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An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games , though this does not exclude other video game genres , such as some platformers and strategy games .

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182-617: EarthBound , released in Japan as Mother 2: Gīgu no Gyakushū , is a 1994 role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second entry in the Mother series. The game focuses on Ness and his party of Paula, Jeff and Poo, as they travel the world to collect melodies from eight Sanctuaries in order to defeat

364-482: A Mother 3 English localization led to the creation of a full-color, 270-page art book— The EarthBound Anthology —sent to Nintendo and press outlets as demonstration of consumer interest. Shacknews called it more of a proposal than a collection of fan art, and "the greatest gaming love letter ever created". Upon "little" response from Nintendo, they decided to localize the game themselves . Starmen.net co-founder and professional game translator Clyde "Tomato" Mandelin led

546-490: A party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on

728-464: A "sacred cow amongst gaming's cognoscenti". Game journalists have ranked EarthBound among the best Super NES games and most essential Japanese role-playing games, and at least three reader polls ranked the game among the best of all time. For a piece about the "top worlds" in video games, IGN rated EarthBound 's setting among the best, indelible between its unconventional environments, 1960s music, and portrayal of Americanism. Kotaku described

910-448: A "video drug". The same specialist made nearly 200 of these animations, working solely on backgrounds for two years. The idea for the rolling HP meter began with pachinko balls that would drop balls off the screen upon being hit. This did not work as well for characters with high health. Instead, around 1990, they chose an odometer-style hit points counter. The bicycle was one of the harder elements to implement—it used controls similar to

1092-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over

1274-483: A fee. EarthBound takes place sometime in the 1990s, several years after the events of Mother , in the fictional country of Eagleland, a parody of the United States. A young boy named Ness is awoken by a nearby meteorite crash and investigates it with his neighbor, Pokey Minch , to find Pokey's missing brother, Picky. When Ness and Pokey arrive at the meteor, it opens up and a small, beetle-like creature from

1456-615: A figurine and an Amiibo . Ness became widely known for his appearance as a playable character throughout the Super Smash Bros. fighting game series, debuting as a fighter in the first installment in 1999. Ness's inclusion in the original release was among its biggest surprises, and renewed Mother series fans' faith in new content from Nintendo. Ness was one of the game's most powerful characters, according to IGN , if players could perfect his odd controls and psychic powers. In Europe, which did not see an EarthBound release, Ness

1638-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning

1820-477: A full-length documentary on Starmen.net and the fan community, and Mother 4 , a fan-produced sequel to the Mother series that went into production when Itoi definitively "declared" that he was done with the series. After following the fan community from afar, Lindblom came out to fans in mid-2012 and the press became interested in his work. He had planned a book about the game's development, release, and fandom before

2002-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after

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2184-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular

2366-536: A highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what

2548-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)

2730-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in

2912-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than

3094-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to

3276-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble

3458-458: A more potent experience than developers with more resources and thought its battle sequences were "sleek". Nintendo World Report ' s Justin Baker was surprised by the "excellent" battle system and controls, which he found to be underreported in other reviews despite their streamlined, grind-reducing convenience. He wrote that some of the menu interactions were clunky. GamesTM felt that the game

3640-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses

3822-467: A note from Pokey, who challenges Ness to come and find him. The first Mother was released for the NES in 1989. Its sequel, Mother 2 , or EarthBound , was developed over five years by Ape and HAL , and published through Nintendo . The game was written and designed by Japanese author, musician, and advertiser Shigesato Itoi , and produced by Satoru Iwata , who became Nintendo's president and CEO. Mother 2

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4004-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if

4186-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let

4368-533: A particular selection of artists that embody the ethos of EarthBound , running the gamut from space age composer Esquivel to avant-garde trumpeter Ben Neill , along with innovators Sun Ra , Steve Reich , Todd Rundgren , Brian Eno , and Can . Tanaka also mentioned that he listened to the various artists compilation Stay Awake: Various Interpretations of Music from Vintage Disney Films (1988) heavily during EarthBound ' s development. Miscellaneous influences on Suzuki and Tanaka for EarthBound include

4550-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring

4732-423: A pest. On his journey to visit the sanctuaries, Ness visits the cultists of Happy Happy Village, where he saves a young girl named Paula, and the zombie-infested Threed, where the two of them fall prey to a trap. After Paula telepathically instructs precocious child scientist Jeff in a Winters boarding school to rescue them, they continue to Saturn Valley, a village filled with a species of creatures called Mr. Saturn,

4914-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience

5096-431: A reply from Nintendo discouraged him from pursuing the idea. He plans to continue to communicate directly with the community about the game's history. Books that have been written about EarthBound include Ken Baumann 's Earthbound , by Boss Fight Books , and Legends of Localization Book 2: Earthbound , by Clyde Mandelin. A variety of merchandise depicting Ness have been produced by Nintendo ; this merchandise includes

5278-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII

5460-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require

5642-410: A single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex, and thus less time-consuming for the designers to produce. The overworld theme frequently functions as the main theme of a game, often used as a motif for other tracks (e.g., a "romance" theme features the main melody of the overworld theme, orchestrated in

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5824-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in

6006-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying

6188-467: A sort of "home" for the player in-game. They have also been considered an essential element of RPGs. The 1981 arcade games Route-16 and 005 were among the earliest examples of a hub world. In Route-16 , a driving maze game, exiting a maze takes the player to a large overworld map showing the locations of the player, cars, mazes and treasures. In 005 , an early stealth game , players could enter buildings like ice rinks and warehouses from

6370-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting

6552-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of

6734-545: A tank before it was tweaked. Iwata felt that the Ape programmers were particularly willing to tackle such challenges. The programmers also found difficulty implementing the in-game delivery service, where the delivery person had to navigate around obstacles to reach the player. They thought it would be funny to have the delivery person run through obstacles in a hurry on his way off-screen. The unusual maps laid out with diagonal streets in oblique projection required extra attention from

6916-611: A total of approximately 658,000 units sold worldwide. Though Nintendo spent about $ 2 million on marketing, the American release was ultimately viewed as unsuccessful within Nintendo. The game's atypical marketing campaign was derived from the game's unusual humor. As part of Nintendo's larger " Play It Loud! " campaign, EarthBound 's "this game stinks" campaign included foul-smelling scratch and sniff advertisements. GamePro reported that they received more reader complaints about

7098-451: A translucent green swirl that fills the screen), the player is given a first-strike priority when battle mode begins. If the party contacts an enemy with their backs, the swirl is red, and the enemy is given first-strike priority. Neutral priority is indicated by a black swirl. Battles with weaker enemies are won automatically, forgoing the battle sequence, and weaker monsters will flee from Ness and his friends rather than chase them. Currency

7280-443: A year later. The game includes anti-piracy measures that, when triggered, increases enemy counts to make the game less enjoyable. Additionally, right before players reach the end of the pirated copy's story, their game resets and deletes its saved file in an act that IGN declared "arguably the most devious and notorious example of 'creative' copy protection". Mother composers Keiichi Suzuki and Hirokazu Tanaka returned to make

7462-595: Is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes

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7644-762: Is an area within a video game which connects its other levels or locations. The term can also refer to a safer area which players frequently return to, like a town. They are common in adventure games , role-playing games (RPGs), platformers , and dungeon crawlers . Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passive actions. Wired and Kotaku described overworlds as

7826-525: Is assigned a command, the characters and enemies perform their actions in an order determined by character speed and a random number generator. Whenever a character receives damage, the HP box gradually "rolls" down, similar to a mechanical counter . This allows players an opportunity to heal the character or win the battle before the counter hits zero, saving the character from being rendered unconscious. This mechanic does not apply to enemies, for whom unconsciousness

8008-434: Is directly addressed by the game. GamesTM said the game felt fresh because of its reliance on "personal experiences" made it "exactly the sort of title that would thrive today as an indie hit". He called this accomplishment "remarkable" and credited Nintendo's commitment to the "voices of creators". IGN's Nadia Oxford said that nearly two decades since the release, its final boss fight against Giygas continues to be "one of

8190-484: Is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world

8372-492: Is indirectly received from battles. Each time the party wins a battle, Ness's father, who can also save the game's progress, deposits money in an account that can be withdrawn at ATMs . In towns, players can buy weapons, armor, and items from stores. Weapons and armor can be equipped to increase character strength and defense, respectively. Items can be used for a number of purposes, such as healing. Towns also contain useful facilities such as hospitals where players can be healed for

8554-433: Is instantaneous and can be reversed only with healing PSI. If all characters are rendered unconscious, the game transitions to an endgame screen, asking if the player wants to continue. An affirmative response brings Ness , conscious, back to the last save point , with half the money on his person at the time of his defeat, and with other party members still unconscious. If the party contacts an enemy from behind (indicated by

8736-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or

8918-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired

9100-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls

9282-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance

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9464-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player

9646-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating

9828-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume

10010-627: The EarthBound soundtrack, along with newcomers Hiroshi Kanazu and Toshiyuki Ueno. In comparison with Mother , Itoi said that EarthBound had more "jazzy" pieces. Suzuki told Weekly Famitsu that the Super NES afforded the team more creative freedom with its eight-channel ADPCM based SPC700 , as opposed to the old Nintendo Entertainment System's restriction of five channels of basic waveforms. This entailed higher sound quality and music that sounds closer to his regular compositions. The soundtrack

10192-543: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in

10374-727: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until

10556-584: The Super NES Classic Edition , which included EarthBound among its games. Japan's version of the console however, did not include the game. In February 2022, Nintendo rereleased EarthBound worldwide on its Nintendo Switch Online service along with its predecessor EarthBound Beginnings . [REDACTED] Media related to EarthBound at Wikimedia Commons Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG )

10738-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used

10920-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including

11102-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than

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11284-453: The "Best Super Nintendo Games of All Time", saying the game is "definitely the craziest and one of the most fun RPGs the SNES had to offer. Jeremy Parish of USgamer called EarthBound "the all-time champion" of self-aware games that "warp ... perceptions and boundaries" and break the fourth wall , citing its frequent internal commentary about the medium and the final scenes where the player

11466-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome

11648-514: The 1990s or even in the present day, including "trolling" the player "before trolling was cool". Localization reviewer Clyde Mandelin described the Japanese-to-English conversion as "top-notch for its time". 1UP.com said it was "unusually excellent" for the time. IGN wrote that Nintendo was "dead wrong" for believing that Americans would not be interested in "such a chaotic and satirical world". Complex included EarthBound as one of

11830-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of

12012-677: The American press, and sold poorly in the US: around 140,000 copies, as compared to twice as many in Japan. Kotaku described EarthBound 's 1995 American release as "a dud" and blamed the low sales on "a bizarre marketing campaign" and graphics "cartoonish" beyond the average taste of players. The game was released when RPGs were not popular in the US, and visual taste in RPGs was closer to Chrono Trigger and Final Fantasy VI . The game piggybacked on Itoi's celebrity in Japan. Most journalists attributed

12194-526: The American release, such as a truck's Coca-Cola logo, the red crosses on hospitals, and crosses on tombstones. Alcohol became coffee or cappuccinos, Ness was no longer nude in the Magicant area as seen in the image, and the Happy Happyist blue cultists were made to look less like Ku Klux Klansmen . The team was not concerned with music licensing issues and considered itself somewhat protected under

12376-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which

12558-488: The Pencil Eraser to remove pencil statues, experiences in-game hallucinations, and battles piles of vomit, taxi cabs, and walking nooses. For its American release, the game was marketed with a $ 2 million promotional campaign that sardonically proclaimed "This game stinks". The game's puns and humor were reworked by localizer Marcus Lindblom . Since the original Mother had not yet been released outside Japan, Mother 2

12740-477: The Phase Distorter to travel back in time to fight Giygas, transferring their souls into robots so as to not destroy their bodies through time travel. The group discovers a device that contains Giygas, but it is being guarded by Pokey, who has been aiding Giygas all along and is using alien technology. After being defeated in battle, Pokey turns the device off, releasing Giygas and forcing the group to fight

12922-625: The Ravager and Menzoberranzan , transferred the AD&;D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for

13104-480: The Wii U's view mode. Reviewers concluded that the game had aged well. EarthBound was listed in 1001 Video Games You Must Play Before You Die , where Christian Donlan wrote that the game is "name-checked by the video gaming cognoscenti more often than it's actually been played". He called the game "utterly brilliant" and praised its overworld and battle system. Similarly, Eurogamer 's Simon Parkin described it as

13286-543: The Wii's successor, the Wii U Virtual Console. EarthBound producer Satoru Iwata soon announced a wider rerelease, citing fan interest on Nintendo's Miiverse social platform. The July American and European launch included a free, online recreation of the game's original Player's Guide, optimized for viewing on the Wii U GamePad . The game was a top-seller on the Wii U Virtual Console, and both Kotaku users and first-time EarthBound players had an "overwhelmingly positive" response to

13468-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on

13650-460: The alien, whose infinite power transformed him into an incomprehensible embodiment of evil and insanity. During the fight, Paula reaches out to the inhabitants of Earth, and eventually the player, who prays for the children's safety. The prayers manage to exploit Giygas' fatal weakness – human emotions – and defeat the alien, eradicating him from existence. In a post-credits scene, Ness, whose life has returned to normal following Giygas' defeat, receives

13832-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout

14014-523: The amount of EarthBound "fan art, videos, and tributes on fan sites like EarthBound Central or Starmen.net " as mountainous. Reid Young of Starmen.net and Fangamer credits EarthBound 's popularity to its "labor of love" nature, with a "double-coat of thoughtfulness and care" across all aspects of the game by a development team that appeared to love their work. Young started the fansite that would become Starmen.net in 1997 while in middle school. It became "the definitive fan community for EarthBound on

14196-421: The artists. Itoi specifically chose against having an overworld map, and didn't want to artificially distinguish between towns and other areas. Instead, he worked to make each town unique. His own favorite town was Threed, though it was Summers before then. Mother 2 was designed to fit within an eight-megabit limit, but was expanded in size and scope twice: first to 12 megabits and second to 24 megabits. The game

14378-418: The basis that it would not sell. IGN described the series as neglected by Nintendo in North America, as Mother 1 , Mother 1+2 and Mother 3 were not released outside Japan. When Nintendo launched its digital distribution platform, Virtual Console, for the Wii in 2006, IGN expected EarthBound to be among Nintendo's highest priorities for rerelease, given the "religious" dedication of its fanbase. Though

14560-447: The castle serves as a safe area where players can experiment with its movement system and serves as an entrance to all other levels. Players are free to leave the castle whenever they wish. In terms of video game music , overworld themes are often orchestral in nature, and of greater length and complexity than other pieces in the same game, due to the amount of time spent travelling the overworld map. Because players will usually visit

14742-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using

14924-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;

15106-556: The characters were based on real-life personalities. For instance, the desert miners were modeled on specific executives from a Japanese construction company. The final battle dialogue with Giygas was based on Itoi's recollections of a traumatic scene from the Shintoho film The Military Policeman and the Dismembered Beauty that he had accidentally seen in his childhood. Itoi referred to the battle background animations as

15288-409: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By

15470-744: The city of Fourside, and the seaside resort Summers. Meanwhile, Poo, the prince of Dalaam, undergoes " Mu Training" before joining the party as well. The party continues to travel to the Scaraba desert, the Deep Darkness swamp, another village of creatures called the Tenda and a forgotten underworld where dinosaurs live. When the Sound Stone is eventually filled, Ness visits Magicant, a surreal location in his mind where he fights his personal dark side. Upon returning to Eagleland, Ness and his party use

15652-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that

15834-433: The difficulty of bosses. Reviewers described the game's ambiance as cheery and full of charm. David Sanchez of GameZone thought the game's self-awareness added to its charm, where the player learned through the game's poking lighthearted fun. He added that the music was an "absolute delight" and complimented its range from space sounds to themes to "bizarre" battle tracks that varied with the enemy type. GamesTM wrote that

16016-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,

16198-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and

16380-474: The enemy attacks from behind the player, the enemy makes a free opening attack that the player can dodge. In combat, once an enemy or character's HP reaches zero, that enemy or character is rendered unconscious. There is a chance that the party will receive an item after the battle. Battle commands include attacking, spying (reveals enemy weakness), mirroring (emulates an enemy), and running away. Characters can also use PSI actions that require PP. Once each character

16562-429: The future named Buzz-Buzz emerges from it. He explains that in the future, an alien force named Giygas has enveloped and consumed the world in hatred and consequently turned animals, humans, and objects into malicious creatures. Buzz-Buzz instructs Ness to collect melodies in a Sound Stone from eight Sanctuaries to preemptively stop the force, but is killed shortly thereafter when Pokey and Picky's mother mistakes him for

16744-449: The game "as one of the weirdest, most surreal role-playing games in RPG history". Examples include using items such as the Pencil Eraser to remove pencil statues, experiencing in-game hallucinations, meeting "a man who turned himself into a dungeon", and battling piles of vomit, taxi cabs, and walking nooses. David Sanchez of GameZone wrote that EarthBound "went places no other game would" in

16926-426: The game as "original" or "unique", and praised its script's range of emotions. IGN's Scott Thompson said the game teetered between solemn and audacious in its dialogue and gameplay, and noted its deviance from RPG tropes in aspects such as choice of attacks in battle. He found the game both "bizarre and memorable". Official Nintendo Magazine 's Simon Parkin thought the game's script was its best asset, as "one of

17108-437: The game was hurt by the reception of its graphics as "simplistic" at a time when critics placed high importance on graphics quality. Lindblom felt that the game's changes to the RPG formula (e.g., the rolling HP meter and fleeing enemies) were ignored in the following years, though he thought the game had aged well at the time of its Virtual Console rerelease in 2013. Reviewing the game years after its release, writers described

17290-529: The game was ranked the most desired Virtual Console release by Nintendo Power readers, rated for release by the ESRB , and able to be published with little effort, the Wii version did not materialize. Many fans believed that music licensing or legal concerns impeded the rerelease. English localizer Marcus Lindblom doubted that the game's music samples were an issue, since they were not a concern during development, and instead hypothesized that Nintendo did not realize

17472-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when

17654-440: The game's overworld. While the player can see enemy parties on-screen, the composition of the parties are randomly generated. If the player touches an enemy from the front or side while facing forward or sideways, the battle mode starts normally with no special advantage gained. Successfully approaching an enemy from behind allows the player and their party to make a free opening attack against the enemy before normal combat begins. If

17836-404: The game's poor sales in the US to its simple graphics, atypical marketing campaign, and disinterest in the genre. Of the original reviewers, Nicholas Dean Des Barres of DieHard GameFan wrote that EarthBound was not as impressive as Final Fantasy III , although just as fun. He praised the game's humor and wrote that the game completely defied his first impressions. Des Barres wrote that "past

18018-770: The game's release. Colin Campbell of Polygon wrote that "few gaming communities are as passionate and active" as EarthBound 's , and 1UP.com 's Bob Mackey wrote that no game was as poised to have a cult following. IGN's Lucas M. Thomas wrote in 2006 that EarthBound 's "persistent", "ambitious", and "religiously dedicated collective of hardcore fans" would be among the first groups to influence Nintendo's decision-making through their purchasing power on Virtual Console. Digital Trends 's Anthony John Agnello wrote that "no video game fans have suffered as much as EarthBound fans", and cited Nintendo's reluctance to release Mother series games in North America. IGN described

18200-447: The game's reputation comes from the "consistent ... visual language" in its Charles M. Schulz -esque character and world design. Kotaku 's Jason Schreier found the ending unsatisfying and unrelieving, despite finding the ending credits with its character curtain call and photo album of "fuzzy pickles" moments all "wonderful". Thompson wrote that EarthBound balances "dark Lovecraftian apocalypse and silly lightheartedness", and

18382-486: The game's scratch and sniff ad than about any other 1995 advertisement. The campaign was also expensive. It emphasized magazine advertisements and had the extra cost of the strategy guide included with each game. Between the poor sales and the phasing out of the Super NES, the game did not receive a European release. Aaron Linde of Shacknews believed that the price of the packaged game ultimately curtailed sales. EarthBound originally received little critical praise from

18564-461: The game's soundtrack was based on the Beach Boys' albums Smile (unreleased) and Smiley Smile (1967), which both contained American themes shared with Van Dyke Parks ' Song Cycle (1968). To Suzuki, Smile evoked the bright and dark aspects of America, while Song Cycle displayed a hazy sound mixed with American humor and hints of Ray Bradbury , a style that he considered essential to

18746-521: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great

18928-470: The game. Simon Parkin wrote that its re-release was a "momentous occasion" as the return of "one of Nintendo's few remaining lost classics" after 20 years. The re-release was one GameSpot editor's game of the year, and Nintendo Life 's Virtual Console game of the year. The New Nintendo 3DS -specific Virtual Console received the re-release the next year, in March 2016. In September 2017, Nintendo released

19110-449: The gameplay was too immature, as if for beginners. GamePro was critical to the game's storyline and graphics, but praised the music and the humor. They concluded that the game is inappropriate for children due to its adult humor, but would not appeal to more mature gamers due to its simplistic gameplay and poorly illustrated graphics. Lindblom and his team were devastated by the release's poor critical response and sales. He recalled that

19292-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu

19474-403: The graphics", which were purposefully 8-bit for nostalgia, the game is not an "entry-level" or a "child's" RPG, but "highly intelligent" and "captivating". The Brazilian Super GamePower explained that those expecting a Dungeons & Dragons -style RPG will be disappointed by the childish visuals, which were unlike other 16-bit games. They wrote that the American humor was too mature and that

19656-414: The guise of parody. Lindblom recalled that the music did not need many changes. The graphical fixes were not finished until March 1995, and the game was not fully playable until May. In Japan, Mother 2 sold 518,000 units, becoming the tenth best-selling game of 1994 within the country. EarthBound was released on June 5, 1995, in North America. The game sold about 140,000 units in the United States, for

19838-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie

20020-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until

20202-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at

20384-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by

20566-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit

20748-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,

20930-554: The magnitude of the game's popular support and did not consider it a priority project. By 2008, it was not apparent that Nintendo of America was considering a rerelease. At the end of 2012, Itoi revealed that the re-release was moving forward, which was confirmed in a January 2013 Nintendo Direct presentation. As part of the anniversary celebrations for the Nintendo Entertainment System and Mother 2 in March 2013, Nintendo rereleased EarthBound for Japan on

21112-418: The main screen to avoid enemies, leading to different screens. The final scene tasks the players with controlling their getaway helicopter to escape and finish the level. Dubbed "a game in four screens", 005 was then described as a " RasterScan Convert-a-Game " according to The Encyclopedia of Arcade Games . In Super Mario 64 (1996), Princess Peach's Castle serves as its hub world. Free of enemies,

21294-419: The medium's strongest and idiosyncratic storylines" that fluctuated "between humorous and poignant". GameZone 's David Sanchez thought its script was "clever" and "sharp", as it displayed a wide range of emotions that made him want to talk to all non-player characters. GamesTM wrote that the game designers spoke with their players through the non-playable characters, and noted how Itoi's interests shaped

21476-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of

21658-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of

21840-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all

22022-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of

22204-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in

22386-472: The most epic video game standoffs of all time" and noted its emotional impact. Kotaku wrote that the game was content to make the player "feel lonely", and, overall, was special not for any individual aspect but for its method of using the video game medium to explore ideas impossible to explore in media. The few role-playing games set in real-world settings, PC Gamer has written, are often and accurately described as having been influenced by EarthBound . It

22568-407: The music of Michael Nyman , Miklós Rózsa 's film score for The Lost Weekend (1945), and albums by various other pop/rock musicians. As was traditional for Nintendo, Mother 2 was developed in Japan and localized in the United States, a process in which the game is translated into English for Western audiences. As it was the only game in the Mother series to be released in North America at

22750-427: The necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called

22932-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at

23114-644: The other staff members had not worked on the original Mother , and the game came under repeated threats of cancellation until Iwata joined the team. Originally scheduled for release in January 1993, the game was completed around May 1994 and first released in Japan in August 1994, and in North America in June 1995. A port for the Game Boy Advance developed by Pax Softnica, bundled with Mother , as Mother 1+2 ,

23296-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in

23478-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that

23660-608: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with

23842-621: The player has the option of choosing whether to continue the protagonist's story by choosing whether to name their player-character the same as the original. He considered interstellar and interplanetary space travel instead of the confines of a single planet in the new game. After four months, Itoi scrapped the idea as cliché. Itoi sought to make a game that would appeal to populations that were playing games less, such as girls. The Mother series titles are built on what Itoi considered "reckless wildness", where he would offer ideas that encouraged his staff to contribute new ways of portraying scenes in

24024-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to

24206-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed

24388-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of

24570-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates

24752-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to

24934-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot

25116-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of

25298-449: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Overworld An overworld or hub world

25480-447: The project from its November 2006 announcement to October 2008 finish. They then printed a "professional quality strategy guide" through Fangamer , a video game merchandising site that spun off from Starmen.net. Unlicensed EarthBound -themed merchandise produced by Fangamer contributors included T-shirts, a pin set and a mug; The Verge cited the effort as proof of the fan base's dedication. Other fan efforts include EarthBound, USA ,

25662-463: The project. The HAL team (led by lead programmer Iwata) worked on the game programming, while the Ape team (led by lead programmer Kouji Malta) worked on specific data, such as the text and maps. They spent biweekly retreats together at the HAL office in view of Mount Fuji . The game continues Mother 's story in that Giygas reappears as the antagonist (and thus did not die at the end of Mother ) and

25844-474: The rest of the game's text, including combat, prompts and item names. As one of several Easter eggs, he named a non-player character for his daughter, Nico, who was born during development. While Lindblom took the day off for her birth, he proceeded to work 14-hour days without weekends for the next month. Under directives from Nintendo, Lindblom worked with the Japanese artists and programmers to remove references to intellectual property, religion, and alcohol from

26026-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of

26208-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring

26390-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that

26572-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as

26754-580: The script, its allusions to popular culture, and its "strangely existential narrative framework". Nintendo Life praised the game's touching story, charm and modern-day setting, with minor criticism of the slow pacing. Critics praised its "real world" setting, which was seen as an uncommon choice. Thompson noted its 1990s homage as "a love letter to 20th-century Americana", with a payphone as a save point, ATMs to transfer money, yo-yos as weapons, skateboarders and hippies as enemies, and references to classic rock bands. Official Nintendo Magazine 's Parkin noted

26936-425: The series as neglected by Nintendo in North America for similar reasons. Nintendo president Satoru Iwata later credited the community response on their online Miiverse social platform as leading to EarthBound 's eventual rerelease on their Virtual Console platform. Physical copies of EarthBound were hard to find before the rerelease, and in 2013, were worth twice its initial retail price. Wired described

27118-458: The series' recognition, particularly after Ness appeared as a playable character in the Super Smash Bros. series. By the 2000s, multiple reader polls and critics had named it one of the greatest video games ever made , and it became regarded as a " sacred cow among gaming's cognoscenti ". It was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. EarthBound

27300-428: The soundtrack of Mother . Tanaka recalls Randy Newman being the first quintessentially American composer he could think of, and that his albums Little Criminals (1977) and Land of Dreams (1988) were influential. While Suzuki corroborated with his own affinity for Harry Nilsson 's Nilsson Sings Newman (1970), he also cited John Lennon as a strong influence due to the common theme of love in his music, which

27482-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into

27664-425: The theme's distance from the "knights and dragons" common to the Japanese role-playing game genre. Thompson noted the game's steep difficulty. He wrote that the beginning was the hardest and that aspects such as limited inventory, experience grinds, and monetary penalties upon death were unfriendly for players new to Japanese RPGs. He also cited the quick respawn time for foes and ultimate need not to avoid battles given

27846-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,

28028-511: The time, its title " Mother 2 " was changed to " EarthBound " to avoid confusion about what it was a sequel to. Nintendo of America's Dan Owsen began the English localization project and converted about ten percent of the script before moving to another project. Marcus Lindblom filled Owsen's position around January 1995. Lindblom credits Owsen with coining some of the game's "most iconic phrases", such as " say fuzzy pickles ". Lindblom himself

28210-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As

28392-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of

28574-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since

28756-409: The universal cosmic destroyer Giygas . EarthBound had a lengthy development period that spanned five years. Its returning staff from Mother (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata , as well as composers Keiichi Suzuki and Hirokazu Tanaka , who incorporated a diverse range of styles into the soundtrack , including salsa , reggae , and dub . Most of

28938-453: The video game medium. He saw the titles foremost as games and not "big scenario scripts". Itoi has said that he wanted the player to feel emotions such as "distraught" when playing the game. The game's writing was intentionally "quirky and goofy" in character, and written in the Japanese kana script so as to give dialogue a conversational feel. Itoi thought of the default player-character names when he did not like his team's suggestions. Many of

29120-422: The way, the player fights battles against enemies and the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character. Rather than using an overworld map screen like most console RPGs of its era,

29302-618: The web" and had "almost inexplicable" growth. Shacknews described the site's collection of fan-made media as "absolutely massive". It also provided a place to aggregate information on the Mother series and to coordinate fan actions. The EarthBound fan community at Starmen.net coalesced with the intent to have Nintendo of America acknowledge the Mother series. The community drafted several thousand-person petitions for specific English-language Mother series releases, but in time, their request shifted to no demand at all, wanting only their interest to be recognized by Nintendo. A 2007 campaign for

29484-408: The work was partially influenced by some salsa , reggae , and dub music . Speaking about Frank Zappa 's Make a Jazz Noise Here (1991), Tanaka felt that Zappa would have been the best at creating a live performance of Mother music, but could not detail Zappa's specific influence on EarthBound . Additionally, he felt that the mix tape Wired Magazine Presents: Music Futurists (1999) presented

29666-457: The world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection , while most 2D RPGs use a "top-down" view on a grid or an isometric perspective. Unlike its predecessor, Mother , EarthBound does not use random encounters. In EarthBound , enemies are presented similar to other non-player characters scattered around

29848-459: Was "far from revolutionary", compared to Final Fantasy VI and Chrono Trigger , and that its battle scenes were unexciting. The magazine compared the game's "chosen one" story to a "throwaway Link's Awakening / Goonies hybrid narrative". Thompson praised Nintendo for digitizing the Player's Guide, though noted that it was technically easier to view it on another tablet rather than switching

30030-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in

30212-404: Was also a prominent theme in the game, and that his album John Lennon/Plastic Ono Band (1970) helped him to avoid excessive instrumentation over the SNES's technical constraints. The soundtrack contains direct musical quotations of some classical and folk music ; the composers also derived a few samples culled from other sources including commercial pop and rock music . The texture of

30394-402: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing

30576-599: Was better known for his role in the fighting game than for his original role in the role-playing game. Ness returned in the first sequel, Melee , alongside an EarthBound -themed item and battle arena. Lucas, the protagonist of Mother 3 , joined Ness in Brawl . Several years after Brawl 's release, Official Nintendo Magazine wrote that Ness was an unpopular Smash character who should be removed from future installments. However, Ness returned in Super Smash Bros. for Nintendo 3DS and Wii U and Ultimate , and Lucas

30758-402: Was called EarthBound to avoid confusion about what it was a sequel to. Although it was positively received by Japanese audiences, EarthBound sold poorly in the United States, which journalists attributed to a combination of its simple graphics, satirical marketing campaign, and a lack of market interest in the genre. In the ensuing years, a dedicated fan community spawned that advocated for

30940-418: Was challenged by the task of culturally translating "an outsider's view of the U.S." for an American audience. He also sought to stay true to the original text, though he never met or spoke with Itoi. In addition to reworking the original puns and humor, Lindblom added private jokes and American cultural allusions to Bugs Bunny , comedian Benny Hill , and This Is Spinal Tap . Apart from the dialogue, he wrote

31122-444: Was cited as an influence on video games including Costume Quest ; South Park: The Stick of Truth (via South Park creator Trey Parker ); Undertale ; Contact ; Omori ; Lisa ; Citizens of Earth ; YIIK: A Postmodern RPG ; the webcomic Homestuck ; and Kyoto Wild . Japanese writer Hiromi Kawakami told Itoi that she had played EarthBound "about 80 times". A cult following for EarthBound developed after

31304-414: Was given liberties to make the script "as weird as [he] wanted", as Nintendo wanted the script to be more American than a direct translation would be. He worked alone and with great latitude due to no divisional hierarchies. Lindblom was aided by Japanese writer Masayuki Miura, who translated the Japanese script and contextualized its tone, which Lindblom positively described as "a glass half full". Lindblom

31486-415: Was just as interesting nearly a decade after its original release. While he lamented a lack of "visual feedback" in battle animations, he felt the game had innovations that still feel "smart and unique": the rolling HP meter and lack of random battles. Thompson also noted that technical issues like animation slowdown with multiple enemies on-screen went unfixed in the rerelease. Parkin found the game to provide

31668-520: Was later added to the former as downloadable content . In 1996, Nintendo announced a sequel to EarthBound for the Nintendo 64 : Mother 3 ( EarthBound 64 in North America). It was scheduled for release on the 64DD , a Nintendo 64 expansion peripheral that used a magneto-optical drive , but struggled to find a firm release date as its protracted development entered development hell . It

31850-414: Was later canceled altogether in 2000 when the 64DD flopped. In April 2003, a Japanese television advertisement revealed that both Mother 3 and a combined Mother 1+2 cartridge were in development for the handheld Game Boy Advance . Mother 3 abandoned the Nintendo 64 version's 3D, but kept its plot. It became a bestseller upon its Japanese release in 2006, yet did not receive a North American release on

32032-520: Was later made available worldwide on the Wii U Virtual Console in 2013, 3DS Virtual Console in 2016, the SNES Classic in 2017, and Nintendo Switch Online in February 2022. EarthBound features many traditional role-playing game elements: the player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons. Along

32214-409: Was made with a development team different from that of the original game, and most of its members were unmarried and willing to work all night on the project. Mother 2 's development took much longer than planned and came under repeated threats of cancellation. Itoi has said that the project's dire straits were resolved when Iwata joined the team. Ape's programming team had more members than HAL on

32396-400: Was not included in the game. The team wrote enough music as to fill eight megabits of the 24 megabit cartridge—about two compact discs. According to Tanaka, the Beach Boys were repeatedly referenced between him and Suzuki, and that he would often listen to co-founder Brian Wilson 's 1988 eponymous album while on the way to Suzuki's home. Suzuki has stated that the percussive arranging in

32578-435: Was originally scheduled for release in January 1993 on a 12 megabit cartridge. It was finished around May 1994 and the Japanese release was set for August 27. With the extra few months, the team played the game and added small, personal touches. Itoi told Weekly Famitsu that Shigeru Miyamoto liked the game and that it was the first role-playing game that Miyamoto had completed. Mother 2 would release in North America about

32760-461: Was released by Sony Records on November 2, 1994. In Suzuki's songwriting process, he would first compose on a synthesizer before working with programmers to get it in the game. His personal pieces play when the player is walking about the map, out of battle. Suzuki's favorite piece is the music that plays while the player is on a bicycle, which he composed in advance of this job but found appropriate to include. He wrote over 100 pieces, but much of it

32942-399: Was released only in Japan in 2003. Like its predecessor, EarthBound is themed around an idiosyncratic portrayal of Americana and Western culture , subverting popular role-playing game traditions by featuring a modern setting while parodying numerous staples of the genre. Itoi wanted the game to reach non-gamers with its intentionally goofy tone; for example, the player uses items such as

33124-541: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize

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