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Nintendo Video

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Nintendo Video was a video on demand service for the Nintendo 3DS which streamed hand-picked 3D and 2D video content from CollegeHumor , Aardman Animations , Blue Man Group , Channel Frederator Network , Mondo Media and other studios.

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50-475: Previously, the service was available as a separate app that utilized SpotPass , downloading videos to the console's SD card via Wi-Fi Internet access for offline viewing. New content could be automatically downloaded via SpotPass, replacing the old content. The dedicated Nintendo Video app launched in Australia, Europe, and Japan on July 13, 2011, with initial videos including Oscar's Oasis and Magic Tricks for

100-497: A Holiday Inn at Milpitas , attracted about 125 developers. Early conference directors included Brenda Laurel , Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett. Later directors include John Powers, Nicky Robinson , Anne Westfall , Susan Lee-Merrow, and Ernest W. Adams . In the early years the conference changed venue each year to accommodate its increases in size. Attendance in this period grew from 525 to 2,387. By 1994

150-528: A Nintendo 3DS in Sleep Mode can automatically discover other Nintendo 3DS systems within range, establish a connection, and exchange content for mutually played games, all transparently and without requiring any user input. For example, in Rhythm Heaven Megamix , if the user passes by someone with the same software, they will take on a figure-fighting duel challenge. Each game can only hold

200-459: A StreetPass Relay point, it automatically forwarded his or her StreetPass data to Nintendo's servers which stored it temporarily to pass it on to the next Nintendo 3DS user to pass by the same relay point. The Nintendo servers kept track of each relay point by the MAC address of the node. StreetPass Relay points supported StreetPass data for various games each time a Nintendo 3DS user passes by. This meant

250-560: A certain number of StreetPass exchanges, requiring the player to check their game software before additional exchanges can be made (for example, StreetPass Mii Plaza can only hold ten visitors at a time). Trademarks suggested that this functionality would be named "CrossPass", but on September 29, 2010, during the Nintendo World conference, the name of the Tag Mode service was confirmed to be StreetPass. StreetPass Mii Plaza

300-488: A focus on the developer audience instead of the wider press. A number of games in development or upcoming releases are also showcased, but generally far fewer than at traditional gaming conventions. Since 2005, the "rant" panel has been one of the most popular sessions at the conference. Moderated by Eric Zimmerman and Jason Della Rocca , a selection of notable industry figures are invited to speak on industry-related subjects they are passionate about. According to Zimmerman,

350-518: A given topic. Tutorials take the form of hands-on workshops and cover a variety of technical subjects such as game design, audio, topics in computer programming (such as physics, graphics programming or web technologies), production and business management. A summit is a section of panels dedicated to a sub-segment of the game industry, also usually held on the first two days of the conference. Past and current summit topics include mobile games, independent games, game education (for students aspiring to join

400-582: A number of conference-wide game experiments designed by GameLab. The 2017 GDC included a Board Game Design Day, featuring talks from developers and publishers of tabletop games on their design processes. UBM TechWeb has also produced several spinoff events. For example, the first GDC Europe (GDCE) was featured at the European Computer Trade Show (ECTS) in London between August 31 and September 1, 2001. Other GDC-related events include

450-507: A total of 164 videos were available on the eShop. Users had to enter in their date of birth before watching content that was considered too mature. Due to the promotional nature of film trailers, it may not be possible for any to return in any form. On February 27, 2014, Nintendo Australia announced the service would be terminated in the Oceanian region (Australia and New Zealand) as of March 31, 2014. Nintendo of Europe also announced on

500-900: Is a built-in application included with every Nintendo 3DS family device and the primary application for StreetPass interactivity. Here, players can set up their Mii to appear on other 3DS devices that it encounters via StreetPass. Up to ten Miis can be brought into the plaza at a time and taken into various mini-games. Two mini-games, Puzzle Swap (all regions) and Find Mii (US)/ StreetPass Quest (EUR) , are included as standard, whilst eleven additional games; Mii Force / StreetPass Squad , Flower Town / StreetPass Garden , Warrior's Way / StreetPass Battle , Monster Manor / StreetPass Mansion , Ultimate Angler , Battleground Z , Slot Car Rivals , Market Crashers (US)/StreetPass Trader (EUR) , Feed Mii (US)/StreetPass Chef (EUR) , Ninja Launcher , and Mii Trek can be purchased separately. All games allow players to use Play Coins in place of StreetPass to get Miis to play

550-680: Is an influential 2-hour game presentation session held annually at the Game Developers Conference in San Francisco . The event showcases experimental video games and game prototypes. The workshop was founded by Jonathan Blow , the developer behind the game Braid . As of 2021, it was headed by Robin Hunicke and Daniel Benmergui . The session generally showcases 20 titles from over 250 submissions each year. Keita Takahashi showcased his title Katamari Damacy before it

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600-424: Is currently in the console. StreetPass functionality must be activated for each piece of compatible software and can be disabled by parental controls. Currently shared content is stored in one of twelve "data slots" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time, whenever they are connected. Using the console's background connectivity,

650-498: Is held. The GDCAs are available for any game made in the previous calendar year, nominated and voted on by members of the game development community. The Independent Games Festival (IGF) is an event held during the main GDC in the early part of the year, open to games from small independent studios and from students at universities. The IGF culminates with the presentation of several awards to games which have been nominated and voted on in

700-619: The COVID-19 pandemic . Organizers ran the 2020 GDC as a virtual conference and announced GDC Summer as the next live event to take place in August. While initially planning on a mixed in-person and virtual conference for the 2021 event, the organizers dropped the in-person portion in February 2021 due to continued concerns from COVID-19, maintaining the virtual events. UBM TechWeb brought its flagship event to Shanghai in 2007, where GDC China

750-910: The Game Developers Choice Awards and Independent Games Festival , and a variety of tutorials , lectures, and roundtables by industry professionals on game-related topics covering programming , design , audio, production, business and management, and visual arts. Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California -area living room. About twenty-seven designers attended, including Don Daglow , Brenda Laurel , Brian Moriarty , Gordon Walton , Tim Brengle, Cliff Johnson , Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at

800-534: The International Game Developers Association (IGDA). The Independent Games Festival (IGF) is the first and largest competition for independent games, and highlights the innovative achievements of developers ranging in size from individuals building PC titles to studio teams creating console downloadable titles. A pool of judges from the game industry selects the finalists and winners, and the individual creators are named as

850-399: The 2nd annual Game Design Challenge was to create a game based on Emily Dickinson . It was won by Will Wright who designed an Emily Dickinson personality simulator contained entirely on a USB flash drive . The personality would interact with the player by sending Instant Messages and email . The goal was to maintain a stable relationship and avoid the two extremes: romantic obsession with

900-647: The CGDC could afford to sponsor the creation of the Computer Game Developers Association with Adams as its founding director. Miller Freeman, Inc. took on the running of the conference in 1996, nearly doubling attendance to 4,000 that year. In 2005, the GDC moved to the new Moscone Center West , in the heart of San Francisco 's SOMA district, and reported over 12,000 attendees. The GDC returned to San Jose in 2006, reporting over 12,500 attendees, and moved to San Francisco in 2007 – where

950-647: The Download Manager, accessed via the Wii U's Home Menu . StreetPass is a Nintendo 3DS functionality which allows passive communication between Nintendo 3DS systems held by users in close proximity, an example being the sharing of Mii avatars in the StreetPass Mii Plaza application, and other game data. Similar to SpotPass in the Nintendo 3DS, when new data is received from StreetPass and

1000-403: The GDC partnered with Game Connection to present Game Connection @ GDC, a live matchmaking service for developers and publishers, which in 2007 expanded to include Game Connection Services for outsourcing and other services. Starting in 2006, the GDC partnered with Video Games Live to feature their symphonic performance of videogame music as the closing night event. In addition, the GDC has hosted

1050-737: The GDCA committee, and all are revealed at the Game Developers Choice Awards ceremony at the GDC. The IGF and the GDCA are presented back to back, in an awards show produced by UBM TechWeb, typically on the Wednesday of the GDC. UBM TechWeb has added several other events to the GDC in recent years. At the GDC Expo, developers display the latest techniques useful in game development. "GDC Mobile", first held in 2002, focuses on developing games for mobile phones . Starting in 2004,

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1100-897: The Game Outsourcing Summit, the Game Career Seminar, GDC Russia, the China Game Summit, GDC London, the London Games Summit, the London Game Career Fair, and many others. In late 2006, UBM TechWeb acquired The Game Initiative, and now produces the Austin Game Developers Conference. The 2020 GDC notably was the first to be fully postponed from its planned March 2020 dates, as a result of several companies having pulled out due to fears from

1150-527: The Nintendo 3DS. The app became available in North America a few days later on July 21, 2011. In 2012, Nintendo created a joint venture for Nintendo Video Original Series and distributed their first Original Series for Nintendo Video, Threediots . Since June 29, 2015, the app is no longer functional and videos can no longer be downloaded. In the following month, the Nintendo eShop offered most of

1200-475: The Nintendo 3DS. Users can connect to these hotspots automatically and free of charge. SpotPass also makes uses of certified hotspots to access an application called Nintendo Zone . In the Nintendo Zone application, users can view game trailers, game screenshots, and information about current and upcoming Nintendo 3DS titles. After leaving the hotspot, although the app remains on their Nintendo 3DS system,

1250-532: The Nintendo Video category became permanently unavailable for download when the Nintendo eShop closed on March 27, 2023. Despite the closure, these can still be redownloaded, however, provided that the user has downloaded the content prior to the shop's closure. Most of the content initially released for the service have also been distributed through other means over time, such as being officially uploaded online or included in home media releases, albeit without

1300-657: The Serious Games Summit, first held in 2004 as a GDC tutorial, and spun off as a standalone event in 2005, focusing on developing games for practical purposes, such as education, corporate training, military, and health care applications; and the Hollywood and Games Summit in conjunction with The Hollywood Reporter first held in June 2006. Additional events include the Game Advertising Summit,

1350-472: The SpotPass service would be discontinued by April 2024. This was later revealed to be April 8, 2024, at 5 pm PDT (00:00 UTC on April 9, 2024). Full WiFi connectivity requires the Nintendo 3DS to be properly connected to a Wi-Fi connection via its settings, but SpotPass can be obtained automatically and passively. When new data is received from SpotPass and the system is in sleep mode, the notification LED of

1400-460: The US, while Europe would see approximately 30,000. With this network, Nintendo aimed to vastly improve the functionality of the 3DS and enable players to find more Miis in their StreetPass Mii Plaza . It was powered by Hbase , Puppet, fluentd , and Amazon Web Services cloud technologies. StreetPass Relay points were located at Nintendo Zones all across the country. When a Nintendo 3DS user got near

1450-419: The background while in sleep mode or while playing a game or running an application. It could be customized to fit the user's preferences, including opting out of it altogether for selected software. One application was being considered to use this functionality to "automatically acquire magazine and newspaper articles", similar to networked e-book reader applications. On October 4, 2023, Nintendo announced

1500-453: The challenge by indicating that all the contestants' ideas could really be made into a game. The goal of the 4th annual Game Design Challenge was to create a game which was a religion , or which could become one. It was won by Jason Rohrer who designed a one-player at a time multiplayer game named Chain World contained entirely on a USB flash drive . The Experimental Gameplay Workshop

1550-547: The conference expanded from its original strict focus on game design to include topics such as marketing and legal issues. The CGDC changed its name to "Game Developers Conference" in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. The GDC is also used for the annual meeting of

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1600-399: The conference, including one in the early 1990s where he punctuated a point about game tuning and player involvement by cracking a bullwhip perilously close to the front row of the audience. Crawford also founded The Journal of Computer Game Design in 1987 in parallel to beginning the GDC, and served as publisher and editor of the academic-style journal through 1996. During the late 1990s,

1650-554: The games. In most games, the Play Coin "Miis" are cats or dogs who simply have the body of a Mii, and can have any colour, gender or body type as a normal Mii. StreetPass Relay was announced during an analyst briefing at E3 2013 , where Nintendo announced that it was creating thousands of new StreetPass Relay stations across the United States and Europe. Nintendo planned to turn over 29,000 Wi-Fi access points into relays in

1700-403: The idea of the panel "is to really take those grumblings and mutterings and bring them out into the light, speak truth to power, cut through to the real s***, and talk about what is going on in our industry—what's wrong and what we can do to change it." Many rants inspire controversy, discussion and a good deal of media coverage in industry press. Most rant sessions focus on a particular segment of

1750-721: The industry to draw their speakers from: The Rant panel has inspired similarly structured sessions, with more specialized topics (e.g., "Game Educators Rant" during the Education Summit, or rants during the Indie Game Summit). Eric Zimmerman created the Game Design Challenge. "The idea of the challenge, he said, was to give everyone a sense of the process behind game design, and to attempt to get everyone thinking about new kinds of games." No actual game needs to be built, just designed. The goal of

1800-490: The industry), serious games , social games , artificial intelligence , and online games. Regularly, Sony Computer Entertainment , Microsoft and Nintendo deliver keynotes at the conference showcasing upcoming products and technologies. Next to the Electronic Entertainment Expo , GDC keynotes are one of the more significant sources of news about upcoming console hardware and platforms, but with

1850-531: The months prior, and which are given space at the IGF to showcase their game. These awards have cash prizes associated with them, ranging from US$ 1,000 to US$ 30,000 for the Seumas McNally Grand Prize . The ceremony is typically held as the lead-in to the GDCA award ceremony. alt.ctrl.GDC is an exhibit taking place in the GDC Expo. Visitors can play games using alternative controllers and meet

1900-487: The organizers expect it will stay for the foreseeable future. Attendance figures continued to rise in following years, with 18,000 attendees in the 2008 event. The 2009 Game Developers Conference was held in San Francisco, on March 23–27, 2009. The IGDA awarded 25 scholarships to send qualified students to attend the 2009 GDC. Crawford continued to give the conference keynote address for the first several years of

1950-636: The player becomes unable to access it. Similar to Nintendo 3DS's more distinctly mobile SpotPass functionality, the SpotPass feature on Wii U allowed the system to automatically download available content via the Internet in the background, while the system is in use or in sleep mode . When the system is transmitting while in sleep mode, the system light will turn orange. Content that can be downloaded via SpotPass includes full game and application downloads, firmware updates , patches, and specific in-game content. Content currently being downloaded can be viewed in

2000-447: The player or suicidal depression. The first occurrence meant constant interruptions when using the computer. The latter occurrence allowed for the simulation to delete itself. The 3rd time, the task was to create a game worthy of a Nobel Prize . Harvey Smith won with his PeaceBomb game. It would utilize wireless devices to organize flash mobs to engage in random acts of charity. For the first 3 challenges, Eric Zimmerman has always ended

2050-510: The recipients of the awards. The IGF is managed and developed by UBM TechWeb , the organizer of the GDC. The Game Developers Choice Awards is the game industry's only open, peer-based awards show. Any member of the IGDA may nominate games, and then the membership votes on the finalists. As with the IGF, the individual creators are named as the recipients of the awards. Specialty awards such as Lifetime Achievement and First Penguin are determined by

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2100-430: The same day that they would be terminating the Nintendo Video service on the same date. Nintendo also announced the end of service on that date, ending it on March 31, 2014 as well. On June 5, 2015, Nintendo of America sent out a SpotPass notification to all of the app's active users informing them that the app was being phased out in favor of an eponymous category on the Nintendo eShop's main page (already available at

2150-733: The stereoscopic 3D effect for the most part. SpotPass SpotPass and StreetPass were communication systems first introduced in the Nintendo 3DS ; SpotPass was later incorporated into the Wii U game console. SpotPass delivered content from the Internet to the consoles, while StreetPass uses local Wi-Fi functionality to exchange data between 3DS systems. SpotPass was a Nintendo 3DS and Wii U "always on" online background connectivity system, similarly to how predecessor WiiConnect24 originally functioned with Wii , which could automatically seek and connect to wireless network nodes such as Wi-Fi hotspots , sending and downloading information in

2200-424: The system is in sleep mode, the notification LED of the system will turn green and will remain green until the system is taken out of sleep mode; when StreetPass data is received while the system is not in sleep mode, the notification LED will blink green a few times before returning to being off. StreetPass allows users to exchange software content from select games played on their system, regardless of what software

2250-419: The system will turn blue and will remain blue until the system is taken out of sleep mode. When SpotPass data is received while the system is not in sleep mode, the notification LED will blink blue a few times before returning to being off. During the 2011 Game Developers Conference , Nintendo of America president Reggie Fils-Aimé announced a partnership with AT&T to provide access to AT&T hotspots via

2300-503: The time), where users could watch most past videos as well as future ones. To replace the Nintendo Video feature, a few months after the My Nintendo service released, videos for permanent download became a common reward that could be bought with My Nintendo coins. Videos would commonly make returns due to popularity or stay longer due to positive fan reception. The remaining Nintendo Video content and other video on demand content under

2350-542: The user could get StreetPass data for several games at once. On March 28, 2018, StreetPass Relays worldwide were shut down, with the exception of the Nintendo store in New York City and Best Buy locations in Canada. Game Developers Conference The Game Developers Conference ( GDC ) is an annual conference for video game developers . The event includes an expo, networking events, and awards shows like

2400-440: The videos for streaming on demand, with a total of 164 videos available. The previously hosted Nintendo Video content alongside other video on demand content under the Nintendo Video category remained on the Nintendo eShop until its closure on March 27, 2023. Since June 2015, many of the shows listed below can be viewed on-demand via the Nintendo eShop in North America, permanently categorized under Nintendo Video. As of August 2019,

2450-812: Was held annually until 2015. GDC China hosted the annual Independent Games Festival China (IGF China) from 2009, calling for entries developed by independent game studios and individuals in the Asia-Pacific region. IGF China includes the Independent Games Summit, the Independent Games Festival Pavilion, and the Independent Games Festival Awards Ceremony. About half of the time during the first two days of GDC are given over to tutorials, one- or two-day-long sessions on

2500-429: Was released in the US at the workshop in 2004. At lecture at the GDC in 2005, Keita credited the session for helping get the game released in the US. In a 2009 interview, he however expressed some criticism of the format, saying the games chosen felt gimick-y and the presentations being uninteresting. Held at the main GDC event in the first part of the year, the presentation for the Game Developers Choice Awards (GDCA)

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