcraft , Call of Duty , DayZ ). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

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81-515: Nintendo Wi-Fi Connection (sometimes shortened to Nintendo WFC ) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into

162-1046: A Local Area Network (LAN) version, 1991's Spectre for the Apple Macintosh, featured AppleTalk support for up to eight players. Spectre's popularity was partially attributed to the display of a player's name above their cybertank. There followed 1993's Doom , whose first network version allowed four simultaneous players. Play-by-email multiplayer games use email to communicate between computers. Other turn-based variations not requiring players to be online simultaneously are Play-by-post gaming and Play-by-Internet . Some online games are " massively multiplayer ", with many players participating simultaneously. Two massively multiplayer genres are MMORPG (such as World of Warcraft or EverQuest ) and MMORTS . First-person shooters have become popular multiplayer games; Battlefield 1942 and Counter-Strike have little (or no) single-player gameplay. Developer and gaming site OMGPOP 's library included multiplayer Flash games for

243-466: A wide area network (a common example being the Internet). Unlike local multiplayer, players playing online multiplayer are not restricted to the same local network. This allows players to interact with others from a much greater distance. Playing multiplayer online offers the benefits of distance, but it also comes with its own unique challenges. Gamers refer to latency using the term " ping ", after

324-671: A DS or Wii game was sold, but not the system, there was no risk of the purchaser impersonating the seller. If a user needed to replace his or her DS system, then the old system's Nintendo Wi-Fi Connection ID could be transferred wirelessly, in order to maintain the user's original Friend Codes on the new machine. Some games required that the user had to use Friend Codes to use any online functionality. Many games have additional features that are enabled between registered friends. These may include customized matchmaking options, cooperative play, friend lists, text chat, and voice chat. Certain Wii games use

405-622: A Friend Code, a Friend Code was required to play with a specific person. Friend Codes were generated from an identifier unique to a copy of a game and the Nintendo Wi-Fi Connection ID of a DS or Wii system. Using a different copy of a game or loading the same copy in a different system generated a new Friend Code. If users wanted to become "Friends", they had to mutually add Friend Codes and be authenticated as Friends once both of them were online. Nintendo introduced these features as conscious steps to preserve users' privacy. If

486-478: A LAN. This involves multiple devices using one local network to play together. Networked multiplayer games on LAN eliminate common problems faced when playing online such as lag and anonymity. Games played on a LAN network are the focus of LAN parties . While local co-op and LAN parties still take place, there has been a decrease in both due to an increasing number of players and games utilizing online multiplayer gaming. Online multiplayer games connect players over

567-678: A cable. Their article includes a type-in , two-player Hangman , and describes the authors' more-sophisticated Flash Attack . SuperSet Software 's Snipes (1981) uses networking technology that would become Novell NetWare . Digital Equipment Corporation distributed another multi-user version of Star Trek , Decwar , without real-time screen updating; it was widely distributed to universities with DECsystem-10s. In 1981 Cliff Zimmerman wrote an homage to Star Trek in MACRO-10 for DECsystem-10s and -20s using VT100-series graphics. "VTtrek" pitted four Federation players against four Klingons in

648-404: A certain description (e.g. Mario without his cap). After the time period for sending a Mii has expired, the user had the choice of voting for three Miis featured on the judging panel, with ten random Miis being shown at a time. Once the judging period is over, the results of the contest could be viewed. Their selection and/or submission's popularity in comparison to others was displayed, as well as

729-451: A drastically different way, with different mechanics, a different type of objective, or both. Examples of games with strong asymmetry include Dead by Daylight , Evolve , and Left 4 Dead . Asynchronous multiplayer is a form of multiplayer gameplay where players do not have to be playing at the same time. This form of multiplayer game has its origins in play-by-mail games , where players would send their moves through postal mail to

810-476: A game master, who then would compile and send out results for the next turn. Play-by-mail games transitioned to electronic form as play-by-email games. Similar games were developed for bulletin board systems , such as Trade Wars , where the turn structure may not be as rigorous and allow players to take actions at any time in a persistence space alongside all other players, a concept known as sporadic play. These types of asynchronous multiplayer games waned with

891-415: A multiple-system, multiplayer mode. Turn-based games such as chess also lend themselves to single system single screen and even to a single controller. Multiple types of games allow players to use local multiplayer. The term "local co-op" or "couch co-op" refers to local multiplayer games played in a cooperative manner on the same system; these may use split-screen or some other display method. Another option

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972-640: A new feature for the Wi-Fi Connection called Pay & Play. Games that used the Pay & Play feature had additional downloadable content (DLC) or services that required extra fees. These fees were paid for using Nintendo Points . A special red Wi-Fi Connection logo with the words "Pay & Play" was used to distinguish these games from the regular Wi-Fi assessable games. The first games to feature Pay & Play were released in Japan as part of WiiWare on

1053-403: A number of console , and personal computer games too. Local multiplayer games played on a singular system sometimes use split screen , so each player has an individual view of the action (important in first-person shooters and in racing video games ) Nearly all multiplayer modes on beat 'em up games have a single-system option, but racing games have started to abandon split-screen in favor of

1134-527: A press release which revealed the first titles would surface sometime in 2008. According to Nintendo, "The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds." The Nintendo DSi Shop is a defunct online storefront exclusive to the Nintendo DSi and Nintendo DSi XL systems, where people could download DSiWare games and applications. Nintendo announced that

1215-557: A program running on each terminal (for each player), sharing a segment of shared memory (known as the "high segment" in the OS TOPS-10). The games became popular, and the university often banned them because of their RAM use . STAR was based on 1974's single-user, turn-oriented BASIC program STAR, written by Michael O'Shaughnessy at UNH. Wasserman and Stryker in 1980 described in BYTE how to network two Commodore PET computers with

1296-424: A regular basis, invite players to challenges in which a certain objective must be achieved in the fastest time possible similar to the missions mode found in the 2005 DS game Mario Kart DS . Players were also able to compare their competition rankings with other players. Multiplayer The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in

1377-427: A significantly different experience of the game. In games with light asymmetry, the players share some of the same basic mechanics (such as movement and death), yet have different roles in the game; this is a common feature of the multiplayer online battle arena (MOBA) genre such as League of Legends and Dota 2 , and in hero shooters such as Overwatch and Apex Legends . A first-person shooter that adopts

1458-615: A single computer were STAR (based on Star Trek ), OCEAN (a battle using ships, submarines and helicopters, with players divided between two combating cities) and 1975's CAVE (based on Dungeons & Dragons ), created by Christopher Caldwell (with artwork and suggestions by Roger Long and assembly coding by Robert Kenney) on the University of New Hampshire 's DECsystem-10 90. The university's computer system had hundreds of terminals, connected (via serial lines) through cluster PDP-11s for student, teacher, and staff access. The games had

1539-513: A three-dimensional universe. Flight Simulator II , released in 1986 for the Atari ST and Commodore Amiga, allowed two players to connect via modem or serial cable and fly together in a shared environment. MIDI Maze , an early first-person shooter released in 1987 for the Atari ST , featured network multiplay through a MIDI interface before Ethernet and Internet play became common. It

1620-400: A utility which measures round-trip network communication delays (by the use of ICMP packets). A player on a DSL connection with a 50- ms ping can react faster than a modem user with a 350-ms average latency. Other problems include packet loss and choke, which can prevent a player from "registering" their actions with a server. In first-person shooters, this problem appears when bullets hit

1701-411: Is hot-seat games . Hot-seat games are typically turn-based games with only one controller or input set – such as a single keyboard/mouse on the system. Players rotate using the input device to perform their turn such that each is taking a turn on the "hot-seat". Not all local multiplayer games are played on the same console or personal computer. Some local multiplayer games are played over

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1782-501: Is considered the first multiplayer 3D shooter on a mainstream system, and the first network multiplayer action-game (with support for up to 16 players). There followed ports to a number of platforms (including Game Boy and Super NES ) in 1991 under the title Faceball 2000 , making it one of the first handheld, multi-platform first-person shooters and an early console example of the genre. Networked multiplayer gaming modes are known as "netplay". The first popular video-game title with

1863-523: Is often done via a third-party program that modifies the game's code at runtime to give one or more players an advantage. In other situations, it is frequently done by changing the game's files to change the game's mechanics. List of Wii games using WiiConnect24 This is a list of games on the Wii video game console that use WiiConnect24 . WiiConnect24 games are distinguished from Wii Wi-Fi Connection games in that WiiConnect24 support only allows for passive connection between players, such as

1944-598: The Guinness World Record for best selling MMO video game. This category of games requires multiple machines to connect via the Internet; before the Internet became popular, MUDs were played on time-sharing computer systems and games like Doom were played on a LAN. Beginning with the Sega NetLink in 1996, Game.com in 1997 and Dreamcast in 2000, game consoles support network gaming over LANs and

2025-665: The Internet Channel , Everybody Votes Channel , Check Mii Out Channel , Nintendo Channel , Netflix Channel , Hulu Plus Channel and the Japan-only Television Friend Channel . all downloadable channels were free of charge. Nintendo announced the purchase and redemption of Wii Points would be disabled on March 26, 2018, and then shut down the channel on January 30, 2019, similar to the DSi shop two years earlier. The Virtual Console portion of

2106-538: The Mario Kart Wii disc into the console, but to compete in races and time trials the disc was required. The use of the Mario Kart Channel allowed for a number of options. A ranking option lets players see their best Time Trial scores for each track and compare their results to those of their friends and other players worldwide, represented by their Miis. Players will have the option of racing against

2187-575: The News Channel shows a news ticker in the Wii Menu. However, not visiting the channel for a period of time will result in the ticker not appearing, until the channel is viewed. A December 20, 2007, update only released in PAL regions increased the number of news feeds to the channel, sourced from a larger number of news resources and agencies, providing more news that is available per country. As with

2268-614: The Nintendo DS . In this capacity, the channel worked in a similar way to the DS Download Station . The channel provided game info pages and users could rate games that they had played. A search feature was also available to assist users in finding new games to try or buy. The channel had the ability to take the user directly into the Wii Shop Channel for buying the wanted game immediately. The Nintendo Channel

2349-493: The 12 digit Friend Codes over more common screen names as the company feared that there could be conflict with people with the same screen name, and it would be potentially easy to guess at a person's screen name which created issues with privacy concerns. While the DS's firmware predated Nintendo Wi-Fi Connection, the Wii and DSi featured more robust internet connectivity, in addition to software patches . In 2008, Nintendo announced

2430-514: The 16-digit Wii Number to share some data passively between mutually registered users via WiiConnect24 instead of using independent Friend Codes. Although, some of these games may use both the 16-digit Wii Number and its own 12-digit Friend Code, depending on whether the online connectivity requires either passive data-sharing or active multiplaying respectively. Through internal design documents inadvertently leaked in May 2020, Nintendo had chosen to use

2511-528: The 1980s further popularized multiplayer gaming. Titles like Super Mario Bros. for the NES and Golden Axe for the Sega Genesis introduced cooperative and competitive gameplay. Additionally, LAN gaming emerged in the late 1980s, enabling players to connect multiple computers for multiplayer gameplay, popularized by titles like Doom and Warcraft: Orcs & Humans . Players can also play together in

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2592-771: The BBC iPlayer Channel, which is free to download from the Wii Shop Channel . The service was only available to users in the United Kingdom . On February 10, 2015, the BBC announced on their website that they had removed BBC iPlayer from the Wii Shop Channel and terminated the service on the Wii due to resource limitations and infrastructure changes. The Wii Shop Channel is a defunct online storefront that allowed users to download games and other software by redeeming Wii Points , which could be obtained by purchasing Nintendo Points cards from retail outlets or directly through

2673-706: The European version was missing some of these new additional features, such as options for choosing video quality. In addition, a weekly show known as Nintendo Week began airing exclusively on the North American edition of the channel, while another weekly show called Nintendo TV , was available on the UK version of the channel. Mario Kart Wii allowed players to install the Mario Kart Channel on their Wii console. The channel can work without inserting

2754-555: The Forecast Channel, the News Channel is not available in South Korea. The News Channel was shut down on June 28, 2013, along with the Forecast Channel, due to both channels requiring the discontinued WiiConnect24 service. The Everybody Votes Channel allowed users to vote in simple opinion polls and compare and contrast opinions with those of friends, family, and people across the globe. Everybody Votes Channel

2835-468: The Internet even when the console was in standby mode. Games and channels that utilized WiiConnect24 could send and receive data even while the game was not being played. Players who wished to send data to friends only needed to register each other's Wii System Code and not individual Friend Codes. Players could also send messages to their friends using WiiConnect24 from the Wii Message Board. It

2916-628: The Internet with a downloadable browser . The Nintendo Wii and DSi browsers are powered by Opera , but the Nintendo 3DS browser is powered by NetFront . The Nintendo DS's web browser, also powered by Opera, requires a cartridge , and a RAM expansion through the GBA port. The Forecast Channel first became available on December 19, 2006, and was shut down on June 28, 2013, due to the discontinuation of WiiConnect24 which it required. The Forecast Channel allowed weather reports and forecasts to be shown on

2997-475: The Internet. Over time the number of people playing video games has increased. In 2020, the majority of households in the United States have an occupant that plays video games, and 65% of gamers play multiplayer games with others either online or in person. For some games, "multiplayer" implies that players are playing on the same gaming system or network. This applies to all arcade games , but also to

3078-496: The Internet. Many mobile phones and handheld consoles also offer wireless gaming with Bluetooth (or similar) technology. By the early 2010s online gaming had become a mainstay of console platforms such as Xbox and PlayStation . During the 2010s, as the number of Internet users increased, two new video game genres rapidly gained worldwide popularity – multiplayer online battle arena and battle royale game , both designed exclusively for multiplayer gameplay over

3159-604: The Internet. News articles are available on a globe view similar to the Forecast Channel , and as a slide show. The content was automatically updated and viewable via WiiConnect24 with clickable news images supported. It, as with WiiConnect24, was shut down on June 28, 2013. The News Channel became available in North America, Europe, and Australia on January 26, 2007. Starting with the August 6, 2007, update,

3240-463: The March 25, 2008. Final Fantasy Crystal Chronicles: My Life as a King , Kotoba no Puzzle Mojipittan Wii and Lonpos each had downloadable content available for 100 to 800 Wii Points. The first retail Wii titles to feature Pay & Play functionality are Samba de Amigo , Guitar Hero World Tour and Rock Band 2 . WiiConnect24 is a defunct service that allowed the system to be connected to

3321-467: The Mii was correct in its predictions or not, it was displayed on a statistics page, along with a counter of how many times that Mii voted. Up to six Miis could be registered to vote on the console. The channel was free to download. Each player could make a suggestion for a poll a day. Everybody Votes Channel was shut down on June 28, 2013, as with the other channels. On December 4, 2012, a LoveFilm channel

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3402-595: The Nintendo DSi Shop would be officially shut down on March 31, 2017, after it disabled the purchase of additional Nintendo DSi Points on September 30, 2016. The availability of DSiWare games and apps on the Nintendo eShop was discontinued with the eShop's closure on March 27, 2023. Flipnote Hatena was the online portion of the notetaking/animation creation app Flipnote Studio for the Nintendo DSi. It

3483-596: The Virtual Console Arcade branding). The prices were generally the same in almost every region and are determined primarily by the software's original platform. the Wii version of this service was discontinued when the Wii Shop Channel was shut down on January 31, 2019. The WiiWare section of the Wii Shop Channel specialized in downloadable software specifically designed for the Wii, and usually for lower budget games. The first WiiWare games were made available on March 25, 2008, in Japan. The WiiWare platform

3564-557: The Wii Shop Channel specialized in older software originally designed and released for home entertainment platforms that are older, in order to make them more accessible on newer platforms. These games are played on the Wii through emulation of older hardware. this hardware included the NES/Famicom , SNES/Super Famicom , Nintendo 64 , Sega Genesis/Mega Drive , Sega Master System/Mark III , Neo Geo , TurboGrafx-16/PC Engine , Commodore 64 , and some arcade games, (referred to under

3645-484: The Wii Shop Channel using a MasterCard or Visa debit or credit card . Users could browse in the Virtual Console , WiiWare , or Wii Channels sections for downloads. A feature to purchase downloaded software as gifts for others became available worldwide on December 10, 2007. Additional channels that were not released at the console's launch were available for purchase in the Wii Shop Channel. These include

3726-569: The Wii U was released in North America. The YouTube Channel was disconnected on June 30, 2017, due to Google terminating legacy support for all Flash -based YouTube apps on that date. The Check Mii Out Channel (also known as the Mii Contest Channel and the WatchMii Channel ), was a channel that allowed players to share their Miis and enter them into popularity contests. It was first available on November 11, 2007. It

3807-640: The arcades. The games had broader consoles to allow for four sets of controls. Ken Wasserman and Tim Stryker identified three factors which make networked computer games appealing: John G. Kemeny wrote in 1972 that software running on the Dartmouth Time-Sharing System (DTSS) had recently gained the ability to support multiple simultaneous users, and that games were the first use of the functionality. DTSS's popular American football game, he said, now supported head-to-head play by two humans. The first large-scale serial sessions using

3888-425: The asymmetrical multiplayer system is Tom Clancy's Rainbow Six Siege . Giving players their own special operator changes every player's experience. This puts an emphasis on players improvising their own game plan given the abilities their character has. In games with stronger elements of asymmetry, one player/team may have one gameplay experience (or be in softly asymmetric roles) while the other player or team play in

3969-404: The casual player until it was shut down in 2013. Some networked multiplayer games, including MUDs and massively multiplayer online games (MMOs) such as RuneScape , omit a single-player mode. The largest MMO in 2008 was World of Warcraft , with over 10 million registered players worldwide. World of Warcraft would hit its peak at 12 million players two years later in 2010, and in 2023 earned

4050-579: The channel is active, the Wii Remote could be used to change the TV's volume and channel so that users could tune into their shows by way of the channel. The Television Friend Channel launched in Japan on March 4, 2008, and was discontinued on July 24, 2011, due to the shutdown of analog television broadcasts in Japan. It didn’t launch outside of Japan, as most countries, unlike Japan, have a guide built into set-top boxes and/or TVs. The Digicam Print Channel

4131-497: The channel. A video on-demand service channel was released in Japan on May 1, 2009. The channel was a joint venture between Nintendo and Japanese advertising agency Dentsu . The channel's interface was built around a virtual living room, where up to 8 Miis can be registered and interact with each other. The virtual living room contained a TV which takes the viewer to the video list. Celebrity "concierge" Miis occasionally introduced special programming. A food delivery service channel

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4212-530: The console from the Internet via the WiiConnect24 service. The Forecast Channel displayed a view of the Earth as a user-spinnable globe (courtesy of NASA ), with which users could view weather in other regions. When fully zoomed out, an accurate star map was visible in the background. The Big Dipper and the constellation Orion are easily recognizable, for example. The Forecast Channel features included

4293-616: The current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast (only for the selected country you live in), and a laundry check (Japan only). Certain games like Madden NFL 07 , Nights: Journey of Dreams , and Mario & Sonic at the Olympic Winter Games could use the Forecast Channel to simulate weather conditions depending on the player's region. The News Channel allows users to access news headlines and current news events obtained from

4374-637: The end of the service, there have been various fan-made services to restore online functionality to games that Nintendo Wi-Fi Connection supported that remain operational, most notably Wiimmfi. On November 14, 2005, Nintendo Wi-Fi Connection was deployed with the release of Mario Kart DS . Having been developed under the direct supervision of president Satoru Iwata , Nintendo's Takao Ohara lamented that Nintendo's long history of online strategies had each quit due to unexpectedly insufficient userbases, but that Nintendo WFC had in four months garnered 2.9 million connections from over one million unique users. To achieve

4455-534: The enemy without damage. The player's connection is not the only factor; some servers are slower than others. A server that is geographically closer to the player's connection will often provide a lower ping. Data packets travel faster to a location that is closer to them. How far the device is from an internet connection ( router ) can also affect latency. Asymmetrical multiplayer is a type of gameplay in which players can have significantly different roles or abilities from each other – enough to provide

4536-425: The game experience to give one player an advantage over others, such as using an " aimbot " – a program which automatically locks the player's crosshairs onto a target – in shooting games. This is also known as "hacking" or "glitching" ("glitching" refers to using a glitch , or a mistake in the code of a game, whereas "hacking" is manipulating the code of a game). Cheating in video games

4617-549: The game. The Nintendo Wi-Fi Connection supported up to sixteen players on the Nintendo DS and thirty-two players on the Wii . Basic features of the Wi-Fi Connection included worldwide matchmaking, leaderboards, tournaments. Additional features were available between friends who exchanged Friend Codes. Each game that used Nintendo Wi-Fi Connection generated a unique twelve-digit Friend Code that could be exchanged with friends and be used to maintain individual friend lists in each game. Though certain games could be played online without

4698-464: The game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in Mario Kart DS , an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection

4779-439: The goal of a truly sustainable online userbase with the most-used network service in the world, Ohara described a new strategy for identifying and relieving four main barriers. The proposed four barriers are difficult setup procedures, the psychological barrier preventing newcomers from joining in games, the unpleasantness of receiving abuse from other players, and the cost barrier. The company's proposed online strategy at this point

4860-581: The latter was an early first-person shooter . Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines . In such games, play is alternated at some point (often after the loss of a life ). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable work, M.U.L.E. (1983). Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to

4941-503: The mid-20th century. One of the earliest instances of multiplayer interaction was witnessed with the development of Spacewar! in 1962 for the DEC PDP-1 computer by Steve Russell and colleagues at the MIT . During the late 1970s and early 1980s, multiplayer gaming gained momentum within the arcade scene with classics like Pong and Tank . The transition to home gaming consoles in

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5022-411: The random or selective ghosts, or improving their results gradually by taking on the ghosts of rivals, those with similar race times. Users had the option to submit these times for others around the world to view. Players could also manage and register friends using the channel and see if any of them were currently online. Another feature that the channel offered were Tournaments, where Nintendo would, on

5103-534: The same room using splitscreen . Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For Two and 1972's Pong ), early shooter games such as Spacewar! (1962) and early racing video games such as Astro Race (1973). The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim ;

5184-562: The sharing of credits in Metroid Prime 3: Corruption or Metroid Prime: Trilogy . Some games support both active connectivity with the Nintendo Wi-Fi Connection (requiring an independent 12-digit Friend Code), as well as passive connectivity with WiiConnect24 (only needing the Wii's own 16-digit Friend Code), such as Mario Kart Wii . After Nintendo's termination of the WiiConnect24 service on June 28, 2013,

5265-434: The television. Content was provided by Guide Plus . A "stamp" feature allowed users to mark programs of interest with a Mii-themed stamp. If an e-mail address or mobile phone number was registered in the address book, the channel could send out an alert 30 minutes prior to the start of the selected program. The channel tracked the stamps of all Wii users and allowed users to rate programs on a five-star scale. Additionally, when

5346-639: The total price. The food was then delivered to the address the Wii user has registered on the channel. The Nintendo Channel (known as the Everybody's Nintendo Channel in Japan) was a Channel for the Wii. It was launched in Japan on November 27, 2007, in North America on May 7, 2008, and in Europe and Australia on May 30, 2008, and was shut down on June 28, 2013. It allowed Wii users to watch videos such as interviews, trailers, commercials, and download demos for

5427-692: The widespread availability of the Internet which allowed players to play against each other simultaneously, but remains an option in many strategy-related games, such as the Civilization series . Coordination of turns are subsequently managed by one computer or a centralized server. Further, many mobile games are based on sporadic play and use social interactions with other players , lacking direct player versus player game modes but allowing players to influence other players' games, coordinated through central game servers, another facet of asynchronous play. Online cheating (in gaming) usually refers to modifying

5508-469: The winning Mii and user. The Check Mii Out Channel sent messages to the Wii Message Board concerning recent contests. Participants in certain contests could add their user and submitted Mii to a photo with a background related to the contest theme. This picture could then be sent to the Wii Message Board. The Check Mii Out Channel was shut down on June 28, 2013, as with Wiiconnect24. The Television Friend Channel allowed users to check what programs are on

5589-439: Was a channel developed in collaboration with Fujifilm that allowed users to import their digital photos from an SD card and place them into templates for printable photo books and business cards through a software wizard. The user was also able to place their Mii on a business card. The completed design was then sent online to Fujifilm who printed and delivered the completed product to the user. The processing of individual photos

5670-402: Was also available. The Digicam Print Channel became available from July 23, 2008, in Japan. It was planned to be available in Europe, Australia, and North America, but was never released in those regions. It was shut down on June 28, 2013. The Today and Tomorrow Channel became available in Japan on December 2, 2008, and in Europe, Australia, and South Korea on September 9, 2009. The channel

5751-669: Was available free to download from the Wii Channels section of the Wii Shop Channel . Users could post their own Miis in the Posting Plaza, or import other user-submitted Miis to their own personal Mii Parade. Each submitted Mii was assigned a 12-digit entry number to aid in searching. Submitted Miis were given 2 initials by their creator and a notable skill/talent to aid in sorting. In the Contests section, players could submit their own Miis to compete in contests to best fit

5832-420: Was available to download in the UK. It was discontinued on October 31, 2017. The YouTube channel allowed the user to view YouTube videos on the television screen and has the ability to sign into an existing YouTube account. The YouTube channel is currently only available in the North American and Australian versions of the Wii system, with the North American release on November 15, 2012, only three days before

5913-547: Was called "simple, safe, free". Nintendo believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. Nintendo Wi-Fi Connection then served as part of the basis of what would become the Wii . Individual account Services and apps discontinued prior to May 20, 2014: Nintendo Wi-Fi Connection was developed to be easy to connect to, safe for anyone to use, and free of charge. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into

5994-420: Was developed in collaboration with Media Kobo and allowed users to view fortunes for up to six Miis across five categories: love, work, study, communications, and money. The channel also featured a compatibility test that compared two Miis, and it also gave out "lucky words" that had to be interpreted by the user. The channel used Mii birthdate data, but users had to input a birth year whenever they were loaded onto

6075-400: Was discontinued on May 31, 2013. The Nintendo Wii received Netflix on March 27, 2010. It was only for American and Canadian owners but a Netflix disc was required. As of October 18, 2010, American and Canadian Wii owners could watch Netflix instantly as a channel without requiring a disc. Netflix was discontinued for the Wii on January 30, 2019. The Nintendo Wii, DS and DSi can surf

6156-702: Was launched in North America on May 12, 2008, and in Europe and Australia on May 20, 2008. The WiiWare section was touted as a forum to provide developers with small budgets to release smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat similar to the Xbox Live Arcade and the PlayStation Store ). While actual games have been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27, 2007, when Nintendo made an official confirmation in

6237-536: Was launched on February 13, 2007, and was available in the Wii Channels section of the Wii Shop Channel. The application allowed Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters could also make predictions for the choice that would be the most popular overall after their own vote had been cast. Each Mii's voting and prediction record was tracked and voters could also view how their opinions compared to others. Whether

6318-698: Was made, the game started searching for an available player. On January 26, 2012, Nintendo Wi-Fi Connection was succeeded by and absorbed into the Nintendo Network . This new online system unified the 3DS and Wii U platforms and replaced Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts. On May 20, 2014, Nintendo shut down Nintendo Wi-Fi Connection, except for Nintendo Wi-Fi Connection pay and play branded games, Nintendo DSi Shop and Wii Shop Channel services (which were terminated on March 31, 2017, and January 30, 2019, respectively). After

6399-411: Was released in Japan on May 26, 2009, and was discontinued on March 31, 2017. The channel was a joint venture between Nintendo and Japanese on-line food delivery portal service Demae-can. The channel offered a wide range of foods provided by different food delivery companies which can be ordered directly through the Wii channel. A note was posted to the Wii Message Board containing what had been ordered and

6480-463: Was shut down on June 28, 2013. When a message was received, the Wii's disc slot glowed blue. WiiConnect24 was succeeded by SpotPass on the 3DS and Wii U . On April 9, 2008, the BBC announced that its online BBC iPlayer would be available on the Wii via the Internet Channel browser. Some users experienced difficulties with the service. On November 18, 2009, BBC iPlayer on the Wii was relaunched as

6561-485: Was updated with different Nintendo DS demos and new videos every week; the actual day of the week varied across different international regions. An updated version of the Nintendo Channel was released in Japan on July 15, 2009, North America on September 14, 2009, and in Europe on December 15, 2009. The update introduced a new interface and additional features, options, and statistics for users to view. However,

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